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  • javascript constructor reset: What is it ?

    - by Sake
    I came across this slide: http://www.slideshare.net/stoyan/javascript-patterns#postComment at page 35: Option 5 + super + constructor reset function inherit(C, P) { var F = function(){}; F.prototype = P.prototype; C.prototype = new F(); C.uber = P.prototype; C.prototype.constructor = C; // WHY ??? } I don't get it. Can anybody please explain what the last line for ? C.prototype.constructor = C; // WHY ??? Thanks

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  • Does Javascript have classes?

    - by Glycerine
    A friend and I had an argument last week. He stated there were no such things as classes in Javascript. I said there was as you can say var object = new Object() he says "as there is no word class used. Its not a class. -- Whats your take on it guys? thanks.

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  • Modelling multiple simultaneous states

    - by James P.
    How can you go about modelling an object that can have multiple simultaneous states? For example, you could have a person that's waiting for a bus. That's one state. But they could also be reading a newspaper while waiting for the bus. Furthermore, they could be thinking about something while reading the newspaper. They could also be sniffing their nose because they have a cold. That's a four states in all taking place at the same time. Obviously using booleans would be tedious and unflexible. Also, a conventional state pattern would mean that states are exclusive and can't be simultaneous in nature. The only thing I can think of is a State pattern combined with a Composite. Would this do or is there a way of taking things further?

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  • Get list of Class names in package

    - by TandemAdam
    Is there any way I can get a list of all the classes in a particular package? I know getDefinitionByName, getQualifiedClassName, and getQualifiedSuperclassName in flash.utils can find me a class, but I can't find anyway to find all the classes in a package at runtime.

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  • Some specific questions about object oriented and MVC design.

    - by Samn
    I have two objects, Users and Mail. Users create Mail objects and send them to other users. If I wanted to get all mail for a User, I could create a method like GetMail() that would return an array of Mail objects owned by that User. But if I wanted to get all mail across the system, what "type" of object would be responsible for that? To solve this problem, I usually create a Manager, which is an object responsible for dealing with a collection of a particular type of object. MailManager deals with collections of Mail objects. GetMailForUser() is one method, GetAllMail() is another method. The User objects invokes the MailManager and executes GetMailForUser(me). Is this stupid? When a user executes the controller CreateMail, a new instance of the Mail object is created. The Mail object, seeing it is creating a new Mail of type 'sent', decides to go ahead and create a second Mail object for the recipient, of type 'received'. Creating one Mail object triggers the creation of a second Mail object. Is this stupid? Should the controller have created both Mail objects, or just the first 'sent' one? When two Users are friends, the association is stored in a table of Relationships. I use a simple object for Relationships. A RelationshipManager has a method called GetFriendsForUser(). The User object has a method GetFriends(), which invokes the RelationshipManager. Is this stupid?

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  • How to count JavaScript array objects?

    - by Nikita Sumeiko
    When I have a JavaScript array like this: var member = { "mother": { "name" : "Mary", "age" : "48" }, "father": { "name" : "Bill", "age" : "50" }, "brother": { "name" : "Alex", "age" : "28" } } How to count objects in this array?!I mean how to get a counting result 3, because there're only 3 objects inside: mother, father, brother?!

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  • A better UPDATE method in LINQ to SQL

    - by Refracted Paladin
    The below is a typical, for me, Update method in L2S. I am still fairly new to a lot of this(L2S & business app development) but this just FEELs wrong. Like there MUST be a smarter way of doing this. Unfortunately, I am having trouble visualizing it and am hoping someone can provide an example or point me in the right direction. To take a stab in the dark, would I have a Person Object that has all these fields as Properties? Then what, though? Is that redundant since L2S already mapped my Person Table to a Class? Is this just 'how it goes', that you eventually end up passing 30 parameters(or MORE) to an UPDATE statement at some point? For reference, this is a business app using C#, WinForms, .Net 3.5, and L2S over SQL 2005 Standard. Here is a typical Update Call for me. This is in a file(BLLConnect.cs) with other CRUD methods. Connect is the name of the DB that holds tblPerson When a user clicks save() this is what is eventually called with all of these fields having, potentially, been updated-- public static void UpdatePerson(int personID, string userID, string titleID, string firstName, string middleName, string lastName, string suffixID, string ssn, char gender, DateTime? birthDate, DateTime? deathDate, string driversLicenseNumber, string driversLicenseStateID, string primaryRaceID, string secondaryRaceID, bool hispanicOrigin, bool citizenFlag, bool veteranFlag, short ? residencyCountyID, short? responsibilityCountyID, string emailAddress, string maritalStatusID) { using (var context = ConnectDataContext.Create()) { var personToUpdate = (from person in context.tblPersons where person.PersonID == personID select person).Single(); personToUpdate.TitleID = titleID; personToUpdate.FirstName = firstName; personToUpdate.MiddleName = middleName; personToUpdate.LastName = lastName; personToUpdate.SuffixID = suffixID; personToUpdate.SSN = ssn; personToUpdate.Gender = gender; personToUpdate.BirthDate = birthDate; personToUpdate.DeathDate = deathDate; personToUpdate.DriversLicenseNumber = driversLicenseNumber; personToUpdate.DriversLicenseStateID = driversLicenseStateID; personToUpdate.PrimaryRaceID = primaryRaceID; personToUpdate.SecondaryRaceID = secondaryRaceID; personToUpdate.HispanicOriginFlag = hispanicOrigin; personToUpdate.CitizenFlag = citizenFlag; personToUpdate.VeteranFlag = veteranFlag; personToUpdate.ResidencyCountyID = residencyCountyID; personToUpdate.ResponsibilityCountyID = responsibilityCountyID; personToUpdate.EmailAddress = emailAddress; personToUpdate.MaritalStatusID = maritalStatusID; personToUpdate.UpdateUserID = userID; personToUpdate.UpdateDateTime = DateTime.Now; context.SubmitChanges(); } }

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  • PHP 'instanceof' failing with class constant

    - by Nathan Loding
    I'm working on a framework that I'm trying to type as strongly as I possibly can. (I'm working within PHP and taking some of the ideas that I like from C# and trying to utilize them within this framework.) I'm creating a Collection class that is a collection of domain entities/objects. It's kinda modeled after the List<T> object in .Net. I've run into an obstacle that is preventing me from typing this class. If I have a UserCollection, it should only allow User objects into it. If I have a PostCollection, it should only allow Post objects. All Collections in this framework need to have certain basic functions, such as add, remove, iterate. I created an interface, but found that I couldn't do the following: interface ICollection { public function add($obj) } class PostCollection implements ICollection { public function add(Post $obj) {} } This broke it's compliance with the interface. But I can't have the interface strongly typed because then all Collections are of the same type. So I attempted the following: interface ICollection { public function add($obj) } abstract class Collection implements ICollection { const type = 'null'; } class PostCollection { const type = 'Post'; public function add($obj) { if(!($obj instanceof self::type)) { throw new UhOhException(); } } } When I attempt to run this code, I get syntax error, unexpected T_STRING, expecting T_VARIABLE or '$' on the instanceof statement. A little research into the issue and it looks like the root of the cause is that $obj instanceof self is valid to test against the class. It appears that PHP doesn't process the entire self::type constant statement in the expression. Adding parentheses around the self::type variable threw an error regarding an unexpected '('. An obvious workaround is to not make the type variable a constant. The expression $obj instanceof $this->type works just fine (if $type is declared as a variable, of course). I'm hoping that there's a way to avoid that, as I'd like to define the value as a constant to avoid any possible change in the variable later. Any thoughts on how I can achieve this, or have I take PHP to it's limit in this regard? Is there a way of "escaping" or encapsulating self::this so that PHP won't die when processing it?

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  • Hierarchy inheritance

    - by reito
    I had faced the problem. In my C++ hierarchy tree I have two branches for entities of difference nature, but same behavior - same interface. I created such hierarchy trees (first in image below). And now I want to work with Item or Base classes independetly of their nature (first or second). Then I create one abstract branch for this use. My mind build (second in image below). But it not working. Working scheme seems (third in image below). It's bad logic, I think... Do anybody have some ideas about such hierarchy inheritance? How make it more logical? More simple for understanding? Image Sorry for my english - russian internet didn't help:) Update: You ask me to be more explicit, and I will be. In my project (plugins for Adobe Framemaker) I need to work with dialogs and GUI controls. In some places I working with WinAPI controls, and some other places with FDK (internal Framemaker) controls, but I want to work throw same interface. I can't use one base class and inherite others from it, because all needed controls - is a hierarchy tree (not one class). So I have one hierarchy tree for WinAPI controls, one for FDK and one abstract tree to use anyone control. For example, there is an Edit control (WinEdit and FdkEdit realization), a Button control (WinButton and FdkButton realization) and base entity - Control (WinControl and FdkControl realization). For now I can link my classes in realization trees (Win and Fdk) with inheritence between each of them (WinControl is base class for WinButton and WinEdit; FdkControl is base class for FdkButton and FdkEdit). And I can link to abstract classes (Control is base class for WinControl and FdkControl; Edit is base class for WinEdit and FdkEdit; Button is base class for WinButton and FdkButton). But I can't link my abstract tree - compiler swears. In fact I have two hierarchy trees, that I want to inherite from another one. Update: I have done this quest! :) I used the virtual inheritence and get such scheme (http://img12.imageshack.us/img12/7782/99614779.png). Abstract tree has only absolute abstract methods. All inheritence in abstract tree are virtual. Link from realization tree to abstract are virtual. On image shown only one realization tree for simplicity. Thanks for help!

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  • When exactly does a method have side effects?

    - by Kim
    As I always understood it, any change to the programs state (or anything to do with IO) is a side effect. It does not matter, whether the change occurs in a global variable or in a private field of the object the method is called on. It follows that all methods which do not return anything either do nothing at all or have a side effect. My confusion comes from one of our university's instructors (who is still a student and thus not omniscient yet;) ) telling me setters don't have side effects.

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  • Workaround for abstract attributes in Java

    - by deamon
    In Scala I would write an abstract class with an abstract attribute path: abstract class Base { val path: String } class Sub extends Base { override val path = "/demo/" } Java doesn't know abstract attributes and I wonder what would be the best way to work around this limitation. My ideas: a) constructor parameter abstract class Base { protected String path; protected Base(String path) { this.path = path; } } class Sub extends Base { public Sub() { super("/demo/"); } } b) abstract method abstract class Base { // could be an interface too abstract String getPath(); } class Sub extends Base { public String getPath() { return "/demo/"; } } Which one do you like better? Other ideas? I tend to use the constructor since the path value should not be computed at runtime.

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  • In PHP, is it possible to create an instance of an class without calling class's constructor ?

    - by Rachel
    By any means, is it possible to create an instance of an php class without calling its constructor ? I have Class A and while creating an instance of it am passing file and in constructor of Class A am opening the file. Now in Class A, there is function which I need to call but am not required to pass file and so there is not need to use constructor functionality of opening file as am not passing file. So my question is, Is it possible by any means to create an instance of an PHP class without calling its constructor ?

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  • How do I know which Object I clicked?

    - by Nick
    Here's the deal: I'm working on a personal portfolio in AS3 and I've run into a problem which I can't seem to find a logical answer to. I want everything (well, most of it) to be editable with an XML file, including my menu. My menu is just a Sprite with some text on it and a Tweener-tween, no big deal. But, I forgot to think of a way how I can determine which menu-item I have clicked. This is in my Main.as private function xmlLoaded(e:Event):void { xml = e.target.xml; menu = new Menu(xml); menu.x = 0; menu.y = stage.stageHeight / 2 - menu.height / 2; addChild(menu); } In Menu.as public function Menu(xml:XML) { for each (var eachMenuItem:XML in xml.menu.item) { menuItem = new MenuItem(eachMenuItem); menuItem.y += yPos; addChild(menuItem); yPos += menuItem.height + 3; } } and in my MenuItem.as, everything works - I have a fancy tween when I hover over it, but when I click a menu-item, I want something to appear ofcourse. How do I know which one I clicked? I've tried with pushing everything in an array, but that didn't work out well (or maybe I'm doing it wrong). Also tried a global counter, but that's not working either because the value will always be amount of items in my XML file. Also tried e.currentTarget in my click-function, but when I trace that, all of them are "Object Sprite".. I need something so I can give each a unique "name"? Thanks in advance!

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  • How to maintain a pool of names ?

    - by Jacques René Mesrine
    I need to maintain a list of userids (proxy accounts) which will be dished out to multithreaded clients. Basically the clients will use the userids to perform actions; but for this question, it is not important what these actions are. When a client gets hold of a userid, it is not available to other clients until the action is completed. I'm trying to think of a concurrent data structure to maintain this pool of userids. Any ideas ? Would a ConcurrentQueue do the job ? Clients will dequeue a userid, and add back the userid when they are finished with it.

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  • JavaScript String Library - Hitting a Minor Roadblock

    - by OneNerd
    Ok - am trying to create a string library that contains a handful of useful things missing from JavaScript. Here is what I have so far: ;function $__STRING__$(in_string) { /* internal functions */ this.s = in_string; this.toString = function(){return this.s;}; /******* these functions CAN be chained (they return the $__STRING__$ object) ******/ this.uppercase = function(){this.s = this.s.toUpperCase(); return this;}; this.lowercase = function(){this.s = this.s.toLowerCase(); return this;}; this.trim = function(){this.s = this.s.replace(/^\s+|\s+$/g,""); return this;}; this.ltrim = function(){this.s = this.s.replace(/^\s+/,""); return this;}; this.rtrim = function(){this.s = this.s.replace(/\s+$/,""); return this;}; this.striptags = function(){this.s = this.s.replace(/<\/?[^>]+(>|$)/g, ""); return this;}; this.escapetags = function(){this.s = this.s.replace(/</g,"<").replace(/>/g,">"); return this;}; this.unescapetags = function(){this.s = this.s.replace(/</g,"<").replace(/>/g,">"); return this;}; this.underscorize = function(){this.s = this.s.replace(/ /g,"_"); return this;}; this.dasherize = function(){this.s = this.s.replace(/ /g,"-"); return this;}; this.spacify = function(){this.s = this.s.replace(/_/g," "); return this;}; this.left = function(length){this.s = this.s.substring(length,0); return this;}; this.right = function(length){this.s = this.s.substring(this.s.length,this.s.length-length); return this;}; this.shorten = function(length){if(this.s.length<=length){return this.s;}else{this.left(this.s,length)+"..."; return this;}}; this.mid = function(start,length){return this.s.substring(start,(length+start));}; this._down = function(){return this.s;}; // breaks chain, but lets you run core js string functions /******* these functions CANNOT be chained (they do not return the $__STRING__$ object) ******/ this.contains = function(needle){if(this.s.indexOf(needle)!==-1){return true;}else{return false;}}; this.startswith = function(needle){if(this.left(this.s,needle.length)==needle){return true;}else{return false;}}; this.endswith = function(needle){if(this.right(this.s,needle.length)==needle){return true;}else{return false;};}; } function $E(in_string){return new $__STRING__$(in_string);} String.prototype._enhance = function(){return new $__STRING__$(this);}; String.prototype._up = function(){return new $__STRING__$(this);}; It works fairly well, and I can chain commands etc. I set it up so I can cast a string as an enhanced string these 2 ways: $E('some string'); 'some string'._enhance(); However, each time I want to use a built-in string method, I need to convert it back to a string first. So for now, I put in _down() and _up() methods like so: alert( $E("hello man").uppercase()._down().replace("N", "Y")._up().dasherize() ); alert( "hello man"._enhance().uppercase()._down().replace("N", "Y")._up().dasherize() ); It works fine, but what I really want to do it be able to use all of the built-in functions a string can use. I realize I can just replicate each function inside my object, but I was hoping there was a simpler way. So question is, is there an easy way to do that? Thanks -

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  • A Question on Encapsulation.

    - by Bragaadeesh
    Hi, I know that encapsulation is binding the members and its behavior in one single entity. And it has made me think that the members have to be private. Does this mean if a class having public members is not following 100% Encapsulation rule? Thanks

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  • Python: Why Does a Method Behave Differently with an Added Parameter?

    - by SteveStifler
    I have a method in a Pygame Sprite subclass, defined as such: def walk(self): """move across screen""" displacement = self.rect.move((self.move, 0)) if self.rect.left < self.area.left or self.rect.right > self.area.right: self.move = -self.move displacement = self.rect.move((self.move, 0)) self.rect = displacement I modified it, adding a parameter speed_x, and now the program is broken. def walk(self, speed_x): """move across screen""" displacement = self.rect.move((speed_x, 0)) if self.rect.left < self.area.left or self.rect.right > self.area.right: speed_x = -speed_x displacement = self.rect.move((speed_x, 0)) self.rect = displacement Before I called the method like this: def update(self): self.walk() Now I do: def update(self): self.walk(self.move) Why doesn't this work?

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  • How do I change the URL Alias for Security/login in SilverStripe to user/login

    - by pthurmond
    I am working on a new website being built in SilverStripe. Currently I am having a ton of trouble trying to get the system to let me change the URL alias (or create a second one) for the Security controller's login (and eventually logout) function. I have tried playing around with the routes.yml file and I tried creating the paths in my own UserController and loading directly from the Security controller with "return Security::login()". But that gives me errors about the use of the static functions. Unfortunately I don't come from a ton of object oriented experience and this is the first CMS I have used that actually uses a bunch of true object orientation. The current version of SilverStripe we are using is 3.0 (but we will be upgrading to 3.1.1 in a few days). Does anyone know much about the routing in SilverStripe?

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  • How to restrict an access to some of the functions at third level in Classes (OOPs)

    - by Shantanu Gupta
    I have created a class say A which has some functions defined as protected. Now Class B inherits A and class C inherits B. Class A has private default constructor and protected parameterized constructor. I want Class B to be able to access all the protected functions defined in Class A but class C can have access on some of the functions only not all the functions and class C is inheriting class B. How can I restrict access to some of the functions of Class A from Class C ? Class A { private A(){} protected A(int ){} } Class B : A {} CLass C:B { }

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