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  • How do I code and compile an Amiga application?

    - by nbolton
    I would like to program an application for the Amiga, just for fun! Please could someone post a step by step howto based on the following? Exactly what programming tools I should use, are there any already installed? Am I limited to plain text editors, or are there IDEs and debugging tools available? If no tools are already installed, how can this done? Are there free ones? I'd like to learn a traditional Amiga language, could you reccomend one? What should I use to compile the language you suggest? Please could you suggest tools I may use to debug the suggested language? Are there any libraries I should be aware of, such as GUI libraries? Some things to note... I'm running Workbench 3.1 from within the WinUAE emulator. From Workbench, I can access files from my Windows hard drive. I'd like to code and compile it from Workbench if possible. I'm running WinUAE in A1200 mode, not sure if that matters. There's an application already installed called MEmacs. I know C++ and C# very well, maybe there's a similar Amiga language. I'm aware that you can code with C and C++, but I want to learn a new language. Update: I have answered my own question, but please do contribute more answers as I intend on extending my answer. Thanks to all that have contributed so far, you've been very helpful!

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  • Django: DatabaseError column does not exist

    - by Rosarch
    I'm having a problem with Django 1.2.4. Here is a model: class Foo(models.Model): # ... ftw = models.CharField(blank=True) bar = models.ForeignKey(Bar) Right after flushing the database, I use the shell: Python 2.6.6 (r266:84292, Sep 15 2010, 15:52:39) [GCC 4.4.5] on linux2 Type "help", "copyright", "credits" or "license" for more information. (InteractiveConsole) >>> from apps.foo.models import Foo >>> Foo.objects.all() Traceback (most recent call last): File "<console>", line 1, in <module> File "/usr/local/lib/python2.6/dist-packages/django/db/models/query.py", line 67, in __repr__ data = list(self[:REPR_OUTPUT_SIZE + 1]) File "/usr/local/lib/python2.6/dist-packages/django/db/models/query.py", line 82, in __len__ self._result_cache.extend(list(self._iter)) File "/usr/local/lib/python2.6/dist-packages/django/db/models/query.py", line 271, in iterator for row in compiler.results_iter(): File "/usr/local/lib/python2.6/dist-packages/django/db/models/sql/compiler.py", line 677, in results_iter for rows in self.execute_sql(MULTI): File "/usr/local/lib/python2.6/dist-packages/django/db/models/sql/compiler.py", line 732, in execute_sql cursor.execute(sql, params) File "/usr/local/lib/python2.6/dist-packages/django/db/backends/util.py", line 15, in execute return self.cursor.execute(sql, params) File "/usr/local/lib/python2.6/dist-packages/django/db/backends/postgresql_psycopg2/base.py", line 44, in execute return self.cursor.execute(query, args) DatabaseError: column foo_foo.bar_id does not exist LINE 1: ...t_omg", "foo_foo"."ftw", "foo_foo... What am I doing wrong here?

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  • Cocos2d - smooth sprite movement in tile map RPG

    - by Lendo92
    I've been working on a 2-D Gameboy style RPG for a while now, and the game logic is mostly all done so I'm starting to try to make things look good. One thing I've noticed is that the walking movement / screen movement is a little bit choppy. Technically, it should work fine, but either it seems to be having some quirks, either due to taking up a lot of processing power or just timing inconsistencies between moving the screen and moving the sprite. To move the sprite, once I know where I want to move it, I call: tempPos.y += 3*theHKMap.tileSize.width/5; id actionMove = [CCMoveTo actionWithDuration:0.1 position:tempPos]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(orientOneMove)]; [guy runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; [self setCenterOfScreen:position]; Then, in orientOneMove, I call: [self.guy setTexture:[[CCTextureCache sharedTextureCache] addImage:@"guysprite07.png"]]; //the walking picture-I change texture back at the end of the movement id actionMove = [CCMoveTo actionWithDuration:0.15 position:self.tempLocation2]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(toggleTouchEnabled)]; [guy runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; The code for the concurrently running setCenterOfScreen:position method is: id actionMove = [CCMoveTo actionWithDuration:0.25 position:difference]; [self runAction: [CCSequence actions:actionMove, nil, nil]]; So the setCenterOfScreen moves the camera in one clean move while the guy moving is chopped into two actions to animate it (which I believe might be inefficient.) It's hard to tell what is making the movement not perfectly clean from looking at it, but essentially the guy isn't always perfectly in the center of the screen -- during movement, he's often times a pixel or two off for an instant. Any ideas/ solutions?

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  • callbacks via objective-c selectors

    - by codemonkey
    I have a "BSjax" class that I wrote that lets me make async calls to our server to get json result sets, etc using the ASIHTTPRequest class. I set it up so that the BSjax class parses my server's json response, then passes control back to the calling view controller via this call: [[self delegate] performSelectorOnMainThread:@selector(bsRequestFinished:) withObject:self waitUntilDone:YES]; ... where "bsRequestFinished" is the callback method in the calling view controller. This all worked fine and well until I realized that some pages are going to need to make different types of requests... i.e. I'll want to do different types of things in that callback function depending on which type of request was made. To me it seems like being able to pass different callback function names to my BSjax class would be the cleanest fix... but I'm having trouble (and am not even sure if it's possible) to pass in a variable that holds the callback function name and then replace the call above with something like this: [[self delegate] performSelectorOnMainThread:@selector(self.variableCallbackFunctionName) withObject:self waitUntilDone:YES]; ... where "self.variableCallbackFunctionName" is set by the calling view controller when it calls BSjax to make a new request. Is this even possible? If so, advisable? If not, alternatives? EDIT: Note that whatever fix I arrive at will need to take into account the reality that this class is making async requests... so I need to make sure that the callback function processing is correctly tied to the specific requests... as I can't rely on FIFO processing sequence.

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  • Objective C map view delegate viewForAnnotation for MKAnnotation gets just called after click

    - by user1185486
    I have a simple Map view. It has a method -(void)loadAndDisplayPois{ NSLog(@"loadAndDisplayPois"); if(mapView.annotations.count > 0) [mapView removeAnnotations:mapView.annotations]; self.pois = [self loadPoisFromDatabase]; NSLog(@"self.pois.count: %i", self.pois.count); [mapView addAnnotations:self.pois]; NSLog(@"mapView.annotations.count: %i",mapView.annotations.count);} This method gets called, and I am sure that the method gets called because of the Log, after I downloaded data and saved it into the database. The class which handles the download executes after saving the data to the database [self.senderObj performSelector:@selector(loadAndDisplayPois)]; Where senderObj is the MapViewControlller. The count Log from the pois array shows 4 after the first time I clicked. But no Annotations on the view, because viewForAnnotation is not called (one Annotation in the array ( my current position)). After I execute the method again by clicking a TEST button shows everything on the map. The viewForAnnotation method gets called after viewWillAppear and after I clicked the TEST button. It is driving me nuts since 2 days. I cant anymore ...

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  • How to write efficient code for extracting Noun phrases?

    - by Arun Abraham
    I am trying to extract phrases using rules such as the ones mentioned below on text which has been POS tagged 1) NNP - NNP (- indicates followed by) 2) NNP - CC - NNP 3) VP - NP etc.. I have written code in this manner, Can someone tell me how i can do in a better manner. List<String> nounPhrases = new ArrayList<String>(); for (List<HasWord> sentence : documentPreprocessor) { //System.out.println(sentence.toString()); System.out.println(Sentence.listToString(sentence, false)); List<TaggedWord> tSentence = tagger.tagSentence(sentence); String lastTag = null, lastWord = null; for (TaggedWord taggedWord : tSentence) { if (lastTag != null && taggedWord.tag().equalsIgnoreCase("NNP") && lastTag.equalsIgnoreCase("NNP")) { nounPhrases.add(taggedWord.word() + " " + lastWord); //System.out.println(taggedWord.word() + " " + lastWord); } lastTag = taggedWord.tag(); lastWord = taggedWord.word(); } } In the above code, i have done only for NNP followed by NNP extraction, how can i generalise it so that i can add other rules too. I know that there are libraries available for doing this , but wanted to do this manually.

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  • iOS: click counter for row in tableview

    - by roger.arliner21
    I am developing and tableView in which in each row I have to display the click counter and row number.Each cell must have an initial click counter value of 0 when application is initialized. Then increment the click counter value within a cell whenever a user clicks on the cell. I have take 26 fixed rows. I have taken tableData.plist file as in the attached image. I am initializing the self.dataArray with the plist . Now I want to do implementation in the didSelectRowAtIndexPath delegate method,if any row is tapped that row's click counter should increment. - (void)viewDidLoad { [super viewDidLoad]; NSString *path = [[NSBundle mainBundle] pathForResource:@"tableData" ofType:@"plist"]; self.dataArray = [NSMutableArray arrayWithContentsOfFile:path];//array initialized with plist } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [self.dataArray count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *kCustomCellID = @"MyCellID"; UILabel *label1 = [[UILabel alloc] initWithFrame:CGRectMake(160.0f, 2.0f, 30.0f, 20.0f)]; UILabel *label2 = [[UILabel alloc] initWithFrame:CGRectMake(160.0f, 24.0f, 30.0f, 30.0f)]; label2.textColor = [UIColor grayColor]; UITableViewCell *cell = (UITableViewCell *)[tableView dequeueReusableCellWithIdentifier:kCustomCellID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:kCustomCellID] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; } if([self.dataArray count]>indexPath.row) { label1.text = [[self.dataArray objectAtIndex:indexPath.row] objectForKey:@"Lable1"]; label2.text =[[self.dataArray objectAtIndex:indexPath.row] objectForKey:@"Lable2"]; } else { label1.text = @""; label2.text =@""; } [cell.contentView addSubview:label1]; [cell.contentView addSubview:label2]; [label1 release]; [label2 release]; return cell; } #pragma mark - #pragma mark Table view delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //implementation for row counter incrementer. }

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  • Specifying different initial values for fields in inherited models (django)

    - by Shawn Chin
    Question : What is the recommended way to specify an initial value for fields if one uses model inheritance and each child model needs to have different default values when rendering a ModelForm? Take for example the following models where CompileCommand and TestCommand both need different initial values when rendered as ModelForm. # ------ models.py class ShellCommand(models.Model): command = models.Charfield(_("command"), max_length=100) arguments = models.Charfield(_("arguments"), max_length=100) class CompileCommand(ShellCommand): # ... default command should be "make" class TestCommand(ShellCommand): # ... default: command = "make", arguments = "test" I am aware that one can used the initial={...} argument when instantiating the form, however I would rather store the initial values within the context of the model (or at least within the associated ModelForm). My current approach What I'm doing at the moment is storing an initial value dict within Meta, and checking for it in my views. # ----- forms.py class CompileCommandForm(forms.ModelForm): class Meta: model = CompileCommand initial_values = {"command":"make"} class TestCommandForm(forms.ModelForm): class Meta: model = TestCommand initial_values = {"command":"make", "arguments":"test"} # ------ in views FORM_LOOKUP = { "compile": CompileCommandFomr, "test": TestCommandForm } CmdForm = FORM_LOOKUP.get(command_type, None) # ... initial = getattr(CmdForm, "initial_values", {}) form = CmdForm(initial=initial) This feels too much like a hack. I am eager for a more generic / better way to achieve this. Suggestions appreciated. Other attempts I have toyed around with overriding the constructor for the submodels: class CompileCommand(ShellCommand): def __init__(self, *args, **kwargs): kwargs.setdefault('command', "make") super(CompileCommand, self).__init__(*args, **kwargs) and this works when I try to create an object from the shell: >>> c = CompileCommand(name="xyz") >>> c.save() <CompileCommand: 123> >>> c.command 'make' However, this does not set the default value when the associated ModelForm is rendered, which unfortunately is what I'm trying to achieve. Update 2 (looks promising) I now have the following in forms.py which allow me to set Meta.default_initial_values without needing extra code in views. class ModelFormWithDefaults(forms.ModelForm): def __init__(self, *args, **kwargs): if hasattr(self.Meta, "default_initial_values"): kwargs.setdefault("initial", self.Meta.default_initial_values) super(ModelFormWithDefaults, self).__init__(*args, **kwargs) class TestCommandForm(ModelFormWithDefaults): class Meta: model = TestCommand default_initial_values = {"command":"make", "arguments":"test"}

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  • Modify this code to read bytes in the reverse endian?

    - by ibiza
    Hi, I have this bit of code which reads an 8 bytes array and converts it to a int64. I would like to know how to tweak this code so it would work when receiving data represented with the reverse endian... protected static long getLong(byte[] b, int off) { return ((b[off + 7] & 0xFFL) >> 0) + ((b[off + 6] & 0xFFL) << 8) + ((b[off + 5] & 0xFFL) << 16) + ((b[off + 4] & 0xFFL) << 24) + ((b[off + 3] & 0xFFL) << 32) + ((b[off + 2] & 0xFFL) << 40) + ((b[off + 1] & 0xFFL) << 48) + (((long) b[off + 0]) << 56); } Thanks for the help!

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  • How to create a paging scrollView with space between views

    - by user1558819
    I followed the tutorial about how to create a scrollView Page Control: http://www.iosdevnotes.com/2011/03/uiscrollview-paging/ This tutorial is really good and I implement well the code. Here my question: I want to put a space between the my PageViews, but when it change the page it show the space between the views in the next page. The scroll must stop after the space when I change the page. Someone can help me? I change the tutorial code here: - (void)viewDidLoad { [super viewDidLoad]; NSArray *colors = [NSArray arrayWithObjects:[UIColor redColor], [UIColor greenColor], [UIColor blueColor], nil]; #define space 20 for (int i = 0; i < colors.count; i++) { CGRect frame; frame.origin.x = (self.scrollView.frame.size.width + space) * i; frame.origin.y = 0; frame.size = self.scrollView.frame.size; UIView *subview = [[UIView alloc] initWithFrame:frame]; subview.backgroundColor = [colors objectAtIndex:i]; [self.scrollView addSubview:subview]; [subview release]; } self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * colors.count+ space*(colors.count-1), self.scrollView.frame.size.height); } Thanks,

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  • Can I do this?? Trying to load an object from within itself.

    - by Smikey
    Hi all! I have an object which conforms to the NSCoding protocol. The object contains a method to save itself to memory, like so: - (void)saveToFile { NSMutableData *data = [[NSMutableData alloc] init]; NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data]; [archiver encodeObject:self forKey:kDataKey]; [archiver finishEncoding]; [data writeToFile:[self dataFilePath] atomically:YES]; [archiver release]; [data release]; } This works just fine. But I would also like to initialise an empty version of this object and then call its own 'Load' method to load whatever data exists on file into its variables. So I've created the following: - (void)loadFromFile { NSString *filePath = [self dataFilePath]; if ([[NSFileManager defaultManager] fileExistsAtPath:filePath]) { NSData *data = [[NSMutableData alloc] initWithContentsOfFile:[self dataFilePath]]; NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; self = [unarchiver decodeObjectForKey:kDataKey]; [unarchiver finishDecoding]; } } Now this second method doesn't manage to load any variables. Is this line not possible perhaps? self = [unarchiver decodeObjectForKey:kDataKey]; Ultimately I would like to use the code like this: One viewController takes user entered input, creates an object and saves it to memory using [anObject saveToFile]; And a second viewController creates an empty object, then initialises its values to those stored on file by calling: [emptyObject loadFromFile]; Any suggestions on how to make this work would be hugely appreciated. Thanks :) Michael

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  • Resizing a UIView - expanding the top

    - by Mongus Pong
    I have a UIView inside of a UIScrollView that I want to resize. I can increase the height easily by : CGRect frame = self.drawinView.frame; frame.size.height += 100; self.drawinView.frame = frame; self.drawinScrollView.contentSize = CGSizeMake(frame.size.width, frame.size.height); And all is good. The above code will create a new area of the view at the bottom of the view that I can fill out. Now when I resize the view, I only want to be repainting the new portion of the view that has just been created. I dont want to have to repaint the whole view. However! I have run into difficulty when I need to expand the top of the view. Doing : CGRect frame = self.drawinView.frame; frame.origin.y -= 100; self.drawinView.frame = frame; self.drawinScrollView.contentSize = CGSizeMake(500, 600); does not work. How can I do this without having to repaint the entire view?

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  • Can piping of screen to file change the result of a C++ code?

    - by Biga
    I am having this very weird behaviour with a C++ code: It gives me different results when running with and without piping the screen to a file (reproducible in cygwin and linux). I mean, if I get the same executable and run it like './run' or run it like './run out.log', I get different results! I use std::cout to output to screen, all lines ending with endl; I use ifstream for the input file; I use ofstream for output, all lines ending with endl. I am using g++ 4. Any idea what is going on? UPDATE: I have hard-coded the input data, so 'ifstream' is not used, and problem persists. UPDATE 2: That's getting interesting. I have output three variables that are computed initially, and that's what I get with and without piping direct to screen: 0 -0.02 0 piped: 0 -0.02 1.04083e-17 So there's a round-off difference with and without piping the output! Now, why piping would interefere with an internal computation of the code?

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  • How do I grep for entire, possibly wrapped, lines of code?

    - by NXT
    When searching code for strings, I constantly run into the problem that I get meaningless, context-less results. For example, if a function call is split across 3 lines, and I search for the name of a parameter, I get the parameter on a line by itself and not the name of the function. For example, in a file containing ... someFunctionCall ("test", MY_CONSTANT, (some *really) - long / expression); grepping for MY_CONSTANT would return a line that looked like this: MY_CONSTANT, Likewise, in a comment block: ///////////////////////////////////////// // FIXMESOON, do..while is the wrong choice here, because // it makes the wrong thing happen ///////////////////////////////////////// Grepping for FIXMESOON gives the very frustrating answer: // FIXMESOON, do..while is the wrong choice here, because When there are thousands of hits, single line results are a little meaningless. What I would like to do is have grep be aware of the start and stop points of source code lines, something as simple as having it consider ";" as the line separator would be a good start. Bonus points if you can make it return the entire comment block if the hit is inside a comment. I know you can't do this with grep alone. I also am aware of the option to have grep return a certain number of lines of content. Any suggestions on how to accomplish under Linux? FYI my preferred languages are C and Perl. I'm sure I could write something, but I know that somebody must have already done this. Thanks!

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  • pulling a value from NSMutableDictionary

    - by Jared Gross
    I have a dictionary array with a key:@"titleLabel". I am trying to load a pickerView with ONE instance of each @"titleLabel" key so that if there are multiple objects with the same @"titleLabel" only one title will be displayed. I've done some research on this forum and looked at apples docs but haven't been able to put the puzzle together. Below is my code but I am having trouble pulling the values. Right now when I run this code it throws an error Incompatible pointer types sending 'PFObject *' to parameter of type 'NSString' which i understand but am just not sure how to remedy. Cheers! else { // found messages! self.objectsArray = objects; NSMutableDictionary *dict = [[NSMutableDictionary alloc] init]; for(id obj in self.objectsArray){ PFObject *key = [self.objectsArray valueForKey:@"titleLabel"]; if(![dict objectForKey:@"titleLabel"]){ [dict setValue:obj forKey:key]; } } for (id key in dict) { NSLog(@"Objects array is %d", [self.objectsArray count]); NSLog(@"key: %@, value: %@ \n", key, [dict objectForKey:key]); } [self.pickerView reloadComponent:0]; } }];` Here is where I define the PFObject and keys: PFObject *image = [PFObject objectWithClassName:@"Images"]; [image setObject:file forKey:@"file"]; [image setObject:fileType forKey:@"fileType"]; [image setObject:title forKey:@"titleLabel"]; [image setObject:self.recipients forKey:@"recipientIds"]; [image setObject:[[PFUser currentUser] objectId] forKey:@"senderId"]; [image setObject:[[PFUser currentUser] username] forKey:@"senderName"]; [image saveInBackground];

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  • Mocking non-virtual methods in C++ without editing production code?

    - by wk1989
    Hello, I am a fairly new software developer currently working adding unit tests to an existing C++ project that started years ago. Due to a non-technical reason, I'm not allowed to modify any existing code. The base class of all my modules has a bunch of methods for Setting/Getting data and communicating with other modules. Since I just want to unit testing each individual module, I want to be able to use canned values for all my inter-module communication methods. I.e. for a method Ping() which checks if another module is active, I want to have it return true or false based on what kind of test I'm doing. I've been looking into Google Test and Google Mock, and it does support mocking non-virtual methods. However the approach described (http://code.google.com/p/googlemock/wiki/CookBook#Mocking_Nonvirtual_Methods) requires me to "templatize" the original methods to take in either real or mock objects. I can't go and templatize my methods in the base class due to the requirement mentioned earlier, so I need some other way of mocking these virtual methods Basically, the methods I want to mock are in some base class, the modules I want to unit test and create mocks of are derived classes of that base class. There are intermediate modules in between my base Module class and the modules that I want to test. I would appreciate any advise! Thanks, JW EDIT: A more concrete examples My base class is lets say rootModule, the module I want to test is leafModule. There is an intermediate module which inherits from rootModule, leafModule inherits from this intermediate module. In my leafModule, I want to test the doStuff() method, which calls the non virtual GetStatus(moduleName) defined in the rootModule class. I need to somehow make GetStatus() to return a chosen canned value. Mocking is new to me, so is using mock objects even the right approach?

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  • SQLAlchemy Mapping problem

    - by asdvalkn
    Dear Everyone, I am trying to sqlalchemy to correctly map my data. Note that a unified group is basically a group of groups. (One unifiedGroup maps to many groups but each group can only map to one ug). So basically this is the definition of my unifiedGroups: CREATE TABLE `unifiedGroups` ( `ugID` INT AUTO_INCREMENT, `gID` INT NOT NULL, PRIMARY KEY(`ugID`, `gID`), KEY( `gID`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ; Note that each row is a ugID, gID tuple. ( I do not know before hand how many gID is per ugID so this is probably the most sensible and simplest method). Definition for my UnifiedGroup class class UnifiedGroup(object): """UnifiedProduct behaves very much like a group """ def __init__(self, ugID): self.ugID=ugID #Added by mapping self.groups=False def __str__(self): return '<%s:%s>' % (self.ugID, ','.join( [g for g in self.groups])) These are my mapping tables: tb_groupsInfo = Table( 'groupsInfo', metadata, Column('gID', Integer, primary_key=True), Column('gName', String(128)), ) tb_unifiedGroups = Table( 'unifiedGroups', metadata, Column('ugID', Integer, primary_key=True), Column('gID', Integer, ForeignKey('groupsInfo.gID')), ) My mapper maps in the following manner: mapper( UnifiedGroup, tb_unifiedGroups, properties={ 'groups': relation( Group, backref='unifiedGroup') }) However, when I tried to do groupInstance.unifiedGroup, I am getting an empty list [], while groupInstance.unifiedGroup.groups returns me an error: AttributeError: 'InstrumentedList' object has no attribute 'groups' Traceback (most recent call last): File "Mapping.py", line 119, in <module> print p.group.unifiedGroup.groups AttributeError: 'InstrumentedList' object has no attribute 'groups' What is wrong?

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  • is it possible to write a program which prints its own source code utilizing a "sequence-generating-

    - by guest
    is it possible to write a program which prints its own source code utilizing a "sequence-generating-function"? what i call a sequence-generating-function is simply a function which returns a value out of a specific interval (i.e. printable ascii-charecters (32-126)). the point now is, that this generated sequence should be the programs own source-code. as you see, implementing a function which returns an arbitrary sequence is really trivial, but since the returned sequence must contain the implementation of the function itself it is a highly non-trivial task. this is how such a program (and its corresponding output) could look like #include <stdio.h> int fun(int x) { ins1; ins2; ins3; . . . return y; } int main(void) { int i; for ( i=0; i<size of the program; i++ ) { printf("%c", fun(i)); } return 0; } i personally think it is not possible, but since i don't know very much about the underlying matter i posted my thoughts here. i'm really looking forward to hear some opinions!

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  • django test client trouble

    - by Anton Koval'
    I've got a problem... we're writing project using django, and i'm trying to use django.test.client with nose test-framework for tests. Our code is like this: from simplejson import loads from urlparse import urljoin from django.test.client import Client TEST_URL = "http://smakly.localhost:9090/" def test_register(): cln = Client() ref_data = {"email": "[email protected]", "name": "???????", "website": "http://hot.bear.com", "xhr": "true"} print urljoin(TEST_URL, "/accounts/register/") response = loads(cln.post(urljoin(TEST_URL, "/accounts/register/"), ref_data)) print response["message"] and in nose output I catch: Traceback (most recent call last): File "/home/psih/work/svn/smakly/eggs/nose-0.11.1-py2.6.egg/nose/case.py", line 183, in runTest self.test(*self.arg) File "/home/psih/work/svn/smakly/src/smakly.tests/smakly/tests/frontend/test_profile.py", line 25, in test_register response = loads(cln.post(urljoin(TEST_URL, "/accounts/register/"), ref_data)) File "/home/psih/work/svn/smakly/parts/django/django/test/client.py", line 313, in post response = self.request(**r) File "/home/psih/work/svn/smakly/parts/django/django/test/client.py", line 225, in request response = self.handler(environ) File "/home/psih/work/svn/smakly/parts/django/django/test/client.py", line 69, in __call__ response = self.get_response(request) File "/home/psih/work/svn/smakly/parts/django/django/core/handlers/base.py", line 78, in get_response urlconf = getattr(request, "urlconf", settings.ROOT_URLCONF) File "/home/psih/work/svn/smakly/parts/django/django/utils/functional.py", line 273, in __getattr__ return getattr(self._wrapped, name) AttributeError: 'Settings' object has no attribute 'ROOT_URLCONF' My settings.py file does have this attribute. If I get the data from the server with standard urllib2.urllopen().read() it works in the proper way. Any ideas how I can solve this case?

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  • How to debug memory allocation issues?

    - by amitabh
    Hi I am writing an iPhone app that that is trying to create a second a view when the user clicks on an element in UITableView. The code looks like ReplyToViewController *reply = [[ReplyToViewController alloc] initWithNibName:@"ReplyTo" bundle:nil]; reply.delegate = self; Message *message = [resultData objectAtIndex:indexPath.row]; int dbid = [message.bizid intValue]; NSLog(@"dbid=%d",dbid); reply.currentMessage = message; reply.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:reply animated:YES]; The reply object gets created properly and the view is proper. Last line in above code segment calls some framework code which eventually calls the viewDidLoad method of the ReplyToViewController. Address of the reply object in the above code and the address of the object in viewDidLoad is not same. Any idea where this new object is coming from? How do I debug? I also added init method the following method in ReplyToViewController hoping that it will get called and I can find who is creating this new object. But it does not stop in this method. Any help will be greatly appreciated. - (id) init { /* first initialize the base class */ self = [super init]; return self; } // Following gets called from the 1st code segment. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; NSLog(currentMessage.text]; // THIS returns nil and the program fails later in the code. }

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  • How can I kill off a Python web app on GAE early following a redirect?

    - by Mike Hayes
    Hi Disclaimer: completely new to Python from a PHP background Ok I'm using Python on Google App Engine with Google's webapp framework. I have a function which I import as it contains things which need to be processed on each page. def some_function(self): if data['user'].new_user and not self.request.path == '/main/new': self.redirect('/main/new') This works fine when I call it, but how can I make sure the app is killed off after the redirection. I don't want anything else processing. For example I will do this: class Dashboard(webapp.RequestHandler): def get(self): some_function(self) #Continue with normal code here self.response.out.write('Some output here') I want to make sure that once the redirection is made in some_function() (which works fine), that no processing is done in the get() function following the redirection, nor is the "Some output here" outputted. What should I be looking at to make this all work properly? I can't just exit the script because the webapp framework needs to run. I realise that more than likely I'm just doing things in completely the wrong way any way for a Python app, so any guidance would be a great help. Hopefully I have explained myself properly and someone will be able to point me in the right direction. Thanks

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  • Viewing recently edited etherpads (note new 'etherpad' tag for open sourced etherpad code!)

    - by dreeves
    Prescript: The amazing etherpad was recently open sourced. Get it here: http://code.google.com/p/etherpad. This is the first question that I know of on StackOverflow about the etherpad code. If you're part of the etherpad open source community, you might want to subscribe to the RSS feed for questions tagged 'etherpad' just in case this catches on! My actual question, which assumes you have etherpad installed on your own server: First, here's a query to view recently edited pads: SELECT id,lastWriteTime,creationTime,headRev FROM PAD_SQLMETA ORDER BY lastWriteTime, headRev; Or, if you want to run it from a unix prompt: mysql -u root -pPASSWD etherpad -e "select id,lastWriteTime,creationTime,headRev from PAD_SQLMETA order by lastWriteTime, headRev" That's handy, however lastWriteTime actually gets updated every time someone so much as views a pad in their browser. I'd rather sort the pads by when they were actually last edited. There's probably a fancy SQL query involving a join with another table that would show actual last edit time. Does anyone know what that is? Alternatively, you could have a script that notices when headRev changes but that doesn't seem like the cleanest way to do it.

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  • Code won't work under mono, any ideas whats wrong?

    - by JL
    Mono won't fire the following code: I get internal server error 500, error writing request error. Code works perfectly under normal .net.... any ideas why its broken and how to fix it? [WebServiceBinding] public class testService : System.Web.Services.Protocols.SoapHttpClientProtocol { private string DummySoapRequest = @"<?xml version=""1.0"" encoding=""utf-8""?> <soap:Envelope xmlns:soap=""http://schemas.xmlsoap.org/soap/envelope/"" xmlns:xsi=""http://www.w3.org/2001/XMLSchema-instance"" xmlns:xsd=""http://www.w3.org/2001/XMLSchema""> <soap:Body> <DummyOperation xmlns=""http://mynamespace.com""> </DummyOperation> </soap:Body> </soap:Envelope>"; public void SendDummyRequest() { System.Net.WebRequest req = GetWebRequest(new Uri(Url)); req.Headers.Add("SOAPAction", ""); req.ContentType = "text/xml;charset=\"utf-8\""; req.Method = "POST"; using (Stream stm = req.GetRequestStream()) { using (StreamWriter stmw = new StreamWriter(stm)) { stmw.Write(DummySoapRequest); } } System.Net.WebResponse response = req.GetResponse(); } }

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  • Django, url tag in template doesn't work: NoReverseMatch

    - by Lukasz Jocz
    I've encountered a problem with generating reverse url in templates in django. I'm trying to solve it since a few hours and I have no idea what the problem might be. URL reversing works great in models and views: # like this in models.py @models.permalink def get_absolute_url(self): return ('entry', (), { 'entry_id': self.entry.id, }) # or this in views.py return HttpResponseRedirect(reverse('entry',args=(entry_id,))) but when I'm trying to make it in template I get such an error: NoReverseMatch at /entry/1/ Reverse for ''add_comment'' with arguments '(1L,)' and keyword arguments '{}' not found. My file structure looks like this: project/ +-- frontend ¦   +-- models.py ¦   +-- urls.py ¦   +-- views.py +-- settings.py +-- templates ¦   +-- add_comment.html ¦   +-- entry.html +-- utils ¦   +-- with_template.py +-- wsgi.py My urls.py: from project.frontend.views import * from django.conf.urls import patterns, include, url urlpatterns = patterns('project.frontend.views', url(r'^entry/(?P<entry_id>\d+)/', 'entry', name="entry"), (r'^entry_list/', 'entry_list'), Then entry_list.html: {% extends "base.html" %} {% block content %} {% for entry in entries %} {% url 'entry' entry.id %} {% endfor %} {% endblock %} In views.py I have: @with_template def entry(request, entry_id): entry = Entry.objects.get(id=entry_id) entry.comments = entry.get_comments() return locals() where with_template is following decorator(but I don't think this is a case): class TheWrapper(object): def __init__(self, default_template_name): self.default_template_name = default_template_name def __call__(self, func): def decorated_func(request, *args, **kwargs): extra_context = kwargs.pop('extra_context', {}) dictionary = {} ret = func(request, *args, **kwargs) if isinstance(ret, HttpResponse): return ret dictionary.update(ret) dictionary.update(extra_context) return render_to_response(dictionary.get('template_name', self.default_template_name), context_instance=RequestContext(request), dictionary=dictionary) update_wrapper(decorated_func, func) return decorated_func if not callable(arg): return TheWrapper(arg) else: default_template_name = ''.join([ arg.__name__, '.html']) return TheWrapper(default_template_name)(arg) Do you have any idea, what may cause the problem? Great thanks in advance!

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  • Why does this code sample produce a memory leak?

    - by citronas
    In the university we were given the following code sample and we were being told, that there is a memory leak when running this code. The sample should demonstrate that this is a situation where the garbage collector can't work. As far as my object oriented programming goes, the only codeline able to create a memory leak would be items=Arrays.copyOf(items,2 * size+1); The documentation says, that the elements are copied. Does that mean the reference is copied (and therefore another entry on the heap is created) or the object itself is being copied? As far as I know, Object and therefore Object[] are implemented as a reference type. So assigning a new value to 'items' would allow the garbage collector to find that the old 'item' is no longer referenced and can therefore be collected. In my eyes, this the codesample does not produce a memory leak. Could somebody prove me wrong? =) import java.util.Arrays; public class Foo { private Object[] items; private int size=0; private static final int ISIZE=10; public Foo() { items= new Object[ISIZE]; } public void push(final Object o){ checkSize(); items[size++]=o; } public Object pop(){ if (size==0) throw new ///... return items[--size]; } private void checkSize(){ if (items.length==size){ items=Arrays.copyOf(items,2 * size+1); } } }

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