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  • managing library dependencies with Boost.Build and C++

    - by user931794
    I want to develop a project which can be built on a bunch of different platforms. The project code will be in C++, what's the the best way to manage libraries? I plan on using bjam as the build system because I'm going to be depending on Boost and their unit testing framework as well. The two dependent libraries are Boost itself and FLTK. The possibilities that come to mind for library management are: include build artifacts (binaries) and headers for all supported platforms in-tree include complete source for all dependent libraries in-tree, and somehow script them as dependencies A combination of 1 and 2, like node.js does with v8 inform the user that they need to build the libraries themselves and then have them on the PATH or in some special directory, like libcurl does with its dependencies What is the best approach here? The project will probably not grow beyond a few thousand lines over the next six months, but I want to make the right choice here so that I don't have to come back and switch everything around later.

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  • Visual Studio Pre build events and batch set

    - by helloworld922
    Hi, I'm trying to create call a batch file which sets a bunch of environment variables prior to building. The batch file looks something like this (it's automatically generated before-hand to detect ATI Stream SDK or NVidia CUDA toolkit): set OCL_LIBS_X86="%ATISTREAMSDKROOT%libs\x86" set OCL_LIBS_X64="%ATISTREAMSDKROOT%libs\x86_64" set OCL_INCLUDE="%ATISTREAMSDKROOT%include" However, the rest of the build doesn't seem to have access to these variables, so when I try to reference $(OCL_INCLUDE) in the C/C++GeneralAdditional include directories, it will first give me warning that environment variable $(OCL_INCLUDE) was not found, and when I try to include CL/cl.hpp the compile will fail with: fatal error C1083: Cannot open include file: 'CL/cl.hpp': No such file or directory I know that I could put these variables into the registry if I wanted to access them from the visual studio GUI, but I would really prefer not to do this. Is there a way to to get these environment variables to stick after the pre-build events? I can't reference $(ATISTREAMSDKROOT) directly because the project must be able to build for both ATI Stream and NVidia Cuda.

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  • Why use event listeners over function calls?

    - by Organiccat
    I've been studying event listeners lately and I think I've finally gotten them down. Basically, they are functions that are called on another object's method. My question is, why create an event listener when calling the function will work just fine? Example, I want to call player.display_health(), and when this is fired, the method player.get_health() should be fired and stored so that display_health() has access to it. Why should I use an event listener over simply calling the function? Even if display_health() were in another object, this still doesn't appear to be a problem to me. If you have another example that fits the usage better, please let me know. Perhaps particular languages don't benefit from it as much? (Javascript, PHP, ASP?)

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  • Advantages of a build server?

    - by CraigS
    I am attempting to convince my colleagues to start using a build server and automated building for our Silverlight application. I have justified it on the grounds that we will catch integration errors more quickly, and will also always have a working dev copy of the system with the latest changes. But some still don't get it. What are the most significant advantages of using a Build Server for your project?

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  • .NET Automated Build Server Software

    - by KevinDeus
    What good .NET Continous Integration and Automated Build and Deployment Software is out there? We have been using CruiseControl.NET but it is really starting to get on our nerves with the amount of maintenance it needs. We're looking for something that virtually anybody can manage, and it would also really be good to not have to write a NAnt build script. We use Subversion for Source Controll

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  • Microsoft BUILD 2013&ndash;Day 1 Summary

    - by Tim Murphy
    Originally posted on: http://geekswithblogs.net/tmurphy/archive/2013/06/27/microsoft-build-2013ndashday-1-summary.aspx I’m happy to be at BUILD this week, mainly because my flights finally got me here late on Tuesday.  My biggest complaints so far are the flights and the hotel.  It seems that almost every flight into San Francisco were delayed multiple hours.  The Sequester so lovingly forced on America by congress means that the airport was short controllers.   That, along with poor weather and airport construction meant most people were 2-3 hours late arriving.  Add on top of that the fact that the hotel that I picked durring registration is absolutely horrid.  It looks like something out of a ghost hunters show and smells like it too.  I think if Microsoft is going to select a hotel they need to make sure that it is adequate. Rant over! So what happened the first day?  Steve Balmer started off the keynote along with Julie Larson-Green and a cast of others.  We finally found out that there were around six thousand people attending BUILD and that the focus this year would be Windows 8, Windows Phone 8 and Azure.  For the rest of the keynote I am going to have a separate post. You can’t have a Microsoft conference without some fun.  This year they have a hunt for pins that represent different gestures in Windows 8.  I got all of mine.  Now they just need to pull my name. The sessions I attended were really good. They covered live tiles, what’s new in XAML and building Windows Phone UIs presented by Kraig Brockschmidt, Tim Heuer and Shawn Oster respectively.  These will also be covered in separate posts. The exhibit area was interesting, but somewhat disappointing.  TechEd 2012 I think was better organized and better staffed by the vendors.  It also seemed that the Microsoft teams’ booths were also in need of some organization and staffing. Overall it was a really fun day capped off by all six thousand attendees standing in like to get their Acer 8” tables and Surface Pros.  What a day!  Stay tuned for follow up posts. del.icio.us Tags: BUILD 2013,Windows 8.1,Winodws Phone,XAML,Keynote

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  • Event sourcing and persistence

    - by jgauffin
    I'm reading up on event sourcing and have a question regarding persistence. I can still have a DB with all entities, right? Or should the events be replayed every time the application is started to get the latest version of each entity in the memory? Seems like a waste on larger systems (as in large amount of data)? The point with event sourcing is that I can can replay the events to populate a data store if required? (or analyze the data)

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  • SSIS (missing) Pre-Build and Post-Build

    - by Raj More
    For the warehouse work under progress, we have a single solution with multiple projects in it OLTP Database Project Warehouse Database Project SSIS ETL project After the SSIS project is built, I want to move the binaries (XML, really) from the Bin folder to "C:\AutomatedTasks\ETL.Warehouse\" and "C:\AutomatedTasks\ETL" I cannot find the Post-Build events to do that for the SSIS project. Where are they? If they aren't available, how do I achieve this?

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  • Level editor event system, how to translate event to game action

    - by Martino Wullems
    Hello, I've been busy trying to create a level editor for a tile based game i'm working on. It's all going pretty fine, the only thing i'm having trouble with is creating a simple event system. Let's say the player steps on a particulair tile that had the action "teleport" assigned to it in the editor. The teleport string is saved in the tile object as a variable. When creating the tilegrid an actionmanager class scans the action variable and assigns actions to the variable. public static class ActionManager { public static function ParseTileAction(tile:Tile) { switch(tile.action) { case "TELEPORT": //assign action here break; } } } Now this is an collision event, so I guess I should also provide an object to colide with the tile. But what if it would have to count for collision with all objects in the world? Also, checking for collisions in the actionmanager class doesn't seem very efficient. Am I even on the right track here? I'm new to game design so I could be completly off track. Any tips on how handeling and creating events using an editor is usually done would be great. The main problem i'm having is the Thanks in advance.

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  • Inheritance, commands and event sourcing

    - by Arthis
    In order not to redo things several times I wanted to factorize common stuff. For Instance, let's say we have a cow and a horse. The cow produces milk, the horse runs fast, but both eat grass. public class Herbivorous { public void EatGrass(int quantity) { var evt= Build.GrassEaten .WithQuantity(quantity); RaiseEvent(evt); } } public class Horse : Herbivorous { public void RunFast() { var evt= Build.FastRun; RaiseEvent(evt); } } public class Cow: Herbivorous { public void ProduceMilk() { var evt= Build.MilkProduced; RaiseEvent(evt); } } To eat Grass, the command handler should be : public class EatGrassHandler : CommandHandler<EatGrass> { public override CommandValidation Execute(EatGrass cmd) { Contract.Requires<ArgumentNullException>(cmd != null); var herbivorous= EventRepository.GetById<Herbivorous>(cmd.Id); if (herbivorous.IsNull()) throw new AggregateRootInstanceNotFoundException(); herbivorous.EatGrass(cmd.Quantity); EventRepository.Save(herbivorous, cmd.CommitId); } } so far so good. I get a Herbivorous object , I have access to its EatGrass function, whether it is a horse or a cow doesn't matter really. The only problem is here : EventRepository.GetById<Herbivorous>(cmd.Id) Indeed, let's imagine we have a cow that has produced milk during the morning and now wants to eat grass. The EventRepository contains an event MilkProduced, and then come the command EatGrass. With the CommandHandler, we are no longer in the presence of a cow and the herbivorious doesn't know anything about producing milk . what should it do? Ignore the event and continue , thus allowing the inheritance and "general" commands? or throw an exception to forbid execution, it would mean only CowEatGrass, and HorseEatGrass might exists as commands ? Thanks for your help, I am just beginning with these kinds of problem, and I would be glad to have some news from someone more experienced.

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  • Google Analytics: How long does it take users to trigger an event

    - by Stephen Ostermiller
    I implemented Google Analytics event tracking on my currency conversion website. The typical user flow is: User lands on a page about two currencies. User enters an amount to be converted. The site shows the user the value in the other currency. The JavaScript sends Google Analytics an "converted" event when the currency conversion is done. Because most of the sessions on my site are single page, the event tracking is very important to me to be able to know if users find my page useful. I'm looking for a way to be able to figure out how long it typically takes users to enter a value in the form. I expect that this data would form a bell curve with around a specific amount of time after page load. If I can't get a graph, I could make do with a median value. I would like to be able to use this as a core metric around usability testing. Is there a way to get this information out of Google Analytics?

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  • build .pyc prob

    - by Apache
    hi experts, i build .py as follow python /root/pyinstaller-1.4/Makespec.py test.py then python /root/pyinstaller-1.4/Build.py test.spec this working fine then i test to build with my .pyc as follow python /root/pyinstaller-1.4/Makespec.py test.pyc then python /root/pyinstaller-1.4/Build.pyc test.spec but its generating error as follow checking Analysis building because inputs changed running Analysis outAnalysis0.toc Analyzing: /root/pyinstaller-1.4/support/_mountzlib.py Analyzing: /root/pyinstaller-1.4/support/useUnicode.py Analyzing: test.pyc Traceback (most recent call last): File "/root/pyinstaller-1.4/Build.py", line 1160, in main(args[0], configfilename=opts.configfile) File "/root/pyinstaller-1.4/Build.py", line 1148, in main build(specfile) File "/root/pyinstaller-1.4/Build.py", line 1111, in build execfile(spec) File "test.spec", line 3, in pathex=['/root/test']) File "/root/pyinstaller-1.4/Build.py", line 245, in init self.postinit() File "/root/pyinstaller-1.4/Build.py", line 196, in postinit self.assemble() File "/root/pyinstaller-1.4/Build.py", line 314, in assemble analyzer.analyze_script(script) File "/root/pyinstaller-1.4/mf.py", line 559, in analyze_script co = compile(string.replace(stuff, "\r\n", "\n"), fnm, 'exec') TypeError: compile() expected string without null bytes why this error occur, cannot we build using .pyc, or there is other way to build it,

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  • Programming for a 32-bit environment vs programming for a 64-bit environment / Build configurations

    - by Russel
    I was looking at some same code (a sample MS Visual Studio C++ project) recently with multiple build configurations (Release/Debug, Win32/x64). My question: What is the difference? I guess I understand Release/Debug (Release = finalized version of project, Debug = version used to run in debugger), but what things need to be considered when building different versions for Win32/x64 platforms? Is there any coding differences, or does this just affect how that same code is ultimately built into machine code? I know there are different library files depending on whether you're using a 32-bit or 64-bit system as well... Are all of these differences again just machine code? Would a 32-bit library file and its corresponding 64-bit library file be two files with exactly the same functions build from the same source code originally, and only differing in their machine code implementation? Thanks! --Russel

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  • Which hardware to VM ratio for Build-Server virtualization?

    - by Martin
    Let's start with saying that I'm a total noob wrt. to server virtualization. That is, I use VMs often during development, but they're simple desktop machine things for me. Now to my problem: We have two (physical) build servers, one master, one slave running Jenkins to do daily tasks and build (Visual C++ Builds) our release packages for our software. As such these machines are critical to our company, because we do lot's releases and without a controlled environment to create them, we can't ship fixes. (And currently there's no proper backup of these machines in place, because they do not hold any data as such - it just would be a major pain to setup them again should they go bust. (But setting up backup that I'd know would work in case of HW failure would even be more pain, so we have skipped that until now.)) Therefore (and for scaling purposes) we would like to go virtual with these machines. Outsourcing to the cloud is not an option, not at all, so we'll have to use on-premises hardware and VM hosts. Each Build-Server (master or slave) is a fully configured (installs, licenses, shares in case of the master, ...) Windows Server box. I would now ideally like to just convert the (two) existing physical nodes to VM images and run them. Later add more VM slave instances as clones of the existing ones. And here begin my questions: Should I go for one VM per one hardware-box or should I go for something where a single hardware runs multiple VMs? That would mean a single point of failure hardware wise and doesn't seem like a good idea ... or?? Since we're doing C++ compilation with Visual Studio, I assume that during a build the hardware (processor cores + disk) will be fully utilized, so going with more than one build-node per hardware doesn't seem to make much sense?? Wrt. to hardware options, does it make any difference which VM software we use (VMWare, MS, Virtualbox, ... ?) (We're using Windows exclusively for our builds.) Regarding budget: We have a normal small company (20 developers) budget for this. ;-) That is, if it's going to cost a few k$ it's going to cost. If it's free - the better. I strongly prefer solutions where there's no multi-k$ maintenance costs per year.

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  • NHibernate save / update event listeners: listening for child object saves

    - by James Allen
    I have an Area object which has many SubArea children: public class Area { ... public virtual IList<SubArea> SubAreas { get; set; } } he children are mapped as a uni-directional non-inverse relationship: public class AreaMapping : ClassMap<Area> { public AreaMapping() { HasMany(x => x. SubAreas).Not.Inverse().Cascade.AllDeleteOrphan(); } } The Area is my aggregate root. When I save an area (e.g. Session.Save(area) ), the area gets saved and the child SubAreas automatically cascaded. I want to add a save or update event listener to catch whenever my areas and/or subareas are persisted. Say for example I have an area, which has 5 SubAreas. If I hook into SaveEventListeners: Configuration.EventListeners.SaveEventListeners = new ISaveOrUpdateEventListener[] { mylistener }; When I save the area, Mylistener is only fired once only for area (SubAreas are ignored). I want the 5 SubAreas to be caught aswell in the event listener. If I hook into SaveOrUpdateEventListeners instead: Configuration.EventListeners.SaveOrUpdateEventListeners = new ISaveOrUpdateEventListener[] { mylistener }; When I save the area, Mylistener is not fired at all. Strangely, if I hook into SaveEventListeners and SaveOrUpdateEventListeners: Configuration.EventListeners.SaveEventListeners = new ISaveOrUpdateEventListener[] { mylistener }; Configuration.EventListeners.SaveOrUpdateEventListeners = new ISaveOrUpdateEventListener[] { mylistener }; When I save the area, Mylistener is fired 11 times: once for the area, and twice for each SubArea! (I think because NHIbernate is INSERTing the SubArea and then UPDATING with the area foreign key). Does anyone know what I'm doing wrong here, and how I can get the listener to fire once for each area and subarea?

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  • Splitting build cross the network?

    - by Dandikas
    Is there a known solution for splitting build process cross the network machines? Use case: We are an average software development company. We own around 50 development workstations (Quad Core 2.66Ghz, 4 GB ram, 200 GB raid). No need to tell that at any single moment not every machine is loaded to the max. There are 5 to 15 projects running simultaneously at any single moment. Obviously all of them are continuously build on server, than deployed to proper environment. Single project build is taking from 3 to 15 minutes. The problem: Whenever we build 5 projects in a row the last project is going to be ready after around 25 - 50 minutes. Building in parallel does not solve the problem (build is only a part of the game, than you need to deploy, run tests etc.) YES the correct solution is to add another build server, but "That involves buying new Expensive hardware, and we already spent a lot!". Yea, right(damn them)! Anyway. What about splitting build among developers workstation? Lets say whenever we need to build project "A" we check 5 workstations and start build on all that are not overloaded. The build can be canceled by a developer if he really needs all the power of his machine as long as there is at least 1 machine that is still building. After build is finished deployment can be performed to a proper environment (hosted on some server, not on workstation :) ). The bigger the company the more this makes sense to me. Anyone tried something like this? Are there any good practices? Any helpful software?

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  • Are CQRS/DDD/Event Sourcing and REST compatible?

    - by Robin Green
    REST seems to promote the idea of a canonical URL for a resource, and PUTing/POSTing back a modified representation of that resource in order to change it. However, with CQRS - Command Query Responsibility Segregation - one can theoretically have a completely different "API" for reading and for writing, which seems to conflict with the REST ideal of one URL for a resource, and no RPC-style "verbs inside the request body". DDD and Event Sourcing sometimes go together with CQRS, which is why I mention them in this question. So, can CQRS be used together with REST? Or is it against the REST way of doing things? What about DDD? And Event Sourcing? Can they be used with REST?

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  • POST attack on my website

    - by benhowdle89
    Hi, I have a site (humanisms.co.uk) which incorporates a voting system, ie. user clicks "Up" and it sends a parameter to a PHP script via AJAX, the PHP inserts vote into MYSQL db and the new "Up" vote is sent back to the page to update the vote count. This is working great but i've noticed that the number of votes for one of my questions shot up last night. I viewed my webhosts access logs and saw this line: 108.27.195.232 - - [03/Mar/2011:15:20:18 +0000] "POST /vote.php HTTP/1.1" 200 2 "http://www.humanisms.co.uk/" "Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10_6_6; en-US) AppleWebKit/534.16 (KHTML, like Gecko) Chrome/10.0.648.114 Safari/534.16" This is repeated well over 100 times and sometimes more than once a second. Now i know they probably arent sitting there clicking Vote but running some sort of PHP loop? I'm not worried about SQL injection but what can i do to prevent this same IP address from doing this or what can i do in general to avoid this scenario. I should also say that there's no login so anyone can click using the voting system. Thanks

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  • Hudson build on URL token

    - by Ritesh M Nayak
    I configured a hudson instance and have created jobs. While creating builds, I was able to see this option "Trigger the build by accessing this URL + SecretTOKEN" option. Now, I am unable to see that for any new jobs I create. Am I missing some setting or a configuration? The only change I made was running the servlet container from Root to a regular user.

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  • JSON Post To Rails From Android

    - by Stealthnh
    I'm currently working on an android app that interfaces with a Ruby on Rails app through XML and JSON. I can currently pull all my posts from my website through XML but I can't seem to post via JSON. My app currently builds a JSON object from a form that looks a little something like this: { "post": { "other_param": "1", "post_content": "Blah blah blah" } } On my server I believe the Create method in my Posts Controller is set up correctly: def create @post = current_user.posts.build(params[:post]) respond_to do |format| if @post.save format.html { redirect_to @post, notice: 'Post was successfully created.' } format.json { render json: @post, status: :created, location: @post } format.xml { render xml: @post, status: :created, location: @post } else format.html { render action: "new" } format.json { render json: @post.errors, status: :unprocessable_entity } format.xml { render xml: @post.errors, status: :unprocessable_entity } end end end And in my android app I have a method that takes that JSON Object I posted earlier as a parameter along with the username and password for being authenticated (Authentication is working I've tested it, and yes Simple HTTP authentication is probably not the best choice but its a quick and dirty fix) and it then sends the JSON Object through HTTP POST to the rails server. This is that method: public static void sendPost(JSONObject post, String email, String password) { DefaultHttpClient client = new DefaultHttpClient(); client.getCredentialsProvider().setCredentials(new AuthScope(null,-1), new UsernamePasswordCredentials(email,password)); HttpPost httpPost = new HttpPost("http://mysite.com/posts"); JSONObject holder = new JSONObject(); try { holder.put("post", post); StringEntity se = new StringEntity(holder.toString()); Log.d("SendPostHTTP", holder.toString()); httpPost.setEntity(se); httpPost.setHeader("Content-Type","application/json"); } catch (UnsupportedEncodingException e) { Log.e("Error",""+e); e.printStackTrace(); } catch (JSONException js) { js.printStackTrace(); } HttpResponse response = null; try { response = client.execute(httpPost); } catch (ClientProtocolException e) { e.printStackTrace(); Log.e("ClientProtocol",""+e); } catch (IOException e) { e.printStackTrace(); Log.e("IO",""+e); } HttpEntity entity = response.getEntity(); if (entity != null) { try { entity.consumeContent(); } catch (IOException e) { Log.e("IO E",""+e); e.printStackTrace(); } } } Currently when I call this method and pass it the correct JSON Object it doesn't do anything and I have no clue why or how to figure out what is going wrong. Is my JSON still formatted wrong, does there really need to be that holder around the other data? Or do I need to use something other than HTTP POST? Or is this just something on the Rails end? A route or controller that isn't right? I'd be really grateful if someone could point me in the right direction, because I don't know where to go from here.

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  • Implementing Release Notes in TFS Team Build 2010

    - by Jakob Ehn
    In TFS Team Build (all versions), each build is associated with changesets and work items. To determine which changesets that should be associated with the current build, Team Build finds the label of the “Last Good Build” an then aggregates all changesets up unitl the label for the current build. Basically this means that if your build is failing, every changeset that is checked in will be accumulated in this list until the build is successful. All well, but there uis a dimension missing here, regarding to releases. Often you can run several release builds until you actually deploy the result of the build to a test or production system. When you do this, wouldn’t it be nice to be able to send the customer a nice release note that contain all work items and changeset since the previously deployed version? At our company, we have developed a Release Repository, which basically is a siple web site with a SQL database as storage. Every time we run a Release Build, the resulting installers, zip-files, sql scripts etc, gets pushed into the release repositor together with the relevant build information. This information contains things such as start time, who triggered the build etc. Also, it contains the associated changesets and work items. When deploying the MSI’s for a new version, we mark the build as Deployed in the release repository. The depoyed status is stored in the release repository database, but it could also have been implemented by setting the Build Quality for that build to Deployed. When generating the release notes, the web site simple runs through each release build back to the previous build that was marked as Deplyed, and aggregates the work items and changesets: Here is a sample screenshot on how this looks for a sample build/application The web site is available both for us and also for the customers and testers, which means that they can easily get the latest version of a particular application and at the same time see what changes are included in this version. There is a lot going on in the Release Build Process that drives this in our TFS 2010 server, but in this post I will show how you can access and read the changeset and work item information in a custom activity. Since Team Build associates changesets and work items for each build, this information is (partially) available inside the build process template. The Associate Changesets and Work Items for non-Shelveset Builds activity (located inside the Try  Compile, Test, and Associate Changesets and Work Items activity) defines and populates a variable called associatedWorkItems   You can see that this variable is an IList containing instances of the Changeset class (from the Microsoft.TeamFoundation.VersionControl.Client namespace). Now, if you want to access this variable later on in the build process template, you need to declare a new variable in the corresponding scope and the assign the value to this variable. In this sample, I declared a variable called assocChangesets in the RunAgent sequence, which basically covers the whol compile, test and drop part of the build process:   Now, you need to assign the value from the AssociatedChangesets to this variable. This is done using the Assign workflow activity:   Now you can add a custom activity any where inside the RunAgent sequence and use this variable. NB: Of course your activity must place somewhere after the variable has been poplated. To finish off, here is code snippet that shows how you can read the changeset and work item information from the variable.   First you add an InArgumet on your activity where you can pass i the variable that we defined. [RequiredArgument] public InArgument<IList<Changeset>> AssociatedChangesets { get; set; } Then you can traverse all the changesets in the list, and for each changeset use the WorkItems property to get the work items that were associated in that changeset: foreach (Changeset ch in associatedChangesets) { // Add change theChangesets.Add( new AssociatedChangeset(ch.ChangesetId, ch.ArtifactUri, ch.Committer, ch.Comment, ch.ChangesetId)); foreach (var wi in ch.WorkItems) { theWorkItems.Add( new AssociatedWorkItem(wi["System.AssignedTo"].ToString(), wi.Id, wi["System.State"].ToString(), wi.Title, wi.Type.Name, wi.Id, wi.Uri)); } } NB: AssociatedChangeset and AssociatedWorkItem are custom classes that we use internally for storing this information that is eventually pushed to the release repository.

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  • Any tool to make git build every commit to a branch in a seperate repository?

    - by Wayne
    A git tool that meets the specs below is needed. Does one already exists? If not, I will create a script and make it available on GitHub for others to use or contribute. Is there a completely different and better way to solve the need to build/test every commit to a branch in a git repository? Not just to the latest but each one back to a certain staring point. Background: Our development environment uses a separate continuous integration server which is wonderful. However, it is still necessary to do full builds locally on each developer's PC to make sure the commit won't "break the build" when pushed to the CI server. Unfortunately, with auto unit tests, those build force the developer to wait 10 or 15 minutes for a build every time. To solve this we have setup a "mirror" git repository on each developer PC. So we develop in the main repository but anytime a local full build is needed. We run a couple commands in a in the mirror repository to fetch, checkout the commit we want to build, and build. It's works extremely lovely so we can continue working in the main one with the build going in parallel. There's only one main concern now. We want to make sure every single commit builds and tests fine. But we often get busy and neglect to build several fresh commits. Then if it the build fails you have to do a bisect or manually figure build each interim commit to figure out which one broke. Requirements for this tool. The tool will look at another repo, origin by default, fetch and compare all commits that are in branches to 2 lists of commits. One list must hold successfully built commits and the other lists commits that failed. It identifies any commit or commits not yet in either list and begins to build them in a loop in the order that they were committed. It stops on the first one that fails. The tool appropriately adds each commit to either the successful or failed list after it as attempted to build each one. The tool will ignore any "legacy" commits which are prior to the oldest commit in the success list. This logic makes the starting point possible in the next point. Starting Point. The tool building a specific commit so that, if successful it gets added to the success list. If it is the earliest commit in the success list, it becomes the "starting point" so that none of the commits prior to that are examined for builds. Only linear tree support? Much like bisect, this tool works best on a commit tree which is, at least from it's starting point, linear without any merges. That is, it should be a tree which was built and updated entirely via rebase and fast forward commits. If it fails on one commit in a branch it will stop without building the rest that followed after that one. Instead if will just move on to another branch, if any. The tool must do these steps once by default but allow a parameter to loop with an option to set how many seconds between loops. Other tools like Hudson or CruiseControl could do more fancy scheduling options. The tool must have good defaults but allow optional control. Which repo? origin by default. Which branches? all of them by default. What tool? by default an executable file to be provided by the user named "buildtest", "buildtest.sh" "buildtest.cmd", or buildtest.exe" in the root folder of the repository. Loop delay? run once by default with option to loop after a number of seconds between iterations.

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