Search Results

Search found 19699 results on 788 pages for 'touch screen'.

Page 401/788 | < Previous Page | 397 398 399 400 401 402 403 404 405 406 407 408  | Next Page >

  • Seperation of game- and rendering logic

    - by Qua
    What is the best way to seperate rendering code from the actually game engine/logic code? And is it even a good idea to seperate those? Let's assume we have a game object called Knight. The Knight has to be rendered on the screen for the user to see. We're now left with two choices. Either we give the Knight a Render/Draw method that we can call, or we create a renderer class that takes care of rendering all knights. In the scenario where the two is seperated the Knight should the knight still contain all the information needed to render him, or should this be seperated as well? In the last project we created we decided to let all the information required to render an object be stored inside the object itself, but we had a seperate component to actually read those informations and render the objects. The object would contain information such as size, rotation, scale, and which animation was currently playing and based on this the renderer object would compose the screen. Frameworks such as XNA seem to think joining the object and rendering is a good idea, but we're afraid to get tied up to a specific rendering framework, whereas building a seperate rendering component gives us more freedom to change framework at any given time.

    Read the article

  • CQRS - The query side

    - by mattcodes
    A lot of the blogsphere articles related to CQRS (command query repsonsibility) seperation seem to imply that all screens/viewmodels are flat. e.g. Name, Age, Location Of Birth etc.. and thus the suggestion that implementation wise we stick them into fast read source etc.. single table per view mySQL etc.. and pull them out with something like primitive SqlDataReader, kick that nasty nhibernate ORM etc.. However, whilst I agree that domain models dont mapped well to most screens, many of the screens that I work with are more dimensional, and Im sure this is pretty common in LOB apps. So my question is how are people handling screen where by for example it displays a summary of customer details and then a list of their orders with a [more detail] link etc.... I thought about keeping with the straight forward SQL query to the Query Database breaking off the outer join so can build a suitable ViewModel to View but it seems like overkill? Alternatively (this is starting to feel yuck) in CustomerSummaryView table have a text/big (whatever the type is in your DB) column called Orders, and the columns for the Order summary screen grid are seperated by , and rows by |. Even with XML datatype it still feeel dirty. Any thoughts on an optimal practice?

    Read the article

  • Textured Primitives in XNA with a first person camera

    - by 131nary
    So I have a XNA application set up. The camera is in first person mode, and the user can move around using the keyboard and reposition the camera target with the mouse. I have been able to load 3D models fine, and they appear on screen no problem. Whenever I try to draw any primitive (textured or not), it does not show up anywhere on the screen, no matter how I position the camera. In Initialize(), I have: quad = new Quad(Vector3.Zero, Vector3.UnitZ, Vector3.Up, 2, 2); quadVertexDecl = new VertexDeclaration(this.GraphicsDevice, VertexPositionNormalTexture.VertexElements); In LoadContent(), I have: quadTexture = Content.Load<Texture2D>(@"Textures\brickWall"); quadEffect = new BasicEffect(this.GraphicsDevice, null); quadEffect.AmbientLightColor = new Vector3(0.8f, 0.8f, 0.8f); quadEffect.LightingEnabled = true; quadEffect.World = Matrix.Identity; quadEffect.View = Matrix.CreateLookAt(cameraPosition, cameraTarget, Vector3.Up); quadEffect.Projection = this.Projection; quadEffect.TextureEnabled = true; quadEffect.Texture = quadTexture; And in Draw() I have: this.GraphicsDevice.VertexDeclaration = quadVertexDecl; quadEffect.Begin(); foreach (EffectPass pass in quadEffect.CurrentTechnique.Passes) { pass.Begin(); GraphicsDevice.DrawUserIndexedPrimitives<VertexPositionNormalTexture>( PrimitiveType.TriangleList, quad.Vertices, 0, 4, quad.Indexes, 0, 2); pass.End(); } quadEffect.End(); I think I'm doing something wrong in the quadEffect properties, but I'm not quite sure what.

    Read the article

  • How to create a draggable overlayItem in Android 2.1

    - by Zap
    Does anyone know how to make a map overlayitem draggable so I can press and hold it and drag it across the map. I am trying to duplicate the draggable icon behavior that's available on the iPhone. One developer suggested a possible solution is to detect a touch event, get rid of the existing overlay item, draw your own copy of the icon where the overlay item had been, manually animate that as the user drags, and then put the overlay item where the user drops it (getting rid of your manually-drawn icon). Does anyone have sample java code to do this Android 2.1? This would be much appreciated.

    Read the article

  • iPad: Cannot load facebook page wall in UIWebview

    - by geekay
    Its already too long i am struggling with this issue. After searching a lot I decided to post a question here. What my app does Captures photo Uploads the photo on the wall of the page Displays the facebook page wall in a UIWebview after upload is complete Everything was working as expected 4 days back :) Suddenly something went wrong :( Code NSString *facebookPageURL =@"https://m.facebook.com/pages/<myPageName>/<myPageID>?v=wall" UIWebView *webView = [[UIWebView alloc] initWithFrame:kAppFrame]; [webView setUserInteractionEnabled:NO]; [webView setBackgroundColor:[UIColor clearColor]]; webView.delegate = self; [webView setHidden: YES]; NSURL *url = [NSURL URLWithString:[facebookPageURL stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding] relativeToURL:[NSURL URLWithString:@"http://login.facebook.com"]]; NSMutableURLRequest *request = nil; if(url) request = [NSMutableURLRequest requestWithURL:url]; [webView loadRequest:request]; [self.view addSubview:webView]; [webView reload]; [self.view bringSubviewToFront:webView]; webView = nil; Scenario If I open the url facebookPageURL in Safari in iOS Simulator it works well If I open the url in any browser on Mac it works well In webView I see a white screen If I change the facebookPageURL to remove ?v=wall to ?v=info I am stil able to see the page.(not blank screen atleast). Note 1. My facebook Page is NOT unpublished and is visible. 2. I have cross checked the facebook page permissions. I suspect there is something changed on facebook side overnight. Please guide.

    Read the article

  • OpenNETCF DirectShowPlayerControl display is going black randomly when playing videos if the player

    - by Sundar
    I have a application that runs on touch enabled device with WinCE 3.5 OS. I have a show player control to display adds when the system is left idle for some configured amount of time.. So the DirectShowPlayerControl will be iniated every time the show player is launched and will be destroyed when it is closed... The player for the first time plays videos continuously for any amount of time. Once the player is destroyed and recreated the video are changing but the display goes black and in between if some small video is placed that alone is displayed. Whenever the form is closed am calling DirectShowPlayerControl.Dispose() method.

    Read the article

  • iPhone UIButton Tap

    - by Ivan
    Hello all, I am trying to make a button that response to single and double tap. I am trying to do this using myAction method. The problem is that first time when I press the button the method myAction isn't called. Can somebody tell why this happening and how can I fix that? -(IBAction)myButton:(id)sender{ UIButton *theButton = (UIButton *)sender; [theButton addTarget:self action:@selector(myAction:forEvent:) forControlEvents:UIControlEventAllEvents]; } - (void)myAction:(id)sender forEvent:(UIEvent *)event { NSLog(@"Touch events goes here"); } Thank you, I. Vasilev

    Read the article

  • Bare-metal virtualisation for the desktop

    - by Andrew Taylor
    Hi, Does anyone have any knowledge about bare-metal virtualisation products? I'm interested in building a new desktop machine for home, I've been looking at the Intel Quad Core processors and I'd like to put 8GB of RAM in there, but, it got me thinking about making the most out of the available resources. I thought if I could get a good 64bit machine, put some bare-metal virtualisation on, then have a primary system, I'd also be able to bring up some extra virtualised systems as and when I needed. I know most of the bare metal systems are designed for the server market, but, is there anything out there that works well for a desktop. What are the caveats? I presume I won't be able to make the most out of any video cards I could buy, what about just getting a decent screen resolution, will this be a problem? I run a single 24" screen. What about DVD/CD writing, is this possible? I'd like to re-rip my CD collection, I was hoping the quad 64Bit goodness would help me out with the encoding. I currently use a Mac and couldn't go back to windows so that leaves Linux, I was thinking a primary OS of ubuntu. Does this make a difference? Thanks Andrew

    Read the article

  • UIButtons work when rotated right, but not when rotated left. Huh?

    - by Ben Collins
    I have a view that is added to the current view when the device is rotated to a LandscapeLeft or LandscapeRight orientation. This view has 4 buttons on it that are all connected to outlets and each have the "touch up inside" event hooked up to the same action. If rotated to a LandscapeLeft orientation, I transform my added view to rotate -90 degrees, and everything works fine. If rotated to a LandscapeRight orientation, I transform the added view to rotate 90 degrees, and the buttons don't work! Highlighting doesn't happen, and the action isn't called. I am at a bit of a loss as to why this might be. Any ideas?

    Read the article

  • Eclipse (Springsource Tool Suite 2.3.1) can't resolve dependencies for classes in the same package

    - by Steve
    This started happening when I upgraded my Springsource Toolsuite from 2.3 to 2.3.1. Essentially whenever I do anything, such as open a file, change a file, etc, I have to do a clean. Everything works fine when I do mvn commands on the command line, which leads me to believe that Eclipse is looking in the wrong place for compiled code or something along those lines, although that is entirely superstitious at this point. Example: I make a change to com.foo.mypackage.MyClass. Suddenly a bunch of tests that excercise MyClass get the red x - for class not found! In src/main/test: com.foo.DbUnitTest com.foo.mypackage.FooTest extends DbUnitTest DbUnitTest gets a class not found. I do a clean, and everything is fine. I touch something, and it breaks again :(. I don't really know where to begin on how to troubleshoot this.

    Read the article

  • What is the difference between #ifdef __IPHONE_3.2 and #if __IPHONE_3.2?

    - by Jonathan
    Hi, I have an iphone app that needs to work for 3.1.3 for the iPhone and 3.2 for the iPad. It is an iPhone app that I want to work on the iPad. The main difference is the MPMoviePlayerController which introduces/and deprecates lots of things in 3.2. Since, the iPhone OS only goes up to 3.1.3 and the iPad is on 3.2, I need to seperate my code so it only compiles the required code for the respective OS. I can't use [[UIDevice currentDevice] model] because I end up with deprecated warnings on the 3.1.3 code. Also, UIUserInterfaceIdiomPad is new in 3.2 so it doesn't work well with 3.1.3... So, I decided to use this, which only compiles what is necessary for the particular OS: #if __IPHONE _3_2 //do 3.2 iPad stuff #else //do 3.1.3 iPhone/iPod Touch stuff #endif My question is... What is the difference between these? #ifdef __IPHONE_3_2 and #if __IPHONE_3_2 Thank you

    Read the article

  • TextRenderer.DrawText renders Arial differently on XP vs Vista

    - by Michael
    I have a c# application that does text rendering, something on par with a simple wysiwyg text editor. I'm using TextRenderer.DrawText to render the text to the screen and GetTextExtentPoint32 to measure text so I can position different font styles/sizes on the same line. In Vista this all works fine. In XP however, Arial renders differently, certain characters like 'o' and 'b' take up more width than in Vista. GetTextExtentPoint32 seems to be measuring the string as it would in Vista though, with the smaller widths. The end result is that every now and then a run of text will overlap the text preceding it because the preceding text gets measured as smaller than it actually is on the screen. Also, my text rendering code mimics ie's text rendering exactly (for simple formatting and english language only) and ie text rendering seems to be consistent between vista and xp - that's how I noticed the change in size of the different characters. Anyone have any ideas about what's going on? In short, TextRenderer.DrawText and GetTextExtentPoint32 don't match up in xp for Arial. DrawText seems to draw certain characters larger and/or smaller than it does in Vista but GetTextExtentPoint32 seems to be measuring the text as it would in Vista (which seems to match the text rendering in ie on both xp and vista). Hope that makes sense. Note: unfortunately TextRenderer.MeasureString isn't fast or accurate enough to meet my requirements. I tried using it and had to rip it out.

    Read the article

  • Embedded Vimeo Video Callbacks

    - by Andrew
    This post is kind of a follow up to a post I made earlier in regards to HTML5 video callbacks. In that thread, I was given a great piece of code that would allow for the browser to be informed of when the video stops playing and then fire off an action (with jQuery). This is the code I'm currently using: $('video.normal').bind('ended', function(){ $(this).fadeOut().queue(function(){ $(this).siblings('.post-video').fadeIn(); $(this).dequeue(); }); }); Which basically fades the video out when it's completed and brings a poster frame of the video (or similar image) back into view. Well, the scope of the project has changed and now the client is asking for true full screen video and different size videos to be delivered based on user connection speed, something that's a little over my head and a lot over budget. So I've been researching and a Vimeo Plus player seems like a great alternative for visitors using a desktop browser (HD embeds, true full screen, and more). Thing is, I need that above code to continue working in some capacity or another, so does the embedded Vimeo player offer a similar callback that I can utilize? Or am I SOL here? Thanks in advance!

    Read the article

  • Trying to compile MobileSubstrate addon - Undefined symbol

    - by eWolf
    Hi! I went through this tutorial to create a MobileSubstrate addon. I could compile the example hook without errors. But as soon as I add #import <SpringBoard/SBAwayController.h> in ExampleHookProtocol.h and SBAwayController *awayController = [SBAwayController sharedAwayController]; in ExampleHookLibrary.mm (as the first line of the __$ExampleHook_AppIcon_Launch function) I get the following error message when attempting to make (triggered by the latter change): Undefined symbols: "_OBJC_CLASS_$_SBAwayController", referenced from: __objc_classrefs__DATA@0 in ExampleHookLibrary.o ld: symbol(s) not found collect2: ld returned 1 exit status make: *** [ExampleHook.dylib] Error 1. The header file for SBAwayController is located in /var/toolchain/sys30/usr/include/SpringBoard, just like SBApplicationIcon.h, which is used by the ExampleHook. I'm compiling on my iPod touch 2G. Can anyone help me? Thanks in advance, Eric

    Read the article

  • speech bubbles like in comics for iphone

    - by plspl
    I am new to iphone application development. I am building an iphone app where the user needs to be able to add speech bubbles (think comics) over existing images. I have some questions on how to implement this, Have an empty speech bubble image and overlay it over existing image - Do I use a separate UIImage for the speech bubble? Or should I draw the speech bubble myself? Allow the user to move the speech bubble using touch- Any pointers or examples would be great! Also let him resize the speech depending on the amount of text - Any pointers or examples would be great! Finally he should be able to add text to speech bubble - Is there a way to add textbox over an existing image? Thanks,

    Read the article

  • Resizing video best practices (frame size)

    - by undefined
    I have read the following which is from Best Practices for Encoding Video with the VP6 Codec on the Adobe website here - http://www.adobe.com/devnet/flash/articles/encoding_video_print.html. It is talking about common video ratios (320x240, 640x480) Although these ratios are standard, and should be used to avoid distorting the video, the size of the encoded video is not set in stone. The original web video sizes used heights and widths that were evenly divisible by 16. This was mandatory for many early codecs. Although this is not necessary for modern codecs, you should stick to even heights and widths. What do they mean by 'even heights and widths'. I am thinking about encoding my video at 400x300 to make it slightly bigger, this is still 4x3 format but should I just stick at 320x240 and resize it on the screen? Clearly there are benefits to this in terms of storage size and delivery costs. In some places on my site I want to show the video at 400x300 but in others I want it to play full screen so this is why I am wondering if a larger original size (400x300) will give better results when blown up. Any thoughts?

    Read the article

  • Clear UITextField when standard number pad is pressed

    - by Manu
    Hi all, I'm sorry if I didn't explain my problem well enough in the title. In my application, I'm using a small subview to create a very basic calculator on the top side of the screen (I just have an UITextField to show the operations and two buttons). Instead of using a custom keyboard for it, I want to use the standard iPhone number pad. My problem is that after doing an operation (e.g. adding two numbers) and showing the result, I cannot figure out how to clear the screen when the user enters a new number. So, for example: User enters "6" - Number 6 is shown in UITextField User selects "+" - UITextField is cleared to make room for the next number User enters "10" - Number 10 is shown in UITextField User selects "+" - 16 is shown as the result of the previous operation, and should stay there until another number is pressed (he wants to continue adding more numbers) User enters "5" At this point, if I was using a custom keyboard, I could clear the UITextField as soon as the button "5" is pressed by the user, but I cannot figure out how to do so when using the standard number pad. So, the result I get at the moment is "165". Is there a way to detect when a key is pressed in the standard number pad so that I can clear the UITextField before the new number appears? I thought there may be a NSNotification for that, but I couldn't find it. I'm aware that I could solve my problem if I created a custom keyboard or if I used two separated UITextFields (one for the operations and another one for the total), but I would like to use the standard number pad if it's possible. Thanks very much!

    Read the article

  • How to handle data output in an Observer?

    - by Mannaz
    I have an Observable and an Observer. The observable does download some stuff in a background thread and calls notifyObservers to let the observers read the status. At some point in public void update the observer tries to updates the GUI ((TextView)findViewById('R.id.foo')).setText("bar"); but it seems like the observable thread calls this method, because the Observable (!!!) throws this: android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. at android.view.ViewRoot.checkThread(ViewRoot.java:2462) at android.view.ViewRoot.requestLayout(ViewRoot.java:512) ... at com.mynamespace.acitivty.TrackActivity.startPlay(TrackActivity.java:72) at com.mynamespace.acitivty.TrackActivity.update(TrackActivity.java:107) at java.util.Observable.notifyObservers(Observable.java:147) at java.util.Observable.notifyObservers(Observable.java:128) at com.mynamespace.module.communication.Download.stateChanged(Download.java:213) at com.mynamespace.module.communication.Download.run(Download.java:186) at java.lang.Thread.run(Thread.java:1058) Is there some way I can prevent this from happening? I'm sure I'm missing something obvious here.

    Read the article

  • when compiling,I write " gcc -g -Wall dene2 dene2.c", then gcc emits some trace

    - by gcc
    when I compile my code,I write " gcc -g -Wall dene2 dene2.c" in the console. then gcc emits some things on the screen. I havenot understand what it is and I cannot consturct any meaning. I have sorted in google but I havenot seen any information about thing which gcc emits on screen I am not saying examining all of the things which is at below,just show me "how to catch fish". (I couldnot find meaningful title ,for that reason ,sorry,) dene2: In function `_start': /build/buildd/eglibc-2.10.1/csu/../sysdeps/i386/elf/start.S:65: multiple definition of `_start' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:/build/buildd/eglibc-2.10.1 /csu/../sysdeps/i386/elf/start.S:65: first defined here dene2:(.rodata+0x0): multiple definition of `_fp_hw' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:(.rodata+0x0): first defined here dene2: In function `_fini': (.fini+0x0): multiple definition of `_fini' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crti.o:(.fini+0x0): first defined here dene2:(.rodata+0x4): multiple definition of `_IO_stdin_used' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:(.rodata.cst4+0x0): first defined here dene2: In function `__data_start': (.data+0x0): multiple definition of `__data_start' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:(.data+0x0): first defined here dene2: In function `__data_start': (.data+0x4): multiple definition of `__dso_handle' /usr/lib/gcc/i486-linux-gnu/4.4.1/crtbegin.o:(.data+0x0): first defined here dene2: In function `_init': (.init+0x0): multiple definition of `_init' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crti.o:(.init+0x0): first defined here /tmp/ccMlGkkV.o: In function `main': /home/fatih/Desktop/dene2.c:5: multiple definition of `main' dene2:(.text+0xb4): first defined here /usr/lib/gcc/i486-linux-gnu/4.4.1/crtend.o:(.dtors+0x0): multiple definition of `__DTOR_END__' dene2:(.dtors+0x4): first defined here collect2: ld returned 1 exit status

    Read the article

  • Debugging dynamically added Javascript code

    - by gilm
    One of the programmers I worked with has something similar in code: var head = document.getElementsByTagName("head")[0]; var e = document.createElement("script"); e.type = "text/javascript"; var b = "function moo() { alert('hello'); }"; e.appendChild(document.createTextNode(b)); head.appendChild(e); moo(); This is all good and dandy, but I would like to step into moo(), and firebug just can't do that. I know I can rip the whole thing apart, but I reallllly don't want to touch it and his code works :) Any ideas how I can debug this with Firebug? Cheers

    Read the article

  • iWebKit/iPhone: Chatbox with MySQL, AJAX, PHP and Javascript

    - by YourComputerHelpZ
    Hello, i am busy with a chatbox that contains MySQL, AJAX, PHP and Javascript. Now i want to have this on my iPod Touch/iPhone, so i am building a website with iWebKit. The following codes i provided is done now; just asking why it does not display the chatbox itself (so not the senders) after more than 2 lines are entered... What codes should i add or remove... Thanks. I guess something with CSS or so, but i am not sure where i should apply it and what... Or maybe something else? Download .zip here with all files

    Read the article

  • Good .NET based CMS?

    - by rAm
    For many projects we had to choose a CMS platform. I came across a few CMS platforms based on .NET. I want to know your experience. Community Server (cannot be called a true CMS) DotNetNuke (DNN) Umbraco Kentico Sitefinity Can you please touch upon the following points: UI customization. Feature extension. Third party extensions Support And most important: how much time it takes to learn, as a programmer and someone who manages the application with little or no programming knowledge. Update: thanks for all the responses, I have seen the other thread but did not get a satisfactory reply addressing the Support and Time? (which I forgot to add earlier).

    Read the article

  • Python pixel manipulation library

    - by silinter
    So I'm going through the beginning stages of producing a game in Python, and I'm looking for a library that is able to manipulate pixels and blit them relatively fast. My first thought was pygame, as it deals in pure 2D surfaces, but it only allows pixel access through pygame.get_at(), pygame.set_at() and pygame.get_buffer(), all of which lock the surface each time they're called, making them slow to use. I can also use the PixelArray and surfarray classes, but they are locked for the duration of their lifetimes, and the only way to blit them to a surface is to either copy the pixels to a new surface, or use surfarray.blit_array, which requires creating a subsurface of the screen and blitting it to that, if the array is smaller than the screen (if it's bigger I can just use a slice of the array, which is no problem). I don't have much experience with PyOpenGL or Pyglet, but I'm wondering if there is a faster library for doing pixel manipulation in, or if there is a faster method, in Pygame, for doing pixel manupilation. I did some work with SDL and OpenGL in C, and I do like the idea of adding vertex/fragment shaders to my program. My program will chiefly be dealing in loading images and writing/reading to/from surfaces.

    Read the article

  • Using Facebook Connect with jQTouch?

    - by Volmar
    Hi, i'm starting a new jQTouch-project now and i'm thinking of using facebook connect to make it easier for users to register with my site. do anyone have any experience with this? I'm using the Facebook PHP SDK (from github), and i first tried to use it with the built in example, it worked good. i later tried it with jQTouch (the latest build from the SVN). when i create the log in/log out link inside a ul.roundedli element it does not work because jQTouch have some special function that handles links clicked inside a li-element. how can i go around this function and make it work with the connect-link, i'm using the display=touch version of the autentication dialog. when i add the link outside of the ul.roundedli-element it works in desktop safari but not in mobile safari. any ideas?

    Read the article

  • Flexible design - customizable entity model, UI and workflow

    - by Ngm
    Hi All, I want to achieve the following aspects in the software I am building: 1. Customizable entity model 2. Customizable UI 3. Customizable workflow I have thought about an approach to achieve this, I want you to review this and make suggestions: Entity objects should be plain objects and will hold just data Separate Entity model and DB Schema by using an framework (like NHibernate?). This will allow easy modification of entity objects. Business logic to fetch/modify entities has to be granular enough so that they can be invoked as part of the workflow. Business objects should not hold any state, and hence will contain only static methods The workflow will decide depending upon the "state" of an entity/entities which methods on business object/objects to invoke. The workflow should obtain the results of the processing and then pass on the business objects to the appropriate UI screen. The UI screen has to contain instructions about how to display a given entity/entites. Possibly the UI has to be generated dynamically based on a set of UI instructions. (like XUL) What do you think about this approach? Suggest which existing frameworks (like NHiberante, Window Workflow) fit into this model, so that I will not spend time on coding these frameworks Also suggest is there any asp.net framework that can generate dynamic asp.net ajax pages based on a set of UI instructions (like Mozilla XUL)? I have recently been exploring Apache Ofbiz and was impressed by its ability to customize most areas of the application: UI, workflow, entities. Is there any similar (not necessarily an ERP system) application developed in C#/.Net which offers a similar level of customization? I am looking for examples of applications developed in C# that are highly customizable in terms of UI, Workflow and Entity Model

    Read the article

< Previous Page | 397 398 399 400 401 402 403 404 405 406 407 408  | Next Page >