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  • Compressing/compacting messages over websocket on Node.js

    - by icelava
    We have a websocket implementation (Node.js/Sock.js) that exchanges data as JSON strings. As our use cases grow, so have the size of the data transmitted across the wire. The websocket protocol does not natively offer any compression feature, so in order to reduce the size of our messages we'd have to manually do something about the serialisation. There appear to be a variety of LZW implementations in Javascript, some which confuses me on their compatibility for in-browser use only versus transmission across the wire due to my lack of understanding on low-level encodings. More importantly, all of them seem to take a noticeable performance drag when Javascript is the engine doing the compression/decompression work, which is not desirable for mobile devices. Looking instead other forms of compact serialisation, MessagePack does not appear to have any active support in Javascript itself; BSON does not have any Javascript implementation; and an alternative BISON project that I tested does not deserialise everything back to their original values (large numbers), and it does not look like any further development will happen either. What are some other options others have explored for Node.js?

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  • It's 2012.. why do we still need hacks like Micro Clearfix to do simple things? [closed]

    - by user72245
    I'm just dipping back into front-end development again. I seriously can't believe we're at "HTML5" yet the most basic thing imaginable - horizontal floating DIVs, still requires crazy esoteric hacks to work correctly? http://nicolasgallagher.com/micro-clearfix-hack/ Like this... why is this necessary? Why can't browsers just grow up and handle 3 dynamically-sized DIVs floating horizontally in a container row?

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  • YSLow says certain CSS are not gzipped

    - by rhand
    YSlow keeps on telling me files like http://www.example.com/wp-content/plugins/q-and-a/css/q-a-plus.css?ver=1.0.6.2 are not gzipped while the gzip test tool at Feed the Bot mentions I am all good: Compressed? Yes Compression type gzip Page size (Bytes) 32,493 Compressed size (Bytes) -1 Saving (Bytes) 32,494 Compression % 100% I added this to my .htaccess: # Gzip <ifModule mod_gzip.c> mod_gzip_on Yes mod_gzip_dechunk Yes mod_gzip_item_include file .(html?|txt|css|js|php|pl)$ mod_gzip_item_include handler ^cgi-script$ mod_gzip_item_include mime ^text/.* mod_gzip_item_include mime ^application/x-javascript.* mod_gzip_item_exclude mime ^image/.* mod_gzip_item_exclude rspheader ^Content-Encoding:.*gzip.* </ifModule> #Deflate <ifmodule mod_deflate.c> AddOutputFilterByType DEFLATE text/text text/html text/plain text/xml text/css application/x-javascript application/javascript </ifmodule> The header for the file mentioned states: CF-Cache-Status MISS CF-RAY 13945df90a9a0c1d-AMS Cache-Control public, max-age=2592000 Connection keep-alive Content-Encoding gzip Content-Type application/javascript Date Thu, 12 Jun 2014 07:34:38 GMT Expires Sat, 12 Jul 2014 07:34:38 GMT Last-Modified Thu, 21 Feb 2013 01:29:18 GMT Server cloudflare-nginx Transfer-Encoding chunked Vary Accept-Encoding Any ideas what I am missing here?

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  • HELP! Free space not reclaimed after online resizing ext4 in Ubuntu 9.10

    - by TiansHUo
    My root partition was filling up, with only 500 mbs left, I wanted to resize my root partition from 20 Gb to 40Gb So I resized my partition by using these steps: Using Gparted to resize another partition to give space for the EXT4 Using fdisk, deleting the root partition (on /dev/sda2), and creating it again using the new size resize2fs /dev/sda2 Updating grub2 But now the problem is that although I can boot in my new partition and the new partition shows it is 40Gb, but the free size was still 500mb. So I booted from a LiveCD and checked with e2fsck -p /dev/sda2, it reported clean. So I added the -f flag (force check), still, the drive is full.

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  • Are my actual worker threads exceeding the sp_configure 'max worker threads' value?

    Tom Stringer (@SQLife) was working on some HADR testing for a customer to simulate many availability groups and introduce significant load into the system to measure overhead and such. In his quest to do that he was seeing behavior that he couldn’t really explain and so worked with him to uncover what was happening under the covers. Understand Locking, Blocking & Row VersioningRead Kalen Delaney's eBook to understand SQL Server concurrency, and use SQL Monitor to pinpoint excessive blocking and deadlocking. Download free resources.

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  • How can I triple boot Xubuntu, Ubuntu and Windows?

    - by ag.restringere
    Triple Booting Xubuntu, Ubuntu and Windows I'm an avid Xubuntu (Ubuntu + XFCE) user but I also dual boot with Windows XP. I originally created 3 partitions and wanted to use the empty one as a storage volume but now I want to install Ubuntu 12.04 LTS (the one with Unity) to do advanced testing and packaging. Ideally I would love to keep these two totally separate as I had problems in the past with conflicts between Unity and XFCE. This way I could wipe the Ubuntu w/ Unity installation if there are problems and really mess around with it. My disk looks like this: /dev/sda1 -- Windows XP /dev/sda2 -- Disk /dev/sda: 200.0 GB, 200049647616 bytes 255 heads, 63 sectors/track, 24321 cylinders, total 390721968 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Device Boot Start End Blocks Id System /dev/sda1 * 63 78139454 39069696 7 HPFS/NTFS/exFAT /dev/sda2 78141440 156280831 39069696 83 Linux /dev/sda3 156282878 386533375 115125249 5 Extended /dev/sda4 386533376 390721535 2094080 82 Linux swap / Solaris /dev/sda5 156282880 386533375 115125248 83 Linux Keep each in it's own partition and totally separate and be able to select from each of the three systems from the GRUB boot menu... sda1 --- [Windows XP] sda2 --- [Ubuntu 12.04] "Unity" sda3(4,5) -- [Xubuntu 12.02] "Primary XFCE" What is the safest and easiest way to do this without messing my system up and requiring invasive activity?

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  • why are my players drawn top the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • Possible to draw a select portion of a render target? (in XNA)

    - by TheBroodian
    I'm going to try to do this in reverse fashion and skip straight to the punch line, and then give the back story afterward: Is it possible to, after drawing a scene to a RenderTarget2D, only draw a select portion of the RenderTarget2D, if I don't want the entire thing? I'm using xTile to manage world data in my game (it's a great piece of work, colinvella [xTile's author] has made an amazing product), and for the most part it works great. xTile supports parallax effects in its layers to add some wonderful depth to 2d scenes, which was great, until I implemented a dynamic split-screen system into my game. Wanted to make a co-op game that wouldn't require players to be in close proximity to each other, so I made it so that if the players separate too far apart, the singular full-screen viewport 'snaps-apart', and is replaced by two split-screen viewports, which then smoothly transition to their respective player targets. The effect is pretty smooth aside from the part where the parallax backgrounds become skewed once the viewports split, because xTile's ratio for handling parallax effects is dependent upon viewport size. This is unfortunate, because the effect would otherwise be really snazzy, but the backgrounds become pretty heavily affected when the game goes from single-viewport to multi-viewport. So, Colinvella suggests using rendertargets to record the scene at full viewport size, and then only drawing a portion of it. But as far as I can tell, that isn't even possible? That being said, I've never even used render targets before, so I'm still learning, hence the question here.

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  • VirtualBox: VBoxManage modifyhd hosting on mac os x resize not supported

    - by dwstein
    I am a complete newbie. i'm hosting VM on OS X using virtualbox. I'm trying to resize the virtual hard drive by using the following command in the terminal. VBoxManage modifyhd "<absolute path including name and extension>" --resize 20480 I used a disk size of 25480 (i'm not really sure how to pick the correct size. and I got the following error: Progress state: VBOX_E_NOT_SUPPORTED VBoxManage: error: Resize hard disk operation for this format is not implemented yet! virtualbox version 4.1.18 I don't really even know what to ask. What am I doing wrong?

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  • What can I do to utilize all my hard disk space?

    - by Twatcher
    I had windows XP running on my computer. Then I installed Ubuntu from under windows. Then I decided I wanted to have only Ubuntu also because I got a system message that I am out of disk space. I loaded up my system from a live Ubuntu DVD and deleted the partition with windows on it and also the other partition that had my data on it. I expanded the partition which I thought to be the system partition (since there was no other partition left It had ext format. After that Ubuntu was working fine and I thought I have enough disk space, since my harddrive is an 80 GB ATA Maxtor. I left a small partition as backup. But after downloading a small amount of files I got the message again, that I am running out of disk space. I don't now. How can UI make my disk space bigger? I am not used to Ubuntu's file system, and I don't have the overview on how I can actually see how much space there is left for me to use. I have basically now 1 partition with the system on it and one small backup (as far as I understand). My system is (from system utility) Ubuntu 12.04 LS 3,9 GB Intel Core 2 2,4 Ghz 80 GB ATA Maxtor Here are the results for sudo fdisk -l Disk /dev/sda: 80.0 GB, 79998918144 bytes<br> 255 heads, 63 sectors/track, 9725 cylinders, total 156247887 sectors<br> Units = sectors of 1 * 512 = 512 bytes<br> Sector size (logical/physical): 512 bytes / 512 bytes<br> I/O size (minimum/optimal): 512 bytes / 512 bytes<br> Disk identifier: 0x41ab2316<br> Device Boot Start End Blocks Id System<br> /dev/sda1 * 63 123750399 61875168+ 7 HPFS/NTFS/exFAT<br> /dev/sda2 123750400 156246015 16247808 7 HPFS/NTFS/exFAT<br>

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  • Webinar: SQL Server Compression Technologies

    - by Greg Low
    A while back, we changed the format of our monthly SQL PASS meetings to a virtual format for most meetings, as it makes it easier for a lot of people to attend.Tomorrow (lunch time Melbourne time), I'm delivering another one on compression technologies in SQL Server. In this session, we'll take a tour through vardecimal in 2005, then onto row and page compression in 2008, then xVelocity based compression in 2012, and finally looking at what 2014 offers in this regard.We have a limit on the number of attendees so please don't register if you can't make it but if you can, we'd love to see you online.https://www4.gotomeeting.com/register/163499127

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  • BI Publisher : Formatting Issues

    - by Manoj Madhusoodanan
    While creating BI Publisher reports the formatting issues are quite common.Here I am discussing some common issues related to BIP report development. 1) First issue is related to column formatting.When you want to display some data which has leading zeros or trailing zeros after '.' in EXCEL output you will not get the desired output.But in PDF it will come as what you are expecting.This is not with the issue of your data. This is due to the unique nature of EXCEL cell format.When you are trying to put a text data in a cell with out making any change to cell format it will treat as number and it will truncate all leading zeros and all trailing zeros after '.' . So what you have to do is to convert that data into a format which EXCEL can treat as text. Eg: If you want to display 0020100 convert this data into ="0020100". Same way for 23789.02300 to ="23789.02300".   Note: This is applicable to EXCEL output only.If you have multiple output type apply it only for EXCEL. 2) Second is related to report size issue in PDF output type.If the number of columns are more and if you want to show most of the columns in one row andif it is a PDF output you can choose the paper size as Legal (8.5 x 14''). You will get more spaces in the template to accommodate more columns. 3) If your XML data contains special characters like &,<,> etc ..  pass the data to DBMS_XMLGEN.CONVERT function.It will replace special characters with corresponding XML notations. Eg: (a>b) & (c!=d) to  (a&gt;b) &amp; (c!=d)

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  • wireless blocked after installing ubuntu 12.04

    - by Cornelia Frank
    I am using a lenovo S10-3 ideapad; had no problems with earlier version of ubuntu, only since installing 12.04. Have looked through many of the questions on the same issue and tried potential solutions but cannot seem to solve my problem. The hardware switch is in 'on' position and the wireless light comes on very briefly (2-3 sec) when the laptop starts up but then goes off and stays off. Pressing FN+F5 does nothing at all. I'd be grateful for any assistance. Cornelia Have received the following responses in Terminal: cf@cf-Lenovo:~$ rfkill list all 0: ideapad_wlan: Wireless LAN Soft blocked: no Hard blocked: no 1: ideapad_bluetooth: Bluetooth Soft blocked: no Hard blocked: no 2: phy0: Wireless LAN Soft blocked: no Hard blocked: yes cf@cf-Lenovo:~$ iwconfig lo no wireless extensions. wlan0 IEEE 802.11bgn ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=off Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off eth0 no wireless extensions. cf@cf-Lenovo:~$ lshw -C network WARNING: you should run this program as super-user. *-network description: Ethernet interface product: RTL8101E/RTL8102E PCI Express Fast Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:05:00.0 logical name: eth0 version: 02 serial: 00:26:9e:ee:7f:4c size: 100Mbit/s capacity: 100Mbit/s width: 64 bits clock: 33MHz capabilities: bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=N/A ip=10.0.1.8 latency=0 multicast=yes port=MII speed=100Mbit/s resources: irq:43 ioport:2000(size=256) memory:f0520000-f0520fff memory:f0510000-f051ffff memory:f0540000-f055ffff *-network DISABLED description: Wireless interface product: AR9285 Wireless Network Adapter (PCI-Express) vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:09:00.0 logical name: wlan0 version: 01 serial: c4:17:fe:f8:bc:d7 width: 64 bits clock: 33MHz capabilities: bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=ath9k driverversion=3.2.0-31-generic-pae firmware=N/A latency=0 multicast=yes wireless=IEEE 802.11bgn resources: irq:18 memory:f0100000-f010ffff WARNING: output may be incomplete or inaccurate, you should run this program as super-user.

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  • Low Graphics and laggy screen after update to 13.10 from 13.04

    - by Wh0RU
    After updating from 13.04 to 13.10 many of 3D unity stuff has stopped working, I am suing Samsung Series 3 (NP350V5X) Laptop which has Switchable Intel and AMD Radeon HD 7670M GFX. xserver-xorg-video-ati does works but NO 3D support and graphics are very low. [I am currently using this] fglrx & fglrx-updates shows blank screen after Login. Intel Graphic Install doesn't work either (dependency error) Output of $ sudo lshw -c video *-display description: VGA compatible controller product: Thames [Radeon HD 7500M/7600M Series] vendor: Advanced Micro Devices, Inc. [AMD/ATI] physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi vga_controller bus_master cap_list rom configuration: driver=radeon latency=0 resources: irq:45 memory:e0000000-efffffff memory:c0120000-c013ffff ioport:3000(size=256) memory:c0100000-c011ffff *-display description: VGA compatible controller product: 3rd Gen Core processor Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:46 memory:bfc00000-bfffffff memory:d0000000-dfffffff ioport:4000(size=64) Similarly $ /usr/lib/nux/unity_support_test -p OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.3, 256 bits) OpenGL version string: 2.1 Mesa 9.2.1 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no Shows no 3D support. Can anyone please guide how to make things working again.

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  • Creating a file server - How can I use a large VHD file in Hyper-V? (700GB)

    - by barfoon
    Hey everyone, After a few discussions (here, here, and here), I am still unable to create a simple VM that will be used as a fileserver hosted on my Hyper-V box. I have created a fixed 700GB SCSI drive (.vhd file), as I have learned an IDE drive of this size is not possible. Not to sound too cynical, but its blown me away at how much trouble its been to create a large amount of space and start using it. What is the best way to create a fileserver with a drive of this size hosted on Hyper-V Server 2008, and how can I get it going??? Inclusion of OS, driver, integration tools etc, anything you feel is required would be greatly appreciated. Extra information I am using the stand-alone version of Hyper-V server, and not Windows Server 2008. I have tried loading the Linux Integration Tools (linked in the comments of the last link above) onto a SUSE 11 VM and the installation fails, the machine cannot see the vhd at all. Thanks very much,

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  • How to debug lack of sound in Asus EEE PC

    - by Kalmar
    I have an Asus EEE PC 1225B with fresh Lubuntu 12.04. And no sound. It doesn't seem to be some common problem, so I have to make some research what's up. I tried running alsamixer, so I know I have Realtek ALC269VB with nothing muted unexpectedly. What can I do next to identify and solve the problem? Additional info: alsamixer shows two cards: HD-Audio Generic and HDA ATI-SB (Realtek ALC269VB); the first one is muted. ~$ aplay ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave aplay: main:682: blad otwierania audio: Nie ma takiego pliku ani katalogu The Polish part can be translated as "error opening audio: There is no such file or directory". ~$ sudo lspci -v | grep -A7 -i "audio" 00:01.1 Audio device: Advanced Micro Devices [AMD] nee ATI Wrestler HDMI Audio [Radeon HD 6250/6310] Subsystem: ASUSTeK Computer Inc. Device 103b Flags: bus master, fast devsel, latency 0, IRQ 44 Memory at feb44000 (32-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 3 Capabilities: [58] Express Root Complex Integrated Endpoint, MSI 00 Capabilities: [a0] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [100] Vendor Specific Information: ID=0001 Rev=1 Len=010 <?> -- 00:14.2 Audio device: Advanced Micro Devices [AMD] nee ATI SBx00 Azalia (Intel HDA) (rev 40) Subsystem: ASUSTeK Computer Inc. Device 103b Flags: bus master, slow devsel, latency 32, IRQ 16 Memory at feb40000 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel

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  • WebCenter Content Web Search Performance: Do you really need that folder path info?

    - by Nicolas Montoya
    End-users want content at their fingertips at the speed of thought if possible. When running search operations in the WebCenter Conter Web Interface every second or fraction of a second improvement does matter. When doing some trace analysis on the systemdatabase tracing on a customer environment, we came across some SQL queries that were unnecessarily being triggered! These were related to determining the folder path for every entry part of the search result set. However, this folder path was not even being used as part of the displayed information in the user interface.Why was the folder path information being collected when it was not even displayed in the UI? We found that the configuration parameter 'FolderPathInSearchResults' was set to 'true' under Administration > Admin Server > General Configuration > Additional Configuration Variables as shown below:When executing a quicksearch by keyword we were getting 100 out of 2280 entries in the first page of the result set.When thera 'FolderPathInSearchResults' configuration parameter is set to 'true', the following queries appear in the systemdatabase tracing:100 executions for a query on the FolderFiles table for each of the documents displayed in the first page:>systemdatabase/6       12.13 11:17:48.188      IdcServer-199   1.45 ms. SELECT * FROM FolderFiles WHERE dDocName='SLC02VGVUSORAC140641' AND fLinkRank=0[Executed. Returned row(s): true]382 executions for a query of the folders tables - most of the documents that match the keyword criteria are at a folder depth level of three or four:>systemdatabase/6       12.13 11:17:48.114      IdcServer-199   2.57 ms. SELECT FolderFolders.*,FolderMetaDefaults.* FROM FolderFolders,FolderMetaDefaults WHERE FolderFolders.fFolderGUID=FolderMetaDefaults.fFolderGUID(+) AND((FolderFolders.fFolderGUID = '1EB8E527E19B09ED3FE82EE310AEA13A' ) )[Executed.Returned row(s): true]By setting this 'FolderPathInSearchResults' configuration parameter to 'false', the above queries were no longer reported in the Server Output System Audit Information.Now, let's consider a practical scenario:Search result set page = 100Average folder depth der document in the search result set: 5The number of folder path related queries will be: 100 + 5*500 = 600If each query takes slightly over 3 ms. You would have 2000 ms (2 seconds) spent in server time to get this information.The overall performance impact goes beyond seerver time execution, as this information needs to travel from the server to the browser. If the documents are further nested into the folder hierarchy, additional hundreds of queries may be executed. If folder path is not being displayed in the end-user interface profile, your system may be better of with the 'FolderPathInSearchResults' configuration parameter disabled.

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  • Sound card not detected in 13.04

    - by Ganessh Kumar R P
    I have a problem with my sound card. I don't have volume up or down option anywhere. In the setting -> Sound I don't have any card detected. But when I run the command sudo aplay -l, I get the following output **** List of PLAYBACK Hardware Devices **** Failed to create secure directory (/home/ganessh/.config/pulse): Permission denied card 0: MID [HDA Intel MID], device 0: STAC92xx Analog [STAC92xx Analog] Subdevices: 0/1 Subdevice #0: subdevice #0 card 1: NVidia [HDA NVidia], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: NVidia [HDA NVidia], device 7: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: NVidia [HDA NVidia], device 8: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: NVidia [HDA NVidia], device 9: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 And the command lspci -v | grep -A7 -i "audio" outputs 00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 06) Subsystem: Dell Device 02a2 Flags: bus master, fast devsel, latency 0, IRQ 48 Memory at f0f20000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: snd_hda_intel 00:1c.0 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 1 (rev 06) (prog-if 00 [Normal decode]) -- 02:00.1 Audio device: NVIDIA Corporation GF106 High Definition Audio Controller (rev a1) Subsystem: Dell Device 02a2 Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at d3efc000 (32-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: snd_hda_intel 07:00.0 Network controller: Intel Corporation Ultimate N WiFi Link 5300 So, I assume that the drivers are properly installed but still I don't get any option in the settings or volume control. The same card used to work well back in 2010 versions(04 and 10) Any help is appreciated. Thanks

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  • Software Raid 10 corrupted superblock after dual disk failure, how do I recover it?

    - by Shoshomiga
    I have a software raid 10 with 6 x 2tb hard drives (raid 1 for /boot), ubuntu 10.04 is the os. I had a raid controller failure that put 2 drives out of sync, crashed the system and initially the os didnt boot up and went into initramfs instead, saying that drives were busy but I eventually managed to bring the raid up by stopping and assembling the drives. The os booted up and said that there were filesystem errors, I chose to ignore because it would remount the fs in read-only mode if there was a problem. Everything seemed to be working fine and the 2 drives started to rebuild, I was sure that it was a sata controller failure because I had dma errors in my log files. The os crashed soon after that with ext errors. Now its not bringing up the raid, it says that there is no superblock on /dev/sda2, even if I assemble manually with all the device names. I also did a memtest and changed the motherboard in addition to everything else. EDIT: This is my partition layout Disk /dev/sdb: 2000.4 GB, 2000398934016 bytes 255 heads, 63 sectors/track, 243201 cylinders, total 3907029168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x0009c34a Device Boot Start End Blocks Id System /dev/sdb1 * 2048 511999 254976 83 Linux /dev/sdb2 512000 3904980991 1952234496 83 Linux /dev/sdb3 3904980992 3907028991 1024000 82 Linux swap / Solaris All 6 disks have the same layout, partition #1 is for raid 1 /boot, partition #2 is for raid 10 far plan, partition #3 is swap, but sda did not have swap enabled EDIT2: This is the output of mdadm --detail /dev/md1 Layout : near=1, far=2 Chunk Size : 64k UUID : a0feff55:2018f8ff:e368bf24:bd0fce41 Events : 0.3112126 Number Major Minor RaidDevice State 0 8 34 0 spare rebuilding /dev/sdc2 1 0 0 1 removed 2 8 18 2 active sync /dev/sdb2 3 8 50 3 active sync /dev/sdd2 4 0 0 4 removed 5 8 82 5 active sync /dev/sdf2 6 8 66 - spare /dev/sde2 EDIT3: I ran ddrescue and it has copied everything from sda except a single 4096 byte sector that I suspect is the raid superblock EDIT4: Here is some more info too long to fit here lshw: http://pastebin.com/2eKrh7nF mdadm --detail /dev/sd[abcdef]1 (raid1): http://pastebin.com/cgMQWerS mdadm --detail /dev/sd[abcdef]2 (raid10): http://pastebin.com/V5dtcGPF dumpe2fs of /dev/sda2 (from the ddrescue cloned drive): http://pastebin.com/sp0GYcJG I tried to recreate md1 based on this info with the command mdadm --create /dev/md1 -v --assume-clean --level=10 --raid-devices=6 --chunk=64K --layout=f2 /dev/sda2 missing /dev/sdc2 /dev/sdd2 missing /dev/sdf2 But I can't mount it, I also tried to recreate it based on my initial mdadm --detail /dev/md1 but it still doesn't mount It also warns me that /dev/sda2 is an ext2fs file system but I guess its because of ddrescue

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  • unable to send mail from postfix on Ubuntu 12.04

    - by gilmad
    I'm trying to send an email through Google from my localhost. (via PHP5.3) But Google keeps on blocking my requests. I tried to follow the solutions given to a few similar questions, but for some reason they do not work. I followed these instructions to configure it - http://www.dnsexit.com/support/mailrelay/postfix.html Now for the config data: my main.cf file looks like that: relayhost = [smtp.gmail.com]:587 smtp_fallback_relay = [relay.google.com] smtp_sasl_auth_enable = yes smtp_sasl_password_maps = hash:/etc/postfix/sasl_passwd smtp_sasl_security_options = my sasl_passwd looks like that: [smtp.gmail.com]:587 [email protected]:password and that is how the mail.log rows look like: Dec 14 10:24:50 COMP-NAME postfix/pickup[5185]: 1C3987E0EDD: uid=33 from= Dec 14 10:24:50 COMP-NAME postfix/cleanup[5499]: 1C3987E0EDD: message-id=<[email protected] Dec 14 10:24:50 COMP-NAME postfix/qmgr[5186]: 1C3987E0EDD: from=, size=483, nrcpt=1 (queue active) Dec 14 10:24:50 COMP-NAME postfix/smtp[5501]: 1C3987E0EDD: to=, relay=smtp.gmail.com[173.194.70.109]:587, delay=0.61, delays=0.19/0/0.32/0.1, dsn=5.7.0, status=bounced (host smtp.gmail.com[173.194.70.109] said: 530 5.7.0 Must issue a STARTTLS command first. w3sm8024250eel.17 (in reply to MAIL FROM command)) Dec 14 10:24:50 COMP-NAME postfix/cleanup[5499]: C20677E0EDE: message-id=<[email protected] Dec 14 10:24:50 COMP-NAME postfix/bounce[5502]: 1C3987E0EDD: sender non-delivery notification: C20677E0EDE Dec 14 10:24:50 COMP-NAME postfix/qmgr[5186]: C20677E0EDE: from=<, size=2532, nrcpt=1 (queue active) Dec 14 10:24:50 COMP-NAME postfix/qmgr[5186]: 1C3987E0EDD: removed

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  • Improving the efficiency of my bloom/glow shader

    - by user1157885
    I'm making a neon style game where everything is glowing but the glow I have is kinda small and I want to know if there's an efficient way to increase the size of it other than increasing the pixel sample iterations. Right now I have something like this: float4 glowColor = tex2D(glowSampler, uvPixel); //Makes the inital lines brighter/closer to white if (glowColor.r != 0 || glowColor.g != 0 || glowColor.b != 0) { glowColor += 0.5; } //Loops over the weights and offsets and samples from the pixels based on those numbers for (int i = 0; i < 20; i++) { glowColor += tex2D(glowSampler, uvPixel + glowOffsets[i] + 0.0018) * glowWeights[i]; } finalColor += glowColor; for the offsets it moves up, down, left and right (5 times each so it loops over 20 times) and the weights just lower the glow amount the further away it gets. The method I was using before to increase it was to increase the number of iterations from 20 to 40 and to increase the size of the offset/weight array but my computer started to have FPS drops when I was doing this so I was wondering how can I make the glow bigger/more vibrant without making it so CPU/Gcard intensive?

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  • How to efficiently dump a huge MySQL innodb database?

    - by Jagbir
    I got an Ubuntu 10.04 production MySQL database server where total size of database is 260 GB while size of root partition is itself 300 GB where DB is stored, essentially means around 96% of / is full and there's no space left for storing dump/backup etc. No other disk is attached to server as of now. My task is to migrate this database to other server sitting in different datacenter. Question is how to do that efficiently with minimum downtime? I'm thinking in line of: Request to attach an extra drive to server and take a dump in that drive. Transfer dump to new server, restore it and make new server slave of existing one to keep data in sync When migration is needed, break replication, update slave config to accept read/write requests and make old server read-only so it won't entertain any write requests and tell app developers to update there config with new IP address for db. What's your suggestions to improve this or any alternate better approach for this task?

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  • Importing video from a videotape recorded on Sony Handycam

    - by Akhil Langer
    I used Windows Movie Maker to import videos from a videotape recorded on Sony handycam. I imported the video in .avi format( as it was giving the best video quality), but the size of the video is very large (8GB for just 1 hour). Moreover, it takes a lot of time to import the video in Windows Movie Maker (approx. 2.5 hrs. for 1 hour video). Please suggest some other software which is more robust in the sense that it can give good quality video in lesser size and also it should be able to import the video quickly(as I have to import many video cassettes).

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  • XNA 2D Spritesheet drawing rendering problem

    - by user24092
    I'm making a tile-based game, using one spritesheet containing all tile graphics. Each tile has a size of 32x32 pixels. The main problem is: when I draw the tile to the screen, if the tile position x and y are not rounded or if scale is activated in spriteBatch.Draw() method (scale != 1.0f), I get some lines of adjacent tiles on the spritesheet into the current tile drawed. I already tried setting SamplerState to PointClamp, removing AntiAlias, but still doesn't work. Here I'll show images of some tests that I made, with a test sprite sheet that I've created (I made a 9x9 spritesheet, with each sprite of size 32x32 containing a unique solid color). Tests: http://img6.imageshack.us/img6/5946/testsqj.png SpriteSheet used: http://imageshack.us/a/img821/1341/tilesm.png Already tried to remove anti-alias, set PointClamp as sampler state, but still getting this issue, XNA keeps drawing part of the adjacent pixels of the texture on the screen. What I want is to get the correct area of the tilesheet texture (as seen in the first test, that gets just the yellow pixels). My question is: Is there any way that I can fix this, WITHOUT adding tile spacing or any other modification involving the tilesheet? Maybe disabling a texture filtering that is done by XNA, or something like that.

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