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  • My first c# app and first null object exception

    - by Fresheyeball
    Total noob here. This is my first c# attempt, its a console application that simulates a drinking game called 'Left Right Center'. In the console I receive the following: CONSOLE Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object at LeftRightCenter.MainClass.Main (System.String[] args) [0x00038] in /Users/apple/Projects/LearningC/LearningC/Main.cs:80 [ERROR] FATAL UNHANDLED EXCEPTION: System.NullReferenceException: Object reference not set to an instance of an object at LeftRightCenter.MainClass.Main (System.String[] args) [0x00038] in /Users/apple/Projects/LearningC/LearningC/Main.cs:80 C# using System; namespace LeftRightCenter { class Player { //fields private int _quarters = 4; public int Quarters { get{ return _quarters; } set{ _quarters += value; } } public Player (string name) { } } class Dice { Random random = new Random(); public int Roll () { random = new Random (); int diceSide; diceSide = random.Next (0, 6); diceSide = (diceSide > 2) ? 3 : diceSide; return diceSide; } } class MainClass { static int activePlayer = 0; static int theCup = 0; static Player[] thePlayers = { new Player ("Jessica"), new Player ("Isaac"), new Player ("Ed"), new Player ("Bella"), new Player ("Elisa"), new Player ("Fake RedHead"), new Player ("Linda"), new Player ("MJ"), new Player ("Irene"), new Player("Devin") }; static Dice[] theDice = new Dice[2]; private static void MoveQuarter (int direction) { int numberOfPlayers = thePlayers.Length - 1; switch (direction) { case 0: thePlayers [activePlayer].Quarters = -1; theCup++; break; case 1: thePlayers [activePlayer].Quarters = -1; int leftPlayer = (activePlayer == 0) ? numberOfPlayers : activePlayer - 1; thePlayers [leftPlayer].Quarters = +1; break; case 2: thePlayers [activePlayer].Quarters = -1; int rightPlayer = (activePlayer == numberOfPlayers) ? 0 : activePlayer + 1; thePlayers [rightPlayer].Quarters = +1; break; } } public static void Main (string[] args) { int cupEndPoint = thePlayers.Length * 4 - 1; while (theCup < cupEndPoint) { foreach (Dice rattle in theDice) { if (thePlayers [activePlayer].Quarters > 0) { MoveQuarter (rattle.Roll ()); // this line seems to be the problem } } Console.WriteLine ("{0} Quarters In the Cup", theCup); } } } } I have no idea what the problem is or why, and my googling have proven more use confusing than helpful.

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  • versioning in Fluent NHibernate

    - by csetzkorn
    In my NHibernate mapping files I used: <version name="Version" column="Version" /> to implement versioning. How do I achieve this using fnhibernate? What should go in here? public class blaMap : IAutoMappingOverride<bla> { public void Override(AutoMapping<bla> mapping) { ???? } } thanks. christian

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  • Flash AS3 button eventlistener array bug

    - by Tyler Pepper
    Hi there, this is my first time posting a question here. I have an array of 12 buttons on a timeline that when first visiting that part of the timeline, get a CLICK eventlistener added to them using a for loop. All of them work perfectly at that point. When you click one it plays a frame label inside the specific movieClip and reveals a bio on the corresponding person with a close button and removes the CLICK eventlisteners for each button, again using a for loop. The close button plays a closing animation, and then the timeline goes back to the first frame (the one with the 12 buttons on it) and the CLICK eventlisteners are re-added, but now only the first 9 buttons of the array work. There are no output errors and the code to re-add the eventlisteners is exactly the same as the first time that works. I am completely at a loss and am wondering if anyone else has run into this problem. All of my buttons are named correctly, there are absolutely no output errors (I've used the debug module) and I made sure the array with the buttons in it is outputting all 12 at the moment the close button is clicked to add the eventlisteners back. for (var q = 0; q < ackBoDBtnArray.length; q++){ contentArea_mc.acknowledgements_mc.BoD_mc[ackBoDBtnArray[q]].addEventListener(MouseEvent.CLICK, showBio); } private function showBio(eo:MouseEvent):void { trace("show the bio"); bodVar = ackBoDBtnArray.getIndex(eo.target.name); contentArea_mc.acknowledgements_mc.BoD_mc.gotoAndPlay(ackBoDPgArray[bodVar]); contentArea_mc.acknowledgements_mc.BoD_mc.closeBio_btn.addEventListener(MouseEvent.CLICK, hideBio); for (var r = 0; r < ackBoDBtnArray.length; r++){ contentArea_mc.acknowledgements_mc.BoD_mc[ackBoDBtnArray[r]].mouseEnabled = false; contentArea_mc.acknowledgements_mc.BoD_mc[ackBoDBtnArray[r]].removeEventListener(MouseEvent.CLICK, showBio); } } private function hideBio(eo:MouseEvent):void { trace("hide it!"); contentArea_mc.acknowledgements_mc.BoD_mc.closeBio_btn.removeEventListener(MouseEvent.CLICK, hideBio); contentArea_mc.acknowledgements_mc.BoD_mc.gotoAndPlay(ackBoDClosePgArray[bodVar]); for (var s = 0; s < ackBoDBtnArray.length; s++){ trace(ackBoDBtnArray[s]); contentArea_mc.acknowledgements_mc.BoD_mc[ackBoDBtnArray[s]].mouseEnabled = true; contentArea_mc.acknowledgements_mc.BoD_mc[ackBoDBtnArray[s]].addEventListener(MouseEvent.CLICK, showBio); } Thanks in advance for any help and insight you can provide...I have a slight feeling that its something that may be obvious to another set of eyes...haha.

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  • why PaintComponent event in Java happen everytime I use its Graphics Event?

    - by Pooya
    Consider this code: public class StateChartPanel extends JPanel { private LightContext LC; public StateChartPanel(LightContext lc){ LC=lc; } public void paintComponent( Graphics G ){ super.paintComponent( G ); LC.DrawStateChart((Graphics2D)G); } } StateChartPanel is a panel to draw something (a state chart). It sends its Graphics object to LC which use it to draw shapes but whenever it draws something the PaintComponent event of StateChartPanel happens again and it causes my application to hang.

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  • Spring properties (property-placeholder) autowiring

    - by peperg
    I have in my applicationContext.xml <context:property-placeholder location="classpath*:*.properties" /> <bean id="clientPreferencesManager" class="pl.bildpresse.bildchat2.business.ClientPreferencesManager" > <property name="clientApiUrl" value="${clientapi.url}" /> </bean> Is it possible to do the same by autowire ? Something like : @Autowired @Qualifier("${clientapi.url}") public void setClientApiUrl(String clientApiUrl) { this.clientApiUrl = clientApiUrl; }

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  • use viewengine only within certain area

    - by Daniel Powell
    Is it possible to use a custom view engine for a specific area only? I have tried public override void RegisterArea(AreaRegistrationContext context) { context.MapRoute( "Forms_default", "Forms/{client}/{controller}/{action}/{id}", new { client="Generic",action = "Index", id = UrlParameter.Optional } ); ViewEngines.Engines.Clear(); ViewEngines.Engines.Add(new ClientSpecificViewEngine()); } Within my area but this seems to be a site wide affect as I'm getting errors specific to the custom view engine when visiting pages outside the area.

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  • What information should I log if I detect that my site is under attack?

    - by Abe Miessler
    In the code below if I get into the if statement I can safely say my site is under attack. What information is it a good idea to log? Any recommendations on actions that can be taken to minimize the damage at this point? protected void btn_Search_Click(object sender, EventArgs e) { if(tb_SearchBox.Text.Length > tb_SearchBox.MaxLength) { //What should i log? //What actions should I take? } //Otherwise search }

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  • How can I implement JMS MessageListener?

    - by newbie
    I tried to implement MessageListener, but it dosen't work, but when I use MessageListner, it doesn't work. So what should I do that MessageListener starts working, I'm using jboss 4.02. recv.receive(); // This works recv.setMessageListener(new ExListener()); // This doesn't work public static class ExListener implements MessageListener { public void onMessage(Message msg) { TextMessage tm = (TextMessage) msg; try { System.out.println("onMessage, recv text="+tm.getText()); } catch(Throwable t) { t.printStackTrace(); } } }

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  • When I try to show an image on linklabel click, I get an error

    - by JB
    When I try to show an image on linklabel click, I get an error: unrecognized escape sequence. Code: public void linkLabel1_LinkClicked(object sender, System.Windows.Forms.LinkLabelLinkClickedEventArgs e) { System.Diagnostics.Process.Start( "mspaint~C:\Users\Joshua Banks\Desktop\Downtown_atlanta_night.jpg"); }

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  • iOS: Gesture recogniser for smooth scrolling and flicking a View

    - by AppleDeveloper
    I am building an iPad app where I needed to allow resizing views functionality using divider view provided between two views. This divider view is just a 20px height view between two half screen content views - please refer attached images. When user scrolls this divider view up or down, both content views changes their sizes appropriately. I have extended UIView and implemented this using touchMoved delegate as code given below in touchesMoved delegate. It works fine. The only thing is missing with TouchMoved is you can't flick divider view to top or bottom directly. You have to scroll all the way to top or bottom! To support flicking the view I have tried UIPanGestureRecognizer but I don't see smooth scrolling with it. When I handle split position change in UIGestureRecognizerStateChanged state, just touching divider view flick it to top or bottom. Handling split position change in UIGestureRecognizerStateEnded does the same but I don't see content view resizing with dividerview scrolling! Could someone please tell me how could I achieve both smooth scrolling of divider view with resizing content views(like touchMoved) and flicking the view. Any alternative approach would also fine. Thanks. - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; if (touch) { CGPoint lastPt = [touch previousLocationInView:self]; CGPoint pt = [touch locationInView:self]; float offset = pt.y - lastPt.y; self.parentViewController.splitPosition = self.parentViewController.splitPosition + offset; } } - (void)handlePan:(UIPanGestureRecognizer*)recognizer { CGPoint translation = [recognizer translationInView:recognizer.view]; CGPoint velocity = [recognizer velocityInView:recognizer.view]; if (recognizer.state == UIGestureRecognizerStateBegan) { } else if (recognizer.state == UIGestureRecognizerStateChanged) { // If I change split position here, I don't see smooth scrolling dividerview...it directly jumps to the top or bottom! self.parentViewController.splitPosition = self.parentViewController.splitPosition + translation.y; } else if (recognizer.state == UIGestureRecognizerStateEnded) { // If I change split position here, the same thing happens at end and I don't see my divider view moving with my scrolling and resizing my views. self.parentViewController.splitPosition = self.parentViewController.splitPosition + translation.y; } } Initial screen Increased top view size by scrolling divider view Top view is totally hidden here but I have to scroll divider view all the way to top. I want to flick the divider view so that it directly goes from any position to top

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  • iOS Application Background Downloading

    - by Hankweb
    Hey! I need to know how I can have my iOS Application start a download in the background of the application (like, have the download run in the AppDelegate file) so changing ViewControllers will not interrupt or cancel the download. I also need to be able to get the progress of the download (0.00000 - 1.00000), to set a UIProgressView object to, which also means I need a - (void)progressDidChangeTo:(int)progress function.

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  • SaveFileDialog problem (C#) (VS2008)

    - by typoknig
    Hi all, I am having an issue with SaveFileDialog for some reason. All I want to do is extract data from a text box line by line and write it to a text file, then save that text file to the desktop. The first bit of code works fine (though it doesn't save to the desktop). The second bit of code is what I want to use, but when it creates the text file the text file is empty. What did I do wrong in my second bit of code? This code works, but it does not save to the desktop and it isn't as nice as the second code. //When the Save button is clicked the contents of the text box will be written to a text file. private void saveButton_Click(object sender, EventArgs e) { int textBoxLines = textBox.Lines.Count(); if (File.Exists(saveFile)) { result = MessageBox.Show("The file " + saveFile + " already exists.\r\nDo you want to replace it?", "File Already Exists!", MessageBoxButtons.YesNo); if (result == DialogResult.Yes) { TextWriter tw1 = new StreamWriter(saveFile); for (int i = 0; i < textBoxLines; i++) { tw1.WriteLine(textBox.Lines.GetValue(i)); } tw1.Close(); } if (result == DialogResult.No) { MessageBox.Show("Please move or rename existing " + saveFile + "\r\nBefore attempting to save again.", "Message"); } } else { TextWriter tw2 = new StreamWriter(saveFile); for (int i = 0; i < textBoxLines; i++) { tw2.WriteLine(textBox.Lines.GetValue(i)); } tw2.Close(); } } This code does not work, but it is what I want to use. //When the Save button is clicked the contents of the text box will be written to a text file. private void saveButton_Click(object sender, EventArgs e) { int textBoxLines = textBox.Lines.Count(); Stream saveStream; SaveFileDialog saveDialog = new SaveFileDialog(); saveDialog.Filter = "txt files (*.txt)|*.txt|All files (*.*)|*.*"; saveDialog.FilterIndex = 2; saveDialog.RestoreDirectory = true; saveDialog.FileName = (saveFile); saveDialog.InitialDirectory = (Environment.GetFolderPath(Environment.SpecialFolder.Desktop)); if (saveDialog.ShowDialog() == DialogResult.OK) { if ((saveStream = saveDialog.OpenFile()) != null) { StreamWriter tw = new StreamWriter(saveStream); for (int i = 0; i < textBoxLines; i++) { tw.WriteLine(textBox.Lines.GetValue(i)); } saveStream.Close(); } } }

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  • ASP.Net 4.0 - Response required in SiteMap building?

    - by Nick Craver
    I'm running into an issue upgrading a project to .Net 4.0...and having trouble finding any reason for the issue (or at least, the change causing it). Given the freshness of 4.0, not a lot of blogs out there for issues yet, so I'm hoping someone here has an idea. Preface: this is a Web Forms application, coming from 3.5 SP1 to 4.0. In the Application_Start event we're iterating through the SiteMap and constructing routes based off data there (prettifying URLs mostly with some utility added), that part isn't failing though...or at least isn't not getting that far. It seems that calling the SiteMap.RootNode (inside application_start) causes 4.0 to eat it, since the XmlSiteMapProvider.GetNodeFromXmlNode method has been changed, looking in reflector you can see it's hitting HttpResponse.ApplyAppPathModifier here: str2 = HttpContext.Current.Response.ApplyAppPathModifier(str2); HttpResponse wasn't used at all in this method in the 2.0 CLR, so what we had worked fine, in 4.0 though, that method is called as a result of this stack: [HttpException (0x80004005): Response is not available in this context.] System.Web.XmlSiteMapProvider.GetNodeFromXmlNode(XmlNode xmlNode, Queue queue) System.Web.XmlSiteMapProvider.ConvertFromXmlNode(Queue queue) System.Web.XmlSiteMapProvider.BuildSiteMap() System.Web.XmlSiteMapProvider.get_RootNode() System.Web.SiteMap.get_RootNode() Since Response isn't available here in 4.0, we get an error. To reproduce this, you can narrow the test case down to this in global: protected void Application_Start(object sender, EventArgs e) { var s = SiteMap.RootNode; //Kaboom! //or just var r = Context.Response; //or var r = HttpContext.Current.Response; //all result in the same "not available" error } Question: Am I missing something obvious here? Or, is there another event added in 4.0 that's recommended for anything related to SiteMap on startup? For anyone curious/willing to help, I've created a very minimal project (a default VS 2010 ASP.Net 4.0 site, all the bells & whistles removed and only a blank sitemap and the Application_Start code added). It's a small 10kb zip available here: http://www.ncraver.com/Test/SiteMapTest.zip Update: Not a great solution, but the current work-around is to do the work in Application_BeginRequest, like this: private static bool routesRegistered = false; protected void Application_BeginRequest(object sender, EventArgs e) { if (!routesRegistered) { Application.Lock(); if (!routesRegistered) RouteManager.RegisterRoutes(RouteTable.Routes); routesRegistered = true; Application.UnLock(); } } I don't like this particularly, feels like an abuse of the event to bypass the issue. Does anyone have at least a better work-around, since the .Net 4 behavior with SiteMap is not likely to change?

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  • When i am adding eventHandler on combo in datagridview, its adding eventHandler to all other combo o

    - by Rajesh Rolen- DotNet Developer
    i am using VS2005 (c#.net desktop application). when i am adding eventHandler to a combo of datagridview, its automatically adding same eventhandler to all other combos of same datagridview.. my code: private void dgvtstestdetail_EditingControlShowing(object sender, DataGridViewEditingControlShowingEventArgs e) { DataGridView grid = (sender as DataGridView); if (grid.CurrentCell.OwningColumn == grid.Columns["gdvtstd_TestParameter"]) { ComboBox cb = (e.Control as ComboBox); cb.SelectedIndexChanged -= new EventHandler(dvgCombo_SelectedIndexChanged); cb.SelectedIndexChanged += new EventHandler(dvgCombo_SelectedIndexChanged); } }

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  • jQuery post request is not sent until first post request is compleated

    - by Champ
    I have a function which have a long execution time. public void updateCampaign() { context.Session[processId] = "0|Fetching Lead360 Campaign"; Lead360 objLead360 = new Lead360(); string campaignXML = objLead360.getCampaigns(); string todayDate = DateTime.Now.ToString("dd-MMMM-yyyy"); context.Session[processId] = "1|Creating File for Lead360 Campaign on " + todayDate; string fileName = HttpContext.Current.Server.MapPath("campaigns") + todayDate + ".xml"; objLead360.createFile(fileName, campaignXML); context.Session[processId] = "2|Reading The latest Lead360 Campaign"; string file = File.ReadAllText(fileName); context.Session[processId] = "3|Updating Lead360 Campaign"; string updateStatus = objLead360.updateCampaign(fileName); string[] statusArr = updateStatus.Split('|'); context.Session[processId] = "99|" + statusArr[0] + " New Inserted , " + statusArr[1] + " Updated , With " + statusArr[2] + " Error , "; } So to track the Progress of the function I wrote a another function public void getProgress() { if (context.Session[processId] == null) { string json = "{\"error\":true}"; Response.Write(json); Response.End(); }else{ string[] status = context.Session[processId].ToString().Split('|'); if (status[0] == "99") context.Session.Remove(processId); string json = "{\"error\":false,\"statuscode\":" + status[0] + ",\"statusmsz\":\"" + status[1] + "\" }"; Response.Write(json); Response.End(); } } To call this by jQuery post request is used reqUrl = "AjaxPages/lead360Campaign.aspx?processid=" + progressID + "&action=updatecampaign"; $.post(reqUrl); setTimeout(getProgress, 500); get getProgress is : function getProgress() { reqUrl = "AjaxPages/lead360Campaign.aspx?processid=" + progressID + "&action=getProgress"; $.post(reqUrl, function (response) { var progress = jQuery.parseJSON(response); console.log(progress) if (progress.error) { $("#fetchedCampaign .waitingMsz").html("Some error occured. Please try again later."); $("#fetchedCampaign .waitingMsz").css({ "background": "url(common/images/ajax_error.jpg) no-repeat center 6px" }); return; } if (progress.statuscode == 99) { $("#fetchedCampaign .waitingMsz").html("Update Status :"+ progress.statusmsz ); $("#fetchedCampaign .waitingMsz").css({ "background": "url(common/images/ajax_loded.jpg) no-repeat center 6px" }); return; } $("#fetchedCampaign .waitingMsz").html("Please Wait... " + progress.statusmsz); setTimeout(getProgress, 500); }); } But the problem is that I can't see the intermediate message. Only the last message is been displayed after a long lime of ajax loading message Also on the browser console I just see that after a long time first requested is completed and after that the second request is completed. but there should be for getProgress ? I have checked jquery.doc and it says that $post is an asynchronous request. Can anyone please explain what is wrong with the code or logic?

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  • Can anyone explain why my crypto++ decrypted file 16 bytes short?

    - by Tom Williams
    I suspect it might be too much to hope for, but can anyone with experience with crypto++ explain why the "decrypted.out" file created by main() is 16 characters short (which probably not coincidentally is the block size)? I think the issue must be in CryptStreamBuffer::GetNextChar(), but I've been staring at it and the crypto++ documentation for hours. Any other comments about how crummy or naive my std::streambuf implementation are also welcome ;-) And I've just noticed I'm missing some calls to delete so you don't have to tell me about those. Thanks, Tom // Runtime Includes #include <iostream> // Crypto++ Includes #include "aes.h" #include "modes.h" // xxx_Mode< > #include "filters.h" // StringSource and // StreamTransformation #include "files.h" using namespace std; class CryptStreamBuffer: public std::streambuf { public: CryptStreamBuffer(istream& encryptedInput, CryptoPP::StreamTransformation& c); CryptStreamBuffer(ostream& encryptedOutput, CryptoPP::StreamTransformation& c); protected: virtual int_type overflow(int_type ch = traits_type::eof()); virtual int_type uflow(); virtual int_type underflow(); virtual int_type pbackfail(int_type ch); virtual int sync(); private: int GetNextChar(); int m_NextChar; // Buffered character CryptoPP::StreamTransformationFilter* m_StreamTransformationFilter; CryptoPP::FileSource* m_Source; CryptoPP::FileSink* m_Sink; }; // class CryptStreamBuffer CryptStreamBuffer::CryptStreamBuffer(istream& encryptedInput, CryptoPP::StreamTransformation& c) : m_NextChar(traits_type::eof()), m_StreamTransformationFilter(0), m_Source(0), m_Sink(0) { m_StreamTransformationFilter = new CryptoPP::StreamTransformationFilter(c); m_Source = new CryptoPP::FileSource(encryptedInput, false, m_StreamTransformationFilter); } CryptStreamBuffer::CryptStreamBuffer(ostream& encryptedOutput, CryptoPP::StreamTransformation& c) : m_NextChar(traits_type::eof()), m_StreamTransformationFilter(0), m_Source(0), m_Sink(0) { m_Sink = new CryptoPP::FileSink(encryptedOutput); m_StreamTransformationFilter = new CryptoPP::StreamTransformationFilter(c, m_Sink); } CryptStreamBuffer::int_type CryptStreamBuffer::overflow(int_type ch) { return m_StreamTransformationFilter->Put((byte)ch); } CryptStreamBuffer::int_type CryptStreamBuffer::uflow() { int_type result = GetNextChar(); // Reset the buffered character m_NextChar = traits_type::eof(); return result; } CryptStreamBuffer::int_type CryptStreamBuffer::underflow() { return GetNextChar(); } CryptStreamBuffer::int_type CryptStreamBuffer::pbackfail(int_type ch) { return traits_type::eof(); } int CryptStreamBuffer::sync() { if (m_Sink) { m_StreamTransformationFilter->MessageEnd(); } } int CryptStreamBuffer::GetNextChar() { // If we have a buffered character do nothing if (m_NextChar != traits_type::eof()) { return m_NextChar; } // If there are no more bytes currently available then pump the source // *** I SUSPECT THE PROBLEM IS HERE *** if (m_StreamTransformationFilter->MaxRetrievable() == 0) { m_Source->Pump(1024); } // Retrieve the next byte byte nextByte; size_t noBytes = m_StreamTransformationFilter->Get(nextByte); if (0 == noBytes) { return traits_type::eof(); } // Buffer up the next character m_NextChar = nextByte; return m_NextChar; } void InitKey(byte key[]) { key[0] = -62; key[1] = 102; key[2] = 78; key[3] = 75; key[4] = -96; key[5] = 125; key[6] = 66; key[7] = 125; key[8] = -95; key[9] = -66; key[10] = 114; key[11] = 22; key[12] = 48; key[13] = 111; key[14] = -51; key[15] = 112; } void DecryptFile(const char* sourceFileName, const char* destFileName) { ifstream ifs(sourceFileName, ios::in | ios::binary); ofstream ofs(destFileName, ios::out | ios::binary); byte key[CryptoPP::AES::DEFAULT_KEYLENGTH]; InitKey(key); CryptoPP::ECB_Mode<CryptoPP::AES>::Decryption decryptor(key, sizeof(key)); if (ifs) { if (ofs) { CryptStreamBuffer cryptBuf(ifs, decryptor); std::istream decrypt(&cryptBuf); int c; while (EOF != (c = decrypt.get())) { ofs << (char)c; } ofs.flush(); } else { std::cerr << "Failed to open file '" << destFileName << "'." << endl; } } else { std::cerr << "Failed to open file '" << sourceFileName << "'." << endl; } } void EncryptFile(const char* sourceFileName, const char* destFileName) { ifstream ifs(sourceFileName, ios::in | ios::binary); ofstream ofs(destFileName, ios::out | ios::binary); byte key[CryptoPP::AES::DEFAULT_KEYLENGTH]; InitKey(key); CryptoPP::ECB_Mode<CryptoPP::AES>::Encryption encryptor(key, sizeof(key)); if (ifs) { if (ofs) { CryptStreamBuffer cryptBuf(ofs, encryptor); std::ostream encrypt(&cryptBuf); int c; while (EOF != (c = ifs.get())) { encrypt << (char)c; } encrypt.flush(); } else { std::cerr << "Failed to open file '" << destFileName << "'." << endl; } } else { std::cerr << "Failed to open file '" << sourceFileName << "'." << endl; } } int main(int argc, char* argv[]) { EncryptFile(argv[1], "encrypted.out"); DecryptFile("encrypted.out", "decrypted.out"); return 0; }

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  • EntryPointNotFoundException when using TaskDialog in C#.

    - by horsedrowner
    I'm using the following code to call a TaskDialog. [DllImport("ComCtl32", CharSet = CharSet.Unicode, PreserveSig = false)] internal static extern void TaskDialogIndirect( [In] ref TASKDIALOGCONFIG pTaskConfig, [Out] out int pnButton, [Out] out int pnRadioButton, [Out] out bool pfVerificationFlagChecked); However, I get the exception "Unable to find an entry point named 'TaskDialogIndirect' in DLL 'ComCtl32'." I took this code. I am using Windows 7 x64 (RC). What am I doing wrong?

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  • C# function normal return value VS out or ref argument

    - by misha-r
    Hi People, I've got a method in c# that needs to return a very large array (or any other large data structure for that matter). Is there a performance gain in using a ref or out parameter instead of the standard return value? I.e. is there any performance or other gain in using void function(sometype input, ref largearray) over largearray function(sometype input) ? Thanks in advance!

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  • SmartGWT throws JavaScriptException: (null): null

    - by elviejo
    When using GWT 2.0.x and SmartGWT 2.2 Code as simple as: public class SmartGwtTest implements EntryPoint { public void onModuleLoad() { IButton button = new IButton("say hello"); } } will generate the exception. com.google.gwt.core.client.JavaScriptException: (null): This only happens in hosted (devmode) ant hosted I also suspect that maybe the GWT Development Plugin might have something to do with it. Have you found a similar problem? How did you solve it?

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  • Spring Transactional Parameterized Test and Autowiring

    - by James Kingsbery
    Is there a way to get a class that extends AbstractTransactionalJUnit4SpringContexts to play nicely with JUnit's own @RunWith(Parameterized), so that fields marked as Autowired get wired in properly? @RunWith(Parameterized) public class Foo extends AbstractTransactionalJUnit4SpringContexts { @Autowired private Bar bar @Parameters public static Collection data() { // return parameters, following pattern in // http://junit.org/apidocs/org/junit/runners/Parameterized.html } @Test public void someTest(){ bar.baz() //NullPointerException } }

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  • java.util.concurrent.ThreadPoolExecutor strange logic

    - by rodrigoap
    Look ath this method of ThreadPoolExcecutor: public void execute(Runnable command) { ... if (runState == RUNNING && workQueue.offer(command)) { if (runState != RUNNING || poolSize == 0) ensureQueuedTaskHandled(command); } ... } It check that runState is RUNNING and then the oposite. As I'm trying to do some tuning on a SEDA like model I wanted to understand the internals of the thread pool. Do you think this code is correct?

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