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  • ruby code inside quotes

    - by chief
    I would like to embed videos and have managed to to do so by manually coding the url in where needed. If my url is stored in <%= @vid.url %, how can I use that string for the value and src parameter? <object width="480" height="385"><param name="movie" value="http://www.youtube.com/videos/abc123"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/videos/abc123" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

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  • Android: Problem with onMeasure()

    - by droid-test
    Hi I made a custom view. If I add the view to the layout XML file and I set the height to "fill_parent" "specSize" return 0. Why? Code: @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { int measuredHeight = 90; int specMode = MeasureSpec.getMode(heightMeasureSpec); int specSize = MeasureSpec.getSize(MeasureSpec.getMode(heightMeasureSpec)); if(specMode != MeasureSpec.UNSPECIFIED){ measuredHeight = specSize; } setMeasuredDimension(60, measuredHeight); } Does anyone know how I can get the height of "fill_parent"? Thanks!

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  • EXC_BAD_ACCESS when returning a CGRect in iPhone

    - by pabloruiz55
    I have a class which must return a CGRect from one of its methods: -(CGRect)myRect { CGRect rect = CGRectMake(self.mySprite.position.x,self.mySprite.position.y,self.mySprite.textureRect.size.width, self.mySprite.textureRect.size.height); return rect; } I get an exc_bad_access as soon as i try to access the mySprite ivar. Thing is if i call it, the instance variable mySprite is full of garbage. BUT if i change the function to return void, self.mySprite does contain the correct data. -(void)myRect { CGRect rect = CGRectMake(self.mySprite.position.x,self.mySprite.position.y,self.mySprite.textureRect.size.width, self.mySprite.textureRect.size.height); return rect; } that does not crash when accessing mySprite...

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  • jquery ui - making dialogs more "dynamic" ?

    - by mike
    Hello, I have a page that uses multiple dialogs for different things. Some dialogs may have buttons that others do not while other may need to be a different height than another... All of them have a set of params that will not change. My question, can I have a default like: $('.someElement').dialog({ width: 999, show: 'slide', hide: 'slide', ETC: 'some other option' }); and use it for all of my dialogs, then pass buttons or height to it dynamically when I open a dialog? It just seems wrong to have something like the above for every dialog I need... Thanks!

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  • Can't open DDMS

    - by Emerald214
    When I open a standalone DDMS besides Eclipse, it generates the below error. hieund@hieund:~$ ddms 01:51:58 E/ddms: Could not open Selected VM debug port (8700). Make sure you do not have another instance of DDMS or of the eclipse plugin running. If it's being used by something else, choose a new port number in the preferences. (DDMS:6904): Gtk-WARNING **: gtk_widget_size_allocate(): attempt to allocate widget with width -5 and height 17 (DDMS:6904): Gtk-WARNING **: gtk_widget_size_allocate(): attempt to allocate widget with width -5 and height 17 01:52:18 E/DDMS: device offline com.android.ddmlib.AdbCommandRejectedException: device offline at com.android.ddmlib.AdbHelper.setDevice(AdbHelper.java:736) at com.android.ddmlib.AdbHelper.executeRemoteCommand(AdbHelper.java:373) at com.android.ddmlib.Device.executeShellCommand(Device.java:364) at com.android.ddmuilib.SysinfoPanel.loadFromDevice(SysinfoPanel.java:159) at com.android.ddmuilib.SysinfoPanel.deviceSelected(SysinfoPanel.java:126) at com.android.ddmuilib.SelectionDependentPanel.deviceSelected(SelectionDependentPanel.java:52) at com.android.ddms.UIThread.selectionChanged(UIThread.java:1721) at com.android.ddmuilib.DevicePanel.notifyListeners(DevicePanel.java:752) at com.android.ddmuilib.DevicePanel.notifyListeners(DevicePanel.java:740) at com.android.ddmuilib.DevicePanel.access$1100(DevicePanel.java:56) at com.android.ddmuilib.DevicePanel$1.widgetSelected(DevicePanel.java:357) at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source) at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source) at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source) at com.android.ddms.UIThread.runUI(UIThread.java:517) at com.android.ddms.Main.main(Main.java:116) 01:52:32 E/ddms: shutting down due to uncaught exception 01:52:32 E/ddms: Failed to execute runnable (java.lang.ArrayIndexOutOfBoundsException: -1) org.eclipse.swt.SWTException: Failed to execute runnable (java.lang.ArrayIndexOutOfBoundsException: -1) at org.eclipse.swt.SWT.error(Unknown Source) at org.eclipse.swt.SWT.error(Unknown Source) at org.eclipse.swt.widgets.Synchronizer.runAsyncMessages(Unknown Source) at org.eclipse.swt.widgets.Display.runAsyncMessages(Unknown Source) at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source) at com.android.ddms.UIThread.runUI(UIThread.java:517) at com.android.ddms.Main.main(Main.java:116) Caused by: java.lang.ArrayIndexOutOfBoundsException: -1 at org.eclipse.jface.viewers.AbstractTableViewer$VirtualManager.resolveElement(AbstractTableViewer.java:100) at org.eclipse.jface.viewers.AbstractTableViewer$1.handleEvent(AbstractTableViewer.java:70) at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source) at org.eclipse.swt.widgets.Table.checkData(Unknown Source) at org.eclipse.swt.widgets.Table.cellDataProc(Unknown Source) at org.eclipse.swt.widgets.Display.cellDataProc(Unknown Source) at org.eclipse.swt.internal.gtk.OS._gtk_list_store_append(Native Method) at org.eclipse.swt.internal.gtk.OS.gtk_list_store_append(Unknown Source) at org.eclipse.swt.widgets.Table.setItemCount(Unknown Source) at org.eclipse.jface.viewers.TableViewer.doSetItemCount(TableViewer.java:217) at org.eclipse.jface.viewers.AbstractTableViewer.internalVirtualRefreshAll(AbstractTableViewer.java:661) at org.eclipse.jface.viewers.AbstractTableViewer.internalRefresh(AbstractTableViewer.java:635) at org.eclipse.jface.viewers.AbstractTableViewer.internalRefresh(AbstractTableViewer.java:620) at org.eclipse.jface.viewers.StructuredViewer$7.run(StructuredViewer.java:1430) at org.eclipse.jface.viewers.StructuredViewer.preservingSelection(StructuredViewer.java:1365) at org.eclipse.jface.viewers.StructuredViewer.preservingSelection(StructuredViewer.java:1328) at org.eclipse.jface.viewers.StructuredViewer.refresh(StructuredViewer.java:1428) at org.eclipse.jface.viewers.ColumnViewer.refresh(ColumnViewer.java:537) at org.eclipse.jface.viewers.StructuredViewer.refresh(StructuredViewer.java:1387) at com.android.ddmuilib.logcat.LogCatPanel$LogCatTableRefresherTask.run(LogCatPanel.java:1000) at org.eclipse.swt.widgets.RunnableLock.run(Unknown Source) ... 5 more I tried to change port for DDMS in Eclipse but it still doesn't work.

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  • Example WLST Script to Obtain JDBC and JTA MBean Values

    - by Daniel Mortimer
    Introduction Following on from the blog entry "Get an Offline or Online WebLogic Domain Summary Using WLST!", I have had a request to create a smaller example which only collects a selection of JDBC (System Resource) and JTA configuration and runtime MBeans values. So, here it is. Download Sample Script You can grab the sample script by clicking here. Instructions to Run: 1. After download, extract the zip to the machine hosting the WebLogic environment. You should have three directories along with a readme.txt output Sample_Output scripts 2. In the scripts directory, find the start wrapper script startWLSTJDBCSummarizer.sh (Unix) or startWLSTJDBCSummarizer.cmd (MS Windows). Open the appropriate file in an editor and change the environment variable settings to suit your system. Example - startWLSTDomainSummarizer.cmd set WL_HOME=D:\product\FMW11g\wlserver_10.3 set DOMAIN_HOME=D:\product\FMW11g\user_projects\domains\MyDomain set WLST_OUTPUT_PATH=D:\WLSTDomainSummarizer\output\ set WLST_OUTPUT_FILE=WLST_JDBC_Summary_Via_MBeans.html call "%WL_HOME%\common\bin\wlst.cmd" WLS_JDBC_Summary_Online.py Note: The WLST_OUTPUT_PATH directory value must have a trailing slash. If there is no trailing slash, the script will error and not continue.  3. Run the shell / command line wrapper script. It should launch WLST and kick off "WLS_JDBC_Summary_Online.py". This will hit you with some prompts e.g. Is your domain Admin Server up and running and do you have the connection details? (Y /N ): Y Enter connection URL to Admin Server e.g t3://mymachine.acme.com:7001 : t3://localhost:7001 Enter weblogic username: weblogic Enter weblogic username password (function prompt 1): welcome1 (Note: the value typed in for password will not be echoed back to the console). 4. If the scripts run successfully, you should get a HTML summary in the specified output directory. See example screenshots below: Screenshot 1 - JDBC System Resource Tab Page  Screenshot 2 - JTA Tab Page 5. For the HTML to render correctly, ensure the .js and .css files provided (review the output directory created by the zip file extraction) are accessible. For example, to view the HTML locally (without using a web server), place the HTML output, jquery-ui.js, spry.js and wlstsummarizer.css in the same directory. Disclaimer This is a sample script. I have tested it against WebLogic Server 10.3.6 domains on MS Windows and Unix.  I cannot guarantee that the script will run error free or produce the expected output on your system. If you have any feedback add a comment to the blog. I will endeavour to fix any problems with my WLST code. Credits JQuery: http://jquery.com/ Spry (Adobe) : https://github.com/adobe/Spryhttp://www.red-team-design.com/cool-headings-with-pseudo-elements

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  • An Introduction to Meteor

    - by Stephen.Walther
    The goal of this blog post is to give you a brief introduction to Meteor which is a framework for building Single Page Apps. In this blog entry, I provide a walkthrough of building a simple Movie database app. What is special about Meteor? Meteor has two jaw-dropping features: Live HTML – If you make any changes to the HTML, CSS, JavaScript, or data on the server then every client shows the changes automatically without a browser refresh. For example, if you change the background color of a page to yellow then every open browser will show the new yellow background color without a refresh. Or, if you add a new movie to a collection of movies, then every open browser will display the new movie automatically. With Live HTML, users no longer need a refresh button. Changes to an application happen everywhere automatically without any effort. The Meteor framework handles all of the messy details of keeping all of the clients in sync with the server for you. Latency Compensation – When you modify data on the client, these modifications appear as if they happened on the server without any delay. For example, if you create a new movie then the movie appears instantly. However, that is all an illusion. In the background, Meteor updates the database with the new movie. If, for whatever reason, the movie cannot be added to the database then Meteor removes the movie from the client automatically. Latency compensation is extremely important for creating a responsive web application. You want the user to be able to make instant modifications in the browser and the framework to handle the details of updating the database without slowing down the user. Installing Meteor Meteor is licensed under the open-source MIT license and you can start building production apps with the framework right now. Be warned that Meteor is still in the “early preview” stage. It has not reached a 1.0 release. According to the Meteor FAQ, Meteor will reach version 1.0 in “More than a month, less than a year.” Don’t be scared away by that. You should be aware that, unlike most open source projects, Meteor has financial backing. The Meteor project received an $11.2 million round of financing from Andreessen Horowitz. So, it would be a good bet that this project will reach the 1.0 mark. And, if it doesn’t, the framework as it exists right now is still very powerful. Meteor runs on top of Node.js. You write Meteor apps by writing JavaScript which runs both on the client and on the server. You can build Meteor apps on Windows, Mac, or Linux (Although the support for Windows is still officially unofficial). If you want to install Meteor on Windows then download the MSI from the following URL: http://win.meteor.com/ If you want to install Meteor on Mac/Linux then run the following CURL command from your terminal: curl https://install.meteor.com | /bin/sh Meteor will install all of its dependencies automatically including Node.js. However, I recommend that you install Node.js before installing Meteor by installing Node.js from the following address: http://nodejs.org/ If you let Meteor install Node.js then Meteor won’t install NPM which is the standard package manager for Node.js. If you install Node.js and then you install Meteor then you get NPM automatically. Creating a New Meteor App To get a sense of how Meteor works, I am going to walk through the steps required to create a simple Movie database app. Our app will display a list of movies and contain a form for creating a new movie. The first thing that we need to do is create our new Meteor app. Open a command prompt/terminal window and execute the following command: Meteor create MovieApp After you execute this command, you should see something like the following: Follow the instructions: execute cd MovieApp to change to your MovieApp directory, and run the meteor command. Executing the meteor command starts Meteor on port 3000. Open up your favorite web browser and navigate to http://localhost:3000 and you should see the default Meteor Hello World page: Open up your favorite development environment to see what the Meteor app looks like. Open the MovieApp folder which we just created. Here’s what the MovieApp looks like in Visual Studio 2012: Notice that our MovieApp contains three files named MovieApp.css, MovieApp.html, and MovieApp.js. In other words, it contains a Cascading Style Sheet file, an HTML file, and a JavaScript file. Just for fun, let’s see how the Live HTML feature works. Open up multiple browsers and point each browser at http://localhost:3000. Now, open the MovieApp.html page and modify the text “Hello World!” to “Hello Cruel World!” and save the change. The text in all of the browsers should update automatically without a browser refresh. Pretty amazing, right? Controlling Where JavaScript Executes You write a Meteor app using JavaScript. Some of the JavaScript executes on the client (the browser) and some of the JavaScript executes on the server and some of the JavaScript executes in both places. For a super simple app, you can use the Meteor.isServer and Meteor.isClient properties to control where your JavaScript code executes. For example, the following JavaScript contains a section of code which executes on the server and a section of code which executes in the browser: if (Meteor.isClient) { console.log("Hello Browser!"); } if (Meteor.isServer) { console.log("Hello Server!"); } console.log("Hello Browser and Server!"); When you run the app, the message “Hello Browser!” is written to the browser JavaScript console. The message “Hello Server!” is written to the command/terminal window where you ran Meteor. Finally, the message “Hello Browser and Server!” is execute on both the browser and server and the message appears in both places. For simple apps, using Meteor.isClient and Meteor.isServer to control where JavaScript executes is fine. For more complex apps, you should create separate folders for your server and client code. Here are the folders which you can use in a Meteor app: · client – This folder contains any JavaScript which executes only on the client. · server – This folder contains any JavaScript which executes only on the server. · common – This folder contains any JavaScript code which executes on both the client and server. · lib – This folder contains any JavaScript files which you want to execute before any other JavaScript files. · public – This folder contains static application assets such as images. For the Movie App, we need the client, server, and common folders. Delete the existing MovieApp.js, MovieApp.html, and MovieApp.css files. We will create new files in the right locations later in this walkthrough. Combining HTML, CSS, and JavaScript Files Meteor combines all of your JavaScript files, and all of your Cascading Style Sheet files, and all of your HTML files automatically. If you want to create one humongous JavaScript file which contains all of the code for your app then that is your business. However, if you want to build a more maintainable application, then you should break your JavaScript files into many separate JavaScript files and let Meteor combine them for you. Meteor also combines all of your HTML files into a single file. HTML files are allowed to have the following top-level elements: <head> — All <head> files are combined into a single <head> and served with the initial page load. <body> — All <body> files are combined into a single <body> and served with the initial page load. <template> — All <template> files are compiled into JavaScript templates. Because you are creating a single page app, a Meteor app typically will contain a single HTML file for the <head> and <body> content. However, a Meteor app typically will contain several template files. In other words, all of the interesting stuff happens within the <template> files. Displaying a List of Movies Let me start building the Movie App by displaying a list of movies. In order to display a list of movies, we need to create the following four files: · client\movies.html – Contains the HTML for the <head> and <body> of the page for the Movie app. · client\moviesTemplate.html – Contains the HTML template for displaying the list of movies. · client\movies.js – Contains the JavaScript for supplying data to the moviesTemplate. · server\movies.js – Contains the JavaScript for seeding the database with movies. After you create these files, your folder structure should looks like this: Here’s what the client\movies.html file looks like: <head> <title>My Movie App</title> </head> <body> <h1>Movies</h1> {{> moviesTemplate }} </body>   Notice that it contains <head> and <body> top-level elements. The <body> element includes the moviesTemplate with the syntax {{> moviesTemplate }}. The moviesTemplate is defined in the client/moviesTemplate.html file: <template name="moviesTemplate"> <ul> {{#each movies}} <li> {{title}} </li> {{/each}} </ul> </template> By default, Meteor uses the Handlebars templating library. In the moviesTemplate above, Handlebars is used to loop through each of the movies using {{#each}}…{{/each}} and display the title for each movie using {{title}}. The client\movies.js JavaScript file is used to bind the moviesTemplate to the Movies collection on the client. Here’s what this JavaScript file looks like: // Declare client Movies collection Movies = new Meteor.Collection("movies"); // Bind moviesTemplate to Movies collection Template.moviesTemplate.movies = function () { return Movies.find(); }; The Movies collection is a client-side proxy for the server-side Movies database collection. Whenever you want to interact with the collection of Movies stored in the database, you use the Movies collection instead of communicating back to the server. The moviesTemplate is bound to the Movies collection by assigning a function to the Template.moviesTemplate.movies property. The function simply returns all of the movies from the Movies collection. The final file which we need is the server-side server\movies.js file: // Declare server Movies collection Movies = new Meteor.Collection("movies"); // Seed the movie database with a few movies Meteor.startup(function () { if (Movies.find().count() == 0) { Movies.insert({ title: "Star Wars", director: "Lucas" }); Movies.insert({ title: "Memento", director: "Nolan" }); Movies.insert({ title: "King Kong", director: "Jackson" }); } }); The server\movies.js file does two things. First, it declares the server-side Meteor Movies collection. When you declare a server-side Meteor collection, a collection is created in the MongoDB database associated with your Meteor app automatically (Meteor uses MongoDB as its database automatically). Second, the server\movies.js file seeds the Movies collection (MongoDB collection) with three movies. Seeding the database gives us some movies to look at when we open the Movies app in a browser. Creating New Movies Let me modify the Movies Database App so that we can add new movies to the database of movies. First, I need to create a new template file – named client\movieForm.html – which contains an HTML form for creating a new movie: <template name="movieForm"> <fieldset> <legend>Add New Movie</legend> <form> <div> <label> Title: <input id="title" /> </label> </div> <div> <label> Director: <input id="director" /> </label> </div> <div> <input type="submit" value="Add Movie" /> </div> </form> </fieldset> </template> In order for the new form to show up, I need to modify the client\movies.html file to include the movieForm.html template. Notice that I added {{> movieForm }} to the client\movies.html file: <head> <title>My Movie App</title> </head> <body> <h1>Movies</h1> {{> moviesTemplate }} {{> movieForm }} </body> After I make these modifications, our Movie app will display the form: The next step is to handle the submit event for the movie form. Below, I’ve modified the client\movies.js file so that it contains a handler for the submit event raised when you submit the form contained in the movieForm.html template: // Declare client Movies collection Movies = new Meteor.Collection("movies"); // Bind moviesTemplate to Movies collection Template.moviesTemplate.movies = function () { return Movies.find(); }; // Handle movieForm events Template.movieForm.events = { 'submit': function (e, tmpl) { // Don't postback e.preventDefault(); // create the new movie var newMovie = { title: tmpl.find("#title").value, director: tmpl.find("#director").value }; // add the movie to the db Movies.insert(newMovie); } }; The Template.movieForm.events property contains an event map which maps event names to handlers. In this case, I am mapping the form submit event to an anonymous function which handles the event. In the event handler, I am first preventing a postback by calling e.preventDefault(). This is a single page app, no postbacks are allowed! Next, I am grabbing the new movie from the HTML form. I’m taking advantage of the template find() method to retrieve the form field values. Finally, I am calling Movies.insert() to insert the new movie into the Movies collection. Here, I am explicitly inserting the new movie into the client-side Movies collection. Meteor inserts the new movie into the server-side Movies collection behind the scenes. When Meteor inserts the movie into the server-side collection, the new movie is added to the MongoDB database associated with the Movies app automatically. If server-side insertion fails for whatever reasons – for example, your internet connection is lost – then Meteor will remove the movie from the client-side Movies collection automatically. In other words, Meteor takes care of keeping the client Movies collection and the server Movies collection in sync. If you open multiple browsers, and add movies, then you should notice that all of the movies appear on all of the open browser automatically. You don’t need to refresh individual browsers to update the client-side Movies collection. Meteor keeps everything synchronized between the browsers and server for you. Removing the Insecure Module To make it easier to develop and debug a new Meteor app, by default, you can modify the database directly from the client. For example, you can delete all of the data in the database by opening up your browser console window and executing multiple Movies.remove() commands. Obviously, enabling anyone to modify your database from the browser is not a good idea in a production application. Before you make a Meteor app public, you should first run the meteor remove insecure command from a command/terminal window: Running meteor remove insecure removes the insecure package from the Movie app. Unfortunately, it also breaks our Movie app. We’ll get an “Access denied” error in our browser console whenever we try to insert a new movie. No worries. I’ll fix this issue in the next section. Creating Meteor Methods By taking advantage of Meteor Methods, you can create methods which can be invoked on both the client and the server. By taking advantage of Meteor Methods you can: 1. Perform form validation on both the client and the server. For example, even if an evil hacker bypasses your client code, you can still prevent the hacker from submitting an invalid value for a form field by enforcing validation on the server. 2. Simulate database operations on the client but actually perform the operations on the server. Let me show you how we can modify our Movie app so it uses Meteor Methods to insert a new movie. First, we need to create a new file named common\methods.js which contains the definition of our Meteor Methods: Meteor.methods({ addMovie: function (newMovie) { // Perform form validation if (newMovie.title == "") { throw new Meteor.Error(413, "Missing title!"); } if (newMovie.director == "") { throw new Meteor.Error(413, "Missing director!"); } // Insert movie (simulate on client, do it on server) return Movies.insert(newMovie); } }); The addMovie() method is called from both the client and the server. This method does two things. First, it performs some basic validation. If you don’t enter a title or you don’t enter a director then an error is thrown. Second, the addMovie() method inserts the new movie into the Movies collection. When called on the client, inserting the new movie into the Movies collection just updates the collection. When called on the server, inserting the new movie into the Movies collection causes the database (MongoDB) to be updated with the new movie. You must add the common\methods.js file to the common folder so it will get executed on both the client and the server. Our folder structure now looks like this: We actually call the addMovie() method within our client code in the client\movies.js file. Here’s what the updated file looks like: // Declare client Movies collection Movies = new Meteor.Collection("movies"); // Bind moviesTemplate to Movies collection Template.moviesTemplate.movies = function () { return Movies.find(); }; // Handle movieForm events Template.movieForm.events = { 'submit': function (e, tmpl) { // Don't postback e.preventDefault(); // create the new movie var newMovie = { title: tmpl.find("#title").value, director: tmpl.find("#director").value }; // add the movie to the db Meteor.call( "addMovie", newMovie, function (err, result) { if (err) { alert("Could not add movie " + err.reason); } } ); } }; The addMovie() method is called – on both the client and the server – by calling the Meteor.call() method. This method accepts the following parameters: · The string name of the method to call. · The data to pass to the method (You can actually pass multiple params for the data if you like). · A callback function to invoke after the method completes. In the JavaScript code above, the addMovie() method is called with the new movie retrieved from the HTML form. The callback checks for an error. If there is an error then the error reason is displayed in an alert (please don’t use alerts for validation errors in a production app because they are ugly!). Summary The goal of this blog post was to provide you with a brief walk through of a simple Meteor app. I showed you how you can create a simple Movie Database app which enables you to display a list of movies and create new movies. I also explained why it is important to remove the Meteor insecure package from a production app. I showed you how to use Meteor Methods to insert data into the database instead of doing it directly from the client. I’m very impressed with the Meteor framework. The support for Live HTML and Latency Compensation are required features for many real world Single Page Apps but implementing these features by hand is not easy. Meteor makes it easy.

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  • Oracle CRM Day Barcelona

    - by Oracle Aplicaciones
    Normal 0 21 false false false ES X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} Normal 0 21 false false false ES X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-fareast-language:EN-US;} El pasado 25 de Noviembre, con la colaboración de Abast, Birchman y Omega CRM, Oracle celebró en Barcelona la 2ª edición del CRM Day, donde presentaron las últimas tendencias europeas de CRM a través del Estudio realizado por IDC. Con su formato de conferencias + coloquios + asesorías individuales, todos los asistentes dispusieron de la posibilidad de compartir experiencias y mejores prácticas con los expertos de oracle así como con el resto de asistentes.

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  • Extending NerdDinner: Adding Geolocated Flair

    - by Jon Galloway
    NerdDinner is a website with the audacious goal of “Organizing the world’s nerds and helping them eat in packs.” Because nerds aren’t likely to socialize with others unless a website tells them to do it. Scott Hanselman showed off a lot of the cool features we’ve added to NerdDinner lately during his popular talk at MIX10, Beyond File | New Company: From Cheesy Sample to Social Platform. Did you miss it? Go ahead and watch it, I’ll wait. One of the features we wanted to add was flair. You know about flair, right? It’s a way to let folks who like your site show it off in their own site. For example, here’s my StackOverflow flair: Great! So how could we add some of this flair stuff to NerdDinner? What do we want to show? If we’re going to encourage our users to give up a bit of their beautiful website to show off a bit of ours, we need to think about what they’ll want to show. For instance, my StackOverflow flair is all about me, not StackOverflow. So how will this apply to NerdDinner? Since NerdDinner is all about organizing local dinners, in order for the flair to be useful it needs to make sense for the person viewing the web page. If someone visits from Egypt visits my blog, they should see information about NerdDinners in Egypt. That’s geolocation – localizing site content based on where the browser’s sitting, and it makes sense for flair as well as entire websites. So we’ll set up a simple little callout that prompts them to host a dinner in their area: Hopefully our flair works and there is a dinner near your viewers, so they’ll see another view which lists upcoming dinners near them: The Geolocation Part Generally website geolocation is done by mapping the requestor’s IP address to a geographic area. It’s not an exact science, but I’ve always found it to be pretty accurate. There are (at least) three ways to handle it: You pay somebody like MaxMind for a database (with regular updates) that sits on your server, and you use their API to do lookups. I used this on a pretty big project a few years ago and it worked well. You use HTML 5 Geolocation API or Google Gears or some other browser based solution. I think those are cool (I use Google Gears a lot), but they’re both in flux right now and I don’t think either has a wide enough of an install base yet to rely on them. You might want to, but I’ve heard you do all kinds of crazy stuff, and sometimes it gets you in trouble. I don’t mean talk out of line, but we all laugh behind your back a bit. But, hey, it’s up to you. It’s your flair or whatever. There are some free webservices out there that will take an IP address and give you location information. Easy, and works for everyone. That’s what we’re doing. I looked at a few different services and settled on IPInfoDB. It’s free, has a great API, and even returns JSON, which is handy for Javascript use. The IP query is pretty simple. We hit a URL like this: http://ipinfodb.com/ip_query.php?ip=74.125.45.100&timezone=false … and we get an XML response back like this… <?xml version="1.0" encoding="UTF-8"?> <Response> <Ip>74.125.45.100</Ip> <Status>OK</Status> <CountryCode>US</CountryCode> <CountryName>United States</CountryName> <RegionCode>06</RegionCode> <RegionName>California</RegionName> <City>Mountain View</City> <ZipPostalCode>94043</ZipPostalCode> <Latitude>37.4192</Latitude> <Longitude>-122.057</Longitude> </Response> So we’ll build some data transfer classes to hold the location information, like this: public class LocationInfo { public string Country { get; set; } public string RegionName { get; set; } public string City { get; set; } public string ZipPostalCode { get; set; } public LatLong Position { get; set; } } public class LatLong { public float Lat { get; set; } public float Long { get; set; } } And now hitting the service is pretty simple: public static LocationInfo HostIpToPlaceName(string ip) { string url = "http://ipinfodb.com/ip_query.php?ip={0}&timezone=false"; url = String.Format(url, ip); var result = XDocument.Load(url); var location = (from x in result.Descendants("Response") select new LocationInfo { City = (string)x.Element("City"), RegionName = (string)x.Element("RegionName"), Country = (string)x.Element("CountryName"), ZipPostalCode = (string)x.Element("CountryName"), Position = new LatLong { Lat = (float)x.Element("Latitude"), Long = (float)x.Element("Longitude") } }).First(); return location; } Getting The User’s IP Okay, but first we need the end user’s IP, and you’d think it would be as simple as reading the value from HttpContext: HttpContext.Current.Request.UserHostAddress But you’d be wrong. Sorry. UserHostAddress just wraps HttpContext.Current.Request.ServerVariables["REMOTE_ADDR"], but that doesn’t get you the IP for users behind a proxy. That’s in another header, “HTTP_X_FORWARDED_FOR". So you can either hit a wrapper and then check a header, or just check two headers. I went for uniformity: string SourceIP = string.IsNullOrEmpty(Request.ServerVariables["HTTP_X_FORWARDED_FOR"]) ? Request.ServerVariables["REMOTE_ADDR"] : Request.ServerVariables["HTTP_X_FORWARDED_FOR"]; We’re almost set to wrap this up, but first let’s talk about our views. Yes, views, because we’ll have two. Selecting the View We wanted to make it easy for people to include the flair in their sites, so we looked around at how other people were doing this. The StackOverflow folks have a pretty good flair system, which allows you to include the flair in your site as either an IFRAME reference or a Javascript include. We’ll do both. We have a ServicesController to handle use of the site information outside of NerdDinner.com, so this fits in pretty well there. We’ll be displaying the same information for both HTML and Javascript flair, so we can use one Flair controller action which will return a different view depending on the requested format. Here’s our general flow for our controller action: Get the user’s IP Translate it to a location Grab the top three upcoming dinners that are near that location Select the view based on the format (defaulted to “html”) Return a FlairViewModel which contains the list of dinners and the location information public ActionResult Flair(string format = "html") { string SourceIP = string.IsNullOrEmpty( Request.ServerVariables["HTTP_X_FORWARDED_FOR"]) ? Request.ServerVariables["REMOTE_ADDR"] : Request.ServerVariables["HTTP_X_FORWARDED_FOR"]; var location = GeolocationService.HostIpToPlaceName(SourceIP); var dinners = dinnerRepository. FindByLocation(location.Position.Lat, location.Position.Long). OrderByDescending(p => p.EventDate).Take(3); // Select the view we'll return. // Using a switch because we'll add in JSON and other formats later. string view; switch (format.ToLower()) { case "javascript": view = "JavascriptFlair"; break; default: view = "Flair"; break; } return View( view, new FlairViewModel { Dinners = dinners.ToList(), LocationName = string.IsNullOrEmpty(location.City) ? "you" : String.Format("{0}, {1}", location.City, location.RegionName) } ); } Note: I’m not in love with the logic here, but it seems like overkill to extract the switch statement away when we’ll probably just have two or three views. What do you think? The HTML View The HTML version of the view is pretty simple – the only thing of any real interest here is the use of an extension method to truncate strings that are would cause the titles to wrap. public static string Truncate(this string s, int maxLength) { if (string.IsNullOrEmpty(s) || maxLength <= 0) return string.Empty; else if (s.Length > maxLength) return s.Substring(0, maxLength) + "..."; else return s; }   So here’s how the HTML view ends up looking: <%@ Page Title="" Language="C#" Inherits="System.Web.Mvc.ViewPage<FlairViewModel>" %> <%@ Import Namespace="NerdDinner.Helpers" %> <%@ Import Namespace="NerdDinner.Models" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Nerd Dinner</title> <link href="/Content/Flair.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="nd-wrapper"> <h2 id="nd-header">NerdDinner.com</h2> <div id="nd-outer"> <% if (Model.Dinners.Count == 0) { %> <div id="nd-bummer"> Looks like there's no Nerd Dinners near <%:Model.LocationName %> in the near future. Why not <a target="_blank" href="http://www.nerddinner.com/Dinners/Create">host one</a>?</div> <% } else { %> <h3> Dinners Near You</h3> <ul> <% foreach (var item in Model.Dinners) { %> <li> <%: Html.ActionLink(String.Format("{0} with {1} on {2}", item.Title.Truncate(20), item.HostedBy, item.EventDate.ToShortDateString()), "Details", "Dinners", new { id = item.DinnerID }, new { target = "_blank" })%></li> <% } %> </ul> <% } %> <div id="nd-footer"> More dinners and fun at <a target="_blank" href="http://nrddnr.com">http://nrddnr.com</a></div> </div> </div> </body> </html> You’d include this in a page using an IFRAME, like this: <IFRAME height=230 marginHeight=0 src="http://nerddinner.com/services/flair" frameBorder=0 width=160 marginWidth=0 scrolling=no></IFRAME> The Javascript view The Javascript flair is written so you can include it in a webpage with a simple script include, like this: <script type="text/javascript" src="http://nerddinner.com/services/flair?format=javascript"></script> The goal of this view is very similar to the HTML embed view, with a few exceptions: We’re creating a script element and adding it to the head of the document, which will then document.write out the content. Note that you have to consider if your users will actually have a <head> element in their documents, but for website flair use cases I think that’s a safe bet. Since the content is being added to the existing page rather than shown in an IFRAME, all links need to be absolute. That means we can’t use Html.ActionLink, since it generates relative routes. We need to escape everything since it’s being written out as strings. We need to set the content type to application/x-javascript. The easiest way to do that is to use the <%@ Page ContentType%> directive. <%@ Page Language="C#" Inherits="System.Web.Mvc.ViewPage<NerdDinner.Models.FlairViewModel>" ContentType="application/x-javascript" %> <%@ Import Namespace="NerdDinner.Helpers" %> <%@ Import Namespace="NerdDinner.Models" %> document.write('<script>var link = document.createElement(\"link\");link.href = \"http://nerddinner.com/content/Flair.css\";link.rel = \"stylesheet\";link.type = \"text/css\";var head = document.getElementsByTagName(\"head\")[0];head.appendChild(link);</script>'); document.write('<div id=\"nd-wrapper\"><h2 id=\"nd-header\">NerdDinner.com</h2><div id=\"nd-outer\">'); <% if (Model.Dinners.Count == 0) { %> document.write('<div id=\"nd-bummer\">Looks like there\'s no Nerd Dinners near <%:Model.LocationName %> in the near future. Why not <a target=\"_blank\" href=\"http://www.nerddinner.com/Dinners/Create\">host one</a>?</div>'); <% } else { %> document.write('<h3> Dinners Near You</h3><ul>'); <% foreach (var item in Model.Dinners) { %> document.write('<li><a target=\"_blank\" href=\"http://nrddnr.com/<%: item.DinnerID %>\"><%: item.Title.Truncate(20) %> with <%: item.HostedBy %> on <%: item.EventDate.ToShortDateString() %></a></li>'); <% } %> document.write('</ul>'); <% } %> document.write('<div id=\"nd-footer\"> More dinners and fun at <a target=\"_blank\" href=\"http://nrddnr.com\">http://nrddnr.com</a></div></div></div>'); Getting IP’s for Testing There are a variety of online services that will translate a location to an IP, which were handy for testing these out. I found http://www.itouchmap.com/latlong.html to be most useful, but I’m open to suggestions if you know of something better. Next steps I think the next step here is to minimize load – you know, in case people start actually using this flair. There are two places to think about – the NerdDinner.com servers, and the services we’re using for Geolocation. I usually think about caching as a first attack on server load, but that’s less helpful here since every user will have a different IP. Instead, I’d look at taking advantage of Asynchronous Controller Actions, a cool new feature in ASP.NET MVC 2. Async Actions let you call a potentially long-running webservice without tying up a thread on the server while waiting for the response. There’s some good info on that in the MSDN documentation, and Dino Esposito wrote a great article on Asynchronous ASP.NET Pages in the April 2010 issue of MSDN Magazine. But let’s think of the children, shall we? What about ipinfodb.com? Well, they don’t have specific daily limits, but they do throttle you if you put a lot of traffic on them. From their FAQ: We do not have a specific daily limit but queries that are at a rate faster than 2 per second will be put in "queue". If you stay below 2 queries/second everything will be normal. If you go over the limit, you will still get an answer for all queries but they will be slowed down to about 1 per second. This should not affect most users but for high volume websites, you can either use our IP database on your server or we can whitelist your IP for 5$/month (simply use the donate form and leave a comment with your server IP). Good programming practices such as not querying our API for all page views (you can store the data in a cookie or a database) will also help not reaching the limit. So the first step there is to save the geolocalization information in a time-limited cookie, which will allow us to look up the local dinners immediately without having to hit the geolocation service.

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  • cocos2dx - Custom Fragment Shader and CCRenderTexture

    - by saiy2k
    I have a CCRenderTexture that is filled with a sprite when the scene is loaded, as follows, canvas = CCRenderTexture::create(this->getContentSize().width, this->getContentSize().height); canvas->setPosition(data->position); canvas->beginWithClear(0.0, 0.0, 0.0, 0); this->visit(); canvas->end(); The above code is written within a class, which derives from CCSprite (Hence this). Then, in another function applyShader(), I create a sprite named splat, from the texture of CCRenderTexture *canvas. Thus splat will contain the whole texture of canvas. Now I apply a custom fragment shader to the splat by calling the function splat->renderShader(), which will modify some small portion of the whole texture. Then I draw the modified texture back to the CCRenderTexture *canvas. Hence, applyShader() will * take a texture from CCRenderTexture, * create a sprite based on it, * apply a fragment shader to it * and draw the modified texture back to CCRenderTexture. This applyShader() will be called repetitively and its code is as follows: splat = Splat::createWithTexture(art->canvas->getSprite()->getTexture()); splat->renderShader(); art->canvas->begin(); splat->visit(); art->canvas->end(); My shader code is (nothing fancy) precision mediump float; varying vec2 v_texCoord; uniform sampler2D u_texture; uniform sampler2D u_colorRampTexture; uniform float params[5]; void main() { gl_FragColor = texture2D(u_texture, v_texCoord); return; } So, with the above code I expect the original sprite this to get rendered over and over again without any visual changes. But on each call to applyShader(), the texture is getting stretched a little and the stretched image is getting rendered. After some 10 calls, the image gets so distorted. Can someone please tell me where I am going wrong? Thanks :-) PS: All code shown here is partial, not complete code. Edit: Adding Screens Update: The problem has nothing to do with shaders it seems. It happens even when I dont call renderShader(). The actual lines of code is: splat = Splat::createWithTexture(art->canvas->getSprite()->getTexture()); splat->setPosition( ccp( art->getContentSize().width * 0.5, art->getContentSize().height * 0.5 ) ); splat->setFlipY(true); art->canvas->begin(); splat->visit(); art->canvas->end();

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  • Android OpenGL ES 2 framebuffer not working properly

    - by user16547
    I'm trying to understand how framebuffers work. In order to achieve that, I want to draw a very basic triangle to a framebuffer texture and then draw the resulting texture to a quad on the default framebuffer. However, I only get a fraction of the triangle like below. LE: The triangle's coordinates should be (1) -0.5f, -0.5f, 0 (2) 0.5f, -0.5f, 0 (3) 0, 0.5f, 0 Here's the code to render: @Override public void onDrawFrame(GL10 gl) { renderNormalStuff(); renderFramebufferTexture(); } protected void renderNormalStuff() { GLES20.glViewport(0, 0, texWidth, texHeight); GLUtils.updateProjectionMatrix(mProjectionMatrix, texWidth, texHeight); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fbo[0]); GLES20.glUseProgram(mProgram); GLES20.glClearColor(.5f, .5f, .5f, 1); GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); Matrix.setIdentityM(mModelMatrix, 0); Matrix.multiplyMM(mMVPMatrix, 0, mViewMatrix, 0, mModelMatrix, 0); Matrix.multiplyMM(mMVPMatrix, 0, mProjectionMatrix, 0, mMVPMatrix, 0); GLES20.glUniformMatrix4fv(u_MVPMatrix, 1, false, mMVPMatrix, 0); GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, vbo[0]); GLES20.glVertexAttribPointer(a_Position, 3, GLES20.GL_FLOAT, false, 12, 0); GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, vbo[1]); GLES20.glVertexAttribPointer(a_Color, 4, GLES20.GL_FLOAT, false, 16, 0); GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, ibo[0]); GLES20.glDrawElements(GLES20.GL_TRIANGLES, indexBuffer.capacity(), GLES20.GL_UNSIGNED_BYTE, 0); GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0); GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0); GLES20.glUseProgram(0); } private void renderFramebufferTexture() { GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); GLES20.glUseProgram(fboProgram); GLES20.glClearColor(.0f, .5f, .25f, 1); GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT); GLES20.glViewport(0, 0, width, height); GLUtils.updateProjectionMatrix(mProjectionMatrix, width, height); Matrix.setIdentityM(mModelMatrix, 0); Matrix.multiplyMM(mMVPMatrix, 0, mViewMatrix, 0, mModelMatrix, 0); Matrix.multiplyMM(mMVPMatrix, 0, mProjectionMatrix, 0, mMVPMatrix, 0); GLES20.glUniformMatrix4fv(fbo_u_MVPMatrix, 1, false, mMVPMatrix, 0); //draw the texture GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture[0]); GLES20.glUniform1i(fbo_u_Texture, 0); GLUtils.sendBufferData(fbo_a_Position, 3, quadPositionBuffer); GLUtils.sendBufferData(fbo_a_TexCoordinate, 2, quadTexCoordinate); GLES20.glDrawElements(GLES20.GL_TRIANGLES, quadIndexBuffer.capacity(), GLES20.GL_UNSIGNED_BYTE, quadIndexBuffer); GLES20.glUseProgram(0); }

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  • A quick note about the end of SQL Server 2005 mainstream support

    - by AaronBertrand
    In a previous blog post about Service Pack 4 , I said the following: "...from this point forward all you're likely to see are cumulative updates to the SP3 and SP4 branches and, roughly a year from today, mainstream support will only need to maintain the SP4 branch. You can read more about this in the following blog post from the CSS blog: Mainstream vs Extended Support and SQL Server 2005 SP4: Can someone explain all of this? " In that post, I focused on these words in the product lifecycle chart:...(read more)

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  • How to Upload a file from client to server using OFBIZ?

    - by SIVAKUMAR.J
    I'm new to ofbiz so try to keep your answer as simple as possibly. If you can give examples that would be kind. My problem is I created a project inside the ofbiz/hot-deploy folder namely productionmgntSystem. Inside the folder ofbiz\hot-deploy\productionmgntSystem\webapp\productionmgntSystem I created a file app_details_1.ftl. The following are the code of this file <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>Insert title here</title> <script TYPE="TEXT/JAVASCRIPT" language=""JAVASCRIPT"> function uploadFile() { //alert("Before calling upload.jsp"); window.location='<@ofbizUrl>testing_service1</@ofbizUrl>' } </script> </head> <!-- <form action="<@ofbizUrl>testing_service1</@ofbizUrl>" enctype="multipart/form-data" name="app_details_frm"> --> <form action="<@ofbizUrl>logout1</@ofbizUrl>" enctype="multipart/form-data" name="app_details_frm"> <center style="height: 299px; "> <table border="0" style="height: 177px; width: 788px"> <tr style="height: 115px; "> <td style="width: 103px; "> <td style="width: 413px; "><h1>APPLICATION DETAILS</h1> <td style="width: 55px; "> </tr> <tr> <td style="width: 125px; ">Application name : </td> <td> <input name="app_name_txt" id="txt_1" value=" " /> </td> </tr> <tr> <td style="width: 125px; ">Excell sheet &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;: </td> <td> <input type="file" name="filename"/> </td> </tr> <tr> <td> <!-- <input type="button" name="logout1_cmd" value="Logout" onclick="logout1()"/> --> <input type="submit" name="logout_cmd" value="logout"/> </td> <td> <!-- <input type="submit" name="upload_cmd" value="Submit" /> --> <input type="button" name="upload1_cmd" value="Upload" onclick="uploadFile()"/> </td> </tr> </table> </center> </form> </html> the following coding is present in the file ofbiz\hot-deploy\productionmgntSystem\webapp\productionmgntSystem\WEB-INF\controller.xml ...... ....... ........ <request-map uri="testing_service1"> <security https="true" auth="true"/> <event type="java" path="org.ofbiz.productionmgntSystem.web_app_req.WebServices1" invoke="testingService"/> <response name="ok" type="view" value="ok_view"/> <response name="exception" type="view" value="exception_view"/> </request-map> .......... ............ .......... <view-map name="ok_view" type="ftl" page="ok_view.ftl"/> <view-map name="exception_view" type="ftl" page="exception_view.ftl"/> ................ ............. ............. The following are the coding present in the file ofbiz\hot-deploy\productionmgntSystem\src\org\ofbiz\productionmgntSystem\web_app_req\WebServices1.java package org.ofbiz.productionmgntSystem.web_app_req; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import java.io.DataInputStream; import java.io.FileOutputStream; import java.io.IOException; public class WebServices1 { public static String testingService(HttpServletRequest request, HttpServletResponse response) { //int i=0; String result="ok"; System.out.println("\n\n\t*************************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response)- Start"); String contentType=request.getContentType(); System.out.println("\n\n\t*************************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response)- contentType : "+contentType); String str=new String(); // response.setContentType("text/html"); //PrintWriter writer; if ((contentType != null) && (contentType.indexOf("multipart/form-data") >= 0)) { System.out.println("\n\n\t**********************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response) after if (contentType != null)"); try { // writer=response.getWriter(); System.out.println("\n\n\t**********************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response) - try Start"); DataInputStream in = new DataInputStream(request.getInputStream()); int formDataLength = request.getContentLength(); byte dataBytes[] = new byte[formDataLength]; int byteRead = 0; int totalBytesRead = 0; //this loop converting the uploaded file into byte code while (totalBytesRead < formDataLength) { byteRead = in.read(dataBytes, totalBytesRead,formDataLength); totalBytesRead += byteRead; } String file = new String(dataBytes); //for saving the file name String saveFile = file.substring(file.indexOf("filename=\"") + 10); saveFile = saveFile.substring(0, saveFile.indexOf("\n")); saveFile = saveFile.substring(saveFile.lastIndexOf("\\")+ 1,saveFile.indexOf("\"")); int lastIndex = contentType.lastIndexOf("="); String boundary = contentType.substring(lastIndex + 1,contentType.length()); int pos; //extracting the index of file pos = file.indexOf("filename=\""); pos = file.indexOf("\n", pos) + 1; pos = file.indexOf("\n", pos) + 1; pos = file.indexOf("\n", pos) + 1; int boundaryLocation = file.indexOf(boundary, pos) - 4; int startPos = ((file.substring(0, pos)).getBytes()).length; int endPos = ((file.substring(0, boundaryLocation)).getBytes()).length; //creating a new file with the same name and writing the content in new file FileOutputStream fileOut = new FileOutputStream("/"+saveFile); fileOut.write(dataBytes, startPos, (endPos - startPos)); fileOut.flush(); fileOut.close(); System.out.println("\n\n\t**********************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response) - try End"); } catch(IOException ioe) { System.out.println("\n\n\t*********************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response) - Catch IOException"); //ioe.printStackTrace(); return("exception"); } catch(Exception ex) { System.out.println("\n\n\t*********************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response) - Catch Exception"); return("exception"); } } else { System.out.println("\n\n\t********************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response) else part"); result="exception"; } System.out.println("\n\n\t*************************************\n\tInside WebServices1.testingService(HttpServletRequest request, HttpServletResponse response)- End"); return(result); } } I want to upload a file to the server. The file is get from user " tag in the "app_details_1.ftl" file & it is updated into the server by using the method "testingService(HttpServletRequest request, HttpServletResponse response)" in the class "WebServices1". But the file is not uploaded. Give me a good solution for uploading a file to the server.

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  • How can I respond to mouse events in AS3?

    - by Gabriel Meono
    Background: Trying to make a simple "drop the ball" game. The code is located inside the first frame of the timeline. Nothing more is on the stage. Issue: Using QuickBox2D I made a simple If statement that drops and object acording the Mouse-x position: if (MouseEvent.CLICK) { sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); I imported the MouseEvent library: import flash.events.MouseEvent; Nothing happens if I click, no output errors either. See it in action: http://gabrielmeono.com/download/Lucky_Hit_Alpha.swf http://gabrielmeono.com/download/Lucky_Hit_Alpha.fla Full Code: [SWF(width = 350, height = 600, frameRate = 60)] import com.actionsnippet.qbox.*; import flash.events.MouseEvent; var sim:QuickBox2D = new QuickBox2D(this); sim.createStageWalls(); //var ball:sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); // // make a heavy circle sim.addCircle({x:3, y:1, radius:0.25, density:5}); sim.addCircle({x:2, y:1, radius:0.25, density:5}); sim.addCircle({x:4, y:1, radius:0.25, density:5}); sim.addCircle({x:5, y:1, radius:0.25, density:5}); sim.addCircle({x:6, y:1, radius:0.25, density:5}); // create a few platforms sim.addBox({x:3, y:2, width:4, height:0.2, density:0, angle:0.1}); // make 26 dominoes for (var i:int = 0; i<7; i++){ //End sim.addCircle({x:1 + i * 1.5, y:16, radius:0.1, density:0}); sim.addCircle({x:2 + i * 1.5, y:15, radius:0.1, density:0}); //Mid end sim.addCircle({x:0 + i * 2, y:14, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:13, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:12, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:11, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:10, radius:0.1, density:0}); //Middle Start sim.addCircle({x:0 + i * 1.5, y:09, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:08, radius:0.1, density:0}); sim.addCircle({x:0 + i * 1.5, y:07, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:06, radius:0.1, density:0}); } if (MouseEvent.CLICK) { sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); sim.start(); /*sim.mouseDrag();*/ }

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  • Help with Collision Resolution?

    - by Milo
    I'm trying to learn about physics by trying to make a simplified GTA 2 clone. My only problem is collision resolution. Everything else works great. I have a rigid body class and from there cars and a wheel class: class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private OBB2D predictionRect = new OBB2D(new Vector2D(), 1.0f, 1.0f, 0.0f); private float mass; private Vector2D deltaVec = new Vector2D(); private Vector2D v = new Vector2D(); //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; private Matrix mat = new Matrix(); private float[] Vector2Ds = new float[2]; private Vector2D tangent = new Vector2D(); private static Vector2D worldRelVec = new Vector2D(); private static Vector2D relWorldVec = new Vector2D(); private static Vector2D pointVelVec = new Vector2D(); public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; setLayer(LAYER_OBJECTS); } protected void rectChanged() { if(getWorld() != null) { getWorld().updateDynamic(this); } } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); predictionRect.set(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position, getWidth(), getHeight(), angle); rectChanged(); } public void setPredictionLocation(Vector2D position, float angle) { getPredictionRect().set(position, getWidth(), getHeight(), angle); } public void setPredictionCenter(Vector2D center) { getPredictionRect().moveTo(center); } public void setPredictionAngle(float angle) { predictionRect.setAngle(angle); } public Vector2D getPosition() { return getRect().getCenter(); } public OBB2D getPredictionRect() { return predictionRect; } @Override public void update(float timeStep) { doUpdate(false,timeStep); } public void doUpdate(boolean prediction, float timeStep) { //integrate physics //linear Vector2D acceleration = Vector2D.scalarDivide(forces, mass); if(prediction) { Vector2D velocity = Vector2D.add(this.velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); c = Vector2D.add(getRect().getCenter(), Vector2D.scalarMultiply(velocity , timeStep)); setPredictionCenter(c); //forces = new Vector2D(0,0); //clear forces } else { velocity.x += (acceleration.x * timeStep); velocity.y += (acceleration.y * timeStep); //velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); v.x = getRect().getCenter().getX() + (velocity.x * timeStep); v.y = getRect().getCenter().getY() + (velocity.y * timeStep); deltaVec.x = v.x - c.x; deltaVec.y = v.y - c.y; deltaVec.normalize(); setCenter(v.x, v.y); forces.x = 0; //clear forces forces.y = 0; } //angular float angAcc = torque / inertia; if(prediction) { float angularVelocity = this.angularVelocity + angAcc * timeStep; setPredictionAngle(getAngle() + angularVelocity * timeStep); //torque = 0; //clear torque } else { angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } } public void updatePrediction(float timeStep) { doUpdate(true, timeStep); } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { mat.reset(); Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); relWorldVec.x = Vector2Ds[0]; relWorldVec.y = Vector2Ds[1]; return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { mat.reset(); Vector2Ds[0] = world.x; Vector2Ds[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vector2Ds); return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { tangent.x = -worldOffset.y; tangent.y = worldOffset.x; return Vector2D.add( Vector2D.scalarMultiply(tangent, angularVelocity) , velocity); } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces.x += worldForce.x; forces.y += worldForce.y; //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } public Vector2D getVelocity() { return velocity; } public void setVelocity(Vector2D velocity) { this.velocity = velocity; } public Vector2D getDeltaVec() { return deltaVec; } } Vehicle public class Wheel { private Vector2D forwardVec; private Vector2D sideVec; private float wheelTorque; private float wheelSpeed; private float wheelInertia; private float wheelRadius; private Vector2D position = new Vector2D(); public Wheel(Vector2D position, float radius) { this.position = position; setSteeringAngle(0); wheelSpeed = 0; wheelRadius = radius; wheelInertia = (radius * radius) * 1.1f; } public void setSteeringAngle(float newAngle) { Matrix mat = new Matrix(); float []vecArray = new float[4]; //forward Vector vecArray[0] = 0; vecArray[1] = 1; //side Vector vecArray[2] = -1; vecArray[3] = 0; mat.postRotate(newAngle / (float)Math.PI * 180.0f); mat.mapVectors(vecArray); forwardVec = new Vector2D(vecArray[0], vecArray[1]); sideVec = new Vector2D(vecArray[2], vecArray[3]); } public void addTransmissionTorque(float newValue) { wheelTorque += newValue; } public float getWheelSpeed() { return wheelSpeed; } public Vector2D getAnchorPoint() { return position; } public Vector2D calculateForce(Vector2D relativeGroundSpeed, float timeStep, boolean prediction) { //calculate speed of tire patch at ground Vector2D patchSpeed = Vector2D.scalarMultiply(Vector2D.scalarMultiply( Vector2D.negative(forwardVec), wheelSpeed), wheelRadius); //get velocity difference between ground and patch Vector2D velDifference = Vector2D.add(relativeGroundSpeed , patchSpeed); //project ground speed onto side axis Float forwardMag = new Float(0.0f); Vector2D sideVel = velDifference.project(sideVec); Vector2D forwardVel = velDifference.project(forwardVec, forwardMag); //calculate super fake friction forces //calculate response force Vector2D responseForce = Vector2D.scalarMultiply(Vector2D.negative(sideVel), 2.0f); responseForce = Vector2D.subtract(responseForce, forwardVel); float topSpeed = 500.0f; //calculate torque on wheel wheelTorque += forwardMag * wheelRadius; //integrate total torque into wheel wheelSpeed += wheelTorque / wheelInertia * timeStep; //top speed limit (kind of a hack) if(wheelSpeed > topSpeed) { wheelSpeed = topSpeed; } //clear our transmission torque accumulator wheelTorque = 0; //return force acting on body return responseForce; } public void setTransmissionTorque(float newValue) { wheelTorque = newValue; } public float getTransmissionTourque() { return wheelTorque; } public void setWheelSpeed(float speed) { wheelSpeed = speed; } } //our vehicle object public class Vehicle extends RigidBody { private Wheel [] wheels = new Wheel[4]; private boolean throttled = false; public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //front wheels wheels[0] = new Wheel(new Vector2D(halfSize.x, halfSize.y), 0.45f); wheels[1] = new Wheel(new Vector2D(-halfSize.x, halfSize.y), 0.45f); //rear wheels wheels[2] = new Wheel(new Vector2D(halfSize.x, -halfSize.y), 0.75f); wheels[3] = new Wheel(new Vector2D(-halfSize.x, -halfSize.y), 0.75f); super.initialize(halfSize, mass, bitmap); } public void setSteering(float steering) { float steeringLock = 0.13f; //apply steering angle to front wheels wheels[0].setSteeringAngle(steering * steeringLock); wheels[1].setSteeringAngle(steering * steeringLock); } public void setThrottle(float throttle, boolean allWheel) { float torque = 85.0f; throttled = true; //apply transmission torque to back wheels if (allWheel) { wheels[0].addTransmissionTorque(throttle * torque); wheels[1].addTransmissionTorque(throttle * torque); } wheels[2].addTransmissionTorque(throttle * torque); wheels[3].addTransmissionTorque(throttle * torque); } public void setBrakes(float brakes) { float brakeTorque = 15.0f; //apply brake torque opposing wheel vel for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); wheel.addTransmissionTorque(-wheelVel * brakeTorque * brakes); } } public void doUpdate(float timeStep, boolean prediction) { for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); //apply negative force to naturally slow down car if(!throttled && !prediction) wheel.addTransmissionTorque(-wheelVel * 0.11f); Vector2D worldWheelOffset = relativeToWorld(wheel.getAnchorPoint()); Vector2D worldGroundVel = pointVelocity(worldWheelOffset); Vector2D relativeGroundSpeed = worldToRelative(worldGroundVel); Vector2D relativeResponseForce = wheel.calculateForce(relativeGroundSpeed, timeStep,prediction); Vector2D worldResponseForce = relativeToWorld(relativeResponseForce); applyForce(worldResponseForce, worldWheelOffset); } //no throttling yet this frame throttled = false; if(prediction) { super.updatePrediction(timeStep); } else { super.update(timeStep); } } @Override public void update(float timeStep) { doUpdate(timeStep,false); } public void updatePrediction(float timeStep) { doUpdate(timeStep,true); } public void inverseThrottle() { float scalar = 0.2f; for(Wheel wheel : wheels) { wheel.setTransmissionTorque(-wheel.getTransmissionTourque() * scalar); wheel.setWheelSpeed(-wheel.getWheelSpeed() * 0.1f); } } } And my big hack collision resolution: private void update() { camera.setPosition((vehicle.getPosition().x * camera.getScale()) - ((getWidth() ) / 2.0f), (vehicle.getPosition().y * camera.getScale()) - ((getHeight() ) / 2.0f)); //camera.move(input.getAnalogStick().getStickValueX() * 15.0f, input.getAnalogStick().getStickValueY() * 15.0f); if(input.isPressed(ControlButton.BUTTON_GAS)) { vehicle.setThrottle(1.0f, false); } if(input.isPressed(ControlButton.BUTTON_STEAL_CAR)) { vehicle.setThrottle(-1.0f, false); } if(input.isPressed(ControlButton.BUTTON_BRAKE)) { vehicle.setBrakes(1.0f); } vehicle.setSteering(input.getAnalogStick().getStickValueX()); //vehicle.update(16.6666666f / 1000.0f); boolean colided = false; vehicle.updatePrediction(16.66666f / 1000.0f); List<Entity> buildings = world.queryStaticSolid(vehicle,vehicle.getPredictionRect()); if(buildings.size() > 0) { colided = true; } if(!colided) { vehicle.update(16.66f / 1000.0f); } else { Vector2D delta = vehicle.getDeltaVec(); vehicle.setVelocity(Vector2D.negative(vehicle.getVelocity().multiply(0.2f)). add(delta.multiply(-1.0f))); vehicle.inverseThrottle(); } } Here is OBB public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } }; What I do is when I predict a hit on the car, I force it back. It does not work that well and seems like a bad idea. What could I do to have more proper collision resolution. Such that if I hit a wall I will never get stuck in it and if I hit the side of a wall I can steer my way out of it. Thanks I found this nice ppt. It talks about pulling objects apart and calculating new velocities. How could I calc new velocities in my case? http://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CC8QFjAB&url=http%3A%2F%2Fcoitweb.uncc.edu%2F~tbarnes2%2FGameDesignFall05%2FSlides%2FCh4.2-CollDet.ppt&ei=x4ucULy5M6-N0QGRy4D4Cg&usg=AFQjCNG7FVDXWRdLv8_-T5qnFyYld53cTQ&cad=rja

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  • CDN on Hosted Service in Windows Azure

    - by Shaun
    Yesterday I told Wang Tao, an annoying colleague sitting beside me, about how to make the static content enable the CDN in his website which had just been published on Windows Azure. The approach would be Move the static content, the images, CSS files, etc. into the blob storage. Enable the CDN on his storage account. Change the URL of those static files to the CDN URL. I think these are the very common steps when using CDN. But this morning I found that the new Windows Azure SDK 1.4 and new Windows Azure Developer Portal had just been published announced at the Windows Azure Blog. One of the new features in this release is about the CDN, which means we can enabled the CDN not only for a storage account, but a hosted service as well. Within this new feature the steps I mentioned above would be turned simpler a lot.   Enable CDN for Hosted Service To enable the CDN for a hosted service we just need to log on the Windows Azure Developer Portal. Under the “Hosted Services, Storage Accounts & CDN” item we will find a new menu on the left hand side said “CDN”, where we can manage the CDN for storage account and hosted service. As we can see the hosted services and storage accounts are all listed in my subscriptions. To enable a CDN for a hosted service is veru simple, just select a hosted service and click the New Endpoint button on top. In this dialog we can select the subscription and the storage account, or the hosted service we want the CDN to be enabled. If we selected the hosted service, like I did in the image above, the “Source URL for the CDN endpoint” will be shown automatically. This means the windows azure platform will make all contents under the “/cdn” folder as CDN enabled. But we cannot change the value at the moment. The following 3 checkboxes next to the URL are: Enable CDN: Enable or disable the CDN. HTTPS: If we need to use HTTPS connections check it. Query String: If we are caching content from a hosted service and we are using query strings to specify the content to be retrieved, check it. Just click the “Create” button to let the windows azure create the CDN for our hosted service. The CDN would be available within 60 minutes as Microsoft mentioned. My experience is that about 15 minutes the CDN could be used and we can find the CDN URL in the portal as well.   Put the Content in CDN in Hosted Service Let’s create a simple windows azure project in Visual Studio with a MVC 2 Web Role. When we created the CDN mentioned above the source URL of CDN endpoint would be under the “/cdn” folder. So in the Visual Studio we create a folder under the website named “cdn” and put some static files there. Then all these files would be cached by CDN if we use the CDN endpoint. The CDN of the hosted service can cache some kind of “dynamic” result with the Query String feature enabled. We create a controller named CdnController and a GetNumber action in it. The routed URL of this controller would be /Cdn/GetNumber which can be CDN-ed as well since the URL said it’s under the “/cdn” folder. In the GetNumber action we just put a number value which specified by parameter into the view model, then the URL could be like /Cdn/GetNumber?number=2. 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Web; 5: using System.Web.Mvc; 6:  7: namespace MvcWebRole1.Controllers 8: { 9: public class CdnController : Controller 10: { 11: // 12: // GET: /Cdn/ 13:  14: public ActionResult GetNumber(int number) 15: { 16: return View(number); 17: } 18:  19: } 20: } And we add a view to display the number which is super simple. 1: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<int>" %> 2:  3: <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> 4: GetNumber 5: </asp:Content> 6:  7: <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> 8:  9: <h2>The number is: <% 1: : Model.ToString() %></h2> 10:  11: </asp:Content> Since this action is under the CdnController the URL would be under the “/cdn” folder which means it can be CDN-ed. And since we checked the “Query String” the content of this dynamic page will be cached by its query string. So if I use the CDN URL, http://az25311.vo.msecnd.net/GetNumber?number=2, the CDN will firstly check if there’s any content cached with the key “GetNumber?number=2”. If yes then the CDN will return the content directly; otherwise it will connect to the hosted service, http://aurora-sys.cloudapp.net/Cdn/GetNumber?number=2, and then send the result back to the browser and cached in CDN. But to be notice that the query string are treated as string when used by the key of CDN element. This means the URLs below would be cached in 2 elements in CDN: http://az25311.vo.msecnd.net/GetNumber?number=2&page=1 http://az25311.vo.msecnd.net/GetNumber?page=1&number=2 The final step is to upload the project onto azure. Test the Hosted Service CDN After published the project on azure, we can use the CDN in the website. The CDN endpoint we had created is az25311.vo.msecnd.net so all files under the “/cdn” folder can be requested with it. Let’s have a try on the sample.htm and c_great_wall.jpg static files. Also we can request the dynamic page GetNumber with the query string with the CDN endpoint. And if we refresh this page it will be shown very quickly since the content comes from the CDN without MCV server side process. We style of this page was missing. This is because the CSS file was not includes in the “/cdn” folder so the page cannot retrieve the CSS file from the CDN URL.   Summary In this post I introduced the new feature in Windows Azure CDN with the release of Windows Azure SDK 1.4 and new Developer Portal. With the CDN of the Hosted Service we can just put the static resources under a “/cdn” folder so that the CDN can cache them automatically and no need to put then into the blob storage. Also it support caching the dynamic content with the Query String feature. So that we can cache some parts of the web page by using the UserController and CDN. For example we can cache the log on user control in the master page so that the log on part will be loaded super-fast. There are some other new features within this release you can find here. And for more detailed information about the Windows Azure CDN please have a look here as well.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Setting up OpenGL camera with off-center perspective

    - by user5484
    Hi, I'm using OpenGL ES (in iOS) and am struggling with setting up a viewport with an off-center distance point. Consider a game where you have a character in the left hand side of the screen, and some controls alpha'd over the left-hand side. The "main" part of the screen is on the right, but you still want to show whats in the view on the left. However when the character moves "forward" you want the character to appear to be going "straight", or "up" on the device, and not heading on an angle to the point that is geographically at the mid-x position in the screen. Here's the jist of how i set my viewport up where it is centered in the middle: // setup the camera // glMatrixMode(GL_PROJECTION); glLoadIdentity(); const GLfloat zNear = 0.1; const GLfloat zFar = 1000.0; const GLfloat fieldOfView = 90.0; // can definitely adjust this to see more/less of the scene GLfloat size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect; rect.origin = CGPointMake(0.0, 0.0); rect.size = CGSizeMake(backingWidth, backingHeight); glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glMatrixMode(GL_MODELVIEW); // rotate the whole scene by the tilt to face down on the dude const float tilt = 0.3f; const float yscale = 0.8f; const float zscale = -4.0f; glTranslatef(0.0, yscale, zscale); const int rotationMinDegree = 0; const int rotationMaxDegree = 180; glRotatef(tilt * (rotationMaxDegree - rotationMinDegree) / 2, 1.0f, 0.0f, 0.0f); glTranslatef(0, -yscale, -zscale); static float b = -25; //0; static float c = 0; // rotate by to face in the direction of the dude float a = RADIANS_TO_DEGREES(-atan2f(-gCamera.orientation.x, -gCamera.orientation.z)); glRotatef(a, 0.0, 1.0, 0.0); // and move to where it is glTranslatef(-gCamera.pos.x, -gCamera.pos.y, -gCamera.pos.z); // draw the rest of the scene ... I've tried a variety of things to make it appear as though "the dude" is off to the right: - do a translate after the frustrum to the x direction - do a rotation after the frustrum about the up/y-axis - move the camera with a biased lean to the left of the dude Nothing i do seems to produce good results, the dude will either look like he's stuck on an angle, or the whole scene will appear tilted. I'm no OpenGL expert, so i'm hoping someone can suggest some ideas or tricks on how to "off-center" these model views in OpenGL. Thanks!

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  • Let’s Get Social

    - by Kristin Rose
    v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} You can try to run from it like a bad Facebook picture but you can’t hide. Social media as we know it is quickly taking over our lives and is not going away any time soon. Though attempting to reach as many Twitter followers as Lady Gaga is daunting, learning how to leverage social media to meet your customer’s needs is not. For Oracle, this means interacting directly with our partners through our many social media outlets, and refraining from posting a mindless status on the pastrami on rye we ate for lunch today… though it was delicious. The “correct” way to go about social media is going to mean something different to each company. For example, sending a customer more than one friend request a day may not be the best way to get their attention, but using social media as a two-way marketing channel is. Oracle’s Partner Business Center’s (PBC) twitter handle was recently mentioned by Elateral as the “ideal way to engage with your market and use social media in the channel”. Why you ask? Because the PBC has two named social media leads manning the Twitter feed at all times, helping partners get the information and answers they need more quickly than a Justin Bieber video gone viral. So whether you want to post a video of your favorite customer attempting the Marshmallow challenge or tweet like there’s no tomorrow, be sure to follow @OraclePartnerBiz today, and see how they can help you achieve your next partner milestone with Oracle. Happy Socializing, The OPN Communications Team v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Make Windows Position Your Dual Monitors Correctly

    - by Mysticgeek
    If you have a dual monitor setup and each monitor is a different size or height, it can be annoying trying to move the mouse pointer between them. Here is a quick tip that will help make the process easier. Align Monitors In our example, we’re using Windows 7, but the process is essentially the same in all versions, but getting to Display Settings is different. In Windows 7 open the Start menu and type display settings into the search box and hit Enter. In Vista right-click the desktop and click Personalize. Then from the Personalize appearance and sounds menu click on Display Settings. In XP right-click on the desktop and select Properties then in Display Properties click the Settings tab. Now here is where you can change the appearance of your monitors. In this example we have a larger 22” LCD and a smaller 19” and it can be annoying getting the mouse pointer from one to another depending where you are on each monitor. So what you want to do is simply move each display around to a particular height so it’s easier to get the pointer over. For example with this setting we know we’ll have no problem moving the pointer to the other screen at the top of each display.   Of course here you can flip your monitors around, change the display resolution, orientation, etc. If you have dual monitors where one might be larger or set up higher than the other, then this is a great way to get them finely tuned. You will have to play around with the settings a bit to settle on what works best for you. Similar Articles Productive Geek Tips GeekNewb: Get to Know These Windows 7 HotkeysDual Monitors: Use a Different Wallpaper on Each DesktopSet Windows as Default OS when Dual Booting UbuntuEasily Set Default OS in a Windows 7 / Vista and XP Dual-boot SetupSet XP as the Default OS in a Windows Vista Dual-Boot Setup TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Download Wallpapers From National Geographic Site Spyware Blaster v4.3 Yes, it’s Patch Tuesday Generate Stunning Tag Clouds With Tagxedo Install, Remove and HIDE Fonts in Windows 7 Need Help with Your Home Network?

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  • Dev Docs and another Responsive Bookmarklet

    - by ihaynes
    Originally posted on: http://geekswithblogs.net/ihaynes/archive/2013/07/30/dev-docs-and-another-responsive-bookmarklet.aspxI came across two sources of developer documentation today, courtesy of the LinkedIn CSS3/HTML5 group. The first, DocHub http://dochub.io/#css/  and the second, DevDocs http://devdocs.io/Another Responsive Bookmarklet by Victor Coulon was also mentioned. http://responsive.victorcoulon.fr/

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