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  • Weird generics compile error.

    - by Jouke van der Maas
    I have two classes, a base class and a child class. In the base class i define a generic virtual method: protected virtual Bar Foo<T() where T : Bar {} Then in my child class i try to do this: protected override BarChild Foo() // BarChild inherits Bar { return base.Bar<T as BarChild() } Visual studio gives this weird error: The type 'T' cannot be used as type parameter 'T' in the generic type or method 'Foo()'. There is no boxing conversion or type parameter conversion from 'T' to 'Bar'. Repeating the where clause on the child's override also gives an error: Constraints for override and explicit interface implementation methods are inherited from the base method, so they cannot be specified directly So what am i doing wrong here?

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  • Disposing of Objects with long living dependencies

    - by Ray Booysen
    public class ABC { public ABC(IEventableInstance dependency) { dependency.ANewEvent += MyEventHandler; } private void MyEventHandler(object sender, EventArgs e) { //Do Stuff } } Let us say that an instance of ABC is a long living object and that my dependency is an even longer running object. When an instance of ABC needs to be cleaned up, I have two options. One I could have a Cleanup() method to unsubscribe from the ANewEvent event or I could implement IDisposable and in the Dispose unwire the event. Now I have no control over whether the consumer will call the dispose method or even the Cleanup method should I go that route. Should I implement a Finaliser and unsubscribe then? It feels dirty but I do not want hanging instances of ABC around. Thoughts?

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  • Double pointer as Objective-C block parameter

    - by George WS
    Is it possible (and if so, safe) to create/use a block which takes a double pointer as an argument? For instance: - (void)methodWithBlock:(void (^)(NSError **error))block; Additional context, research, and questions: I'm using ARC. When I declare the method above and attempt to call it, XCode autocompletes my method invocation as follows: [self methodWithBlock:^(NSError *__autoreleasing *error) {}]; What does __autoreleasing mean here and why is it being added? I presume it has something to do with ARC. If this is possible and safe, can the pointer still be dereferenced in the block as it would be anywhere else? In general, what are the important differences between doing what I'm describing, and simply passing a double pointer as a method parameter (e.g. - (void)methodWithDoublePointer:(NSError **)error;)? What special considerations, if any, should be taken into account (again assuming this is possible at all)?

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  • Should tests be self written in TDD?

    - by martin
    We run a project, which we want to solve with test driven development. I thought about some questions that came up, when initiating the project. One question was, who should write the unit-test for a feature. Should the unit-test be written by the feature-implementing programmer? Or should the unit test be written by another programmer, who defines what a method should do and the feature-implementing programmer implements the method until the tests runs? If i understand the concept of TDD in the right way. The feature-implementing programmer has to write the test by himself, because TDD is procedure with mini-iterations. So it would be too complex to have the tests written by another programmer? What would you say, should the tests in TDD written by the programmer himself or should another programmer write the tests that describes what a method can do?

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  • How to use AIR 2.0 NativeProcess API with Java?

    - by dede
    How do you use this great new API in connection with Java? Do you use just pure native process API like nativeProcess.standardInput.write() and nativeProcess.standardOutput.read() with which you cannot debug Java side neither invoke remote java method. Or you are using some library that leverages remote method invocation such as flerry lib but that also cannot debug Java side? Or maybe you are using Merapi with which you can debug but cannot remotely invoke Java method? I'm asking this because this is maybe the most important question regarding this API and its ease of use.

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  • What's the difference between IEquatable and just overriding Object.Equals() ?

    - by devoured elysium
    I want my Food class to be able to test whenever it is equal to another class. I will later use it against a List, and I want to use its List.Contains() method. Should I implement IEquatable or just override Object.Equals()? From MSDN: This method determines equality by using the default equality comparer, as defined by the object's implementation of the IEquatable.Equals method for T (the type of values in the list). So my next question is: which functions/classes of the .NET framework make use of Object.Equals()? Should I use it in the first place? Thanks

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  • Why won't asp.net create cookies in localhost?

    - by James McConnell
    Okay, this is really kinda starting to bug me. I have a simple Web project setup located at: "C:\Projects\MyTestProject\". In IIS on my machine, I have mapped a virtual directory to this location so I can run my sites locally (I understand I can run it from Visual Studio, I like this method better). I have named this virtual directory "mtp" and I access it via http://localhost/mtp/index.aspx. All this is working fine. However, whenever I try to create a cookie, it simply never gets written out? I've tried this in FF3 and IE7 and it just plain won't write the cookie out. I don't get it. I do have "127.0.0.1 localhost" in my hosts file, I can't really think of anything else I can do. Thanks for any advice. James

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  • Is there a way to tell JVM to optimize my code before processing?

    - by Rogach
    I have a method, which takes much time to execute first time. But after several invocations, it takes about 30 times less time. So, to make my application respond to user interaction faster, I "warm-up" this method (5 times) with some sample data on initialization of application. But this increases app start-up time. I read, that JVM's can optimize and compile my java code to native, thus speeding things up. I wanted to know - maybe there is some way to explicitly tell JVM that I want this method to be compiled on startup of application?

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  • C#: Inheritance, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel? In response to rh: This means that now for a PlayerModel p, p.Model is not equivalent to ((CombatantGameObject)p).Model, and also not equivalent to ((GameObjectController)p).Model. That is exactly what I do not want. I want: PlayerController p; p.Model == ((CombatantGameObject)p).Model p.Model == ((GameObjectController)p).Model How can I do this? override?

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  • Cancel Leave Event when closing

    - by DiegoMaK
    I have got a textbox on a form with a method being called from the txPredio_Leave event. My problem is that is the user has focus on the textbox and then close the form by clicking the little X close icon in the top corner or by calling this.ActiveMdiChild.Close(); or by calling private void mnucerrarTodas_Click(object sender, EventArgs e) { foreach (Form form in this.MdiChildren) { form.Close(); } } The txPredio leave execute the method.. then i need doesn't excute this method when the form is closing. i have think that one solution could be ask in leave event if form is closing private void txPredio_Leave(object sender, EventArgs e) { if(!form is closing)//pseudo code Check_Load_Predio(); } or other solution could be private void MainForm_FormClosing(object sender, FormClosingEventArgs e) { //code for cancel the txPredio_Leave event } Solution Here Doesn´t work for me. Then I need one solution for my problem. Thanks in advance

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  • How do I resolve the config error which states a machine to application error

    - by waterfalrain
    I imported a website made in visual studio express 2008 to visual studio express 2010. When I run the home page I get the following error: "It is an error to use a section registered as allowDefinition='MachineToApplication' beyond application level. This error can be caused by a virtual directory not being configured as an application in IIS." When I looked up the meaning of this on Google I read their needed to be a change to the configuration of the virtual directory. Another suggestion was to change the web config files . T Were these suggestions correct? If so how do I emplement them so that I can view these website pages on my local machine.

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  • System.InvalidOperationException in Output Window

    - by user318068
    I constantly get the following message in my output/debug windows. The app doesn't crash but I was wondering what the deal with it is: A first chance exception of type 'System.InvalidOperationException' occurred in System.dll my code :sol.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication1 { class Sol { public LinkedList<int> tower1 = new LinkedList<int>(); public LinkedList<int> tower2 = new LinkedList<int>(); public LinkedList<int> tower3 = new LinkedList<int>(); public static LinkedList<string> BFS = new LinkedList<string>(); public static LinkedList<string> DFS = new LinkedList<string>(); public static LinkedList<string> IDS = new LinkedList<string>(); public int depth; public LinkedList<Sol> neighbors; public Sol() { } public Sol(LinkedList<int> tower1, LinkedList<int> tower2, LinkedList<int> tower3) { this.tower1 = tower1; this.tower2 = tower2; this.tower3 = tower3; neighbors = new LinkedList<Sol>(); } public virtual void getneighbors() { Sol temp = this.copy(); Sol neighbor1 = this.copy(); Sol neighbor2 = this.copy(); Sol neighbor3 = this.copy(); Sol neighbor4 = this.copy(); Sol neighbor5 = this.copy(); Sol neighbor6 = this.copy(); if (temp.tower1.Count != 0) { if (neighbor1.tower2.Count != 0) { if (neighbor1.tower1.First.Value < neighbor1.tower2.First.Value) { neighbor1.tower2.AddFirst(neighbor1.tower1.First); neighbor1.tower1.RemoveFirst(); neighbors.AddLast(neighbor1); } } else { neighbor1.tower2.AddFirst(neighbor1.tower1.First); neighbor1.tower1.RemoveFirst(); neighbors.AddLast(neighbor1); } if (neighbor2.tower3.Count != 0) { if (neighbor2.tower1.First.Value < neighbor2.tower3.First.Value) { neighbor2.tower3.AddFirst(neighbor2.tower1.First); neighbor2.tower1.RemoveFirst(); neighbors.AddLast(neighbor2); } } else { neighbor2.tower3.AddFirst(neighbor2.tower1.First); neighbor2.tower1.RemoveFirst(); neighbors.AddLast(neighbor2); } } //------------- if (temp.tower2.Count != 0) { if (neighbor3.tower1.Count != 0) { if (neighbor3.tower2.First.Value < neighbor3.tower1.First.Value) { neighbor3.tower1.AddFirst(neighbor3.tower2.First); neighbor3.tower2.RemoveFirst(); neighbors.AddLast(neighbor3); } } else { neighbor3.tower1.AddFirst(neighbor3.tower2.First); neighbor3.tower2.RemoveFirst(); neighbors.AddLast(neighbor3); } if (neighbor4.tower3.Count != 0) { if (neighbor4.tower2.First.Value < neighbor4.tower3.First.Value) { neighbor4.tower3.AddFirst(neighbor4.tower2.First); neighbor4.tower2.RemoveFirst(); neighbors.AddLast(neighbor4); } } else { neighbor4.tower3.AddFirst(neighbor4.tower2.First); neighbor4.tower2.RemoveFirst(); neighbors.AddLast(neighbor4); } } //------------------------ if (temp.tower3.Count() != 0) { if (neighbor5.tower1.Count() != 0) { if (neighbor5.tower3.ElementAtOrDefault(0) < neighbor5.tower1.ElementAtOrDefault(0)) { neighbor5.tower1.AddFirst(neighbor5.tower3.First); neighbor5.tower3.RemoveFirst(); neighbors.AddLast(neighbor5); } } else { neighbor5.tower1.AddFirst(neighbor5.tower3.First); neighbor5.tower3.RemoveFirst(); neighbors.AddLast(neighbor5); } if (neighbor6.tower2.Count() != 0) { if (neighbor6.tower3.ElementAtOrDefault(0) < neighbor6.tower2.ElementAtOrDefault(0)) { neighbor6.tower2.AddFirst(neighbor6.tower3.First); neighbor6.tower3.RemoveFirst(); neighbors.AddLast(neighbor6); } } else { neighbor6.tower2.AddFirst(neighbor6.tower3.First); neighbor6.tower3.RemoveFirst(); neighbors.AddLast(neighbor6); } } } public override string ToString() { string str; str = "tower1" + tower1.ToString() + " tower2" + tower2.ToString() + " tower3" + tower3.ToString(); return str; } public Sol copy() { Sol So; LinkedList<int> l1 = new LinkedList<int>(); LinkedList<int> l2 = new LinkedList<int>(); LinkedList<int> l3 = new LinkedList<int>(); for (int i = 0; i <= this.tower1.Count() - 1; i++) { l1.AddLast(tower1.ElementAt(i)); } for (int i = 0; i <= this.tower2.Count - 1; i++) { l2.AddLast(tower2.ElementAt(i)); } for (int i = 0; i <= this.tower3.Count - 1; i++) { l3.AddLast(tower3.ElementAt(i)); } So = new Sol(l1, l2, l3); return So; } public bool Equals(Sol sol) { if (this.tower1.Equals(sol.tower1) & this.tower2.Equals(sol.tower2) & this.tower3.Equals(sol.tower3)) return true; return false; } public virtual bool containedin(Stack<Sol> vec) { bool found = false; for (int i = 0; i <= vec.Count - 1; i++) { if (vec.ElementAt(i).tower1.Equals(this.tower1) && vec.ElementAt(i).tower2.Equals(this.tower2) && vec.ElementAt(i).tower3.Equals(this.tower3)) { found = true; break; } } return found; } public virtual bool breadthFirst(Sol start, Sol goal) { Stack<Sol> nextStack = new Stack<Sol>(); Stack<Sol> traversed = new Stack<Sol>(); bool found = false; start.depth = 0; nextStack.Push(start); while (nextStack.Count != 0) { Sol sol = nextStack.Pop(); BFS.AddFirst("poped State:" + sol.ToString() + "level " + sol.depth); traversed.Push(sol); if (sol.Equals(goal)) { found = true; BFS.AddFirst("Goal:" + sol.ToString()); break; } else { sol.getneighbors(); foreach (Sol neighbor in sol.neighbors) { if (!neighbor.containedin(traversed) && !neighbor.containedin(nextStack)) { neighbor.depth = (sol.depth + 1); nextStack.Push(neighbor); } } } } return found; } public virtual bool depthFirst(Sol start, Sol goal) { Stack<Sol> nextStack = new Stack<Sol>(); Stack<Sol> traversed = new Stack<Sol>(); bool found = false; start.depth = 0; nextStack.Push(start); while (nextStack.Count != 0) { //Dequeue next State for comparison //And add it 2 list of traversed States Sol sol = nextStack.Pop(); DFS.AddFirst("poped State:" + sol.ToString() + "level " + sol.depth); traversed.Push(sol); if (sol.Equals(goal)) { found = true; DFS.AddFirst("Goal:" + sol.ToString()); break; } else { sol.getneighbors(); foreach (Sol neighbor in sol.neighbors) { if (!neighbor.containedin(traversed) && !neighbor.containedin(nextStack)) { neighbor.depth = sol.depth + 1; nextStack.Push(neighbor); } } } } return found; } public virtual bool iterativedeepening(Sol start, Sol goal) { bool found = false; for (int level = 0; ; level++) { Stack<Sol> nextStack = new Stack<Sol>(); Stack<Sol> traversed = new Stack<Sol>(); start.depth = 0; nextStack.Push(start); while (nextStack.Count != 0) { Sol sol = nextStack.Pop(); IDS.AddFirst("poped State:" + sol.ToString() + "Level" + sol.depth); traversed.Push(sol); if (sol.Equals(goal)) { found = true; IDS.AddFirst("Goal:" + sol.ToString()); break; } else if (sol.depth < level) { sol.getneighbors(); foreach (Sol neighbor in sol.neighbors) { if (!neighbor.containedin(traversed) && !neighbor.containedin(nextStack)) { neighbor.depth = sol.depth + 1; nextStack.Push(neighbor); } //end if } //end for each } //end else if } // end while if (found == true) break; } // end for return found; } } } Just wondering if I may be doing something wrong somewhere or something.

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  • Question about spring transaction propagation

    - by Yousui
    Hi guys, I have a question about spring transaction propagation. If I use @Transactional(propagation = Propagation.REQUIRED) to annotate a method m1. When execution logic enter m1, if there is already a transaction, m1 will use that one. When after m1, what about the transaction? It ends or still open?(if I call m1 in another method, and after the invocation there is still other things to do). In summary, I want to know when exiting an annotated method, the transaction ends or still open? Great thanks.

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  • asynchronous .js file loading syntax

    - by taber
    Hi, I noticed that there seems to be a couple of slightly different syntaxes for loading js files asynchronously, and I was wondering if there's any difference between the two, or if they both pretty much function the same. I'm guessing they work the same, but just wanted to make sure one method isn't better than the other for some reason. :) Method One (function() { var d=document, h=d.getElementsByTagName('head')[0], s=d.createElement('script'); s.type='text/javascript'; s.src='/js/myfile.js'; h.appendChild(s); })(); /* note ending parenthesis and curly brace */ Method Two (Saw this in Facebook's code) (function() { var d=document, h=d.getElementsByTagName('head')[0], s=d.createElement('script'); s.type='text/javascript'; s.async=true; s.src='/js/myfile.js'; h.appendChild(s); }()); /* note ending parenthesis and curly brace */

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  • Invert bitmap colors

    - by Alex Orlov
    I have the following problem. I have a charting program, and it's design is black, but the charts (that I get from the server as images) are light (it actually uses only 5 colors: red, green, white, black and gray). To fit with the design inversion does a good job, the only problem is that red and green are inverted also (green - pink, red - green). Is there a way to invert everything except those 2 colors, or a way to repaint those colors after inversion? And how costly are those operations (since I get the chart updates pretty often)? Thanks in advance :) UPDATE I tried replacing colors with setPixel method in a loop for(int x = 0 ;x < chart.getWidth();x++) { for(int y = 0;y < chart.getHeight();y++) { final int replacement = getColorReplacement(chart.getPixel(x, y)); if(replacement != 0) { chart.setPixel(x, y, replacement); } } } Unfortunetely, the method takes too long (~650ms), is there a faster way to do it, and will setPixels() method work faster?

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  • close fails on database connections (managed connection cleanup fails) in websphere 7 but not in web

    - by mete
    I have a simple method (used in a web application through servlets) that gets a connection from a JNDI name and issues a select statement (get connection, issue select, return result, close the connection etc. in finally). Due to other methods in the application the connection is set as autocommit=false. This method works normally in websphere 6.1 as well as in glassfish and weblogic. However, in websphere 7, it receives cleanup failed error when I close the connection because, it says, the connection is still in a transaction. Because I was not updating anything I did not commit or rollback the connection in this method (which can be wrong). If I add commit before closing the connection, it works. My question is why it works in websphere 6.1 (and other containers) and why not in websphere 7 ? What can be the cause of this difference ?

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  • How can I limit access to a particular class to one caller at a time in an ASMX web service?

    - by MusiGenesis
    I have a web service method in which I create a particular type of object, use it for a few seconds, and then dispose it. Because of problems arising from multiple threads creating and using instances of this class at the same time, I need to restrict the method so that only one caller at a time ever has one of these objects. To do this, I am creating a private static object: private static object _lock = new object(); ... and then inside the web service method I do this around the critical code: lock (_lock) { using (DangerousObject do = new DangerousObject()) { do.MakeABigMess(); do.CleanItUp(); } } I'm not sure this is working, though. Do I have this right? Will this code ensure that only one instance of DangerousObject is instantiated and in use at a time? Or does each caller get their own copy of _lock, rendering my code here laughable?

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  • Simple Custom rule for Jquery validator

    - by thatweblook
    Hi, I read your reply regarding the jQuery validator where you outline a method to check a username against a value in a database. Ive tried implementing this method but no matter what is returned from the PHP file I always get the message that the username is already taken. Here is ths custom method... $.validator.addMethod("uniqueUserName", function(value, element) { $.ajax({ type: "POST", url: "php/get_save_status.php", data: "checkUsername="+value, dataType:"html", success: function(msg) { // if the user exists, it returns a string "true" if(msg == "true") return false; // already exists return true; // username is free to use } })}, "Username is Already Taken"); And here is the validate code... username: { required: true, uniqueUserName: true }, Is there a specific way i am supposed to return the message from php. Thanks A

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  • How do I get around Inconsistant accessibilty error in C # ?

    - by xarzu
    How do I get around Inconsistant accessibilty error in C # ? I need to pass a pointer to a node in a linked list to a method. When I do, I get a "Compiler Error CS0051" Example The following sample generates CS0051: Copy Code // CS0051.cs public class A { // Try making B public since F is public // B is implicitly private here class B { } public static void F(B b) // CS0051 { } public static void Main() { } } That is a simple example. The actual program is a bit more complicated. I am actually using a node in a linked list to pass to the method LinkedListNode node The method uses recursion because the node is mart of a huge linked list structure of linked lists that outputs an xml file. Either I have to find a way to use recursion without using methods or I need to find a way to pass pointers nodes or actual nodes.

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  • How to set the Cell height as dynamically in iPhone?

    - by Pugal Devan
    Hi Friends, In my apps, i have created table view and displayed the images and the labels in the table view. I have downloaded the image and set the image height into the another class, so i have set the image height as delegate value. In my problem is, heightForRowAtIndexPath method is call very earlier and it never calls again. So how i set the cell height depends on the image height? - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { In Console: the height of the image is --------------------------0.000000 the height of the image is --------------------------0.000000 the height of the image is --------------------------0.000000 } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { In Console: the height of the image is --------------------------98.567039 the height of the image is --------------------------300.000000 the height of the image is --------------------------232.288406 } Is any possible to call the heightforRowAtIndexPath method inside the cellForRowAt method. Because i have set the cell frame size and height depends on the image height. So how can i set the cell height depends on the image height?, please guide me. Thanks!

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  • Temp file that exists only in RAM?

    - by Auraomega
    I'm trying to write an encrpytion using the OTP method. In keeping with the security theories I need the plain text documents to be stored only in memory and never ever written to a physical drive. The tmpnam command appears to be what I need, but from what I can see it saves the file on the disk and not the RAM. Using C++ is there any (platform independent) method that allows a file to exist only in RAM? I would like to avoid using a RAM disk method if possible. Thanks Edit: Thanks, its more just a learning thing for me, I'm new to encryption and just working through different methods, I don't actually plan on using many of them (esspecially OTP due to doubling the original file size because of the "pad"). If I'm totally honest, I'm a Linux user so ditching Windows wouldn't be too bad, I'm looking into using RAM disks for now as FUSE seems a bit overkill for a "learning" thing.

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  • Simple HTTP Framework and time issue

    - by Deniz Acay
    I'm using Simple Framework for my recent project, and there is a problem with the date headers generated by the system. I can get my local time from Date class correctly, but setDate method of Simple's Response class sets date in milliseconds and when i do that by calling System.currentTimeInMillis, dates in response headers are incorrect. is there any way to solve this problem with Simple Framework? If not, what can i do except calling set method with a date string? Thanks in advance... EDIT: Date in the headers are in wrong timezone. And i also tried Calendar.getInstance().getTimeInMilis() method.

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  • Implicit and Explicit implementation of interface.

    - by Amby
    While working on a upgrade i happened to come across a code like this. interface ICustomization { IMMColumnsDefinition GetColumnsDefinition(); } class Customization : ICustomization { private readonly ColumnDefinition _columnDefinition; //More code here. public ColumnsDefinition GetColumnsDefinition() { return _columnDefinition; } ColumnsDefinition ICustomization.GetColumnsDefinition() //redundant { return GetColumnsDefinition(); } } My question is: Is there any need/use of 'explicit' implementation of interface in this piece of code? Will it create any problem if i remove the method (explicit implementation of interface) that i have marked "redundant" above? PS: I understand that explicit implementation of interface is very important, and it can be used when we need to give access to a method at interface level only, and to use two interface with same signature of method.

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  • Implementing ma? osx loop device driver.

    - by Inso Reiges
    Hello, I am aware that there is a native implementation of loop device system on osx, the hdiutil/hdix driver. But due to a number of reasons i need to roll out my own custom loop driver. Since hdix is closed-source can anyone give some starting pointers, links, advises, etc. on the subject? I had expirience implementing loop drivers on linux and windows but i don't really have a clue where to start from on osx. The basic functionality i need to implement is the same: given any file on disk, simulate a virtual block device interface for it. I also would like my loop driver to use all the native partition filter stacking available for real and hdix virtual block devices on osx.

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