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  • Bad style programming, am I pretending too much?

    - by Luca
    I realized to work in an office with a quite bad code base. The base library implemented in years and years is quite limited, and most of that code is, honestly, horrible. Projects developed in the office are very large. Fine. I could define me a "perfectionist" (but often I'm not), and I thought to refactor an application (really a portion), which need a new (complex) feature. But, today, I really realized that it's not possible to refactor that application modules with a reasonable time (say, 24/26 hours, respect the avaialable time for the task, which is 160 hours). I'm talking about (I am a bit ashamed to say) name collisions, large and frequent cut & paste code, horrible and misleading naming, makefiles without dependencies (!), application login is spread randomly across many different sources, dead code, variable aliasing, no assertion, no documentation, very long source files, bad/incomplete include file definition, (this is emblematic!) very frequent extern declaration of variables and functions, ... I'm sure to continue ... buffer overflows because sprintf, indentation (!), spacing, non existent const modifier usage. I would say that every source line was written quite randomly when needed, without keeping in mind some design (at least, the obvious one). (Am I in hell?) The problem arises when the application is developed by a colleague of mine. I felt very frustrated. So, I decided to expose the "situation" to my colleague; at the end, that was a bad idea. He is justified in saying that "the application was developed in haste, so it is natural that it is written vaguely; you are wasting time to think and implement an elegant implementation" .... I'm asking too much from my colleague to write readable code, which is managed and documented? I expect too much in not having to read thousands of lines of code to understand how a particular logic?

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  • Programming and Ubiquitous Language (DDD) in a non-English domain

    - by Sandor Drieënhuizen
    I know there are some questions already here that are closely related to this subject but none of them take Ubquitous Language as the starting point so I think that justifies this question. For those who don't know: Ubiquitous Language is the concept of defining a (both spoken and written) language that is equally used across developers and domain experts to avoid inconsistencies and miscommunication due to translation problems and misunderstanding. You will see the same terminology show up in code, conversations between any team member, functional specs and whatnot. So, what I was wondering about is how to deal with Ubiquitous Language in non-English domains. Personally, I strongly favor writing programming code in English completely, including comments but ofcourse excluding constants and resources. However, in a non-English domain, I'm forced to make a decision either to: Write code reflecting the Ubiquitous Language in the natural language of the domain. Translate the Ubiquitous Language to English and stop communicating in the natural language of the domain. Define a table that defines how the Ubiquitous Language translates to English. Here are some of my thoughts based on these options: 1) I have a strong aversion against mixed-language code, that is coding using type/member/variable names etc. that are non-English. Most programming languages 'breathe' English to a large extent and most of the technical literature, design pattern names etc. are in English as well. Therefore, in most cases there's just no way of writing code entirely in a non-English language so you end up with a mixed languages. 2) This will force the domain experts to start thinking and talking in the English equivalent of the UL, something that will probably not come naturally to them and therefore hinders communication significantly. 3) In this case, the developers communicate with the domain experts in their native language while the developers communicate with each other in English and most importantly, they write code using the English translation of the UL. I'm sure I don't want to go for the first option and I think option 3 is much better than option 2. What do you think? Am I missing other options?

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  • Is there an established or defined best practice for source control branching between development and production builds?

    - by Matthew Patrick Cashatt
    Thanks for looking. I struggled in how to phrase my question, so let me give an example in hopes of making more clear what I am after: I currently work on a dev team responsible for maintaining and adding features to a web application. We have a development server and we use source control (TFS). Each day everyone checks in their code and when the code (running on the dev server) passes our QA/QC program, it goes to production. Recently, however, we had a bug in production which required an immediate production fix. The problem was that several of us developers had code checked in that was not ready for production so we had to either quickly complete and QA the code, or roll back everything, undo pending changes, etc. In other words, it was a mess. This made me wonder: Is there an established design pattern that prevents this type of scenario. It seems like there must be some "textbook" answer to this, but I am unsure what that would be. Perhaps a development branch of the code and a "release-ready" or production branch of the code?

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  • Should one generally develop a client library for REST services to help prevent API breakages?

    - by BestPractices
    We have a project where UI code will be developed by the same team but in a different language (Python/Django) from the services layer (REST/Java). The code for each layer exits in different code repositories and which can follow different release cycles. I'm trying to come up with a process that will prevent/reduce breaking changes in the services layer from the perspective of the UI layer. I've thought to write integration tests at the UI layer level that we'll run whenever we build the UI or the services layer (we're using Jenkins as our CI tool to build the code which is in two Git repos) and if there are failures then something in the services layer broke and the commit is not accepted. Would it also be a good idea (is it a best practice?) to have the developer of the services layer create and maintain a client library for the REST service that exists in the UI layer that they will update whenever there is a breaking change in their Service API? Conceivably, we would then have the advantage of a statically-typed API that the UI code builds against. If the client library API changes, then the UI code won't compile (so we'll know sooner that there was a breaking change). I'd also still run the integration tests upon building the UI or services layer to further validate that the integration between UI and the service(s) still works.

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  • Learning from jQuery - Solid fundament for experienced jQuery developers

    Frankly speaking, I had to sleep a night over before typing this review. And even now it is not an easy, straight-forward task to write this recension. I'm not sure whether I'm the right kind of audience this title is actually addressed to. It clearly states that this book is for web developers which are very familiar with jQuery library but would like to extend their knowledge to vanilla JavaScript. Not being part of this particular group it felt strange to go through the various chapters after all. This title is clearly addressed to experienced jQuery users and developers especially while looking for improvements in performance and better ways of optimisations. Sometimes just to simplify the existing jQuery code in order to avoid the heavy load of the complete jQuery library and sometimes for the better understanding of JavaScript and its syntax. Callum's style of writing is clear and the numerous code samples used to emphasize the various techniques are good ones and easy to understand. Quite interestingly, it put a light smile on my face when I compared his sample code of sending an AJAX request to some code in one of my own blog articles I wrote back in 2006 (in German language). JavaScript is clearly a mature language and certain requirements are simply done this way. And Callum explains the nuts and bolts of JavaScript very well. Personally, I gained most out of this book from chapter 5 - JavaScript Conventions. The paragraphs and code snippets on Optimizations and Common Antipatterns gave me a better understanding on various aspects of JavaScript development, and I definitely have to revise a couple of code fragments I have written in the past. Overall the book provides solid information on JavaScript for jQuery developers and is worth the money spent. Just be sure that you're part of the targeted audience.

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  • JustMock Beta available for download.

    We've just uploaded the latest JustMock bits so feel free to log in to your Telerik accounts and download JustMock. We'll be glad to hear your feedback. In the current JustMock build we've included documentation and examples to help you get started with our mocking tool. You can open the documentation from the JustMock menu in Visual Studio: It's still in an early stage but we'll improve it a lot more in the following few months. You can open the JustMock examples from the [JustMock Installation Folder]\Examples. Currently the tests which mock final / statics / etc. classes and members could be run with the default MSTest test runner but we're working on supporting other test runners like TestDriven.Net for example. Should you want to have it integrated with a specific test runner, please contact us and we'll try to help. Mehfuz will be doing a series of blog ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Does this BSD-like license achieve what I want it to?

    - by Joseph Szymborski
    I was wondering if this license is: self defeating just a clone of an existing, better established license practical any more "corporate-friendly" than the GPL too vague/open ended and finally, if there is a better license that achieves a similar effect? I wanted a license that would (in simple terms) be as flexible/simple as the "Simplified BSD" license (which is essentially the MIT license) allow anyone to make modifications as long as I'm attributed require that I get a notification that such a derived work exists require that I have access to the source code and be given license to use the code not oblige the author of the derivative work to have to release the source code to the general public not oblige the author of the derivative work to license the derivative work under a specific license Here is the proposed license, which is just the simplified BSD with a couple of additional clauses (all of which are bolded). Copyright (c) (year), (author) (email) All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. The copyright holder(s) must be notified of any redistributions of source code. The copyright holder(s) must be notified of any redistributions in binary form The copyright holder(s) must be granted access to the source code and/or the binary form of any redistribution upon the copyright holder's request. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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  • What's the best structure for a repository?

    - by jpmelos
    I've looked into many open source software repositories, and I've found some common elements and somethings people do in different fashion from one another. For example, every repository has a README file, a INSTALL file, a COPYING file and stuff like that. Other things differ: Some projects, like git, have their source code in the root level, while others have the source code in a src/ folder and others, like the Linux kernel, have the source code spread in different folders in root level, that divide code by areas; Some have their tests in a t/ folder, while others in a tests/ folder, or named otherwise; Some have files about submitting patches and who the maintainers are, and those might be inside some Documentation/ or in the root level. Are there recommendations? A best practice? For example: personally, I don't like the code in the root level, git-fashion. It looks messy and confuses one trying to start as a contributor (especially because they have some code inside folders, and scripts in the root level as well, it's really messy). If I were to start a project of my own and wanted to start right from the start, are there recommendations? Best practices? How can I make a clean and clear structure? Thank you!

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  • CheckMemoryAllocationGame Sample

    - by Michael B. McLaughlin
    Many times I’ve found myself wondering how much GC memory some operation allocates. This is primarily in the context of XNA games due to the desire to avoid generating garbage and thus triggering a GC collection. Many times I’ve written simple programs to check allocations. I did it again recently. It occurred to me that many XNA developers find themselves asking this question from time to time. So I cleaned up my sample and published it on my website. Feel free to download it and put it to use. It’s rather thoroughly commented. The location where you insert the code you wish to check is in the Update method found in Game1.cs. The default that I put in is a line of code that generates a new Guid using Guid.NewGuid (which, if you’re curious, does not create any heap allocations). Read all of the comments in the Update method (at the very least) to make sure that your code is measured properly. It’s important to make sure that you meaningfully reference any thing you create after the second call to get the memory or else (in Release configuration at least) you will likely get incorrect results. Anyway, it should make sense when you read the comments and if not, feel free to post a comment here or ask me on Twitter. You can find my utilities and code samples page here: http://www.bobtacoindustries.com/developers/utils/Default.aspx To download CheckMemoryAllocationGame’s source code directly: http://www.bobtacoindustries.com/developers/utils/CheckMemoryAllocationGame.zip (If you’re looking to do this outside of the context of an XNA game, the measurement code in the Update method can easily be adapted into, e.g., a C# Windows Console application. In the past I mostly did that, actually. But I didn’t feel like adding references to all the XNA assemblies this time and… anyway, if you want you can easily convert it to a console application. If there’s any demand for it, I’ll do it myself and update this post when I get a chance.)

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  • Working with Timelines with LINQ to Twitter

    - by Joe Mayo
    When first working with the Twitter API, I thought that using SinceID would be an effective way to page through timelines. In practice it doesn’t work well for various reasons. To explain why, Twitter published an excellent document that is a must-read for anyone working with timelines: Twitter Documentation: Working with Timelines This post shows how to implement the recommended strategies in that document by using LINQ to Twitter. You should read the document in it’s entirety before moving on because my explanation will start at the bottom and work back up to the top in relation to the Twitter document. What follows is an explanation of SinceID, MaxID, and how they come together to help you efficiently work with Twitter timelines. The Role of SinceID Specifying SinceID says to Twitter, “Don’t return tweets earlier than this”. What you want to do is store this value after every timeline query set so that it can be reused on the next set of queries.  The next section will explain what I mean by query set, but a quick explanation is that it’s a loop that gets all new tweets. The SinceID is a backstop to avoid retrieving tweets that you already have. Here’s some initialization code that includes a variable named sinceID that will be used to populate the SinceID property in subsequent queries: // last tweet processed on previous query set ulong sinceID = 210024053698867204; ulong maxID; const int Count = 10; var statusList = new List<status>(); Here, I’ve hard-coded the sinceID variable, but this is where you would initialize sinceID from whatever storage you choose (i.e. a database). The first time you ever run this code, you won’t have a value from a previous query set. Initially setting it to 0 might sound like a good idea, but what if you’re querying a timeline with lots of tweets? Because of the number of tweets and rate limits, your query set might take a very long time to run. A caveat might be that Twitter won’t return an entire timeline back to Tweet #0, but rather only go back a certain period of time, the limits of which are documented for individual Twitter timeline API resources. So, to initialize SinceID at too low of a number can result in a lot of initial tweets, yet there is a limit to how far you can go back. What you’re trying to accomplish in your application should guide you in how to initially set SinceID. I have more to say about SinceID later in this post. The other variables initialized above include the declaration for MaxID, Count, and statusList. The statusList variable is a holder for all the timeline tweets collected during this query set. You can set Count to any value you want as the largest number of tweets to retrieve, as defined by individual Twitter timeline API resources. To effectively page results, you’ll use the maxID variable to set the MaxID property in queries, which I’ll discuss next. Initializing MaxID On your first query of a query set, MaxID will be whatever the most recent tweet is that you get back. Further, you don’t know what MaxID is until after the initial query. The technique used in this post is to do an initial query and then use the results to figure out what the next MaxID will be.  Here’s the code for the initial query: var userStatusResponse = (from tweet in twitterCtx.Status where tweet.Type == StatusType.User && tweet.ScreenName == "JoeMayo" && tweet.SinceID == sinceID && tweet.Count == Count select tweet) .ToList(); statusList.AddRange(userStatusResponse); // first tweet processed on current query maxID = userStatusResponse.Min( status => ulong.Parse(status.StatusID)) - 1; The query above sets both SinceID and Count properties. As explained earlier, Count is the largest number of tweets to return, but the number can be less. A couple reasons why the number of tweets that are returned could be less than Count include the fact that the user, specified by ScreenName, might not have tweeted Count times yet or might not have tweeted at least Count times within the maximum number of tweets that can be returned by the Twitter timeline API resource. Another reason could be because there aren’t Count tweets between now and the tweet ID specified by sinceID. Setting SinceID constrains the results to only those tweets that occurred after the specified Tweet ID, assigned via the sinceID variable in the query above. The statusList is an accumulator of all tweets receive during this query set. To simplify the code, I left out some logic to check whether there were no tweets returned. If  the query above doesn’t return any tweets, you’ll receive an exception when trying to perform operations on an empty list. Yeah, I cheated again. Besides querying initial tweets, what’s important about this code is the final line that sets maxID. It retrieves the lowest numbered status ID in the results. Since the lowest numbered status ID is for a tweet we already have, the code decrements the result by one to keep from asking for that tweet again. Remember, SinceID is not inclusive, but MaxID is. The maxID variable is now set to the highest possible tweet ID that can be returned in the next query. The next section explains how to use MaxID to help get the remaining tweets in the query set. Retrieving Remaining Tweets Earlier in this post, I defined a term that I called a query set. Essentially, this is a group of requests to Twitter that you perform to get all new tweets. A single query might not be enough to get all new tweets, so you’ll have to start at the top of the list that Twitter returns and keep making requests until you have all new tweets. The previous section showed the first query of the query set. The code below is a loop that completes the query set: do { // now add sinceID and maxID userStatusResponse = (from tweet in twitterCtx.Status where tweet.Type == StatusType.User && tweet.ScreenName == "JoeMayo" && tweet.Count == Count && tweet.SinceID == sinceID && tweet.MaxID == maxID select tweet) .ToList(); if (userStatusResponse.Count > 0) { // first tweet processed on current query maxID = userStatusResponse.Min( status => ulong.Parse(status.StatusID)) - 1; statusList.AddRange(userStatusResponse); } } while (userStatusResponse.Count != 0 && statusList.Count < 30); Here we have another query, but this time it includes the MaxID property. The SinceID property prevents reading tweets that we’ve already read and Count specifies the largest number of tweets to return. Earlier, I mentioned how it was important to check how many tweets were returned because failing to do so will result in an exception when subsequent code runs on an empty list. The code above protects against this problem by only working with the results if Twitter actually returns tweets. Reasons why there wouldn’t be results include: if the first query got all the new tweets there wouldn’t be more to get and there might not have been any new tweets between the SinceID and MaxID settings of the most recent query. The code for loading the returned tweets into statusList and getting the maxID are the same as previously explained. The important point here is that MaxID is being reset, not SinceID. As explained in the Twitter documentation, paging occurs from the newest tweets to oldest, so setting MaxID lets us move from the most recent tweets down to the oldest as specified by SinceID. The two loop conditions cause the loop to continue as long as tweets are being read or a max number of tweets have been read.  Logically, you want to stop reading when you’ve read all the tweets and that’s indicated by the fact that the most recent query did not return results. I put the check to stop after 30 tweets are reached to keep the demo from running too long – in the console the response scrolls past available buffer and I wanted you to be able to see the complete output. Yet, there’s another point to be made about constraining the number of items you return at one time. The Twitter API has rate limits and making too many queries per minute will result in an error from twitter that LINQ to Twitter raises as an exception. To use the API properly, you’ll have to ensure you don’t exceed this threshold. Looking at the statusList.Count as done above is rather primitive, but you can implement your own logic to properly manage your rate limit. Yeah, I cheated again. Summary Now you know how to use LINQ to Twitter to work with Twitter timelines. After reading this post, you have a better idea of the role of SinceID - the oldest tweet already received. You also know that MaxID is the largest tweet ID to retrieve in a query. Together, these settings allow you to page through results via one or more queries. You also understand what factors affect the number of tweets returned and considerations for potential error handling logic. The full example of the code for this post is included in the downloadable source code for LINQ to Twitter.   @JoeMayo

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  • Grading an algorithm: Readability vs. Compactness

    - by amiregelz
    Consider the following question in a test \ interview: Implement the strcpy() function in C: void strcpy(char *destination, char *source); The strcpy function copies the C string pointed by source into the array pointed by destination, including the terminating null character. Assume that the size of the array pointed by destination is long enough to contain the same C string as source, and does not overlap in memory with source. Say you were the tester, how would you grade the following answers to this question? 1) void strcpy(char *destination, char *source) { while (*source != '\0') { *destination = *source; source++; destionation++; } *destionation = *source; } 2) void strcpy(char *destination, char *source) { while (*(destination++) = *(source++)) ; } The first implementation is straightforward - it is readable and programmer-friendly. The second implementation is shorter (one line of code) but less programmer-friendly; it's not so easy to understand the way this code is working, and if you're not familiar with the priorities in this code then it's a problem. I'm wondering if the first answer would show more complexity and more advanced thinking, in the tester's eyes, even though both algorithms behave the same, and although code readability is considered to be more important than code compactness. It seems to me that since making an algorithm this compact is more difficult to implement, it will show a higher level of thinking as an answer in a test. However, it is also possible that a tester would consider the first answer not good because it's not readable. I would also like to mention that this is not specific to this example, but general for code readability vs. compactness when implementing an algorithm, specifically in tests \ interviews.

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  • Can you point me to a nontrivial strategy pattern implementation?

    - by Eugen Martynov
    We are faced implementing a registration workflow with many branches. There are three main flows which in some conditions lead to one another. Each flow has at least four different steps; some steps interact with the server, and every step adds more information to the state. Also the requirement is to have it persistent between sessions, so if the user closes the app (this is a mobile app), it will restore the process from the last completed step with the state from the previous session. I think this could benefit from the use of the strategy pattern, but I've never had to implement it for such a complex case. Does anyone know of any examples in open source or articles from which I could find inspiration? Preferably the examples would be from a live/working/stable application. I'm interested in Java implementation mostly; we are developing for Java mobile phones: android, blackberry and J2ME. We have an SDK which is quite well separated from platform specific implementations, but examples in C++, C#, Objective-C or Python would be acceptable.

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  • My Visual Studio Demo Video Link disappeared &ndash; How do I get it back?

    - by Tarun Arora
    ***Special thanks to Adam Cogan for asking this question and to Andrew Bragdon for answering this question on the ALM Champs list.*** 1. Problem – The link to demo videos will disappear once you have watched the video Learning Visual Studio has become easier than ever with the Visual Studio How to Videos hosted inside of Visual Studio showing up in the context of the task you are trying to achieve. For instance when you click code review in team explorer you can see the link “Streaming Video: Using Code Review to improve quality” when you click this link the video stream is delivered to you right with in Visual Studio. Next time you run Visual Studio you will notice that the home page has a check mark in the video “Using Code Review to improve quality”. If you navigate to code review in the myWork hub in the team explorer, you will notice that the link “Streaming Video: Using Code Review to improve quality” does not show up any more.         2. Solution – How to get the Demo Videos link back Warning: Editing the registry can lead to serious problems if not done correctly.  Always backup your registry before editing. This solution is neither suggested nor supported by Microsoft. Type regedit on the run command prompt to open the Registry editor Navigate to the path Computer\HKEY_CURRENT_USER\Software\Microsoft\VisualStudio\11.0\UltimateStartPage\VideoState and notice the newly created folder “TeamExplorer.CodeReview”, notice the key Watched is set to 1.         Change the value of the key ‘Watched’ to 0 Restart Visual Studio and Navigate to Code Review in myWork hub and voila, the link to stream the video is back!            Watch and enjoy the Demo videos to your hearts content!

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  • Good 2D Platformer Physics

    - by Joe Wreschnig
    I have a basic character controller set up for a 2D platformer with Box2D, and I'm starting to tweak it to try to make it feel good. Physics engines have a lot of knobs to tweak, and it's not clear to me, writing with a physics engine for the first time, which ones I should use. Should jumping apply a force for several ticks? An impulse? Directly set velocity? How do I stop the avatar from sticking to walls without taking away all its friction (or do I take away all the friction, but only in the air)? Should I model the character as a capsule? A box with rounded corners? A box with two wheels? Just one big wheel? I feel like someone must have done this before! There seem to be very few resources available on the web that are not "baby's first physics", which all cut off where I'm hoping someone has already solved the issues. Most examples of physics engines for platformers have floaty-feeling controls, or in-air jumps, or easily exploitable behavior when temporary penetration is too high, etc. Some examples of what I mean: A short tap of jump jumps a short distance; a long tap jumps higher. Short skidding when stopping or reversing directions at high velocity. Standing stably on inclines (but maybe sliding down them when ducking). Analog speed when using an analog controller. All the other things that separate good platformers from bad platformers. Dare I suggest, stable moving platforms? I'm not really looking for "hey, do this." Obviously, the right thing to do is dependent on what I want in the game. But I'm hoping someone somewhere has gone through the possibilities and said "well technique A does feature X well, technique B does Y well, but that doesn't work with C", or has some worked examples beyond "if (key == space) character.impulse(0, 1)"

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  • Real life example of an agile game development process outputs

    - by Ken
    I'm trying to learn about applying agile methodologies to game development. But seems to be impossible to find real life examples. There seems to be plenty of material discussing how 'in principle' agile is applied to a game. But that is NOT what I am looking for. I have the Keith book. What I AMlooking for are real EXAMPLES of things like; Initial user stories Final user stories (complete, covering the entire game requirements) Acceptance criteria Task list Sprint backlogs (before and after each sprint) The agile books seem to have some limited examples, many of which seem contrived or limited. In this era of open source software, there must be a publicly available documented example of the process applied to a real game. I am asking specifically about games because they are so different from normal applications. Regular applications are built to all users to complete specific tasks in order to get stuff done(book a room, print a report etc). People play games for much less tangible reasons, so I think the process is significantly different. [it doesn't have to be scrum, it could be any process, just needs to be a real life example game and be reasonably complete]

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  • Example of persisting an inheritance relationship using ORM

    - by Schemer
    I have some experience with OOP and RDBs, but very little exposure to web programming. I am trying to understand what non-trivial types of problems are solved by ORM. Of course, I am familiar with the need for data persistence, but I have never encountered a need for persisting relationships between objects, a situation which is indicated in many online articles about ORM. I am not asking about the process of persisting a POJO to a database and restoring it later. Nor am I asking about why ORM frameworks are useful -- or a pain in the butt -- for doing so. I am particularly interested in how the need arises to persist and restore relationships between objects. In various documentation, I have seen many examples of persisting POJOs to a database, but the examples have all been for only very simple objects that are essentially nothing more than records anyway: a constructor, some private fields, and getter/setter methods. The motivation for persisting such an "object-record" seems obvious and trivial. This example: Hibernate ORM Tutorial offers such an example, but goes on to discuss mismatch issues of granularity, inheritance, identity, associations, and navigation that are not motivated by the example. If someone could offer a toy example of an instance where, say, the need arises to persist an inheritance relationship, I would be grateful. This might be blindingly obvious for anyone who has already encountered this situation but I have not and a great deal of searching and reading have not turned up any examples.

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  • How would you TDD the functionality of getting the corresponding process of a running windows service?

    - by Matt Spinelli
    Purpose Over the last year or more I've been learning unit testing via books I've read recently like The Art of Unit Testing, Working Effectively with Legacy Code, and others. I've also been using unit tests, mocking frameworks, and the like, periodically at work and definitely see the value. However, I'm still having a hard time wrapping my mind around TDD (as opposed to TAD) when the situation calls for code that is gong to mostly use external API calls. Problem to solve Get the process associated with a windows service using the service name. example: Function GetProcess(ByVal serviceName As String) As Process Rules Show each major iteration in production & test code using TDD No need to see any other code or configuration that is required to get things to run. Just curious about the interfaces, concrete classes, and test methods. C# or VB.NET Must use the .Net framework regarding services/processes (i.e. System.Diagnostics.Process) Test Frameworks: Nunit or MSTest Isolation Frameworks: Moq, Rhino Mock, or Microsoft Moles Must write true unit tests (no integration tests) Additional notes As far as I can tell there are two approaches design wise. Use an Inversion of Control approach along with using the Adapter and/or Facade patterns to wrap the underlying .net framework objects dealing with processes and services. Keep the .net framework code in the class containing the Get Process method and use code detouring (interception) via Microsoft Moles to isolate the hard dependencies from the method under test.

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  • What is a good toy example to teach version control?

    - by janos
    I am looking for practical examples to use when teaching version control. Breaking down the material to basic concepts and providing examples is an obvious way to teach version control, but this can be very boring, unless the examples are really practical or interesting. One idea I have is customizing a wordpress theme. I use wordpress a lot and no theme is ever perfect, so I typically just put the theme directory in version control using any dvcs and start recording changes. The problem with this example is that not many people in the audience may be familiar with wordpress, let alone have shell access to a wordpress site to try out the commands. Preparing a mock site and giving access to everyone is also not an option for me. I need a "toy example" that can be interesting to a broad audience of software developers, and something they can try on their own computers. The tutorial will use a dvcs, but the practical example I'm looking for is only to teach the basic features of version control, ignoring the distributed features for the moment. (Now that I think of it, instead of a mock site, a customized live cd might do the trick...) Any better ideas?

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  • Book Review&ndash;Getting Started With OAuth 2.0

    - by Lori Lalonde
    Getting Started With OAuth 2.0, by Ryan Boyd, provides an introduction to the latest version of the OAuth protocol. The author starts off by exploring the origins of OAuth, along with its importance, and why developers should care about it. The bulk of this book involves a discussion of the various authorization flows that developers will need to consider when developing applications that will incorporate OAuth to manage user access and authorization. The author explains in detail which flow is appropriate to use based on the application being developed, as well as how to implement each type with step-by-step examples. Note that the examples in the book are focused on the Google and Facebook APIs. Personally, I would have liked to see some examples with the Twitter API as well. In addition to that, the author also discusses security considerations, error handling (what is returned if the access request fails), and access tokens (when are access tokens refreshed, and how access can be revoked). This book provides a good starting point for those developers looking to understand what OAuth is and how they can leverage it within their own applications. The book wraps up with a list of tools and libraries that are available to further assist the developer in exploring the APIs supporting the OAuth specification. I highly recommend this book as a must-read for developers at all levels that have not yet been exposed to OAuth. The eBook format of this book was provided free through O'Reilly's Blogger Review program. This book can be purchased from the O'Reilly book store at: : http://shop.oreilly.com/product/0636920021810.do

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  • C++ and system exceptions

    - by Abyx
    Why standard C++ doesn't respect system (foreign or hardware) exceptions? E.g. when null pointer dereference occurs, stack isn't unwound, destructors aren't called, and RAII doesn't work. The common advice is "to use system API". But on certain systems, specifically Win32, this doesn't work. To enable stack unwinding for this C++ code // class Foo; // void bar(const Foo&); bar(Foo(1, 2)); one should generate something like this C code Foo tempFoo; Foo_ctor(&tempFoo); __try { bar(&tempFoo); } __finally { Foo_dtor(&tempFoo); } Foo_dtor(&tempFoo); and it's impossible to implement this as C++ library. Upd: Standard doesn't forbid handling system exceptions. But it seems that popular compilers like g++ doesn't respect system exceptions on any platforms just because standard doesn't require this. The only thing that I want - is to use RAII to make code readable and program reliable. I don't want to put hand-crafted try\finally around every call to unknown code. For example in this reusable code, AbstractA::foo is such unknown code: void func(AbstractA* a, AbstractB* b) { TempFile file; a->foo(b, file); } Maybe one will pass to func such implementation of AbstractA, which every Friday will not check if b is NULL, so access violation will happen, application will terminate and temporary file will not be deleted. How many months uses will suffer because of this issue, until either author of func or author of AbstractA will do something with it? Related: Is `catch(...) { throw; }` a bad practice?

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  • Another good free utility - Campwood Software Source Monitor

    - by TATWORTH
    The Campwoood Source Monitor at http://www.campwoodsw.com/sourcemonitor.html  says in its introduction "The freeware program SourceMonitor lets you see inside your software source code to find out how much code you have and to identify the relative complexity of your modules. For example, you can use SourceMonitor to identify the code that is most likely to contain defects and thus warrants formal review. SourceMonitor, written in C++, runs through your code at high speed, typically at least 10,000 lines of code per second." It is indeed very high-speed and is useful as it: Collects metrics in a fast, single pass through source files. Measures metrics for source code written in C++, C, C#, VB.NET, Java, Delphi, Visual Basic (VB6) or HTML. Includes method and function level metrics for C++, C, C#, VB.NET, Java, and Delphi. Offers Modified Complexity metric option. Saves metrics in checkpoints for comparison during software development projects. Displays and prints metrics in tables and charts, including Kiviat diagrams. Operates within a standard Windows GUI or inside your scripts using XML command files. Exports metrics to XML or CSV (comma-separated-value) files for further processing with other tools.

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  • organization of DLL linked functions

    - by m25
    So this is a code organization question. I got my basic code working but when I expand it will be terrible. I have a DLL that I don't have a .lib for. Therefore I have to use the whole loadLibrary()/getprocaddress() combo. it works great. But this DLL that i'm referencing at 100+ functions. my current process is (1) typedef a type for the function. or typedef short(_stdcall *type1)(void); then (2) assign a function name that I want to use such as type1 function_1, then (3) I do the whole LoadLibrary, then do something like function_1 = (type1)GetProcAddress(hinstLib, "_mangled_funcName@5"); normally I would like to do all of my function definitions in a header file but because I have to do use the load library function, its not that easy. the code will be a mess. Right now i'm doing (1) and (2) in a header file and was considering making a function in another .cpp file to do the load library and dump all of the (3)'s in there. I considered using a namespace for the functions so I can use them in the main function and not have to pass over to the other function. Any other tips on how to organize this code to where it is readable and organized? My goals are to be able to use function_1 as a regular function in the main code. if I have to a ref::function_1 that would be okay but I would prefer to avoid it. this code for all practical purposes is just plane C at the moment. thanks in advance for any advice!

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  • license and copyright assignment

    - by corintiumrope
    I'm currently working on a wordpress plugin. My client gives me a specs doc (a powerpoint presentation, if you can call that a specs doc), and I code the requested functionality. Every time I send him code every file containing code starts with these lines: Author: My Name Copyright: The_client's_company.com License: MIT Expat (http://en.wikipedia.org/wiki/Expat_License) My intention being giving my client complete right to relicense and distribute the code under any other license (as the TOS of the freelancing website requires, plus I know he intends to sell it under a proprietary license), but at the same time giving myself the right to expand and redistribute the plugin under MIT license if I wish to (not that I do). The reason is I am paid only 10USD/hour (this is my first gig) so I want to at least keep the right to reuse parts of the code in other projects or expand it if I want to start a similar project myself when I finish the contract (unlikely, but who knows...) or show it to potential employees. The contract we agreed upon doesn't include any licensing specifications but I've informed him on the emails we've interchanged that although all my work is licensed by default as MIT I'm giving my clients the copyright of the code I produce so they can relicense it at will before distribution. Is this the correct way of achieving that?

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  • Should we encourage coding styles in favor of developer's autonomy, or discourage it in favor of consistency?

    - by Saeed Neamati
    A developer writes if/else blocks with one-line code statements like: if (condition) // Do this one-line code else // Do this one-line code Another uses curly braces for all of them: if (condition) { // Do this one-line code } else { // Do this one-line code } A developer first instantiates an object, then uses it: HelperClass helper = new HelperClass(); helper.DoSomething(); Another developer instantiates and uses the object in one line: new HelperClass().DoSomething(); A developer is more easy with arrays, and for loops: string[] ordinals = new string[] {'First', 'Second', 'Third'}; for (i = 0; i < ordinals.Length; i++) { // Do something } Another writes: List<string> ordinals = new List<string>() {'First', 'Second', 'Third'}; foreach (string ordinal in ordinals) { // Do something } I'm sure that you know what I'm talking about. I call it coding style (cause I don't know what it's called). But whatever we call it, is it good or bad? Does encouraging it have an effect of higher productivity of developers? Should we ask developers to try to write code the way we tell them, so to make the whole system become style-consistent?

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  • Are injectable classes allowed to have constructor parameters in DI?

    - by Songo
    Given the following code: class ClientClass{ public function print(){ //some code to calculate $inputString $parser= new Parser($inputString); $result= $parser->parse(); } } class Parser{ private $inputString; public __construct($inputString){ $this->inputString=$inputString; } public function parse(){ //some code } } Now the ClientClass has dependency on class Parser. However, if I wanted to use Dependency Injection for unit testing it would cause a problem because now I can't send the input string to the parser constructor like before as its calculated inside ClientCalss itself: class ClientClass{ private $parser; public __construct(Parser $parser){ $this->parser=$parser; } public function print(){ //some code to calculate $inputString $result= $this->parser->parse(); //--> will throw an exception since no string was provided } } The only solution I found was to modify all my classes that took parameters in their constructors to utilize Setters instead (example: setInputString()). However, I think there might be a better solution than this because sometimes modifying existing classes can cause much harm than benefit. So, Are injectable classes not allowed to have input parameters? If a class must take input parameters in its constructor, what would be the way to inject it properly? UPDATE Just for clarification, the problem happens when in my production code I decide to do this: $clientClass= new ClientClass(new Parser($inputString));//--->I have no way to predict $inputString as it is calculated inside `ClientClass` itself. UPDATE 2 Again for clarification, I'm trying to find a general solution to the problem not for this example code only because some of my classes have 2, 3 or 4 parameters in their constructors not only one.

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