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  • vbscript multiple replace regex

    - by George
    How do you match more than one pattern in vbscript? Set regEx = New RegExp regEx.Pattern = "[?&]cat=[\w-]+" & "[?&]subcat=[\w-]+" // tried this regEx.Pattern = "([?&]cat=[\w-]+)([?&]subcat=[\w-]+)" // and this param = regEx.Replace(param, "") I want to replace any parameter called cat or subcat in a string called param with nothing. For instance string?cat=meow&subcat=purr or string?cat=meow&dog=bark&subcat=purr I would want to remove cat=meow and subcat=purr from each string.

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  • Hidden characters inserted after pipe (|) followed by a space

    - by nifty
    Very often, on my Mac, when I use the pipe (|) character followed by a space character, an invincible character will be inserted in between. This is especially annoying when using the terminal, as it makes commands invalid. If I type the following in iterm2, I often get the following: ls | cat zsh: command not found:  cat If I hit the up-arrow-key to get my previous command, and then remove and reinsert the space between | and cat, the command will work. When I copy paste the working and non working commands into a file, like this: non-working: ls | cat working: ls | cat and open it in Hex Fiend it shows the following: non-working: ls |¬†cat working: ls | cat I've also experienced the same kind of issue in SublimeText2 using the square brackets ([]) followed by a space. So I don't believe its an issue with iTerm2.

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  • Regex for finding valid sphinx fields

    - by mlissner
    I'm trying to validate that the fields given to sphinx are valid, but I'm having difficulty. Imagine that valid fields are cat, mouse, dog, puppy. Valid searches would then be: @cat search terms @(cat) search terms @(cat, dog) search term @cat searchterm1 @dog searchterm2 @(cat, dog) searchterm1 @mouse searchterm2 So, I want to use a regular expression to find terms such as cat, dog, mouse in the above examples, and check them against a list of valid terms. Thus, a query such as: @(goat) Would produce an error because goat is not a valid term. I've gotten so that I can find simple queries such as @cat with this regex: (?:@)([^( ]*) But I can't figure out how to find the rest. I'm using python & django, for what that's worth.

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  • how run Access 2007 module in Vb6?

    - by Mahmoud
    I have created a module in access 2007 that will update linked tables, but I wanted to run this module from vb6. I have tried this code from Microsoft, but it didnt work. Sub AccessTest1() Dim A As Object Set A = CreateObject("Access.Application") A.Visible = False A.OpenCurrentDatabase (App.Path & "/DataBase/acc.accdb") A.DoCmd.RunMacro "RefreshLinks" End Sub What I am aiming to do, is to allow my program to update all linked tables to new links, in case the program has been used on other computer In case you want to take a look at the module program, here it is: Sub CreateLinkedJetTable() Dim cat As ADOX.Catalog Dim tbl As ADOX.Table Set cat = New ADOX.Catalog ' Open the catalog. cat.ActiveConnection = CurrentProject.Connection Set tbl = New ADOX.Table ' Create the new table. tbl.Name = "Companies" Set tbl.ParentCatalog = cat ' Set the properties to create the link. tbl.Properties("Jet OLEDB:Link Datasource") = CurrentProject.Path & "/db3.mdb" tbl.Properties("Jet OLEDB:Remote Table Name") = "Companies" tbl.Properties("Jet OLEDB:Create Link") = True ' To link a table with a database password set the Link Provider String ' tbl.Properties("Jet OLEDB:Link Provider String") = "MS Access;PWD=Admin;" ' Append the table to the tables collection. cat.Tables.Append tbl Set cat = Nothing End Sub Sub RefreshLinks() Dim cat As ADOX.Catalog Dim tbl As ADOX.Table Set cat = New ADOX.Catalog ' Open the catalog. cat.ActiveConnection = CurrentProject.Connection Set tbl = New ADOX.Table For Each tbl In cat.Tables ' Verify that the table is a linked table. If tbl.Type = "LINK" Then tbl.Properties("Jet OLEDB:Link Datasource") = CurrentProject.Path & "/db3.mdb" ' To refresh a linked table with a database password set the Link Provider String 'tbl.Properties("Jet OLEDB:Link Provider String") = "MS Access;PWD=Admin;" End If Next End Sub

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  • How Can I optimize this RewriteEngine Code?

    - by Lucki Mile
    I have server overload, server admin said that this issue is caused from htaccess file This is the code: RewriteEngine On RewriteBase /here/ RewriteRule ^top/?$ index.php?mode=top [QSA] RewriteRule ^top/video/?$ index.php?mode=top&cat=vids [QSA] RewriteRule ^top/picture/?$ /index.php?mode=top&cat=pics [QSA] RewriteRule ^random$ index.php?mode=random [QSA] RewriteRule ^random/video/?$ index.php?mode=random&cat=vids [QSA] RewriteRule ^random/picture/?$ index.php?mode=random&cat=pics [QSA] RewriteRule ^new/?$ index.php [QSA] RewriteRule ^new/video/?$ index.php?mode=&cat=vids [QSA] RewriteRule ^new/picture/?$ index.php?mode=&cat=pics [QSA] RewriteRule ^video/([0-9]+)_(.*)$ item.php?cat=vids&id=$1 [QSA] RewriteRule ^picture/([0-9]+)_(.*)$ item.php?cat=pics&id=$1 [QSA] ErrorDocument 404 /item.php

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  • Extract all related class type aliasing and enum into one file or not

    - by Chen OT
    I have many models in my project, and some other classes just need the class declaration and pointer type aliasing. It does not need to know the class definition, so I don't want to include the model header file. I extract all the model's declaration into one file to let every classes reference one file. model_forward.h class Cat; typedef std::shared_ptr<Cat> CatPointerType; typedef std::shared_ptr<const Cat> CatConstPointerType; class Dog; typedef std::shared_ptr<Dog> DogPointerType; typedef std::shared_ptr<const Dog> DogConstPointerType; class Fish; typedef std::shared_ptr<Fish> FishPointerType; typedef std::shared_ptr<const Fish> FishConstPointerType; enum CatType{RED_CAT, YELLOW_CAT, GREEN_CAT, PURPLE_CAT} enum DogType{HATE_CAT_DOG, HUSKY, GOLDEN_RETRIEVER} enum FishType{SHARK, OCTOPUS, SALMON} Is it acceptable practice? Should I make every unit, which needs a class declaration, depends on one file? Does it cause high coupling? Or I should put these pointer type aliasing and enum definition inside the class back? cat.h class Cat { typedef std::shared_ptr<Cat> PointerType; typedef std::shared_ptr<const Cat> ConstPointerType; enum Type{RED_CAT, YELLOW_CAT, GREEN_CAT, PURPLE_CAT} ... }; dog.h class Dog { typedef std::shared_ptr<Dog> PointerType; typedef std::shared_ptr<const Dog> ConstPointerType; enum Type{HATE_CAT_DOG, HUSKY, GOLDEN_RETRIEVER} ... } fish.h class Fish { ... }; Any suggestion will be helpful.

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  • FreeText COUNT query on multiple tables is super slow

    - by Eric P
    I have two tables: **Product** ID Name SKU **Brand** ID Name Product table has about 120K records Brand table has 30K records I need to find count of all the products with name and brand matching a specific keyword. I use freetext 'contains' like this: SELECT count(*) FROM Product inner join Brand on Product.BrandID = Brand.ID WHERE (contains(Product.Name, 'pants') or contains(Brand.Name, 'pants')) This query takes about 17 secs. I rebuilt the FreeText index before running this query. If I only check for Product.Name. They query is less then 1 sec. Same, if I only check the Brand.Name. The issue occurs if I use OR condition. If I switch query to use LIKE: SELECT count(*) FROM Product inner join Brand on Product.BrandID = Brand.ID WHERE Product.Name LIKE '%pants%' or Brand.Name LIKE '%pants%' It takes 1 secs. I read on MSDN that: http://msdn.microsoft.com/en-us/library/ms187787.aspx To search on multiple tables, use a joined table in your FROM clause to search on a result set that is the product of two or more tables. So I added an INNER JOINED table to FROM: SELECT count(*) FROM (select Product.Name ProductName, Product.SKU ProductSKU, Brand.Name as BrandName FROM Product inner join Brand on product.BrandID = Brand.ID) as TempTable WHERE contains(TempTable.ProductName, 'pants') or contains(TempTable.BrandName, 'pants') This results in error: Cannot use a CONTAINS or FREETEXT predicate on column 'ProductName' because it is not full-text indexed. So the question is - why OR condition could be causing such as slow query?

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  • invalid argument in bash script when port is bad

    - by user273689
    When I do this command I get an error when there is something wrong with the eth3. RESC="1234" RESD="1234" RESO="1234" RESC=$(ssh -q vmx@$1 cat /sys/class/net/$2/carrier) RESO=$(ssh -q vmx@$1 cat /sys/class/net/$2/operstate) RESD=$(ssh -q vmx@$1 cat /sys/class/net/$2/dormant) cat: /sys/class/net/eth3/carrier: Invalid argument cat: /sys/class/net/eth3/dormant: Invalid argument How can I use the invalid argument inside the RESC and RESD variable Thanks

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  • Create a nested list

    - by sico87
    How would I create a nested list, I currently have this public function getNav($cat,$subcat){ //gets all sub categories for a specific category if(!$this->checkValue($cat)) return false; //checks data $query = false; if($cat=='NULL'){ $sql = "SELECT itemID, title, parent, url, description, image FROM p_cat WHERE deleted = 0 AND parent is NULL ORDER BY position;"; $query = $this->db->query($sql) or die($this->db->error); }else{ //die($cat); $sql = "SET @parent = (SELECT c.itemID FROM p_cat c WHERE url = '".$this->sql($cat)."' AND deleted = 0); SELECT c1.itemID, c1.title, c1.parent, c1.url, c1.description, c1.image, (SELECT c2.url FROM p_cat c2 WHERE c2.itemID = c1.parent LIMIT 1) as parentUrl FROM p_cat c1 WHERE c1.deleted = 0 AND c1.parent = @parent ORDER BY c1.position;"; $query = $this->db->multi_query($sql) or die($this->db->error); $this->db->store_result(); $this->db->next_result(); $query = $this->db->store_result(); } return $query; } public function getNav($cat=false, $subcat=false){ //gets a list of all categories form this level, if $cat is false it returns top level nav if($cat==false || strtolower($cat)=='all-products') $cat='NULL'; $ds = $this->data->getNav($cat, $subcat); $nav = $ds ? $ds : false; $html = ''; //create html if($nav){ $html = '<ul>'; //var_dump($nav->fetch_assoc()); while($row = $nav->fetch_assoc()){ $url = isset($row['parentUrl']) ? $row['parentUrl'].'/'.$row['url'] : $row['url']; $current = $subcat==$row['url'] ? ' class="current"' : ''; $html .= '<li'.$current.'><a href="/'.$url.'/">'.$row['title'].'</a></li>'; } $html .='</ul>'; } return $html; } The sql returns parents and children, for each parent I need the child to nest in a list.

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  • Brightness fn key adjustment problems

    - by npCoder
    My brightness function key controls work after setting grub boot parameter to "acpi_osi=" but using them I cannot adjust the brightness higher than around 70% (there is empty bar left over and I can't adjust higher) unless I go to Brightness & Lock settings manually than I can use the slider to adjust it higher... I primarily use intel_backlight to adjust my backlight and I am running Linux kernel 3.14.1 on Ubuntu 14.04 LTS on an ASUS X550LA Laptop when I try: cd /sys/class/backlight/intel_backlight cat max_brightness 937 cat brightness 811 It seems that I can only adjust to a maximum of 811 using the fn brightness controls If I instead do cd /sys/class/backlight/acpi_video0 cat max_brightness 10 cat brightness 4 cat actual_brightness 10 With the FN keys actual_brightness is not equal to the value returned from brightness on acip_video0 (which is always 4) but on intel_backlight actual_brightness = brightness The adjustment problem seemingly arises because both intel_backlight and acpi_video0 are trying to adjust brightness

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  • How to nest an Enum inside the value of an Enum

    - by Mathieu
    I'd like to know if it is possible in Java to nest Enums. Here what i'd like to be able to do : Have an enum Species made of CAT and DOG wich would grant me access to sub enums of the available CAT and DOG breeds. For example, i'd like to be able to test if wether a CAT or a DOG and if an animal is a PERSAN CAT or a PITBULL DOG. CAT and DOG breeds must be distinct enums ,i.e a CatBreeds enum and a DogBreeds enum. Here is an example of access pattern i'd like to use : Species : Species.CAT Species.DOG Breeds : Species.CAT.breeds.PERSAN Species.DOG.breeds.PITBULL

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  • Beginner to RUBY - Array Question

    - by WANNABE
    a = [ 1, 3, 5, 7, 9 ] ? [1, 3, 5, 7, 9] a[2, 2] = ’cat’ ? [1, 3, "cat", 9] a[2, 0] = ’dog’ ? [1, 3, "dog", "cat", 9] a[1, 1] = [ 9, 8, 7 ] ? [1, 9, 8, 7, "dog", "cat", 9] a[0..3] = [] ? ["dog", "cat", 9] a[5..6] = 99, 98 ? ["dog", "cat", 9, nil, nil, 99, 98] I can understand how the last four amendments to this array work, but why do they use a[2, 2] = 'cat' and a[2,0] = 'dog' ??? What do the two numbers represent? Couldnt they just use a[2] = 'dog'?

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  • JavaScript not changing display type or color in IE

    - by user445359
    I am trying to switch a series of blocks between "none" and "block" based on the OnMouseOver property and to change the title of the selected list to yellow at the same time. The JavaScript code I have for this is: function switchCat(cat) { var uls = document.getElementsByClassName('lower-ul'); var titles = document.getElementsByClassName('lower-cat-title'); for (var i=0;i<uls.length;i++) { uls[i].style.display = 'none'; titles[i].style.color = 'white'; } if (cat != -1) { var wanted = document.getElementById('lower-cat-'+cat); var wantedTitle = document.getElementById('lower-cat-title-'+cat); wanted.style.display = 'block'; wantedTitle.style.color = 'yellow'; } } It works with Chrome, Opera, and Firefox, however, it does not work with IE. When I test it in IE I get the error "Object doesn't support this property or method." Does anyone know what I am doing wrong?

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  • How to implement smooth flocking

    - by Craig
    I'm working on a simple survival game, avoid the big guy and chase the the small guys to stay alive for as long as possible. I have taken the chase and evade example from MSDN create and drawn 20 mice on the screen. I want the small guys to flock when they arent evading. They are doing this, but it isnt as smooth as I would like it to be. How do i make the movement smoother? Its very jittery.# Below is what I have going at the moment, flocking code is within the IF statement, when it isnt set to evading. Any help would be greatly appreciated! :) namespace ChaseAndEvade { class MouseSprite { public enum MouseAiState { // evading the cat Evading, // the mouse can't see the "cat", and it's wandering around. Wander } // how fast can the mouse move? public float MaxMouseSpeed = 4.5f; // and how fast can it turn? public float MouseTurnSpeed = 0.20f; // MouseEvadeDistance controls the distance at which the mouse will flee from // cat. If the mouse is further than "MouseEvadeDistance" pixels away, he will // consider himself safe. public float MouseEvadeDistance = 100.0f; // this constant is similar to TankHysteresis. The value is larger than the // tank's hysteresis value because the mouse is faster than the tank: with a // higher velocity, small fluctuations are much more visible. public float MouseHysteresis = 60.0f; public Texture2D mouseTexture; public Vector2 mouseTextureCenter; public Vector2 mousePosition; public MouseAiState mouseState = MouseAiState.Wander; public float mouseOrientation; public Vector2 mouseWanderDirection; int separationImpact = 4; int cohesionImpact = 6; int alignmentImpact = 2; int sensorDistance = 50; public void UpdateMouse(Vector2 position, MouseSprite [] mice, int numberMice, int index) { Vector2 catPosition = position; int enemies = numberMice; // first, calculate how far away the mouse is from the cat, and use that // information to decide how to behave. If they are too close, the mouse // will switch to "active" mode - fleeing. if they are far apart, the mouse // will switch to "idle" mode, where it roams around the screen. // we use a hysteresis constant in the decision making process, as described // in the accompanying doc file. float distanceFromCat = Vector2.Distance(mousePosition, catPosition); // the cat is a safe distance away, so the mouse should idle: if (distanceFromCat > MouseEvadeDistance + MouseHysteresis) { mouseState = MouseAiState.Wander; } // the cat is too close; the mouse should run: else if (distanceFromCat < MouseEvadeDistance - MouseHysteresis) { mouseState = MouseAiState.Evading; } // if neither of those if blocks hit, we are in the "hysteresis" range, // and the mouse will continue doing whatever it is doing now. // the mouse will move at a different speed depending on what state it // is in. when idle it won't move at full speed, but when actively evading // it will move as fast as it can. this variable is used to track which // speed the mouse should be moving. float currentMouseSpeed; // the second step of the Update is to change the mouse's orientation based // on its current state. if (mouseState == MouseAiState.Evading) { // If the mouse is "active," it is trying to evade the cat. The evasion // behavior is accomplished by using the TurnToFace function to turn // towards a point on a straight line facing away from the cat. In other // words, if the cat is point A, and the mouse is point B, the "seek // point" is C. // C // B // A Vector2 seekPosition = 2 * mousePosition - catPosition; // Use the TurnToFace function, which we introduced in the AI Series 1: // Aiming sample, to turn the mouse towards the seekPosition. Now when // the mouse moves forward, it'll be trying to move in a straight line // away from the cat. mouseOrientation = ChaseAndEvadeGame.TurnToFace(mousePosition, seekPosition, mouseOrientation, MouseTurnSpeed); // set currentMouseSpeed to MaxMouseSpeed - the mouse should run as fast // as it can. currentMouseSpeed = MaxMouseSpeed; } else { // if the mouse isn't trying to evade the cat, it should just meander // around the screen. we'll use the Wander function, which the mouse and // tank share, to accomplish this. mouseWanderDirection and // mouseOrientation are passed by ref so that the wander function can // modify them. for more information on ref parameters, see // http://msdn2.microsoft.com/en-us/library/14akc2c7(VS.80).aspx ChaseAndEvadeGame.Wander(mousePosition, ref mouseWanderDirection, ref mouseOrientation, MouseTurnSpeed); // if the mouse is wandering, it should only move at 25% of its maximum // speed. currentMouseSpeed = .25f * MaxMouseSpeed; Vector2 separate = Vector2.Zero; Vector2 moveCloser = Vector2.Zero; Vector2 moveAligned = Vector2.Zero; // What the AI does when it sees other AIs for (int j = 0; j < enemies; j++) { if (index != j) { // Calculate a vector towards another AI Vector2 separation = mice[index].mousePosition - mice[j].mousePosition; // Only react if other AI is within a certain distance if ((separation.Length() < this.sensorDistance) & (separation.Length()> 0) ) { moveAligned += mice[j].mouseWanderDirection; float distance = Math.Abs(separation.Length()); if (distance == 0) distance = 1; moveCloser += mice[j].mousePosition; separation.Normalize(); separate += separation / distance; } } } if (moveAligned.LengthSquared() != 0) { moveAligned.Normalize(); } if (moveCloser.LengthSquared() != 0) { moveCloser.Normalize(); } moveCloser /= enemies; mice[index].mousePosition += (separate * separationImpact) + (moveCloser * cohesionImpact) + (moveAligned * alignmentImpact); } // The final step is to move the mouse forward based on its current // orientation. First, we construct a "heading" vector from the orientation // angle. To do this, we'll use Cosine and Sine to tell us the x and y // components of the heading vector. See the accompanying doc for more // information. Vector2 heading = new Vector2( (float)Math.Cos(mouseOrientation), (float)Math.Sin(mouseOrientation)); // by multiplying the heading and speed, we can get a velocity vector. the // velocity vector is then added to the mouse's current position, moving him // forward. mousePosition += heading * currentMouseSpeed; } } }

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  • What could cause a file system to spontaneously unmount or become invalid for a short time?

    - by Ichorus
    We've got DB2 LUW running on a RHEL box. We had a crash of DB2 and IBM came back and said that a file that DB2 was trying to access (through open64()) unmounted or became invalid. We have done nothing but restart the database and things seem to be running fine. Also, the file in question looks perfectly normal now: $ cd /db/log/TEAMS/tmsinst/NODE0000/TEAMS/T0000000/ $ ls -l total 557604 -rw------- 1 tmsinst tmsinst 570425344 Jan 14 10:24 C0000000.CAT $ file C0000000.CAT C0000000.CAT: data $ lsattr C0000000.CAT ------------- C0000000.CAT $ ls -l total 557604 -rw------- 1 tmsinst tmsinst 570425344 Jan 14 10:24 C0000000.CAT With those facts in hand (please correct me if I am mis-interpreting the data at hand) what could cause a file system to 'spontaneously unmount or become invalid for a short time'? What should my next step be? This is on Dell hardware and we ran their diagnostic tools against the hardware and it came back clean.

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  • php includes that include another php file

    - by Emma
    I'm getting really muddled up now and my brain hurts! :( lol Root: index.php Includes: cat.php dog.php index includes dog: include("includes/dog.php"); dog includes cat: include("cat.php"); When I run index, for cat it says: A link to the server could not be established Access denied for user ... However, if I run dog, I get no problems... I'm guessing its the path, but i've tried ./includes/cat.php to no joy...

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  • How to create a dynamic array of an Abstract class?

    - by outsyncof
    Lets say I have an abstract class Cat that has a few concrete subclasses Wildcat, Housecat, etc. I want my array to be able to store pointers to a type of cat without knowing which kind it really is. When I try to dynamically allocate an array of Cat, it doesn't seem to be working. Please help? Cat* catArray = new Cat[200];

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  • Throwing cats out of windows

    - by AndrewF
    Imagine you're in a tall building with a cat. The cat can survive a fall out of a low story window, but will die if thrown from a high floor. How can you figure out the longest drop that the cat can survive, using the least number of attempts? Obviously, if you only have one cat, then you can only search linearly. First throw the cat from the first floor. If it survives, throw it from the second. Eventually, after being thrown from floor f, the cat will die. You then know that floor f-1 was the maximal safe floor. But what if you have more than one cat? You can now try some sort of logarithmic search. Let's say that the build has 100 floors and you have two identical cats. If you throw the first cat out of the 50th floor and it dies, then you only have to search 50 floors linearly. You can do even better if you choose a lower floor for your first attempt. Let's say that you choose to tackle the problem 20 floors at a time and that the first fatal floor is #50. In that case, your first cat will survive flights from floors 20 and 40 before dying from floor 60. You just have to check floors 41 through 49 individually. That's a total of 12 attempts, which is much better than the 50 you would need had you attempted to use binary elimination. In general, what's the best strategy and it's worst-case complexity for an n-storied building with 2 cats? What about for n floors and m cats? Assume that all cats are equivalent: they will all survive or die from a fall from a given window. Also, every attempt is independent: if a cat survives a fall, it is completely unharmed. This isn't homework, although I may have solved it for school assignment once. It's just a whimsical problem that popped into my head today and I don't remember the solution. Bonus points if anyone knows the name of this problem or of the solution algorithm.

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  • Tee a Pipe Asynchronously

    - by User1
    I would like to write the same information to two pipes, but I don't want to wait for the first pipe to read. Here's an example mkfifo one mkfifo two echo hi | tee one two & cat one & cat two & cat one does not start reading until cat two is run. Is there a way to make cat one run without waiting?

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  • Splitting list into a list of possible tuples

    - by user1742646
    I need to split a list into a list of all possible tuples, but I'm unsure of how to do so. For example pairs ["cat","dog","mouse"] should result in [("cat","dog"), ("cat","mouse"), ("dog","cat"), ("dog","mouse"), ("mouse","cat"), ("mouse","dog")] I was able to form the first two, but am unsure of how to get the rest. Here's what I have so far: pairs :: [a] -> [(a,a)] pairs (x:xs) = [(m,n) | m <- [x], n <- xs]

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  • NIC Bonding/balance-rr with Dell PowerConnect 5324

    - by Branden Martin
    I'm trying to get NIC bonding to work with balance-rr so that three NIC ports are combined, so that instead of getting 1 Gbps we get 3 Gbps. We are doing this on two servers connected to the same switch. However, we're only getting the speed of one physical link. We are using 1 Dell PowerConnect 5324, SW version 2.0.1.3, Boot version 1.0.2.02, HW version 00.00.02. Both servers are CentOS 5.9 (Final) running OnApp Hypervisor (CloudBoot) Server 1 is using ports g5-g7 in port-channel 1. Server 2 is using ports g9-g11 in port-channel 2. Switch show interface status Port Type Duplex Speed Neg ctrl State Pressure Mode -------- ------------ ------ ----- -------- ---- ----------- -------- ------- g1 1G-Copper -- -- -- -- Down -- -- g2 1G-Copper Full 1000 Enabled Off Up Disabled Off g3 1G-Copper -- -- -- -- Down -- -- g4 1G-Copper -- -- -- -- Down -- -- g5 1G-Copper Full 1000 Enabled Off Up Disabled Off g6 1G-Copper Full 1000 Enabled Off Up Disabled Off g7 1G-Copper Full 1000 Enabled Off Up Disabled On g8 1G-Copper Full 1000 Enabled Off Up Disabled Off g9 1G-Copper Full 1000 Enabled Off Up Disabled On g10 1G-Copper Full 1000 Enabled Off Up Disabled On g11 1G-Copper Full 1000 Enabled Off Up Disabled Off g12 1G-Copper Full 1000 Enabled Off Up Disabled On g13 1G-Copper -- -- -- -- Down -- -- g14 1G-Copper -- -- -- -- Down -- -- g15 1G-Copper -- -- -- -- Down -- -- g16 1G-Copper -- -- -- -- Down -- -- g17 1G-Copper -- -- -- -- Down -- -- g18 1G-Copper -- -- -- -- Down -- -- g19 1G-Copper -- -- -- -- Down -- -- g20 1G-Copper -- -- -- -- Down -- -- g21 1G-Combo-C -- -- -- -- Down -- -- g22 1G-Combo-C -- -- -- -- Down -- -- g23 1G-Combo-C -- -- -- -- Down -- -- g24 1G-Combo-C Full 100 Enabled Off Up Disabled On Flow Link Ch Type Duplex Speed Neg control State -------- ------- ------ ----- -------- ------- ----------- ch1 1G Full 1000 Enabled Off Up ch2 1G Full 1000 Enabled Off Up ch3 -- -- -- -- -- Not Present ch4 -- -- -- -- -- Not Present ch5 -- -- -- -- -- Not Present ch6 -- -- -- -- -- Not Present ch7 -- -- -- -- -- Not Present ch8 -- -- -- -- -- Not Present Server 1: cat /etc/sysconfig/network-scripts/ifcfg-eth3 DEVICE=eth3 HWADDR=00:1b:21:ac:d5:55 USERCTL=no BOOTPROTO=none ONBOOT=yes MASTER=onappstorebond SLAVE=yes cat /etc/sysconfig/network-scripts/ifcfg-eth4 DEVICE=eth4 HWADDR=68:05:ca:18:28:ae USERCTL=no BOOTPROTO=none ONBOOT=yes MASTER=onappstorebond SLAVE=yes cat /etc/sysconfig/network-scripts/ifcfg-eth5 DEVICE=eth5 HWADDR=68:05:ca:18:28:af USERCTL=no BOOTPROTO=none ONBOOT=yes MASTER=onappstorebond SLAVE=yes cat /etc/sysconfig/network-scripts/ifcfg-onappstorebond DEVICE=onappstorebond IPADDR=10.200.52.1 NETMASK=255.255.0.0 GATEWAY=10.200.2.254 NETWORK=10.200.0.0 USERCTL=no BOOTPROTO=none ONBOOT=yes cat /proc/net/bonding/onappstorebond Ethernet Channel Bonding Driver: v3.4.0-1 (October 7, 2008) Bonding Mode: load balancing (round-robin) MII Status: up MII Polling Interval (ms): 100 Up Delay (ms): 0 Down Delay (ms): 0 Slave Interface: eth3 MII Status: up Speed: 1000 Mbps Duplex: full Link Failure Count: 0 Permanent HW addr: 00:1b:21:ac:d5:55 Slave Interface: eth4 MII Status: up Speed: 1000 Mbps Duplex: full Link Failure Count: 0 Permanent HW addr: 68:05:ca:18:28:ae Slave Interface: eth5 MII Status: up Speed: 1000 Mbps Duplex: full Link Failure Count: 0 Permanent HW addr: 68:05:ca:18:28:af Server 2: cat /etc/sysconfig/network-scripts/ifcfg-eth3 DEVICE=eth3 HWADDR=00:1b:21:ac:d5:a7 USERCTL=no BOOTPROTO=none ONBOOT=yes MASTER=onappstorebond SLAVE=yes cat /etc/sysconfig/network-scripts/ifcfg-eth4 DEVICE=eth4 HWADDR=68:05:ca:18:30:30 USERCTL=no BOOTPROTO=none ONBOOT=yes MASTER=onappstorebond SLAVE=yes cat /etc/sysconfig/network-scripts/ifcfg-eth5 DEVICE=eth5 HWADDR=68:05:ca:18:30:31 USERCTL=no BOOTPROTO=none ONBOOT=yes MASTER=onappstorebond SLAVE=yes cat /etc/sysconfig/network-scripts/ifcfg-onappstorebond DEVICE=onappstorebond IPADDR=10.200.53.1 NETMASK=255.255.0.0 GATEWAY=10.200.3.254 NETWORK=10.200.0.0 USERCTL=no BOOTPROTO=none ONBOOT=yes cat /proc/net/bonding/onappstorebond Ethernet Channel Bonding Driver: v3.4.0-1 (October 7, 2008) Bonding Mode: load balancing (round-robin) MII Status: up MII Polling Interval (ms): 100 Up Delay (ms): 0 Down Delay (ms): 0 Slave Interface: eth3 MII Status: up Speed: 1000 Mbps Duplex: full Link Failure Count: 0 Permanent HW addr: 00:1b:21:ac:d5:a7 Slave Interface: eth4 MII Status: up Speed: 1000 Mbps Duplex: full Link Failure Count: 0 Permanent HW addr: 68:05:ca:18:30:30 Slave Interface: eth5 MII Status: up Speed: 1000 Mbps Duplex: full Link Failure Count: 0 Permanent HW addr: 68:05:ca:18:30:31 Here are the results of iperf. ------------------------------------------------------------ Client connecting to 10.200.52.1, TCP port 5001 TCP window size: 27.7 KByte (default) ------------------------------------------------------------ [ 3] local 10.200.3.254 port 53766 connected with 10.200.52.1 port 5001 [ ID] Interval Transfer Bandwidth [ 3] 0.0-10.0 sec 950 MBytes 794 Mbits/sec

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  • Solr associations

    - by Tom
    Hi all, The last couple of days we are thinking of using Solr as our search engine of choice. Most of the features we need are out of the box or can be easily configured. There is however one feature that we absolutely need that seems to be well hidden (or missing) in Solr. I'll try to explain with an example. We have lots of documents that are actually businesses: <document> <name>Apache</name> <cat>1</cat> ... </document> <document> <name>McDonalds</name> <cat>2</cat> ... </document> In addition we have another xml file with all the categories and synonyms: <cat id=1> <name>software</name> <synonym>IT<synonym> </cat> <cat id=2> <name>fast food</name> <synonym>restaurant<synonym> </cat> We want to associate both businesses and categories so we can search using the name and/or synonyms of the category. But we do not want to merge these files at indexing time because we should update the categories (adding.remioving synonyms...) without indexing all the businesses again. Is there anything in Solr that does this kind of associations or do we need to develop some specific pieces? All feedback and suggestions are welcome. Thanks in advance, Tom

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