Search Results

Search found 16050 results on 642 pages for 'linq to objects'.

Page 393/642 | < Previous Page | 389 390 391 392 393 394 395 396 397 398 399 400  | Next Page >

  • When an active_record is saved, is it saved before or after its associated object(s)?

    - by SeeBees
    In rails, when saving an active_record object, its associated objects will be saved as well. But has_one and has_many association have different order in saving objects. I have three simplified models: class Team < ActiveRecord::Base has_many :players has_one :coach end class Player < ActiveRecord::Base belongs_to :team validates_presence_of :team_id end class Coach < ActiveRecord::Base belongs_to :team validates_presence_of :team_id end I use the following code to test these models: t = Team.new team.coach = Coach.new team.save! team.save! returns true. But in another test: t = Team.new team.players << Player.new team.save! team.save! gives the following error: > ActiveRecord::RecordInvalid: > Validation failed: Players is invalid I figured out that when team.save! is called, it first calls player.save!. player needs to validate the presence of the id of the associated team. But at the time player.save! is called, team hasn't been saved yet, and therefore, team_id doesn't yet exist for player. This fails the player's validation, so the error occurs. But on the other hand, team is saved before coach.save!, otherwise the first example will get the same error as the second one. So I've concluded that when a has_many bs, a.save! will save bs prior to a. When a has_one b, a.save! will save a prior to b. If I am right, why is this the case? It doesn't seem logical to me. Why do has_one and has_many association have different order in saving? Any ideas? And is there any way I can change the order? Say I want to have the same saving order for both has_one and has_many. Thanks.

    Read the article

  • Windsor OnCreated for all components

    - by jeffn825
    Hi, How would I go about globally intercepting the creation/resolution of all instances by my container? I know I can do this individually with OnCreated on a per-component basis, but I want to do this globally for all objects resolved by the container. Thanks.

    Read the article

  • Would the instance reference parameters passed into the static methods get garbage collected?

    - by 123Developer
    I know that the static objects in .Net managed world are loaded in Loader Heap which is never going to be garbage collected. What happens to the instance reference parameters passed to a static methods. Are they get garbage collected once the static function executed completely Or they are going to live forever as those instance reference variables are once passed to static method? I am really confused this evening; Please guide me. Thanks and regards 123Developer.

    Read the article

  • How to detect some Activex in Javascript ?

    - by Rebol Tutorial
    I have an activex plugin here: http://reboltutorial.com/plugins/logo-badge/ I tried by adapting the script http://forums.devarticles.com/javascript-development-22/detecting-activex-objects-installed-in-ie-11041.html to <script> //if RPluginIE is not installed if( !document.RPluginIE){ document.loction.href = "Notfound.html" } </script> but it doesn't work. How to detect for any activex ?

    Read the article

  • red5: how can i extend ISharedObject ?

    - by ufk
    Hiya. Red5 uses ISharedObject interface to create shared objects and to operate them. because ISharedObject is an interface I'm having issues extending it. I would like to extend the getAttribute, setAttribute, get{Int/String/Map}Attribute so the values will be checked before entered or pulled out. how is it possible to do so ? thanks

    Read the article

  • Type hinting for functions in Clojure

    - by mikera
    I'm trying to resolve a reflection warning in Clojure that seems to result from the lack of type inference on function return values that are normal Java objects. Trivial example code that demonstrates the issue: (set! *warn-on-reflection* true) (defn foo [#^Integer x] (+ 3 x)) (.equals (foo 2) (foo 2)) => Reflection warning, NO_SOURCE_PATH:10 - call to equals can't be resolved. true What is the best way to solve this? Can this be done with type hints?

    Read the article

  • What are the standard practices for throwing Javascript Exceptions?

    - by T.R.
    w3schools says that exceptions can be strings, integers, booleans, or objects, but the example given doesn't strike me as good practice, since exception type checking is done through string comparison. Is this the preferred method of exception handling in Javascript? Are there built-in exception types (like NullPointerException)? (if so, what are they, what kind of inheritance do they use, and are they preferred over other options?)

    Read the article

  • Is it safe to make GL calls with multiple threads?

    - by user146780
    I was wondering if it was safe to make GL calls with multiple threads. Basically I'm using a GLUtesselator and was wondering if I could divide the objects to draw into 4 and assign a thread to each one. I'm just wondering if this would cause trouble since the tesselator uses callback functions. Can 2 threads run the same callback at the same time as long as that callback does not access ant global variables? Are there also other ways I could optimize OpenGL drawing using multithreading? Thanks

    Read the article

  • Is there a straightforward way to have a ThreadStatic instance member?

    - by Dan Tao
    With the ThreadStatic attribute I can have a static member of a class with one instance of the object per thread. This is really handy for achieving thread safety using types of objects that don't guarantee thread-safe instance methods (e.g., System.Random). It only works for static members, though. Is there some corresponding attribute that provides the same functionality, but for instance members? In other words, that allows me to have one instance of the object, per thread, per instance of the containing class?

    Read the article

  • Attribute vector emptying itself

    - by ravloony
    Hello, I have two classes, derived from a common class. The common class has a pure virtual function called execute(), which is implemented in both derived classes. In the inherited class I have an attribute which is a vector. In both execute() methods I overwrite this vector with a result. I access both classes from a vector of pointers to their objects. The problem is when I try to access the result vector form outside the objects. In one case I can get the elements (which are simply pointers), in the other I cannot, the vector is empty. Code: class E; class A{ protected: vector<E*> _result; public: virtual void execute()=0; vector<E*> get_result(); }; vector<E*> A::get_result() { return _result; } class B : public A { public: virtual void execute(); }; B::execute() { //... _result = tempVec; return; } class C : public A { public: virtual void execute(); }; C::execute() { //different stuff to B _result = tempvec; return; } main() { B* b = new B(); C* c = new C(); b->execute(); c->execute(); b->get_result();//returns full vector c->get_result(); //returns empty vector!! } I have no idea what is going on here... I have tried filling _result by hand from a temp vector in the offending class, doing the same with vector::assign(), nothing works. And the other object works perfectly. I must be missing something.... Any help would be greatly appreciated.

    Read the article

  • Why can't your switch statement data type be long Java?

    - by Fostah
    Here's an excerpt from Sun's Java tutorials: A switch works with the byte, short, char, and int primitive data types. It also works with enumerated types (discussed in Classes and Inheritance) and a few special classes that "wrap" certain primitive types: Character, Byte, Short, and Integer (discussed in Simple Data Objects ). There must be a good reason why the long primitive data type is not allowed. Anyone know what it is?

    Read the article

  • python: list manipulation

    - by Jason S
    I have a list L of objects (for what it's worth this is in scons). I would like to create two lists L1 and L2 where L1 is L with an item I1 appended, and L2 is L with an item I2 appended. I would use append but that modifies the original list. How can I do this in Python? (sorry for the beginner question, I don't use the language much, just for scons)

    Read the article

  • What will be the OOP approach? (or YOUR approach?)

    - by hsmit
    I'm having difficulties with some general OOP & Java approach. There are various ways to let classes/objects communicate with each other. To give a simple example: I need object A to perform action X. Object A needs P, Q and R to perform this action X. Will then Object A retrieve P, Q and R by itself (within action X), or must these values be parameters for action X?

    Read the article

  • How to create PHP method linking?

    - by Kerry
    I've seen other objects that do this: $obj->method1()->method2(); How do I do that? Is each function just modifying the pointer of an object or returning a pointer? I don't know the proper term for this style -- if anyone could help me with that, it would be great.

    Read the article

  • How can I check if an object has a specific method?

    - by Ghommey
    I want to use a method of an object. Like $myObject->helloWorld(). However there are a couple of methods so I loop through an array of method names and call the method like this: my $methodName ="helloWorld"; $myObject->$methodNames; This works quite nice but some objects don't have all methods. How can I tell whether $myObject has a method called helloWorld or not?

    Read the article

  • Object Oriented vs Relational Databases

    - by Dan
    Objects oriented databases seem like a really cool idea to me, no need to worry about mapping your domain model to your database model, no messing around with sql or ORM tools. The way I understand it, relational DBs offer some advantages when there is massive amounts of data, and searching an indexing need to be done. To my mind 99% of websites are not massive, and enterprise issues never need to be thought about, so why arn't OO DBs more widely used?

    Read the article

  • Session vs singleton pattern

    - by chobo
    Hi, I have a web application where I would like to pull user settings from a database and store them for Global access. Would it make more sense to store the data in a Singleton, or a Session object? What's the difference between the two? Is it better to store the data as an object reference or break it up into value type objects (ints and strings)? Thanks!

    Read the article

  • How to write unit tests for an object having multiple properties

    - by jess
    Hi, I have various objects in application,and each has isvalid method to test if values of all properties are set correctly(as per business rules).Now,to test that for each violation isvalid throws false,i will have to write as many tests as rules being checked in isvalid.Is there a simpler way to do this? I am using MBunit.

    Read the article

  • Relational Database arrays (H2, Java)

    - by Daddy Warbox
    I seem to have two options on how to implement arrays, and I want to know which I should go with: Use the ARRAY data type and (from what I understand) effectively serialize data objects into the database (which in my case are just wrapped primitive types; don't know of another way to make this work). Use a separate table and map with foreign keys for each array item. If you have experience with this (especially with H2), which would you recommend?

    Read the article

  • JavaScript date comparisons

    - by Kyle
    I am new to the lower level useful functions of JavaScript, and I find myself needing to compare two date objects, but within an hourly range. For example, if Date1 is less then two hours until (or from) Date2. How could this be done?

    Read the article

  • How does the CLR (.NET) internally allocate and pass around custom value types (structs)?

    - by stakx
    Question: Do all CLR value types, including user-defined structs, live on the evaluation stack exclusively, meaning that they will never need to be reclaimed by the garbage-collector, or are there cases where they are garbage-collected? Background: I have previously asked a question on SO about the impact that a fluent interface has on the runtime performance of a .NET application. I was particuarly worried that creating a large number of very short-lived temporary objects would negatively affect runtime performance through more frequent garbage-collection. Now it has occured to me that if I declared those temporary objects' types as struct (ie. as user-defined value types) instead of class, the garbage collector might not be involved at all if it turns out that all value types live exclusively on the evaluation stack. What I've found out so far: I did a brief experiment to see what the differences are in the CIL generated for user-defined value types and reference types. This is my C# code: struct SomeValueType { public int X; } class SomeReferenceType { public int X; } . . static void TryValueType(SomeValueType vt) { ... } static void TryReferenceType(SomeReferenceType rt) { ... } . . var vt = new SomeValueType { X = 1 }; var rt = new SomeReferenceType { X = 2 }; TryValueType(vt); TryReferenceType(rt); And this is the CIL generated for the last four lines of code: .locals init ( [0] valuetype SomeValueType vt, [1] class SomeReferenceType rt, [2] valuetype SomeValueType <>g__initLocal0, // [3] class SomeReferenceType <>g__initLocal1, // why are these generated? [4] valuetype SomeValueType CS$0$0000 // ) L_0000: ldloca.s CS$0$0000 L_0002: initobj SomeValueType // no newobj required, instance already allocated L_0008: ldloc.s CS$0$0000 L_000a: stloc.2 L_000b: ldloca.s <>g__initLocal0 L_000d: ldc.i4.1 L_000e: stfld int32 SomeValueType::X L_0013: ldloc.2 L_0014: stloc.0 L_0015: newobj instance void SomeReferenceType::.ctor() L_001a: stloc.3 L_001b: ldloc.3 L_001c: ldc.i4.2 L_001d: stfld int32 SomeReferenceType::X L_0022: ldloc.3 L_0023: stloc.1 L_0024: ldloc.0 L_0025: call void Program::TryValueType(valuetype SomeValueType) L_002a: ldloc.1 L_002b: call void Program::TryReferenceType(class SomeReferenceType) What I cannot figure out from this code is this: Where are all those local variables mentioned in the .locals block allocated? How are they allocated? How are they freed? Why are so many anonymous local variables needed and copied to-and-fro only to initialize my two local variables rt and vt?

    Read the article

< Previous Page | 389 390 391 392 393 394 395 396 397 398 399 400  | Next Page >