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  • Rotating 2D Object

    - by Vico Pelaez
    Well I am trying to learn openGL and want to make a triangle move one unit (0.1) everytime I press one of the keyboard arrows. However i want the triangle to turn first pointing the direction where i will move one unit. So if my triangle is pointing up and I press right the it should point right first and then move one unit in the x axis. I have implemented the code to move the object one unit in any direction, however I can not get it to turn pointing to the direction it is going. The initial position of the Triangle is pointing up. #define LENGTH 0.05 float posX = -0.5, posY = -0.5, posZ = 0; float inX = 0.0 ,inY = 0.0 ,inZ = 0.0; // what values???? void rect(){ glMatrixMode(GL_PROJECTION); glLoadIdentity(); glPushMatrix(); glTranslatef(posX,posY,posZ); glRotatef(rotate, inX, inY, inZ); glBegin(GL_TRIANGLES); glColor3f(0.0, 0.0, 1.0); glVertex2f(-LENGTH,-LENGTH); glVertex2f(LENGTH-LENGTH, LENGTH); glVertex2f(LENGTH, -LENGTH); glEnd(); glPopMatrix(); } void display(){ //Clear Window glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); rect(); glFlush(); } void init(){ glClearColor(0.0, 0.0, 0.0, 0.0); glColor3f(1.0, 1.0, 1.0); } float move_unit = 0.01; bool change = false; void keyboardown(int key, int x, int y) { switch (key){ case GLUT_KEY_UP: if(rotate = 0) posY += move_unit; else{ inX = 1.0; rotate = 0; } break; case GLUT_KEY_RIGHT: if(rotate = -90) posX += move_unit; else{ inX = 1.0; // is this value ok?? rotate -= 90; } break; case GLUT_KEY_LEFT: if(rotate = 90) posX -= move_unit; else{ inX = 1.0; // is this value ok??? rotate += 90; } break; case GLUT_KEY_DOWN: if(rotate = 180) posY -= move_unit; else{ inX = 1.0; rotate += 180; } break; case 27: // Escape button exit(0); break; default: break; } glutPostRedisplay(); } int main(int argc, char** argv){ glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(500,500); glutInitWindowPosition(0, 0); glutCreateWindow("Triangle turn"); glutSpecialFunc(keyboardown); glutDisplayFunc(display); init(); glutMainLoop()

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  • iOS 5 New Features vs Android

    - by kerry
    Browsing through the iOS 5 features list, I can’t help but notice a lot of it is catch up. Having owned both an iPhone and an Android for a considerable amount of time, I figured I would jot down my opinions. Notification Center – Completely ripped off from Android but looks good and is a much needed addition iMessage – This is very interesting as most people who would think it’s cool, probably really wouldn’t understand the significance.  Basically, Apple is adding an IM application to iOS.  Now iPhone / iPad users can sit around messaging each other how cool it is like Crackberry users circa 2003.  I guess the only real improvement over MMS is that you can easily setup groups, see when each other are typing, and don’t incur text messaging charges; at the expense of leaving your non-iOS buddies out (who wants to talk to those losers anyways?). Newstand – An app update and not an OS one (Apple typically doesn’t make distinctions).  It all seems like stuff my current Nook stuff will do.  Note: I did look to compare prices but it seems that information is not available without downloading iTunes.  lame. Reminders – TODO lists are ho hum, but the ability to have reminders when you arrive or leave a position is pretty cool. Twitter integration – The fact that the best Apple can come up with is ‘one at a timing’ online service integration is laughable at best. Camera – Can control it from the lock screen.  Now you’ll have tons of pocket lint photos in your iCloud to go along with the wicked shot of that cheetah that just unexpectedly ran by your apartment. Photos – Speaking of iCloud, all of your devices photos will be synced through it.  That’s cool I guess, not sure if Android will do the same. Safari – What?  You haven’t been reading rss feeds on your device this whole time?  Something tells me you aren’t about to start. PC Free – Finely Apple untethers the iPhone.  What took them so long? Game Center – This should be an interesting service.  Attention Apple fanboys immediately forget how they are blatantly copying Microsoft achievements (at least rename them). Wifi Sync – Just couldn’t cut the cord completely could they?  For what it’s worth, the Zune has been doing this for 5 years now. All in all a pretty big update.  Mostly iCloud.  Mostly keeping up the mobile status quo.  As an Android user, I can’t say there is anything I am envious of.

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  • Collision 2D Quads

    - by Vico Pelaez
    I want to detect collision between two 2D squares, one square is static and the other one moves according to keyboard arrows. I have implemented some code, however nothing happens when they overlap each other and what I tried to achieve in the code was to detect an overlapping between them. I think I am either not understanding the concept really well or that because one of the squares is moving this is not working. Please I would really appreciate your help. Thank you! float x1=0.05 ,Y1=0.05; float x2=0.05 ,Y2=0.05; float posX1 =0.5, posY1 = 0.5; float movX2 = 0.0 , movY2 = 0.0; struct box{ int width=0.1; int heigth=0.1; }; void init(){ glClearColor(0.0, 0.0, 0.0, 0.0); glColor3f(1.0, 1.0, 1.0); } void quad1(){ glTranslatef(posX1, posY1, 0.0); glBegin(GL_POLYGON); glColor3f(0.5, 1.0, 0.5); glVertex2f(-x1, -Y1); glVertex2f(-x1, Y1); glVertex2f(x1,Y1); glVertex2f(x1,-Y1); glEnd(); } void quad2(){ glMatrixMode(GL_PROJECTION); glLoadIdentity(); glPushMatrix(); glTranslatef(movX2, movY2, 0.0); glBegin(GL_POLYGON); glColor3f(1.5, 1.0, 0.5); glVertex2f(-x2, -Y2); glVertex2f(-x2, Y2); glVertex2f(x2,Y2); glVertex2f(x2,-Y2); glEnd(); glPopMatrix(); } void reset(){ //Reset position of square??? movX2 = 0.0; movY2 = 0.0; collisionB = false; } bool collision(box A, box B){ int leftA, leftB; int rightA, rightB; int topA, topB; int bottomA, bottomB; //Calculate the sides of box A leftA = x1; rightA = x1 + A.width; topA = Y1; bottomA = Y1 + A.heigth; //Calculate the sides of box B leftB = x2; rightB = x2 + B.width; topB = Y1; bottomB = Y1+ B.heigth ; if( bottomA <= topB ) return false; if( topA >= bottomB ) return false; if( rightA <= leftB ) return false; if( leftA >= rightB ) return false; return true; } float move_unit = 0.1; void keyboardown(int key, int x, int y) { switch (key){ case GLUT_KEY_UP: movY2 += move_unit; break; case GLUT_KEY_RIGHT: movX2 += move_unit; break; case GLUT_KEY_LEFT: movX2 -= move_unit; break; case GLUT_KEY_DOWN: movY2 -= move_unit; break; default: break; } glutPostRedisplay(); } void display(){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); cuad1(); if (!collision) { cuad2(); } else{ reset(); } glFlush(); } int main(int argc, char** argv){ glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(500,500); glutInitWindowPosition(0, 0); glutCreateWindow("Collision Practice"); glutSpecialFunc(keyboardown); glutDisplayFunc(display); init(); glutMainLoop(); }

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  • How much am I worth hourly as a software/web developer? [closed]

    - by luckysmack
    I may be starting a new job very soon as a developer for both web and desktop software. The primary languages I will be using is ASP.NET with C# with some php for existing projects(I've already had one interview which went very well). The job deals primarily in advertising. But this is my first real job in the market, I have no degrees, but have some college time(~1yr). So I am primarily self taught. They are fully aware of my skill set and lack of degrees or certificates. I applied as an entry level developer. It will be a permanent and full time/hourly position, and not a per contract job. So since it my cherry job, im not really sure what to ask for. even though im self taught im pretty confident in my skills and know what im doing fairly well. I pick up on new concepts very well and find new things fairly easy to learn. Here is a very brief summary of my skills: PHP: ~2years C#/.NET: 2 months Python: Basics only. ~1 month OOP Familiarity: Great (1 year) MVC Familiarity: Great (1 year) PHP Frameworks used: CakePHP(6 months), Yii(3 months), Lithium(3 months) CMS Familiar with: Drupal(1.5 years), Wordpress(only basics) I also have ~2yrs experience in maintaining my own VPS server and the hassles all that entails (linux/debian) Pretty much all the above will be used at this job. Although I will be using C# a vast majority of the time. I only recently started learning it but am moving along fairly rapidly and its all going smooth as butter. So what have I built? I have one proprietary site built in drupal which is used an an order log for products, inventory, and their shipments. It is also able to process payments through paypal merchant services. I have worked on a handful of other small apps used here and there I'm not able to show but which worked fairly well (all in php using frameworks though). The business does fairly well and is far from a a typical corporate type environment. It is much closer to a small development studio. And it is based out of northern California. I don't know how/what more info I can give on them. I also want this to be able to be referenced by other people possibly so I am looking for general tips and ideas to get an answer as well. I had trouble finding a reasonable range on other websites which seemed to be either way to low, or showed what a veteran developer makes. I know this is a fairly subjective question, but it is difficult to get a reasonable answer or guesstimate anywhere else. Even if only a little bit help, its much appreciated. So as for the direct question, based on all this info (did I miss anything?), how much should I ask for hourly? How much am I worth as a software developer?

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  • MySQL Enterprise Backup 3.8.2 has been released!

    - by Hema Sridharan
    MySQL Enterprise Backup v3.8.2, a maintenance release of online MySQL backup tool, is now available for download from My Oracle Support  (MOS) website as our latest GA release.  It will also be available via the Oracle Software Delivery Cloud in approximately 1-2 weeks. A brief summary of the changes in MySQL Enterprise Backup version 3.8.2 is given below.   A. Functionality Added or Changed:  MySQL Enterprise Backup has a new --on-disk-full command line option. mysqlbackup could hang when the disk became full, rather than detecting the low space condition. mysqlbackup now monitors disk space when running backup commands, and users can now specify the action to take at a disk-full condition with the --on-disk-full option. For more details, refer this page MySQL Enterprise Backup has a new progress report feature, which periodically outputs short progress indicators on its  operations to user-selected destinations (for example, stdout, stderr, a file, or other choices). For more details on progress report options, refer here   B. Bugs Fixed: When --innodb-file-per-table=ON, if a table was renamed and backup-to-image was in progress, apply-log would fail when being run on the backup. (Bug #16903973)   MySQL Server failed to start after a backup was restored if  there had been online DDL transactions on partitioned tables during the time of backup. (Bug #16924499)   apply-log failed if ALTER TABLE ... REORGANIZE PARTITION was applied to partitioned InnoDB tables during backup. (Bug #16721824, Bug #16903951)  apply-incremental-backup might fail with an assertion error if  the InnoDB tables being backed up were created in Barracuda format and with their KEY_BLOCK_SIZE  values  different from the innodb_page_size . This fix ensures that different KEY_BLOCK_SIZE  values are handled properly during incremental backup and apply-incremental-backup operations.  If a table was renamed following a full backup, a subsequent incremental backup could copy the .frm file with the new name, but not the associated .ibd file with the new name. After a  restore, the InnoDB data dictionary could be in an  inconsistent state. This issue primarily occurred if the table  was not changed between the full backup and the subsequent  incremental backup. Bug #16262690)  After a full backup, if a table was renamed and modified,  apply-incremental-backup would crash when run on the backup directory. (Bug #16262609) The value of the binary log position in backup_variables.txt  could be different from the output displayed during the   backup-and-apply-log operation. (This issue did not occur if  the backup and apply-log steps were done separately.) (Bug  #16195529) When using the --only-innodb-with-frm option, MySQL Enterprise Backup tried to create temporary files at unintended locations in the file system, which might cause a failure when, for example, the user had no write privilege for those locations.   This fix makes sure the paths for the temporary files are  correct. (Bug #14787324)  A backup process might hang when it ran into an LSN mismatch between a data file  and the redo log. This fix makes sure the process does not hang and it displays an error message showing the  name of the problematic data file (Bug #14791645) Please post your questions / comments about Backup in forums. Thanks, MEB Team

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  • OpenGL Fast-Object Instancing Error

    - by HJ Media Studios
    I have some code that loops through a set of objects and renders instances of those objects. The list of objects that needs to be rendered is stored as a std::map, where an object of class MeshResource contains the vertices and indices with the actual data, and an object of classMeshRenderer defines the point in space the mesh is to be rendered at. My rendering code is as follows: glDisable(GL_BLEND); glEnable(GL_CULL_FACE); glDepthMask(GL_TRUE); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); for (std::map<MeshResource*, std::vector<MeshRenderer*> >::iterator it = renderables.begin(); it != renderables.end(); it++) { it->first->setupBeforeRendering(); cout << "<"; for (unsigned long i =0; i < it->second.size(); i++) { //Pass in an identity matrix to the vertex shader- used here only for debugging purposes; the real code correctly inputs any matrix. uniformizeModelMatrix(Matrix4::IDENTITY); /** * StartHere fix rendering problem. * Ruled out: * Vertex buffers correctly. * Index buffers correctly. * Matrices correct? */ it->first->render(); } it->first->cleanupAfterRendering(); } geometryPassShader->disable(); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); The function in MeshResource that handles setting up the uniforms is as follows: void MeshResource::setupBeforeRendering() { glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); glEnableVertexAttribArray(4); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iboID); glBindBuffer(GL_ARRAY_BUFFER, vboID); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0); // Vertex position glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 12); // Vertex normal glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 24); // UV layer 0 glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 32); // Vertex color glVertexAttribPointer(4, 1, GL_UNSIGNED_SHORT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 44); //Material index } The code that renders the object is this: void MeshResource::render() { glDrawElements(GL_TRIANGLES, geometry->numIndices, GL_UNSIGNED_SHORT, 0); } And the code that cleans up is this: void MeshResource::cleanupAfterRendering() { glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); glDisableVertexAttribArray(2); glDisableVertexAttribArray(3); glDisableVertexAttribArray(4); } The end result of this is that I get a black screen, although the end of my rendering pipeline after the rendering code (essentially just drawing axes and lines on the screen) works properly, so I'm fairly sure it's not an issue with the passing of uniforms. If, however, I change the code slightly so that the rendering code calls the setup immediately before rendering, like so: void MeshResource::render() { setupBeforeRendering(); glDrawElements(GL_TRIANGLES, geometry->numIndices, GL_UNSIGNED_SHORT, 0); } The program works as desired. I don't want to have to do this, though, as my aim is to set up vertex, material, etc. data once per object type and then render each instance updating only the transformation information. The uniformizeModelMatrix works as follows: void RenderManager::uniformizeModelMatrix(Matrix4 matrix) { glBindBuffer(GL_UNIFORM_BUFFER, globalMatrixUBOID); glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(Matrix4), matrix.ptr()); glBindBuffer(GL_UNIFORM_BUFFER, 0); }

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  • Memory is full with vertex buffer

    - by Christian Frantz
    I'm having a pretty strange problem that I didn't think I'd run into. I was able to store a 50x50 grid in one vertex buffer finally, in hopes of better performance. Before I had each cube have an individual vertex buffer and with 4 50x50 grids, this slowed down my game tremendously. But it still ran. With 4 50x50 grids with my new code, that's only 4 vertex buffers. With the 4 vertex buffers, I get a memory error. When I load the game with 1 grid, it takes forever to load and with my previous version, it started up right away. So I don't know if I'm storing chunks wrong or what but it stumped me -.- for (int x = 0; x < 50; x++) { for (int z = 0; z < 50; z++) { for (int y = 0; y <= map[x, z]; y++) { SetUpVertices(); SetUpIndices(); cubes.Add(new Cube(device, new Vector3(x, map[x, z] - y, z), grass)); } } } vertexBuffer = new VertexBuffer(device, typeof(VertexPositionTexture), vertices.Count(), BufferUsage.WriteOnly); vertexBuffer.SetData<VertexPositionTexture>(vertices.ToArray()); indexBuffer = new IndexBuffer(device, typeof(short), indices.Count(), BufferUsage.WriteOnly); indexBuffer.SetData(indices.ToArray()); Thats how theyre stored. The array I'm reading from is a byte array which defines the coordinates of my map. Now with my old version, I used the same loading from an array so that hasn't changed. The only difference is the one vertex buffer instead of 2500 for a 50x50 grid. cubes is just a normal list that holds all my cubes for the vertex buffer. Another thing that just came to mind would be my draw calls. If I'm setting an effect for each cube in my cube list, that's probably going to take a lot of memory. How can I avoid doing this? I need the foreach method to set my cubes to the right position foreach (Cube block in cube.cubes) { effect.VertexColorEnabled = false; effect.TextureEnabled = true; Matrix center = Matrix.CreateTranslation(new Vector3(-0.5f, -0.5f, -0.5f)); Matrix scale = Matrix.CreateScale(1f); Matrix translate = Matrix.CreateTranslation(block.cubePosition); effect.World = center * scale * translate; effect.View = cam.view; effect.Projection = cam.proj; effect.FogEnabled = false; effect.FogColor = Color.CornflowerBlue.ToVector3(); effect.FogStart = 1.0f; effect.FogEnd = 50.0f; cube.Draw(effect); noc++; }

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  • Why RenderTarget2D overwrites other objects when trying to put some text in a model?

    - by cad
    I am trying to draw an object composited by two cubes (A & B) (one on top of the other, but for now I have them a little bit more open). I am able to do it and this is the result. (Cube A is the blue and Cube B is the one with brown text that comes from a png texture) But I want to have any text as parameter in the cube B. I have tried what @alecnash suggested in his question, but for some reason when I try to draw cube B, cube A dissapears and everything turns purple. This is my draw code: public void Draw(GraphicsDevice graphicsDevice, SpriteBatch spriteBatch, Matrix viewMatrix, Matrix projectionMatrix) { graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; graphicsDevice.SamplerStates[0] = SamplerState.LinearClamp; // CUBE A basicEffect.View = viewMatrix; basicEffect.Projection = projectionMatrix; basicEffect.World = Matrix.CreateTranslation(ModelPosition); basicEffect.VertexColorEnabled = true; foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes) { pass.Apply(); drawCUBE_TOP(graphicsDevice); drawCUBE_Floor(graphicsDevice); DrawFullSquareStripesFront(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); DrawFullSquareStripesLeft(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); DrawFullSquareStripesRight(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); DrawFullSquareStripesBack(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); } // CUBE B // Set the World matrix which defines the position of the cube texturedCubeEffect.World = Matrix.CreateTranslation(ModelPosition); // Set the View matrix which defines the camera and what it's looking at texturedCubeEffect.View = viewMatrix; // Set the Projection matrix which defines how we see the scene (Field of view) texturedCubeEffect.Projection = projectionMatrix; // Enable textures on the Cube Effect. this is necessary to texture the model texturedCubeEffect.TextureEnabled = true; Texture2D a = SpriteFontTextToTexture(graphicsDevice, spriteBatch, arialFont, "TEST ", Color.Black, Color.GhostWhite); texturedCubeEffect.Texture = a; //texturedCubeEffect.Texture = cubeTexture; // Enable some pretty lights texturedCubeEffect.EnableDefaultLighting(); // apply the effect and render the cube foreach (EffectPass pass in texturedCubeEffect.CurrentTechnique.Passes) { pass.Apply(); cubeToDraw.RenderToDevice(graphicsDevice); } } private Texture2D SpriteFontTextToTexture(GraphicsDevice graphicsDevice, SpriteBatch spriteBatch, SpriteFont font, string text, Color backgroundColor, Color textColor) { Vector2 Size = font.MeasureString(text); RenderTarget2D renderTarget = new RenderTarget2D(graphicsDevice, (int)Size.X, (int)Size.Y); graphicsDevice.SetRenderTarget(renderTarget); graphicsDevice.Clear(Color.Transparent); spriteBatch.Begin(); //have to redo the ColorTexture //spriteBatch.Draw(ColorTexture.Create(graphicsDevice, 1024, 1024, backgroundColor), Vector2.Zero, Color.White); spriteBatch.DrawString(font, text, Vector2.Zero, textColor); spriteBatch.End(); graphicsDevice.SetRenderTarget(null); return renderTarget; } The way I generate texture with dynamic text is: Texture2D a = SpriteFontTextToTexture(graphicsDevice, spriteBatch, arialFont, "TEST ", Color.Black, Color.GhostWhite); After commenting several parts to see what caused the problem, it seems to be located in this line graphicsDevice.SetRenderTarget(renderTarget);

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  • How to make a stack stable? Need help for an explicit resting contact scheme (2-dimensional)

    - by Register Sole
    Previously, I struggle with the sequential impulse-based method I developed. Thanks to jedediah referring me to this paper, I managed to rebuild the codes and implement the simultaneous impulse based method with Projected-Gauss-Seidel (PGS) iterative solver as described by Erin Catto (mentioned in the reference of the paper as [Catt05]). So here's how it currently is: The simulation handles 2-dimensional rotating convex polygons. Detection is using separating-axis test, with a SKIN, meaning closest points between two polygons is detected and determined if their distance is less than SKIN. To resolve collision, simultaneous impulse-based method is used. It is solved using iterative solver (PGS-solver) as in Erin Catto's paper. Error-correction is implemented using Baumgarte's stabilization (you can refer to either paper for this) using J V = beta/dt*overlap, J is the Jacobian for the constraints, V the matrix containing the velocities of the bodies, beta an error-correction parameter that is better be < 1, dt the time-step taken by the engine, and overlap, the overlap between the bodies (true overlap, so SKIN is ignored). However, it is still less stable than I expected :s I tried to stack hexagons (or squares, doesn't really matter), and even with only 4 to 5 of them, they would swing! Also note that I am not looking for a sleeping scheme. But I would settle if you have any explicit scheme to handle resting contacts. That said, I would be more than happy if you have a way of treating it generally (as continuous collision, instead of explicitly as a special state). Ideas I have tried: Using simultaneous position based error correction as described in the paper in section 5.3.2, turned out to be worse than the current scheme. If you want to know the parameters I used: Hexagons, side 50 (pixels) gravity 2400 (pixels/sec^2) time-step 1/60 (sec) beta 0.1 restitution 0 to 0.2 coeff. of friction 0.2 PGS iteration 10 initial separation 10 (pixels) mass 1 (unit is irrelevant for now, i modified velocity directly<-impulse method) inertia 1/1000 Thanks in advance! I really appreciate any help from you guys!! :) EDIT In response to Cholesky's comment about warm starting the solver and Baumgarte: Oh right, I forgot to mention! I do save the contact history and the impulse determined in this time step to be used as initial guess in the next time step. As for the Baumgarte, here's what actually happens in the code. Collision is detected when the bodies' closest distance is less than SKIN, meaning they are actually still separated. If at this moment, I used the PGS solver without Baumgarte, restitution of 0 alone would be able to stop the bodies, separated by a distance of ~SKIN, in mid-air! So this isn't right, I want to have the bodies touching each other. So I turn on the Baumgarte, where its role is actually to pull the bodies together! Weird I know, a scheme intended to push the body apart becomes useful for the reverse. Also, I found that if I increase the number of iteration to 100, stacks become much more stable, though the program becomes so slow. UPDATE Since the stack swings left and right, could it be something is wrong with my friction model? Current friction constraint: relative_tangential_velocity = 0

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  • Project Time Tracker

    - by Geertjan
    Based on yesterday's blog entry, let's do something semi useful and display, in the project popup, which is available when you right-click a project in the Projects window, the time since the last change was made anywhere in the project, i.e., we can listen recursively to any changes done within a project and then update the popup with the newly acquired information, dynamically: import java.awt.event.ActionEvent; import java.text.DateFormat; import java.text.SimpleDateFormat; import java.util.ArrayList; import java.util.Collection; import java.util.List; import javax.swing.AbstractAction; import org.netbeans.api.project.Project; import org.netbeans.api.project.ProjectUtils; import org.openide.awt.ActionID; import org.openide.awt.ActionReference; import org.openide.awt.ActionRegistration; import org.openide.awt.StatusDisplayer; import org.openide.filesystems.FileAttributeEvent; import org.openide.filesystems.FileChangeListener; import org.openide.filesystems.FileEvent; import org.openide.filesystems.FileRenameEvent; import org.openide.util.Lookup; import org.openide.util.LookupEvent; import org.openide.util.LookupListener; import org.openide.util.Utilities; import org.openide.util.WeakListeners; @ActionID( category = "Demo", id = "org.ptt.TrackProjectSelectionAction") @ActionRegistration( lazy = false, displayName = "NOT-USED") @ActionReference( path = "Projects/Actions", position = 0) public final class TrackProjectSelectionAction extends AbstractAction implements LookupListener, FileChangeListener { private Lookup.Result<Project> projects; private Project context; private Long startTime; private Long changedTime; private DateFormat formatter; private List<Project> timedProjects; public TrackProjectSelectionAction() { putValue("popupText", "Timer"); formatter = new SimpleDateFormat("HH:mm:ss"); timedProjects = new ArrayList<Project>(); projects = Utilities.actionsGlobalContext().lookupResult(Project.class); projects.addLookupListener( WeakListeners.create(LookupListener.class, this, projects)); resultChanged(new LookupEvent(projects)); } @Override public void resultChanged(LookupEvent le) { Collection<? extends Project> allProjects = projects.allInstances(); if (allProjects.size() == 1) { Project currentProject = allProjects.iterator().next(); if (!timedProjects.contains(currentProject)) { String currentProjectName = ProjectUtils.getInformation(currentProject).getDisplayName(); putValue("popupText", "Start Timer for Project: " + currentProjectName); StatusDisplayer.getDefault().setStatusText( "Current Project: " + currentProjectName); timedProjects.add(currentProject); context = currentProject; } } } @Override public void actionPerformed(ActionEvent e) { refresh(); } protected void refresh() { startTime = System.currentTimeMillis(); String formattedStartTime = formatter.format(startTime); putValue("popupText", "Timer started: " + formattedStartTime + " (" + ProjectUtils.getInformation(context).getDisplayName() + ")"); } @Override public void fileChanged(FileEvent fe) { changedTime = System.currentTimeMillis(); formatter = new SimpleDateFormat("mm:ss"); String formattedLapse = formatter.format(changedTime - startTime); putValue("popupText", "Time since last change: " + formattedLapse + " (" + ProjectUtils.getInformation(context).getDisplayName() + ")"); startTime = changedTime; } @Override public void fileFolderCreated(FileEvent fe) {} @Override public void fileDataCreated(FileEvent fe) {} @Override public void fileDeleted(FileEvent fe) {} @Override public void fileRenamed(FileRenameEvent fre) {} @Override public void fileAttributeChanged(FileAttributeEvent fae) {} } Some more work needs to be done to complete the above, i.e., for each project you somehow need to maintain the start time and last change and redisplay that whenever the user right-clicks the project.

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  • Play in NetBeans IDE (Part 2)

    - by Geertjan
    Peter Hilton was one of many nice people I met for the first time during the last few days constituting JAX London. He did a session today on the Play framework which, if I understand it correctly, is an HTML5 framework. It doesn't use web.xml, Java EE, etc. It uses Scala internally, as well as in its templating language.  Support for Play would, I guess, based on the little I know about it right now, consist of extending the HTML5 application project, which is new in NetBeans IDE 7.3. The workflow I imagine goes as follows. You'd create a new HTML5 application project, at which point you can choose a variety of frameworks and templates (Coffee Script, Angular, etc), which comes out of the box with the HTML5 support (i.e., Project Easel) in NetBeans IDE 7.3. Then, once the project is created, you'll right-click it and go to the Project Properties dialog, where you'll be able to enable Play support: At this stage, i.e., when you've checked the checkbox above and then clicked OK, all the necessary Play files will be added to your project, e.g., the routes file and the application.conf, for example. And then you have a Play application. Creating support in this way entails nothing more than creating a module that looks like this, i.e., with one Java class, where even the layer.xml file below is superfluous: All the code in the PlayEnablerPlanel.java that you see above is as follows: import java.awt.BorderLayout; import javax.swing.JCheckBox; import javax.swing.JComponent; import javax.swing.JPanel; import org.netbeans.spi.project.ui.support.ProjectCustomizer; import org.netbeans.spi.project.ui.support.ProjectCustomizer.Category; import org.openide.util.Lookup; public class PlayEnablerPanel implements ProjectCustomizer.CompositeCategoryProvider {     @ProjectCustomizer.CompositeCategoryProvider.Registration(             projectType = "org.netbeans.modules.web.clientproject",             position = 1000)     public static PlayEnablerPanel enablePlay() {         return new PlayEnablerPanel();     }     @Override     public Category createCategory(Lookup lkp) {         return ProjectCustomizer.Category.create("Play Framework", "Configure Play", null);     }     @Override     public JComponent createComponent(Category ctgr, Lookup lkp) {         JPanel playPanel = new JPanel(new BorderLayout());         playPanel.add(new JCheckBox("Enable Play"), BorderLayout.NORTH);         return playPanel;     } } Looking forward to having a beer with Peter soon (he lives not far away, in Rotterdam) to discuss this! Also read Part 1 of this series, which I wrote some time ago, and which has other ideas and considerations.

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  • SEO/Google: How should I handle multiple countries and domains?

    - by Valorized
    Hello. I'm the webmaster of an online shop based in Austria (Europe). Therefore we registered "example.at". We also own different other domain names like "example-shop.com" and "example.info". Currently all those domains are redirected (301) to the .at one. Still available is: "example.net" and "example.org" (and .ws/.cc), unfortunately not available: .de/.eu The .com is currently owned by one of our partners, the contract ends in 2012 but until then we have no chance to get this one. Recently I read more about geo-targeting and I noticed ONE big deal. The tld ".at" is hardly recognised in Germany (google.de) whereas it is excellently listed in Austria (google.at). As a result of the .at I cannot set the target location manually (or to unlisted). More info: https://www.google.com/support/webmasters/bin/answer.py?answer=62399&hl=en This is a big problem. I looked at Google Analytics and - although Germany is 10x as big as Austria - there are more visits from Austria. So, how should I config the domain in order to get the best results in both, Germany and Austria? I thought of some solutions: First I could stop redirecting the .info. Then there would be a duplicate of the .at one. Moreover, in Webmastertools, I could set the target location of the .info to Germany. As the .at still targets Austria, both would be targeted - however I don't now if google punishes one of them because of the duplicate content? Same as 1. but with .net or .org (I think .info is not a "nice" domain and moreover I think search engines prefer .com, .net or .org to .info). Same as 1. (or 2.) but with a rel="canonical" on the new one (pointing to the .at). Con: I don't think this will improve the situation, because it still tells google that the .at one is more important, like: "if .info points to .at, the target may still be Austria". rel="canonical" on the .at pointing to the new (.info or .net or .org). However I fear that this will have a negative impact on the listing on google.at because: "Hey, the well-known .at is not important anymore, so let's focus on the .info which is not well-known." - Therefore: bad position in search results. Redirect .at to the new (.info or .net or .org) with a 301-Redirect. Con: Might be worse than 4, we might loose Page-Rank (or "the value of the page", because google says that page rank is not important anymore). Moreover this might be even more confusing for the customers. In 3. or 4. customers don't get redirected, they do not see the canonical-meta-tag. So, dear experts, please tell me what the best option would be! Thank you very much for your advice in advance and please excuse the long question. I really appreciate this network! Please note: It's exactly the same content AND language. In Austria we speak German.

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  • php script google maps points from mysql (google example)

    - by user1637477
    I have recently added style information to my maps script, and it stopped working. Have I done something wrong? Guess you can tell I'm very new to this. Any help appreciated. <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"><head> <meta http-equiv="content-type" content="text/html; charset=utf-8"><title>Google Maps AJAX + mySQL/PHP Example</title> <script src="http://maps.google.com/maps/api/js?sensor=false" type="text/javascript"></script> <script type="text/javascript"> //<![CDATA[ ( *******************I INSERTED HERE ) var styles = [ { stylers: [ { hue: "#00ffe6" }, { saturation: -20 } ] },{ featureType: "road", elementType: "geometry", stylers: [ { lightness: 100 }, { visibility: "simplified" } ] },{ featureType: "road", elementType: "labels", stylers: [ { visibility: "off" } ] } ];**( ******************************** THROUGH TO HERE ) map.setOptions({styles: styles}); var customIcons = { restaurant: { icon: 'http://labs.google.com/ridefinder/images/mm_20_blue.png', shadow: 'http://labs.google.com/ridefinder/images/mm_20_shadow.png' }, bar: { icon: 'http://labs.google.com/ridefinder/images/mm_20_red.png', shadow: 'http://labs.google.com/ridefinder/images/mm_20_shadow.png' } }; function load() { var map = new google.maps.Map(document.getElementById("map"), { center: new google.maps.LatLng(-37.7735, 175.1418), zoom: 10, mapTypeId: 'roadmap' }); var infoWindow = new google.maps.InfoWindow; // Change this depending on the name of your PHP fileBHBHBHBHBHBHBHBBBBBBBBBBBBBBBBBBBBBBBBBBB downloadUrl("mywebsite-no i did this just a minute ago", function(data) { var xml = data.responseXML; var markers = xml.documentElement.getElementsByTagName("marker"); for (var i = 0; i < markers.length; i++) { var name = markers[i].getAttribute("name"); var address = markers[i].getAttribute("address"); var type = markers[i].getAttribute("type"); var point = new google.maps.LatLng( parseFloat(markers[i].getAttribute("lat")), parseFloat(markers[i].getAttribute("lng"))); var html = "<b>" + name + "</b> <br/>" + address; var icon = customIcons[type] || {}; var marker = new google.maps.Marker({ map: map, position: point, icon: icon.icon, shadow: icon.shadow }); bindInfoWindow(marker, map, infoWindow, html); } }); } function bindInfoWindow(marker, map, infoWindow, html) { google.maps.event.addListener(marker, 'click', function() { infoWindow.setContent(html); infoWindow.open(map, marker); }); } function downloadUrl(url, callback) { var request = window.ActiveXObject ? new ActiveXObject('Microsoft.XMLHTTP') : new XMLHttpRequest; request.onreadystatechange = function() { if (request.readyState == 4) { request.onreadystatechange = doNothing; callback(request, request.status); } }; request.open('GET', url, true); request.send(null); } function doNothing() {} //]]> </script><!--Adobe Edge Runtime--> <script type="text/javascript" charset="utf-8" src="map500x1000_edgePreload.js"></script> <style> .edgeLoad-EDGE-12956064 { visibility:hidden; } </style> <!--Adobe Edge Runtime End--> </head> <body onload="load()"> <div id="map" style="width: 1000px; height: 1000px;" class="edgeLoad-EDGE-12956064"></div> </body></html>

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  • Slide 2d Vector to destination over a period of time

    - by SchautDollar
    I am making a library of GUI controls for games I make with XNA. I am currently developing the library as I make a game so I can test the features and find errors/bugs and hopefully smash them right away. My current issue is on a slide feature I want to implement for my base class that all controls inherit. My goal is to get the control to slide to a specified point over a specified amount of time. Here is the #region containing the code #region Slide private bool sliding; private Vector2 endPoint; private float slideTimeLeft; private float speed; private bool wasEnabled; private Vector2 slideDirection; private float slideDistance; public void Slide(Vector2 startPoint, Vector2 endPoint, float slideTime) { this.location = startPoint; Slide(endPoint,slideTime); } public void Slide(Vector2 endPoint, float slideTime) { this.wasEnabled = this.enabled; this.enabled = false; this.sliding = true; Vector2 tempLength = endPoint - this.location; this.slideDistance = tempLength.Length(); //Was this.slideDistance = (float)Math.Sqrt(tempLength.LengthSquared()); this.speed = slideTime / this.slideDistance; this.endPoint = endPoint; this.slideTimeLeft = slideTime; } private void UpdateSlide(GameTime gameTime) { if (this.sliding) { this.slideTimeLeft -= gameTime.ElapsedGameTime.Milliseconds; if (this.slideTimeLeft >= 0 ) { if ((this.endPoint-this.location).Length() != 0){//Was if (this.endPoint.LengthSquared() > 0 || this.location.LengthSquared() > 0) { this.slideDirection = Vector2.Normalize(this.endPoint - this.location); } this.location += this.slideDirection * speed * gameTime.ElapsedGameTime.Milliseconds;//This is where I believe the issue is, but I'm not sure. It seems right to me... (Even though it doesn't work) } else { this.enabled = this.wasEnabled; this.location = this.endPoint;//After time, the controls position will get set to be the endpoint. this.sliding = false; } } } #endregion this.location is the location of the control elsewhere defined in the class. I have looked at this blog as a huge reference and have googled around quite and have looked on many forums but can't find anything that shows how to implement it. Please and Thanks for your time! EDIT: I have switched this line "this.location += this.slideDirection * speed * gameTime.ElapsedGameTime.Milliseconds;" several times to see what it does. My issue is getting the control to smoothly move to the end location. It moves after the time has expired, but It doesn't move other then that except flash in my face. EDIT2: I have used the first slide method with 3 parameters and it works except it doesn't do it in a period of time and once it gets to its destination, it starts moving randomly towards the previous location and the end location.

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  • A programmer who doesn't get to program - where to turn? [closed]

    - by Just an Anon
    I'm in my mid 20's, and have been working as a full time programmer / developer for the last ~6 years, with several years of part-time freelancing before this, and three straight years of freelancing in the middle of this short career. I work mostly with PHP and the Drupal framework. By and large, I focus on programming custom pieces of functionality; these, of course, vary greatly from project to project. I've got years of solid experience with OOP (have done some Java & C# years ago, too) including intensive experience with front-end development, and even some design work. I've lead small teams (2-4 people) of developers. And of course, given the large amount of freelancing, I've got decent project- & client-management skills. My problem is staying motivated at any place of employment. In the time mentioned I've worked (full-time) at six local companies. The longest I've stayed at any company was just over a year. I find that I'll get hired and be very excited and motivated for the first few months, but the work quickly gets "stale." By that I mean that the interesting components (ie. the programming) get done, and the rest of the work turns into boring cleanup (move a button, add text, change colours, add a field). I don't get challenged, and I don't feel like I'm learning anything new. This happens repeatedly time and time again, and I always end up leaving for either a new opportunity, or to freelance. I'm wondering if perhaps I've painted myself into a corner with the rather niche work market (although with very high demand and good compensation) and need to explore other career choices. Another possibility is that I may be choosing the wrong places of employment, mostly small agencies, and need to look into working for a larger, more established firm. I find programming, writing code, and architecting solutions very rewarding. When I'm working on an interesting problem I lose all sense of time and 14-16 hours can fly by like minutes. I get the same exciting feeling when I'm doing high-level planning of a complex system, breaking up the work and figuring out how everything will tie-in together. I absolutely hate doing small, "stupid" changes that pose no challenge, yet seem to make up more and more of my work. I want to find a workplace where I will get to work on such tasks, be challenged, and improve in all areas of product development. This maybe a programming job, management, architecture of desktop apps, or may be managing a taco stand on a beach in Mexico - I don't know, and I need some advice and real-world feedback. What are some job areas worth exploring? The requirements are fairly simple: working with computers interacting with others challenging decent pay (I'm making just short of 90k / year with a month of vacation & some benefits, and would like to stay in this range, but am willing to take a temporary cut in pay for a more interesting position) Any advice would be much appreciated!

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  • Frequently getting booted from Securemote VPN-1 Connection

    - by Nick L.
    I connect to my office's network remotely through the Checkpoint SecuRemote E75 (R75) VPN application, but recently it's been causing me a lot of issues when connecting from home. I connect through a WRT54GL router running DD-WRT v24 firmware, so I have no clue if that affects anything. I took a dump of the logs for Checkpoint and here are the messages that populate when I get booted but I have no clue how to decipher them and my IT department is completely clueless in terms of resolving the situation. I'm thinking the router is blocking the keep alive connection or something along those lines, but I have no idea how to fix the problem. [ 2388 2932][30 Aug 22:47:49][TR_OFFICE_MODE] TR_OFFICE_MODE::TrOfficeMode::OmSendIpFrameCB: Not sending packet because it's not to the enc domain [ 2388 2932][30 Aug 22:47:50][TR_EVENTS] TR_EVENTS::Raise: Running registered cb... [ 2388 2932][30 Aug 22:47:50][TrComInf] TrComInf::TrComInfSendAsynchronic: __start__ 22:47:50.606 [ 2388 2932][30 Aug 22:47:50][TrComInf] TrComInf::TrComInf::TrComInfSendAsynchronic: Acquiring mutex [ 2388 2932][30 Aug 22:47:50][messaging] messaging::send_all: Sending Message {{ 2 }} , len 185 [ 2388 2932][30 Aug 22:47:50][tcpserver] TcpMultiPipe::pipe_if_send: Message (193 bytes) written successfully to socket 0x224 [ 2388 2932][30 Aug 22:47:50][TrComInf] TrComInf::TrComInf::TrComInfSendAsynchronic: Released mutex [ 2388 2932][30 Aug 22:47:50][TrComInf] TrComInf::TrComInfSendAsynchronic: __end__ 22:47:50.606. Total time - 0 milliseconds [ 2388 2932][30 Aug 22:47:50][TR_SRV2CL] TR_SRV2CL::SendNotification: Successfully sent notification of type TR_NOTIFICATION_TRAFFIC_IDLE [ 2388 2932][30 Aug 22:47:50][vna] vna_trap: received VNA_TRAP_FORWARD_PACKET [ 2388 2932][30 Aug 22:47:50][vna] vna_traffic_fwd_do : forwarding packet with 98 bytes [ 2388 2932][30 Aug 22:47:50][TR_OFFICE_MODE] TrOfficeMode::OmSendIpFrameCB: Packet to destination 192.168.162.15 of protocol 17 [ 2388 2932][30 Aug 22:47:50][TR_OFFICE_MODE] TR_OFFICE_MODE::TrOfficeMode::OmSendIpFrameCB: Not sending packet because it's not to the enc domain [ 2388 2932][30 Aug 22:47:51][vna] vna_trap: received VNA_TRAP_FORWARD_PACKET [ 2388 2932][30 Aug 22:47:51][vna] vna_traffic_fwd_do : forwarding packet with 98 bytes [ 2388 2932][30 Aug 22:47:51][TR_OFFICE_MODE] TrOfficeMode::OmSendIpFrameCB: Packet to destination 192.168.162.15 of protocol 17 [ 2388 2932][30 Aug 22:47:51][TR_OFFICE_MODE] TR_OFFICE_MODE::TrOfficeMode::OmSendIpFrameCB: Not sending packet because it's not to the enc domain [ 2388 2392][30 Aug 22:47:52][TracService] service_ctrl_ex: Called with ctrl_code 14 [ 2388 2392][30 Aug 22:47:52][TracService] service_ctrl_ex: System got SERVICE_CONTROL_SESSIONCHANGE message event type 4 session 2 [ 2388 2392][30 Aug 22:47:52][TracService] service_ctrl_ex: Console/remote disconnect has occured in session 2 [ 2388 2932][30 Aug 22:47:52][vna] vna_trap: received VNA_TRAP_FORWARD_PACKET [ 2388 2932][30 Aug 22:47:52][vna] vna_traffic_fwd_do : forwarding packet with 98 bytes [ 2388 2932][30 Aug 22:47:52][TR_OFFICE_MODE] TrOfficeMode::OmSendIpFrameCB: Packet to destination 192.168.162.15 of protocol 17 [ 2388 2932][30 Aug 22:47:52][TR_OFFICE_MODE] TR_OFFICE_MODE::TrOfficeMode::OmSendIpFrameCB: Not sending packet because it's not to the enc domain [ 2388 2932][30 Aug 22:47:52][TR_CONN_MANAGER] TR_CONN_MANAGER::ConnEnum: Returning connection at position 1 [ 2388 2932][30 Aug 22:47:52][TR_EVENTS] TR_EVENTS::Raise: Running registered cb... [ 2388 2932][30 Aug 22:47:52][TR_CONN_MANAGER] TR_CONN_MANAGER::ConnEventMainHandler: no gw handle [ 2388 2932][30 Aug 22:47:52][TR_CONN_MANAGER] TR_CONN_MANAGER::ConnEventMainHandler: Current connection state is TR_CONN_STATE_CONNECTED. Receiving event of type CONN_EVENT_SYSTEM_SESSION_LOGOFF. Connection handle = 1. System state: TR_SYSTEM_STATE_RUNNING [ 2388 2932][30 Aug 22:47:52][CONFIG_MANAGER] suspend_tunnel_while_locked return value false, because it is Default variable. Scope: site 12.43.159.10, gw NULL ,user USER [ 2388 2932][30 Aug 22:47:52][TR_CONN_MANAGER] TR_CONN_MANAGER::ConnEventConnectedHandler: no gw handle [ 2388 2932][30 Aug 22:47:52][TR_CONN_MANAGER] TR_CONN_MANAGER::ConnEventConnectedHandler: receive session logoff event while connected. cancelling connection Thanks all. :)

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  • Power cycles on/off 3 times before booting properly from cold start, no other issues (New System)

    - by James
    Relevant Specs: Sapphire 5850, core i7 920, Seasonic x750 power supply, ECS X58B-A2 mobo. From a cold boot, meaning all power totally disconnected at the wall, the system will power on for less than a second and then power off completely. After two seconds of being powered off this will repeat and on the third "attempt" the computer will boot. To be very specific here is what happens: The power is turned on at the wall and on the psu, the orange stdby LED on the mobo is illuminated but the system is 'off'. I hit the power button on the case or on the mobo itself I hear the relay (?) in the psu closing The case light comes on and the mobo power light comes on. The fans start rotating. Immediately after this the I hear some relay click - the power lights extinguish, the fans stop, the stdby light remains on. Less than 2 seconds pass and the cycle repeats without any intervention from me. On the third attempt it boots normally and the machine runs perfectly. If I do a soft reboot or a full shutdown the computer starts normally the next time. It's only if I pull the power cord or flick the switch off on the PSU that I get the cycling again. Basically any time the stdby light on the mobo goes out. I have removed the graphics card and I get the same problem. I have removed the PSU, hotwired it to the ON position and verified voltages on all lines. The relay does not cycle when I do this. If I connect only the 24 pin ATX connector to the mobo and not the 8 pin ATX12V / CPU connector then I will not get the cycling, the fans run, the power light stays on, but obviously the system can't boot. Disconnecting all fans has no effect on the problem. My feeling it that it's something to do with the motherboard like a capacitor that's taking a long time to charge because it's leaking or something along those lines. But I can't imagine what could be 'wrong' with it and only manifest itself as a problem under these very specific circumstances. Any ideas? Thanks.

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  • Parsing xml files locally from assets folder using XmlPullParser

    - by Randolphg
    Im trying to parse a local xml file that I place in my assets folder. I've been trying to do this for almost a week now. Here is my test xml file Test1 Test2 Test3 Test4 Test5 I keep getting the same error: W/System.err(22458): org.xmlpull.v1.XmlPullParserException: unexpected type (position:TEXT Code: public void xmlParser() throws XmlPullParserException, IOException, ParserConfigurationException, SAXException { Log.d("tag", "xmlParsing...."); Arithmetic arthm = new Arithmetic(); XmlPullParserFactory xmlPF = XmlPullParserFactory.newInstance(); xmlPF.setValidating(false); XmlPullParser xml = xmlPF.newPullParser(); InputStream raw = getApplication().getAssets().open("menu.xml"); xml.setInput(raw, null); xml.nextTag(); Log.d("tag", "start parsing...."); String elementText = null; String elemName = null; int nofTags = 0; while (xml.getEventType() != XmlPullParser.END_DOCUMENT) { Log.d("tag", "while(xml.next)..."); switch (xml.getEventType()) { case XmlPullParser.START_DOCUMENT: Log.d("tag", "while (xml.getEventType() != XmlPullParser.END_DOCUMENT)"); break; case XmlPullParser.START_TAG: Log.d("tag", " case XmlPullParser.START_TAG"); elementText = xml.getName(); Log.d("tag", "elementText = " + elementText); if (xml.getEventType() != XmlPullParser.END_TAG) { xml.nextTag(); } break; case XmlPullParser.TEXT: Log.d("tag", "case TEXT"); if (elementText.equals("menu") && xml.isWhitespace()) { Log.d("tag", "<" + elementText + ">"); arthm.menu_name = xml.getText(); Log.d("tag", "value " + xml.getText() + " added"); } else if (elementText.equals("item")) { arthm.description = xml.getText(); Log.d("tag", "value " + xml.getText() + " added"); } else if (elementText.equals("SUBCATEGORY NAME")) { arthm.subcategoryDesc.add(xml.getText()); Log.d("tag", "value " + xml.getText() + " added"); } else if (elementText.equals("SUBCATEGORY DESC")) { arthm.subcategoryName.add(xml.getText()); Log.d("tag", "value " + xml.getText() + " added"); } break; case XmlPullParser.END_TAG: Log.d("tag", "case END_TAG"); nofTags += 1; String tags = Integer.toString(nofTags); Log.d("tags", elementText + " number of tags" + tags); if (xml.nextTag() != XmlPullParser.START_TAG) { xml.next(); } break; case XmlPullParser.END_DOCUMENT: Log.d("tag", "case END_DOCUMENT"); break; default: break; } } Log.d("tag", "Success!"); } Thanks in advance.

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  • How does one get rid of fishy behavior in Windows?

    - by Tom Wijsman
    After I had boot my computer this morning there suddenly flooded water from the top of the screen, after which some fishes dropped into it. Now I can barely see what I am doing because the water distorts the view. Sometimes the fish follow the cursor so I need to move it away or wait for the fish to mind their own business. This makes it very annoying to use my system. What have I tried? Reboot the system. This caused the water to deplete from the desktop. Upon reboot, the screen was refilled with water and fishes. Attach another monitor. Same problem, fills that monitor as well and gives me extra fish. Clicking the fish. Makes them turn direction. Right clicking the fish. Changes color of the fish, not really useful. I'm locked out of changing the background or screen saver settings. Hence, I had to post the lady below... Safe mode doesn't save me from the fishes. It does give me another background there, but I can't screenshot easily. Other user accounts experience this as well. The Guest account seems to experience more fish than the other accounts. Using HijackThis, OTL Timekeeper List, Syninternal Autoruns, RootKitRevealer, ShellExView and similar tools I can't seem to find any entries that could be it, the Sysinternals tools show everything as verified. I'm suspecting this to be a driver problem. Randomly removing drivers doesn't seem to alleviate the problem. When removing the Graphics Drivers, it makes my screen black. While that could be considered the solution, it's not what I want. Changing the time / date settings does also not seem to affect the fishes. Changing the time a few years in the future, I would have expected the fishes to be dead. But, the same fishes are still there... They simply won't die! Tried to get used to them. They are really bothering me, looks like they require food. I don't know how to give them food, but apparently they get it elsewhere during reboot... Tried to disable my mouse pointer and use the keyboard. This works, they now swim around more randomly. They do put their attention to huge changes on the screen, so I need to type slow. Or otherwise I can't see what I'm tying exactly. Hold my laptop upside down. This seems to affect the water and fishes, but the water stays in the screen. They seem super resistant against water sickness and confusion though... What does the problem look like? What do I need? A way to get rid of these fishes on my screen forever, they are really annoying me a lot and I'm about to crack the screen to see if that makes them escape. Do you have any idea why this problem is occurring? What are my considerations? Buying an USB fish tank could make the fish leave the screen, I am uncertain though whether the fish could leave the screen through the USB cable. Using the FISh (programming language) which seems to provide EXPRESSIVE POWER and EFFICIENT EXECUTION, I can however not find any examples on how to remove fish. What are my Specifications? I'm using a Sony Vaio Fishy laptop. Sony VAIO VGN-Fishy, VAIO. Processor: 1337 MHz, Intel Core 2 Duo, T5432, 1 MB, Intel PM965 Express, 667 MHz. Memory: 1024 MB, DDR2-SDRAM, 667 MHz, 2 x 1024 MB, 4 GB. Disk Drive: 50 GB, Serial ATA, 5400 RPM. Storage Media: Memory Stick™, Memory Stick PRO™. Display: 15.4 ", 1280 x 800 pixels, LCD. Video: GeForce 8400M GT, 128 MB. Optical Drive: DVD±R/RW DL, 24 x, 24 x, 24 x, 6 x, 4 x, 6 x, 4 x, 5 x, 5 x, 8 x, 8 x, 8 x, 8 x, 6 x, 6 x, 24 x, 24 x, 24 x, 16 x. Camera: 1.3 MP, 30 fps. Networking: 2.0+EDR. Keyboard: Touchpad, AZERTY. Operating System/Software: Windows Vista Home Premium. Security: Kensington. Weight & Dimensions: 98.8 oz (2800 g), 14 " (355.8 mm), 10 " (254.4 mm), 0.98 " (24.9 mm). Other features: 100 BASE-TX/10 BASE-T, 802.11a/b/g/n/Draft n, V92/V.90, fishes. Plz! Help me...

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  • Windows Media Player Object with Video_TS Files - No Sound Anymore

    - by user1624184
    I copied a bunch of my DVDs (yes, owned) to a drive and created a basic webpage to be able to search and play them. I am using the code at the bottom to create a Windows Media Player object and then play the video. The video files are pulled off the DVD in the original format so each movie has files like this: VTS_01_0.BUP VTS_01_0.IFO VTS_01_1.VOB VTS_01_2.VOB VTS_01_3.VOB VTS_01_4.VOB VTS_01_5.VOB VTS_01_6.VOB This all worked great until just recently. On my dev machine, I can play the videos but now, all of a sudden, there is no sound. I have tried the following but no luck: The video is not muted and the sound is at 50% Under the sound icon, under mixer, I checked IE and it is fine Sound works fine using another program, says WinAmp Opening Windows Media Player directly from the Start Menu and then playing the same movie works fine and I get sound I ensured that the option in IE to play sound on websites is checked I can play sound on other people's websites where they have embedded WMP files I tried resetting all of the IE settings on the Advanced tab in IE I tried my website, with my code below on another computer, AND IT WORKS FINE! I tried copying the media files listed above from the computer that works fine to my dev computer and it still doesn't work. If I try using a ".wmv" file, the sound does work By the way, I am using Win7 with IE8. As you can see, this is driving me crazy! Why would it stop working on my one computer and the same code and files work fine on another computer? Any help would be greatly appreciated. <OBJECT id="mediaPlayer" width="640px" height="480px" style="position:absolute; left:0px; top:0px;" CLASSID="CLSID:6BF52A52-394A-11d3-B153-00C04F79FAA6" type="application/x-oleobject"> <PARAM NAME="URL" VALUE="E:\test\VIDEO_TS\VIDEO_TS.IFO" /> <PARAM NAME="SendPlayStateChangeEvents" VALUE="True"/> <PARAM NAME="AutoStart" VALUE="True"/> <PARAM NAME="uiMode" VALUE="full"/> <PARAM NAME="volume" VALUE="50" /> <PARAM NAME="PlayCount" VALUE="9999"/> <PARAM NAME="fullScreen" VALUE="true"/> <PARAM NAME="enableContextMenu" VALUE="true"/> </OBJECT>

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  • 2 Servers setup for redundency, backup

    - by minal
    I presently have 1 dedicated virtual server running my website/blog/mail, etc. This is on Hyper-V with 512MB RAM. Windows Web2008. With the VM, I have these running within it: SmarterMail – for emails MS DNS – I have my own nameservers on this server SQL Express IIS7 2 IP Address I have now leased 2 physical servers : P4 2.6Ghz 1GB RAM 80GB HDD. With these new servers, I get 2 IPs per server as well. These are running Windows 2008 Standard. With the VM the HDD was obviously on a RAID setup so I was not worried about hardware issues as it fell on the provider to manage. However, with the new servers the HDD is not RAID’d, hence my concern is that if it fails I need a backup position. What would be the most ideal setup to go for? I am thinking: Server 1: (Web/PrimaryDNS) DNS – NS1 SQL Express – OFF turn on when required, ie. Server2 is down SmarterMail – OFF turn on when required, ie. Server2 is down IIS 7 Server2:(SQL/Backup) DNS – NS2 SQL Web Edition SmarterMail IIS 7 How can I set it up so that if 1 goes down I can have everything on 2 instantly or by manual switching over. I am confused as other DNS servers will cache the web servers IP address for requests, and if that server goes down, the backup server will have a different IP. How do I make this work? I will be doing routine backups, in which case I will keep copies of backups on both servers. If I am copying the same stuff on both servers like a mirror then I am losing on using the true performance out of it. It's like 1 server is always on standby. Ideally I want SQL and web on 2 diff machines for best performance. If Server1 goes down, I should be able to switch to Server2 fairly easily. I don't have a problem with manual intervention to start the sql/mail services, etc. In terms of scalabilty, the VM has coped pretty well to date. Moving forward the SQL and IIS workload is going to double pretty quickly. Some ideas would be great.

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  • Windows installation repair option not showing up

    - by Carl
    I'm trying to repair an existing Windows XP installation. Following the instructions from http://www.microsoft.com/windowsxp/using/helpandsupport/learnmore/tips/doug92.mspx this should work: When the Press any key to boot from CD message is displayed on your screen, press a key to start your computer from the Windows XP CD. Press ENTER when you see the message To setup Windows XP now, and then press ENTER displayed on the Welcome to Setup screen. Do not choose the option to press R to use the Recovery Console. In the Windows XP Licensing Agreement, press F8 to agree to the license agreement. Make sure that your current installation of Windows XP is selected in the box, and then press R to repair Windows XP. Follow the instructions on the screen to complete Setup. On step 5 pressing R does nothing and there is nothing on the screen saying it would. When I just select to install I get a message that a previous installation is there and proceeding will destroy it and installed applications, I can optionally select a directory other than c:\windows, and I can optionally format before continuing. I had tried to go from SP2-SP3. It failed, and then I couldn't get to Safe Mode. I put the SP1 disk back in to do a repair, and I don't see that option. (I don't have an SP2 boot/install disk, I just have the non-boot upgrade package.) UPDATE: Upon loading the Recovery Console, I get a message saying The system registry does not appear to have an active ControlSet key. The system registry may be damaged. You can try restarting it with the Last Known Good configuration or you can try repairing the installation of Windows using the setup program's repair and recovery options. I then did bootcfg /scan - "successful" ... Total installs: 1 ... [1] c:\windows - with the c:\windows command prompt below it. bootcfg /list gives [1] Windows XP Pro; OS Load Options /noexecute=optin /fastdetect; OS Location: c:\windows I followed the instructions at http://michaelstevenstech.com/XPrepairinstall.htm - "Warning 2" link copy E:\i386\ntldr C:\ copy E:\i386\ntdetect.com C:\ attrib -h -r -s C:\boot.ini del C:\boot.ini BootCfg /Rebuild I added /fastdetect when it asked for options. I re-ran Windows setup - no change - no repair option. UPDATE: I followed the procedure at http://support.microsoft.com/default.aspx?scid=kb;en-us;307545 I rebooted. I now get a quick message on bootup to select the boot - 1: [blank] ; Windows XP Professional ; Windows Recover Console. The "1: " is new. The rest is the way it was when all was okay. Selecting 1: and the next one gives the same result - I get to a login icon, and then it asks for a password, with the blinking cursor, but I can't type anything. I reboot with the Windows CD. Now I see a repair option for installation "1: " I selected R on that, and it did "Setup is copying files..." and rebooted when it was done. Then it booted, and I got a window saying "Setup will complete in approximately 39 minutes." That's where I am now. I wasn't expecting this last part - I did a repair several months ago and I don't recall that. UPDATE: Booted up. Asked if I wanted to register Windows online. All my icons are there, and the old desktop documents. Good. All the applications I tried from the Start Menu work (tested a few), except Corel Photopaint - I get registry entry not found errors. Windows ran for a while, then froze. The mouse and keyboard don't work. Pressing the power button got Windows to shut down. I probably need to put SP2 on it, and then all the updates for my laptop for XP Pro SP2 (drivers), there's a bunch. The mouse and keyboard quit working again. That wasn't a problem when I first set up this laptop. I've ran 4 times now. Two mouse/keyboards hangs by pressing Ctrl-C (to copy text from a notepad document), and two by selecting Start-Run (wasn't able to type anything in the box).

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  • Remote host: can tracert, can telnet, can*not* browse: what gives?

    - by MacThePenguin
    One of my customers of the company I work for has made a change to their Internet connection, and now we can't connect to them any more from our LAN. To help me troubleshoot this issue, the network guy on the customer's site has configured their firewall so that a HTTPS connection to their public IP address is open to any IP. I should put https://<customer's IP> in my browser and get a web page. Well, it works from any network I've tried (even from my smartphone), just not from my company's LAN. I thought it may be an issue with our firewall (though I checked its rules and it allows outbound TCP port 443 to anywhere), so I just connected a PC directly to the network connection of our provider, bypassing out firewall completely, and still it didn't work (everything else worked). So I asked for help to our Internet provider's customer service, and they asked me to do a tracert to our customer's IP. The tracert is successful, as the final hop shown in the output is the host I want to reach. So they said there's no problem. :( I also tried telnet <customer's IP> 443 and that works as well: I get a blank page with the cursor blinking (I've tried using another random port and that gives me an error message, as it should). Still, from any browser of any PC in my LAN I can't open that URL. I tried checking the network traffic with Wireshark: I see the packages going through and answers coming back, thought the packets I see passing are far less than they are if I successfully connect to another HTTPS website. See the attached screenshot: I had to blur the IPs, anyway the longer string is my PC's local IP address, the shorter one is the customer's public IP. I don't know what else to try. This is the only IP doing this... Any idea what could I try to find a solution to this issue? Thanks, let me know if you need further details. Edit: when I say "it doesn't work" I mean: the page doesn't open, the browser keeps loading for a long time and eventually shows an error saying that the page cannot be opened. I'm not in my office now so I can't paste the exact message, but it's the usual message you get when the browser reaches its timeout. When I say "it works", I mean the browser loads and shows a webpage (it's the logon page for the customers' firewall admin interface: so there's the firewall brand's logo and there are fields to enter a user id and a password). Update 13/09/2012: tried again to connect to the customer's network through our Internet connection without a firewall. This is what I did: Run a Kubuntu 12.04 live distro on a spare laptop; Updated all the packages I could and installed WireShark; Attached it to my LAN and verified that I couldn't open https://<customer's IP>. Verified that the Wireshark trace for this attempt was the same as the one I've already posted; Verified that I could connect to another customer's host using rdesktop (it worked); Tried to rdesktop to <customer's IP>, here's the output: kubuntu@kubuntu:/etc$ rdesktop <customer's IP> Autoselected keyboard map en-us ERROR: recv: Connection reset by peer Disconnected the laptop from the LAN; Disconnected the firewall from the Extranet connection, connected the laptop instead. Set its network configuration so that I could access the Internet; Verified that I could connect to other websites in http and https and in RDP to other customers' hosts - it all worked as expected; Verified that I could still traceroute to <customer's IP>: I could; Verified that I still couldn't open https://<customer's IP> (same exact result as before); Checked the WireShark trace for this attempt and noticed a different behaviour: I could see packets going out to the customer's IP, but no replies at all; Tried to run rdesktop again, with a slightly different result: kubuntu@kubuntu:/etc/network$ rdesktop <customer's IP> Autoselected keyboard map en-us ERROR: <customer's IP>: unable to connect Finally gave up, put everything back as it was before, turned off the laptop and lost the WireShark traces I had saved. :( I still remember them very well though. :) Can you get anything out of it? Thank you very much. Update 12/09/2012 n.2: I followed the suggestion by MadHatter in the comments. From inside the firewall, this is what I get: user@ubuntu-mantis:~$ openssl s_client -connect <customer's IP>:443 CONNECTED(00000003) If I now type GET / the output pauses for several seconds and then I get: write:errno=104 I'm going to try the same, but bypassing the firewall, as soon as I can. Thanks. Update 12/09/2012 n.3: So, I think ISA Server is altering the results of my tests... I tried installing Wireshark directly on the firewall and monitoring the packets on the Extranet network card. When the destination is the customer's IP, whatever service I try to connect to (HTTPS, RDP or SAProuter), I can only see outbound packets and no response packets whatsoever from their side. It looks like ISA Server is "faking" the remote server's replies, that's why I get a connection using telnet or the openSSL client. This is the wireshark trace from inside our LAN: But this is the trace on the Extranet network card: This makes a bit more sense... I'll send this info to the customer's tech and see if he can make anything out of it. Thanks to all that took the time to read my question and post suggestions. I'll update this post again.

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  • configuring slime in emacs

    - by CodeKingPlusPlus
    I am in the process of configuring slime for emacs. So far I have read about basic functionality for common lisp such as C-c C-q which invokes the command slime-close-parens-at-point which places the proper number of parens where your mouse is. Another command that seemed cool was invoked by C-c C-c and it would pass the code you are editing in a buffer to the REPL, and "compile" it. Why won't these commands work for me? Anyway, I have downloaded slime via M-x list-packages and do not seem to have this functionality (C-h w and then any of these commands tells me that these commands do note exist). So, I saw a bunch of other slime extensions such as slime-repl', 'slime-fuzzy' and 'hippie-expand-slime'. So I again usedM-x list-packages` and downloaded them. Still I did not have these commands. Here is the content of my emacs file relevant to slime: ;;;Common Lisp and Slime (add-to-list 'load-path "/home/s2s2/.emacs.d/elpa/slime-20130626.1151") (add-to-list 'load-path "/home/s2s2/.emacs.d/elpa/slime-repl-201000404") (add-to-list 'load-path "/home/s2s2/.emacs.d/elpa/hippie-expand-slime-20130226.1656") (add-to-list 'load-path "/home/s2s2/.emacs.d/elpa/slime-fuzzy-20100404") (require 'slime) (setq slime-lisp-implementations `((sbcl ("/usr/bin/sbcl")) (ecl ("/usr/bin/ecl")) (clisp ("/usr/bin/clisp" "-q -I")))) (require 'slime-repl) (require 'slime-fuzzy) (require 'hippie-expand-slime) When I execute M-x slime I get the following message in the inferior-lisp buffer where I can execute common lisp code (however, shouldn't this be the slime-repl since I required it?): STYLE-WARNING: redefining EMACS-INSPECT (#<BUILT-IN-CLASS T>) in DEFMETHOD STYLE-WARNING: Implicitly creating new generic function STREAM-READ-CHAR-WILL-HANG-P. WARNING: These Swank interfaces are unimplemented: (DISASSEMBLE-FRAME SLDB-BREAK-AT-START SLDB-BREAK-ON-RETURN) ;; Swank started at port: 46533. Then a slime-error buffer is created with the contents: Invalid protocol message: Symbol "CREATE-REPL" not found in the SWANK package. Line: 1, Column: 28, File-Position: 28 Stream: #<SB-IMPL::STRING-INPUT-STREAM {10056B9C33}> (:emacs-rex (swank:create-repl nil) "COMMON-LISP-USER" t 5) How should I modify my emacs file to give me the functionality of those commands? In my emacs file am I not loading the necessary files? Do I need to install an additional package? If you need more information let me know! All help is much appreciated!

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  • Is it safe to enable forced ASLR via EMET on Windows?

    - by D.W.
    I'd like to enable forced ASLR for all DLLs on Windows. Is this safe? Background: ASLR is an important security mechanism that helps defend against code injection attacks. DLLs can opt into ASLR, and most do, but some DLLs have not opted into ASLR. If a program loads even a single non-ASLRized DLL, then the program doesn't get the benefit/protection of ASLR. This is a problem, because there are a non-trivial number of DLLs that haven't opted into ASLR. For instance, it was recently revealed that Dropbox injects a DLL into a bunch of processes, and the Dropbox DLL doesn't have ASLR turned on, which negates any ASLR protection they otherwise would have had. Unfortunately, there are many other widely used DLLs that haven't opted into ASLR. This is bad for system security. Microsoft provides several ways to turn on ASLR for all DLLs, even ones that haven't opted into ASLR: On Windows 7 and Windows Server 2008, you can enable "Force ASLR" in the registry. On all Windows versions, you can use Microsoft's EMET tool and enable EMET's "Mandatory ASLR" option. These methods are possible because all DLLs are compiled as position-independent code and they can be relocated to a random location even if they haven't opted into ASLR. These options will ensure that ASLR is turned on, even if the developers of the DLL forgot to opt into ASLR. Thus, forcing on ASLR systemwide may help system security. In principle, turning on forced ASLR could potentially break a poorly-written DLL, so there is some risk of breakage. I'm interested in finding out just significant this risk is. I have the suspicion that this kind of breakage might be extremely rare. Here's what I've been able to find: Microsoft has done compatibility testing with several dozen widely used applications. The only one they found where Mandatory ASLR causes problems is Windows Media Player. All the other applications continue working fine. (See pp.39-41 of this document.) I've seen some anecdotal reports that enabling "Mandatory ASLR"/"Force ASLR" is fine and unlikely to cause problems. CERT reports that AMD and ATI video drivers used to crash if you enabled forced ASLR, but their latest drivers have now fixed this problem. They don't show any other drivers with this problem. A forum post from Microsoft shows no other applications with compatibility problems if ASLR is forced on, as of 2011. A user reports that borderlands.exe, a video game by Gearbox Software, crashes if you turn on mandatory ASLR. What else should I know? Is it relatively safe to turn on Force ASLR / Mandatory ASLR systemwide to harden the secuity of my system, or will I be in for a world of pain and broken applications? How significant is the risk of compatibility problems and broken applications?

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