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  • C# method to scale values?

    - by John S
    Hello, I have a value range from 0 to 255. There is a method that returns an array with a min and max values within this range, i.e: 13, 15, 20, 27, 50 ... 240 where 13 is the min and 240 is the max I need to scale these values so that 13 becomes 0 and 240 becomes 255 and scale all the other values between them proportionally. Is there any C# method that does that? thanks!

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  • A simple algorithm for polygon intersection

    - by Elazar Leibovich
    I'm looking for a very simple algorithm for computing the polygon intersection/clipping. That is, given polygons P, Q, I wish to find polygon T which is contained in P and in Q, and I wish T to be maximal among all possible polygons. I don't mind the run time (I have a few very small polygons), I can also afford getting an approximation of the polygons' intersection (that is, a polygon with less points, but which is still contained in the polygons' intersection). But it is really important for me that the algorithm will be simple (cheaper testing) and preferably short (less code). edit: please note, I wish to obtain a polygon which represent the intersection. I don't need only a boolean answer to the question of whether the two polygons intersect.

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  • Find all ways to insert zeroes into a bit pattern

    - by James
    I've been struggling to wrap my head around this for some reason. I have 15 bits that represent a number. The bits must match a pattern. The pattern is defined in the way the bits start out: they are in the most flush-right representation of that pattern. So say the pattern is 1 4 1. The bits will be: 000000010111101 So the general rule is, take each number in the pattern, create that many bits (1, 4 or 1 in this case) and then have at least one space separating them. So if it's 1 2 6 1 (it will be random): 001011011111101 Starting with the flush-right version, I want to generate every single possible number that meets that pattern. The # of bits will be stored in a variable. So for a simple case, assume it's 5 bits and the initial bit pattern is: 00101. I want to generate: 00101 01001 01010 10001 10010 10100 I'm trying to do this in Objective-C, but anything resembling C would be fine. I just can't seem to come up with a good recursive algorithm for this. It makes sense in the above example, but when I start getting into 12431 and having to keep track of everything it breaks down.

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  • How to calculate the normal of points on a 3D cubic Bézier curve given normals for its start and end points?

    - by Robert
    I'm trying to render a "3D ribbon" using a single 3D cubic Bézier curve to describe it (the width of the ribbon is some constant). The first and last control points have a normal vector associated with them (which are always perpendicular to the tangents at those points, and describe the surface normal of the ribbon at those points), and I'm trying to smoothly interpolate the normal vector over the course of the curve. For example, given a curve which forms the letter 'C', with the first and last control points both having surface normals pointing upwards, the ribbon should start flat, parallel to the ground, slowly turn, and then end flat again, facing the same way as the first control point. To do this "smoothly", it would have to face outwards half-way through the curve. At the moment (for this case), I've only been able to get all the surfaces facing upwards (and not outwards in the middle), which creates an ugly transition in the middle. It's quite hard to explain, I've attached some images below of this example with what it currently looks like (all surfaces facing upwards, sharp flip in the middle) and what it should look like (smooth transition, surfaces slowly rotate round). Silver faces represent the front, black faces the back. Incorrect, what it currently looks like: Correct, what it should look like: All I really need is to be able to calculate this "hybrid normal vector" for any point on the 3D cubic bézier curve, and I can generate the polygons no problem, but I can't work out how to get them to smoothly rotate round as depicted. Completely stuck as to how to proceed!

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  • Inverse relationship of two variables

    - by Jam
    this one is maybe pretty stupid.. Or I am just exhausted or something, but I just cant seem to solve it.. Problem : two variables X and Y, value of Y is dependent on value of X. X can have values ranging from some value to some value (lets say from 0 to 250) and y can have different values (lets say from 0.1 to 1.0 or something..) - but it is inverse relatonship (what I mean is: if value of X is e.g. 250, then value of Y would be 0.1 and when X decreases up to 0, value of Y raises up to 1.0.. So how should I do it? lets say I have function: -- double computeValue (double X) { /computation/ return Y; } Also, is there some easy way to somehow make the scaling of the function not so linear? - For example when X raises, Y decreases slower at first but then more rapidly in the end.. (rly dont know how to say it but I hope you guys got it) Thanks in advance for this stupid question :/

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  • Fixing VB6 inaccurate mathmetical results due to rounding

    - by jay
    Try running this in a .VBS file MsgBox(545.14-544.94) You get a neat little answer of 0.199999999999932! This rounding issue also occurs unfortunately in Sin(2 * pi) since VB can only ever see the (user defined) variable pi as accurate as 3.14159265358979. Is rounding it manually (and loosing accuracy) the only way to improve the result? What is the most effective way of dealing with this kind of problem?

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  • integer division in php

    - by oezi
    hi guys, i'm looking for the fastest way to do an integer division in php. for example, 5 / 2 schould be 4 | 6 / 2 should be 3 and so on. if i simply do this, php will return 2.5 in the first case, the only solution i could find was using intval($my_number/2) - wich isn't as fast as i want it to be (but gives the expected results). can anyone help me out with this?

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  • Adding Colours (Colors) Together like Paint (Blue + Yellow = Green, etc)

    - by glenstorey
    I'm making an iOS game using cocos2d libraries. Lets say you have two objects that have two separate colours - defined in RGB as Blue: 0,0,255 Yellow: 255,255,0 I want to add blue and yellow to make green. To over complicate things, let's say that the Blue object is bigger than the Yellow object (for the sake of argument let's say that the ratio is 2:1), I'm adding twice as much blue as yellow - how to I calculate this new (light green) colour correctly. I understand LAB * Color Space is useful for this sort of 'natural colour' kind of thing, but I'm not sure how to use it - especially in the context of a cocos2d object which (AFAIK) is limited to using RGB in its colour schemes. I'd really appreciate practical help on how to implement this. Thanks heaps!

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  • Treating differential operator as algebraic entity

    - by chappar
    I know that this question is offtopic and don't belong here. But i didn't know somewhere else to ask. So here is the question. I was reading e:the story of a number by Eli Maor, where he treats differential operator as just like any algebraic entity. For example if we have a differential equation like y’’ + 5y’ - 6y = 0. This can be treaed as (D^2 + 5D – 6)y = 0. So, either y = 0 (trivial solution) or (D^2 + 5D – 6) = 0. Factoring out above equation we get (D-1)(D+6)= 0 with solutions as D = 1 and D = -6. Since D does not have any meaning on its own, multiplying by y on both the sides we get Dy = y and Dy = -6y for which the solutions are Ae^x and Be^-6x. Combining these 2 solutions we get Ae^x + Be^-6x. Now my doubt is this approach break when we have an equation like D^2y = 0. Which means y = 0 (again trivial) or D^2 = 0 which means D = 0. Now Dy = y*0 = 0. That means y = C ( a constant). The actual answer should be Cx. I know that it is stupidity to treat D^2 = 0 as D = 0, it led me to doubt the entire process of treating differential equation as algebraic equation. Can someone throw light on this? Or any other site where i might get answer?

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  • Algorithm for assigning a unique series of bits for each user?

    - by Mark
    The problem seems simple at first: just assign an id and represent that in binary. The issue arises because the user is capable of changing as many 0 bits to a 1 bit. To clarify, the hash could go from 0011 to 0111 or 1111 but never 1010. Each bit has an equal chance of being changed and is independent of other changes. What would you have to store in order to go from hash - user assuming a low percentage of bit tampering by the user? I also assume failure in some cases so the correct solution should have an acceptable error rate. I would an estimate the maximum number of bits tampered with would be about 30% of the total set. I guess the acceptable error rate would depend on the number of hashes needed and the number of bits being set per hash. I'm worried with enough manipulation the id can not be reconstructed from the hash. The question I am asking I guess is what safe guards or unique positioning systems can I use to ensure this happens.

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  • Calculating intraday candlesticks by time intervals

    - by Sam
    This maybe an over asked question, but my mind draws blank at this moment. I know what a candlestick chart is and how to draw it daily. But how to draw it intraday at asked time periods. I have this server, written in Java, that gives me trade depth (each trade done since the start of the day). Its just a stream of raw data: price, shares, timestamp. How does one go about calculating candlestick data from that? Lets say, they want to have 5 min candlestick or 1min candlestick. Or is there a library that will do that for me if I feed it data? Any help is appreciated!

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  • (Ordered) Set Partitions in fixed-size Blocks

    - by Eugen
    Here is a function I would like to write but am unable to do so. Even if you don't / can't give a solution I would be grateful for tips. For example, I know that there is a correlation between the ordered represantions of the sum of an integer and ordered set partitions but that alone does not help me in finding the solution. So here is the description of the function I need: The Task Create an efficient* function List<int[]> createOrderedPartitions(int n_1, int n_2,..., int n_k) that returns a list of arrays of all set partions of the set {0,...,n_1+n_2+...+n_k-1} in number of arguments blocks of size (in this order) n_1,n_2,...,n_k (e.g. n_1=2, n_2=1, n_3=1 -> ({0,1},{3},{2}),...). Here is a usage example: int[] partition = createOrderedPartitions(2,1,1).get(0); partition[0]; // -> 0 partition[1]; // -> 1 partition[2]; // -> 3 partition[3]; // -> 2 Note that the number of elements in the list is (n_1+n_2+...+n_n choose n_1) * (n_2+n_3+...+n_n choose n_2) * ... * (n_k choose n_k). Also, createOrderedPartitions(1,1,1) would create the permutations of {0,1,2} and thus there would be 3! = 6 elements in the list. * by efficient I mean that you should not initially create a bigger list like all partitions and then filter out results. You should do it directly. Extra Requirements If an argument is 0 treat it as if it was not there, e.g. createOrderedPartitions(2,0,1,1) should yield the same result as createOrderedPartitions(2,1,1). But at least one argument must not be 0. Of course all arguments must be = 0. Remarks The provided pseudo code is quasi Java but the language of the solution doesn't matter. In fact, as long as the solution is fairly general and can be reproduced in other languages it is ideal. Actually, even better would be a return type of List<Tuple<Set>> (e.g. when creating such a function in Python). However, then the arguments wich have a value of 0 must not be ignored. createOrderedPartitions(2,0,2) would then create [({0,1},{},{2,3}),({0,2},{},{1,3}),({0,3},{},{1,2}),({1,2},{},{0,3}),...] Background I need this function to make my mastermind-variation bot more efficient and most of all the code more "beautiful". Take a look at the filterCandidates function in my source code. There are unnecessary / duplicate queries because I'm simply using permutations instead of specifically ordered partitions. Also, I'm just interested in how to write this function. My ideas for (ugly) "solutions" Create the powerset of {0,...,n_1+...+n_k}, filter out the subsets of size n_1, n_2 etc. and create the cartesian product of the n subsets. However this won't actually work because there would be duplicates, e.g. ({1,2},{1})... First choose n_1 of x = {0,...,n_1+n_2+...+n_n-1} and put them in the first set. Then choose n_2 of x without the n_1 chosen elements beforehand and so on. You then get for example ({0,2},{},{1,3},{4}). Of course, every possible combination must be created so ({0,4},{},{1,3},{2}), too, and so on. Seems rather hard to implement but might be possible. Research I guess this goes in the direction I want however I don't see how I can utilize it for my specific scenario. http://rosettacode.org/wiki/Combinations

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  • Detecting periodic repetitions in the data stream

    - by pulegium
    Let's say I have an array of zeros: a = numpy.zeros(1000) I then introduce some repetitive 'events': a[range(0, 1000, 30)] = 1 Question is, how do I detect the 'signal' there? Because it's far from the ideal signal if I do the 'regular' FFT I don't get a clear indication of where my 'true' signal is: f = abs(numpy.fft.rfft(a)) Is there a method to detect these repetitions with some degree of certainty? Especially if I have few of those mixed in, for example here: a[range(0, 1000, 30)] = 1 a[range(0, 1000, 110)] = 1 a[range(0, 1000, 48)] = 1 I'd like to get three 'spikes' on the resulting data...

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  • Looking for interesting formula

    - by Thinker
    I'm creating a game where players can make an alloy. To make it less predictable and more interesting, I thought that the durability and hardness of an alloy should not be calculated by a simple formula, because it will be extremely easy to find extrema, where alloy have best statistics. So the questions is, is there any formula for a function where extrema can be found only by investigating all points? Input values will be in percents: 0.0%-100.0%. I think it should look like this: half sound wave

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  • If we make a number every millisecond, how much data would we have in a day?

    - by Roger Travis
    I'm a bit confused here... I'm being offered to get into a project, where would be an array of certain sensors, that would give off reading every millisecond ( yes, 1000 reading in a second ). Reading would be a 3 or 4 digit number, for example like 818 or 1529. This reading need to be stored in a database on a server and accessed remotely. I never worked with such big amounts of data, what do you think, how much in terms of MBs reading from one sensor for a day would be?... 4(digits)x1000x60x60x24 ... = 345600000 bits ... right ? about 42 MB per day... doesn't seem too bad, right? therefor a DB of, say, 1 GB, would hold 23 days of info from 1 sensor, correct? I understand that MySQL & PHP probably would not be able to handle it... what would you suggest, maybe some aps? azure? oracle? ... Thansk!

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  • Given an even number of vertices, how to find an optimum set of pairs based on proximity?

    - by Alex Z
    The problem: We have a set of n vertices in 3D euclidean space, and there is an even number of these vertices. We want to pair them up based on their proximity. In other words, we'd like to be able to find a set of vertex pairs, where the vertices in each pair are as close as possible together. We want to minimise sacrificing the proximity between the vertices of any other pairs as much as possible in doing this. I am not looking for the most optimal solution (if it even strictly exists/can be done), just a reasonable one that can be computed relatively quickly. A relatively awful brute force approach involves choosing a vertex and looping through the rest to find its nearest neighbor and then repeating until there are none left. Of course as we near the end of the list the closest vertex could be very far away, but it is the only choice, therefore this can fail badly on the third point above.

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  • How to solve generic algebra using solver/library programmatically? Matlab, Mathematica, Wolfram etc?

    - by DevDevDev
    I'm trying to build an algebra trainer for students. I want to construct a representative problem, define constraints and relationships on the parameters, and then generate a bunch of Latex formatted problems from the representation. As an example: A specific question might be: If y < 0 and (x+3)(y-5) = 0, what is x? Answer (x = -3) I would like to encode this as a Latex formatted problem like. If $y<0$ and $(x+constant_1)(y+constant_2)=0$ what is the value of x? Answer = -constant_1 And plug into my problem solver constant_1 > 0, constant_1 < 60, constant_1 = INTEGER constant_2 < 0, constant_2 > -60, constant_2 = INTEGER Then it will randomly construct me pairs of (constant_1, constant_2) that I can feed into my Latex generator. Obviously this is an extremely simple example with no real "solving" but hopefully it gets the point across. Things I'm looking for ideally in priority order * Solve algebra problems * Definition of relationships relatively straight forward * Rich support for latex formatting (not just writing encoded strings) Thanks!

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  • How to maintain decimal precision in calculations

    - by Blankman
    I need to sum 2 decimal values together, then divide by 2 and convert to string. My calculation currently is trimming to 2 decimal places, but I want to keep as many decimals as I can. city.Latitude = ( (lat.North + lat.South) / 2 ).ToString(); the values for lat.North and lat.Souch are like: 55.32342322

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  • Scientific Algorithms that can produce imagery, pseudocode perhaps?

    - by Ross
    Hello, I have a client who are based in the field of mathematics. We are developing, amongst other things, a website. I like to create a mock-up of a drawing tool that an produce some imagery in the background based on some scientific algorithms. The intention being that the may client, later, may create there own. (They use emacs for everything, great client.) I'm look for an answer of where or what to go looking for. Not code specific, pseudocode even, as we can adapt and have not yet settled on a platform. I'm afraid my mathematic stops at the power of two and some trigonometry. Appreciated if they're are any mathematics related students/academics how could enlighten me? What to search for will be accepted? Edit: To summarise/clarify, I want to draw pretty pictures (the design perspective). I want them to have some context (i.e. not just for the sake of pretty images but have some explanation available). In essence I would to create a rendering engine which we can draw the images and we set the style parameters: line, colour, etc... But to pursue this option I want to experiment myself. Thanks Ross

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  • How can I accelerate the generation of the an MD5 Checksum within vb.net?

    - by Richard
    I'm working with some very large files residing on P2 (Panasonic) cards. Part of the process we employ is to first generate a checksum of the file we are going to copy, then copy the file, then run a checksum on the file to confirm that it copied OK. The problem is, is that files are large (70 GB+) and take a long time to complete. It's an issue since we will eventually be dealing with thousands of these files. I would like to find a faster way to generate the checksum other than using the System.Security.Cryptography.MD5CryptoServiceProvider I don't care if this means using a specialized hardware card, provided it works and is not to ungodly expensive. I would prefer to have a method of encoding that provided some feedback as to how far the process has gone along so I can display it like I do now. The application is written in vb.net. I would prefer to be able to use it as component, library, reference within my application, but I'm willing to call an outside application if there is enough improvement in the speed of generating the checksum. Needless to say, the checksum must be consistent and correct. :-) Thank you in advance for your time and efforts, Richard

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