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  • Building a common syntax and scoping framework.

    - by Ben DeMott
    Hello fellow programmers, I was discussing a project the other day with a colleague of mine and I was curious to see what others had to say or if such a thing already existed. Background There are many programming languages. There are many IDE's and source editors that highlight and edit source code. Following perfectly and exactly the rules of a language to present auto-complete options and understand scopes in the code is rather complex. This task is complex enough that most IDE's implement different source-editors as plugins that often re-implement the same features over and over but in a different way (netbeans). From what I can tell most IDE's and source editors re-implement parsers that use regular expressions, or some meta-syntax Naur Form to describe the languages grammer generically. These parsers are implemented over and over and over again. Question Has anyone attempted to unify or describe a set of features through an API and have a consistent interface to parsing various programming languages and dialects. I'm not describing an IDE - but a consistent API for any program to use to parse and obtain meta-information from the source code. I realize various programming languages offer many different features which are difficult to 'abstract' into a set of features, but I feel this would be a worthwhile venture. It seems to me that this could possibly allow the authors of interpreters to help maintain a central grammer intepreter for their language. the Python foundation could maintain the Python grammer api, ANSI the C grammer api, Oracle the Java grammer API, etc Example usage If this was API existed code documentation generators could theoretically work across all dialects and languages to some level. It wouldn't matter if your project used 5 different languages a single application could document all of them and the comments and doc-tags within. Has anyone attempted this comprehensively?

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  • Visual Studio: Design a UserControl class that derives from an abstract base class

    - by Marcel
    Hi All, I want to have an abstract base class for some of my custom UserControl's. The reason is obvious: they share some common properties and methods (a basic implementation of some elements of an interface actually), and I want to implement them only once. I have done this by defining my abstract base class: public abstract class ViewBase : UserControl, ISomeInterface Then I went to implement one of my views, as usual, with the designer: public partial class SpecialView : UserControl //all OK Up to here all is fine. Now I replace the derivation of my SpecialView class with the abstract base class: public partial class SpecialView : ViewBase //disrupts the designer Now, the designer in Visual Studio 2008 won't work anymore, stating: The designer must create an instance of type 'ViewBase' but it cannot because the type is declared as abstract. How can I circumvent this? I just do not want to have the same code copied for all those views. Info: there is a question question with virtual methods, instead of abstract classes, but there is no suitable solution for me.

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  • Problem deriving a user control from an abstract base class in website project

    - by Sprintstar
    In a Visual Studio website, I have created a user control. This control is derived from a class (in App_Code) that is itself derived from System.Web.UI.UserControl. This is an abstract class with an abstract method. I then try to implement that method in the user control, but I get the following errors from Visual Studio: Error 1 'WebUserControl.AbstractMethod()': no suitable method found to override C:\Users\User\Documents\Visual Studio 2010\WebSites\Delme\WebUserControl.ascx.cs 10 28 C:\...\Delme\ Error 2 'WebUserControl' does not implement inherited abstract member 'AbstractBaseClass.AbstractMethod()' c:\Users\User\AppData\Local\Temp\Temporary ASP.NET Files\delme\0eebaa86\f1a48678\App_Web_nrsbzxex.0.cs 14 Error 1 says that my override of the abstract method is invalid, it doesn't recognise the abstract method in the base class. Error 2 says that the partial class automatically built by asp.net doesn't implement the abstract method! Note that this works fine when the code is used in a Web Application project. Why is this happening?

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  • Figuring out what makes a C++ class abstract in VS2008

    - by suszterpatt
    I'm using VS2008 to build a plain old C++ program (not C++/CLI). I have an abstract base class and a non-abstract derived class, and building this: Base* obj; obj = new Derived(); fails with the error "'Derived': cannot instantiate abstract class". (It may be worth noting, however, that if I hover over Base with the cursor, VS will pop up a tooltip saying "class Base abstract", but hovering over Derived will only say "class Derived" (no "abstract")). The definitions of these classes are fairly large and I'd like to avoid manually checking if each method has been overridden. Can VS do this for me somehow? Any general tips on pinpointing the exact parts of the class' definition that make it abstract?

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  • Bash script throws, "syntax error near unexpected token `}'" when ran

    - by Tab00
    I am trying to write a script to monitor some battery statuses on a laptop running as a server. To accomplish this, I have already started to write this code: #! /bin/bash # A script to monitor battery statuses and send out email notifications #take care of looping the script for (( ; ; )) do #First, we check to see if the battery is present... if(cat /proc/acpi/battery/BAT0/state | grep 'present: *' == present: yes) { #Code to execute if battery IS present #No script needed for our application #you may add scripts to run } else { #if the battery IS NOT present, run this code sendemail -f [email protected] -t 214*******@txt.att.net -u NTA TV Alert -m "The battery from the computer is either missing, or removed. Please check ASAP." -s smtp.gmail.com -o tls=yes -xu [email protected] -xp *********** } #Second, we check into the current state of the battery if(cat /proc/acpi/battery/BAT0/state | grep 'charging state: *' == 'charging state: charging') { #Code to execute if battery is charging sendemail -f [email protected] -t 214*******@txt.att.net -u NTA TV Alert -m "The battery from the computer is charging. This MIGHT mean that something just happened" -s smtp.gmail.com -o tls=yes -xu [email protected] -xp *********** } #If it isn't charging, is it discharging? else if(cat /proc/acpi/battery/BAT0/state | grep 'charging state: *' == 'charging state: discharging') { #Code to run if the battery is discharging sendemail -f [email protected] -t 214*******@txt.att.net -u NTA TV Alert -m "The battery from the computer is discharging. This shouldn't be happening. Please check ASAP." -s smtp.gmail.com -o tls=yes -xu [email protected] -xp *********** } #If it isn't charging or discharging, is it charged? else if(cat /proc/acpi/battery/BAT0/state | grep 'charging state: *' == 'charging state: charged') { #Code to run if battery is charged } done I'm pretty sure that most of the other stuff works correctly, but I haven't been able to try it because it will not run. whenever I try and run the script, this is the error that I get: ./BatMon.sh: line 15: syntax error near unexpected token `}' ./BatMon.sh: ` }' is the error something super simple like a forgotten semicolon? Thanks -Tab00

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  • Languages like Tcl that have configurable syntax?

    - by boost
    I'm looking for a language that will let me do what I could do with Clipper years ago, and which I can do with Tcl, namely add functionality in a way other than just adding functions. For example in Clipper/(x)Harbour there are commands #command, #translate, #xcommand and #xtranslate that allow things like this: #xcommand REPEAT; => DO WHILE .T. #xcommand UNTIL <cond>; => IF (<cond>); ;EXIT; ;ENDIF; ;ENDDO LOCAL n := 1 REPEAT n := n + 1 UNTIL n > 100 Similarly, in Tcl I'm doing proc process_range {_for_ project _from_ dat1 _to_ dat2 _by_ slice} { set fromDate [clock scan $dat1] set toDate [clock scan $dat2] if {$slice eq "day"} then {set incrementor [expr 24 * 60]} if {$slice eq "hour"} then {set incrementor 60} set method DateRange puts "Scanning from [clock format $fromDate -format "%c"] to [clock format $toDate -format "%c"] by $slice" for {set dateCursor $fromDate} {$dateCursor <= $toDate} {set dateCursor [clock add $dateCursor $incrementor minutes]} { # ... } } process_range for "client" from "2013-10-18 00:00" to "2013-10-20 23:59" by day Are there any other languages that permit this kind of, almost COBOL-esque, syntax modification? If you're wondering why I'm asking, it's for setting up stuff so that others with a not-as-geeky-as-I-am skillset can declare processing tasks.

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  • Deletion procedure for a Binary Search Tree

    - by Metz
    Consider the deletion procedure on a BST, when the node to delete has two children. Let's say i always replace it with the node holding the minimum key in its right subtree. The question is: is this procedure commutative? That is, deleting x and then y has the same result than deleting first y and then x? I think the answer is no, but i can't find a counterexample, nor figure out any valid reasoning. EDIT: Maybe i've got to be clearer. Consider the transplant(node x, node y) procedure: it replace x with y (and its subtree). So, if i want to delete a node (say x) which has two children i replace it with the node holding the minimum key in its right subtree: y = minimum(x.right) transplant(y, y.right) // extracts the minimum (it doesn't have left child) y.right = x.right y.left = x.left transplant(x,y) The question was how to prove the procedure above is not commutative.

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  • Return parent of node in Binary Tree

    - by user188995
    I'm writing a code to return the parent of any node, but I'm getting stuck. I don't want to use any predefined ADTs. //Assume that nodes are represented by numbers from 1...n where 1=root and even //nos.=left child and odd nos=right child. public int parent(Node node){ if (node % 2 == 0){ if (root.left==node) return root; else return parent(root.left); } //same case for right } But this program is not working and giving wrong results. My basic algorithm is that the program starts from the root checks if it is on left or on the right. If it's the child or if the node that was queried else, recurses it with the child.

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  • Problems in Binary Search Tree

    - by user2782324
    This is my first ever trial at implementing the BST, and I am unable to get it done. Please help The problem is that When I delete the node if the node is in the right subtree from the root or if its a right child in the left subtree, then it works fine. But if the node is in the left subtree from root and its any left child, then it does not get deleted. Can someone show me what mistake am I doing?? the markedNode here gets allocated to the parent node of the node to be deleted. the minValueNode here gets allocated to a node whose left value child is the smallest value and it will be used to replace the value to be deleted. package DataStructures; class Node { int value; Node rightNode; Node leftNode; } class BST { Node rootOfTree = null; public void insertintoBST(int value) { Node markedNode = rootOfTree; if (rootOfTree == null) { Node newNode = new Node(); newNode.value = value; rootOfTree = newNode; newNode.rightNode = null; newNode.leftNode = null; } else { while (true) { if (value >= markedNode.value) { if (markedNode.rightNode != null) { markedNode = markedNode.rightNode; } else { Node newNode = new Node(); newNode.value = value; markedNode.rightNode = newNode; newNode.rightNode = null; newNode.leftNode = null; break; } } if (value < markedNode.value) { if (markedNode.leftNode != null) { markedNode = markedNode.leftNode; } else { Node newNode = new Node(); newNode.value = value; markedNode.leftNode = newNode; newNode.rightNode = null; newNode.leftNode = null; break; } } } } } public void searchBST(int value) { Node markedNode = rootOfTree; if (rootOfTree == null) { System.out.println("Element Not Found"); } else { while (true) { if (value > markedNode.value) { if (markedNode.rightNode != null) { markedNode = markedNode.rightNode; } else { System.out.println("Element Not Found"); break; } } if (value < markedNode.value) { if (markedNode.leftNode != null) { markedNode = markedNode.leftNode; } else { System.out.println("Element Not Found"); break; } } if (value == markedNode.value) { System.out.println("Element Found"); break; } } } } public void deleteFromBST(int value) { Node markedNode = rootOfTree; Node minValueNode = null; if (rootOfTree == null) { System.out.println("Element Not Found"); return; } if (rootOfTree.value == value) { if (rootOfTree.leftNode == null && rootOfTree.rightNode == null) { rootOfTree = null; return; } else if (rootOfTree.leftNode == null ^ rootOfTree.rightNode == null) { if (rootOfTree.rightNode != null) { rootOfTree = rootOfTree.rightNode; return; } else { rootOfTree = rootOfTree.leftNode; return; } } else { minValueNode = rootOfTree.rightNode; if (minValueNode.leftNode == null) { rootOfTree.rightNode.leftNode = rootOfTree.leftNode; rootOfTree = rootOfTree.rightNode; } else { while (true) { if (minValueNode.leftNode.leftNode != null) { minValueNode = minValueNode.leftNode; } else { break; } } // Minvalue to the left of minvalue node rootOfTree.value = minValueNode.leftNode.value; // The value has been swapped if (minValueNode.leftNode.leftNode == null && minValueNode.leftNode.rightNode == null) { minValueNode.leftNode = null; } else { if (minValueNode.leftNode.leftNode != null) { minValueNode.leftNode = minValueNode.leftNode.leftNode; } else { minValueNode.leftNode = minValueNode.leftNode.rightNode; } // Minvalue deleted } } } } else { while (true) { if (value > markedNode.value) { if (markedNode.rightNode != null) { if (markedNode.rightNode.value == value) { break; } else { markedNode = markedNode.rightNode; } } else { System.out.println("Element Not Found"); return; } } if (value < markedNode.value) { if (markedNode.leftNode != null) { if (markedNode.leftNode.value == value) { break; } else { markedNode = markedNode.leftNode; } } else { System.out.println("Element Not Found"); return; } } } // Parent of the required element found // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// if (markedNode.rightNode != null) { if (markedNode.rightNode.value == value) { if (markedNode.rightNode.rightNode == null && markedNode.rightNode.leftNode == null) { markedNode.rightNode = null; return; } else if (markedNode.rightNode.rightNode == null ^ markedNode.rightNode.leftNode == null) { if (markedNode.rightNode.rightNode != null) { markedNode.rightNode = markedNode.rightNode.rightNode; return; } else { markedNode.rightNode = markedNode.rightNode.leftNode; return; } } else { if (markedNode.rightNode.value == value) { minValueNode = markedNode.rightNode.rightNode; } else { minValueNode = markedNode.leftNode.rightNode; } if (minValueNode.leftNode == null) { // MinNode has no left value markedNode.rightNode = minValueNode; return; } else { while (true) { if (minValueNode.leftNode.leftNode != null) { minValueNode = minValueNode.leftNode; } else { break; } } // Minvalue to the left of minvalue node if (markedNode.leftNode != null) { if (markedNode.leftNode.value == value) { markedNode.leftNode.value = minValueNode.leftNode.value; } } if (markedNode.rightNode != null) { if (markedNode.rightNode.value == value) { markedNode.rightNode.value = minValueNode.leftNode.value; } } // MarkedNode exchanged if (minValueNode.leftNode.leftNode == null && minValueNode.leftNode.rightNode == null) { minValueNode.leftNode = null; } else { if (minValueNode.leftNode.leftNode != null) { minValueNode.leftNode = minValueNode.leftNode.leftNode; } else { minValueNode.leftNode = minValueNode.leftNode.rightNode; } // Minvalue deleted } } } // //////////////////////////////////////////////////////////////////////////////////////////////////////////////// if (markedNode.leftNode != null) { if (markedNode.leftNode.value == value) { if (markedNode.leftNode.rightNode == null && markedNode.leftNode.leftNode == null) { markedNode.leftNode = null; return; } else if (markedNode.leftNode.rightNode == null ^ markedNode.leftNode.leftNode == null) { if (markedNode.leftNode.rightNode != null) { markedNode.leftNode = markedNode.leftNode.rightNode; return; } else { markedNode.leftNode = markedNode.leftNode.leftNode; return; } } else { if (markedNode.rightNode.value == value) { minValueNode = markedNode.rightNode.rightNode; } else { minValueNode = markedNode.leftNode.rightNode; } if (minValueNode.leftNode == null) { // MinNode has no left value markedNode.leftNode = minValueNode; return; } else { while (true) { if (minValueNode.leftNode.leftNode != null) { minValueNode = minValueNode.leftNode; } else { break; } } // Minvalue to the left of minvalue node if (markedNode.leftNode != null) { if (markedNode.leftNode.value == value) { markedNode.leftNode.value = minValueNode.leftNode.value; } } if (markedNode.rightNode != null) { if (markedNode.rightNode.value == value) { markedNode.rightNode.value = minValueNode.leftNode.value; } } // MarkedNode exchanged if (minValueNode.leftNode.leftNode == null && minValueNode.leftNode.rightNode == null) { minValueNode.leftNode = null; } else { if (minValueNode.leftNode.leftNode != null) { minValueNode.leftNode = minValueNode.leftNode.leftNode; } else { minValueNode.leftNode = minValueNode.leftNode.rightNode; } // Minvalue deleted } } } } // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// } } } } } } public class BSTImplementation { public static void main(String[] args) { BST newBst = new BST(); newBst.insertintoBST(19); newBst.insertintoBST(13); newBst.insertintoBST(10); newBst.insertintoBST(20); newBst.insertintoBST(5); newBst.insertintoBST(23); newBst.insertintoBST(28); newBst.insertintoBST(16); newBst.insertintoBST(27); newBst.insertintoBST(9); newBst.insertintoBST(4); newBst.insertintoBST(22); newBst.insertintoBST(17); newBst.insertintoBST(30); newBst.insertintoBST(40); newBst.deleteFromBST(5); newBst.deleteFromBST(4); newBst.deleteFromBST(9); newBst.deleteFromBST(10); newBst.deleteFromBST(13); newBst.deleteFromBST(16); newBst.deleteFromBST(17); newBst.searchBST(5); newBst.searchBST(4); newBst.searchBST(9); newBst.searchBST(10); newBst.searchBST(13); newBst.searchBST(16); newBst.searchBST(17); System.out.println(); newBst.deleteFromBST(20); newBst.deleteFromBST(23); newBst.deleteFromBST(27); newBst.deleteFromBST(28); newBst.deleteFromBST(30); newBst.deleteFromBST(40); newBst.searchBST(20); newBst.searchBST(23); newBst.searchBST(27); newBst.searchBST(28); newBst.searchBST(30); newBst.searchBST(40); } }

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  • How to generate a Program template by generating an abstract class

    - by Byron-Lim Timothy Steffan
    i have the following problem. The 1st step is to implement a program, which follows a specific protocol on startup. Therefore, functions as onInit, onConfigRequest, etc. will be necessary. (These are triggered e.g. by incoming message on a TCP Port) My goal is to generate a class for example abstract one, which has abstract functions as onInit(), etc. A programmer should just inherit from this base class and should merely override these abstract functions of the base class. The rest as of the protocol e.g. should be simply handled in the background (using the code of the base class) and should not need to appear in the programmers code. What is the correct design strategy for such tasks? and how do I deal with, that the static main method is not inheritable? What are the key-tags for this problem? (I have problem searching for a solution since I lack clear statements on this problem) Goal is to create some sort of library/class, which - included in ones code - results in executables following the protocol. EDIT (new explanation): Okay let me try to explain more detailled: In this case programs should be clients within a client server architecture. We have a client server connection via TCP/IP. Each program needs to follow a specific protocol upon program start: As soon as my program starts and gets connected to the server it will receive an Init Message (TcpClient), when this happens it should trigger the function onInit(). (Should this be implemented by an event system?) After onInit() a acknowledgement message should be sent to the server. Afterwards there are some other steps as e.g. a config message from the server which triggers an onConfig and so on. Let's concentrate on the onInit function. The idea is, that onInit (and onConfig and so on) should be the only functions the programmer should edit while the overall protocol messaging is hidden for him. Therefore, I thought using an abstract class with the abstract methods onInit(), onConfig() in it should be the right thing. The static Main class I would like to hide, since within it e.g. there will be some part which connects to the tcp port, which reacts on the Init Message and which will call the onInit function. 2 problems here: 1. the static main class cant be inherited, isn it? 2. I cannot call abstract functions from the main class in the abstract master class. Let me give an Pseudo-example for my ideas: public abstract class MasterClass { static void Main(string[] args){ 1. open TCP connection 2. waiting for Init Message from server 3. onInit(); 4. Send Acknowledgement, that Init Routine has ended successfully 5. waiting for Config message from server 6..... } public abstract void onInit(); public abstract void onConfig(); } I hope you get the idea now! The programmer should afterwards inherit from this masterclass and merely need to edit the functions onInit and so on. Is this way possible? How? What else do you recommend for solving this? EDIT: The strategy ideo provided below is a good one! Check out my comment on that.

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  • Why can't I create an abstract constructor on an abstract C# class?

    - by Anthony D
    I am creating an abstract class. I want each of my derived classes to be forced to implement a specific signature of constructor. As such, I did what I would have done has I wanted to force them to implement a method, I made an abstract one. public abstract class A { abstract A(int a, int b); } However I get a message saying the abstract modifier is invalid on this item. My goal was to force some code like this. public class B : A { public B(int a, int b) : base(a, b) { //Some other awesome code. } } This is all C# .NET code. Can anyone help me out? Update 1 I wanted to add some things. What I ended up with was this. private A() { } protected A(int a, int b) { //Code } That does what some folks are saying, default is private, and the class needs to implement a constructor. However that doesn't FORCE a constructor with the signature A(int a, int b). public abstract class A { protected abstract A(int a, int b) { } } Update 2 I should be clear, to work around this I made my default constructor private, and my other constructor protected. I am not really looking for a way to make my code work. I took care of that. I am looking to understand why C# does not let you do this.

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  • Make an abstract class or use a processor?

    - by Tim Murphy
    I'm developing a class to compare two directories and run an action when a directory/file in the source directory does not exist in destination directory. Here is a prototype of the class: public abstract class IdenticalDirectories { private DirectoryInfo _sourceDirectory; private DirectoryInfo _destinationDirectory; protected abstract void DirectoryExists(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); protected abstract void DirectoryDoesNotExist(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); protected abstract void FileExists(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); protected abstract void FileDoesNotExist(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); public IdenticalDirectories(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory) { ... } public void Run() { foreach (DirectoryInfo sourceSubDirectory in _sourceDirectory.GetDirectories()) { DirectoryInfo destinationSubDirectory = this.GetDestinationDirectoryInfo(subDirectory); if (destinationSubDirectory.Exists()) { this.DirectoryExists(sourceSubDirectory, destinationSubDirectory); } else { this.DirectoryDoesNotExist(sourceSubDirectory, destinationSubDirectory); } foreach (FileInfo sourceFile in sourceSubDirectory.GetFiles()) { FileInfo destinationFile = this.GetDestinationFileInfo(sourceFile); if (destinationFile.Exists()) { this.FileExists(sourceFile, destinationFile); } else { this.FileDoesNotExist(sourceFile, destinationFile); } } } } } The above prototype is an abstract class. I'm wondering if it would be better to make the class non-abstract and have the Run method receiver a processor? eg. public void Run(IIdenticalDirectoriesProcessor processor) { foreach (DirectoryInfo sourceSubDirectory in _sourceDirectory.GetDirectories()) { DirectoryInfo destinationSubDirectory = this.GetDestinationDirectoryInfo(subDirectory); if (destinationSubDirectory.Exists()) { processor.DirectoryExists(sourceSubDirectory, destinationSubDirectory); } else { processor.DirectoryDoesNotExist(sourceSubDirectory, destinationSubDirectory); } foreach (FileInfo sourceFile in sourceSubDirectory.GetFiles()) { FileInfo destinationFile = this.GetDestinationFileInfo(sourceFile); if (destinationFile.Exists()) { processor.FileExists(sourceFile, destinationFile); } else { processor.FileDoesNotExist(sourceFile, destinationFile); } } } } What do you see as the pros and cons of each implementation?

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  • How to create a dynamic array of an Abstract class?

    - by outsyncof
    Lets say I have an abstract class Cat that has a few concrete subclasses Wildcat, Housecat, etc. I want my array to be able to store pointers to a type of cat without knowing which kind it really is. When I try to dynamically allocate an array of Cat, it doesn't seem to be working. Please help? Cat* catArray = new Cat[200];

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  • Problem with building tree bottom up

    - by Esmond
    Hi, I have problems building a binary tree from the bottom up. THe input of the tree would be internal nodes of the trees with the children of this node being the leaves of the eventual tree. So initially if the tree is empty the root would be the first internal node. Afterwards, The next internal node to be added would be the new root(NR), with the old root(OR) being one of the child of NR. And so on. The problem i have is that whenever i add a NR, the children of the OR seems to be lost when i do a inOrder traversal. This is proven to be the case when i do a getSize() call which returns the same number of nodes before and after addNode(Tree,Node) Any help with resolving this problem is appreciated edited with the inclusion of node class code. both tree and node classes have the addChild methods because i'm not very sure where to put them for it to be appropriated. any comments on this would be appreciated too. The code is as follows: import java.util.*; public class Tree { Node root; int size; public Tree() { root = null; } public Tree(Node root) { this.root = root; } public static void setChild(Node parent, Node child, double weight) throws ItemNotFoundException { if (parent.child1 != null && parent.child2 != null) { throw new ItemNotFoundException("This Node already has 2 children"); } else if (parent.child1 != null) { parent.child2 = child; child.parent = parent; parent.c2Weight = weight; } else { parent.child1 = child; child.parent = parent; parent.c1Weight = weight; } } public static void setChild1(Node parent, Node child) { parent.child1 = child; child.parent = parent; } public static void setChild2(Node parent, Node child) { parent.child2 = child; child.parent = parent; } public static Tree addNode(Tree tree, Node node) throws ItemNotFoundException { Tree tree1; if (tree.root == null) { tree.root = node; } else if (tree.root.getSeq().equals(node.getChild1().getSeq()) || tree.root.getSeq().equals(node.getChild2().getSeq())) { Node oldRoot = tree.root; oldRoot.setParent(node); tree.root = node; } else { //form a disjoint tree and merge the 2 trees tree1 = new Tree(node); tree = mergeTree(tree, tree1); } System.out.print("addNode2 = "); if(tree.root != null ) { Tree.inOrder(tree.root); } System.out.println(); return tree; } public static Tree mergeTree(Tree tree, Tree tree1) { String root = "root"; Node node = new Node(root); tree.root.setParent(node); tree1.root.setParent(node); tree.root = node; return tree; } public static int getSize(Node root) { if (root != null) { return 1 + getSize(root.child1) + getSize(root.child2); } else { return 0; } } public static boolean isEmpty(Tree Tree) { return Tree.root == null; } public static void inOrder(Node root) { if (root != null) { inOrder(root.child1); System.out.print(root.sequence + " "); inOrder(root.child2); } } } public class Node { Node child1; Node child2; Node parent; double c1Weight; double c2Weight; String sequence; boolean isInternal; public Node(String seq) { sequence = seq; child1 = null; c1Weight = 0; child2 = null; c2Weight = 0; parent = null; isInternal = false; } public boolean hasChild() { if (this.child1 == null && this.child2 == null) { this.isInternal = false; return isInternal; } else { this.isInternal = true; return isInternal; } } public String getSeq() throws ItemNotFoundException { if (this.sequence == null) { throw new ItemNotFoundException("No such node"); } else { return this.sequence; } } public void setChild(Node child, double weight) throws ItemNotFoundException { if (this.child1 != null && this.child2 != null) { throw new ItemNotFoundException("This Node already has 2 children"); } else if (this.child1 != null) { this.child2 = child; this.c2Weight = weight; } else { this.child1 = child; this.c1Weight = weight; } } public static void setChild1(Node parent, Node child) { parent.child1 = child; child.parent = parent; } public static void setChild2(Node parent, Node child) { parent.child2 = child; child.parent = parent; } public void setParent(Node parent){ this.parent = parent; } public Node getParent() throws ItemNotFoundException { if (this.parent == null) { throw new ItemNotFoundException("This Node has no parent"); } else { return this.parent; } } public Node getChild1() throws ItemNotFoundException { if (this.child1 == null) { throw new ItemNotFoundException("There is no child1"); } else { return this.child1; } } public Node getChild2() throws ItemNotFoundException { if (this.child2 == null) { throw new ItemNotFoundException("There is no child2"); } else { return this.child2; } } }

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  • Behaviour tree code example?

    - by jokoon
    http://altdevblogaday.org/2011/02/24/introduction-to-behavior-trees/ Obviously the most interesting article I found on this website. What do you think about it ? It lacks some code example, don't you know any ? I also read that state machines are not very flexible compared to behaviour trees... On top of that I'm not sure if there is a true link between state machines and the state pattern... is there ?

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  • UIHint can not resolve template in abstract models

    - by Reza Owliaei
    Assume an abstract model like this: public abstract class MyClass : BaseEntity { [UIHint("File")] public long? DocumentFileId { get; set; } } The problem is Cannot resolve template 'File', while there is File.cshtml in View editor templates. The point is, if I don't define MyClass as an abstract class, error will be solved. My question is, why editor template can not resolve in abstract classes, and how can I handle it?

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  • Derive abstract class from non-abstract class

    - by Jehof
    Is it OK to derive an abstract class from a non-abstract class or is there something wrong with this approach? Here´s a little example: public class Task { // Some Members } public abstract class PeriodicalTask : Task { // Represents a base class for task that has to be done periodicaly. // Some additional Members } public class DailyTask : PeriodicalTask { // Represents a Task that has to be done daily. // Some additional Members } public class WeeklyTask : PeriodicalTask { // Represents a Task that has to be done weekly. // Some additional Members } In the example above i do not want to make the class Task abstract, because i want to instantiate it directly. PeriodicalTask should inherit the functionality from Task and add some additional members but i do not want to instantiate it directly. Only derived class of PeriodicalTask should be instantiated.

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  • How to procedurally (create) grow an artistic (2D) tree in real-time (L-System?).

    - by lalan
    Recently I programmed an L-system module, It got me interested further. I am a Plants vs Zombies junkie as well, really liked the concept of Tree of Wisdom. Would love to create similar procedural art just for fun and learn more. Question: How should I approach the process of creating an artistic tree (2d perhaps with fixed camera/perspective) dynamically? Ideally I would like to start with a plant (only a stem with a leaf) and grow it dynamically using some influence (input/user action) over its structure. These influences may result in different type of branching, curves in branches, its spread, location of fruits, color of flowers, etc. Want it to be really full of life/spirit. :) Plants vs Zombies: Tree of wisdom It would be great to dynamically grow a similar tree, but with lot more variation and animations happening. My Background: Student / Programmer, have used few game engines (Ogre3d, cocos2d, unity). Haven't really programmed directly using openGL, trying to fix that :). I am ready to spend considerable time, Please let me know about the APIs? and how would an expert like you would take on this problem? Why 2D? I think it's easier to solve the problem only considering 2 dimensions. Artistic inspirations: Only the tree, with fruits and leaves, without the shrubs at the bottom The large tree (visible branches, green leaves, flowers, fruits, etc) on the left, behind monkey. PixelJunk's Eden (Art style inspiration). Procedurally Generated Apple Tree using Fractals Please let me know if it was easy for you to understand the question, I may elaborate further. I hope a discussion of various approach would be helpful for everyone. You guys are awesome.

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  • abstract class NumberFormat - very confuse about getInstance()

    - by Alex
    Hi, I'm new to Java and I have a beginner question: NumberFormat is an abstract class and so I assume I can't make an instance of it. But there is a public static (factory?) method getInstance() that allow me to do NumberFormat nf = NumberFormat.getInstance(); I'm quite confuse. I'll be glad if someone could give me hints on: 1) If there is a public method to get an instance of this abstract class, why don't we have also a constructor? 2) This is an abstract class ; how can we have this static method giving us an instance of the class? 3) Why choosing such a design? If I assume it's possible to have an instance of an abstract class (???), I don't get why this class should be abstract at all. Thank you.

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  • abstract class NumberFormat - very confused about getInstance()

    - by Alex
    Hi, I'm new to Java and I have a beginner question: NumberFormat is an abstract class and so I assume I can't make an instance of it. But there is a public static (factory?) method getInstance() that allow me to do NumberFormat nf = NumberFormat.getInstance(); I'm quite confuse. I'll be glad if someone could give me hints on: 1) If there is a public method to get an instance of this abstract class, why don't we have also a constructor? 2) This is an abstract class ; how can we have this static method giving us an instance of the class? 3) Why choosing such a design? If I assume it's possible to have an instance of an abstract class (???), I don't get why this class should be abstract at all. Thank you.

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  • Question About Abstract Classes?

    - by IbrarMumtaz
    URL: Link (1) According to this wesbite .. you cannot implement Abstract classes but derive from them. This makes sense and I have read this many times. Like an interface, you cannot implement an instance of an abstract class, however you can implement methods, fields, and properties in the abstract class that can be used by the child class. But on MSDN URL: TextWriter CLass on MSDN TextWriter is an abstract class but it has two constructors defined ... and according to the MS 70-536 book, the following statement is valid: TextWriter tw = new File.CreateText("myFile.Txt") The static file class and it's CreateText method is fine by me as I have studied it on MSDN but can somebody explain this little contradiction I have found? Surely I am not the first? Why is instantaion of base abstract classes possible????

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  • Upgrade tree to 1.6?

    - by Pureferret
    I'm trying to upgrade my version of tree to 1.6 on ubuntu 12.04. I've d'loaded, ran make and make install in the terminal using the sudo command. ~/tree-1.6.0$ sudo make make: Nothing to be done for `all'. I've already run sudo make here ~/tree-1.6.0$ sudo make install install -d /usr/bin install -d /usr/man/man1 if [ -e tree ]; then \ install -s tree /usr/bin/tree; \ fi install doc/tree.1 /usr/man/man1/tree.1 What's this output though? It's not updated. I've checked the man page, and -du doesn't work. How am I supposed to update tree if not via the terminal?

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  • Implementing a Version check between an Abstract class and it's implementation

    - by Michael Stum
    I have this abstract class and concrete implementation (they are in different assemblies): public abstract class MyAbstractClass { private static readonly int MyAbstractClassVersion = 1; public abstract int ImplementedVersion { get; } protected MyAbstractClass() { CheckVersion(); } private void CheckVersion() { var message = string.Format( "MyAbstractClass implements Version {0}, concrete is Version {1}", RepositoryVersion, ImplementedVersion); if (!MyAbstractClassVersion.Equals(ImplementedVersion)) throw new InvalidOperationException(message); } } public class ConcreteClass : MyAbstractClass { public ConcreteClass() : base() { // ConcreteClass is guaranteed to have // a constructor that calls the base constructor // I just simplified the example } public override int ImplementedVersion { get { return 2; } } } As you see, I call CheckVersion() from the abstract constructor, to get rid of the "virtual member call in base constructor" message, but I am not sure if that's really the way to do it. Sure, it works, but that doesn't mean it will always work, will it? Also, I wonder if I can get the name of the Concrete Type from the CheckVersion() function? I know that adding new abstract members will force an error anyway (System.TypeLoadException) and I'm not sure if I want this type of strict Versioning, but I'm just curious how it would be done properly given only the abstract class and an implementation (I know I could do it by using interfaces and/or a Factory pattern).

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  • Configure spanning tree from HP to Cisco hardware

    - by Tim Brigham
    I have three switches I'd like to configure in a loop - a Cisco stack (3750s) and two HP 2900 series. Each is connected to the next with a 10 gig backplane of one form or another. How do I configure the spanning tree on these systems to make this function correctly? From the documents I've looked at it looks like I need to set both sets of hardware to use MST mode but I'm not sure past that point. The trunking, etc is all set up as needed. HP Switch 1 A4 connected to Cisco 1/0/1. HP Switch 2 B2 connected to Cisco 2/0/1. HP Switch 1 A2 connected to HP Switch 2 A1. HP Switch 1 show spanning-tree Multiple Spanning Tree (MST) Information STP Enabled : Yes Force Version : MSTP-operation IST Mapped VLANs : 1-4094 Switch MAC Address : 0021f7-126580 Switch Priority : 32768 Max Age : 20 Max Hops : 20 Forward Delay : 15 Topology Change Count : 352,485 Time Since Last Change : 2 secs CST Root MAC Address : 0018ba-c74268 CST Root Priority : 1 CST Root Path Cost : 200000 CST Root Port : 1 IST Regional Root MAC Address : 0021f7-126580 IST Regional Root Priority : 32768 IST Regional Root Path Cost : 0 IST Remaining Hops : 20 Root Guard Ports : TCN Guard Ports : BPDU Protected Ports : BPDU Filtered Ports : PVST Protected Ports : PVST Filtered Ports : | Prio | Designated Hello Port Type | Cost rity State | Bridge Time PtP Edge ----- --------- + --------- ---- ---------- + ------------- ---- --- ---- ... A1 | Auto 128 Disabled | A2 10GbE-CX4 | 2000 128 Forwarding | 0021f7-126580 2 Yes No A3 10GbE-CX4 | Auto 128 Disabled | A4 10GbE-SR | 2000 128 Forwarding | 0021f7-126580 2 Yes No HP Switch 2 show spanning-tree Multiple Spanning Tree (MST) Information STP Enabled : Yes Force Version : MSTP-operation IST Mapped VLANs : 1-4094 Switch MAC Address : 0024a8-cd6000 Switch Priority : 32768 Max Age : 20 Max Hops : 20 Forward Delay : 15 Topology Change Count : 19,623 Time Since Last Change : 32 secs CST Root MAC Address : 0018ba-c74268 CST Root Priority : 1 CST Root Path Cost : 202000 CST Root Port : A1 IST Regional Root MAC Address : 0024a8-cd6000 IST Regional Root Priority : 32768 IST Regional Root Path Cost : 0 IST Remaining Hops : 20 Root Guard Ports : TCN Guard Ports : BPDU Protected Ports : BPDU Filtered Ports : PVST Protected Ports : PVST Filtered Ports : | Prio | Designated Hello Port Type | Cost rity State | Bridge Time PtP Edge ----- --------- + --------- ---- ---------- + ------------- ---- --- ---- ... A1 10GbE-CX4 | 2000 128 Forwarding | 0021f7-126580 2 Yes No A2 10GbE-CX4 | Auto 128 Disabled | B1 SFP+SR | 2000 128 Blocking | a44c11-a67c80 2 Yes No B2 | Auto 128 Disabled | Cisco Stack 1 show spanning-tree ... (additional VLANs) VLAN0100 Spanning tree enabled protocol ieee Root ID Priority 1 Address 0018.bac7.426e Cost 2 Port 107 (TenGigabitEthernet2/1/1) Hello Time 2 sec Max Age 20 sec Forward Delay 15 sec Bridge ID Priority 32868 (priority 32768 sys-id-ext 100) Address a44c.11a6.7c80 Hello Time 2 sec Max Age 20 sec Forward Delay 15 sec Aging Time 300 sec Interface Role Sts Cost Prio.Nbr Type ------------------- ---- --- --------- -------- -------------------------------- Te1/1/1 Desg FWD 2 128.53 P2p Te2/1/1 Root FWD 2 128.107 P2p

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