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  • Webcast: Oracle's Vision For The Socially-Enabled Enterprise

    - by Michael Hylton
    Smart companies are developing social media strategies to engage customers, gain brand insights, and transform employee collaboration and recruitment. Oracle is powering this transformation with the most comprehensive enterprise social platform that lets you:     Monitor and engage in social conversations     Collect and analyze social data     Build and grow brands through social media     Integrate enterprise-wide social functionality into a single system     Create rich social applications Join Oracle President Mark Hurd and senior Oracle executives to learn more about Oracle’s vision for the social-enabled enterprise.  Click here to register.

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  • css - use universal '*' selector vs. html or body selector?

    - by Michael Durrant
    Applying styles to the body tag will be applied to the whole page, so body { font-family: Verdana } will be applied to the whole page. This could also be done with * {font-family: Verdana} which would apply to all elements and so would seem to have the same effect. I understand the principle that in the first instance the style is being applied to one tag, body for the whole page whereas in the second example the font is being applied against each individual html elements. What I am asking is what is the practical difference in doing that, what are the implications and what is a reason, situation or best practice that leads to using one over another. One side-effect is certainly speed (+1 Rob). I am most interested in the actual reason to choose one over the other in terms of functionality.

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  • In a 2D tile-based game, how should NPCs and tiles reference each other?

    - by lezebulon
    I'm making a tile engine for 2D games (seen from the top). Basically the world is composed of a grid of tiles. Now I want to put for instance NPCs that can move on the map. What do you think is best: 1) each tile has a pointer to the NPC that is on its tile, or a NULL pointer 2) having a list of NPCs, and they have the coordinates of the tile they are on. 3) something else? 1) is faster for collision detection but it would use much more memory space and it is slower to find all NPCs in a map. 2) is the opposite. thanks

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  • How To Delete Your Skype Call and Chat History

    - by Gopinath
    Just like every other modern application, Skype also records all the communications we exchange using it. It records instant messages, calls, file transfers, SMS, etc. and makes it easy to view using the Conversation tab. If you ever feel like getting rid of these history information, then you need to delete them. Skype provides a single click option to clear all the history from you account, but the feature is buried deep under options menu.Really deep!. To clear history follow the menu Tools –> Options, switch to Privacy Settings tab available on the left side, click on Show advanced options button and finally hit the button Clear history. Ah! You are almost done. Just confirm a popup it displays on screen and your history is vanished from your account. Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Configuring MySQL Cluster Data Nodes

    - by Mat Keep
    0 0 1 692 3948 Homework 32 9 4631 14.0 Normal 0 false false false EN-US JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:Cambria; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin; mso-ansi-language:EN-US;} In my previous blog post, I discussed the enhanced performance and scalability delivered by extensions to the multi-threaded data nodes in MySQL Cluster 7.2. In this post, I’ll share best practices on the configuration of data nodes to achieve optimum performance on the latest generations of multi-core, multi-thread CPU designs. Configuring the Data Nodes The configuration of data node threads can be managed in two ways via the config.ini file: - Simply set MaxNoOfExecutionThreads to the appropriate number of threads to be run in the data node, based on the number of threads presented by the processors used in the host or VM. - Use the new ThreadConfig variable that enables users to configure both the number of each thread type to use and also which CPUs to bind them too. The flexible configuration afforded by the multi-threaded data node enhancements means that it is possible to optimise data nodes to use anything from a single CPU/thread up to a 48 CPU/thread server. Co-locating the MySQL Server with a single data node can fully utilize servers with 64 – 80 CPU/threads. It is also possible to co-locate multiple data nodes per server, but this is now only required for very large servers with 4+ CPU sockets dense multi-core processors. 24 Threads and Beyond! An example of how to make best use of a 24 CPU/thread server box is to configure the following: - 8 ldm threads - 4 tc threads - 3 recv threads - 3 send threads - 1 rep thread for asynchronous replication. Each of those threads should be bound to a CPU. It is possible to bind the main thread (schema management domain) and the IO threads to the same CPU in most installations. In the configuration above, we have bound threads to 20 different CPUs. We should also protect these 20 CPUs from interrupts by using the IRQBALANCE_BANNED_CPUS configuration variable in /etc/sysconfig/irqbalance and setting it to 0x0FFFFF. The reason for doing this is that MySQL Cluster generates a lot of interrupt and OS kernel processing, and so it is recommended to separate activity across CPUs to ensure conflicts with the MySQL Cluster threads are eliminated. When booting a Linux kernel it is also possible to provide an option isolcpus=0-19 in grub.conf. The result is that the Linux scheduler won't use these CPUs for any task. Only by using CPU affinity syscalls can a process be made to run on those CPUs. By using this approach, together with binding MySQL Cluster threads to specific CPUs and banning CPUs IRQ processing on these tasks, a very stable performance environment is created for a MySQL Cluster data node. On a 32 CPU/Thread server: - Increase the number of ldm threads to 12 - Increase tc threads to 6 - Provide 2 more CPUs for the OS and interrupts. - The number of send and receive threads should, in most cases, still be sufficient. On a 40 CPU/Thread server, increase ldm threads to 16, tc threads to 8 and increment send and receive threads to 4. On a 48 CPU/Thread server it is possible to optimize further by using: - 12 tc threads - 2 more CPUs for the OS and interrupts - Avoid using IO threads and main thread on same CPU - Add 1 more receive thread. Summary As both this and the previous post seek to demonstrate, the multi-threaded data node extensions not only serve to increase performance of MySQL Cluster, they also enable users to achieve significantly improved levels of utilization from current and future generations of massively multi-core, multi-thread processor designs. A big thanks to Mikael Ronstrom, Senior MySQL Architect at Oracle, for his work in developing these enhancements and best practices. You can download MySQL Cluster 7.2 today and try out all of these enhancements. The Getting Started guides are an invaluable aid to quickly building a Proof of Concept Don’t forget to check out the MySQL Cluster 7.2 New Features whitepaper to discover everything that is new in the latest GA release

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  • New windows from the dock in Gnome Shell

    - by Andrea
    I am using Gnome Shell on Ubuntu 11.10, and I frequently use workspaces, as the shell encourages to do. My only complaint is that it is slow to place different windows of the same program in different workspaces. What I would like to do: click on an empty workspace, click on the Nautilus icon in the dock and browse to the correct folder. Then click on another empty workspace, click on the Nautilus icon and so on. This does not work: the second time I open Nautilus, the dock lets me switch to the previous instance, which is almost never what I want. So I have to click on the Nautilus icon, open a new window, place it on a different desktop, switch to that folder and finally browse to the correct folder. Is there a way to simplify this flow? It would be even better if I was able to link a specific folder from the dock, or better yet to have something similar to a Unity lens, where I can choose between the most used folders.

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  • Satellite website or redirect

    - by Ben
    We're running a campaign for specific industries within our target market. Our main web site has a page for each industry. We also own domains for each industry i.e: FoodWidgets.com, ElectricalWidgets.com, ChemicalWidgets.com. Of the following methods, which is likely to make the best SEO improvements: Just link each domain to the main web site Forward each domain to the relevant page on the main site e.g. FoodWidgets.com (302) redirects to http://www.MainSite.com/industries/food Create a single page "satellite" web site for each domain with the same content as the industry page on the main site.

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  • Multi Column Block Too Narrow in Chrome

    - by aksarben
    My Web site displays song lyrics in a multi-column format, using CSS3. Both Firefox & MSIE 10+ display the multi-column text perfectly, but Chrome does not. This sample page shows the problem: http://www.hymntime.com/tch/test/html5/html5-multicolumn-test.htm The page uses a media selector, so your Chrome window must be at least 1280 pixels wide to see the effect. In fact, if you make the Chrome window less than 1280 pixels, you'll see the lyrics block change to a single column, of the same overall width. In other words, when Chrome shifts to 1-column to 2-column mode (due to the wider browser window), the lyrics block remains the same width, causing text to be squeezed together. Has anyone else seen this behavior, or know a solution? Is this a Chrome bug, or I am I doing something wrong? I posted this question on a Chrome forum a while back, but got no reply.

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  • Getting Started Quickly

    - by Owen Allen
    If you're interested in using Ops Center, you'll want to get up and running as quickly and effectively as possible. One way to do this would be to work your way through the documentation library - use the Linux or Oracle Solaris install guides, then go through the Feature Guide and Admin Guide to start using the software. They're thorough, but they're a lot of reading. But if you're looking to install a simple deployment quickly, and you don't want to do all of the configuration work right off the bat, you can use the Quick Start Guide. It's a streamlined procedure that runs you through installing a single Enterprise Controller and co-located Proxy Controller, and then shows you how to discover assets quickly. Once you've discovered these assets, it describes how to use the analytics feature to view their performance, and use monitoring to keep track of their statuses and health. You'll have to do some additional configuration to use features like OS provisioning, OS updates, and virtualization, but the Quick Start guide gives you an overview of how to install and start using features quickly.

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  • Is it relevant to warn about truncating real constants to 32 bits?

    - by zneak
    I'm toying around with LLVM and looking at what it would take to make yet another strongly-typed language, and now that I'm around the syntax, I've noticed that it seems to be a pet peeve of strongly typed language to warn people that their constants won't fit inside a float: // both in Java and C# float foo = 3.2; // error: implicitly truncating a double into a float // or something along these lines Why doesn't this work in Java and C#? I know it's easy to add the f after the 3.2, but is it really doing anything useful? Must I really be that aware that I'm using single-precision reals instead of double-precision reals? Maybe I'm just missing something (which, basically, is why I'm asking). Note that float foo = [const] is not the same thing as float foo = [double variable], where requiring the cast seems normal to me.

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  • How to cross-compile programs for the Raspberry Pi with gcc?

    - by InkBlend
    I am fond of using gcc to compile small little C and C++ programs on my main computer. However, I also have a Raspberry Pi, and, being a 700-MHz single-core computer, I would prefer to not have to do my development work on it every time I want to create a binary for it. How (for I know that there's a way) do I cross-compile my program for the Raspberry Pi using my x86 laptop? And is there a way that I may compile C(++) programs on the Pi but produce an x86 binary? If it's any help, "The SoC is a Broadcom BCM2835. This contains an ARM1176JZFS, with floating point..." (according to the official Raspberry Pi FAQ).

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  • DHCP won't start / subnetting

    - by user114371
    I recently changed the IP address on an Ubuntu 12.04 server I have in my lab, which is running isc-dhcp-server. After doing so and modifying the dhcpd.conf file, my dhcp service would not start. I basically used the same configuration, except I modified everything to use /25 scopes rather than /24. When I try to start / restart the service, I see the following: MY@ubuntuserver:~$ sudo service isc-dhcp-server restart stop: Unknown instance: isc-dhcp-server start/running, process 20918 It looks like it starts, but it isn't actually running and Webmin states that the DHCP service is not running. So my question is, does isc-dhcp-server support subnetting (CIDR) style scopes, or must they be class A / B / C scopes (doesn't seem likely)? I've double checked the interface reference (this is a VM with only one defined eth0 interface) and everything else I can thing of.

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  • What method do I use to manage an app-specific background process?

    - by Simon Dubois
    I am developing an application with different behavior depending on the arguments : "-config" starts a Gtk window to change options, start and close the daemon. "-daemon" starts a background process that does something every X minutes. I already know how to use fork/system/exec etc... But I would like to know the main logic of such application to : restart or refresh the daemon when configuration change. keep only one instance of the daemon. I have read that killing the daemon to restart it is not a clean way to do. How other applications do ? (ubuntuone, weather forecast, rss feed working with notification area) Thanks for your help. PS : I don't want to create a system-wide daemon, just a user application with a background process.

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  • Increasing efficiency of N-Body gravity simulation

    - by Postman
    I'm making a space exploration type game, it will have many planets and other objects that will all have realistic gravity. I currently have a system in place that works, but if the number of planets goes above 70, the FPS decreases an practically exponential rates. I'm making it in C# and XNA. My guess is that I should be able to do gravity calculations between 100 objects without this kind of strain, so clearly my method is not as efficient as it should be. I have two files, Gravity.cs and EntityEngine.cs. Gravity manages JUST the gravity calculations, EntityEngine creates an instance of Gravity and runs it, along with other entity related methods. EntityEngine.cs public void Update() { foreach (KeyValuePair<string, Entity> e in Entities) { e.Value.Update(); } gravity.Update(); } (Only relevant piece of code from EntityEngine, self explanatory. When an instance of Gravity is made in entityEngine, it passes itself (this) into it, so that gravity can have access to entityEngine.Entities (a dictionary of all planet objects)) Gravity.cs namespace ExplorationEngine { public class Gravity { private EntityEngine entityEngine; private Vector2 Force; private Vector2 VecForce; private float distance; private float mult; public Gravity(EntityEngine e) { entityEngine = e; } public void Update() { //First loop foreach (KeyValuePair<string, Entity> e in entityEngine.Entities) { //Reset the force vector Force = new Vector2(); //Second loop foreach (KeyValuePair<string, Entity> e2 in entityEngine.Entities) { //Make sure the second value is not the current value from the first loop if (e2.Value != e.Value ) { //Find the distance between the two objects. Because Fg = G * ((M1 * M2) / r^2), using Vector2.Distance() and then squaring it //is pointless and inefficient because distance uses a sqrt, squaring the result simple cancels that sqrt. distance = Vector2.DistanceSquared(e2.Value.Position, e.Value.Position); //This makes sure that two planets do not attract eachother if they are touching, completely unnecessary when I add collision, //For now it just makes it so that the planets are not glitchy, performance is not significantly improved by removing this IF if (Math.Sqrt(distance) > (e.Value.Texture.Width / 2 + e2.Value.Texture.Width / 2)) { //Calculate the magnitude of Fg (I'm using my own gravitational constant (G) for the sake of time (I know it's 1 at the moment, but I've been changing it) mult = 1.0f * ((e.Value.Mass * e2.Value.Mass) / distance); //Calculate the direction of the force, simply subtracting the positions and normalizing works, this fixes diagonal vectors //from having a larger value, and basically makes VecForce a direction. VecForce = e2.Value.Position - e.Value.Position; VecForce.Normalize(); //Add the vector for each planet in the second loop to a force var. Force = Vector2.Add(Force, VecForce * mult); //I have tried Force += VecForce * mult, and have not noticed much of an increase in speed. } } } //Add that force to the first loop's planet's position (later on I'll instead add to acceleration, to account for inertia) e.Value.Position += Force; } } } } I have used various tips (about gravity optimizing, not threading) from THIS question (that I made yesterday). I've made this gravity method (Gravity.Update) as efficient as I know how to make it. This O(N^2) algorithm still seems to be eating up all of my CPU power though. Here is a LINK (google drive, go to File download, keep .Exe with the content folder, you will need XNA Framework 4.0 Redist. if you don't already have it) to the current version of my game. Left click makes a planet, right click removes the last planet. Mouse moves the camera, scroll wheel zooms in and out. Watch the FPS and Planet Count to see what I mean about performance issues past 70 planets. (ALL 70 planets must be moving, I've had 100 stationary planets and only 5 or so moving ones while still having 300 fps, the issue arises when 70+ are moving around) After 70 planets are made, performance tanks exponentially. With < 70 planets, I get 330 fps (I have it capped at 300). At 90 planets, the FPS is about 2, more than that and it sticks around at 0 FPS. Strangely enough, when all planets are stationary, the FPS climbs back up to around 300, but as soon as something moves, it goes right back down to what it was, I have no systems in place to make this happen, it just does. I considered multithreading, but that previous question I asked taught me a thing or two, and I see now that that's not a viable option. I've also thought maybe I could do the calculations on my GPU instead, though I don't think it should be necessary. I also do not know how to do this, it is not a simple concept and I want to avoid it unless someone knows a really noob friendly simple way to do it that will work for an n-body gravity calculation. (I have an NVidia gtx 660) Lastly I've considered using a quadtree type system. (Barnes Hut simulation) I've been told (in the previous question) that this is a good method that is commonly used, and it seems logical and straightforward, however the implementation is way over my head and I haven't found a good tutorial for C# yet that explains it in a way I can understand, or uses code I can eventually figure out. So my question is this: How can I make my gravity method more efficient, allowing me to use more than 100 objects (I can render 1000 planets with constant 300+ FPS without gravity calculations), and if I can't do much to improve performance (including some kind of quadtree system), could I use my GPU to do the calculations?

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  • Avoiding "double" subscriptions

    - by john smith
    I am working on a website that requires a bit of marketing; let me explain. This website is offering a single, say, iTunes 50$ voucher to a lucky winner. To be entered in the draw, you need to invite (and has to join) at least one friend to the website. Pretty straightforward. Now, of course it would be easy for anyone to just create a fake account and invite that account so, I was thinking of some other way to somehow find out of possible cheating. I was thinking of an IP check on the newly subscribed (invited) user, and if there is the same IP logged in the last 24 hours, and if that's the case, investigate more about it. But I was thinking that maybe there is a more clever way around this issue. Has anyone ever though about this? What other solutions did you try? Thanks in advance.

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  • New Oracle Cloud support in OEPE

    - by gstachni
    Oracle Enterprise Pack for Eclipse 12c (12.1.1.1.1) includes updated support for development with the Java Cloud Service. Users can now do iterative development against their Java Cloud Service instance in addition to testing against local and remote WebLogic Server installations. Some details of the cloud tools are below: Templates and wizards to create projects and server configurations for Oracle Java Cloud Service Develop applications to run and deploy to the cloud, including Oracle ADF. Check cloud server runtime and deployment logs in new log analyzers Test applications before deployment with integrated whitelist scans. Whitelist tools support as-you-type validation, project build validation, and on demand scans to highlight coding violations. Errors are reported in application source, the Problems view, and a new Whitelist violations view. Access the Oracle Public Cloud administrative consoles directly from within Eclipse.

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  • Are there compatibility issues opening Visual Studio Professional projects in Visual Studio Express, and vice versa? [migrated]

    - by theGreenCabbage
    Disclaimer: I have taken a look at the 50+ StackExchange forums to find the right place, and it seems /Programmers/ is the most suitable Exchange for this. If this is the wrong place to ask this, however, please let me know - I will personally delete the thread. I am in the process of downloading a single license for Visual Studio 2013 for my firm of 2-3 developers. One license is approximately $498.00 USD. As a small firm, our funds are short, but since we will be creating commercial software, we decided we will be needing the features of the Professional edition. At the same time, our decision is to use the Express edition for the rest of the two developers. My question is - will there be compatibility issues between Express projects and Professional projects for Visual Studio?

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  • I'm having trouble understanding these exercises wording.

    - by KasHKoW
    Exercise 1-20. Write a program detab that replaces tabs in the input with the proper number of blanks to space to the next tab stop. Assume a fixed set of tab stops, say every n columns. Should n be a variable or a symbolic parameter? Exercise 1-21. Write a program entab that replaces strings of blanks by the minimum number of tabs and blanks to achieve the same spacing. Use the same tab stops as for detab. When either a tab or a single blank would suffice to reach a tab stop, which should be given preference? could you paraphrase these for me. thanks

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  • Browsing redirected and ad playing in background - Malware?

    - by Tim
    Recently i have noticed when browsing a web page will be redirected to something other than what i click on. For instance, when i tried going to www.askubuntu.com via a link on ubuntu.com it redirected me to some other site than this one. Also when on a page with no flash videos of any kind or pop up windows an ad will start playing. The only way to get it to stop is to wait for it to finish or close the browser and start over again. I have run Clam AV but it has not found anything.

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  • Django - how should I implement generic apps that have dependencies on other generic apps?

    - by MikeRand
    Hi all, I'm using Marty Alchin's Django app that creates historical records (add, change, delete) based on models found in other Django apps (found in chapter 11 of Pro Django). Question: how do I implement this historical_records app into my other generic Django apps while still maintaining loose coupling? For example, I have a generic app (forecast) that manages a Forecast (of any other model). For one project, I'd like to use historical_records so that I can track changes to a Forecast instance. But I don't want to require all future projects that might want to use forecast to also use historical_records. Any guidance would be greatly appreciated. Thanks, Mike

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  • How to create reproducible probability in map generation?

    - by nickbadal
    So for my game, I'm using perlin noise to generate regions of my map (water/land, forest/grass) but I'd also like to create some probability based generation too. For instance: if(nextInt(10) > 2 && tile.adjacentTo(Type.WATER)) tile.setType(Type.SAND); This works fine, and is even reproduceable (based on a common seed) if the nextInt() calls are always in the same order. The issue is that in my game, the world is generated on demand, based on the player's location. This means, that if I explore the map differently, and the chunks of the map are generated in a different order, the randomness is no longer consistent. How can I get this sort of randomness to be consistent, independent of call order? Thanks in advance :)

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  • Feed Reader Fix

    - by Geertjan
    In the FeedReader sample (available in the New Projects window), there's this piece of code: private static Feed getFeed(Node node) { InstanceCookie ck = node.getLookup().lookup(InstanceCookie.class); if (ck == null) { throw new IllegalStateException("Bogus file in feeds folder: " + node.getLookup().lookup(FileObject.class)); } try { return (Feed) ck.instanceCreate(); } catch (ClassNotFoundException ex) { Exceptions.printStackTrace(ex); } catch (IOException ex) { Exceptions.printStackTrace(ex); } return null; } Since 7.1, for some reason, the above doesn't work. What does work, and is simpler, is this, instead of the above: private static Feed getFeed(Node node) { Feed f = FileUtil.getConfigObject("RssFeeds/sample.instance", Feed.class); if (f == null) { throw new IllegalStateException("Bogus file in feeds folder: " + node.getLookup().lookup(FileObject.class)); } return f; } So, the code needs to be fixed in the sample.

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  • What is the difference between all-static-methods and applying a singleton pattern?

    - by shahensha
    I am making a database to store information about the users of my website (I am using stuts2 and hence Java EE technology). For the database I'll be making a DBManager. Should I apply singleton pattern here or rather make all it's methods static? I will be using this DBManager for basic things like adding, deleting and updating User profiles. Along with it, I'll use for all other querying purposes, for instance to find out whether a username already exists and to get all users for administrative purposes and stuff like that. My questions What is the benefit of singleton pattern? Which thing is most apt here? All static methods or a singleton pattern? Please compare both of them. P.S. The database is bigger than this. Here I am talking only about the tables which I'll be using for storing User Information.

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  • Best language or tool for automating tedious manual tasks [closed]

    - by Jon Hopkins
    We all have tasks that come up from time to time that we think we'd be better off scripting or automating than doing manually. Obviously some tools or languages are better for this than others - no-one (in their right mind) is doing a one off job of cross referencing a bunch of text lists their PM has just given them in assembler for instance. What one tool or language would you recommend for the sort of general quick and dirty jobs you get asked to do where time (rather than elegance) is of the essence? Background: I'm a former programmer, now development manager PM, looking to learn a new language for fun. If I'm going to learn something for fun I'd like it to be useful and this sort of use case is the most likely to come up.

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  • Should package structure closely resemble class hierarchy?

    - by Panzercrisis
    Pretty simple question. Should package structure closely resemble class hierarchy? If so, how closely? Why or why not? For instance, let's say you've got class A and class B, plus class AFactory and class BFactory. You put class A and class B in the package com.something.elements, and you put AFactory and BFactory in com.something.elements.factories. AFactory and BFactory would be further down the hierarchy package-wise, but they'd be further up class-wise. Is this sort of thing a good idea or a bad idea?

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