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  • Returning a mock object from a mock object

    - by Songo
    I'm trying to return an object when mocking a parser class. This is the test code using PHPUnit 3.7 //set up the result object that I want to be returned from the call to parse method $parserResult= new ParserResult(); $parserResult->setSegment('some string'); //set up the stub Parser object $stubParser=$this->getMock('Parser'); $stubParser->expects($this->any()) ->method('parse') ->will($this->returnValue($parserResult)); //injecting the stub to my client class $fileHeaderParser= new FileWriter($stubParser); $output=$fileParser->writeStringToFile(); Inside my writeStringToFile() method I'm using $parserResult like this: writeStringToFile(){ //Some code... $parserResult=$parser->parse(); $segment=$parserResult->getSegment();//that's why I set the segment in the test. } Should I mock ParserResult in the first place, so that the mock returns a mock? Is it good design for mocks to return mocks? Is there a better approach to do this all?!

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  • When is type testing OK?

    - by svidgen
    Assuming a language with some inherent type safety (e.g., not JavaScript): Given a method that accepts a SuperType, we know that in most cases wherein we might be tempted to perform type testing to pick an action: public void DoSomethingTo(SuperType o) { if (o isa SubTypeA) { o.doSomethingA() } else { o.doSomethingB(); } } We should usually, if not always, create a single, overridable method on the SuperType and do this: public void DoSomethingTo(SuperType o) { o.doSomething(); } ... wherein each subtype is given its own doSomething() implementation. The rest of our application can then be appropriately ignorant of whether any given SuperType is really a SubTypeA or a SubTypeB. Wonderful. But, we're still given is a-like operations in most, if not all, type-safe languages. And that seems suggests a potential need for explicit type testing. So, in what situations, if any, should we or must we perform explicit type testing? Forgive my absent mindedness or lack of creativity. I know I've done it before; but, it was honestly so long ago I can't remember if what I did was good! And in recent memory, I don't think I've encountered a need to test types outside my cowboy JavaScript.

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  • I can't scroll my tilemap ... HELP!

    - by Sri Harsha Chilakapati
    Hello and I'm trying to make my own game engine in Java. I have completed all the necessary ones but I can't figure it out with the TileGame class. It just can't scroll. Also there are no exceptions. Here I'm listing the code. TileGame.java @Override public void draw(Graphics2D g) { if (back!=null){ back.render(g); } if (follower!=null){ follower.render(g); follower.draw(g); } for (int i=0; i<actors.size(); i++){ Actor actor = actors.get(i); if (actor!=follower&&getVisibleRect().intersects(actor.getBounds())){ g.drawImage(actor.getAnimation().getFrameImage(), actor.x - OffSetX, actor.y - OffSetY, null); actor.draw(g); } } } /** * This method returns the visible rectangle * @return The visible rectangle */ public Rectangle getVisibleRect(){ return new Rectangle(OffSetX, OffSetY, global.WIDTH, global.HEIGHT); } @Override public void update(){ if (follower!=null){ if (scrollHorizontally){ OffSetX = global.WIDTH/2 - Math.round((float)follower.x) - tileSize; OffSetX = Math.min(OffSetX, 0); OffSetX = Math.max(OffSetX, global.WIDTH - mapWidth); } if (scrollVertically){ OffSetY = global.HEIGHT/2 - Math.round((float)follower.y) - tileSize; OffSetY = Math.min(OffSetY, 0); OffSetY = Math.max(OffSetY, global.HEIGHT - mapHeight); } } for (int i=0; i<actors.size(); i++){ Actor actor1 = actors.get(i); if (getVisibleRect().contains(actor1.x, actor1.y)){ actor1.update(); for (int j=0; j<actors.size(); j++){ Actor actor2 = actors.get(j); if (actor1.isCollidingWith(actor2)){ actor1.collision(actor2); actor2.collision(actor1); } } } } } but the problem is that all the actors are working, but it just won't scroll. Help Please.. Thanks in Advance.

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  • A really simple ViewModel base class with strongly-typed INotifyPropertyChanged

    - by Daniel Cazzulino
    I have already written about other alternative ways of implementing INotifyPropertyChanged, as well as augment your view models with a bit of automatic code generation for the same purpose. But for some co-workers, either one seemed a bit too much :o). So, back on the drawing board, we came up with the following view model authoring experience:public class MyViewModel : ViewModel, IExplicitInterface { private int value; public int Value { get { return value; } set { this.value = value; RaiseChanged(() =&gt; this.Value); } } double IExplicitInterface.DoubleValue { get { return value; } set { this.value = (int)value; RaiseChanged(() =&gt; ((IExplicitInterface)this).DoubleValue); } } } ...Read full article

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  • How do you keep code with continuations/callbacks readable?

    - by Heinzi
    Summary: Are there some well-established best-practice patterns that I can follow to keep my code readable in spite of using asynchronous code and callbacks? I'm using a JavaScript library that does a lot of stuff asynchronously and heavily relies on callbacks. It seems that writing a simple "load A, load B, ..." method becomes quite complicated and hard to follow using this pattern. Let me give a (contrived) example. Let's say I want to load a bunch of images (asynchronously) from a remote web server. In C#/async, I'd write something like this: disableStartButton(); foreach (myData in myRepository) { var result = await LoadImageAsync("http://my/server/GetImage?" + myData.Id); if (result.Success) { myData.Image = result.Data; } else { write("error loading Image " + myData.Id); return; } } write("success"); enableStartButton(); The code layout follows the "flow of events": First, the start button is disabled, then the images are loaded (await ensures that the UI stays responsive) and then the start button is enabled again. In JavaScript, using callbacks, I came up with this: disableStartButton(); var count = myRepository.length; function loadImage(i) { if (i >= count) { write("success"); enableStartButton(); return; } myData = myRepository[i]; LoadImageAsync("http://my/server/GetImage?" + myData.Id, function(success, data) { if (success) { myData.Image = data; } else { write("error loading image " + myData.Id); return; } loadImage(i+1); } ); } loadImage(0); I think the drawbacks are obvious: I had to rework the loop into a recursive call, the code that's supposed to be executed in the end is somewhere in the middle of the function, the code starting the download (loadImage(0)) is at the very bottom, and it's generally much harder to read and follow. It's ugly and I don't like it. I'm sure that I'm not the first one to encounter this problem, so my question is: Are there some well-established best-practice patterns that I can follow to keep my code readable in spite of using asynchronous code and callbacks?

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  • How can I make OpenGL textures scale without becoming blurry?

    - by adorablepuppy
    I'm using OpenGL through LWJGL. I have a 16x16 textured quad rendering at 16x16. When I change it's scale amount, the quad grows, then becomes blurrier as it gets larger. How can I make it scale without becoming blurry, like in Minecraft. Here is the code inside my RenderableEntity object: public void render(){ Color.white.bind(); this.spriteSheet.bind(); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0,0); GL11.glVertex2f(this.x, this.y); GL11.glTexCoord2f(1,0); GL11.glVertex2f(getDrawingWidth(), this.y); GL11.glTexCoord2f(1,1); GL11.glVertex2f(getDrawingWidth(), getDrawingHeight()); GL11.glTexCoord2f(0,1); GL11.glVertex2f(this.x, getDrawingHeight()); GL11.glEnd(); } And here is code from my initGL method in my game class GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glClearColor(0.46f,0.46f,0.90f,1.0f); GL11.glViewport(0,0,width,height); GL11.glOrtho(0,width,height,0,1,-1); And here is the code that does the actual drawing public void start(){ initGL(800,600); init(); while(true){ GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); for(int i=0;i<entities.size();i++){ ((RenderableEntity)entities.get(i)).render(); } Display.update(); Display.sync(100); if(Display.isCloseRequested()){ Display.destroy(); System.exit(0); } } }

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  • Making your WCF Web Apis to speak in multiple languages

    - by cibrax
    One of the key aspects of how the web works today is content negotiation. The idea of content negotiation is based on the fact that a single resource can have multiple representations, so user agents (or clients) and servers can work together to chose one of them. The http specification defines several “Accept” headers that a client can use to negotiate content with a server, and among all those, there is one for restricting the set of natural languages that are preferred as a response to a request, “Accept-Language”. For example, a client can specify “es” in this header for specifying that he prefers to receive the content in spanish or “en” in english. However, there are certain scenarios where the “Accept-Language” header is just not enough, and you might want to have a way to pass the “accepted” language as part of the resource url as an extension. For example, http://localhost/ProductCatalog/Products/1.es” returns all the descriptions for the product with id “1” in spanish. This is useful for scenarios in which you want to embed the link somewhere, such a document, an email or a page.  Supporting both scenarios, the header and the url extension, is really simple in the new WCF programming model. You only need to provide a processor implementation for any of them. Let’s say I have a resource implementation as part of a product catalog I want to expose with the WCF web apis. [ServiceContract][Export]public class ProductResource{ IProductRepository repository;  [ImportingConstructor] public ProductResource(IProductRepository repository) { this.repository = repository; }  [WebGet(UriTemplate = "{id}")] public Product Get(string id, HttpResponseMessage response) { var product = repository.GetById(int.Parse(id)); if (product == null) { response.StatusCode = HttpStatusCode.NotFound; response.Content = new StringContent(Messages.OrderNotFound); }  return product; }} The Get method implementation in this resource assumes the desired culture will be attached to the current thread (Thread.CurrentThread.Culture). Another option is to pass the desired culture as an additional argument in the method, so my processor implementation will handle both options. This method is also using an auto-generated class for handling string resources, Messages, which is available in the different cultures that the service implementation supports. For example, Messages.resx contains “OrderNotFound”: “Order Not Found” Messages.es.resx contains “OrderNotFound”: “No se encontro orden” The processor implementation bellow tackles the first scenario, in which the desired language is passed as part of the “Accept-Language” header. public class CultureProcessor : Processor<HttpRequestMessage, CultureInfo>{ string defaultLanguage = null;  public CultureProcessor(string defaultLanguage = "en") { this.defaultLanguage = defaultLanguage; this.InArguments[0].Name = HttpPipelineFormatter.ArgumentHttpRequestMessage; this.OutArguments[0].Name = "culture"; }  public override ProcessorResult<CultureInfo> OnExecute(HttpRequestMessage request) { CultureInfo culture = null; if (request.Headers.AcceptLanguage.Count > 0) { var language = request.Headers.AcceptLanguage.First().Value; culture = new CultureInfo(language); } else { culture = new CultureInfo(defaultLanguage); }  Thread.CurrentThread.CurrentCulture = culture; Messages.Culture = culture;  return new ProcessorResult<CultureInfo> { Output = culture }; }}   As you can see, the processor initializes a new CultureInfo instance with the value provided in the “Accept-Language” header, and set that instance to the current thread and the auto-generated resource class with all the messages. In addition, the CultureInfo instance is returned as an output argument called “culture”, making possible to receive that argument in any method implementation   The following code shows the implementation of the processor for handling languages as url extensions.   public class CultureExtensionProcessor : Processor<HttpRequestMessage, Uri>{ public CultureExtensionProcessor() { this.OutArguments[0].Name = HttpPipelineFormatter.ArgumentUri; }  public override ProcessorResult<Uri> OnExecute(HttpRequestMessage httpRequestMessage) { var requestUri = httpRequestMessage.RequestUri.OriginalString;  var extensionPosition = requestUri.LastIndexOf(".");  if (extensionPosition > -1) { var extension = requestUri.Substring(extensionPosition + 1);  var query = httpRequestMessage.RequestUri.Query;  requestUri = string.Format("{0}?{1}", requestUri.Substring(0, extensionPosition), query); ;  var uri = new Uri(requestUri);  httpRequestMessage.Headers.AcceptLanguage.Clear();  httpRequestMessage.Headers.AcceptLanguage.Add(new StringWithQualityHeaderValue(extension));  var result = new ProcessorResult<Uri>();  result.Output = uri;  return result; }  return new ProcessorResult<Uri>(); }} The last step is to inject both processors as part of the service configuration as it is shown bellow, public void RegisterRequestProcessorsForOperation(HttpOperationDescription operation, IList<Processor> processors, MediaTypeProcessorMode mode){ processors.Insert(0, new CultureExtensionProcessor()); processors.Add(new CultureProcessor());} Once you configured the two processors in the pipeline, your service will start speaking different languages :). Note: Url extensions don’t seem to be working in the current bits when you are using Url extensions in a base address. As far as I could see, ASP.NET intercepts the request first and tries to route the request to a registered ASP.NET Http Handler with that extension. For example, “http://localhost/ProductCatalog/products.es” does not work, but “http://localhost/ProductCatalog/products/1.es” does.

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  • How to write a generic service in WCF

    - by rezaxp
    In one of my recent projects I needed a generic service as a facade to handle General activities such as CRUD.Therefor I searched as Many as I could but there was no Idea on generic services so I tried to figure it out by my self.Finally,I found a way :Create a generic contract as below :[ServiceContract] public interface IEntityReadService<TEntity>         where TEntity : EntityBase, new()     {         [OperationContract(Name = "Get")]         TEntity Get(Int64 Id);         [OperationContract(Name = "GetAll")]         List<TEntity> GetAll();         [OperationContract(Name = "GetAllPaged")]         List<TEntity> GetAll(int pageSize, int currentPageIndex, ref int totalRecords);         List<TEntity> GetAll(string whereClause, string orderBy, int pageSize, int currentPageIndex, ref int totalRecords);            }then create your service class :  public class GenericService<TEntity> :IEntityReadService<TEntity> where TEntity : EntityBase, new() {#region Implementation of IEntityReadService<TEntity>         public TEntity Get(long Id)         {             return BusinessController.Get(Id);         }         public List<TEntity> GetAll()         {             try             {                 return BusinessController.GetAll().ToList();             }             catch (Exception ex)             {                                  throw;             }                      }         public List<TEntity> GetAll(int pageSize, int currentPageIndex, ref int totalRecords)         {             return                 BusinessController.GetAll(pageSize, currentPageIndex, ref totalRecords).ToList();         }         public List<TEntity> GetAll(string whereClause, string orderBy, int pageSize, int currentPageIndex, ref int totalRecords)         {             return                 BusinessController.GetAll(pageSize, currentPageIndex, ref totalRecords, whereClause, orderBy).ToList();         }         #endregion} Then, set your EndPoint configuration in this way :<endpoint address="myAddress" binding="basicHttpBinding" bindingConfiguration="myBindingConfiguration1" contract="Contracts.IEntityReadService`1[[Entities.mySampleEntity, Entities]], Service.Contracts" />

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  • Project Euler 9: (Iron)Python

    - by Ben Griswold
    In my attempt to learn (Iron)Python out in the open, here’s my solution for Project Euler Problem 9.  As always, any feedback is welcome. # Euler 9 # http://projecteuler.net/index.php?section=problems&id=9 # A Pythagorean triplet is a set of three natural numbers, # a b c, for which, # a2 + b2 = c2 # For example, 32 + 42 = 9 + 16 = 25 = 52. # There exists exactly one Pythagorean triplet for which # a + b + c = 1000. Find the product abc. import time start = time.time() product = 0 def pythagorean_triplet(): for a in range(1,501): for b in xrange(a+1,501): c = 1000 - a - b if (a*a + b*b == c*c): return a*b*c print pythagorean_triplet() print "Elapsed Time:", (time.time() - start) * 1000, "millisecs" a=raw_input('Press return to continue')

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  • throw new exception- C#

    - by Jalpesh P. Vadgama
    This post will be in response to my older post throw vs. throw(ex) best practice and difference- c# comment that I should include throw new exception. What’s wrong with throw new exception: Throw new exception is even worse, It will create a new exception and will erase all the earlier exception data. So it will erase stack trace also.Please go through following code. It’s same earlier post the only difference is throw new exception.   using System; namespace Oops { class Program { static void Main(string[] args) { try { DevideByZero(10); } catch (Exception exception) { throw new Exception (string.Format( "Brand new Exception-Old Message:{0}", exception.Message)); } } public static void DevideByZero(int i) { int j = 0; int k = i/j; Console.WriteLine(k); } } } Now once you run this example. You will get following output as expected. Hope you like it. Stay tuned for more..

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  • Can a loosely typed language be considered true object oriented?

    - by user61852
    Can a loosely typed programming language like PHP be really considered object oriented? I mean, the methods don't have returning types and method parameters has no declared type either. Doesn't class design require methods to have a return type? Don't methods signatures have specifically-typed parameters? How can OOP techniques help you code in PHP if you always have to check the types of parameters received because the language doesn't enforce types? Please, if I'm wrong, explain it to me. When you design things using UML, then code classes in PHP with no return-typed methods and no-type parameters... Is the code really compliant with the UML design? You spend time designing the architecture of your software, then the compiler doesn't force the programmer to follow your design while coding, letting he/she assign any object variable to any other variable with no "type-mismatch" warning.

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  • Issue with multiplayer interpolation

    - by Ben Cracknell
    In a fast-paced multiplayer game I'm working on, there is an issue with the interpolation algorithm. You can see it clearly in the image below. Cyan: Local position when a packet is received Red: Position received from packet (goal) Blue: Line from local position to goal when packet is received Black: Local position every frame As you can see, the local position seems to oscillate around the goals instead of moving between them smoothly. Here is the code: // local transform position when the last packet arrived. Will lerp from here to the goal private Vector3 positionAtLastPacket; // location received from last packet private Vector3 goal; // time since the last packet arrived private float currentTime; // estimated time to reach goal (also the expected time of the next packet) private float timeToReachGoal; private void PacketReceived(Vector3 position, float timeBetweenPackets) { positionAtLastPacket = transform.position; goal = position; timeToReachGoal = timeBetweenPackets; currentTime = 0; Debug.DrawRay(transform.position, Vector3.up, Color.cyan, 5); // current local position Debug.DrawLine(transform.position, goal, Color.blue, 5); // path to goal Debug.DrawRay(goal, Vector3.up, Color.red, 5); // received goal position } private void FrameUpdate() { currentTime += Time.deltaTime; float delta = currentTime/timeToReachGoal; transform.position = FreeLerp(positionAtLastPacket, goal, currentTime / timeToReachGoal); // current local position Debug.DrawRay(transform.position, Vector3.up * 0.5f, Color.black, 5); } /// <summary> /// Lerp without being locked to 0-1 /// </summary> Vector3 FreeLerp(Vector3 from, Vector3 to, float t) { return from + (to - from) * t; } Any idea about what's going on?

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  • How should I design my database API commands? [closed]

    - by WebDev
    I am developing a database API for a project, with commands for getting data from the database. For example, I have one gib table, so the command for that is: getgib name alias limit fields If the user pass their name: getgib rahul Then it will return all gib data whose name is like rahul. If an alias is given then it will return all the gib owned by the user whose alias (userid) was given. I want to design the commands: limit: to limit the record in query, fields: extra fields I want to add in the select query. So now the commands are set, but: I want the gibs by the gibid, so how to make this or any suggestion to improve my command is welcome. If the user doesn't want to specify the name, and he wants only the gibs by providing alias, then what separator should I use instead of name?

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  • Stack Trace Logger [migrated]

    - by Chris Okyen
    I need to write a parent Java class that classes using recursion can extend. The parent class will be be able to realize whenever the call stack changes ( you enter a method, temporarily leave it to go to another method call, or you are are finsihed with the method ) and then print it out. I want it to print on the console, but clear the console as well every time so it shows the stack horizantaly so you can see the height of each stack to see what popped off and what popped on... Also print out if a baseline was reached for recursive functions. First. How can I using the StackTraceElements and Thread classes to detect automatically whenever the stack has popped or pushed an element on without calling it manually? Second, how would I do the clearing thing? For instance , if I had the code: public class recursion(int i) { private static void recursion(int i) { if( i < 10) System.out.println('A'); else { recursion(i / 10 ); System.out.println('B'); } } public static void main(String[] argv) { recursion(102); } } It would need to print out the stack when entering main(), when entering recursion(102) from main(), when it enters recursion(102 / 10), which is recursion(10), from recursion(102), when it enters recursion(10 / 10), which is recursion(1) from recursion(10). Print out a message out when it reaches the baseline recursion(1).. then print out the stacks of reversed revisitation of function recursion(10), recursion(102) and main(). finally print out we are exiting main().

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  • PHP MVC error handling, view display and user permissions

    - by cen
    I am building a moderation panel from scratch in a MVC approach and a lot of questions cropped up during development. I would like to hear from others how they handle these situations. Error handling Should you handle an error inside the class method or should the method return something anyway and you handle the error in controller? What about PDO exceptions, how to handle them? For example, let's say we have a method that returns true if the user exists in a table and false if he does not exist. What do you return in the catch statement? You can't just return false because then the controller assumes that everything is alright while the truth is that something must be seriously broken. Displaying the error from the method completely breaks the whole design. Maybe a page redirect inside the method? The proper way to show a view The controller right now looks something like this: include('view/header.php'); if ($_GET['m']=='something') include('view/something.php'); elseif ($_GET['m']=='somethingelse') include('view/somethingelse.php'); include('view/foter.php'); Each view also checks if it was included from the index page to prevent it being accessed directly. There is a view file for each different document body. Is this way of including different views ok or is there a more proper way? Managing user rights Each user has his own rights, what he can see and what he can do. Which part of the system should verify that user has the permission to see the view, controller or view itself? Right now I do permission checks directly in the view because each view can contain several forms that require different permissions and I would need to make a seperate file for each of them if it was put in the controller. I also have to re-check for the permissions everytime a form is submitted because form data can be easily forged. The truth is, all this permission checking and validating the inputs just turns the controller into a huge if/then/else cluster. I feel like 90% of the time I am doing error checks/permissions/validations and very little of the actual logic. Is this normal even for popular frameworks?

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  • Normal maps red in OpenGL?

    - by KaiserJohaan
    I am using Assimp to import 3d models, and FreeImage to parse textures. The problem I am having is that the normal maps are actually red rather than blue when I try to render them as normal diffuse textures. http://i42.tinypic.com/289ing3.png When I open the images in a image-viewing program they do indeed show up as blue. Heres when I create the texture; OpenGLTexture::OpenGLTexture(const std::vector<uint8_t>& textureData, uint32_t textureWidth, uint32_t textureHeight, TextureType textureType, Logger& logger) : mLogger(logger), mTextureID(gNextTextureID++), mTextureType(textureType) { glGenTextures(1, &mTexture); CHECK_GL_ERROR(mLogger); glBindTexture(GL_TEXTURE_2D, mTexture); CHECK_GL_ERROR(mLogger); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, glTextureFormat, GL_UNSIGNED_BYTE, &textureData[0]); CHECK_GL_ERROR(mLogger); glGenerateMipmap(GL_TEXTURE_2D); CHECK_GL_ERROR(mLogger); glBindTexture(GL_TEXTURE_2D, 0); CHECK_GL_ERROR(mLogger); } Here is my fragment shader. You can see I just commented out the normal-map parsing and treated the normal map texture as the diffuse texture to display it and illustrate the problem. As for the rest of the code it interacts as expected with the diffuse textures so I dont see a obvious problem there. "#version 330 \n \ \n \ layout(std140) uniform; \n \ \n \ const int MAX_LIGHTS = 8; \n \ \n \ struct Light \n \ { \n \ vec4 mLightColor; \n \ vec4 mLightPosition; \n \ vec4 mLightDirection; \n \ \n \ int mLightType; \n \ float mLightIntensity; \n \ float mLightRadius; \n \ float mMaxDistance; \n \ }; \n \ \n \ uniform UnifLighting \n \ { \n \ vec4 mGamma; \n \ vec3 mViewDirection; \n \ int mNumLights; \n \ \n \ Light mLights[MAX_LIGHTS]; \n \ } Lighting; \n \ \n \ uniform UnifMaterial \n \ { \n \ vec4 mDiffuseColor; \n \ vec4 mAmbientColor; \n \ vec4 mSpecularColor; \n \ vec4 mEmissiveColor; \n \ \n \ bool mHasDiffuseTexture; \n \ bool mHasNormalTexture; \n \ bool mLightingEnabled; \n \ float mSpecularShininess; \n \ } Material; \n \ \n \ uniform sampler2D unifDiffuseTexture; \n \ uniform sampler2D unifNormalTexture; \n \ \n \ in vec3 frag_position; \n \ in vec3 frag_normal; \n \ in vec2 frag_texcoord; \n \ in vec3 frag_tangent; \n \ in vec3 frag_bitangent; \n \ \n \ out vec4 finalColor; " " \n \ \n \ void CalcGaussianSpecular(in vec3 dirToLight, in vec3 normal, out float gaussianTerm) \n \ { \n \ vec3 viewDirection = normalize(Lighting.mViewDirection); \n \ vec3 halfAngle = normalize(dirToLight + viewDirection); \n \ \n \ float angleNormalHalf = acos(dot(halfAngle, normalize(normal))); \n \ float exponent = angleNormalHalf / Material.mSpecularShininess; \n \ exponent = -(exponent * exponent); \n \ \n \ gaussianTerm = exp(exponent); \n \ } \n \ \n \ vec4 CalculateLighting(in Light light, in vec4 diffuseTexture, in vec3 normal) \n \ { \n \ if (light.mLightType == 1) // point light \n \ { \n \ vec3 positionDiff = light.mLightPosition.xyz - frag_position; \n \ float dist = max(length(positionDiff) - light.mLightRadius, 0); \n \ \n \ float attenuation = 1 / ((dist/light.mLightRadius + 1) * (dist/light.mLightRadius + 1)); \n \ attenuation = max((attenuation - light.mMaxDistance) / (1 - light.mMaxDistance), 0); \n \ \n \ vec3 dirToLight = normalize(positionDiff); \n \ float angleNormal = clamp(dot(normalize(normal), dirToLight), 0, 1); \n \ \n \ float gaussianTerm = 0.0; \n \ if (angleNormal > 0.0) \n \ CalcGaussianSpecular(dirToLight, normal, gaussianTerm); \n \ \n \ return diffuseTexture * (attenuation * angleNormal * Material.mDiffuseColor * light.mLightIntensity * light.mLightColor) + \n \ (attenuation * gaussianTerm * Material.mSpecularColor * light.mLightIntensity * light.mLightColor); \n \ } \n \ else if (light.mLightType == 2) // directional light \n \ { \n \ vec3 dirToLight = normalize(light.mLightDirection.xyz); \n \ float angleNormal = clamp(dot(normalize(normal), dirToLight), 0, 1); \n \ \n \ float gaussianTerm = 0.0; \n \ if (angleNormal > 0.0) \n \ CalcGaussianSpecular(dirToLight, normal, gaussianTerm); \n \ \n \ return diffuseTexture * (angleNormal * Material.mDiffuseColor * light.mLightIntensity * light.mLightColor) + \n \ (gaussianTerm * Material.mSpecularColor * light.mLightIntensity * light.mLightColor); \n \ } \n \ else if (light.mLightType == 4) // ambient light \n \ return diffuseTexture * Material.mAmbientColor * light.mLightIntensity * light.mLightColor; \n \ else \n \ return vec4(0.0); \n \ } \n \ \n \ void main() \n \ { \n \ vec4 diffuseTexture = vec4(1.0); \n \ if (Material.mHasDiffuseTexture) \n \ diffuseTexture = texture(unifDiffuseTexture, frag_texcoord); \n \ \n \ vec3 normal = frag_normal; \n \ if (Material.mHasNormalTexture) \n \ { \n \ diffuseTexture = vec4(normalize(texture(unifNormalTexture, frag_texcoord).xyz * 2.0 - 1.0), 1.0); \n \ // vec3 normalTangentSpace = normalize(texture(unifNormalTexture, frag_texcoord).xyz * 2.0 - 1.0); \n \ //mat3 tangentToWorldSpace = mat3(normalize(frag_tangent), normalize(frag_bitangent), normalize(frag_normal)); \n \ \n \ // normal = tangentToWorldSpace * normalTangentSpace; \n \ } \n \ \n \ if (Material.mLightingEnabled) \n \ { \n \ vec4 accumLighting = vec4(0.0); \n \ \n \ for (int lightIndex = 0; lightIndex < Lighting.mNumLights; lightIndex++) \n \ accumLighting += Material.mEmissiveColor * diffuseTexture + \n \ CalculateLighting(Lighting.mLights[lightIndex], diffuseTexture, normal); \n \ \n \ finalColor = pow(accumLighting, Lighting.mGamma); \n \ } \n \ else { \n \ finalColor = pow(diffuseTexture, Lighting.mGamma); \n \ } \n \ } \n"; Why is this? does normal-map textures need some sort of special treatment in opengl?

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  • Search multiple search engines with a single keyword at the same time in Chrome?

    - by cptloop
    I want to search multiple websites at once by using a keyword trigger in Google Chrome. I am trying to achieve this with Javascript as described in this topic over at mozillazine. This is the code that supposedly works in Firefox: javascript:void(window.open('http://www.google.com/search?q=%s'));void(window.open('http://www.altavista.com/web/results?q=%s')) I have tried to insert this code into the "URL with %s in place of query" but nothing happens when I invoke it. Is it possible to get this to work this way or another in Chrome?

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  • How can I make a game like doodlejump XNA c#

    - by Ramy
    I wanted to know how can I make the background scroll down like doodlejump. I have a game made and I have to transform it so it's like doodle jump, but I'm wonder how or where to look so I can make he background keep moving as in progressing through the background till let's say the character dies. namespace IFM20884 { using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; public abstract class BackgroundScroll : Sprite { private float speedOfBackground = 0.2f; // speed that the background moves public BackgroundScroll (GraphicsDeviceManager graphics) : base(graphics.GraphicsDevice.Viewport.Width / 2f, graphics.GraphicsDevice.Viewport.Height / 2f) { } //Getter public float speedOfBackground { get { return this.speedOfBackground ; } set { this.speedOfBackground = value; } } public override void Update(GameTime gameTime, GraphicsDeviceManager graphics) { //Makes background go down. ForcePosition(Position.X, Position.Y + (gameTime.ElapsedGameTime.Milliseconds * this.speedOfBackground )); if (Position.Y - (Height / 2) > graphics.GraphicsDevice.Viewport.Height) { ForcePosition(Position.X, Position.Y - this.Height); } } public override void Draw(SpriteBatch spriteBatch) { ForcePosition(Position.X, Position.Y - this.Height); base.Draw(spriteBatch); ForcerPosition(Position.X, Position.Y + this.Height); base.Draw(spriteBatch); } } }

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  • Equal Gifts Algorithm Problem

    - by 7Aces
    Problem Link - http://opc.iarcs.org.in/index.php/problems/EQGIFTS It is Lavanya's birthday and several families have been invited for the birthday party. As is customary, all of them have brought gifts for Lavanya as well as her brother Nikhil. Since their friends are all of the erudite kind, everyone has brought a pair of books. Unfortunately, the gift givers did not clearly indicate which book in the pair is for Lavanya and which one is for Nikhil. Now it is up to their father to divide up these books between them. He has decided that from each of these pairs, one book will go to Lavanya and one to Nikhil. Moreover, since Nikhil is quite a keen observer of the value of gifts, the books have to be divided in such a manner that the total value of the books for Lavanya is as close as possible to total value of the books for Nikhil. Since Lavanya and Nikhil are kids, no book that has been gifted will have a value higher than 300 Rupees... For the problem, I couldn't think of anything except recursion. The code I wrote is given below. But the problem is that the code is time-inefficient and gives TLE (Time Limit Exceeded) for 9 out of 10 test cases! What would be a better approach to the problem? Code - #include<cstdio> #include<climits> #include<algorithm> using namespace std; int n,g[150][2]; int diff(int a,int b,int f) { ++f; if(f==n) { if(a>b) { return a-b; } else { return b-a; } } return min(diff(a+g[f][0],b+g[f][1],f),diff(a+g[f][1],b+g[f][0],f)); } int main() { int i; scanf("%d",&n); for(i=0;i<n;++i) { scanf("%d%d",&g[i][0],&g[i][1]); } printf("%d",diff(g[0][0],g[0][1],0)); } Note - It is just a practice question, & is not part of a competition.

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  • The Java Specialist: An Interview with Java Champion Heinz Kabutz

    - by Janice J. Heiss
    Dr. Heinz Kabutz is well known for his Java Specialists’ Newsletter, initiated in November 2000, where he displays his acute grasp of the intricacies of the Java platform for an estimated 70,000 readers; for his work as a consultant; and for his workshops and trainings at his home on the Island of Crete where he has lived since 2006 -- where he is known to curl up on the beach with his laptop to hack away, in between dips in the Mediterranean. Kabutz was born of German parents and raised in Cape Town, South Africa, where he developed a love of programming in junior high school through his explorations on a ZX Spectrum computer. He received a B.S. from the University of Cape Town, and at 25, a Ph.D., both in computer science. He will be leading a two-hour hands-on lab session, HOL6500 – “Finding and Solving Java Deadlocks,” at this year’s JavaOne that will explore what causes deadlocks and how to solve them. Q: Tell us about your JavaOne plans.A: I am arriving on Sunday evening and have just one hands-on-lab to do on Monday morning. This is the first time that a non-Oracle team is doing a HOL at JavaOne under Oracle's stewardship and we are all a bit nervous about how it will turn out. Oracle has been immensely helpful in getting us set up. I have a great team helping me: Kirk Pepperdine, Dario Laverde, Benjamin Evans and Martijn Verburg from jClarity, Nathan Reynolds from Oracle, Henri Tremblay of OCTO Technology and Jeff Genender of Savoir Technologies. Monday will be hard work, but after that, I will hopefully get to network with fellow Java experts, attend interesting sessions and just enjoy San Francisco. Oh, and my kids have already given me a shopping list of things to get, like a GoPro Hero 2 dive housing for shooting those nice videos of Crete. (That's me at the beginning diving down.) Q: What sessions are you attending that we should know about?A: Sometimes the most unusual sessions are the best. I avoid the "big names". They often are spread too thin with all their sessions, which makes it difficult for them to deliver what I would consider deep content. I also avoid entertainers who might be good at presenting but who do not say that much.In 2010, I attended a session by Vladimir Yaroslavskiy where he talked about sorting. Although he struggled to speak English, what he had to say was spectacular. There was hardly anybody in the room, having not heard of Vladimir before. To me that was the highlight of 2010. Funnily enough, he was supposed to speak with Joshua Bloch, but if you remember, Google cancelled. If Bloch has been there, the room would have been packed to capacity.Q: Give us an update on the Java Specialists’ Newsletter.A: The Java Specialists' Newsletter continues being read by an elite audience around the world. The apostrophe in the name is significant.  It is a newsletter for Java specialists. When I started it twelve years ago, I was trying to find non-obvious things in Java to write about. Things that would be interesting to an advanced audience.As an April Fool's joke, I told my readers in Issue 44 that subscribing would remain free, but that they would have to pay US$5 to US$7 depending on their geographical location. I received quite a few angry emails from that one. I would have not earned that much from unsubscriptions. Most readers stay for a very long time.After Oracle bought Sun, the Java community held its breath for about two years whilst Oracle was figuring out what to do with Java. For a while, we were quite concerned that there was not much progress shown by Oracle. My newsletter still continued, but it was quite difficult finding new things to write about. We have probably about 70,000 readers, which is quite a small number for a Java publication. However, our readers are the top in the Java industry. So I don't mind having "only" 70000 readers, as long as they are the top 0.7%.Java concurrency is a very important topic that programmers think they should know about, but often neglect to fully understand. I continued writing about that and made some interesting discoveries. For example, in Issue 165, I showed how we can get thread starvation with the ReadWriteLock. This was a bug in Java 5, which was corrected in Java 6, but perhaps a bit too much. Whereas we could get starvation of writers in Java 5, in Java 6 we could now get starvation of readers. All of these interesting findings make their way into my courseware to help companies avoid these pitfalls.Another interesting discovery was how polymorphism works in the Server HotSpot compiler in Issue 157 and Issue 158. HotSpot can inline methods from interfaces that have only one implementation class in the JVM. When a new subclass is instantiated and called for the first time, the JVM will undo the previous optimization and re-optimize differently.Here is a little memory puzzle for your readers: public class JavaMemoryPuzzle {  private final int dataSize =      (int) (Runtime.getRuntime().maxMemory() * 0.6);  public void f() {    {      byte[] data = new byte[dataSize];    }    byte[] data2 = new byte[dataSize];  }  public static void main(String[] args) {    JavaMemoryPuzzle jmp = new JavaMemoryPuzzle();    jmp.f();  }}When you run this you will always get an OutOfMemoryError, even though the local variable data is no longer visible outside of the code block.So here comes the puzzle, that I'd like you to ponder a bit. If you very politely ask the VM to release memory, then you don't get an OutOfMemoryError: public class JavaMemoryPuzzlePolite {  private final int dataSize =      (int) (Runtime.getRuntime().maxMemory() * 0.6);  public void f() {    {      byte[] data = new byte[dataSize];    }    for(int i=0; i<10; i++) {      System.out.println("Please be so kind and release memory");    }    byte[] data2 = new byte[dataSize];  }  public static void main(String[] args) {    JavaMemoryPuzzlePolite jmp = new JavaMemoryPuzzlePolite();    jmp.f();    System.out.println("No OutOfMemoryError");  }}Why does this work? When I published this in my newsletter, I received over 400 emails from excited readers around the world, most of whom sent me the wrong explanation. After the 300th wrong answer, my replies became unfortunately a bit curt. Have a look at Issue 174 for a detailed explanation, but before you do, put on your thinking caps and try to figure it out yourself. Q: What do you think Java developers should know that they currently do not know?A: They should definitely get to know more about concurrency. It is a tough subject that most programmers try to avoid. Unfortunately we do come in contact with it. And when we do, we need to know how to protect ourselves and how to solve tricky system errors.Knowing your IDE is also useful. Most IDEs have a ton of shortcuts, which can make you a lot more productive in moving code around. Another thing that is useful is being able to read GC logs. Kirk Pepperdine has a great talk at JavaOne that I can recommend if you want to learn more. It's this: CON5405 – “Are Your Garbage Collection Logs Speaking to You?” Q: What are you looking forward to in Java 8?A: I'm quite excited about lambdas, though I must confess that I have not studied them in detail yet. Maurice Naftalin's Lambda FAQ is quite a good start to document what you can do with them. I'm looking forward to finding all the interesting bugs that we will now get due to lambdas obscuring what is really going on underneath, just like we had with generics.I am quite impressed with what the team at Oracle did with OpenJDK's performance. A lot of the benchmarks now run faster.Hopefully Java 8 will come with JSR 310, the Date and Time API. It still boggles my mind that such an important API has been left out in the cold for so long.What I am not looking forward to is losing perm space. Even though some systems run out of perm space, at least the problem is contained and they usually manage to work around it. In most cases, this is due to a memory leak in that region of memory. Once they bundle perm space with the old generation, I predict that memory leaks in perm space will be harder to find. More contracts for us, but also more pain for our customers. Originally published on blogs.oracle.com/javaone.

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  • The Java Specialist: An Interview with Java Champion Heinz Kabutz

    - by Janice J. Heiss
    Dr. Heinz Kabutz is well known for his Java Specialists’ Newsletter, initiated in November 2000, where he displays his acute grasp of the intricacies of the Java platform for an estimated 70,000 readers; for his work as a consultant; and for his workshops and trainings at his home on the Island of Crete where he has lived since 2006 -- where he is known to curl up on the beach with his laptop to hack away, in between dips in the Mediterranean. Kabutz was born of German parents and raised in Cape Town, South Africa, where he developed a love of programming in junior high school through his explorations on a ZX Spectrum computer. He received a B.S. from the University of Cape Town, and at 25, a Ph.D., both in computer science. He will be leading a two-hour hands-on lab session, HOL6500 – “Finding and Solving Java Deadlocks,” at this year’s JavaOne that will explore what causes deadlocks and how to solve them. Q: Tell us about your JavaOne plans.A: I am arriving on Sunday evening and have just one hands-on-lab to do on Monday morning. This is the first time that a non-Oracle team is doing a HOL at JavaOne under Oracle's stewardship and we are all a bit nervous about how it will turn out. Oracle has been immensely helpful in getting us set up. I have a great team helping me: Kirk Pepperdine, Dario Laverde, Benjamin Evans and Martijn Verburg from jClarity, Nathan Reynolds from Oracle, Henri Tremblay of OCTO Technology and Jeff Genender of Savoir Technologies. Monday will be hard work, but after that, I will hopefully get to network with fellow Java experts, attend interesting sessions and just enjoy San Francisco. Oh, and my kids have already given me a shopping list of things to get, like a GoPro Hero 2 dive housing for shooting those nice videos of Crete. (That's me at the beginning diving down.) Q: What sessions are you attending that we should know about?A: Sometimes the most unusual sessions are the best. I avoid the "big names". They often are spread too thin with all their sessions, which makes it difficult for them to deliver what I would consider deep content. I also avoid entertainers who might be good at presenting but who do not say that much.In 2010, I attended a session by Vladimir Yaroslavskiy where he talked about sorting. Although he struggled to speak English, what he had to say was spectacular. There was hardly anybody in the room, having not heard of Vladimir before. To me that was the highlight of 2010. Funnily enough, he was supposed to speak with Joshua Bloch, but if you remember, Google cancelled. If Bloch has been there, the room would have been packed to capacity.Q: Give us an update on the Java Specialists’ Newsletter.A: The Java Specialists' Newsletter continues being read by an elite audience around the world. The apostrophe in the name is significant.  It is a newsletter for Java specialists. When I started it twelve years ago, I was trying to find non-obvious things in Java to write about. Things that would be interesting to an advanced audience.As an April Fool's joke, I told my readers in Issue 44 that subscribing would remain free, but that they would have to pay US$5 to US$7 depending on their geographical location. I received quite a few angry emails from that one. I would have not earned that much from unsubscriptions. Most readers stay for a very long time.After Oracle bought Sun, the Java community held its breath for about two years whilst Oracle was figuring out what to do with Java. For a while, we were quite concerned that there was not much progress shown by Oracle. My newsletter still continued, but it was quite difficult finding new things to write about. We have probably about 70,000 readers, which is quite a small number for a Java publication. However, our readers are the top in the Java industry. So I don't mind having "only" 70000 readers, as long as they are the top 0.7%.Java concurrency is a very important topic that programmers think they should know about, but often neglect to fully understand. I continued writing about that and made some interesting discoveries. For example, in Issue 165, I showed how we can get thread starvation with the ReadWriteLock. This was a bug in Java 5, which was corrected in Java 6, but perhaps a bit too much. Whereas we could get starvation of writers in Java 5, in Java 6 we could now get starvation of readers. All of these interesting findings make their way into my courseware to help companies avoid these pitfalls.Another interesting discovery was how polymorphism works in the Server HotSpot compiler in Issue 157 and Issue 158. HotSpot can inline methods from interfaces that have only one implementation class in the JVM. When a new subclass is instantiated and called for the first time, the JVM will undo the previous optimization and re-optimize differently.Here is a little memory puzzle for your readers: public class JavaMemoryPuzzle {  private final int dataSize =      (int) (Runtime.getRuntime().maxMemory() * 0.6);  public void f() {    {      byte[] data = new byte[dataSize];    }    byte[] data2 = new byte[dataSize];  }  public static void main(String[] args) {    JavaMemoryPuzzle jmp = new JavaMemoryPuzzle();    jmp.f();  }}When you run this you will always get an OutOfMemoryError, even though the local variable data is no longer visible outside of the code block.So here comes the puzzle, that I'd like you to ponder a bit. If you very politely ask the VM to release memory, then you don't get an OutOfMemoryError: public class JavaMemoryPuzzlePolite {  private final int dataSize =      (int) (Runtime.getRuntime().maxMemory() * 0.6);  public void f() {    {      byte[] data = new byte[dataSize];    }    for(int i=0; i<10; i++) {      System.out.println("Please be so kind and release memory");    }    byte[] data2 = new byte[dataSize];  }  public static void main(String[] args) {    JavaMemoryPuzzlePolite jmp = new JavaMemoryPuzzlePolite();    jmp.f();    System.out.println("No OutOfMemoryError");  }}Why does this work? When I published this in my newsletter, I received over 400 emails from excited readers around the world, most of whom sent me the wrong explanation. After the 300th wrong answer, my replies became unfortunately a bit curt. Have a look at Issue 174 for a detailed explanation, but before you do, put on your thinking caps and try to figure it out yourself. Q: What do you think Java developers should know that they currently do not know?A: They should definitely get to know more about concurrency. It is a tough subject that most programmers try to avoid. Unfortunately we do come in contact with it. And when we do, we need to know how to protect ourselves and how to solve tricky system errors.Knowing your IDE is also useful. Most IDEs have a ton of shortcuts, which can make you a lot more productive in moving code around. Another thing that is useful is being able to read GC logs. Kirk Pepperdine has a great talk at JavaOne that I can recommend if you want to learn more. It's this: CON5405 – “Are Your Garbage Collection Logs Speaking to You?” Q: What are you looking forward to in Java 8?A: I'm quite excited about lambdas, though I must confess that I have not studied them in detail yet. Maurice Naftalin's Lambda FAQ is quite a good start to document what you can do with them. I'm looking forward to finding all the interesting bugs that we will now get due to lambdas obscuring what is really going on underneath, just like we had with generics.I am quite impressed with what the team at Oracle did with OpenJDK's performance. A lot of the benchmarks now run faster.Hopefully Java 8 will come with JSR 310, the Date and Time API. It still boggles my mind that such an important API has been left out in the cold for so long.What I am not looking forward to is losing perm space. Even though some systems run out of perm space, at least the problem is contained and they usually manage to work around it. In most cases, this is due to a memory leak in that region of memory. Once they bundle perm space with the old generation, I predict that memory leaks in perm space will be harder to find. More contracts for us, but also more pain for our customers.

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  • ParticleSystem in Slick2d (with MarteEngine)

    - by Bro Kevin D.
    First of all, sorry if this sounds very newbie-ish. I'm stuck at making a ParticleSystem I made using Pedigree to work in my game. It's basically an explosion that I want to display whenever an enemy dies. The ParticleSystem has two emitters, smoke and explosion I tried putting it in my Enemy (extends Entity) class Enemy extends Entity class @Override public void update(GameContainer gc, int delta) throws SlickException { super.update(gc, delta); /** bunch of codes */ explosionSystem.update(delta); } @Override public void render(GameContainer gc, Graphics gfx) throws SlickException { super.render(gc, gfx); if(isDestroyed) { explosionSystem.render(x,y); if(explosionSystem.getEmitter(1).completed()) { this.destroy(); } } } And it does not render. I'm not sure if this is the proper way of implementing it, as I've considered creating an Entity to serve as controller for all the Enemies. Right now, I'm just adding enemies every second. So how do I render the ParticleSystem when the enemy dies? If anyone can point me to the right direction. Thank you for your time.

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  • Clipping polygons in XNA with stencil (not using spritebatch)

    - by Blau
    The problem... i'm drawing polygons, in this case boxes, and i want clip children polygons with its parent's client area. // Class Region public void Render(GraphicsDevice Device, Camera Camera) { int StencilLevel = 0; Device.Clear( ClearOptions.Stencil, Vector4.Zero, 0, StencilLevel ); Render( Device, Camera, StencilLevel ); } private void Render(GraphicsDevice Device, Camera Camera, int StencilLevel) { Device.SamplerStates[0] = this.SamplerState; Device.Textures[0] = this.Texture; Device.RasterizerState = RasterizerState.CullNone; Device.BlendState = BlendState.AlphaBlend; Device.DepthStencilState = DepthStencilState.Default; Effect.Prepare(this, Camera ); Device.DepthStencilState = GlobalContext.GraphicsStates.IncMask; Device.ReferenceStencil = StencilLevel; foreach ( EffectPass pass in Effect.Techniques[Technique].Passes ) { pass.Apply( ); Device.DrawUserIndexedPrimitives<VertexPositionColorTexture>( PrimitiveType.TriangleList, VertexData, 0, VertexData.Length, IndexData, 0, PrimitiveCount ); } foreach ( Region child in ChildrenRegions ) { child.Render( Device, Camera, StencilLevel + 1 ); } Effect.Prepare( this, Camera ); // This does not works Device.BlendState = GlobalContext.GraphicsStates.NoWriteColor; Device.DepthStencilState = GlobalContext.GraphicsStates.DecMask; Device.ReferenceStencil = StencilLevel; // This should be +1, but in that case the last drrawed is blue and overlap all foreach ( EffectPass pass in Effect.Techniques[Technique].Passes ) { pass.Apply( ); Device.DrawUserIndexedPrimitives<VertexPositionColorTexture>( PrimitiveType.TriangleList, VertexData, 0, VertexData.Length, IndexData, 0, PrimitiveCount ); } } public static class GraphicsStates { public static BlendState NoWriteColor = new BlendState( ) { ColorSourceBlend = Blend.One, AlphaSourceBlend = Blend.One, ColorDestinationBlend = Blend.InverseSourceAlpha, AlphaDestinationBlend = Blend.InverseSourceAlpha, ColorWriteChannels1 = ColorWriteChannels.None }; public static DepthStencilState IncMask = new DepthStencilState( ) { StencilEnable = true, StencilFunction = CompareFunction.Equal, StencilPass = StencilOperation.IncrementSaturation, }; public static DepthStencilState DecMask = new DepthStencilState( ) { StencilEnable = true, StencilFunction = CompareFunction.Equal, StencilPass = StencilOperation.DecrementSaturation, }; } How can achieve this? EDIT: I've just relized that the NoWriteColors.ColorWriteChannels1 should be NoWriteColors.ColorWriteChannels. :) Now it's clipping right. Any other approach?

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  • Why Freezing when sending email?

    - by Outlaw Lemur
    So i have a kinect program which when it detects a human, it saves images of them and sends your email a notification email, the thing is that when it sends the email, it freezes and stops running, Why does it do this? Email Notification Code: void SendNotificationEmail() { string email = textBox1.Text; string message = "Someone has been detected in your house!\n Go to www.kinected.webs.com to view your photos now!!!!"; System.Net.Mail.MailMessage emailsend = new System.Net.Mail.MailMessage(); emailsend.To.Add(email); emailsend.Subject = "There is an Intruder In Your Home!"; emailsend.From = new System.Net.Mail.MailAddress("[email protected]"); emailsend.Body = message; System.Net.Mail.SmtpClient smtp = new System.Net.Mail.SmtpClient("smtp.mail.yahoo.com."); smtp.Send(emailsend); } When its supposed to fire: void nui_ColorFrameReady2(object sender, ImageFrameReadyEventArgs e) { // 32-bit per pixel, RGBA image xxx PlanarImage Image = e.ImageFrame.Image; //int deltaFrames = totalFrames - lastFrameWithMotion; //if (totalFrames2 <= stopFrameNumber & deltaFrames > 300) { ++totalFrames2; string bb1 = Convert.ToString(totalFrames2); // string file_name_3 = "C:\\Research\\Kinect\\Proposal\\Depth_Img" + bb1 + ".jpg"; xxx string file_name_4 = "C:\\temp\\Kinect1_Img" + bb1 + ".jpg"; video.Source = BitmapSource.Create( Image.Width, Image.Height, 96, 96, PixelFormats.Bgr32, null, Image.Bits, Image.Width * Image.BytesPerPixel); BitmapSource image4 = BitmapSource.Create( Image.Width, Image.Height, 96, 96, PixelFormats.Bgr32, null, Image.Bits, Image.Width * Image.BytesPerPixel); if (PersonDetected == 1) { if (totalFrames2 % 10 == 0) { image4.Save(file_name_4, Coding4Fun.Kinect.Wpf.ImageFormat.Jpeg); SendNotificationEmail(); PersonDetected = 0; // lastFrameWithMotion = totalFrames; // topFrameNumber += 100; } } } } Thanks for any help!

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  • Constructor vs setter validations

    - by Jimmy
    I have the following class : public class Project { private int id; private String name; public Project(int id, String name, Date creationDate, int fps, List<String> frames) { if(name == null ){ throw new NullPointerException("Name can't be null"); } if(id == 0 ){ throw new IllegalArgumentException("id can't be zero"); } this.name = name; this.id = id; } public int getId() { return id; } public void setId(int id) { this.id = id; } public String getName() { return name; } public void setName(String name) { this.name = name; } } I have three questions: Do I use the class setters instead of setting the fields directly. One of the reason that I set it directly, is that in the code the setters are not final and they could be overridden. If the right way is to set it directly and I want to make sure that the name filed is not null always. Should I provide two checks, one in the constructor and one in the setter. I read in effective java that I should use NullPointerException for null parameters. Should I use IllegalArgumentException for other checks, like id in the example.

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