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  • EF4: common interface for EF entities

    - by Feryt
    Hi. I have public interface: public interface IEntity { int ID { get; set; } string Name { get; set; } bool IsEnabled { get; set; } } ehich some EF entities implements(thanks to partial class) and extesion method: public static IEnumerable<SelectListItem> ToSelectListItems<T>(this IQueryable<T> entities, int? selectedID = null) where T : IEntity { return entities.Select(c => new { c.Name, c.ID }).ToList().Select(c => new SelectListItem { Text = c.Name, Value = c.ID.ToString(), Selected = (c.ID == selectedID) }); } Calling ToSelectListItems return exception: Unable to cast the type '<EF entity name>' to type 'IEntity'. LINQ to Entities only supports casting Entity Data Model primitive types. Why, any ideas? Thank you.

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  • What is the best type to use for returning an image in my C# library project?

    - by Sergio Tapia
    I'm making a project that will scrap information about a movie and return all sorts of goodies. This will be a .dll that other developers will use in their projects. For example, if they want to set a pictureBox image to the movies poster, what would be the best way to handle my library returning the image? //Set the image to The Matrix poster. pictureBox1.Image = MyLibrary.GetPoster("The Matrix"); Should I return an Image? A Byte[] array?

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  • On Click alert if $.get returns a value, if not, submit the form

    - by bradenkeith
    If the submit button is clicked, prevent the default action and see if the field 'account_name' is already in use. If the $.get() returns a result, alert the user of the results. If it doesn't, submit form with id="add_account_form". My problem is that my else{} statement is not submitting the form. I get no response when submit is clicked & there is no value returned. Also I would like to change my code where it goes $("#add_account_form").submit(..) instead of .click() however, would that cause a problem when trying to submit the form later in the script? <script type="text/javascript"> $(document).ready( function () { $("#submit").click( function () { var account_name = $("input[name=account_name]").val(); $.get( "'.url::site("ajax/check_account_name").'", {account_name: account_name}, function(data){ if(data.length > 0){ confirm( "The account name you entered looks like the following:\n" +data+ "Press cancel if this account already exists or ok to create it." ); }else{ $("#add_account_form").submit(); } }); return false; }); }); </script> <p> <input type="submit" id="submit" class="submit small" name="submit" value="Submit" /> </p> </form> Thanks for your help. EDIT So anyone who runs into my problems, it's that $.get() is asynchronous, so it will always return false, or true depending on what submitForm is defined as. $.ajax() however, allows async to be set as false, which allows the function to finish before moving on. See what I mean: $(document).ready( function () { $("#add_account_form").submit( function () { var submitForm = true; var account_name = $("input[name=account_name]").val(); $.ajax({ type: "GET", async: false, url: "'.url::site("ajax/check_account_name").'", data: ({account_name: account_name}), success: function(data){ if(data.length > 0){ if(!confirm( "The account name you entered looks like the following:\n" +data+ "Press cancel if this account already exists or ok to create it." )){ submitForm = false; } } } }); if (submitForm == false ) { return false; } }); }); Thanks for your help @Dan

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  • Stubbing a before_filter with RSpec

    - by TheDelChop
    Guys, I'm having trouble understanding why I can't seem to stub this controller method :load_user, since all of my tests fail if I change the actual implementation of :load_user to not return and instance of @user. Can anybody see why my stub (controller.stub!(:load_user).and_return(@user)) seems to fail to actually get called when RSpec makes a request to the controller? require 'spec_helper' describe TasksController do before(:each) do @user = Factory(:user) sign_in @user @task = Factory(:task) User.stub_chain(:where, :first).and_return(@user) controller.stub!(:load_user).and_return(@user) end #GET Index describe "GET Index" do before(:each) do @tasks = 7.times{Factory(:task, :user = @user)} @user.stub!(:tasks).and_return(@tasks) end it "should should find all of the tasks owned by a user" do @user.should_receive(:tasks).and_return(@tasks) get :index, :user_id = @user.id end it "should assign all of the user's tasks to the view" do get :index, :user_id = @user.id assigns[:tasks].should be(@tasks) end end #GET New describe "GET New" do before(:each) do @user.stub_chain(:tasks, :new).and_return(@task) end it "should return a new Task" do @user.tasks.should_receive(:new).and_return(@task) get :new, :user_id = @user.id end end #POST Create describe "POST Create" do before(:each) do @user.stub_chain(:tasks, :new).and_return(@task) end it "should create a new task" do @user.tasks.should_receive(:new).and_return(@task) post :create, :user_id = @user.id, :task = @task.to_s end it "saves the task" do @task.should_receive(:save) post :create, :user_id = @user.id, :task = @task end context "when the task is saved successfully" do before(:each) do @task.stub!(:save).and_return(true) end it "should set the flash[:notice] message to 'Task Added Successfully'"do post :create, :user_id = @user.id, :task = @task flash[:notice].should == "Task Added Successfully!" end it "should redirect to the user's task page" do post :create, :user_id = @user.id, :task = @task response.should redirect_to(user_tasks_path(@user.id)) end end context "when the task isn't saved successfully" do before(:each) do @task.stub(:save).and_return(false) end it "should return to the 'Create New Task' page do" do post :create, :user_id = @user.id, :task = @task response.should render_template('new') end end end it "should attempt to authenticate and load the user who owns the tasks" do context "when the tasks belong to the currently logged in user" do it "should set the user instance variable to the currently logged in user" do pending end end context "when the tasks belong to another user" do it "should set the flash[:notice] to 'Sorry but you can't view other people's tasks.'" do pending end it "should redirect to the home page" do pending end end end end class TasksController < ApplicationController before_filter :load_user def index @tasks = @user.tasks end def new @task = @user.tasks.new end def create @task = @user.tasks.new if @task.save flash[:notice] = "Task Added Successfully!" redirect_to user_tasks_path(@user.id) else render :action => 'new' end end private def load_user if current_user.id == params[:user_id].to_i @user = User.where(:id => params[:user_id]).first else flash[:notice] = "Sorry but you can't view other people's tasks." redirect_to root_path end end end Can anybody see why my stub doesnt' work? Like I said, my tests only pass if I make sure that load_user works, if not, all my tests fail which makes my think that RSpec isn't using the stub I created. Thanks, Joe

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  • jQuery Ajax Methods Not Returning XHR Object

    - by Nate
    UPDATE: I haven't figured out what's going on, but this definitely seems to be a problem with my project. After creating a simple test page, I was able to verify that getJSON does in fact return an XHR object like it's supposed to. Per the stackoverflow question/answer here: Kill ajax requests using javascript using jquery. and a number of other question/answers on this site and others, the jQuery Ajax methods should return the XHR object. However, when I run the following code, request is "undefined". var request = $.getJSON(url, function(data) { console.log(data); }); console.log(request); Did I miss a change in jQuery? I'm using 1.4.4.

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  • Java - is this an idiom or pattern, behavior classes with no state

    - by Berlin Brown
    I am trying to incorporate more functional programming idioms into my java development. One pattern that I like the most and avoids side effects is building classes that have behavior but they don't necessarily have any state. The behavior is locked into the methods but they only act on the parameters passed in. The code below is code I am trying to avoid: public class BadObject { private Map<String, String> data = new HashMap<String, String>(); public BadObject() { data.put("data", "data"); } /** * Act on the data class. But this is bad because we can't * rely on the integrity of the object's state. */ public void execute() { data.get("data").toString(); } } The code below is nothing special but I am acting on the parameters and state is contained within that class. We still may run into issues with this class but that is an issue with the method and the state of the data, we can address issues in the routine as opposed to not trusting the entire object. Is this some form of idiom? Is this similar to any pattern that you use? public class SemiStatefulOOP { /** * Private class implies that I can access the members of the <code>Data</code> class * within the <code>SemiStatefulOOP</code> class and I can also access * the getData method from some other class. * * @see Test1 * */ class Data { protected int counter = 0; public int getData() { return counter; } public String toString() { return Integer.toString(counter); } } /** * Act on the data class. */ public void execute(final Data data) { data.counter++; } /** * Act on the data class. */ public void updateStateWithCallToService(final Data data) { data.counter++; } /** * Similar to CLOS (Common Lisp Object System) make instance. */ public Data makeInstance() { return new Data(); } } // End of Class // Issues with the code above: I wanted to declare the Data class private, but then I can't really reference it outside of the class: I can't override the SemiStateful class and access the private members. Usage: final SemiStatefulOOP someObject = new SemiStatefulOOP(); final SemiStatefulOOP.Data data = someObject.makeInstance(); someObject.execute(data); someObject.updateStateWithCallToService(data);

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  • How to access a function inside a function? Python

    - by viddhart
    I am wondering how I can access a function inside another function. I saw code like this: >>> def make_adder(x): def adder(y): return x+y return adder >>> a = make_adder(5) >>> a(10) 15 So, is there another way to call the adder function? And my second question is why in the last line I call adder not adder(...)? Good explanations are much appreciated.

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  • How should I handle the case in which a username is already in use?

    - by idealmachine
    I'm a JavaScript programmer and new to PHP and MySQL (want to get into server-side coding). Because I'm trying to learn PHP by building a simple online game (more specifically, correspondence chess), I'm starting by implementing a simple user accounts system. Of course, user registration comes first. What are the best practices for: How I should handle the (likely) possibility that when a user tries to register, the username he has chosen is already in use, particularly when it comes to function return values?($result === true is rather ugly, and I'm not sure whether checking the MySQL error code is the best way to do it either) How to cleanly handle varying page titles?($gPageTitle = '...'; require_once 'bgsheader.php'; is also rather ugly) Anything else I'm doing wrong? In some ways, PHP is rather different from JavaScript... Here is a (rather large) excerpt of the code I have written so far. Note that this is a work in progress and is missing security checks that I will add as my next step. function addUser( $username, $password ) { global $gDB, $gPasswordSalt; $stmt = $gDB->prepare( 'INSERT INTO user(user_name, user_password, user_registration) VALUES(?, ?, NOW())' ); $stmt || trigger_error( 'Failed to prepare statement: ' . htmlspecialchars( $gDB->error ) ); $hashedPassword = hash_hmac( 'sha256', $password, $gPasswordSalt, true ); $stmt->bind_param( 'ss', $username, $hashedPassword ); if( $stmt->execute() ) { return true; } elseif( $stmt->errno == 1062) { return 'exists'; } else { trigger_error( 'Failed to execute statement: ' . htmlspecialchars( $stmt->error ) ); } } $username = $_REQUEST['username']; $password = $_REQUEST['password']; $result = addUser( $username, $password ); if( $result === true ) { $gPageTitle = 'Registration successful'; require_once 'bgsheader.php'; echo '<p>You have successfully registered as ' . htmlspecialchars( $username ) . ' on this site.</p>'; } elseif( $result == 'exists' ) { $gPageTitle = 'Username already taken'; require_once 'bgsheader.php'; echo '<p>Someone is already using the username you have chosen. Please try using another one instead.'; } else { trigger_error('This should never happen'); } require_once 'bgsfooter.php';

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  • Run Oracle Procedure just to lock row, without returning a resultset

    - by Pascal
    I want to run a procedure to force a row lock on a row, but I don't want to return a result set to the client, nor do I actually want to update anything. Below is the proc: CREATE OR REPLACE PROCEDURE SP_LOCK_Row (IDRow IN INTEGER) IS BEGIN SELECT * FROM TBLTable WHERE IDRow = IDRow FOR UPDATE; END; The problem is that I keep getting the error: PLS-00428: an INTO clause is expected in this SELECT statement. Is there a way for me to lock the row without actually having to return a result set back to the client? The SQL Server equivalent is: CREATE PROCEDURE dbo.SP_LOCK_Row( @IDRow INT) AS SELECT * FROM dbo.TBLTable WITH (UPDLOCK, ROWLOCK) WHERE IDRow = @IDRow Tks

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  • PHP: Prevent chained method from returning?

    - by Industrial
    Hi, I am having some headaches regarding method chaining for a quite simple PHP class that returns a value, which sometimes need to go through a decryption process: $dataset = new Datacontainer; $key = $dataset->get('key'); $key2 = $dataset->get('key')->decrypt(); The get method is where the return lives. So the call to the decrypt method on the second row isn't going to work in its current state. Can I do something to setup the get method to return only when nothing is chained to it, or what would be the best way to re-factor this code?

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  • JAXB Marshalling supply name space for root element dynamically

    - by Venkat
    I have to pass the namespace for root element dynamically while marshalling using jaxb (JAXB 2.1.10 - JDK 6). i will be using the genrated xml to call different webservices which is qualified with different namespaces but same input xml. here is my sample jaxb annotated class .....guide me with your valuable inputs. @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "", propOrder = { "taskName", "taskType" }) @XmlRootElement(name = "TaskRequest") public class TaskRequest { @XmlElement(name = "TaskName", required = true) protected String taskName; @XmlElement(name = "TaskType", required = true) protected String taskType; public String getTaskName() { return taskName; } public void setTaskName(String value) { this.taskName = value; } public String getTaskType() { return taskType; } public void setTaskType(String value) { this.taskType = value; } }

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  • Sort a 2D Points List (first by X and then Y)

    - by Mikos
    I am trying to sort a List of 2D Points first by x co-ordinate and then by y co-ordinate. I implemented the IComparer interface as follows: class PointComparer : IComparer<Point> { public int Compare(Point x, Point y) { if (x.Y != y.Y) { return x.Y - y.Y; } else { return x.X - y.X; } } } And then call my sorting as follows: pointsList.Sort(new PointComparer()); For some reason the list doesn't sort. Surely is something very simple and silly, but stuck on this for quite a while....TIA

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  • OpenGL Shader Compile Error

    - by Tomas Cokis
    I'm having a bit of a problem with my code for compiling shaders, namely they both register as failed compiles and no log is received. This is the shader compiling code: /* Make the shader */ Uint size; GLchar* file; loadFileRaw(filePath, file, &size); const char * pFile = file; const GLint pSize = size; newCashe.shader = glCreateShader(shaderType); glShaderSource(newCashe.shader, 1, &pFile, &pSize); glCompileShader(newCashe.shader); GLint shaderCompiled; glGetShaderiv(newCashe.shader, GL_COMPILE_STATUS, &shaderCompiled); if(shaderCompiled == GL_FALSE) { ReportFiler->makeReport("ShaderCasher.cpp", "loadShader()", "Shader did not compile", "The shader " + filePath + " failed to compile, reporting the error - " + OpenGLServices::getShaderLog(newCashe.shader)); } And these are the support functions: bool loadFileRaw(string fileName, char* data, Uint* size) { if (fileName != "") { FILE *file = fopen(fileName.c_str(), "rt"); if (file != NULL) { fseek(file, 0, SEEK_END); *size = ftell(file); rewind(file); if (*size > 0) { data = (char*)malloc(sizeof(char) * (*size + 1)); *size = fread(data, sizeof(char), *size, file); data[*size] = '\0'; } fclose(file); } } return data; } string OpenGLServices::getShaderLog(GLuint obj) { int infologLength = 0; int charsWritten = 0; char *infoLog; glGetShaderiv(obj, GL_INFO_LOG_LENGTH,&infologLength); if (infologLength > 0) { infoLog = (char *)malloc(infologLength); glGetShaderInfoLog(obj, infologLength, &charsWritten, infoLog); string log = infoLog; free(infoLog); return log; } return "<Blank Log>"; } and the shaders I'm loading: void main(void) { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); } void main(void) { gl_Position = ftransform(); } In short I get From: ShaderCasher.cpp, In: loadShader(), Subject: Shader did not compile Message: The shader Data/Shaders/Standard/standard.vs failed to compile, reporting the error - <Blank Log> for every shader I compile I've tried replacing the file reading with just a hard coded string but I get the same error so there must be something wrong with how I'm compiling them. I have run and compiled example programs with shaders, so I doubt my drivers are the issue, but in any case I'm on a Nvidia 8600m GT. Can anyone help?

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  • Disallow private constructor invocation in friend function

    - by user2907032
    Is there any way to not allow private construction in friend function, In case we do have private constructor with friend function in our class. Only Static method should be responsible for object creation and other than this compiler should flash error message #include <iostream> #include <memory> using namespace std; class a { public: void see () { cout<<"Motimaa"; } static a& getinstance() { static a instance; return instance; } private: a() {}; friend void access(); }; void access () { a obj; obj.see();//still friend function can access } int main() { a::getinstance().see(); access(); return 1; }

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  • how do i know how many clients are calling my WCF service function

    - by ZhengZhiren
    i am writing a program to test WCF service performance in high concurrency circumstance. On client side, i start many threads to call a WCF service function which returns a long list of data object. On server side, in that function called by my client, i need to know the number of clients calling the function. For doing that, i set a counter variable. In the beginning of the function, i add the counter by 1, but how can i decrease it after the funtion has returned the result? int clientCount=0; public DataObject[] GetData() { Interlocked.Increment(ref clientCount); List<DataObject> result = MockDb.GetData(); return result.ToArray(); Interlocked.Decrement(ref clientCount); //can't run to here... } i have seen a way in c++. Create a new class named counter. In the constructor of the counter class, increase the variable. And decrease it in the destructor. In the function, make a counter object so that its constructor will be called. And after the function returns, its destructor will be called. Like this: class counter { public: counter(){++clientCount; /* not simply like this, need to be atomic*/} ~counter(){--clientCount; /* not simply like this, need to be atomic*/} }; ... myfunction() { counter c; //do something return something; } In c# i think i can do so with the following codes, but not for sure. public class Service1 : IService1 { static int clientCount = 0; private class ClientCounter : IDisposable { public ClientCounter() { Interlocked.Increment(ref clientCount); } public void Dispose() { Interlocked.Decrement(ref clientCount); } } public DataObject[] GetData() { using (ClientCounter counter = new ClientCounter()) { List<DataObject> result = MockDb.GetData(); return result.ToArray(); } } } i write a counter class implement the IDisposable interface. And put my function codes into a using block. But it seems that it doesn't work so good. No matter how many threads i start, the clientCount variable is up to 3. Any advise would be appreciated.

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  • Why can't I *override* and *new* a Property (C#) at the same time?

    - by Tim Lovell-Smith
    According to this question it seems like you can do this for Methods. What I want to know is why it doesn't work when I try it with properties. public class Foo { public virtual object Value { get; set; } } public class Foo<T> : Foo { public override object Value { get { return base.Value; } set { base.Value = (T)value; //inject type-checking on sets } } public new T Value { get { return (T)base.Value; } set { base.Value = value; } } } Error message from C# 4.0 RC1 Error 1 The type 'ClassLibrary1.Foo' already contains a definition for 'Value' ClassLibrary1\Class1.cs 31 22 ClassLibrary1

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  • Why do all module run together?

    - by gunbuster363
    I just made a fresh copy of eclipse and installed pydev. In my first trial to use pydev with eclipse, I created 2 module under the src package(the default one) FirstModule.py: ''' Created on 18.06.2009 @author: Lars Vogel ''' def add(a,b): return a+b def addFixedValue(a): y = 5 return y +a print "123" run.py: ''' Created on Jun 20, 2011 @author: Raymond.Yeung ''' from FirstModule import add print add(1,2) print "Helloword" When I pull out the pull down menu of the run button, and click "ProjectName run.py", here is the result: 123 3 Helloword Apparantly both module ran, why? Is this the default setting?

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  • How to prevent duplicates, macro or something?

    - by blez
    Well, the problem is that I've got a lot of code like this for each event passed to the GUI, how can I shortify this? Macros wont do the work I guess. Is there a more generic way to do something like a 'template' ? private delegate void DownloadProgressDelegate(object sender, DownloaderProgressArgs e); void DownloadProgress(object sender, DownloaderProgressArgs e) { if (this.InvokeRequired) { this.BeginInvoke(new DownloadProgressDelegate(DownloadProgress), new object[] { sender, e }); return; } label2.Text = d.speedOutput.ToString(); } private delegate void DownloadSpeedDelegate(object sender, DownloaderProgressArgs e); void DownloadSpeed(object sender, DownloaderProgressArgs e) { if (this.InvokeRequired) { this.BeginInvoke(new DownloadSpeedDelegate(DownloadSpeed), new object[] { sender, e }); return; } string speed = ""; speed = (e.DownloadSpeed / 1024).ToString() + "kb/s"; label3.Text = speed; }

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  • Simple RSA encryption (Java)

    - by jake blue
    This is simply for fun. This will not be used for any actual encryption. I'm only first year comp sci student and love cryptography. This took a long time to get working. At approximately N = 18, it begins breaking down. It won't encrypt messages properly after that point. I'm not sure why. Any insights? I'd also appreciate any links you could provide me to tutorials or interesting reading about Cryptography. import java.math.BigInteger; import java.security.SecureRandom; /** * Cryptography. * * Generates public and private keys used in encryption and * decryption * */ public class RSA { private final static BigInteger one = new BigInteger("1"); private final static SecureRandom random = new SecureRandom(); // prime numbers private BigInteger p; private BigInteger q; // modulus private BigInteger n; // totient private BigInteger t; // public key private BigInteger e; // private key private BigInteger d; private String cipherText; /** * Constructor for objects of class RSA */ public RSA(int N) { p = BigInteger.probablePrime(N/2, random); q = BigInteger.probablePrime(N/2, random); // initialising modulus n = p.multiply(q); // initialising t by euclid's totient function (p-1)(q-1) t = (p.subtract(one)).multiply(q.subtract(one)); // initialising public key ~ 65537 is common public key e = new BigInteger("65537"); } public int generatePrivateKey() { d = e.modInverse(t); return d.intValue(); } public String encrypt(String plainText) { String encrypted = ""; int j = 0; for(int i = 0; i < plainText.length(); i++){ char m = plainText.charAt(i); BigInteger bi1 = BigInteger.valueOf(m); BigInteger bi2 = bi1.modPow(e, n); j = bi2.intValue(); m = (char) j; encrypted += m; } cipherText = encrypted; return encrypted; } public String decrypt() { String decrypted = ""; int j = 0; for(int i = 0; i < cipherText.length(); i++){ char c = cipherText.charAt(i); BigInteger bi1 = BigInteger.valueOf(c); BigInteger bi2 = bi1.modPow(d, n); j = bi2.intValue(); c = (char) j; decrypted += c; } return decrypted; } }

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  • java: copy-on-write data structure?

    - by Jason S
    Is there anything in Java that implements something like the following interface MSet<T> extends Iterable<T> { /** * return a new set which consists of this set plus a new element. * This set is not changed. */ MSet<T> add(T t); /** * return a new set which consists of this set minus a designated element. * This set is not changed. */ MSet<T> remove(T t); }

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  • How to get List of results from list of ID values with LINQ to SQL?

    - by DaveDev
    I have a list of ID values: List<int> MyIDs { get; set; } I'd like to pass this list to an interface to my repository and have it return a List that match the ID values I pass in. List<MyType> myTypes = new List<MyType>(); IMyRepository myRepos = new SqlMyRepository(); myTypes = myRepos.GetMyTypes(this.MyIDs); Currently, GetMyTypes() behaves similarly to this: public MyType GetMyTypes(int id) { return (from myType in db.MyTypes where myType.Id == id select new MyType { MyValue = myType.MyValue }).FirstOrDefault(); } where I iterate through MyIDs and pass each id in and add each result to a list. How do I need to change the LINQ so that I can pass in the full list of MyIDs and get a list of MyTypes out? GetMyTypes() would have a signature similar to public List<MyType> GetMyTypes(List<int> myIds)

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  • Passing URIs as URL arguments in Drupal

    - by wynz
    I'm running into problems trying to pass absolute URIs as parameters with clean URLs enabled. I've got hook_menu() set up like this: function mymodule_menu() { return array( 'page/%' = array( 'title' = 'DBpedia Display Test', 'page callback' = 'mymodule_dbpedia_display', 'page arguments' = array(1), ), ); } and in the page callback: function mymodule_dbpedia_display($uri) { // Make an HTTP request for this URI // and then render some things return $output; } What I'm hoping to do is somehow pass full URIs (e.g. "http://dbpedia.org/resource/Coffee") to my page callback. I've tried a few things and nothing's worked so far... http://mysite.com/page/http%3A%2F%2Fdbpedia.org%2Fresource%2FCoffee Completely breaks Drupal's rewriting http://mysite.com/page/?uri=http%3A%2F%2Fdbpedia.org%2Fresource%2FCoffee Gives a 404 http://mysite.com/page/http://dbpedia.org/resource/Coffee Returns just "http:", which makes sense I could probably use $_GET to pull out the whole query string, but I guess I'm hoping for a more 'Drupal' solution. Any suggestions?

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  • How do I make a full screen scrolling messagebox or window?

    - by chobo2
    Hi First let me start of saying I know absolutely nothing about c++ and I am really just more interested in getting this to work then learning c++(I got enough on my plate to learn). So basically I am trying to make a terms of service for my windows mobile 6 professional application but it seems I need to use c++ to do it. After hours of searching I found a solution but it developed for windows mobile standard. So they somehow used c++ to make a message box and on standard devices(ie non touch screen phones) the message box can have like scrolling. For some reason this is not the case with professional devices(touch screen devices). So my message box goes off the page and you can never accept or decline the terms. So your stuck and on the screen forever till you do some sort of soft restart. http://www.mobilepractices.com/2008/10/setupdll-sample-and-walkthrough-terms.html The above link is the tutorial but here is the actual file that seems to display the message. #include "stdafx.h" #include "ce_setup.h" // This is a variable containing the text to be displayed // in the Terms & Conditions dialog TCHAR Message[] = _T("TERMS & CONDITIONS\r\n ") _T("Selecting YES you're accepting our terms & conditions.\r\n") _T("This is just a sample application.\r\n") _T("From http://www.mobilepractices.com\r\n") _T("You can replace this text with your own.\r\n") _T("We're using a setup.dll to show this dialog.\r\n") _T("Extra line to force vertical scrollbar.\r\n") _T("Extra line to force vertical scrollbar.\r\n") _T("Extra line to force vertical scrollbar.\r\n") _T("Extra line to force vertical scrollbar.\r\n") _T("Extra line to force vertical scrollbar.\r\n") _T("Extra line to force vertical scrollbar.\r\n") _T("Last line.\r\n") ; // This function will be called when the user // tries to install the cab. According to its return // value the installation continues or is cancelled. // As this could be called more than once // (i.e. if there is not enough space on the target) // we should take care about fFirstCall parameter // to show the dialog only once. codeINSTALL_INIT Install_Init( HWND hwndParent, BOOL fFirstCall, BOOL fPreviouslyInstalled, LPCTSTR pszInstallDir ) { if (!fFirstCall || ::MessageBoxW(0, Message, _T("SplashScreenSample") , MB_YESNO) == IDYES) return codeINSTALL_INIT_CONTINUE; else return codeINSTALL_INIT_CANCEL; } So I want to change this to something that can scroll. Can I use like a panel control since I know what has scroll or something else? Thanks

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  • Generator speed in python 3

    - by Will
    Hello all, I am going through a link about generators that someone posted. In the beginning he compares the two functions below. On his setup he showed a speed increase of 5% with the generator. I'm running windows XP, python 3.1.1, and cannot seem to duplicate the results. I keep showing the "old way"(logs1) as being slightly faster when tested with the provided logs and up to 1GB of duplicated data. Can someone help me understand whats happening differently? Thanks! def logs1(): wwwlog = open("big-access-log") total = 0 for line in wwwlog: bytestr = line.rsplit(None,1)[1] if bytestr != '-': total += int(bytestr) return total def logs2(): wwwlog = open("big-access-log") bytecolumn = (line.rsplit(None,1)[1] for line in wwwlog) getbytes = (int(x) for x in bytecolumn if x != '-') return sum(getbytes)

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  • c# event fires windows form incorrectly

    - by MikeW
    I'm trying to understand what's happening here. I have a CheckedListBox which contains some ticked and some un-ticked items. I'm trying to find a way of determining the delta in the selection of controls. I've tried some cumbersome like this - but only works part of the time, I'm sure there's a more elegant solution. A maybe related problem is the myCheckBox_ItemCheck event fires on form load - before I have a chance to perform an ItemCheck. Here's what I have so far: void clbProgs_ItemCheck(object sender, ItemCheckEventArgs e) { // i know its awful System.Windows.Forms.CheckedListBox cb = (System.Windows.Forms.CheckedListBox)sender; string sCurrent = e.CurrentValue.ToString(); int sIndex = e.Index; AbstractLink lk = (AbstractLink)cb.Items[sIndex]; List<ILink> _links = clbProgs.DataSource as List<ILink>; foreach (AbstractLink lkCurrent in _links) { if (!lkCurrent.IsActive) { if (!_groupValues.ContainsKey(lkCurrent.Linkid)) { _groupValues.Add(lkCurrent.Linkid, lkCurrent); } } } if (_groupValues.ContainsKey(lk.Linkid)) { AbstractLink lkDirty = (AbstractLink)lk.Clone(); CheckState newValue = (CheckState)e.NewValue; if (newValue == CheckState.Checked) { lkDirty.IsActive = true; } else if (newValue == CheckState.Unchecked) { lkDirty.IsActive = false; } if (_dirtyGroups.ContainsKey(lk.Linkid)) { _dirtyGroups[lk.Linkid] = lkDirty; } else { CheckState oldValue = (CheckState)e.NewValue; if (oldValue == CheckState.Checked) { lkDirty.IsActive = true; } else if (oldValue == CheckState.Unchecked) { lkDirty.IsActive = false; } _dirtyGroups.Add(lk.Linkid, lk); } } else { if (!lk.IsActive) { _dirtyGroups.Add(lk.Linkid, lk); } else { _groupValues.Add(lk.Linkid, lk); } } } Then onclick of a save button - I check whats changed before sending to database: private void btSave_Click(object sender, EventArgs e) { List<AbstractLink> originalList = new List<AbstractLink>(_groupValues.Values); List<AbstractLink> changedList = new List<AbstractLink>(_dirtyGroups.Values); IEnumerable<AbstractLink> dupes = originalList.ToArray<AbstractLink>().Intersect(changedList.ToArray<AbstractLink>()); foreach (ILink t in dupes) { MessageBox.Show("Changed"); } if (dupes.Count() == 0) { MessageBox.Show("No Change"); } } For further info. The definition of type AbstractLink uses: public bool Equals(ILink other) { if (Object.ReferenceEquals(other, null)) return false; if (Object.ReferenceEquals(this, other)) return true; return IsActive.Equals(other.IsActive) && Linkid.Equals(other.Linkid); }

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