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  • Application Servers(java) : Should adding RAM to server depend on each domain's -Xmx value?

    - by ring bearer
    We have Glassfish application server running in Linux servers. Each Glassfish installation hosts 3 domains. Each domain has a JVM configuration such as -Xms 1GB and -XmX 2GB. That means if all these three domains are running at max memory, server should be able to allocate total 6GB to the JVMs With that math,each of our server has 8GB RAM (2 GB Buffer) First of all - is this a good approach? I did not think so, because when we analyzed memory utilization on this server over past few months, it was only up to 1GB; Now there are requests to add an additional domain to these servers - does that mean to add additional 2 GB RAM just to be safe or based on trend, continue with whatever memory the server has?

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  • Visual C++ application/libarary size anomoly

    - by Tim Ring
    This is just a bit of a general question regading app/lib file sizes. When I build a particular library in my C++ solution I notice that the .lib file size is larger in the release build than in the debug (1.2mb Vs 800k). However when I build an app in the same solution, using the aforementioned library, the release .exe is always smaller (as I'd expect) than thew debug .exe (50k vs 200k). I would always have expected the release verisons of anything to be smaller than the debug versions. What gives?

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  • Can a programming language without arrays be turing-complete?

    - by Ring
    My question is simple: There are no arrays possible. That means you can address variables only "statically" by directly using their unique name. (This already throws out the default array syntax variable[ index ] and variable variables) "Emulated arrays" are counted as arrays and excluded too. Examples: You could basically simulate arrays using strings (quite easily actually) or use variable variables as in PHP. Can such a language be turing-complete? Brainf*ck for example has arrays, in fact it is one big array, isn't it?

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  • Vector math, finding coördinates on a planar between 2 vectors

    - by Will Kru
    I am trying to generate a 3d tube along a spline. I have the coördinates of the spline (x1,y1,z1 - x2,y2,z2 - etc) which you can see in the illustration in yellow. At those points I need to generate circles, whose vertices are to be connected at a later stadium. The circles need to be perpendicular to the 'corners' of two line segments of the spline to form a correct tube. Note that the segments are kept low for illustration purpose. [apparently I'm not allowed to post images so please view the image at this link] http://img191.imageshack.us/img191/6863/18720019.jpg I am as far as being able to calculate the vertices of each ring at each point of the spline, but they are all on the same planar ie same angled. I need them to be rotated according to their 'legs' (which A & B are to C for instance). I've been thinking this over and thought of the following: two line segments can be seen as 2 vectors (in illustration A & B) the corner (in illustraton C) is where a ring of vertices need to be calculated I need to find the planar on which all of the vertices will reside I then can use this planar (=vector?) to calculate new vectors from the center point, which is C and find their x,y,z using radius * sin and cos However, I'm really confused on the math part of this. I read about the dot product but that returns a scalar which I don't know how to apply in this case. Can someone point me into the right direction? [edit] To give a bit more info on the situation: I need to construct a buffer of floats, which -in groups of 3- describe vertex positions and will be connected by OpenGL ES, given another buffer with indices to form polygons. To give shape to the tube, I first created an array of floats, which -in groups of 3- describe control points in 3d space. Then along with a variable for segment density, I pass these control points to a function that uses these control points to create a CatmullRom spline and returns this in the form of another array of floats which -again in groups of 3- describe vertices of the catmull rom spline. On each of these vertices, I want to create a ring of vertices which also can differ in density (amount of smoothness / vertices per ring). All former vertices (control points and those that describe the catmull rom spline) are discarded. Only the vertices that form the tube rings will be passed to OpenGL, which in turn will connect those to form the final tube. I am as far as being able to create the catmullrom spline, and create rings at the position of its vertices, however, they are all on a planars that are in the same angle, instead of following the splines path. [/edit] Thanks!

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  • Code Golf: Spider webs

    - by LiraNuna
    The challenge The shortest code by character count to output a spider web with rings equal to user's input. A spider web is started by reconstructing the center ring: \_|_/ _/ \_ \___/ / | \ Then adding rings equal to the amount entered by the user. A ring is another level of a "spider circles" made from \ / | and _, and wraps the center circle. Input is always guaranteed to be a single positive integer. Test cases Input 1 Output \__|__/ /\_|_/\ _/_/ \_\_ \ \___/ / \/_|_\/ / | \ Input 4 Output \_____|_____/ /\____|____/\ / /\___|___/\ \ / / /\__|__/\ \ \ / / / /\_|_/\ \ \ \ _/_/_/_/_/ \_\_\_\_\_ \ \ \ \ \___/ / / / / \ \ \ \/_|_\/ / / / \ \ \/__|__\/ / / \ \/___|___\/ / \/____|____\/ / | \ Input: 7 Output: \________|________/ /\_______|_______/\ / /\______|______/\ \ / / /\_____|_____/\ \ \ / / / /\____|____/\ \ \ \ / / / / /\___|___/\ \ \ \ \ / / / / / /\__|__/\ \ \ \ \ \ / / / / / / /\_|_/\ \ \ \ \ \ \ _/_/_/_/_/_/_/_/ \_\_\_\_\_\_\_\_ \ \ \ \ \ \ \ \___/ / / / / / / / \ \ \ \ \ \ \/_|_\/ / / / / / / \ \ \ \ \ \/__|__\/ / / / / / \ \ \ \ \/___|___\/ / / / / \ \ \ \/____|____\/ / / / \ \ \/_____|_____\/ / / \ \/______|______\/ / \/_______|_______\/ / | \ Code count includes input/output (i.e full program).

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  • Network connectivity issue

    - by kubiej21
    I am a novice cisco user and I am trying to investigate as to why one of our connections went down. We have a fiber network ring that is operating just fine. Connected to this ring via ethernet, is a lone 3560. This connection has worked flawlessly for the past year and a half. This morning, I noticed that I could not connect to that remote switch. I checked the configurations on both switches, and nothing has changed (as I expected). In the field, the port lights were flashing, indicating that some sort of communication is occurring. There is only 1 ethernet cable that has been run between these two locations, so testing an alternate path is not possible. What else can I do to fix this connection?

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  • ItemSearch totally different from Amazon.com search - What am I doing wrong?

    - by RadiantHex
    I'm using ItemSearch in order to get a list of books ordered by 'salesrank' aka 'bestselling', problem is that the books that pop up for any BrowseNode are totally different from the Amazon list. Test Case Author:"J R R Tolkien", SearchIndex:"Books", Sort:"salesrank" Using the API: J.R.R. Tolkien Boxed Set (The Hobbit and The Lord of the Rings) The Hobbit: 70th Anniversary Edition The Lord of the Rings: 50th Anniversary, One Vol. Edition The Legend of Sigurd and Gudrun The Silmarillion The Lord of the Rings The Children of Hurin The Fellowship of the Ring: Being the First Part of The Lord of the Rings The Return of the King: Being the Third Part of The Lord of the Rings Using Amazon.com Adv. Search: The Lord of the Rings (Trilogy) The Hobbit J.R.R. Tolkien Boxed Set (The Hobbit and The Lord of the Rings) The Legend of Sigurd and Gudrun The Lord of the Rings: 50th Anniversary, One Vol. Edition The Silmarillion The Fellowship of the Ring The Children of Hurin Lord of the Rings, The Return of the King, The (Vol 3) Help would very much appreciated

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  • LabVIEW: converting numeric array to string array

    - by JaysonFix
    Using LabVIEW 2009, I have a VI that outputs an array of U64 integers. I'd like the user to be able to perform discrete selection from among the elements of this array. I'm thinking of accomplishing this by programmatically populating a Menu Ring (as shown at http://digital.ni.com/public.nsf/allkb/FB0409491FAB16FA86256D08004FCE7E). However, I apparently need to convert my array of U64 ints to an array of strings, as it is an array of strings that is used to populate the Menu Ring. My question: how can I convert the array of U64 ints to an array of strings?

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  • Could not locate compojure in classpath

    - by Xian
    I am trying the various Getting started examples and I can get a basic hello world example working with basic HTML in the route as such (ns hello-world (:use compojure.core ring.adapter.jetty) (:require [compojure.route :as route])) (defroutes example (GET "/" [] "<h1>Hello World Wide Web!</h1>")) (run-jetty example {:port 8080}) But when I attempt to use the html helpers like so (ns hello-world (:use compojure ring.adapter.jetty) (:require [compojure.route :as route])) (defroutes example (GET "/" (html [:h1 "Hello World"]))) (run-jetty example {:port 8080}) Then I get the following error [null] Exception in thread "main" java.io.FileNotFoundException: Could not locate compojure__init.class or compojure.clj on classpath: (core.clj:1)

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  • Help with a logic problem

    - by Stradigos
    I'm having a great deal of difficulty trying to figure out the logic behind this problem. I have developed everything else, but I really could use some help, any sort of help, on the part I'm stuck on. Back story: *A group of actors waits in a circle. They "count off" by various amounts. The last few to audition are thought to have the best chance of getting the parts and becoming stars. Instead of actors having names, they are identified by numbers. The "Audition Order" in the table tells, reading left-to-right, the "names" of the actors who will be auditioned in the order they will perform.* Sample output: etc, all the way up to 10. What I have so far: using System; using System.Collections; using System.Text; namespace The_Last_Survivor { class Program { static void Main(string[] args) { //Declare Variables int NumOfActors = 0; System.DateTime dt = System.DateTime.Now; int interval = 3; ArrayList Ring = new ArrayList(10); //Header Console.Out.WriteLine("Actors\tNumber\tOrder"); //Add Actors for (int x = 1; x < 11; x++) { NumOfActors++; Ring.Insert((x - 1), new Actor(x)); foreach (Actor i in Ring) { Console.Out.WriteLine("{0}\t{1}\t{2}", NumOfActors, i, i.Order(interval, x)); } Console.Out.WriteLine("\n"); } Console.In.Read(); } public class Actor { //Variables protected int Number; //Constructor public Actor(int num) { Number = num; } //Order in circle public string Order(int inter, int num) { //Variable string result = ""; ArrayList myArray = new ArrayList(num); //Filling Array for (int i = 0; i < num; i++) myArray.Add(i + 1); //Formula foreach (int element in myArray) { if (element == inter) { result += String.Format(" {0}", element); myArray.RemoveAt(element); } } return result; } //String override public override string ToString() { return String.Format("{0}", Number); } } } } The part I'm stuck on is getting some math going that does this: Can anyone offer some guidance and/or sample code?

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  • How do I antialias the clip boundary on Android's canvas?

    - by Jesse Wilson
    I'm using Android's android.graphics.Canvas class to draw a ring. My onDraw method clips the canvas to make a hole for the inner circle, and then draws the full outer circle over the hole: clip = new Path(); clip.addRect(outerCircle, Path.Direction.CW); clip.addOval(innerCircle, Path.Direction.CCW); canvas.save(); canvas.clipPath(clip); canvas.drawOval(outerCircle, lightGrey); canvas.restore(); The result is a ring with a pretty, anti-aliased outer edge and a jagged, ugly inner edge: What can I do to antialias the inner edge? I don't want to cheat by drawing a grey circle in the middle because the dialog is slightly transparent. (This transparency isn't as subtle on on other backgrounds.)

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  • How to sound audible bell from crontab

    - by user1526251
    The command line: /bin/echo -e "\007" in bash will ring the bell. With the line: /bin/echo -e "\007" in my crontab I expected the bell to ring every minute, but it's silent. I know crontab is working because the line: /bin/touch $HOME/jkjkjk updates the file jkjkjk every minute as it should. I found a posting some years ago suggesting that standard output should be directed to /dev/tty1 in crontab. But the line: /bin/echo "\007" /dev/tty1 Still fails. What to try next?

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  • Play sound in mobile browser?

    - by John
    I want to make myself a web based stop watch for training that I can use on my Blackberry mobile browser. The stopwatch should count 3 minutes, then ring a bell, wait 1 minute, then ring another bell and then repeat. My problem is I can't seem to get sound to work on my blackberry browser. I tried using <embed src="bell.wav"> which works fine in the browser of a normal computer, but it doesn't make a sound on my blackberry. Should I build this stopwatch with Javascript and HTML or should I build it with flash?

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  • Doubts in System call mechanism in linux

    - by bala1486
    We transit from ring3 to ring0 using 'int' or the new 'syscall/sysenter' instruction. Does that mean that the page tables and other stuffs that needs to be modified for the kernel is automatically done by the 'int' instruction or the interrupt handler for the 'int 0x80' will do the required stuff and jump to the respective system call. Also when returning from a system call, we again need to go to user space. For this we need to know the instruction address in the user space to continue the user application. Where is that address stored. Does the 'ret' instruction automatically changes the ring from ring3 to ring0 or where/how this ring changing mechanism takes place? Then, i read that changing from ring3 to ring0 is not as costly as changing from ring0 to ring3. Why is this so?? Thanks, Bala

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  • Placement of defensive structures in a game

    - by Martin
    I am working on an AI bot for the game Defcon. The game has cities, with varying populations, and defensive structures with limited range. I'm trying to work out a good algorithm for placing defence towers. Cities with higher populations are more important to defend Losing a defence tower is a blow, so towers should be placed reasonably close together Towers and cities can only be placed on land So, with these three rules, we see that the best kind of placement is towers being placed in a ring around the largest population areas (although I don't want an algorithm just to blindly place a ring around the highest area of population, sometime there might be 2 sets of cities far apart, in which case the algorithm should make 2 circles, each one half my total towers). I'm wondering what kind of algorithms might be used for determining placement of towers?

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  • Device drivers and Windows

    - by b-gen-jack-o-neill
    Hi, I am trying to complete the picture of how the PC and the OS interacts together. And I am at point, where I am little out of guess when it comes to device drivers. Please, don´t write things like its too complicated, or you don´t need to know when using high programming laguage and winapi functions. I want to know, it´s for study purposes. So, the very basic structure of how OS and PC (by PC I mean of course HW) is how I see it is that all other than direct CPU commands, which can CPU do on itself (arithmetic operation, its registers access and memory access) must pass thru OS. Mainly becouse from ring level 3 you cannot use in and out intructions which are used for acesing other HW. I know that there is MMIO,but it must be set by port comunication first. It was not like this all the time. Even I am bit young to remember MSDOS, I know you could access HW directly, becouse there ws no limitation, no ring mode. So you could to write string to diplay use wheather DOS function, or directly acess video card memory and write it by yourself. But as OS developed, there is no longer this possibility. But it is fine, since OS now handles all the HW comunication, and frankly it more convinient and much more safe (I would say the only option) in multitasking environment. So nowdays you instead of using int instructions to use BIOS mapped function or DOS function you call dll which internally than handles everything you don´t need to know about. I understand this. I also undrstand that device drivers is the piece of code that runs in ring level 0, so it can do all the HW interactions. But what I don´t understand is connection between OS and device driver. Let´s take a example - I want to make a sound card make a sound. So I call windows API to acess sound card, but what happens than? Does windows call device drivers to do so? But if it does call device driver, does it mean, that all device drivers which can be called by winAPI function, must have routines named in some specific way? I mean, when I have new sound card, must its drivers have functions named same as the old one? So Windows can actually call the same function from its perspective? But if Windows have predefined sets of functions requored by device drivers, that it cannot use new drivers that doesent existed before last version of OS came out. Please, help me understand this mess. I am really getting mad. Thanks.

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  • Why the Cave Troll in the ‘Mines of Moria’ was So Angry [Humorous LOTR Video]

    - by Asian Angel
    Did you ever wonder why the cave troll the Fellowship of the Ring met in the Mines of Moria was so angry? It all comes down to a certain Hobbit’s carelessness! LEGO The Cranky Cavetroll [via Geeks are Sexy] HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • The Battle of Helm’s Deep in LEGO [Video]

    - by Jason Fitzpatrick
    Not only is this an impressive rendering of the Lord of the Ring’s series Battle of Helm’s Deep, but the animator threw in some great cameos and jokes along the way. LEGO The Battle of Helm’s Deep [via Geeks Are Sexy] Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus?

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  • tunnel effect cocos2d

    - by samfisher
    I am looking to create a similar tunnel effect in COCOS2D (iOS). Could anyone suggest any pointers? ref Video 1 ref Video 2 Till now I have tried with several ring shape sprites with decreasing scale and positioned center to a same point and keeping Z decreasing as well for each smaller sprite. With that, animating it with CCScaleTo and changing the size to 2.0 with animation duration but it does not come anyway near to the tunnel effect shown in the reference. Thanks, sam

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  • NUMA-aware placement of communication variables

    - by Dave
    For classic NUMA-aware programming I'm typically most concerned about simple cold, capacity and compulsory misses and whether we can satisfy the miss by locally connected memory or whether we have to pull the line from its home node over the coherent interconnect -- we'd like to minimize channel contention and conserve interconnect bandwidth. That is, for this style of programming we're quite aware of where memory is homed relative to the threads that will be accessing it. Ideally, a page is collocated on the node with the thread that's expected to most frequently access the page, as simple misses on the page can be satisfied without resorting to transferring the line over the interconnect. The default "first touch" NUMA page placement policy tends to work reasonable well in this regard. When a virtual page is first accessed, the operating system will attempt to provision and map that virtual page to a physical page allocated from the node where the accessing thread is running. It's worth noting that the node-level memory interleaving granularity is usually a multiple of the page size, so we can say that a given page P resides on some node N. That is, the memory underlying a page resides on just one node. But when thinking about accesses to heavily-written communication variables we normally consider what caches the lines underlying such variables might be resident in, and in what states. We want to minimize coherence misses and cache probe activity and interconnect traffic in general. I don't usually give much thought to the location of the home NUMA node underlying such highly shared variables. On a SPARC T5440, for instance, which consists of 4 T2+ processors connected by a central coherence hub, the home node and placement of heavily accessed communication variables has very little impact on performance. The variables are frequently accessed so likely in M-state in some cache, and the location of the home node is of little consequence because a requester can use cache-to-cache transfers to get the line. Or at least that's what I thought. Recently, though, I was exploring a simple shared memory point-to-point communication model where a client writes a request into a request mailbox and then busy-waits on a response variable. It's a simple example of delegation based on message passing. The server polls the request mailbox, and having fetched a new request value, performs some operation and then writes a reply value into the response variable. As noted above, on a T5440 performance is insensitive to the placement of the communication variables -- the request and response mailbox words. But on a Sun/Oracle X4800 I noticed that was not the case and that NUMA placement of the communication variables was actually quite important. For background an X4800 system consists of 8 Intel X7560 Xeons . Each package (socket) has 8 cores with 2 contexts per core, so the system is 8x8x2. Each package is also a NUMA node and has locally attached memory. Every package has 3 point-to-point QPI links for cache coherence, and the system is configured with a twisted ladder "mobius" topology. The cache coherence fabric is glueless -- there's not central arbiter or coherence hub. The maximum distance between any two nodes is just 2 hops over the QPI links. For any given node, 3 other nodes are 1 hop distant and the remaining 4 nodes are 2 hops distant. Using a single request (client) thread and a single response (server) thread, a benchmark harness explored all permutations of NUMA placement for the two threads and the two communication variables, measuring the average round-trip-time and throughput rate between the client and server. In this benchmark the server simply acts as a simple transponder, writing the request value plus 1 back into the reply field, so there's no particular computation phase and we're only measuring communication overheads. In addition to varying the placement of communication variables over pairs of nodes, we also explored variations where both variables were placed on one page (and thus on one node) -- either on the same cache line or different cache lines -- while varying the node where the variables reside along with the placement of the threads. The key observation was that if the client and server threads were on different nodes, then the best placement of variables was to have the request variable (written by the client and read by the server) reside on the same node as the client thread, and to place the response variable (written by the server and read by the client) on the same node as the server. That is, if you have a variable that's to be written by one thread and read by another, it should be homed with the writer thread. For our simple client-server model that means using split request and response communication variables with unidirectional message flow on a given page. This can yield up to twice the throughput of less favorable placement strategies. Our X4800 uses the QPI 1.0 protocol with source-based snooping. Briefly, when node A needs to probe a cache line it fires off snoop requests to all the nodes in the system. Those recipients then forward their response not to the original requester, but to the home node H of the cache line. H waits for and collects the responses, adjudicates and resolves conflicts and ensures memory-model ordering, and then sends a definitive reply back to the original requester A. If some node B needed to transfer the line to A, it will do so by cache-to-cache transfer and let H know about the disposition of the cache line. A needs to wait for the authoritative response from H. So if a thread on node A wants to write a value to be read by a thread on node B, the latency is dependent on the distances between A, B, and H. We observe the best performance when the written-to variable is co-homed with the writer A. That is, we want H and A to be the same node, as the writer doesn't need the home to respond over the QPI link, as the writer and the home reside on the very same node. With architecturally informed placement of communication variables we eliminate at least one QPI hop from the critical path. Newer Intel processors use the QPI 1.1 coherence protocol with home-based snooping. As noted above, under source-snooping a requester broadcasts snoop requests to all nodes. Those nodes send their response to the home node of the location, which provides memory ordering, reconciles conflicts, etc., and then posts a definitive reply to the requester. In home-based snooping the snoop probe goes directly to the home node and are not broadcast. The home node can consult snoop filters -- if present -- and send out requests to retrieve the line if necessary. The 3rd party owner of the line, if any, can respond either to the home or the original requester (or even to both) according to the protocol policies. There are myriad variations that have been implemented, and unfortunately vendor terminology doesn't always agree between vendors or with the academic taxonomy papers. The key is that home-snooping enables the use of a snoop filter to reduce interconnect traffic. And while home-snooping might have a longer critical path (latency) than source-based snooping, it also may require fewer messages and less overall bandwidth. It'll be interesting to reprise these experiments on a platform with home-based snooping. While collecting data I also noticed that there are placement concerns even in the seemingly trivial case when both threads and both variables reside on a single node. Internally, the cores on each X7560 package are connected by an internal ring. (Actually there are multiple contra-rotating rings). And the last-level on-chip cache (LLC) is partitioned in banks or slices, which with each slice being associated with a core on the ring topology. A hardware hash function associates each physical address with a specific home bank. Thus we face distance and topology concerns even for intra-package communications, although the latencies are not nearly the magnitude we see inter-package. I've not seen such communication distance artifacts on the T2+, where the cache banks are connected to the cores via a high-speed crossbar instead of a ring -- communication latencies seem more regular.

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