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  • error X3501: 'main': entrypoint not found

    - by Pasha
    I am trying to learn DX10 by following this tutorial. However, my shader won't compile. Below is the detailed error message. Build started 9/10/2012 10:22:46 PM. 1>Project "D:\code\dx\Engine\Engine\Engine.vcxproj" on node 2 (Build target(s)). C:\Program Files (x86)\Windows Kits\8.0\bin\x86\fxc.exe /nologo /E"main" /Fo "D:\code\dx\Engine\Debug\color.cso" /Od /Zi color.fx 1>FXC : error X3501: 'main': entrypoint not found compilation failed; no code produced 1>Done Building Project "D:\code\dx\Engine\Engine\Engine.vcxproj" (Build target(s)) -- FAILED. Build FAILED. Time Elapsed 00:00:00.05 I can easily compile the downloaded code, but I want to know how to fix this error myself. My color.fx looks like this //////////////////////////////////////////////////////////////////////////////// // Filename: color.fx //////////////////////////////////////////////////////////////////////////////// ///////////// // GLOBALS // ///////////// matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; ////////////// // TYPEDEFS // ////////////// struct VertexInputType { float4 position : POSITION; float4 color : COLOR; }; struct PixelInputType { float4 position : SV_POSITION; float4 color : COLOR; }; //////////////////////////////////////////////////////////////////////////////// // Vertex Shader //////////////////////////////////////////////////////////////////////////////// PixelInputType ColorVertexShader(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; // Calculate the position of the vertex against the world, view, and projection matrices. output.position = mul(input.position, worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix); // Store the input color for the pixel shader to use. output.color = input.color; return output; } //////////////////////////////////////////////////////////////////////////////// // Pixel Shader //////////////////////////////////////////////////////////////////////////////// float4 ColorPixelShader(PixelInputType input) : SV_Target { return input.color; } //////////////////////////////////////////////////////////////////////////////// // Technique //////////////////////////////////////////////////////////////////////////////// technique10 ColorTechnique { pass pass0 { SetVertexShader(CompileShader(vs_4_0, ColorVertexShader())); SetPixelShader(CompileShader(ps_4_0, ColorPixelShader())); SetGeometryShader(NULL); } }

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  • New Rules of Retail

    - by David Dorf
    I've been on vacation and preparing for Crosstalk, so its been a while since I've posted. I've seen the agenda, and I can assure you Crosstalk will be lots of fun. In addition to hearing from lots of retailers, we'll also be doing a little bowling and racing on the track. I'll be around for the sessions, the ORUG meetings, and our Customer Advisory Board so please be sure to say hello. I also just completed a white paper based on a previous blog posting which in turn was based on learnings from reading What Would Google Do? For each of Jarvis' ten rules, I discuss the concept in the context of retail and provide real-world examples. No mention of products or sales pitches at all. You can download the paper here. It will put you in the right frame of mind for hearing Jeff Jarvis speak at Crosstalk. For those that can't make it, I'll post some highlights afterwards.

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  • Learning to Grow

    - by jack.flynn
    A Conversation with Ted Simpson of HEUG A great place to revisit Oracle OpenWorld year round is OracleWebVideo on YouTube. Oracle Magazine Senior Editor Jeff Erickson sat down with Ted Simpson at last year's Oracle OpenWorld to find out how the Higher Education Users Group (HEUG) is helping hundreds of member institutions and thousands of individuals across the globe meet the technological challenges in colleges and universities. Simpson joined HEUG back when it was a PeopleSoft special interest group. Now that higher education institutions have expanded into IT infrastructures the size of global corporations or small municipalities, his user group has also been challenged by growth.

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  • Name disappeared from main menu bar

    - by Anthony Burman
    I have Ubuntu 10.4. I installed a nvidia gigabyte geforce 210 graphic card because the intel graphic card is a disaster. I use a terminal and basic, fiddly adjustments were successfully made to get the window to fit the screen. The new card is a roaring success. Nothing freezes and visuals can be set to Extra. But, from that point on, my main menu bar misbehaved and icons kept disappearing. Logon and logoff usually helped. R-E-I-S-U-B was needed when the actual logoff icon disappeared. My full name, Anthony Burman, appeared in the main menu bar. It was alonside Wanda, the Fish , the Oracle.... My name disappeared and I cannot get it back. It can't be found anywhere in the 'add to panel' section. Indicator applet session also can't bring it back. How do i re-insert my name on the toolbar? Thanks, Ant.

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  • Correct way to drive Main Loop in Cocoa

    - by Kyle
    I'm writing a game that currently runs in both Windows and Mac OS X. My main game loop looks like this: while(running) { ProcessOSMessages(); // Using Peek/Translate message in Win32 // and nextEventMatchingMask in Cocoa GameUpdate(); GameRender(); } Thats obviously simplified a bit, but thats the gist of it. In Windows where I have full control over the application, it works great. Unfortunately Apple has their own way of doing things in Cocoa apps. When I first tried to implement my main loop in Cocoa, I couldn't figure out where to put it so I created my own NSApplication per this post. I threw my GameFrame() right in my run function and everything worked correctly. However, I don't feel like its the "right" way to do it. I would like to play nicely within Apple's ecosystem rather than trying to hack a solution that works. This article from apple describes the old way to do it, with an NSTimer, and the "new" way to do it using CVDisplayLink. I've hooked up the CVDisplayLink version, but it just feels....odd. I don't like the idea of my game being driven by the display rather than the other way around. Are my only two options to use a CVDisplayLink or overwrite my own NSApplication? Neither one of those solutions feels quite right.

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  • Recommended main loop style

    - by Frootmig-H
    I've just begun attempting an FPS with JMonkeyEngine, but I'm currently stuck as to the best way to implement the main loop - especially with regards to non-instantaneous user actions. By that, I mean things like reloading a weapon. The user starts the action, and it continues for a while with an animation and some sound, and when it completes, game state updates. (I should mention that it's not technically a loop, it's an update method, called as often as possible. Is that different? Me no understand terminology). So, far I've considered : Animation driven Player presses reload Start reload animation If user stars another action, abort animation, start new action. When the animation_complete event is received (JMonkeyEngine provides this), update ammo counters. Event driven Player presses reload Start reload animation Queue up a out-of-thread method to be called at time t + (duration of reload animation) If user starts another action, cancel both animation and queued method. When queued method executes, update ammo. This avoids relying on the animation event (JMonkeyEngine has a particular quirk), but brings in the possibility of thread problems. 'Blocking' (not sure of the correct term) Player presses reload Start reloading animation reloading = true reloadedStartTime = now while (reloading && ((now - reloadingStartTime) < reloadingDuration)) { If user starts another action, break and cancel reloading. } Update ammo counters reloading = false My main concern is that actions can interrupt each other. Reloading can be interrupted by firing, or by dropping or changing weapon, crouching can be interrupted by running, etc. What's the recommended way to handle this? What are the advantages and disadvantages of each method? I'm leaning towards event-driven, even though it requires more care; failing that, blocking.

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  • how to do event checks for loops?

    - by yao jiang
    I am having some trouble getting the logic down for this. Currently, I have an app that animates the astar pathfinding algorithm. On start of the app, the ui will show the following: User can press "space" to randomly choose start/end coords, then the app will animate it. Or, user can choose the start/end by left-click/right-click. During the animation, the user can also left-click to generate blocks, or right-click to choose a new destiantion. Where I am stuck at is how to handle the events while the app is animating. Right now, I am checking events in the main loop, then when the app is animating, I do event checks again. While it works fine, I feel that I am probably doing it wrong. What is the proper way of setting up the main loop that will handle the events while the app is animating? In main loop, the app start animating once user choose start/end. In my draw function, I am putting another event checker in there. def clear(rows): for r in range(rows): for c in range(rows): if r%3 == 1 and c%3 == 1: color = brown; grid[r][c] = 1; buildCoor.append(r); buildCoor.append(c); else: color = white; grid[r][c] = 0; pick_image(screen, color, width*c, height*r); pygame.display.flip(); os.system('cls'); # draw out the grid def draw(start, end, grid, route_coord): # draw the end coords color = red; pick_image(screen, color, width*end[1],height*end[0]); pygame.display.flip(); # then draw the rest of the route for i in range(len(route_coord)): # pausing because we want animation time.sleep(speed); # get the x/y coords x,y = route_coord[i]; event_on = False; if grid[x][y] == 2: color = green; elif grid[x][y] == 3: color = blue; for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 3: print "destination change detected, rerouting"; # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; grid[r][c] = 4; end = [r, c]; elif event.button == 1: print "user generated event"; pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # mark it as a block for now grid[r][c] = 1; event_on = True; if check_events([x,y]) or event_on: # there is an event # mark it as a block for now grid[y][x] = 1; pick_image(screen, event_x, width*y, height*x); pygame.display.flip(); # then find a new route new_start = route_coord[i-1]; marked_grid, route_coord = find_route(new_start, end, grid); draw(new_start, end, grid, route_coord); return; # just end draw here so it wont throw the "index out of range" error elif grid[x][y] == 4: color = red; pick_image(screen, color, width*y, height*x); pygame.display.flip(); # clear route coord list, otherwise itll just add more unwanted coords route_coord_list[:] = []; clear(rows); # main loop while not done: # check the events for event in pygame.event.get(): # mouse events if event.type == pygame.MOUSEBUTTONDOWN: # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # find which button pressed, highlight grid accordingly if event.button == 1: # left click, start coords if grid[r][c] == 2: grid[r][c] = 0; color = white; elif grid[r][c] == 0 or grid[r][c] == 4: grid[r][c] = 2; start = [r,c]; color = green; else: grid[r][c] = 1; color = brown; elif event.button == 3: # right click, end coords if grid[r][c] == 4: grid[r][c] = 0; color = white; elif grid[r][c] == 0 or grid[r][c] == 2: grid[r][c] = 4; end = [r,c]; color = red; else: grid[r][c] = 1; color = brown; pick_image(screen, color, width*c, height*r); # keyboard events elif event.type == pygame.KEYDOWN: clear(rows); # one way to quit program if event.key == pygame.K_ESCAPE: print "program will now exit."; done = True; # space key for random start/end elif event.key == pygame.K_SPACE: # first clear the ui clear(rows); # now choose random start/end coords buildLoc = zip(buildCoor,buildCoor[1:])[::2]; #print buildLoc; (start_x, start_y, end_x, end_y) = pick_point(); while (start_x, start_y) in buildLoc or (end_x, end_y) in buildLoc: (start_x, start_y, end_x, end_y) = pick_point(); clear(rows); print "chosen random start/end coords: ", (start_x, start_y, end_x, end_y); if (start_x, start_y) in buildLoc or (end_x, end_y) in buildLoc: print "error"; # draw the route marked_grid, route_coord = find_route([start_x,start_y],[end_x,end_y], grid); draw([start_x, start_y], [end_x, end_y], marked_grid, route_coord); # return key for user defined start/end elif event.key == pygame.K_RETURN: # first clear the ui clear(rows); # get the user defined start/end print "user defined start/end are: ", (start[0], start[1], end[0], end[1]); grid[start[0]][start[1]] = 1; grid[end[0]][end[1]] = 2; # draw the route marked_grid, route_coord = find_route(start, end, grid); draw(start, end, marked_grid, route_coord); # c to clear the screen elif event.key == pygame.K_c: print "clearing screen."; clear(rows); # go fullscreen elif event.key == pygame.K_f: if not full_sc: pygame.display.set_mode([1366, 768], pygame.FULLSCREEN); full_sc = True; rows = 15; clear(rows); else: pygame.display.set_mode(size); full_sc = False; # +/- key to change speed of animation elif event.key == pygame.K_LEFTBRACKET: if speed >= 0.1: print SPEED_UP; speed = speed_up(speed); print speed; else: print FASTEST; print speed; elif event.key == pygame.K_RIGHTBRACKET: if speed < 1.0: print SPEED_DOWN; speed = slow_down(speed); print speed; else: print SLOWEST print speed; # second method to quit program elif event.type == pygame.QUIT: print "program will now exit."; done = True; # limit to 20 fps clock.tick(20); # update the screen pygame.display.flip();

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  • Le département américain de la défense adopte agile et la méthode Scrum, sous les conseils de Jeff Sutherland, inventeur de Scrum

    Le département américain de la défense adopte agile et la méthode Scrum Sous les conseils de Jeff Sutherland inventeur de ScrumAgile séduit de plus en plus de professionnels de l'IT, après son adoption par Microsoft c'est au tour du puissant département américain de la défense (DoD), qui passera d'un modèle en cascade à un modèle agile basé sur la méthode Scrum, sous les conseils avisés du docteur Jeff Sutherland, inventeur de la méthode et actuel PDG de Scrum Inc.A l'origine de cette initiative,...

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  • How to reset main user account?

    - by user8302
    My main account got messed up, as I tried to fix it things went downhills. keyboard mess - tried unity --restore and deleting .gconf2*, fail deleted .* in ~, total havoc. Chromium and Firefox crashes etc. Now, another user account is fully functioning, but I really want my regular username back. Is there any way to completely wipe the settings for the messed up account or copy the profile from the functioning user?

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  • Domain name made of keywords redirecting to main website's page

    - by ivanivan
    Let's say I have a website called books.com where I sell books. I've read on Redirecting different domains to your main site that it's not a bad idea to register another domain that does a 301 redirect to my website, like booksforsale.com. Now, say I want to only target a specific category withing my website, like books.com/sci-fi/ so I register sci-fi-books.com and do a 301 redirect. Would this improve my search rankings? Thanks.

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  • Should the main game object be static in c++

    - by Som_kun
    I am creating a 2d platformer using SDL and I was thinking that my game object could be static, but I wasn't sure if this was a good idea. The pros (that I can see): Accessing settings options (such as screen size and keyboard bindings) would be easier accessed There should only ever be one main game loop, so this makes sure for me. The cons: From what I've heard, static classes in C++ are a bear to work with I've read that this may cause problems later in development (things don't work right or can't be used properly

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  • More GCC link time issues: undefined reference to main

    - by vikramtheone
    Hi Guys, I'm writing software for a Cortex-A8 processor and I have to write some ARM assembly code to access specific registers. I'm making use of the gnu compilers and related tool chains, these tools are installed on the processor board(Freescale i.MX515) with Ubuntu. I make a connection to it from my host PC(Windows) using WinSCP and the PuTTY terminal. As usual I started with a simple C project having main.c and functions.s. I compile the main.c using GCC, assemble the functions.s using as and link the generated object files using once again GCC, but I get strange errors during this process. An important finding - Meanwhile, I found out that my assembly code may have some issues because when I individually assemble it using the command as -o functions.o functions.s and try running the generated functions.o using ./functions.o command, the bash shell is failing to recognize this file as an executable(on pressing tab functions.o is not getting selected/PuTTY is not highlighting the file). Can anyone suggest whats happening here? Are there any specific options I have to send, to GCC during the linking process? The errors I see are strange and beyond my understanding, I don't understand to what the GCC is referring. I'm pasting here the contents of main.c, functions.s, the Makefile and the list of errors. Help, please!!! Vikram main.c #include <stdio.h> #include <stdlib.h> int main(void) { puts("!!!Hello World!!!"); /* prints !!!Hello World!!! */ return EXIT_SUCCESS; } functions.s * Main program */ .equ STACK_TOP, 0x20000800 .text .global _start .syntax unified _start: .word STACK_TOP, start .type start, function start: movs r0, #10 movs r1, #0 .end Makefile all: hello hello: main.o functions.o gcc -o main.o functions.o main.o: main.c gcc -c -mcpu=cortex-a8 main.c functions.o: functions.s as -mcpu=cortex-a8 -o functions.o functions.s Errors ubuntu@ubuntu-desktop:~/Documents/Project/Others/helloworld$ make gcc -c -mcpu=cortex-a8 main.c as -mcpu=cortex-a8 -o functions.o functions.s gcc -o main.o functions.o functions.o: In function `_start': (.text+0x0): multiple definition of `_start' /usr/lib/gcc/arm-linux-gnueabi/4.3.3/../../../crt1.o:init.c:(.text+0x0): first defined here /usr/lib/gcc/arm-linux-gnueabi/4.3.3/../../../crt1.o: In function `_start': init.c:(.text+0x30): undefined reference to `main' collect2: ld returned 1 exit status make: *** [hello] Error 1

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  • Is it possible to shorten my main function in this code?

    - by AjiPorter
    Is it possible for me to shorten my main() by creating a class? If so, what part of my code would most likely be inside the class? Thanks again to those who'll answer. :) #include <iostream> #include <fstream> #include <string> #include <ctime> #include <cstdlib> #define SIZE 20 using namespace std; struct textFile { string word; struct textFile *next; }; textFile *head, *body, *tail, *temp; int main() { ifstream wordFile("WORDS.txt", ios::in); // file object constructor /* stores words in the file into an array */ string words[SIZE]; char pointer; int i; for(i = 0; i < SIZE; i++) { while(wordFile >> pointer) { if(!isalpha(pointer)) { pointer++; break; } words[i] = words[i] + pointer; } } /* stores the words in the array to a randomized linked list */ srand(time(NULL)); int index[SIZE] = {0}; // temporary array of index that will contain randomized indexes of array words int j = 0, ctr; // assigns indexes to array index while(j < SIZE) { i = rand() % SIZE; ctr = 0; for(int k = 0; k < SIZE; k++) { if(!i) break; else if(i == index[k]) { // checks if the random number has previously been stored as index ctr = 1; break; } } if(!ctr) { index[j] = i; // assigns the random number to the current index of array index j++; } } /* makes sure that there are no double zeros on the array */ ctr = 0; for(i = 0; i < SIZE; i++) { if(!index[i]) ctr++; } if(ctr > 1) { int temp[ctr-1]; for(j = 0; j < ctr-1; j++) { for(i = 0; i < SIZE; i++) { if(!index[i]) { int ctr2 = 0; for(int k = 0; k < ctr-1; k++) { if(i == temp[k]) ctr2 = 1; } if(!ctr2) temp[j] = i; } } } j = ctr - 1; while(j > 0) { i = rand() % SIZE; ctr = 0; for(int k = 0; k < SIZE; k++) { if(!i || i == index[k]) { ctr = 1; break; } } if(!ctr) { index[temp[j-1]] = i; j--; } } } head = tail = body = temp = NULL; for(j = 0; j < SIZE; j++) { body = (textFile*) malloc (sizeof(textFile)); body->word = words[index[j]]; if(head == NULL) { head = tail = body; } else { tail->next = body; tail = body; cout << tail->word << endl; } } temp = head; while(temp != NULL) { cout << temp->word << endl; temp = temp->next; } return 0; }

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  • Social Network Stalking

    - by David Dorf
    Think about this: By reading this blog, you and I are connected. We have this blog and its topics in common, so there's a chance we have other things in common as well. In any relationship there is a degree of trust and influence. If you trust me, at least in terms of particular subjects, then I have some influence over you. If I buy an iPad, then there's an opportunity for me to influence your possible purchase of an over-hyped tablet that you don't really need. So what could a retailer do with this? Retailers that have fans and followers should assume that the friends of those fans and followers are more susceptible to their marketing efforts. If I'm a fan of Apple, then Apple will be more successful marketing to my friends than marketing to random people. Intuitively that makes sense, at least to me. Companies like 33Across and Pursway are already putting this theory into practice, and achieving some interesting results. Jeff Jarvis, who by-the-way is speaking at CrossTalk this year, has been discussing the power of influencers in social networks. In his blog he rails against marketers and says "messages and influence aren't the future of marketing; conversations and relationships are." Valuable messages will be passed on because they are valuable, not because someone has the power to exert influence. True enough, but that won't stop the efforts underway to leverage social networks for more targeted advertising. From a business perspective, this sounds like a goldmine to me; on a personal level, it's a bit creepy.

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  • They Wrote The Book On It

    - by steve.diamond
    First of all, an apology to you all for my not posting this yesterday, when I should have. For those of you bloggers out there, you know the difference between "Save" and "Preview." But I temporarily forgot it. Nevertheless, while I'm not impressed with this mishap, I'm blown away by the initiative three of my colleagues have taken. Jeff Saenger, Tim Koehler, and Louis Peters, recently wrote a book, "Oracle CRM On Demand Deployment Guide." Not only that, they got this book PUBLISHED. These guys know their stuff. They have worked in the CRM industry for many years. And trust me, they command a lot of respect inside this organization. In the words of Louis Peters (who posted this verbiage yesterday on LinkedIn), "We've assembled all the best practices and lessons learned over the past six years working with CRM On Demand. The book covers a range of topics - working with SaaS-based applications, planning and executing a successful rollout, designing elegant and high-performing applications, and working effectively with Oracle. We even included several sample designs based on successful real-world deployments. Our main target audience is the CRM On Demand project team - sponsors, project managers, administrators, developers - really anyone planning, implementing or maintaining the application." Now these guys don't know it, but I'll be interviewing one of them and including audio excerpts of that conversation right here next Wednesday. In the meantime, if you want to learn more about successful CRM deployments in general, and working with Oracle CRM On Demand in particular, you should check out this book.

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  • Can't center dialog window above main window when using Glade (Quickly)

    - by Niklas
    I have a dialog opening when I press a button in my application and I want it to center above the application's main window, but I can't find a way to do this. I'm using Quickly (Python) and Glade. In Glade I've tried the following settings: Window Type = Popup Modal = Yes Window Position = Center on Parent But I simply can't get the behaviour I'm after. When using the "Window Type" option "Top level" the dialog opens in the center of the screen. When I use "Window Type" = "Popup" it opens in the very top left corner, with the window controls unaccessible. I know this must be a very basic setting but I've just started developing with GTK and Python so I obviously managed to miss this. Thanks for any advice! :)

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  • How do I stop Google indexing my main page as https [duplicate]

    - by user2897488
    This question already has an answer here: https:// search results appearing on Google for purely http:// site 2 answers Due to historic reasons, we have things set up so that "www.mydomain.com" redirects to "store.mydomain.com". This has worked perfectly fine until recently, when Google appears to be sending visitors to "https:// www.mydomain.com" which doesn't have an SSL-certificate (and never has). Strangely, its only the first link that goes to "https:// www.mydomain.com", all other links point correctly to "http:// store.mydomain.com". Because there is no certificate on the "www" version, users are getting an error message. How do I make Google revert to pointing the main link at "http:// store.mydomain.com" (or even "http:// www.mydomain.com.") If I remove "https:// www.mydomain.com" from Google webmaster tools, will this also remove the redirected page ("http:// store.mydomain.com)? Thanks.

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  • dovecot main process terminated with status 89

    - by G. He
    I'm trying to configure dovecot/imap to run without SSL. I set ssl = no in 10-ssl.conf in /etc/dovecot/conf.d. However, with this setting, dovecot dies right away when it is started. I checked the log file and found the following: dovecot main process (4895) terminated with status 89 What does it mean? Is there a way for dovecot to run without ssl? The reason I do NOT want ssl is that my outlook complains the certificate cannot be verified. It is really annoying. And I only run the server on a very small lan and don't need that extra security.

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  • Add Matlab to main menu

    - by Tim
    I was trying to add the installed matlab to the menu of Applications under Ubuntu 10.10. I clicked System-Preference-Main Menu - Programming - New Item, where I input the Matlab file .../MatlabR2010b/bin/matlab as the command, and selected the type to be "Application". Then I finished. But when i click the item in the menu of Applications, the Matlab icon shows up a few seconds and then nothing else happens. If I select the type to be "Application in Terminal" in the last step of adding Matlab to the menu of Applications, then when I click the item in the menu of Applications, there will be firstly a terminal window and then the Matlab command window. So I was wondering how to solve the problem of Matlab not starting when the type has been selected to be "Application"? Also is there a way to eliminate the terminal appearing when the type has been selected to be "Application in Terminal"? Thanks!

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  • Read data from a folder in main domain folder (CPanel\WHM)

    - by Memphis Raines
    I have defined a host in my CPanel\WHM server and put all my websites under one host account. The host Main Domain is domain.com, and all other websites are Add-on Domains: domain.com --folder --domain1 --domain2 --domain3 ... The thing I need is that when calling domain.com in browser, the server read files from another folder. for example when call http://domain.com it shows us http://domain.com/folder BUT I don't mean a redirection, I want server do this in background without showing visitors the real path. I couldn't do this with Domain WildCard Redirection because it got error. How can I do this? With htaccess or ... ?

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  • file:///cdrom/pool/main/k/klibc/klibc-utils_1.5.25-1ubuntu2_amd64.deb was corrupt

    - by curlyreggie
    I guess this is trivial and most commonly asked question, but I'd reiterate it again here as I'm not able to find a correct solution. I'm trying to install Ubuntu Cloud setup on VMWare using the package from http://download.ubuntu.com and have this basic installation setup issue as per the below image. file:///cdrom/pool/main/k/klibc/klibc-utils_1.5.25-1ubuntu2_amd64.deb was corrupt The issue is I cannot continue by skipping this as you know this happens to be the most important setup. How can I fix this? Help is sincerely appreciated.

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  • Making sub domain the new main domains for ssl

    - by Dean Legg
    What would be your best advise for changing your main domain to a sub domain? Are site used to be example.co.uk but has now changed to https://secure.example.co.uk/. Any example.co.uk url's re-direct to the new secure domain. Effectively the example.co.uk is now just there to redirect any links and is no longer part of the sites url structure. I have added a new domain to Google Webmaster https://secure.example.co.uk/ and added the site map. Waiting for it to be indexed. Is there anything else you would advise and will this take away a lot of the juice from all the links I developed for example.co.uk? Guessing this is not best practise as I have struggled to find any information online based on this subject.

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  • SEO - Hidden content before main site content

    - by 0pt1m1z3
    I have a two hidden divs before my main site content, one with the login form and another with the signup form. I then have login and signup buttons within the page that use JQuery to show or hide these divs. I like the effect this setup offers, dropping down from the top of the page and pushing the rest of the content down. However, recently I have been getting serious about SEO and I am wondering if these divs have been affecting my SERP rankings. Basically, every non-logged page (everything bots see) has the same two display:none; divs at the top of the document flow. Is it bad? Should I re-engineer these forms and the way they are displayed?

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  • How an offline main domain can influence traffic on an active sub domain

    - by danie7L T
    The website(s) design is for a company active in 3 different areas. As an example lets use the following structure: www.example.com [sub1.example.com] [sub2.example.com] [sub3.example.com] sub2.example.com and sub3.example.com are ready to go live but www.example.com really isn't and send a 503 http error code. I would like to know if this situation will affect the traffic and ranking of the subdomains ready to go live? Is it preferable to wait and go live with the main domain? Or there is nothing to "fear" and one doesn't affect the other? Thank you

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