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  • PreApplicationStartMethod Attribute causes exception

    - by Joop
    Strange thing happening to me with the PreApplicationStartMethod Attribute. I did implement it in my latest project. In the AssemblyInfo.cs I have the following line: [assembly: PreApplicationStartMethod(typeof(MyAssembly.Initializer), "Initialize")] The Type and method look like this: namespace MyAssembly { public static class Initializer { public static void Initialize() { TranslationKeys.Initialize(); } } } When I rebuild my application and load it in the browser I get the following error: The method specified by the PreApplicationStartMethodAttribute on assembly 'MyWebApp, Version=0.0.1.0, Culture=neutral, PublicKeyToken=null' cannot be resolved. Type: 'MyAssembly.Initializer', MethodName: 'Initialize'. Verify that the type is public and the method is public and static (Shared in Visual Basic). I really have no idea what the problem is.

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  • How to find a binary logarithm very fast? (O(1) at best)

    - by psihodelia
    Is there any very fast method to find a binary logarithm of an integer number? For example, given a number x=52656145834278593348959013841835216159447547700274555627155488768 such algorithm must find y=log(x,2) which is 215. x is always a power of 2. The problem seems to be really simple. All what is required is to find the position of the most significant 1 bit. There is a well-known method FloorLog, but it is not very fast especially for the very long multi-words integers. What is the fastest method?

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  • c++ smtp connection state - starttls

    - by Jackell
    Hi all! I am using openssl to build secure smtp connections to gmail.com:25. So I can successfully connect to the server and sends a command STARTTLS (I receive 220 2.0.0 Ready to start TLS). Then execute the following code without disconnecting: SSL_METHOD* method = NULL; SSL_library_init(); SSL_load_error_strings(); method = SSLv23_client_method(); ctx = SSL_CTX_new(method); if (ctx == NULL) { ERR_print_errors_fp(stderr); } SSL_CTX_set_options(ctx, SSL_OP_NO_SSLv2); ssl = SSL_new(ctx); if (!SSL_set_fd(ssl, socket)) { ERR_print_errors_fp(stderr); return; } if (ssl) { if (SSL_connect((SSL*)ssl) < 1) { ERR_print_errors_fp(stderr); } // then i think i need to send EHLO } But after calling SSL_connect I get an error: 24953:error:140770FC:SSL routines:SSL23_GET_SERVER_HELLO:unknown protocol:s23_clnt.c:601: Why? What I do wrong?

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  • MGTwitterEngine - Using getImageAtURL on iPhone

    - by Andrew Malchow
    Essentially, I'm working on asynchronously downloading images and adding them to specific UITableView cells (twitter profile images using MGTwitterEngine from Matt Gemmell). I've looked at general asynchronous download code and must admit, I'm still too much of a noob to understand it well enough to adapt it to my purposes. Instead, I'm attempting to use Gemmell's included getImageAtUrl method to add the images. I have it working to the point that -imageReceived: receives the images for visible cells, however, I'm stuck as to how to include them into the appropriate cells at that point. - (void)imageReceived:(UIImage *)image forRequest:(NSString *)identifier { NSLog(@"Got an image:%@",image); // What goes here? Or elsewhere? } This method is within my main view controller, I also have a custom cell controller where I'm drawing the cell content using Loren Brichter's fast scrolling code. Any help with this MGTwitterEngine method in particular, or with dynamically adding these images to my table cells would be greatly appreciated.

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  • MySQLNonTransientConnectionException in jdbc program at run time

    - by Sunil Kumar Sahoo
    Hi I have created jdbc mysql connection. my program works fine for simple execution of query. But if i run the same program for more than 10 hour and execute query then i receives the following mysql exception. I have not used close() method anywhere. i created database connection and opened it forever and always execute query. there is no where that i explicitly mentioned timeout for connection. i am unable to identify the problem com.mysql.jdbc.exceptions.jdbc4.MySQLNonTransientConnectionException: Connection.close() has already been called. Invalid operation in this state. at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) com.mysql.jdbc.exceptions.jdbc4.MySQLNonTransientConnectionException: No operations allowed after statement closed. at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) sample code for database connection: String driver = PropertyReader.getDriver(); String url = dbURLPath; Class.forName(driver); connectToServerDB = DriverManager.getConnection(url); connectToServerDB.setAutoCommit(false);

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  • WebClient.UploadFile() throws exception while uploading files to sharepoint

    - by Royson
    In my application i am uploading files to sharepoint 2007. I am using using (WebClient webClient = new WebClient()) { webClient.Credentials = new NetworkCredential(userName, password); webClient.Headers.Add("Content-Type", "application/x-vermeer-urlencoded"); webClient.Headers.Add("X-Vermeer-Content-Type", "application/x-vermeer-urlencoded"); String result = Encoding.UTF8.GetString(webClient.UploadData(webUrl + "/_vti_bin/_vti_aut/author.dll","POST", data.ToArray())); } the code is running successfully..but for some files it throws exception The underlying connection was closed: The connection was closed unexpectedly. at System.Net.WebClient.UploadDataInternal(Uri address, String method, Byte[] data, WebRequest& request) at System.Net.WebClient.UploadData(Uri address, String method, Byte[] data) at System.Net.WebClient.UploadData(String address, String method, Byte[] data) Any Ideas what I have done wrong? I am using VS-2008 2.0

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  • Accessing Singleton Instance Variable in Class Methods Throws Warning?

    - by Ross
    Hello, I've using the Objective-C singleton from here at stackoverflow. The singleton in the class method accesses it's instance variable, which works, but throws a complie warning. How should I be doing this? Is there a way to do this without accessing the sharedInstance: in each class method? for example here is my class method: + (NSString *)myClassMethods { [instanceDateFormatter setFormat:@"MM"]; return [instanceDateFormatter stringWithDate:somedate]; } line 2 will have the complie warning. Thanks, Ross

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  • How to avoid code duplication for one-off methods with a slightly different signature

    - by Sean
    I am wrapping a number of functions from a vender API in C#. Each of the wrapping functions will fit the pattern: public IEnumerator<IValues> GetAggregateValues(string pointID, DateTime startDate, DateTime endDate, TimeSpan period) { // Validate Data // Break up Requesting Time-Span // Make Requests // Read Results (through another method call } 5 of the 6 requests are aggregate data pulls and have the same signature, so it makes sense to put them in one method and pass the aggregate type to avoid duplication of code. The 6th method however follows the exact same pattern with the same result-set, but is not an aggregate, so no time period is passed to the function (changing the signature). Is there an elegant way to handle this kind of situation without coding a one-off function to handle the non-aggregate request?

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  • Will the following code be Garbage Collected before the class "dies"?

    - by devoured elysium
    Let's say we have the following code in a class: //class code TextBox t = new TextBox(); ListBox l = new ListBox(); We have then two possible situations: In the first, we declare qem1 as a class variable(or attribute, as they call it in the Java World): //class variable QuickEntryMediator qem1 = new QuickEntryMediator(t,l); In the second, we declare it inside a method: //method variable QuickEntryMediator qem2 = new QuickEntryMediator(t,l); So, I'd say qem1 would never be Garbage Collected before the class goes out of scope while in the qem2 might be Garbage Collected at any time after the method in which it resides dies. Is this true? I am looking for answers for both C#(.net) and Java, as am I am not sure both GC's work in the same fashion! Thanks

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  • Why is the form action attribute empty on production server?

    - by Ozzy
    After deploying a ASP.NET WebForms application to a production server some of the ajax calls has stopped working for me. After some debugging I found out that the following statement (in the internal client-method WebForm_DoCallback) was causing the problem: xmlRequest.open("POST", action, true); The problem seemed to be that the action-variable was empty so after checking the rendered html I found out that the form-tag rendered on the production server looks like: <form method="post" action="" id="Form1"> However, on my developer machine I get the following: <form method="post" action="default.aspx" id="Form1"> So, why would the action-attibute render on my dev.machine but not on the production server? This seems to be the case only for one specific web form, when I look on other pages the action-attribute renders correctly. Any suggestions or ideas would be helpful!

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  • Is it normal that conversationId keeps increasing after each page request?

    - by Casper
    Hi I'm building a Seam application and have a question: I got a stateless session bean (default seam scope) with a delete and a select method. A page which contains a datamodel loads and got links to select and delete each row (both links refer to the actionmethods in the bean). The delete method deletes the selected row from the list and returns null (reloads page). The select method loads a new page where the selected row can be edited. Each time a link in the datamodel is clicked and an action gets fired, the conversationId gets increased. Is this normal behaviour since im not even in a conversation? If it ain't normal behaviour, what's best practice to prevent this from happening?

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  • Why am I seeing a crash when trying to call CDHtmlDialog::OnInitDialog()

    - by Tim
    I added a helpAbout menu item to my mfc app. I decided to make the ddlg derive from CDHTMLDialog. I override the OnInitDialog() method in my derived class and the first thing I do is call the parent's OnInitDialog() method. I then put in code that sets the title. On some machines this works fine, but on others it crashes in the call to CDHtmlDialog::OnInitDialog() - Trying to read a null pointer. the call stack has nothing useful - it is in mfc90.dll Is this a potential problem with mismatches of mfc/win32 dlls? It works on my vista machines but crashes on a win2003 server box. BOOL HTMLAboutDlg::OnInitDialog() { // CRASHES on the following line CDHtmlDialog::OnInitDialog(); CString title = "my title"; // example of setting title // i try to get version info //set the title CModuleVersion ver; char filename[ _MAX_PATH ]; GetModuleFileName( AfxGetApp()->m_hInstance, filename, _MAX_PATH ); ver.GetFileVersionInfo(filename); // get version from VS_FIXEDFILEINFO struct CString s; s.Format("Version: %d.%d.%d.%d\n", HIWORD(ver.dwFileVersionMS), LOWORD(ver.dwFileVersionMS), HIWORD(ver.dwFileVersionLS), LOWORD(ver.dwFileVersionLS)); CString version = ver.GetValue(_T("ProductVersion")); version.Remove(' '); version.Replace(",", "."); title = "MyApp - Version " + version; SetWindowText(title); return TRUE; // return TRUE unless you set the focus to a control } And here is the relevant header file: class HTMLAboutDlg : public CDHtmlDialog { DECLARE_DYNCREATE(HTMLAboutDlg) public: HTMLAboutDlg(CWnd* pParent = NULL); // standard constructor virtual ~HTMLAboutDlg(); // Overrides HRESULT OnButtonOK(IHTMLElement *pElement); HRESULT OnButtonCancel(IHTMLElement *pElement); // Dialog Data enum { IDD = IDD_DIALOG_ABOUT, IDH = IDR_HTML_HTMLABOUTDLG }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual BOOL OnInitDialog(); DECLARE_MESSAGE_MAP() DECLARE_DHTML_EVENT_MAP() }; I can't figure out what is going on - why it works on some machins and crashes on others. Both have VS2008 installed EDIT: VS versions VISTA - no crashes 9.0.30729.1 SP 2003 server: (crashes) 9.0.21022.8 RTM

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  • Double pointer as Objective-C block parameter

    - by George WS
    Is it possible (and if so, safe) to create/use a block which takes a double pointer as an argument? For instance: - (void)methodWithBlock:(void (^)(NSError **error))block; Additional context, research, and questions: I'm using ARC. When I declare the method above and attempt to call it, XCode autocompletes my method invocation as follows: [self methodWithBlock:^(NSError *__autoreleasing *error) {}]; What does __autoreleasing mean here and why is it being added? I presume it has something to do with ARC. If this is possible and safe, can the pointer still be dereferenced in the block as it would be anywhere else? In general, what are the important differences between doing what I'm describing, and simply passing a double pointer as a method parameter (e.g. - (void)methodWithDoublePointer:(NSError **)error;)? What special considerations, if any, should be taken into account (again assuming this is possible at all)?

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  • System.InvalidOperationException in Output Window

    - by user318068
    I constantly get the following message in my output/debug windows. The app doesn't crash but I was wondering what the deal with it is: A first chance exception of type 'System.InvalidOperationException' occurred in System.dll my code :sol.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication1 { class Sol { public LinkedList<int> tower1 = new LinkedList<int>(); public LinkedList<int> tower2 = new LinkedList<int>(); public LinkedList<int> tower3 = new LinkedList<int>(); public static LinkedList<string> BFS = new LinkedList<string>(); public static LinkedList<string> DFS = new LinkedList<string>(); public static LinkedList<string> IDS = new LinkedList<string>(); public int depth; public LinkedList<Sol> neighbors; public Sol() { } public Sol(LinkedList<int> tower1, LinkedList<int> tower2, LinkedList<int> tower3) { this.tower1 = tower1; this.tower2 = tower2; this.tower3 = tower3; neighbors = new LinkedList<Sol>(); } public virtual void getneighbors() { Sol temp = this.copy(); Sol neighbor1 = this.copy(); Sol neighbor2 = this.copy(); Sol neighbor3 = this.copy(); Sol neighbor4 = this.copy(); Sol neighbor5 = this.copy(); Sol neighbor6 = this.copy(); if (temp.tower1.Count != 0) { if (neighbor1.tower2.Count != 0) { if (neighbor1.tower1.First.Value < neighbor1.tower2.First.Value) { neighbor1.tower2.AddFirst(neighbor1.tower1.First); neighbor1.tower1.RemoveFirst(); neighbors.AddLast(neighbor1); } } else { neighbor1.tower2.AddFirst(neighbor1.tower1.First); neighbor1.tower1.RemoveFirst(); neighbors.AddLast(neighbor1); } if (neighbor2.tower3.Count != 0) { if (neighbor2.tower1.First.Value < neighbor2.tower3.First.Value) { neighbor2.tower3.AddFirst(neighbor2.tower1.First); neighbor2.tower1.RemoveFirst(); neighbors.AddLast(neighbor2); } } else { neighbor2.tower3.AddFirst(neighbor2.tower1.First); neighbor2.tower1.RemoveFirst(); neighbors.AddLast(neighbor2); } } //------------- if (temp.tower2.Count != 0) { if (neighbor3.tower1.Count != 0) { if (neighbor3.tower2.First.Value < neighbor3.tower1.First.Value) { neighbor3.tower1.AddFirst(neighbor3.tower2.First); neighbor3.tower2.RemoveFirst(); neighbors.AddLast(neighbor3); } } else { neighbor3.tower1.AddFirst(neighbor3.tower2.First); neighbor3.tower2.RemoveFirst(); neighbors.AddLast(neighbor3); } if (neighbor4.tower3.Count != 0) { if (neighbor4.tower2.First.Value < neighbor4.tower3.First.Value) { neighbor4.tower3.AddFirst(neighbor4.tower2.First); neighbor4.tower2.RemoveFirst(); neighbors.AddLast(neighbor4); } } else { neighbor4.tower3.AddFirst(neighbor4.tower2.First); neighbor4.tower2.RemoveFirst(); neighbors.AddLast(neighbor4); } } //------------------------ if (temp.tower3.Count() != 0) { if (neighbor5.tower1.Count() != 0) { if (neighbor5.tower3.ElementAtOrDefault(0) < neighbor5.tower1.ElementAtOrDefault(0)) { neighbor5.tower1.AddFirst(neighbor5.tower3.First); neighbor5.tower3.RemoveFirst(); neighbors.AddLast(neighbor5); } } else { neighbor5.tower1.AddFirst(neighbor5.tower3.First); neighbor5.tower3.RemoveFirst(); neighbors.AddLast(neighbor5); } if (neighbor6.tower2.Count() != 0) { if (neighbor6.tower3.ElementAtOrDefault(0) < neighbor6.tower2.ElementAtOrDefault(0)) { neighbor6.tower2.AddFirst(neighbor6.tower3.First); neighbor6.tower3.RemoveFirst(); neighbors.AddLast(neighbor6); } } else { neighbor6.tower2.AddFirst(neighbor6.tower3.First); neighbor6.tower3.RemoveFirst(); neighbors.AddLast(neighbor6); } } } public override string ToString() { string str; str = "tower1" + tower1.ToString() + " tower2" + tower2.ToString() + " tower3" + tower3.ToString(); return str; } public Sol copy() { Sol So; LinkedList<int> l1 = new LinkedList<int>(); LinkedList<int> l2 = new LinkedList<int>(); LinkedList<int> l3 = new LinkedList<int>(); for (int i = 0; i <= this.tower1.Count() - 1; i++) { l1.AddLast(tower1.ElementAt(i)); } for (int i = 0; i <= this.tower2.Count - 1; i++) { l2.AddLast(tower2.ElementAt(i)); } for (int i = 0; i <= this.tower3.Count - 1; i++) { l3.AddLast(tower3.ElementAt(i)); } So = new Sol(l1, l2, l3); return So; } public bool Equals(Sol sol) { if (this.tower1.Equals(sol.tower1) & this.tower2.Equals(sol.tower2) & this.tower3.Equals(sol.tower3)) return true; return false; } public virtual bool containedin(Stack<Sol> vec) { bool found = false; for (int i = 0; i <= vec.Count - 1; i++) { if (vec.ElementAt(i).tower1.Equals(this.tower1) && vec.ElementAt(i).tower2.Equals(this.tower2) && vec.ElementAt(i).tower3.Equals(this.tower3)) { found = true; break; } } return found; } public virtual bool breadthFirst(Sol start, Sol goal) { Stack<Sol> nextStack = new Stack<Sol>(); Stack<Sol> traversed = new Stack<Sol>(); bool found = false; start.depth = 0; nextStack.Push(start); while (nextStack.Count != 0) { Sol sol = nextStack.Pop(); BFS.AddFirst("poped State:" + sol.ToString() + "level " + sol.depth); traversed.Push(sol); if (sol.Equals(goal)) { found = true; BFS.AddFirst("Goal:" + sol.ToString()); break; } else { sol.getneighbors(); foreach (Sol neighbor in sol.neighbors) { if (!neighbor.containedin(traversed) && !neighbor.containedin(nextStack)) { neighbor.depth = (sol.depth + 1); nextStack.Push(neighbor); } } } } return found; } public virtual bool depthFirst(Sol start, Sol goal) { Stack<Sol> nextStack = new Stack<Sol>(); Stack<Sol> traversed = new Stack<Sol>(); bool found = false; start.depth = 0; nextStack.Push(start); while (nextStack.Count != 0) { //Dequeue next State for comparison //And add it 2 list of traversed States Sol sol = nextStack.Pop(); DFS.AddFirst("poped State:" + sol.ToString() + "level " + sol.depth); traversed.Push(sol); if (sol.Equals(goal)) { found = true; DFS.AddFirst("Goal:" + sol.ToString()); break; } else { sol.getneighbors(); foreach (Sol neighbor in sol.neighbors) { if (!neighbor.containedin(traversed) && !neighbor.containedin(nextStack)) { neighbor.depth = sol.depth + 1; nextStack.Push(neighbor); } } } } return found; } public virtual bool iterativedeepening(Sol start, Sol goal) { bool found = false; for (int level = 0; ; level++) { Stack<Sol> nextStack = new Stack<Sol>(); Stack<Sol> traversed = new Stack<Sol>(); start.depth = 0; nextStack.Push(start); while (nextStack.Count != 0) { Sol sol = nextStack.Pop(); IDS.AddFirst("poped State:" + sol.ToString() + "Level" + sol.depth); traversed.Push(sol); if (sol.Equals(goal)) { found = true; IDS.AddFirst("Goal:" + sol.ToString()); break; } else if (sol.depth < level) { sol.getneighbors(); foreach (Sol neighbor in sol.neighbors) { if (!neighbor.containedin(traversed) && !neighbor.containedin(nextStack)) { neighbor.depth = sol.depth + 1; nextStack.Push(neighbor); } //end if } //end for each } //end else if } // end while if (found == true) break; } // end for return found; } } } Just wondering if I may be doing something wrong somewhere or something.

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  • JetBrains dotTrace, is it possible to profile source code line by line? else I need another tool

    - by m3ntat
    I am using JetBrains dotTrace, I've profiled my app which is entirely CPU bound. But the results as you walk down the tree don't sum to the level above in the tree, I only see method calls not the body lines of the node in questions method. Is it possible to profile the source code line by line. i.e for one node: SimulatePair() 99.04% --nextUniform() 30.12% --IDCF() 24.08% So the method calls nextUniform + IDCF use 54% of the time in SimulatePair (or 54% total execution time I'm not sure how to read this) regardless what is happening the other 46% of SimulatePair I need some detail on a line by line basis. Any help or alternative tools is much appreciated. Thanks

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  • T-SQL Query Results Not as Expected Deduplication

    - by Yoda
    Hi Guys, I am attempting to get all records where and Id field exists more than once, trouble is my query is returning nothing and I have no idea as to why!? And this is the only method I know. Here is my code: select [Customer Number], [Corporate Customer Number], [Order Date], [Order Number], [Order No], [Order Line Status], [Payment Method] , [ProcessOrder], [Order Platform] from Temp_ICOSOrder group by [Customer Number], [Corporate Customer Number], [Order Date], [Order Number], [Order No], [Order Line Status], [Payment Method] , [ProcessOrder] , [Order Platform] having COUNT([Order Number]) > 1 Any help is much appriciated!

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  • Closest Approach question for math/physics heads

    - by Kyle
    I'm using a Segment to Segment closest approach method which will output the closest distance between two segments of length. These objects are moving at variable speed each, so even when it succeeds I'm currently using a 10-step method and calculating the distance between 2 spheres as they move along the two segments. So, basically the length of each segment is the object's traverse in the physics step, and the radius is the objects radius. By stepping, I can tell where they collide, and if they collide (Sort of; for the MOST part.).. I get the feeling that there could be something better. While I sort of believe that the first closest approach call is required, I think that the method immediately following it is a TAD weak. Can anyone help me out? I can illustrate this if needed. Thanks alot!

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  • Cascade Saves with Fluent NHibernate AutoMapping

    - by Ryan Montgomery
    How do I "turn on" cascading saves using AutoMap Persistence Model with Fluent NHibernate? As in: I Save the Person and the Arm should also be saved. Currently I get "object references an unsaved transient instance - save the transient instance before flushing" public class Person : DomainEntity { public virtual Arm LeftArm { get; set; } } public class Arm : DomainEntity { public virtual int Size { get; set; } } I found an article on this topic, but it seems to be outdated.

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  • C#: Inheritance, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel? In response to rh: This means that now for a PlayerModel p, p.Model is not equivalent to ((CombatantGameObject)p).Model, and also not equivalent to ((GameObjectController)p).Model. That is exactly what I do not want. I want: PlayerController p; p.Model == ((CombatantGameObject)p).Model p.Model == ((GameObjectController)p).Model How can I do this? override?

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  • Facebook status.get API throws 500 HTTP status code

    - by Charles Prakash Dasari
    I have an APP that calls Facebook status.get method via the REST server - restserver.php using session key method. This app works fine for most of the users, but for one user I consistently receive HTTP 500 status code. Since this doesn't have any specific Facebook error message, it is almost impossible for me to debug this. Anyone faced a similar problem? What could be wrong with this user account? I checked the privacy options that I could think of and they look fine. Also, for the same user, I can use friends.get method without any problem. EDIT: I tried in Facebook forums as well, but it was of no use. Any pointers in the direction towards debugging/troubleshooting this problem are also appreciated.

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  • adding model validation errors in rescue

    - by ash34
    I have the following model with a virtual attribute class Mytimeperiod < ActiveRecord::Base validates presence of :from_dt validates_format_of :from_dt, :with => /\A\d{2}\/\d{2}\/\d{4}\Z/, :message => "format is mm/dd/yyyy" def from_dt self.from_date.strftime("%m/%d/%Y") if !self.from_date.blank? end def from_dt=(from_dt) self.from_date = Date.parse(from_dt) rescue self.errors.add_to_base("invalid from dt") end end I am using <%= f.error_messages %> to display the error messages on the form. I am using from_dt as a virtual attribute (string). The 'presence of' and 'format of' validation errors show up on the form, but when the user enters an invalid date format on the form and Date.Parse raises an exception I have a 'errors.add_to_base' statement in the rescue clause. Can anyone tell me why this error does not show up in the form error messages when I disable the 'format of' validation. thanks.

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  • C# / Winforms - Visually remove button click event

    - by Wayne Koorts
    .NET newbie alert Using Visual C# 2008 Express Edition I have accidentally created a click event for a button. I then deleted the automatically-created method code, which resulted in an error saying that the function, which had now been referenced in the form loading code, could no longer be found. Deleting the following line from the Form1.Designer.cs file's InitializeComponent() function... this.btnCopy.Click += new System.EventHandler(this.btnCopy_Click); ... seems to do the trick, however, it makes me feel very dirty because of the following warning at the beginning of the #region: /// Required method for Designer support - do not modify /// the contents of this method with the code editor. I haven't been able to find a way to do this using the form designer, which I assume is the means implied by this warning. What is the correct way to do this?

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  • How do I close a database connection being used to produce a streaming result in a WCF service?

    - by Dan
    I have been unable to find any documentation on properly closing database connections in WCF service operations. I have a service that returns a streamed response through the following method. public virtual Message GetData() { string sqlString = BuildSqlString(); SqlConnection conn = Utils.GetConnection(); SqlCommand cmd = new SqlCommand(sqlString, conn); XmlReader xr = cmd.ExecuteXmlReader(); Message msg = Message.CreateMessage( OperationContext.Current.IncomingMessageVersion, GetResponseAction(), xr); return msg; } I cannot close the connection within the method or the streaming of the response message will be terminated. Since control returns to the WCF system after the completion of that method, I don't know how I can close that connection afterwards. Any suggestions or pointers to additional documentation would be appreciated.

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  • How can I limit access to a particular class to one caller at a time in a web service?

    - by MusiGenesis
    I have a web service method in which I create a particular type of object, use it for a few seconds, and then dispose it. Because of problems arising from multiple threads creating and using instances of this class at the same time, I need to restrict the method so that only one caller at a time ever has one of these objects. To do this, I am creating a private static object: private static object _lock = new object(); ... and then inside the web service method I do this around the critical code: lock (_lock) { using (DangerousObject do = new DangerousObject()) { do.MakeABigMess(); do.CleanItUp(); } } I'm not sure this is working, though. Do I have this right? Will this code ensure that only one instance of DangerousObject is instantiated and in use at a time?

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  • Silverlight UserControl with rectangle as a button

    - by Rafal
    Hi, I have a problem using custom made UserControl in Silverlight Page. The UserControl is generally a rectangle containing a smaller rectangle inside. I want to use the UControl in a Silverlight MainSite. i've implemented a method on mouse button down for a smaller rectangle called in here Button1: public void Button1_MouseLeftButtonDown(object sender, System.Windows.Input.MouseButtonEventArgs e) { MessageBox.Show("Hello"); } How can i use it from a MainSite? From there I can only implement a method like: private void ImportedControl_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { firstLeaf.Button1_MouseLeftButtonDown(sender, e); } I can not implement a method for Button1. How can i mek this Work? HELP:)

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