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  • some thing wrong with memory?

    - by Rocker
    Hi there I am developing a game using Cocos2D. I got some error out of sudden after few time successfully played the game. And When i debugged it gives the error called EXC_BAD_ACCESS. here is the code. -(void) winGame { //the debug stopped here... WinningScene *winner = [WinningScene node]; [[Director sharedDirector] replaceScene:[FadeTransition transitionWithDuration:1.0 scene:winner]]; } if ((touchCount > 0 && touchCount ==2) && (rangeY2 > 0.0 && rangeY2 < 20.0)) { bras++; if (bras == 1) { //[self winGame]; [self runAction:[Sequence actionOne:[DelayTime actionWithDuration:0.5] two: [CallFunc actionWithTarget:self selector:@selector(winGame)]]]; } Could u guys tell me why ?

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  • Have optical drive connectors changed in the last year?

    - by Zippityboomba
    In early 2010 my motherboard freaked out, and I was able to drop in a new board and connect my two DVD drives that were initially bought in 2005. Tonight my new components arrived to build my next system, and I figured I'd just reuse the old DVD drives. Surprise, the long flat connector cable has no mate on the new motherboard. Reckon I'll just pick up a new DVD drive for $25, but what gives? Thanks!

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  • Is it bad for SEO to have an 'article' published under 2 urls?

    - by Alichad
    Hi, On our new website we publish an article once and can tag it to appear in several sections eg. blahblah.com/insight/10-05-21/Buzzcity-releases-mobile-game-library.aspx blahblah.com/international_media/10-05-21/Buzzcity-releases-mobile-game-library.aspx Is it better for SEO to have the 2 different urls which include important keywords like ‘insight’ and ‘international media’ or is it better to have a single generic url? E.g. blahblah.com/articles/10-05-21/Buzzcity_releases_mobile_game_library.aspx I read somewhere that google doesn’t like the same content ‘duplicated’ in 2 (or 3) places - I am not a tecchie. THanks

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  • Do While loop breaks after incorrect input?

    - by Daminkz
    I am trying to have a loop continue to prompt the user for an option. When I get a string of characters instead of an int, the program loops indefinitely. I have tried setting the variable result to NULL, clearing the input stream, and have enclosed in try{}catch blocks (not in this example). Can anyone explain to me why this is? #include <iostream> #include <vector> #include <string> using namespace std; int menu(string question, vector<string> options) { int result; cout << question << endl; for(int i = 0; i < options.size(); i++) { cout << '[' << i << ']' << options[i] << endl; } bool ans = false; do { cin >> result; cin.ignore(1000, 10); if (result < options.size() ) { ans = true; } else { cout << "You must enter a valid option." << endl; result = NULL; ans = false; } } while(!ans); return result; } int main() { string menuQuestion = "Welcome to my game. What would you like to do?"; vector<string> mainMenu; mainMenu.push_back("Play Game"); mainMenu.push_back("Load Game"); mainMenu.push_back("About"); mainMenu.push_back("Exit"); int result = menu(menuQuestion, mainMenu); cout << "You entered: " << result << endl; return 0; }

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  • Java : VolatileImage slower than BufferedImage.

    - by Norswap
    I'm making a game in java and in used BufferedImages to render content to the screen. I had performance issues on low end machines where the game is supposed to run, so I switched to VolatileImage which are normally faster. Except they actually slow the whole thing down. The images are created with GraphicsConfiguration.createCompatibleVolatileImage(...) and are drawn to the screen with Graphics.drawImage(...) (follow link to see which one specifically). They are drawn upon a Canvas using double buffering. Does someone has an idea of what is going wrong here ?

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  • How to check if people liked my Facebook FanPage

    - by user2372419
    There are many questions and answers about this. But nowadays Facebook changes their Privacy. Any Application that request for user_likes permission must be review by Facebook before using. I've tried many times to explain to Facebook review team about my app, but they did not accept, because my application (a web game using HTML5 and JavaScript) require people like my fan page before play. So my question is: Is there any to bypass Facebook privacy? I have a Like Box on the same page as the game screen (where i need to check Like), so any solution (like: analyze DOM elements, capture screen can pass through image recognition) will fine.

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  • iOS Development: How can I encapsulate a string in an NSData object?

    - by BeachRunnerJoe
    Hello. I'm building a multiplayer game on the iPhone and I need to send string data to the other players in the game. To do that, I need to encapsulate my NSString* string data in an NSData object somehow. Here's an example of how my code is structured... typedef struct { PACKETTYPE packetType; ??? stringToSend; //<---not sure how to store this } StringPacket; StringPacket msg; msg.packetType = STRING_PACKET; msg.stringToSend = ... // <---not sure what to do here NSData *packet = [NSData dataWithBytes:&msg length:sizeof(StringPacket)]; So my question is, if StringPacket is a struct defined in my header, what type should the stringToSend property be so that I can easily call the dataWithBytes method of NSData to encapsulate the packet data in an NSData object? Thanks for your wisdom!

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  • [XNA] Forming bounding box only around visible sprites

    - by nadalian
    Hi, this site has been really amazing for helping me with game development however I'm unable to find an answer for the following question (nor am I able to solve it on my own). I am trying to do rectangle collision in my game. My idea is to 1) get the original collision bounding rectangle 2) Transform the texture (pos/rot/scale) 3) Factor changes of item into a matrix and then use this matrix to change the original collision bounds of the item. However, my textures contain a lot of transparency, transparency that affect the overall height/width of the texture (I do this to maintain power of two dimensions). My problem: How to create a rectangle that forms dimensions which ignore transparency around the object. A picture is provided below: http://img51.imageshack.us/img51/4772/boundingbox.png

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  • Wrapping a point-to-point link

    - by user3712955
    I'm using a pair of IP radios (non-WiFi) to bridge my office engineering LAN (172.0.0.0/8) to a lab in another building. The radios work fine, but they expose a web management interface I'd like to hide, and they also generate traffic (ARP, STP, and more) that I need to keep off my (very, very clean) LAN segments. I have some ARM-Linux boards (similar to Beagle/Panda/RasPi) running Ubuntu, and I've put one at each end of the link, between the radio and the LAN. Each of the boards has 2 wired Ethernet interfaces, eth0 and eth1. The LAN segments are connected to eth0, and the radios are connected to eth1. I'd like to accomplish the following: Keep radio-originated traffic off my LAN segments! Hide all services provided by the radio (web, ssh, etc.) Transparently pass all traffic between the LAN segments (including things like ARP). The above also applies to the ARM-Linux boards: No stray traffic my LAN from them either! I'd like the system to look like a switch: LAN packets arriving at one eth0 appear at the other. And neither eth0 should have an IP address: The working system should behave like a CAT6 cable with some latency (instead of ARM boards and radios). Unfortunately, I'm confused about how to properly configure the ARM Ubuntu systems. What I'm guessing I need is a bridge on each board (br0?) and a VLAN (vlan0 or eth0.0?) to isolate the LAN traffic from everything else as it passes through the ARM boards and the radios. Then I need some kind of a firewall to block sending anything out eth0 that isn't from the other eth0 (via the VLAN). I've looked at the ip and ebtables commands (especially -t broute). While the concepts sorta-kinda make sense, I'm completely lost in the details. Edit: In the perverse case that a system on one of my LAN segments has the same IP address as one of the radios, or as eth1 on the ARM-Ubuntu boards, a VLAN won't work. Which I believe means I need to tunnel all traffic between the two eth0 interfaces to get that "like a wire" behavior. Help? Finally, I'd like to have a way to temporarily expose services on the ARM boards (ssh) and the radios (web) for maintenance purposes. Ideally, it would expose an IP address with ssh available on port 22. Once connected, I figure I'd start an X11 session and run a browser on the ARM board to access the radios. Or something. I could login via the console to enable/disable this, or perhaps could use a GPIO to trigger a script. I feel I've identified most of the pieces needed to make all this happen, but I have no idea how to combine them to make a working system. Thanks!

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  • Java ServerSocketChannel SocketChannel (Callback)

    - by ikurtz
    I am trying to learn Java. I would like to implement a simple networked connect 4 game as well as a chat feature. I want my network logic to be non blocking so after much study I found that SocketChannel is what I am after regrading my needs. What has not made sense still is the lack of CallBack functions in SocketChannels.. Like one finds in C#. My query for this time is: How do I deliver the data received to the Chat or Game form (JFrame)? Some guidance is most welcome.

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  • C++: Where can I define the body for a private function?

    - by Martijn Courteaux
    Hi, I have a header like this (header guards not shown): class GameSystem { public: GameSystem(Game *pcGame); virtual ~GameSystem(); void Setup(); private: void InitGame(); void RunGame(); void ExitGame(); Game *m_pcGame; /* Properties */ int m_nWidth; int m_nHeight; int m_nFps; bool m_bFullscreen; }; Where can I define the body for InitGame(), RunGame() and ExitGame()? Can I define it in my .cpp file? If so, how? Or am I obliged to make their body in my .h file? I'm using Eclipse and I began typing: void GameSystem:: and then he doesn't suggest the private functions.

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  • calling javascript function inside orkut iframe

    - by tsetsik
    Hi guys, I'm having a web game loaded in orkut application via iframe so there are the orkut iframe and mine iframe inside the xml. Everything is ok, but now I need to have a button for inviting some friends and wall posts from some features. I didn't find a way for including the orkut javascript in the game's code so the first thing that pops into my mind was to call a custom function in the xml by using: window.parent.myFunction(); but it gives me error: permission denied. I've tried some other ways of reaching that function but the error is the same. Does anybody know a way of doing that or this can't be done ?

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  • How to structure a bigger/complicated project?

    - by Per
    Hello, I'm creating this (big?) project in high school where I'm programming the game Shithead (card game) (so that two people can play against eachother). I'll use mostly PHP, MySQL, JavaScript and Ajax. But I have never made a project like this before. I have only made like CMS-systems and so on. Do you guys have any tips on how I should structure this project? I'm also not so used to Object-oriented programming, but I guess I should consider this. Should I, for example, make a class for the cards? I'm very thankful for any tips or good links!

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  • Need Advice on Server configuration

    - by user45324
    I have lab of 80 computer in my school. I need to run terminal server on each pc using remote desktop service of Microsoft server 2003. I need to run applications like Java, .NET, wamp, turbo c and other low memory applications like ms office and internet. so, could you please recommended some configuration for Mother Board and Processor. If you need any other information feel free to ask.

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  • In Rails models; for symbols get automatically converted to YAML when saving to DB. What is the corr

    - by Ram
    In my model example Game, has a status column. But I usually set status by using symbols. Example self.status = :active MATCH_STATUS = { :betting_on => "Betting is on", :home_team_won => "Home team has won", :visiting_team_won => "Visiting team has one", :game_tie => "Game is tied" }.freeze def viewable_status MATCH_STATUS[self.status] end I use the above Map to switch between viewable status and viceversa. However when the data gets saved to db, ActiveRecord appends "--- " to each status. So when I retrieve back the status is screwed. What should be the correct approach?

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  • ActionScript arrays being automatically set to other values

    - by nababa
    I am making a flash game, in each round, the player will chose either True or False. The decision of each round will be stored in an array. That is, it looks like {true, false, true, false}.. When the user clicks the "Debrief“ button, the eventlistener will be called and the game will go to the debriefing part. It will read the array mentioned before. However, the array values are all "false". I am very sure that the array has not being touched in between. So, any ideas about why the array is set to false mysteriously?

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  • Can I change my Universal App to an iPad-only app without creating a new project in XCode?

    - by user428143
    Hi there, I've created an iPad game using the Universal App Xcode template. Since I'm in late with the iPhone/iPod Touch branch of the app, I've decided to submit the app only for iPad and to update the app to universal in a second time. Question: Do I have to create a new iPad project and copy there all the code and stuff, or can I simply change the deployment target to iPad only and I'm done? I simply want to be accepted and to avoid iPhone users to be allowed to download the game erroneously. Thank you!

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  • pygame parachute

    - by user1473612
    I am using GUI2Exe to compile my python/pygame, game to a .exe I have a problem with the font module. using python 2.7 and the py2exe option in GUI2Exe I have updated python, pygame and py2exe with the 2.7 versions. My program runs fine but after I compile it with py2exe I get this. Here is the error I get: Fatal Python error: (pygame parachute) Segmentation Fault This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. My game starts off as a console and that part runs. But as soon as the display starts I get the crash. Thanks

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  • How can I write fast colored output to Console?

    - by Statement
    Hello world! I want to learn if there is another (faster) way to output text to the console application window using C# .net than with the simple Write, BackgroundColor and ForegroundColor methods and properties? I learned that each cell has a background color and a foreground color, and I would like to cache/buffer/write faster than using the mentioned methods. Maybe there is some help using the Out buffer, but I don't know how to encode the colors into the stream, if that is where the color data resides. This is for a retrostyle textbased game I am wanting to implement where I make use of the standard colors and ascii characters for laying out the game. Please help :)

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  • Where should I declare a list of 5,000+ words?

    - by user647362
    I am writing a game in python in which I must periodically pull a random word from a list of words. When I prototyped my game I declared a word_list = ['cat','dog','rat','house'] of ten words at the top of one of my modules. I then use choice(word_list) to get a random word. However, I must must change this temporary hack into something more elegant because I need to increase the size of the word list to 5,000+ words. If I do this in my current module it will look ridiculous. Should I put all of these words in a flat txt file, and then read from that file as I need words? If so, how would I best do that? Put each word an a separate line and then read one random line? I'm not sure what the most efficient way is.

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  • Insert a row and avoiding race condition (PHP/MySQL)

    - by justkevin
    I'm working on a multiplayer game which has a lobby-like area where players select "sectors" to enter. The lobby gateway is powered by PHP, while actual gameplay is handled by one or more Java servers. The datastore is MySQL. The happy path: A player chooses a sector and tells the lobby he'd like to enter. The lobby checks whether this is okay, including checking whether there are too many players in the sector (compares the entry count in sector assignments for that sector against the sector's max_players value). The player is added to the sector_assignments table pairing him with the sector. The player client receives a passkey that will let him connect to the appropriate game server. The race condition: If two players request access to the same sector at close to same time, I can envision a case where they are both added because there was one space free when their check was started and max players gets exceeded. Is the best solution LOCK TABLE on sector_assignments? Is there another option?

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  • can we connect more than two devices with bluetooth

    - by menuka devinda
    can we connect more than two devices with blue-tooth to play a game. I am totally new to Android. I was thinking to write application for card game that play 4 players. I heard that blue-tooth communicate only between 2 mobiles. I want to dig the background before I continue. That's why I ask this. I appreciate your ideas about this and any hints to develop this application also are appreciated. thanks in advance.

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  • Video Games from the Bad Guys’ Perspective [Video]

    - by Jason Fitzpatrick
    We’re so used to seeing video games from our perspective–the hero with the endless power ups and do-overs–but how does the video game world look from the perspective of the bad guys? Rather grim and confusing, as the video above highlights. [via Geekosystem] How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • Try out Windows Phone 7 on your PC today

    - by Matthew Guay
    Anticipation has been building for the new Windows Phone 7 Series ever since Microsoft unveiled it at the Mobile World Congress in February.  Now, thanks to free developer tools, you can get a first-hand experience of the basic Windows Phone 7 Series devices on your PC. Windows Phone 7 Series represents a huge change in the mobile field for Microsoft, bringing the acclaimed Zune HD UI to an innovative phone platform.  Windows Mobile has often been criticized for being behind other Smartphone platforms, but Microsoft seeks to regain the lead with this new upcoming release.  A platform must have developers behind it to be useful, so they have released a full set of free development tools so anyone can make apps for it today.  Or, if you simply want to play with Windows Phone 7, you can use the included emulator to try out the new Metro UI.  Here’s how to do this today on your Vista or 7 computer. Please note: These tools are a Customer Technology Preview release, so only install them if you’re comfortable using pre-release software. Getting Started First, download the Windows Phone Developer Tools CTP (link below), and run the installer.  This will install the Customer Technology Preview (CTP) versions of Visual Studio 2010 Express for Windows Phone, Windows Phone Emulator, Silverlight for Windows Phone, and XNA 4.0 Game Studio on your computer, all of which are required and cannot be installed individually. Accept the license agreement when prompted. Click “Install Now” to install the tools you need.  The only setup customization option is where to save the files, so choose Customize if you need to do so. Setup will now automatically download and install the components you need, and will additionally download either 32 or 64 bit programs depending on your operating system. About halfway thorough the installation, you’ll be prompted to reboot your system.  Once your computer is rebooted, setup will automatically resume without further input.   When setup is finished, click “Run the Product Now” to get started. Running Windows Phone 7 on your PC Now that you’ve got the Windows Phone Developer tools installed, it’s time to get the Windows Phone emulator running.  If you clicked “Run the Product Now” when the setup finished, Visual Studio 2010 Express for Windows Phone should have already started.   If not, simply enter “visual studio” in your start menu search and select “Microsoft Visual Studio 2010 Express for Windows Phone”. Now, to run the Windows Phone 7 emulator, we have to test an application.  So, even if you don’t know how to program, we can open a phone application template, and then test it to run the emulator.  First, click New Project on the left hand side of the front page. Any of the application templates would work for this, but here let’s select “Windows Phone Application”, and then click Ok. Here’s your new application template, which already contains the basic phone application framework.  This is where you’d start if you want to develop a Windows Phone app, but for now we just want to see Windows Phone 7 in action. So, to run the emulator, click Debug in the menu and then select Start Debugging. Your new application will launch inside the Windows Phone 7 Series emulator.  The default template doesn’t give us much, but it does show an example application running in Windows Phone 7.   Exploring Windows Phone 7 Click the Windows button on the emulator to go to the home screen.  Notice the Zune HD-like transition animation.  The emulator only includes Internet Explorer, your test application, and a few settings. Click the arrow on the right to see the available applications in a list. Settings lets you change the theme, regional settings, and the date and time in your emulator.  It also has an applications settings pane, but this currently isn’t populated. The Time settings shows a unique Windows Phone UI. You can return to the home screen by pressing the Windows button.  Here’s the Internet Explorer app running, with the virtual keyboard open to enter an address.  Please note that this emulator can also accept input from your keyboard, so you can enter addresses without clicking on the virtual keyboard. And here’s Google running in Internet Explorer on Windows Phone 7. Windows Phone 7 supports accelerometers, and you can simulate this in the emulator.  Click one of the rotate buttons to rotate the screen in that direction. Here’s our favorite website in Internet Explorer on Windows Phone 7 in landscape mode. All this, running right inside your Windows 7 desktop… Developer tools for Windows Phone 7 Although it may be fun to play with the Windows Phone 7 emulator, developers will be more excited to actually be able to create new and exciting apps for it.  The Windows Phone Developer Tools download includes Visual Studio Express and XNA Game Studio 4.0 which lets you create enticing games and apps for Windows Phones.  All development for Windows Phones will be in C#, Silverlight, and the XNA game framework.  Visual Studio Express for Windows Phone includes templates for these, and additionally has code samples to help you get started with development. Conclusion Many features are still not functional in this preview version, such as the search button and most of the included applications.  However, this still gives you a great way to experience firsthand the future of the Windows Phone platform.  And, for developers, this is your chance to set your mark on the Windows Phone 7 Series even before it is released to the public.  Happy playing and developing! Links Download Windows Phone Developer Tools CTP Windows Phone Developer Site Similar Articles Productive Geek Tips Keep Track of Homework Assignments with SoshikuWeekend Fun: Watch Television On Your PC With TVUPlayerEasily Manage Your Downloads with Download StatusbarCreate a Shortcut or Hotkey to Mute the System Volume in WindowsHow-To Geek on Lifehacker: How to Make Windows Vista Less Annoying TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Convert the Quick Launch Bar into a Super Application Launcher Automate Tasks in Linux with Crontab Discover New Bundled Feeds in Google Reader Play Music in Chrome by Simply Dragging a File 15 Great Illustrations by Chow Hon Lam Easily Sync Files & Folders with Friends & Family

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