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  • Implementing scroll view that is much larger than the screen view with random images

    - by pulegium
    What I'm trying to do is to implement something like the fruit machine scroll view. Basically I have a sequence of images (randomly generated on the fly) and I want to allow the users to scroll through this line. There can fit approx 10 images on the screen, but the line is virtually unlimited. My question is what would be the best approach in implementing this? So far I've thought of having a UIImageView going across the screen (with width equal to the sum of 10 images) and the image associated with it would be a combination of 12 or so images, with two images falling out of the visible area, this would allow for smooth scrolling. If the user scrolls further, then I would reconstruct the image associated with the view so the new images are appended and the old one's are discarded. This image reconstruction business sounds bit complicated, so I was wondering if there's a more logical way to implement this. There's one more thing, I want to have two lines crossing each other with images, bit like conveyor belts crossing. If that makes any sense... Bit like below: V1 V2 H1 H2 H3 H4 H5 V4 V5 So if the vertical belt is moved it'd be like: V2 H3 H1 H2 V4 H4 H5 V5 V6 H1-H5, V1-V6 being automatically generated images. I'm not asking for the implementation code, just the thoughts on the principles how to implement this. Thanks!! :)

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  • Is there a faster way to launch Activity on Android when using maven?

    - by Kamilski81
    Within Eclipse, everything works perfectly when I run 'mvn install android:deploy'...however, this takes about 18 seconds to complete. Is there a faster way to launch my android application. When I try to run my main Activity via 'Android Application' I get a huge stack trace: 09-05 14:03:09.915: E/AndroidRuntime(689): FATAL EXCEPTION: main 09-05 14:03:09.915: E/AndroidRuntime(689): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.soraapps.android.purseprideapp/com.soraapps.android.purseprideapp.PursePrideActivity}: java.lang.ClassNotFoundException: com.soraapps.android.purseprideapp.PursePrideActivity in loader dalvik.system.PathClassLoader[/data/app/com.soraapps.android.purseprideapp-2.apk] 09-05 14:03:09.915: E/AndroidRuntime(689): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1569) 09-05 14:03:09.915: E/AndroidRuntime(689): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 09-05 14:03:09.915: E/AndroidRuntime(689): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 09-05 14:03:09.915: E/AndroidRuntime(689): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 09-05 14:03:09.915: E/AndroidRuntime(689): at android.os.Handler.dispatchMessage(Handler.java:99) 09-05 14:03:09.915: E/AndroidRuntime(689): at android.os.Looper.loop(Looper.java:123) 09-05 14:03:09.915: E/AndroidRuntime(689): at android.app.ActivityThread.main(ActivityThread.java:3683) 09-05 14:03:09.915: E/AndroidRuntime(689): at java.lang.reflect.Method.invokeNative(Native Method) 09-05 14:03:09.915: E/AndroidRuntime(689): at java.lang.reflect.Method.invoke(Method.java:507) 09-05 14:03:09.915: E/AndroidRuntime(689): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 09-05 14:03:09.915: E/AndroidRuntime(689): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 09-05 14:03:09.915: E/AndroidRuntime(689): at dalvik.system.NativeStart.main(Native Method) 09-05 14:03:09.915: E/AndroidRuntime(689): Caused by: java.lang.ClassNotFoundException: com.soraapps.android.purseprideapp.PursePrideActivity in loader dalvik.system.PathClassLoader[/data/app/com.soraapps.android.purseprideapp-2.apk] 09-05 14:03:09.915: E/AndroidRuntime(689): at dalvik.system.PathClassLoader.findClass(PathClassLoader.java:240) 09-05 14:03:09.915: E/AndroidRuntime(689): at java.lang.ClassLoader.loadClass(ClassLoader.java:551) 09-05 14:03:09.915: E/AndroidRuntime(689): at java.lang.ClassLoader.loadClass(ClassLoader.java:511) 09-05 14:03:09.915: E/AndroidRuntime(689): at android.app.Instrumentation.newActivity(Instrumentation.java:1021) 09-05 14:03:09.915: E/AndroidRuntime(689): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1561) 09-05 14:03:09.915: E/AndroidRuntime(689): ... 11 more Here is my pom.xml: https://gist.github.com/3656482 And here is what my files look like after I try building and running the project. (see gen and bin folders) http://cl.ly/image/3Q0x052S2Z3Q

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  • Covert uiiamge into string

    - by Warrior
    I am new iphone development.Is there any possibility to covert the uiimage into string and then once again back to image. - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)img1 editingInfo:(NSDictionary *)editInfo { [[picker parentViewController] dismissModalViewControllerAnimated:YES]; NSData *data = UIImagePNGRepresentation(img1); NSString *str1; str1 = [[NSString alloc] initWithData:data encoding:NSASCIIStringEncoding]; MyAppAppDelegate *appDelegate = (MyAppAppDelegate *) [[UIApplication sharedApplication] delegate]; [appDelegate setCurrentLink:str1]; EmailPictureViewController *email = [[EmailPictureViewController alloc] initWithNibName:@"EmailPictureViewController" bundle:nil]; [self.navigationController pushViewController:email animated:YES]; } so i can use delegate methods to tranfer the image from one view to another view. so i should convert the string once again to image and display it in another view. In Another view - (void)viewDidLoad { MyAppAppDelegate *appDelegate =(MyAppAppDelegate *) [[UIApplication sharedApplication] delegate]; str1 = [appDelegate getCurrentLink]; NSLog(@"The String %@",str1); NSData *aData; aData = [str1 dataUsingEncoding: NSASCIIStringEncoding]; NSLog(@"The String Data %@",aData); NSLog(@"Inside Didload3"); [imgview setImage:[UIImage imageWithData:aData]]; } But this doesn't work for me.Where do i go wrong.Is there any way to solve it?.Please help me out.Thanks.

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  • Set Custom ASP.NET UserControl variables when its in a Repeater

    - by tnriverfish
    <%@ Register Src="~/Controls/PressFileDownload.ascx" TagName="pfd" TagPrefix="uc1" %> <asp:Repeater id="Repeater1" runat="Server" OnItemDataBound="RPTLayer_OnItemDataBound"> <ItemTemplate> <asp:Label ID="LBLHeader" Runat="server" Visible="false"></asp:Label> <asp:Image ID="IMGThumb" Runat="server" Visible="false"></asp:Image> <asp:Label ID="LBLBody" Runat="server" class="layerBody"></asp:Label> <uc1:pfd ID="pfd1" runat="server" ShowContainerName="false" ParentContentTypeId="55" /> <asp:Literal ID="litLayerLinks" runat="server"></asp:Literal> </ItemTemplate> </asp:Repeater> System.Web.UI.WebControls.Label lbl; System.Web.UI.WebControls.Literal lit; System.Web.UI.WebControls.Image img; System.Web.UI.WebControls.HyperLink hl; System.Web.UI.UserControl uc; I need to set the ParentItemID variable for the uc1:pdf listed inside the repeater. I thought I should be able to find uc by looking in the e.Item and then setting it somehow. I think this is the part where I'm missing something. uc = (UserControl)e.Item.FindControl("pfd1"); if (uc != null) { uc.Attributes["ParentItemID"] = i.ItemID.ToString(); } Any thoughts would be appreciated. Also tried this with similar results... when I debug inside my usercontrol (pfd1) the parameters I am trying to set have not been set. uc = (UserControl)e.Item.FindControl("pfd1"); if (uc != null) { uc.Attributes.Add("ContainerID", _cid.ToString()); uc.Attributes.Add("ParentItemId", i.ItemID.ToString()); }

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  • Textures in Opengl ES 2 not working properly

    - by Adl
    Hi! I'm working with Opengl ES 2 on iphone and right now I am trying to get my textures working on my objects. I'm using .obj files and all the data in them are correct. I have written a parser myself to retrieve all data, I convert it to static arrays in C. I discard the material properties for now, only getting the image path from the .mtl files manually. I have an object with 336 triangles, making this non-trivial to observe, with appertaining vertices, vertex faces and texture coordinates (u,v). Passing all data into the shaders, the resulting image is this: http://img530.imageshack.us/img530/9637/pic1io.png http://img404.imageshack.us/img404/7358/pic2pg.png But it should look like this (Displaying it in an object viewer). Please ignore the material properties. http://img16.imageshack.us/img16/1401/pic3cq.png Using this image as a texture: http://img217.imageshack.us/img217/1300/shirtdiffuse.png I'm thinking it might have to do with texture coordinate faces ? It is defined in my .obj file, and I'm not using them at all. In books and tutorials I have not found anything concerning this. Regards Niclas

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  • AI navigation around a 2d map - Avoiding obstacles.

    - by Curt Walker
    Hey there, I know my question seems pretty vague but I can't think of a better way to put it so I'll start off by explaining what I'm trying to do. I'm currently working on a project whereby I've been given a map and I'm coding a 'Critter' that should be able to navigate it's way around the map, the critter has various other functions but are not relevant to the current question. The whole program and solution is being written in C#. I can control the speed of the critter, and retrieve it's current location on the map by returning it's current X and Y position, I can also set it's direction when it collides with the terrain that blocks it. The only problem I have is that I can't think of a way to intelligently navigate my way around the map, so far I've been basing it around what direction the critter is facing when it collides with the terrain, and this is in no way a good way of moving around the map! I'm not a games programmer, and this is for a software assignment, so I have no clue on AI techniques. All I am after is a push in the right direction on how I could go about getting this critter to find it's way around any map given to me. Here's an image of the map and critters to give you an idea of what i'm talking about. Here's a link to an image of what the maps and critters look like. Map and Critter image I'm in no way looking for anyone to give me a full solution, just a push in the general direction on map navigation. Thanks in advance!

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  • Calling a subclass method from a superclass

    - by Shaun
    Preface: This is in the context of a Rails application. The question, however, is specific to Ruby. Let's say I have a Media object. class Media < ActiveRecord::Base end I've extended it in a few subclasses: class Image < Media def show # logic end end class Video < Media def show # logic end end From within the Media class, I want to call the implementation of show from the proper subclass. So, from Media, if self is a Video, then it would call Video's show method. If self is instead an Image, it would call Image's show method. Coming from a Java background, the first thing that popped into my head was 'create an abstract method in the superclass'. However, I've read in several places (including Stack Overflow) that abstract methods aren't the best way to deal with this in Ruby. With that in mind, I started researching typecasting and discovered that this is also a relic of Java thinking that I need to banish from my mind when dealing with Ruby. Defeated, I started coding something that looked like this: def superclass_method # logic this_media = self.type.constantize.find(self.id) this_media.show end I've been coding in Ruby/Rails for a while now, but since this was my first time trying out this behavior and existing resources didn't answer my question directly, I wanted to get feedback from more-seasoned developers on how to accomplish my task. So, how can I call a subclass's implementation of a method from the superclass in Rails? Is there a better way than what I ended up (almost) implementing?

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  • WPF: Horizontal Alignment

    - by emptyset
    Probably I'm just missing something obvious, but I can't get the image in my DataTemplate to align to the right in the Grid, so that when the window is stretched, the image is "pulled" to the right as well: <Window.Resources> <DataTemplate x:Key="PersonTemplate" DataType="Minimal.Client.Person"> <Border BorderBrush="Purple" BorderThickness="2" CornerRadius="2" Padding="5" Margin="5"> <Grid Margin="10"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" MinWidth="200"/> <ColumnDefinition Width="Auto" MaxWidth="200"/> </Grid.ColumnDefinitions> <StackPanel Grid.Column ="0" Orientation="Horizontal" > <TextBlock FontFamily="Verdana" FontSize="16" FontWeight="Bold" Text="{Binding LastName}" /> <TextBlock FontFamily="Verdana" FontSize="16" Text=", " /> <TextBlock FontFamily="Verdana" FontSize="16" Text="{Binding FirstName}" /> </StackPanel> <StackPanel Grid.Column="1" Orientation="Vertical" HorizontalAlignment="Right"> <Border BorderBrush="Black" BorderThickness="1"> <Image Source="{Binding Picture}" Width="180" Height="150" /> </Border> </StackPanel> </Grid> </Border> </DataTemplate> </Window.Resources> Any suggestions?

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  • Adding a button or link to an inline in Django admin

    - by Lexo
    Hello, I have created the following django models: class Entry(SiteObject): parent = models.ForeignKey(Blog, related_name="entries") content = models.TextField(help_text = "The Content of the blog post") class EntryImage(models.Model): entry = models.ForeignKey(Entry, related_name="entryimages") imagewidth = models.PositiveIntegerField(editable=False,) imageheight = models.PositiveIntegerField(editable=False,) image_file = ImageWithThumbnailsField( #from sorl-thumbnail. Basically a wrapper for an ImageField that generates a thumbnail. upload_to="images/blogs", height_field="imageheight", width_field="imagewidth", help_text = "Select an image to upload.", thumbnail={'size': (360,720)}, generate_on_save=True, ) The EntryImage class shows up as an inline in the admin page for Entry. What I'd like to do is place a link or a button beside each of these inlines that does the following: Save the EntryImage Append <Image x> to the content of the Entry, where x is the number of the EntryImage. This will be replaced by the image's thumbnail using a template filter. Save the Entry Return to editing the Entry I have looked into this, but I just can't wrap my head around where I'm supposed to add this button or link. Has anyone else tried something similar? I've got JQuery available, since I'm using WYMEditor for the content field of the Entry class. Would this help? Thanks in advance, Lexo

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  • Explain this C# code: byte* p = (byte*) (void*) Scan0;

    - by qulzam
    I found the code from the net in which i cant understand this line:- byte* p = (byte*)(void*)Scan0; There Scan0 is System.IntPtr. It is code of C#.Net. Plz Explain the above line. The complete code is given below. this is code to convert a image in grayscale. public static Image GrayScale(Bitmap b) { BitmapData bmData = b.LockBits(new Rectangle(0, 0, b.Width, b.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb); int stride = bmData.Stride; System.IntPtr Scan0 = bmData.Scan0; unsafe { byte* p = (byte*)(void*)Scan0; int nOffset = stride - b.Width * 3; byte red, green, blue; for (int y = 0; y < b.Height; ++y) { for (int x = 0; x < b.Width; ++x) { blue = p[0]; green = p[1]; red = p[2]; p[0] = p[1] = p[2] = (byte)(.299 * red + .587 * green + .114 * blue); p += 3; } p += nOffset; } } b.UnlockBits(bmData); return (Image)b; } I understand all the code but only have the problem on this line. byte* p = (byte*)(void*)Scan0;

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  • Android "first time" app user tutorial

    - by EGHDK
    I'm trying to create an opening tutorial that consists of four panes for my application, but since I'm new to Android, I want to make sure I'm considering all of my options before marking this task as "complete". I know of three ways, I can only really accomplish one. There are no requirements for this tutorial, but some "wanted features" would be a sliding action to each pane would be nice as well as the image and the bottom (navigation circles) not moving and the title on top not moving. One Way 4 separate activities and 4 separate layouts The red circled items are textViews that are centered horizontally and pushed off the top. The white circled items are imageViews that are centered horizontally and vertically. The purple circled are imageViews that are centered horizontally and pushed off the bottom. Second Way 4 fragments on one activity Fragments were difficult to learn, but the more I read about them/see tutorials on them, they seem to only really be used for tablets. Would it be a valid way to accomplish this? Third Way ViewPager? http://android-developers.blogspot.com/2011/08/horizontal-view-swiping-with-viewpager.html I've never used this before, but I know it's an option. Final Question Which way is used more often/what's the proper way to implement this? Is there any way to only have the middle part (the image) slide in, but the title (top) and the navigation images (bottom) just change once the image slides in?

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  • Div on top of Div using z-index.

    - by Iacks
    I have the following divs in my HTML: <div class="main"> <div class="bgimage"></div> <div class="content">Text</div> which is directly inside my body. With the following CSS: .content{filter:alpha(opacity=50);-moz-opacity: 0.5;opacity: 0.5;} .content{position:relative;z-index:1;border:#000 thin solid;width:960px;margin-left:auto;margin-right:auto;background-color:#000;} .bgimage{position:absolute;z-index:-1;width:1024px;height:768px;margin-left:auto;margin-right:auto;background-image:url(bg1.jpg);} Basically, I have a Div that with a display of a background image, and I will have another Div on top of this with transparency. This current code works, but my problem is when I am trying to take the content div down from the top. When I add margin-top:100px, for example, is also brings the image down. I thought it would not touch it if it is not on the same z-index? Why does adding a margin also force the bgimage div down? I have also tried making the div with class of content a position of absolute and a zindex, but then this won't centre. How should I solve this?

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  • uniimageview not updating after views tranistion

    - by Fabio Ricci
    Hi I have one main view where I display an image, in the method viewDidLoad: ballRect = CGRectMake(posBallX, 144, 32.0f, 32.0f); theBall = [[UIImageView alloc] initWithFrame:ballRect]; [theBall setImage:[UIImage imageNamed:@"ball.png"]]; [self.view addSubview:theBall]; [laPalla release]; Obviously, the value of posBallX is defined and then update via a custom method call many times in the same class. theBall.frame = CGRectMake(posBallX, 144, 32, 32); Everything works, but when I go to another view with [self presentModalViewController:viewTwo animated:YES]; and come back with [self presentModalViewController:viewOne animated:YES]; the image is displayed correctly after the method viewDidLoad is called (I retrieve the values with NSUserDefaults) but no more in the second method. In the NSLog I can even see the new posBallX updating correctly, but the Image is simply no more shown... The same happens with a Label as well, which should print the value of posBallX. So, things are just not working if I come back to the viewOne from the viewTwo... Any idea??????? Thanks so much!

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  • Why isn't !locks working for me?

    - by jeffamaphone
    I'm using windbg (the latest available from the MSDN download page). I'm trying to debug a deadlock in my app, and !locks would be very useful. However, it's not working: 0:023> !locks NTSDEXTS: Unable to resolve ntdll!RTL_CRITICAL_SECTION_DEBUG type NTSDEXTS: Please check your symbols I don't know why it's upset. I've got symbols properly loaded: 0:023> .sympath Symbol search path is: srv* Expanded Symbol search path is: cache*c:\debuggers\sym;SRV*http://msdl.microsoft.com/download/symbols And NTSD agrees: 0:023> lmv m ntdll start end module name 777b0000 77930000 ntdll (pdb symbols) c:\debuggers\sym\wntdll.pdb\E9D10FA3EB884A23A5854E04FB7E2F0C2\wntdll.pdb Loaded symbol image file: C:\Windows\SysWOW64\ntdll.dll Image path: ntdll.dll Image name: ntdll.dll Timestamp: Mon Jul 13 18:11:23 2009 (4A5BDB3B) CheckSum: 00148A78 ImageSize: 00180000 File version: 6.1.7600.16385 Product version: 6.1.7600.16385 File flags: 0 (Mask 3F) File OS: 40004 NT Win32 File type: 2.0 Dll File date: 00000000.00000000 Translations: 0409.04b0 CompanyName: Microsoft Corporation ProductName: Microsoft® Windows® Operating System InternalName: ntdll.dll OriginalFilename: ntdll.dll ProductVersion: 6.1.7600.16385 FileVersion: 6.1.7600.16385 (win7_rtm.090713-1255) FileDescription: NT Layer DLL LegalCopyright: © Microsoft Corporation. All rights reserved. And the stack looks good: 0:036> k ChildEBP RetAddr 1506fdd8 7784f546 ntdll!DbgBreakPoint 1506fe08 75bf3677 ntdll!DbgUiRemoteBreakin+0x3c 1506fe14 777e9d72 kernel32!BaseThreadInitThunk+0xe 1506fe54 777e9d45 ntdll!__RtlUserThreadStart+0x70 1506fe6c 00000000 ntdll!_RtlUserThreadStart+0x1b Any help is appreciated.

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  • javascript equivalent of ASP preInit event

    - by Pankaj Kumar
    Hi guys, searching for this has yielded no resuts.. i have a middle page that has an iframe and all the pages open in that iframe...i have to implement a chat system just like in Google and so to ensure that the chat windows did not close whwn the page would postback i am opening all pages in iframe.... this is a social networking site and user can have themes which have background images per theme now when i visit a friends profile the backgrounf image of the middle page should change... i have this code to find parent of iframe and change background image $(document).ready(function(){ var theme=document.getElementById("ctl00_decideFooterH").value; var t= parent.document.getElementsByTagName("body"); if(theme=='basicTheme'){ t[0].className="basic"; } else if(theme=='Tranquility') { t[0].className="Tranquility"; } else if(theme=='AbstractPink') { t[0].className="abstractPink"; } }); and this code is the master page that all child pages that would open in iframe would access..the trouble is that there is a lag between the theme application on server side(which happens at PreInit) and the background image change which is done by this document.ready that gets executed after the iframe has loaded.. so essentially i need a javascript function that would either execute parallel to PreInit or some other logic....so guys plz help its urgent

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  • MATLAB: impoint getPosition strange behaviour

    - by tguclu
    I have a question about the values returned by getPosition. Below is my code. It lets the user set 10 points on a given image: figure ,imshow(im); colorArray=['y','m','c','r','g','b','w','k','y','m','c']; pointArray = cell(1,10); % Construct boundary constraint function fcn = makeConstrainToRectFcn('impoint',get(gca,'XLim'),get(gca,'YLim')); for i = 1:10 p = impoint(gca); % Enforce boundary constraint function using setPositionConstraintFcn setPositionConstraintFcn(p,fcn); setColor(p,colorArray(1,i)); pointArray{i}=p; getPosition(p) end When I start to set points on the image I get results like [675.000 538.000], which means that the x part of the coordinate is 675 and the y part is 538, right? This is what the MATLAB documentation says, but since the image is 576*120 (as displayed in the window) this is not logical. It seemed to me like, somehow, getPosition returns the y coordinate first. I need some clarification on this. Thanks for help

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  • get request.session from a model method in django

    - by dotty
    Hay, is it possible to a get a request.session value from a model method in django? Here is what i need def html(self): Template = loader.get_template("inclusions/Template") return Template.render(Context({ 'user_id':request.session['user'].id })) user_id would be request.session['user'].id

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  • UIButton only responds in a small area

    - by Tom Irving
    I'm trying to add a UIButton to a UIView, but am having some trouble with getting it to respond to touches. I have a method which returns UIButtons after I provide it with a tag: - (UIButton*)niceSizeButtonWithTag:(int)tag { UIButton * aButton = [UIButton buttonWithType:UIButtonTypeCustom]; [aButton setTag:tag]; [aButton addTarget:self action:@selector(buttonWasTapped:) forControlEvents:UIControlEventTouchUpInside]; CGRect newFrame = aButton.frame; newFrame.size.width = 44; newFrame.size.height = 44; [aButton setFrame:newFrame]; return aButton; } As you can see I'm creating a new button and increasing the size. I use this in the following way: UIButton * anotherButton = [self niceSizeButtonWithTag:1]; [anotherButton setImage:[UIImage imageNamed:@"image" withExtension:@"png"] forState:UIControlStateNormal]; [anotherButton setCenter:CGPointMake(middleOfView)]; [aView addSubview:anotherButton]; I create a lot of buttons like this, hence the reason for the method. The buttons are always created and added to the subview perfectly. I can see the image and they're in the correct position. The problem is that they only respond to touches in a tiny strip. In this attached image, The yellow shows the whole frame of the button, The red shows the area that will respond to touches. The grey shows a section of the view the button is added to. If anyone could shed some light on why this is happening, it would be really useful.

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  • Playing video and audio in iPhone not working...

    - by Scott
    So we have buttons linked up to display images/videos/audio on click depending on a check we do earlier. That part works fine. It knows which one to play, however, when we click the buttons for video and audio, nothing happens. The image one works fine. The video and audio are being taken for a URL online, they are not local, but everywhere said this was still possible. Here is a little snippet of the code where we play the two files: if ( [fName hasSuffix:@".png"]) { NSLog(@"PICTURE"); NSURL *url = [NSURL URLWithString: fName]; UIImage *image = [UIImage imageWithData: [NSData dataWithContentsOfURL:url]]; self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; // self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"MainBG.jpg"]]; [self.view addSubview:[[UIImageView alloc] initWithImage:image]]; } if ( [fName hasSuffix:@".mp4"]) { NSLog(@"VIDEO"); //NSString *path = [[NSBundle mainBundle] pathForResource:fName ofType:@"mp4"]; //NSLog(path); NSURL *url = [NSURL fileURLWithPath:fName]; MPMoviePlayerController *player = [[MPMoviePlayerController alloc] initWithContentURL:url]; [player play]; } if ( [fName hasSuffix:@".mp3"]) { NSLog(@"AUDIO"); NSURL *url = [NSURL fileURLWithPath:fName]; NSData *soundData = [NSData dataWithContentsOfURL:url]; AVAudioPlayer *avPlayer = [[AVAudioPlayer alloc] initWithData:soundData error: nil]; [avPlayer play]; } See anything wrong? By the way it compiles and runs, but nothing happens when we hit the button that executes that code.

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  • Really cool way to create custom UITabBar for iPhone app?

    - by ludicco
    Hi, I am doing a lot of researching lately about how to get a different looking with nice effects UITabBar on my iPhone app, but unfortunately I am only finding things on how to replace background color etc. Well, I've checked out this app called Momento which is pretty cool and presents a very slick tabBar: So there are a couple of elements here I would like to ask you guys if you could help me by giving me the right directions on how to get a similar effect :) Arrow above items: as you can see this app has this animated arrow that runs above the selected item with a very smooth animation. Selected Stated of the item's image is not that blue-ish default one neither the default state which displays in a different shade of brown and gray version. nice Items separators with beveled vertical lines. diferrent background image for the tabBar different height for the tabBar At this point after some research I am able to set the height and background image by subclassing UITabBarController but I'm still not sure on how to accomplish the other items specially the first one related to the nice arrow effect. If someone knows about a very good tutorial on how to do this it would be great for clarifying what can or can't be done by subclassing the UITabBarController and specially if can be done in Interface Builder :) I am just starting on this world off app development for iOS so if you could help me on that it would be really appreciated Thanks a lot in advance

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  • Datalist itemcommand design?

    - by Surya sasidhar
    hi, in my application i am using datalist to display the images, i put properties of repeatcolumn=4 and reapeatdirection=horizontal. It is displaying good when there r more than or 4 images if there r only one or two or three images the gap between images r too long. if i have only one image the image displayed in datalist in the middle of the datalist. how can i solve this problem. i think you people understand my problem this is my datalist source code... datalist width="100%" <ItemTemplate > <table width="100%" > <tr> <td > <asp:ImageButton ID="imgeFrien" runat ="Server" Width="110px" Height ="100px" CommandName ="Image" CommandArgument ='<%# Eval("userid") %>' ImageUrl ='<%# "~/Userimages/"+ Eval("myimage") %>' /> </td> </tr> <tr> <td > <asp:Label ID="lblFrieNam" runat ="Server" Font-Names ="verdana" Text ='<%# Eval("username") %>'></asp:Label> </td> </tr> </table> </ItemTemplate> </asp:DataList>

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  • Flex custom list selection not highlighting

    - by aip.cd.aish
    I want to create a custom list in Flex for an interface prototype. The list is supposed to have an image and 3 text fields. This is what I have done so far, the control displayed is what I want. But, when I click on one of the items, the item does not appear (visually) to be selected. I was not sure how I would implement this. Here is my code so far: <s:List width="400" height="220" dataProvider="{arrColl}" alternatingItemColors="[#EEEEEE, white]"> <s:itemRenderer> <fx:Component> <mx:Canvas height="100"> <mx:Image height="90" width="120" source="{data.imageSource}"></mx:Image> <mx:Label left="125" y="10" text="{data.title}" /> <mx:Label left="125" y="30" text="{data.type}" /> <mx:Label left="125" y="50" text="{data.description}" /> </mx:Canvas> </fx:Component> </s:itemRenderer> </s:List>

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  • When I zip up my demo FlashDevelop project..why does it break?

    - by Ryan
    I built an AS3 image gallery using FlashDevelop. Before I zip up the application, I can run the image gallery in my browser by simply opening the index.html for the project. Everything works perfectly. I then zip up the project as proj-0.1.2.zip using winrar. I then unzip this newly created zip and try to load the application using the project index.html like above. The gallery doesn't function properly. From seeing what happens, it appears as though the image metadata is not present(but I'm not sure, see below). There are other applications as well that are broken. Videos don't load. If an application doesn't depend on any external assets then everything looks fine. Another thing..If I then build the FlashDevelop project and republish the swf..then it works in the index.html like I want. What is going on here? I want people to be able to fire up my demo apps out of the box by just running the index.html. If that doesn't always work and they have to figure out that they need to rebuild the SWF then that's pretty bad.

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