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  • How to prevent Closure Compiler from renaming "true", "false" and "null"

    - by Armagan Amcalar
    Google Closure Compiler renames all "true", "false" and "null" occurences in code like; var s = true, x = null, V = false; and uses these shorthands instead; in conditions such as; if (someVariable == s) now; Google Analytics code defines it's own "s" variable; overriding the value "true"; and as you can see this causes a lot of problems. I don't want to change GA code; I just want Closure Compiler to quit renaming true etc. Externs do not work. Do you know any way to accomplish this?

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  • Writing a Compiler for .net - IL or Bytecode?

    - by Michael Stum
    I'm currently diving into the inner workings of .net, which means IL. As an exercise, I want to build a brainf..k compiler for .net (yes, they already exist, but as said it's for learning purposes). For the moment I'm just writing some text files that contain .il and compile them with ilasm, which works. But I wonder if I could/should go one level deeper and write bytecode directly? My "concern" is the Windows PE Stuff when compiling an EXE - instead of ilasm I would need some sort of Bytecode linker that would take my MSIL/CIL bytecode and generate the PE Stuff for it? Or do compilers "only" compile their language to IL and execute ilasm? Is there a managed version of it that I can call/embed from my compiler?

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  • Visualize compiler warnings

    - by christoffer
    I'm looking for a way to visualize compiler warnings and remarks, by annotating or otherwise showing which lines cause a report. This is much like a modern IDE like NetBeans or Eclipse already does, but I'd like to take output from several compilers (and other static code analysis tools) at once, and create one single annotation in order to get a better overview. The rationale is that we've seen some problems go completely undetected by, say, Visual Studio 2005, but accurately detected with a proprietary ARM compiler, and vice versa. Cross-referencing warnings could potentially locate problems better, but doing so completely manually is infeasible. Have you heard of such a tool? Could an open-source IDE like Eclipse be extended to use several compilers at once, or has it already been done?

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  • Knowledge for writing a compiler for Win32

    - by saf
    I have created an interpreter for my programming language (educational) and now I'd like to go one step further and create a compiler for it. I know that this is pretty hard work. What I already know is: I need to translate my input language to assembler A lot, isn't it? Now what I don't know is: What assembler do I need to create Win32 PE executables like, for example, Visual Studio does? What about file headers? I'd prefer not to use MASM but it seems like I'll have to. How to combine the assembler with my compiler?

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  • Open source C compiler in C#?

    - by Dinah
    I've been getting into compiler creation. I've found some terrific beginner stuff and advanced stuff but nothing in the middle. I've created 3 different simple proof-of-concept compilers for toy languages but I want to expose myself to something real. The most straight forward real language in terms of syntax seems to be C. Since the language I'm most comfortable with right now is C#, I'd love to study the source code of a real non-tutorial C compiler written in C#. Does one (with source code available) exist?

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  • How to write a Compiler in C for C

    - by Kerb_z
    I want to write a Compiler for C. This is a Project for my College i am doing as per my University. I am an intermediate programmer in C, with understanding of Data Structures. Now i know a Compiler has the following parts: 1. Lexer 2. Parser 3. Intermediate Code Generator 4. Optimizer 5. Code Generator I want to begin with the Lexer part and move on to Parser. I am consulting the following book: Compilers: Principles, Techniques, and Tools by Alfred V. Aho, Ravi Sethi, Jeffrey D. Ullman. The thing is that this book is highly theoretical and perplexing to me. I really appreciate the authors. But the point is i am not able to begin my project, as if i am blinded where to go. Need guidance please help.

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  • C2360 compiler error on TFS build, but not on desktop

    - by pdmaguire
    A c++ code snippet similar to the code below caused our TFS build to fail with a C2360 compiler error. switch (i) { case 0 : for each (int n in a) System::Console::WriteLine(n.ToString()); break; case 1 : System::Console::WriteLine("n is not in scope here"); break; } This is fixed by using {} brackets within the body of case 0, as below: switch (i) { case 0 : { for each (int n in a) System::Console::WriteLine(n.ToString()); } break; case 1 : System::Console::WriteLine("n is not in scope here"); break; } The developer had successfully compiled the code on their desktop before committing the changes. A cursory look at versions of things like compilers, Visual Studio etc on the server and desktop suggest they are the same. The source code is the same, obviously. What is the difference between a desktop build and TFS build that would smother a compiler error like this?

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  • Require Integer Value not Memory Address whilst avoiding Invalid receiver type compiler warning

    - by Dave Anderson
    I have the following code; int days = [[SettingsUtils daysToRetainHistory] intValue]; [retainHistory setText:[NSString stringWithFormat:@"Days to retain History: %d", days]]; [daysToRetainHistory setValue:days animated:NO]; where [SettingsUtils daysToRetainHistory] is as follows; + (int) daysToRetainHistory { return (int)[[NSUserDefaults standardUserDefaults] objectForKey:@"CaseBaseDaysToRetainHistory"]; } I get the compiler warning Invalid receiver type 'int' because I call intValue on an int but unless I do this I can't seem to get the integer value out and always end up with the memory address i.e. 98765432 instead of 9 which ruins the UILabel display [retainHistory] and the UISlider [daysToRetainHistory] value. How do I avoid the compiler warning and still get my integer value in the label and the necessary float value for setting the UISlider value?

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  • Deciphering a queer compiler warning about unsigned decimal constant

    - by Artagnon
    This large application has a memory pool library which uses a treap internally to store nodes of memory. The treap is implemented using cpp macros, and the complete file trp.h can be found here. I get the following compiler warning when I attempt to compile the application: warning: this decimal constant is unsigned only in ISO C90 By deleting portions of the macro code and using trial-and-error, I finally found the culprit: #define trp_prio_get(a_type, a_field, a_node) \ (2654435761*(uint32_t)(uintptr_t)(a_node)) I'm not sure what that strange number is doing there, but I assume it's there for a good reason, so I just want to leave it alone. I do want to fix the warning though- any idea why the compiler's saying that it's unsigned only in ISO C90? EDIT: I'm using gcc-4.1

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  • Verifying compiler optimizations in gcc/g++ by analyzing assembly listings

    - by Victor Liu
    I just asked a question related to how the compiler optimizes certain C++ code, and I was looking around SO for any questions about how to verify that the compiler has performed certain optimizations. I was trying to look at the assembly listing generated with g++ (g++ -c -g -O2 -Wa,-ahl=file.s file.c) to possibly see what is going on under the hood, but the output is too cryptic to me. What techniques do people use to tackle this problem, and are there any good references on how to interpret the assembly listings of optimized code or articles specific to the GCC toolchain that talk about this problem?

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  • Can C/C++ compiler report struct member offset

    - by Chen Jun
    Hello, everyone. I'd like to ask, can compiler(e.g. Visual C++) generate a report(.txt) telling struct member offset for a struct/all structs? If so, it helps debugging quite a lot. For example, when you read disassembler code in the debugger, it can be easier to associate an offset value to a struct member. Also, it is better to have compiler report offset of each local variable on a function stack frame(e.g. the offset relative to ebp on an X86 machine). Thank you in advance.

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  • Compiler reordering around mutex boundaries?

    - by shojtsy
    Suppose I have my own non-inline functions LockMutex and UnlockMutex, which are using some proper mutex - such as boost - inside. How will the compiler know not to reorder other operations with regard to calls to the LockMutex and UnlockMutex? It can not possibly know how will I implement these functions in some other compilation unit. void SomeClass::store(int i) { LockMutex(_m); _field = i; // could the compiler move this around? UnlockMutex(_m); } ps: One is supposed to use instances of classes for holding locks to guarantee unlocking. I have left this out to simplify the example.

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  • lsattr: Inappropriate ioctl for device While reading flags

    - by rchhe
    For one of our Linux servers running CentOS 6.0, if I do lsattr /home, I get something like this (as root): $lsattr /home lsattr: Inappropriate ioctl for device While reading flags on /home/user lsattr: Inappropriate ioctl for device While reading flags on /home/user lsattr: Inappropriate ioctl for device While reading flags on /home/DIR Now, I try to change something with chattr $chattr -R -i /home chattr: Inappropriate ioctl for device while reading flags on /home Mount returns: $mount /dev/mapper/VolGroup00-LogVol00 on / type ext3 (rw) proc on /proc type proc (rw) sysfs on /sys type sysfs (rw) devpts on /dev/pts type devpts (rw,gid=5,mode=620) /dev/sda3 on /boot type ext3 (rw) tmpfs on /dev/shm type tmpfs (rw) none on /proc/sys/fs/binfmt_misc type binfmt_misc (rw) sunrpc on /var/lib/nfs/rpc_pipefs type rpc_pipefs (rw) nfsd on /proc/fs/nfsd type nfsd (rw) I have no clue how to fix this. Could somebody help?

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  • How to see the code generated by the compiler

    - by atch
    Guys in one of excersises (ch.5,e.8) from TC++PL Bjarne asks to do following: '"Run some tests to see if your compiler really generates equivalent code for iteration using pointers and iteration using indexing. If different degrees of optimization can be requested, see if and how that affects the quality of the generated code"' Any idea how to eat it and with what? Thanks in advice.

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  • IAR MSP430 compiler internal error while compiling

    - by michael
    IAR C/C++ Compiler for MSP430 5.10.1 [Evaluation] (5.10.1.20144) I get an illegal state internal error when attempting to compile the FreeRTOS 5.4 Task.c file (everything else compiles fine) Internal Error: [CoreUtil/General]: Illegal state The kick start version of IAR (MSP430 version) works fine. Any thoughts?

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  • Get compiler generated delegate for an event

    - by Sandor Davidhazi
    I need to know what handlers are subsribed to the CollectionChanged event of the ObservableCollection class. The only solution I found would be to use Delegate.GetInvocationList() on the delegate of the event. The problem is, I can't get Reflection to find the compiler generated delegate. AFAIK the delegate has the same name as the event. I used the following piece of code: PropertyInfo notifyCollectionChangedDelegate = collection.GetType().GetProperty("CollectionChanged", BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.FlattenHierarchy);

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  • STM32 Compiler/Debugger Chain?

    - by Nate
    I'm starting a project with a STMicro STM32. I've done the Google searches, looking for solid compiler/debugger chains but would prefer answers with success stories. Open Source Compilers/Linkers would be ideal, I just don't know if their STM32 toolchains are stable yet. (Both C, C++ compilers are acceptable). -- So commercial options are acceptable as well. Do any of you have useful suggestions?

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  • Learning to write a compiler

    - by Anton
    Preferred Languages : C/C++, Java, and Ruby I am looking for some helpful books/tutorials on how to write your own compiler simply for educational purposes. I am most familiar with C/C++, Java, and Ruby so I prefer resources that involve one of those three, but any good resource is acceptable.

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  • How to manually throw a compiler error in GCC and Xcode

    - by coneybeare
    In xcode, while compiling apps with gcc, I want to throw compilation time errors if things like NSZombieEnabled is on for a distribution release, thus ensuring that compilation will fail and I won't accidentally do something stupid. I did some googling, but could not figure out how to cause the compiler to bail if a certain condition is met. Surely it must be easy, am I just not finding it?

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  • C precision of double: compiler dependent?

    - by yCalleecharan
    Hi,on my 32-bit machine (with an Intel T7700 duo core), I have 15 precision digits for both double and long double types for the C language. I compared the parameters LDBL_DIG for long doubles and DBL_DIG for doubles and they are both 15. I got these answers using MVS2008. I was wondering if these results can be compiler dependent or do they just depend on my processor? Thanks a lot...

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  • Unique_ptr compiler errors

    - by Godric Seer
    I am designing and entity-component system for a project, and C++ memory management is giving me a few issues. I just want to make sure my design is legitimate. So to start I have an Entity class which stores a vector of Components: class Entity { private: std::vector<std::unique_ptr<Component> > components; public: Entity() { }; void AddComponent(Component* component) { this -> components.push_back(std::unique_ptr<Component>(component)); } ~Entity(); }; Which if I am not mistaken means that when the destructor is called (even the default, compiler created one), the destructor for the Entity, will call ~components, which will call ~std::unique_ptr for each element in the vector, and lead to the destruction of each Component, which is what I want. The component class has virtual methods, but the important part is its constructor: Component::Component(Entity parent) { parent.addComponent(this) // I am not sure if this would work like I expect // Other things here } As long as passing this to the method works, this also does what I want. My confusion is in the factory. What I want to do is something along the lines of: std::shared_ptr<Entity> createEntity() { std::shared_ptr<Entity> entityPtr(new Entity()); new Component(*parent); // Initialize more, and other types of Components return entityPtr; } Now, I believe that this setup will leave the ownership of the Component in the hands of its Parent Entity, which is what I want. First a small question, do I need to pass the entity into the Component constructor by reference or pointer or something? If I understand C++, it would pass by value, which means it gets copied, and the copied entity would die at the end of the constructor. The second, and main question is that code based on this sample will not compile. The complete error is too large to print here, however I think I know somewhat of what is going on. The compiler's error says I can't delete an incomplete type. My Component class has a purely virtual destructor with an implementation: inline Component::~Component() { }; at the end of the header. However since the whole point is that Component is actually an interface. I know from here that a complete type is required for unique_ptr destruction. The question is, how do I work around this? For reference I am using gcc 4.4.6.

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  • Compiler Construction course

    - by donpal
    I'm looking for a course (preferably video, much preferably) like MIT's video courses on Compiler Construction. Can someone point me to some decent resources or help material (preferably video)?

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