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  • NSFetchedResultsController: changing predicate not working?

    - by icerelic
    Hi, I'm writing an app with two tables on one screen. The left table is a list of folders and the right table shows a list of files. When tapped on a row on the left, the right table will display the files belonging to that folder. I'm using Core Data for storage. When the selection of folder changes, the fetch predicate of the right table's NSFetchedResultsController will change and perform a new fetch, then reload the table data. I used the following code snippet: NSPredicate *predicate = [NSPredicate predicateWithFormat:@"list = %@",self.list]; [fetchedResultsController.fetchRequest setPredicate:predicate]; NSError *error = nil; if (![[self fetchedResultsController] performFetch:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } [table reloadData]; However the fetch results are still the same. I've NSLog'ed "predicate" before and after the fetch, and they were correct with updated information. The fetch results stay the same as initial fetch (when view is loaded). I'm not very familiar with the way Core Data fetches objects (is there a caching system?), but I've done similar things before(changing predicates, re-fetching data, and refreshing table) with single table views and everything went well. If someone could gave me a hint I would be very appreciated. Thanks in advance.

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  • Embedding Lua functions as member variables in Java

    - by Zarion
    Although the program I'm working on is in Java, answering this from a C perspective is also fine, considering that most of this is either language-agnostic, or happens on the Lua side of things. In the outline I have for the architecture of a game I'm programming, individual types of game objects within a particular class (eg: creatures, items, spells, etc.) are loaded from a data file. Most of their properties are simple data types, but I'd like a few of these members to actually contain simple scripts that define, for example, what an item does when it's used. The scripts will be extremely simple, since all fundamental game actions will be exposed through an API from Java. The Lua is simply responsible for stringing a couple of these basic functions together, and setting arguments. The question is largely about the best way to store a reference to a specific Lua function as a member of a Java class. I understand that if I store the Lua code as a string and call lua_dostring, Lua will compile the code fresh every time it's called. So the function needs to be defined somehow, and a reference to this specific function wrapped in a Java function object. One possibility that I've considered is, during the data loading process, when the loader encounters a script definition in a data file, it extracts this string, decorates the function name using the associated object's unique ID, calls lua_dostring on the string containing a full function definition, and then wraps the generated function name in a Java function object. A function declared in script run with lua_dostring should still be added to the global function table, correct? I'm just wondering if there's a better way of going about this. I admit that my knowledge of Lua at this point is rather superficial and theoretical, so it's possible that I'm overlooking something obvious.

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  • Divide a path into N sections using Java or PostgreSQL/PostGIS

    - by Guido
    Imagine a GPS tracking system that is following the position of several objects. The points are stored in a database (PostgreSQL + PostGIS). Each path is composed by a different number of points. That is the reason why, in order to compare a pair of paths, I need to divide every path in a set of 100 points. Do you know any PostGIS function that already implement this algorithm? I've not been able to find it. If not, I'd like to solve it using Java. In this case I'd like to know an efficient and easy to implement algorithm to divide a path into N points. The most simple example could be to divide this path into three points: position 1 : x=1, y=2 position 2 : x=1, y=3 And the result should be: position 1 : x=1, y=2 (starting point) position 2 : x=5, y=2.5 position 3 : x=9, y=3 (end point) Edit: By 'compare a pair of paths' I mean to calculate the distance between two paths. I plan to divide each path in 100 points, and sum the euclidean distance between each one of these points as the distance between the two paths.

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  • Problem catching OnClick event using HTMLDocumentEvents2 in a BHO

    - by Yonatan
    I am running a BHO and i am trying to catch OnClick events using HTMLDocumentEvents2 however, the events never seem to reach the handler this is what i am doing: class ATL_NO_VTABLE CBlastBhoBHO : public CComObjectRootEx<CComSingleThreadModel>, public CComCoClass<CBlastBhoBHO, &CLSID_BlastBhoBHO>, public IObjectWithSiteImpl<CBlastBhoBHO>, public IDispatchImpl<IBlastBhoBHO, &IID_IBlastBhoBHO, &LIBID_BlastBhoLib, /*wMajor =*/ 1, /*wMinor =*/ 0>, public IDispEventImpl<0, CBlastBhoBHO, &DIID_HTMLDocumentEvents2, &LIBID_MSHTML, 1, 0>, public IDispEventImpl<1, CBlastBhoBHO, &DIID_DWebBrowserEvents2, &LIBID_SHDocVw, 1, 1> BEGIN_SINK_MAP(CBlastBhoBHO) SINK_ENTRY_EX(0, DIID_HTMLDocumentEvents2, DISPID_HTMLDOCUMENTEVENTS2_ONCLICK, OnClickTrigger) SINK_ENTRY_EX(1, DIID_DWebBrowserEvents2, DISPID_DOCUMENTCOMPLETE, OnDocumentComplete) END_SINK_MAP() // Handlers void STDMETHODCALLTYPE CBlastBhoBHO::OnDocumentComplete( IDispatch *pDisp, VARIANT *url) { // works fine } void STDMETHODCALLTYPE CBlastBhoBHO::OnClickTrigger(IHTMLEventObj *pEvtObj) { // Never called } // From SetSite() ATL::IDispEventSimpleImpl<1,CBlastBhoBHO,&DIID_DWebBrowserEvents2>::DispEventAdvise(m_spWebBrowser); // From OnDocumentComplete CComQIPtr<IHTMLDocument3> doc_; m_spWebBrowser->get_Document((IDispatch**) &doc_); ATL::IDispEventSimpleImpl<0,CBlastBhoBHO,&DIID_HTMLDocumentEvents2>::DispEventAdvise(doc_); I have tried several variations(using HTMLElementEvents2 etc) or Advising on different objects or Advising on the document from SetSite. my handler is never called. Any help would be much appreciated. all i need is the onClick event.

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  • Rails preventing duplicates in polymorphic has_many :through associations

    - by seaneshbaugh
    Is there an easy or at least elegant way to prevent duplicate entries in polymorphic has_many through associations? I've got two models, stories and links that can be tagged. I'm making a conscious decision to not use a plugin here. I want to actually understand everything that's going on and not be dependent on someone else's code that I don't fully grasp. To see what my question is getting at, if I run the following in the console (assuming the story and tag objects exist in the database already) s = Story.find_by_id(1) t = Tag.find_by_id(1) s.tags << t s.tags << t My taggings join table will have two entries added to it, each with the same exact data (tag_id = 1, taggable_id = 1, taggable_type = "Story"). That just doesn't seem very proper to me. So in an attempt to prevent this from happening I added the following to my Tagging model: before_validation :validate_uniqueness def validate_uniqueness taggings = Tagging.find(:all, :conditions => { :tag_id => self.tag_id, :taggable_id => self.taggable_id, :taggable_type => self.taggable_type }) if !taggings.empty? return false end return true end And it works almost as intended, but if I attempt to add a duplicate tag to a story or link I get an ActiveRecord::RecordInvalid: Validation failed exception. It seems that when you add an association to a list it calls the save! (rather than save sans !) method which raises exceptions if something goes wrong rather than just returning false. That isn't quite what I want to happen. I suppose I can surround any attempts to add new tags with a try/catch but that goes against the idea that you shouldn't expect your exceptions and this is something I fully expect to happen. Is there a better way of doing this that won't raise exceptions when all I want to do is just silently not save the object to the database because a duplicate exists?

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  • APS.NET MVC Ajax: Passing a IList from the View to the Controller

    - by Bpimenta
    I need to pass the grid rows from the view to the controller using POST. The idea is to pass an IList of objects (people) that have the following structure: String Name String Address String ID I want to read the data from the JQGrid and pass it to the controller to fill the IList. I'm trying to build the data object to pass through the Ajax data parameter. Here is the Javascript code: $("#saveButton").click( function() { var returnData = '{'; var existingIDs = $('#listPeople').getDataIDs(); if (idsPeople.length > 0) { for (i=0;i<idsPeople.length;i++) { //Trying to build the obejct data ret = ret + '"people['+ i +'].Name":' $('#listPeople').getRowData(idsPeople[i]).Name + ','; ret = ret + '"people['+ i +'].Address":' $('#listPeople').getRowData(idsPeople[i]).Address+ ','; ret = ret + '"people['+ i +'].Id":' $('#listPeople').getRowData(idsPeople[i]).Id+ ','; //If it has more than one element if (idsPeople.length>1 && (i+1)<idsPeople.length) { ret = ret + ','; } } } ret = ret + '}'; My Ajax function for sending: var url_all = '<%=Url.Action("SaveData") %>; $.ajax({ type: "POST", url: url_all, data: ret, dataType: "json", success: function(){ alert("OK"); }, error: function(){ alert("Error: check SaveData"); } }); My controller: public ActionResult SaveData(IList<PeopleHeader> people){ // using debug to know if "people" variable has any values return Json(true); } The problem I'm getting is an error: "System.NotSupportedException: Fixed size collection", and no data is being delivered. I think my problem relies on creating the object... is there any simpler way of doing this procedure? Thanks in advance,

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  • Django: Serving Media Behind Custom URL

    - by TheLizardKing
    So I of course know that serving static files through Django will send you straight to hell but I am confused on how to use a custom url to mask the true location of the file using Django. http://stackoverflow.com/questions/2681338/django-serving-a-download-in-a-generic-view but the answer I accepted seems to be the "wrong" way of doing things. urls.py: url(r'^song/(?P<song_id>\d+)/download/$', song_download, name='song_download'), views.py: def song_download(request, song_id): song = Song.objects.get(id=song_id) fsock = open(os.path.join(song.path, song.filename)) response = HttpResponse(fsock, mimetype='audio/mpeg') response['Content-Disposition'] = "attachment; filename=%s - %s.mp3" % (song.artist, song.title) return response This solution works perfectly but not perfectly enough it turns out. How can I avoid having a direct link to the mp3 while still serving through nginx/apache? EDIT 1 - ADDITIONAL INFO Currently I can get my files by using an address such as: http://www.example.com/music/song/1692/download/ But the above mentioned method is the devil's work. How can I accomplished what I get above while still making nginx/apache serve the media? Is this something that should be done at the webserver level? Some crazy mod_rewrite? http://static.example.com/music/Aphex%20Twin%20-%20Richard%20D.%20James%20(V0)/10%20Logon-Rock%20Witch.mp3

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  • Javascript for loop with variable

    - by Jascination
    I'm doing some simple javascript learning at the moment and I'm stuck on how to solve this problem. (the basic form comes from Code Academy). The task is to create 3 rabbit objects, each with a different adjective as an attribute. Then, print describeMyself() for each rabbit. Instead of repeating myself 3 times, I'd like to find a way to solve the problem with a for loop to make it more streamlined/challenging for myself. Here's what I tried: function Rabbit(adjective) { this.adjective = adjective; this.describeMyself = function() { console.log("I am a " + this.adjective + " rabbit"); }; } var rabbit1 = new Rabbit(fluffy); var rabbit2 = new Rabbit(happy); var rabbit3 = new Rabbit(sleepy); for (i=1; i<=3; i++){ ("rabbit"+i).describeMyself(); } Obviously, the ("rabbit"+i).describeMyself() is wrong. I want the loop to create "rabbit1", "rabbit2" and "rabbit3". What's the proper syntax here?

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  • What's better practice: objc_msgSendv or NSInvocation?

    - by Jared P
    So I'm working on something in obj-c (I'd rather not say what) where I need to be able to call arbitrary methods on arbitrary objects with arbitrary variables. The first two are easy enough to do, but I am unsure how to do the variable arguments. To be clear, this is not about a function/method receiving variable arguments, but about sending them. I have found two ways to do this: objc_msgSendv (and its variants) in the objective-c runtime, and NSInvocation. NSInvocation seems easier and more like it's the 'best practice', but objc_msgSendv sounds like it should be faster, and I need to do this many, many times over, with completely different messages each time. Which one should I choose? Is objc_msgSendv taboo for a good reason? (the docs say not to call the objc_msgsend functions.) P.S. I know the types of all the arguments, and not all of them are id-s Also, (not part of the main question,) there doesn't appear to be a way to message super from objc_msgSendv, but there doesn't seem to be a way to do that in NSInvocation either, so any help on that would be great too.

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  • Getting an "i" from GEvent

    - by Cosizzle
    Hello, I'm trying to add an event listener to each icon on the map when it's pressed. I'm storing the information in the database and the value that I'm wanting to retrive is "i" however when I output "i", I get it's last value which is 5 (there are 6 objects being drawn onto the map) Below is the code, what would be the best way to get the value of i, and not the object itself. var drawLotLoc = function(id) { var lotLoc = new GIcon(G_DEFAULT_ICON); // create icon object lotLoc.image = url+"images/markers/lotLocation.gif"; // set the icon image lotLoc.shadow = ""; // no shadow lotLoc.iconSize = new GSize(24, 24); // set the size var markerOptions = { icon: lotLoc }; $.post(opts.postScript, {action: 'drawlotLoc', id: id}, function(data) { var markers = new Array(); // lotLoc[x].description // lotLoc[x].lat // lotLoc[x].lng // lotLoc[x].nighbourhood // lotLoc[x].lot var lotLoc = $.evalJSON(data); for(var i=0; i<lotLoc.length; i++) { var spLat = parseFloat(lotLoc[i].lat); var spLng = parseFloat(lotLoc[i].lng); var latlng = new GLatLng(spLat, spLng) markers[i] = new GMarker(latlng, markerOptions); myMap.addOverlay(markers[i]); GEvent.addListener(markers[i], "click", function() { console.log(i); // returning 5 in all cases. // I _need_ this to be unique to the object being clicked. console.log(this); }); } });

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  • Django: Overriding the save() method: how do I call the delete() method of a child class

    - by Patti
    The setup = I have this class, Transcript: class Transcript(models.Model): body = models.TextField('Body') doPagination = models.BooleanField('Paginate') numPages = models.PositiveIntegerField('Number of Pages') and this class, TranscriptPages(models.Model): class TranscriptPages(models.Model): transcript = models.ForeignKey(Transcript) order = models.PositiveIntegerField('Order') content = models.TextField('Page Content', null=True, blank=True) The Admin behavior I’m trying to create is to let a user populate Transcript.body with the entire contents of a long document and, if they set Transcript.doPagination = True and save the Transcript admin, I will automatically split the body into n Transcript pages. In the admin, TranscriptPages is a StackedInline of the Transcript Admin. To do this I’m overridding Transcript’s save method: def save(self): if self.doPagination: #do stuff super(Transcript, self).save() else: super(Transcript, self).save() The problem = When Transcript.doPagination is True, I want to manually delete all of the TranscriptPages that reference this Transcript so I can then create them again from scratch. So, I thought this would work: #do stuff TranscriptPages.objects.filter(transcript__id=self.id).delete() super(Transcript, self).save() but when I try I get this error: Exception Type: ValidationError Exception Value: [u'Select a valid choice. That choice is not one of the available choices.'] ... and this is the last thing in the stack trace before the exception is raised: .../django/forms/models.py in save_existing_objects pk_value = form.fields[pk_name].clean(raw_pk_value) Other attempts to fix: t = self.transcriptpages_set.all().delete() (where self = Transcript from the save() method) looping over t (above) and deleting each item individually making a post_save signal on TranscriptPages that calls the delete method Any ideas? How does the Admin do it? UPDATE: Every once in a while as I'm playing around with the code I can get a different error (below), but then it just goes away and I can't replicate it again... until the next random time. Exception Type: MultiValueDictKeyError Exception Value: "Key 'transcriptpages_set-0-id' not found in " Exception Location: .../django/utils/datastructures.py in getitem, line 203 and the last lines from the trace: .../django/forms/models.py in _construct_form form = super(BaseInlineFormSet, self)._construct_form(i, **kwargs) .../django/utils/datastructures.py in getitem pk = self.data[pk_key]

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  • Strange EListError occurance (when accessing variable-defined index)

    - by michal
    Hi, I have a TList which stores some objects. Now I have a function which does some operations on that list: function SomeFunct(const AIndex: integer): IInterface begin if (AIndex > -1) and (AIndex < fMgr.Windows.Count ) then begin if (fMgr.Windows[AIndex] <> nil) then begin if not Supports(TForm(fMgr.Windows[AIndex]), IMyFormInterface, result) then result:= nil; end; end else result:= nil; end; now, what is really strange is that accessing fMgr.Windows with any proper index causes EListError... However if i hard-code it (in example, replace AIndex with value 0 or 1) it works fine. I tried debugging it, the function gets called twice, with arguments 0 and 1 (as supposed). while AIndex = 0, evaluating fMgr.Windows[AIndex] results in EListError at $someAddress, while evaluating fMgr.Windws[0] instead - returns proper results ... what is even more strange, even though there is an EListError, the function returns proper data ... and doesn't show anything. Just info on two EListError memory leaks on shutdown (using FastMM) any ideas what could be wrong?! Thanks in advance michal

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  • Where is my python script spending time? Is there "missing time" in my cprofile / pstats trace?

    - by fmark
    I am attempting to profile a long running python script. The script does some spatial analysis on raster GIS data set using the gdal module. The script currently uses three files, the main script which loops over the raster pixels called find_pixel_pairs.py, a simple cache in lrucache.py and some misc classes in utils.py. I have profiled the code on a moderate sized dataset. pstats returns: p.sort_stats('cumulative').print_stats(20) Thu May 6 19:16:50 2010 phes.profile 355483738 function calls in 11644.421 CPU seconds Ordered by: cumulative time List reduced from 86 to 20 due to restriction <20> ncalls tottime percall cumtime percall filename:lineno(function) 1 0.008 0.008 11644.421 11644.421 <string>:1(<module>) 1 11064.926 11064.926 11644.413 11644.413 find_pixel_pairs.py:49(phes) 340135349 544.143 0.000 572.481 0.000 utils.py:173(extent_iterator) 8831020 18.492 0.000 18.492 0.000 {range} 231922 3.414 0.000 8.128 0.000 utils.py:152(get_block_in_bands) 142739 1.303 0.000 4.173 0.000 utils.py:97(search_extent_rect) 745181 1.936 0.000 2.500 0.000 find_pixel_pairs.py:40(is_no_data) 285478 1.801 0.000 2.271 0.000 utils.py:98(intify) 231922 1.198 0.000 2.013 0.000 utils.py:116(block_to_pixel_extent) 695766 1.990 0.000 1.990 0.000 lrucache.py:42(get) 1213166 1.265 0.000 1.265 0.000 {min} 1031737 1.034 0.000 1.034 0.000 {isinstance} 142740 0.563 0.000 0.909 0.000 utils.py:122(find_block_extent) 463844 0.611 0.000 0.611 0.000 utils.py:112(block_to_pixel_coord) 745274 0.565 0.000 0.565 0.000 {method 'append' of 'list' objects} 285478 0.346 0.000 0.346 0.000 {max} 285480 0.346 0.000 0.346 0.000 utils.py:109(pixel_coord_to_block_coord) 324 0.002 0.000 0.188 0.001 utils.py:27(__init__) 324 0.016 0.000 0.186 0.001 gdal.py:848(ReadAsArray) 1 0.000 0.000 0.160 0.160 utils.py:50(__init__) The top two calls contain the main loop - the entire analyis. The remaining calls sum to less than 625 of the 11644 seconds. Where are the remaining 11,000 seconds spent? Is it all within the main loop of find_pixel_pairs.py? If so, can I find out which lines of code are taking most of the time?

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  • Define a swig interface file for generation of wrapper to every type from some header file

    - by Dmitriy Matveev
    Hi! We're using some C library in our Java project. Several years ago some other developer which has retired few years ago (as always) has created all the wrappers for us. The wrappers were generated by the swig, but the interface file is lost now. The basic idea of library and the wrappers for it is following: There only one function which returns pointer to some complex object. And there are wrapper for that function. The complex object is a tree-like structure with dozens of node kinds and types (C structures) used to represent them. There are hundreds of wrappers for every field of every type and we're trying to use them all. The library was updated some time ago and now there are some new data we unaware of which yet, but would like to use. This data is contained in some of the objects indirectly contained or referenced from the object created by the function we call (Some new fields and types were added). I know that I shouldn't make any changes to the wrappers by hand and should rather modify the interface, but as I already wrote it's missing. For now I only want to generate wrappers some few types which are added/changed and them to our old wrappers, but later I want to start creation of interface file which will define "what and how should be wrapped". All the definitions necessary for us are defined in single header file. Is it possible to tell swig to generate wrappers for every type in this header? If so, how can I write such interface file?

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  • Hazelcast Distributed Executor Service KeyOwner

    - by János Veres
    I have problem understanding the concept of Hazelcast Distributed Execution. It is said to be able to perform the execution on the owner instance of a specific key. From Documentation: <T> Future<T> submitToKeyOwner(Callable<T> task, Object key) Submits task to owner of the specified key and returns a Future representing that task. Parameters: task - task key - key Returns: a Future representing pending completion of the task I believe that I'm not alone to have a cluster built with multiple maps which might actually use the same key for different purposes, holding different objects (e.g. something along the following setup): IMap<String, ObjectTypeA> firstMap = HazelcastInstance.getMap("firstMap"); IMap<String, ObjectTypeA_AppendixClass> secondMap = HazelcastInstance.getMap("secondMap"); To me it seems quite confusing what documentation says about the owner of a key. My real frustration is that I don't know WHICH - in which map - key does it refer to? The documentation also gives a "demo" of this approach: import com.hazelcast.core.Member; import com.hazelcast.core.Hazelcast; import com.hazelcast.core.IExecutorService; import java.util.concurrent.Callable; import java.util.concurrent.Future; import java.util.Set; import com.hazelcast.config.Config; public void echoOnTheMemberOwningTheKey(String input, Object key) throws Exception { Callable<String> task = new Echo(input); HazelcastInstance hz = Hazelcast.newHazelcastInstance(); IExecutorService executorService = hz.getExecutorService("default"); Future<String> future = executorService.submitToKeyOwner(task, key); String echoResult = future.get(); } Here's a link to the documentation site: Hazelcast MultiHTML Documentation 3.0 - Distributed Execution Did any of you guys figure out in the past what key does it want?

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  • RIA Services for transmitting non DB object-graph

    - by Mike Gates
    I have been getting into RIA services because I thought it would simplify dealing with the services layer of web applications I wish to build. I see lots of examples out there showing how to create DomainService classes which expose and consume entities that have some kind of relational database backing, and therefore have foreign-key relationships. However, I would like to know how to expose and consume normal object graphs...objects that contain references to eachother but don't have foreign keys. For example, say I want a service operation called "GetFolderInformation(string pathToFolder)". I want this to return a custom object called "FolderInformation" structured with: - string Name - IEnumerable<FileInformation> Files I cannot get this to work because it seems that RIA wants to deal with entities that have foreign key relationships. Why? Why can't the serializer just see my object references and recreate that in the proxy on the other side? Data exists behind service layers that doesn't necessarily have foreign key relationships...like folder/file for example. EDIT: I realized I hadn't asked my question! My question is, is there a way to do what I am trying to do?

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  • Controlling the order of PicoContainer startup

    - by Trejkaz
    I have been tasked with doing some refactoring work on how we start up applications. Basically we have a bunch of console apps which were depending on the GUI application startup code, causing bogus dependencies which have kick-on effects for which libraries we need to ship, and which dependencies other modules need to declare. So I have written a simple startup framework where I basically just throw a bunch of Runnable objects into a list and then run them in order - and it works. But I was thinking - we already have PicoContainer in our project, so all these things that need to be run on startup could potentially be thrown into a PicoContainer, and if they implement Startable they will start... But in some cases we want to specify the ordering between them. For example, I don't want any other component writing to the log before we write a header into the log indicating that the application is starting up. I know I can introduce ordering by introducing injection dependencies, but this feels like a hack in this case - I would need to add the log header writer as a dependency for every other component which might write to the log, which isn't great at all. Nonetheless it seems like it would be nice to control the order of PicoContainer startup, so is there perhaps some other way? Alternatively I could just keep it simple and stick to my list of Runnable. It does, after all, work.

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  • using the ASP.NET Caching API via method annotations in C#

    - by craigmoliver
    In C#, is it possible to decorate a method with an annotation to populate the cache object with the return value of the method? Currently I'm using the following class to cache data objects: public class SiteCache { // 7 days + 6 hours (offset to avoid repeats peak time) private const int KeepForHours = 174; public static void Set(string cacheKey, Object o) { if (o != null) HttpContext.Current.Cache.Insert(cacheKey, o, null, DateTime.Now.AddHours(KeepForHours), TimeSpan.Zero); } public static object Get(string cacheKey) { return HttpContext.Current.Cache[cacheKey]; } public static void Clear(string sKey) { HttpContext.Current.Cache.Remove(sKey); } public static void Clear() { foreach (DictionaryEntry item in HttpContext.Current.Cache) { Clear(item.Key.ToString()); } } } In methods I want to cache I do this: [DataObjectMethod(DataObjectMethodType.Select)] public static SiteSettingsInfo SiteSettings_SelectOne_Name(string Name) { var ck = string.Format("SiteSettings_SelectOne_Name-Name_{0}-", Name.ToLower()); var dt = (DataTable)SiteCache.Get(ck); if (dt == null) { dt = new DataTable(); dt.Load(ModelProvider.SiteSettings_SelectOne_Name(Name)); SiteCache.Set(ck, dt); } var info = new SiteSettingsInfo(); foreach (DataRowView dr in dt.DefaultView) info = SiteSettingsInfo_Load(dr); return info; } Is it possible to separate those concerns like so: (notice the new annotation) [CacheReturnValue] [DataObjectMethod(DataObjectMethodType.Select)] public static SiteSettingsInfo SiteSettings_SelectOne_Name(string Name) { var dt = new DataTable(); dt.Load(ModelProvider.SiteSettings_SelectOne_Name(Name)); var info = new SiteSettingsInfo(); foreach (DataRowView dr in dt.DefaultView) info = SiteSettingsInfo_Load(dr); return info; }

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  • how can I speed up insertion of many rows to a table via ADO.NET?

    - by jcollum
    I have a table that has 5 columns: AcctId (int), Address1 (varchar), Address2 (varchar), Person1 (varchar), Person2 (varchar) . I'm generating random data to insert into this table via a C# console application. I've tried doing this random data insert via SQL-Server and decided it was not a good solution -- SQL is not good at random on an each-row basis. Generating the random data -- 975k rows of it -- takes a minimal amount of time. It's in a List of custom objects. I need to take this random data and update many rows in the database with the new random data. I tried updating the rows one at a time, very slow because of the repeated searching of the List object in code. So I think the best approach is to put all the randomized data into a table in the database, then update all the other tables that use this data. I.e. UPDATE t SET t.Address1=d.Address1 FROM Table1 t INNER JOIN RandomizedData d ON d.AcctId = t.Acct_ID. The database is very un-normalized so this Acct data is sprinkled all over the place. I've got no control of the normalization. So, having decided to insert all of the randomized data into a single table, I set out to create insert scripts: USE TheDatabase Insert tmp_RandomizedData SELECT 1,'4392 EIGHTH AVE','','JENNIFER CARTER','BARBARA CARTER' UNION ALL SELECT 2,'2168 MAIN ST','HNGR F','DANIEL HERNANDEZ','SUSAN MARTIN' // etc another 98 times... // FYI, this is not real data! I'm building this INSERT script in batches of 100. It's taking on average 175 ms to run each insert. Does this seem like a long time? It's going to take about 35 mins to run the whole insert. The table doesn't have a primary key or any indexes. I was planning on adding those after all the data in inserted (thinking that that would be faster). Is there a better way to do this?

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  • Considerations when architecting an application using Dependency Injection

    - by Dan Bryant
    I've begun experimenting with dependency injection (in particular, MEF) for one of my projects, which has a number of different extensibility points. I'm starting to get a feel for what I can do with MEF, but I'd like to hear from others who have more experience with the technology. A few specific cases: My main use case at the moment is exposing various singleton-like services that my extensions make use of. My Framework assembly exposes service interfaces and my Engine assembly contains concrete implementations. This works well, but I may not want to allow all of my extensions to have access to all of my services. Is there a good way within MEF to limit which particular imports I allow a newly instantiated extension to resolve? This particular application has extension objects that I repeatedly instantiate. I can import multiple types of Controllers and Machines, which are instantiated in different combinations for a Project. I couldn't find a good way to do this with MEF, so I'm doing my own type discovery and instantiation. Is there a good way to do this within MEF or other DI frameworks? I welcome input on any other things to watch out for or surprising capabilities you've discovered that have changed the way you architect.

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  • Database access through collections

    - by Mike
    Hi All, I have an 3 tiered application where I need to get database results and populated the UI. I have a MessagesCollection class that deals with messages. I load my user from the database. On the instantiation of a user (ie. new User()), a MessageCollection Messages = new MessageCollection(this) is performed. Message collection accepts a user as a parameter. User user = user.LoadUser("bob"); I want to get the messages for Bob. user.Messages.GetUnreadMessages(); GetUnreadMessages calls my Business Data provider which in turn calls the data access layer. The Business data provider returns List. My question is - I am not sure what the best practice is here - If I have a collection of messages in an array inside the MessagesCollection class, I could implement ICollection to provide GetEnumerator() and ability to traverse the messages. But what happens if the messages change and the the user has old messages loaded? What about big message collections? What if my user had 10,000 unread messages? I don't think accessing the database and returning 10,000 Message objects would be efficient.

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  • SubSonic 3 screws up selecteditem?

    - by SteveCav
    If you have a moment, please try this: -Download Subsonic 3. -Start a new proj and add SS's ActiveRecord templates. -Point it to any SQL Server DB and generate the classes. -Add a WPF project. -Create a window and add a combobox or listbox. -Set the ItemsSource from the SS DAL, and format it how you wish. -Add a button that will show you some value from the SelectedItem (using messagebox, console, whatever). -Run the project. -Click on the third item in the list. -Click on the second item in the list. -Click on the button. When I do that, the button gives me the value of the THIRD item, not the second. In other words, once the SelectedItem is set the first time it STAYS, no matter which item is subsequently highlighted on the screen. This is happening to me whatever control I use (combobox, listbox, even datagrid) and it ONLY happens with Subsonic Activerecord objects. If I write my own POCOs with identical properties and bind a list of them instead, the controls behave as expected. Does this happen to you? Any ideas?

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  • Caching sitemaps in django

    - by michuk
    I implemented a simple sitemap class using django's default sitemap app. As it was taking a long time to execute, I added manual caching: class ShortReviewsSitemap(Sitemap): changefreq = "hourly" priority = 0.7 def items(self): # try to retrieve from cache result = get_cache(CACHE_SITEMAP_SHORT_REVIEWS, "sitemap_short_reviews") if result!=None: return result result = ShortReview.objects.all().order_by("-created_at") # store in cache set_cache(CACHE_SITEMAP_SHORT_REVIEWS, "sitemap_short_reviews", result) return result def lastmod(self, obj): return obj.updated_at The problem is that memcache allows only max 1MB object. This one was bigger that 1MB, so storing into cache failed: >7 SERVER_ERROR object too large for cache The problem is that django has an automated way of deciding when it should divide the sitemap file into smalled ones. According to the docs (http://docs.djangoproject.com/en/dev/ref/contrib/sitemaps/): You should create an index file if one of your sitemaps has more than 50,000 URLs. In this case, Django will automatically paginate the sitemap, and the index will reflect that. What do you think would be the best way to enable caching sitemaps? - Hacking into django sitemaps framework to restrict a single sitemap size to, let's say, 10,000 records seems like the best idea. Why was 50,000 chosen in the first place? Google advice? random number? - Or maybe there is a way to allow memcached store bigger files? - Or perhaps onces saved, the sitemaps should be made available as static files? This would mean that instead of caching with memcached I'd have to manually store the results in the filesystem and retrieve them from there next time when the sitemap is requested (perhaps cleaning the directory daily in a cron job). All those seem very low level and I'm wondering if an obvious solution exists...

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  • EAGLContext, EAGLSharegroups, RenderBuffers, FrameBuffers, oh my!

    - by quixoto
    Hi all, I'm trying to wrap my head around the OpenGL object model on iPhone OS. I'm currently rendering into a few different UIViews (build on CAEAGLayers) on the screen. I currently have each of these as using separate EAGLContext, each of which has a color renderbuffer and a framebuffer. I'm rendering similar things in them, and I'd like to share textures between these instances to save memory overhead. My current understanding is that I could use the same setup (some number of contexts, each with a FBO/RBO) but if I spawn the later ones using the EAGLShareGroup of the first one, then I can simply use the texture names (GLuints) from the first one in the later ones. Is this accurate? If this is the case, I guess the followup question is: what's the benefit to having it be a "sharegroup"? Could I just reuse the same context, and attach multiple FBOs/RBOs to that context? I think I'm struggling with the abstraction layer of a sharegroup, which seems to share "objects" (textures and other named things) but not "state" (matrices, enabled/disabled states) which are owned by the context. What's the best way to think of this? Thanks for any enlightenment!

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  • Altering lazy-loaded object's private variables

    - by Kevin Pang
    I'm running into an issue with private setters when using NHibernate and lazy-loading. Let's say I have a class that looks like this: public class User { public int Foo {get; private set;} public IList<User> Friends {get; set;} public void SetFirstFriendsFoo() { // This line works in a unit test but does nothing during a live run with // a lazy-loaded Friends list Users(0).Foo = 1; } } The SetFirstFriendsFoo call works perfectly inside a unit test (as it should since objects of the same type can access each others private properties). However, when running live with a lazy-loaded Friends list, the SetFirstFriendsFoo call silently fails. I'm guessing the reason for this is because at run-time, the Users(0).Foo object is no longer of type User, but of a proxy class that inherits from User since the Friends list was lazy-loaded. My question is this: shouldn't this generate a run-time exception? You get compile-time exceptions if you try to access another class's private properties, but when you run into a situation like this is looks like the app just ignores you and continues along its way.

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