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  • XML Document straight to Stored Proc Mapping in NHibernate

    - by ZekeTheGeek
    Hello. I'm building a mechanism to take XML data from a queue and call stored procs to save the data from the XML document directly to the database. This seems like something that NHibernate could address, but of course most of the information I find discusses going from objects to database instead of another data format (XML, in this case). Is there a way to use NHibernate in this fashion or am I barking up the wrong tree? Thanks.

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  • Microsoft SQL Server xml data

    - by cf_PhillipSenn
    This site has a technique to pass xml data around in Microsoft SQL Server: DECLARE @productIds xml SET @productIds ='<Products><id>3</id><id>6</id><id>15</id></Products>' SELECT ParamValues.ID.value('.','VARCHAR(20)') FROM @productIds.nodes('/Products/id') as ParamValues(ID) But what is the syntax if I add another field? The following does NOT work: DECLARE @productIds xml SET @productIds ='<Products><id>3</id><descr>Three</descr><id>6</id><descr>six</descr><id>15</id><descr>Fifteen</descr></Products>' SELECT ParamValues.ID.value('.','VARCHAR(20)') ,ParamValues.descr.value('.','VARCHAR(20)') FROM @productIds.nodes('/Products/id') as ParamValues(ID) Note: Maybe I've constructed my xml wrong.

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  • Le W3C publie le standard EXI, une nouvelle norme qui étend la portée du XML aux applications et terminaux mobiles

    Le W3C publie le standard EXI Une nouvelle norme qui étend la portée du XML aux applications et terminaux mobiles Le W3C (World Wide Consortium) vient de publier une nouvelle norme compacte du XML (eXtensible Markup Language) qui sera utilisée sur les terminaux mobiles et autres appareils ayant des contraintes de mémoire et/ou de bande passante. Le nouveau standard EXI (Efficient XML Interchange) a pour but d'optimiser nettement la performance, l'efficacité réseau et la consommation d'énergie des applications utilisant XML. Le standard XML est largement utilisé en tant que format d'échange de données entre différents systèmes, services Web et appareils. Mais il n'est pas adopté su...

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  • How to delete the history and cache in Opera Mobile (10.1)

    - by Mathias Lin
    I run Opera Mobile 10.1 on Android. My device is rooted. How can I clear the history and cache of the browser via shell? As su, removing /data/data/com.opera.browser/opera/profiles/smartphone/cookies4.dat /data/data/com.opera.browser/opera/profiles/smartphone/cache /data/data/com.opera.browser/opera/profiles/smartphone/cacheO and a /system/xbin/busybox killall -9 com.opera.browser afterwards doesn't seem to do the job. Afterwards, bookmarks etc. are still there. In Opera Mini I found it easy to just delete /data/data/com.opera.mini.android/cache/webviewCache /data/data/com.opera.mini.android/databases but unfortunately, Opera Mini in it's current version has a bug and doesn't work on most devices.

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  • vSphere Client vCenter Template Customization Specification Using Windows Sysprep Unattended Answer XML File

    - by Brian
    I'm trying to setup a vSphere Client vCenter v5.0.0 Build 455964 Template Customization Specification using a Windows Sysprep unattended answer XML file for Win2008R2. However I didn't know how Sysprep worked before attempting this so it was a time-consuming nightmare (even after reviewing VMware vSphere ESXi 5's documentation)! I think I've figure out what I'm supposed to be doing, but it's still not working. The biggest problem at this point is that vSphere Client vCenter Customization Specification IP address information is not sticking when I load a Sysprep XML file with just 1 basic setting! This can only be a bug. Here is the process I'm using: PROCESS for Windows - vSphere Client Install Windows OS install VM Tools customize Windows (GPOs can be used to do this after deployment) install Applications (GPOs can be used to do this after deployment too) shutdown the VM convert the VM to a template create a custom Windows Sysprep XML answer file with desired customizations View Management Customization Specifications Manager create "New" Specification for "Target Virtual Machine OS" select Windows check "Use Custom Sysprep Answer File" (ADDS: Custom Sysprep File. KEEPS: Network (IP), Operating System Options (SID, Sysprep /generalize). REPLACES: Registration Information of Owner Name & Organization, Computer Name, Windows License (Key), Administrator Password, Time Zone, Run Once, Workgroup or Domain) name it as "VMwareCS-OS####R#x32/64w/Sysprep-TEST" (CS=Customization Specification) set Description as "Created YYYY/MM/DD by FLast" NEXT import a Sysprep answer file from secure location NEXT Custom settings NEXT click "..." box to right of "Use DHCP" set "Use the following IP settings:" for "IP Address" fill out the first 2 octets set appropriate values for other 2-3 fields set DNS server addresses OK NEXT check "Generate New Security ID (SID)" ALWAYS as template is likely a domain-member computer so it can be updated occasionally NEXT Finish View Inventory VMs and Templates right-click previously completed template Deploy Virtual Machine from this Template provide the new OS name (max15char) select inventory location NEXT select Host/Cluster (wait for validation to succeed) NEXT select Resource Pool (wait for validation to succeed) NEXT select Storage location NEXT check "Power on this virtual machine after creation" select "Customize using an existing customization specification" select desired specification select "Use the Customization Wizard to temporarily adjust the specification before deployment" NEXT NEXT Custom settings? NEXT check "Generate New Security ID (SID)" ALWAYS as template is likely a domain-member computer so it can be updated occasionally NEXT Finish Finish. I know a community member named "brian" (http://serverfault.com/users/25904/brian) has worked with this scenario before, but I couldn't figure out how to contact him directly, so Brian if you see this message could you provide some information to help? Thanks, Brian

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  • Changing the mac address in a libvirt xml config file breaks network connectivity for the guest

    - by foob
    I'm using Xen with libvirt and trying to set it up on a bridged interface. I am able to install an OS and everything works as I would expect. If I save the xml output from "virsh dumpxml guest", edit the mac address for the interface, and then define the domU with this new xml file I find that traffic is no longer forwarded from the vif0.0 interface to br0. The ifcfg-eth0 file on the guest was automatically updated to reflect the new mac address and the ifconfig output looks the same. Does anyone know why this is happening or how to properly change the mac address for a libvirt configuration?

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  • Running complete Native Linux on phones that are bootloader-unlocked [on hold]

    - by james
    Since there are many phones (HTC, Samsung, LG, Nexus) today that have bootloader unlocked, I want to ask what's preventing them from running a complete native GNU/Linux. GNU/Linux has ARM port and we can run a command line GNU/Linux on top of Android by the method of chroot. So, what's preventing for existing bootloader unlocked Android phones from running a complete GNU/Linux natively? The device should get a long shelf life if it has one such port. My few thoughts.. Proprietary drivers for hardware that cannot be made to work when using a different OS. And the binary provider will never support any OS other than what the phone is shipped with. Application Interface. The interface for desktop apps doesn't fit to the mobile display with different PPI. Kernel. Since android devices use Linux kernel whose sources should be available, could the device kernel be modified to work with GNU/Linux. And any other reasons?

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  • Does there exist video chat software which works over a LAN between different types of devices?

    - by Graphics Noob
    What I'm trying to do is set up a local area network, without internet access, which allows the users to video chat with each other. The connected devices will include Linux and Android devices, so software which will run with just those two types of systems will work, although running through a browser would be optimal. The most promising lead I've found so far is camfrog, which has a video-chat app for android and a video chat server for linux. The problem is that the documentation for the server is non-existant, and I don't know if the android app can directly connect to the video chat server over a LAN or if it can only connect to camfrog's video chat server over the internet.

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  • is my xml cached by IIS7?

    - by user22817
    Hi guys, I have a flashplayer on my website. Behind it, there is an xml file which keeps the configuration of the products shown on that flashplayer. I do not understand why, if i modify something in the xml config file, the flash player is not updated at that moment, but after hours... Do you know why? I have not defined any rule for output caching in IIS7 so there is probably something default? Of course, i've tried Ctrl+f5 but does not work. Thanks.

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  • VM Build XML file fails to validate against OVF 1.0 schema

    - by siddharthgod
    For our product, we were trying to generate VM / vApp build XML from java code. For this purpose, we were using XML Beans. When we tried to generate JAVA classes for OVF envelope for 0.9 (ovf-envelope.xsd in schemas/ovf) it was successful. However these schemas does not allow us to add IPassignment section which is available in OVF 1.0. When we tried to compile 1.0 schema (ovfenv-vmware.xsd in schemas/ovf1.0.0e/vmware folder), we get validation errors. When we loaded this schema in schema editor we could see some validation errors. First error we saw was following: When we loaded ovfenv-vmware.xsd in XMLspy we could see following validation error in dsp8027.xsd - "cos-nonambig: makes the content model non-deterministic against . Possible causes: name equality, overlapping occurrence or substitution groups." Same error was also thrown by xmlbean while generating java classes from ovfenv-vmware.xsd. Is there any workaround for this problem?

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  • Is it possible to push DNS search suffices from DNS server to client?

    - by Mark
    Our (active directory, windows-server-based) intranet used to be called "intranet", and DNS worked fine for windows machines and iPads/Android devices. We have changed it to be "apps.intranet", and it still works for windows machines, but no longer for iPads/Android devices. I think this is because out windows clients are configured to append .company.com when searching DNS, to make it a fully qualified lookup (this search suffix list is pushed to the PCs via AD group policies). I must admit, though, I don't know why it worked with just "intranet"! Does anyone know if it's possible to get DNS to "tell" the iPads/Android devices to append .company.com ... or how we can make it work some other way (but still using the multi-label, non-qualified DNS names) ? Thanks!

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  • Sharepoint .PDF contents displaying as 'searchtext.xml' in searches

    - by Green Muffins
    Hi Experts, I recently used installed ifilter in my sharepoint farm to enable searching of the contents of .pdf documents. All went well, except if I search for contents of any .pdf file, they appear in the search results with document title "searchtext.xml", and the link to the document gives a giant page of the .pdf contents in an .xml looking browser page. :s I have added .pdf filetypes to the search, so I am unsure why it is reading them incorrectly.. if I search for a .pdf document title such as 'document.pdf' it will display the result as a html page, though the link does follow to a readable .pdf file. Any help?

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  • A solid unity plugin to stream youtube video

    - by user3670018
    I've been searching for hours for a Unity 4.5 plugin that allows users to watch youtube video in an android app. (I've found several solutions for IOS but not android!). Can anyone give me some pointers? I've tried uwebkit(which only works for IOS), vuforia, and many google.com suggestions I found online. None of them worked and its very fustrating. I just want to watch a youtube video via an unity app in android phone/tablet. It shouldn't be that hard of a task /=. Oh, I've also tried Unity support forum, the response rate is a bit lower in SO/SU.

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  • difference between cocos2d-x vs cocos2d-js

    - by MFarooqi
    I'm just moving towards native apps... A friend of mine told me to start with cocos2d, I'm good in javascript. while searching google for cocos2d, and within cocos2d-x.org i found cocos2d-x cocos2d-JSB cocos2d-html5 cocos2d-Javascript I know what cocos2d-x is for.. and what cocos2d-html5 is for.. but what is cocos2d-JSB and cocos2d-Javascript.. Can somebody please tell me.. what exactly these 2 things are.. My questions are.. Can we developer 100%pure native apps/games in cocos2d-JSB and or cocos2d-javascrpoit. I also know cocos2d-JSB is javascript bindings.. but what does that exactly mean?.. Last but not least question.. what is cocos2d-Javascript for?.. does that work alone or we need cocos2d-html5 to make it previewable in IOS/Anroid/windowsPhone.. Please give me Details.. because i'm so confused... I want to develop native apps for IOS/Android and Windows. Thank you

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  • Growing mobile developers inside a web development org

    - by Arkaaito
    I work for a "mature web startup" as a web developer (mainly using PHP). Our main site has about 8 million registered members at the moment. However, the site is basically impossible to use on anything that's not a real computer. One of our most-requested features, if not the most requested, is a mobile app or mobile version of the site. I think we need to do it. Management thinks we need to do it. In fact, everyone in the company thinks we need to do it. But it's nigh impossible to hire someone with iPhone/Android skills in the present market. I'm the only person at the company with any level of mobile development experience currently, and I'm not that good (yet), so I'm seeking comments on how to bootstrap a capacity for mobile development. Anything from general tips (should I focus on developing my personal skills first or try to pick up a more experienced mobile dev?) to specific recommendations on training, etc., may be helpful, as long as it doesn't reduce to "sucks to be you." :-)

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  • Fast Society Creates Mini and Mobile Temporary Social Networks

    - by ETC
    You’re out on the town or at a convention with a bunch of friends. How do you keep in touch with the entire group simultaneously? Fast Society offers a smartphone-based solution: a temporary social network for group talking, texting, and more. Fast Society was originally an iPhone only application and has recently updated to include and Android app too. The premise is simple: You set up a Fast Society group, link your friends into it, and for that night (or convention weekend) you’re all part of the same mini group. You can text the entire group, share pictures, set up sub-groups (let’s say that half your group is going to stay up late and party while half need to hit the rack to get up early for presentations, you can create a new group for the night owls to communicate), share your location, and send in-app and SMS messages to the entire group. Check out the video above to see it in action or hit up the link below to read more and grab a copy. Face Society [via Mashable] Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Peaceful Alpine River on a Sunny Day [Wallpaper] Fast Society Creates Mini and Mobile Temporary Social Networks Page Zipper Unpacks Multi-Page Articles for Single-Page Display Minty Bug: Build an FM Bug Inside a Mint Container Get the MakeUseOf eBook Guide to Hacker Proofing Your PC Sync Your Windows Computer with Your Ubuntu One Account [Desktop Client]

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  • How to setup a Wireless Access-Point using my laptop's WiFi card?

    - by Abdul Karim Memon
    want to share my Laptops (running Ubuntu 10.10) Broadband with my Android (Galaxy Mini) running 2.2.1. Since Androids currently do not support ad-hoc networks so the "Create new wireless network.." won't help. Q1) How do i setup a Wireless Access Point using my Laptops WiFi card? Q2) What is the difference between an "ad-hoc" network and an "access point"? **abdulkarim@aK-laptop**:~$ lspci | grep ireless 03:00.0 Network controller: Atheros Communications Inc. AR9287 Wireless Network Adapter (PCI-Express) (rev 01) iw list Wiphy phy0 Band 1: Capabilities: 0x11ce HT20/HT40 SM Power Save disabled RX HT40 SGI TX STBC RX STBC 1-stream Max AMSDU length: 7935 bytes DSSS/CCK HT40 Maximum RX AMPDU length 65535 bytes (exponent: 0x003) Minimum RX AMPDU time spacing: 8 usec (0x06) HT TX/RX MCS rate indexes supported: 0-15 Frequencies: * 2412 MHz [1] (20.0 dBm) * 2417 MHz [2] (20.0 dBm) * 2422 MHz [3] (20.0 dBm) * 2427 MHz [4] (20.0 dBm) * 2432 MHz [5] (20.0 dBm) * 2437 MHz [6] (20.0 dBm) * 2442 MHz [7] (20.0 dBm) * 2447 MHz [8] (20.0 dBm) * 2452 MHz [9] (20.0 dBm) * 2457 MHz [10] (20.0 dBm) * 2462 MHz [11] (20.0 dBm) * 2467 MHz [12] (20.0 dBm) (passive scanning) * 2472 MHz [13] (20.0 dBm) (passive scanning) * 2484 MHz [14] (disabled) Bitrates (non-HT): * 1.0 Mbps * 2.0 Mbps (short preamble supported) * 5.5 Mbps (short preamble supported) * 11.0 Mbps (short preamble supported) * 6.0 Mbps * 9.0 Mbps * 12.0 Mbps * 18.0 Mbps * 24.0 Mbps * 36.0 Mbps * 48.0 Mbps * 54.0 Mbps max # scan SSIDs: 4 Supported interface modes: * IBSS * managed * ** AP * AP/VLAN** * monitor * mesh point Supported commands: * new_interface * set_interface * new_key * new_beacon * new_station * new_mpath * set_mesh_params * set_bss * authenticate * associate * deauthenticate * disassociate * join_ibss * Unknown command (55) * Unknown command (57) * Unknown command (59) * set_wiphy_netns * Unknown command (65) * connect * disconnect

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  • Combine Two Shader Program

    - by Siddharth
    For my android application, I want to apply brightness and contrast shader on same image. At present I am using gpuimage plugin. In that I found two separate program for brightness and contrast as per the following. Contrast shader: varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform lowp float contrast; void main() { lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate); gl_FragColor = vec4(((textureColor.rgb - vec3(0.5)) * contrast + vec3(0.5)), textureColor.w); } Brightness shader: varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform lowp float brightness; void main() { lowp vec4 textureColor = texture2D(inputImageTexture, textureCoordinate); gl_FragColor = vec4((textureColor.rgb + vec3(brightness)), textureColor.w); } Now applying both of the effects I write following code varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; varying highp vec2 textureCoordinate2; uniform sampler2D inputImageTexture2; uniform lowp float contrast; uniform lowp float brightness; void main() { lowp vec4 textureColorForContrast = texture2D(inputImageTexture, textureCoordinate); lowp vec4 contastVec4 = vec4(((textureColorForContrast.rgb - vec3(0.5)) * contrast + vec3(0.5)), textureColorForContrast.w); lowp vec4 textureColorForBrightness = texture2D(inputImageTexture2, textureCoordinate2); lowp vec4 brightnessVec4 = vec4((textureColorForBrightness.rgb + vec3(brightness)), textureColorForBrightness.w); gl_FragColor = contastVec4 + brightnessVec4; } Doesn't able to get desire result. I can't able to figure out what I have to do next? So please friends help me in this. What program I have to write?

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  • Strict Pomodoro and other time management Chrome extensions

    - by kerry
    I have recently begun using the Pomodoro Technique to increase my productivity. However, I still find myself getting sucked in to the vortex of useless information that is the internet. With that in mind I began searching for a useful chrome extension to replace the Android Pomodoro app I have been using to manage my ‘doros. I even considered writing it myself. Luckily, I stumbled on one that had a similar featureset to what I was looking for. Strict Pomodoro is an excellent Chrome extension for practicing Pomodoro. Though lacking a few key features, such as the ability to set the duration of your pomodoros and breaks, it still has a key feature that helps me stay on task. It blocks time sucking websites. You can set filter lists and it will keep you from accessing them during a Pomodoro. Effectively reminding you to stay on task. Also, the author readily admits that it was quickly put together and new features may be added down the road. For now, it is still an excellent option. For those of you who do not practice Pomodoro but are trying to stay on task. The StayFocusd extension will effectively manage the amount of time you spend on useless (non-productive) sites. It also has a rich feature set that may be better for your work habits. OK, breaks over. Time to get back to work. 25 minutes at a time.

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  • Textures quality issues with Libgdx

    - by user1876708
    I have drawn several vector objets and characters ( in Adobe Illustrator ) for my game on Android. They are all scalable at any size without any quality losses ( of course it's vector ^^ ). I have tried to simulate my gameboard directly on Illustrator just before setting my assests on libdgx to implement them in my game. I set all the objects at the good size, so that they fit perfectly on my XHDPI device I am running my test on. As you can see it works great ( for me at least ^^ ), the PNG quality is good for me, as expected ! So I have edited all my PNG at this size, set my assets on libgdx and build my game apk. And here is a screenshot of my gameboard ( don't pay attention at the differences of placing and objects, but check at the objets presents on both screenshot ). As you can see, I have a loss of my PNG quality in the game. It can be seen clealry on the hedgehog PNG, but also ( but not as obvious ) on the mushroom ( check at the outline ) and the hole PNG. If you really pay attention, on every objects, you can see pixels that are not visible on my first screenshot. And I just can't figure out why this is happening Oo If you have any ideas, you are very welcome ! Thanks. PS : You can check more clearly the 2 gameboard on this two links ( look at them at 100%, display at high resolution ) : Good quality link, from Illustrator Poor quality link, from the game Second phase of tests : We display an object ( the hedgehog ) on our main menu screen to see how it looks like. The things is that it looks like he is suppose to, which means, high quality with no pixels. The hedgehog PNG is coming from an atlas : layer.addActor(hedgehog); No loss of quality with this method So we think the problem is comming from the method we are using to display it on our gameboard : blocks[9][3] = new Block(TextureUtils.hedgehog, new Vector2(9, 3)); the block is getting the size from the vector we are associating to it, but we have a loss of quality with this method.

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  • 2D map/plane with nodes overlayed that supports panning, scaling and clicking on nodes

    - by garlicman
    I'm trying my hand at Android development and seem to be running into an invisible ceiling in trying to get what I want accomplished. Basically I'm trying to create an app that renders a 2D surface map that I can (pinch) zoom and pan. I'll have to place nodes on the surface of the map that will scale/zoom and pan in relation to the surface. I started out with a 2D ImageView approach and got as far as pinch zoom, pan and laying nodes as relative ImageViews, but all the methods I tried to get X,Y,W,H for the 2D surface were always off for some reason. Additionally, I was never able to scale the node ImageViews correctly, and as a result never got far enough to try and work out their X,Y scaled offset. So I decided to get back to 3D rendering. Conceptually pan/zoom is camera manipulation, so I don't have to mess with how to scale the 2D map or the nodes. But I need a starting point or sample to get me going that's close to what I'm trying to achieve. A sample on a translucent spinning cube isn't helping as much as I need it to. Any tips? Links, insults and sympathy are all welcome!

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  • How to translate formulas into form of natural language?

    - by Ricky
    I am recently working on a project aiming at evaluating whether an android app crashes or not. The evaluation process is 1.Collect the logs(which record the execution process of an app). 2.Generate formulas to predict the result (formulas is generated by GP) 3.Evaluate the logs by formulas Now I can produce formulas, but for convenience for users, I want to translate formulas into form of natural language and tell users why crash happened.(I think it looks like "inverse natural language processing".) To explain the idea more clearly, imagine you got a formula like this: 155 - count(onKeyDown) >= 148 It's obvious that if count(onKeyDown) 7, the result of "155 - count(onKeyDown) = 148" is false, so the log contains more than 7 onKeyDown event would be predicted "Failed". I want to show users that if onKeyDown event appears more than 7 times(155-148=7), this app will crash. However, the real formula is much more complicated, such as: (< !( ( SUM( {Att[17]}, Event[5]) <= MAX( {Att[7]}, Att[0] >= Att[11]) OR SUM( {Att[17]}, Event[5]) > MIN( {Att[12]}, 734 > Att[19]) ) OR count(Event[5]) != 1 ) > (< count(Att[4] = Att[3]) >= count(702 != Att[8]) + 348 / SUM( {Att[13]}, 641 < Att[12]) mod 587 - SUM( {Att[13]}, Att[10] < Att[15]) mod MAX( {Att[13]}, Event[2]) + 384 > count(Event[10]) != 1)) I tried to implement this function by C++, but it's quite difficult, here's the snippet of code I am working right now. Does anyone knows how to implement this function quickly?(maybe by some tools or research findings?)Any idea is welcomed: ) Thanks in advance.

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  • GetData() error creating framebuffer

    - by Lelezeus
    I'm currently porting a game written in C# with XNA library to Android with Monogame. I have a Texture2D and i'm trying to get an array of uint in this way: Texture2d textureDeform = game.Content.Load<Texture2D>("Texture/terrain"); uint[] pixelDeformData = new uint[textureDeform.Width * textureDeform.Height]; textureDeform.GetData(pixelDeformData, 0, textureDeform.Width * textureDeform.Height); I get the following exception: System.Exception: Error creating framebuffer: Zero at Microsoft.Xna.Framework.Graphics.Texture2D.GetTextureData (Int32 ThreadPriorityLevel) [0x00000] in :0 I found that the problem is in private byte[] GetTextureData(int ThreadPriorityLevel) creating the framebuffer: private byte[] GetTextureData(int ThreadPriorityLevel) { int framebufferId = -1; int renderBufferID = -1; GL.GenFramebuffers(1, ref framebufferId); // framebufferId is still -1 , why can't be created? GraphicsExtensions.CheckGLError(); GL.BindFramebuffer(All.Framebuffer, framebufferId); GraphicsExtensions.CheckGLError(); //renderBufferIDs = new int[currentRenderTargets]; GL.GenRenderbuffers(1, ref renderBufferID); GraphicsExtensions.CheckGLError(); // attach the texture to FBO color attachment point GL.FramebufferTexture2D(All.Framebuffer, All.ColorAttachment0, All.Texture2D, this.glTexture, 0); GraphicsExtensions.CheckGLError(); // create a renderbuffer object to store depth info GL.BindRenderbuffer(All.Renderbuffer, renderBufferID); GraphicsExtensions.CheckGLError(); GL.RenderbufferStorage(All.Renderbuffer, All.DepthComponent24Oes, Width, Height); GraphicsExtensions.CheckGLError(); // attach the renderbuffer to depth attachment point GL.FramebufferRenderbuffer(All.Framebuffer, All.DepthAttachment, All.Renderbuffer, renderBufferID); GraphicsExtensions.CheckGLError(); All status = GL.CheckFramebufferStatus(All.Framebuffer); if (status != All.FramebufferComplete) throw new Exception("Error creating framebuffer: " + status); ... } The frameBufferId is still -1, seems that framebuffer could not be generated and I don't know why. Any help would be appreciated, thank you in advance.

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