Search Results

Search found 11784 results on 472 pages for 'move assignment'.

Page 404/472 | < Previous Page | 400 401 402 403 404 405 406 407 408 409 410 411  | Next Page >

  • Delphi fast large bitmap creation (without clearing)

    - by Ritsaert Hornstra
    When using the TBitmap wrapper for a GDI bitmap from the unit Graphics I noticed it will always clear out the bitmap (using a PatBlt call) when setting up a bitmap with SetSize( w, h ). When I copy in the bits later on (see routine below) it seems ScanLine is the fastest possibility and not SetDIBits. function ToBitmap: TBitmap; var i, N, x: Integer; S, D: PAnsiChar; begin Result := TBitmap.Create(); Result.PixelFormat := pf32bit; Result.SetSize( width, height ); S := Src; D := Result.ScanLine[ 0 ]; x := Integer( Result.ScanLine[ 1 ] ) - Integer( D ); N := width * sizeof( longword ); for i := 0 to height - 1 do begin Move( S^, D^, N ); Inc( S, N ); Inc( D, x ); end; end; The bitmaps I need to work with are quite large (150MB of RGB memory). With these iomages it takes 150ms to simply create an empty bitmap and a further 140ms to overwrite it's contents. Is there a way of initializing a TBitmap with the correct size WITHOUT initializing the pixels itself and leaving the memory of the pixels uninitialized (eg dirty)? Or is there another way to do such a thing. I know we could work on the pixels in place but this still leaves the 150ms of unnessesary initializtion of the pixels.

    Read the article

  • Vector [] vs copying

    - by sak
    What is faster and/or generally better? vector<myType> myVec; int i; myType current; for( i = 0; i < 1000000; i ++ ) { current = myVec[ i ]; doSomethingWith( current ); doAlotMoreWith( current ); messAroundWith( current ); checkSomeValuesOf( current ); } or vector<myType> myVec; int i; for( i = 0; i < 1000000; i ++ ) { doSomethingWith( myVec[ i ] ); doAlotMoreWith( myVec[ i ] ); messAroundWith( myVec[ i ] ); checkSomeValuesOf( myVec[ i ] ); } I'm currently using the first solution. There are really millions of calls per second and every single bit comparison/move is performance-problematic.

    Read the article

  • Entity Framework + MySQL - Why is the performance so terrible?

    - by Cyril Gupta
    When I decided to use an OR/M (Entity Framework for MySQL this time) for my new project I was hoping it would save me time, but I seem to have failed it (for the second time now). Take this simple SQL Query SELECT * FROM POST ORDER BY addedOn DESC LIMIT 0, 50 It executes and gives me results in less than a second as it should (the table has about 60,000 rows). Here's the equivalent LINQ To Entities query that I wrote for this var q = (from p in db.post orderby p.addedOn descending select p).Take(50); var q1 = q.ToList(); //This is where the query is fetched and timed out But this query never even executes it times out ALWAYS (without orderby it takes 5 seconds to run)! My timeout is set to 12 seconds so you can imagine it is taking much more than that. Why is this happening? Is there a way I can see what is the actual SQL Query that Entity Framework is sending to the db? Should I give up on EF+MySQL and move to standard SQL before I lose all eternity trying to make it work? I've recalibrated my indexes, tried eager loading (which actually makes it fail even without the orderby clause) Please help, I am about to give up OR/M for MySQL as a lost cause.

    Read the article

  • Rewarding iOS app beta testers with in app purchase?

    - by Partridge
    My iOS app is going to be free, but with additional functionality enabled via in app purchase. Currently beta testers are doing a great job finding bugs and I want to reward them for their hard work. I think the least I can do is give them a full version of the app so that they don't have to buy the functionality themselves. However, I'm not sure what the best way to do this is. There do not appear to be promo codes for in app purchase so I can't just email out promo codes. I have all the tester device UDIDs so when the app launches I could grab the device UDID and compare it to an internal list of 'approved' UDIDs. Is this what other developers do? My concerns: The in app purchase content would not be tied to their iTunes account, so if beta testers move to a new device they would not be able to enable the content unless I released a new build in the app store with their new UDID. So they may have to buy it eventually anyway. Having an internal list leaves a hole for hackers to modify the list and add themselves to it. What would you do?

    Read the article

  • jquery draggable/droppable issue

    - by Scarface
    Hey guys I have a drag and drop function that does not fully work. What I want to do is be able to drag and drop a picture into a div and have that picture pop up in the div. I have a list of 2 pictures right now, so I have the following function echoed for each picture. Both pictures are draggable and droppable, but the first one is the only one that appears in the div, regardless of which picture gets dragged in. I am not sure what is wrong because the jquery function seems to be unique to each picture. If any one has any suggestions I would appreciate it greatly. while ($row = mysql_fetch_assoc($query)) { $image=htmlentities($row['image']); //image name $uniqid=uniqid(); //unique id for jquery functions $dirname = "usercontent/$user/images/$image"; echo "<img id=\"$uniqid\" src=\"$dirname\" width=\"75\" height=\"75\"/>"; echo "<script> $(function() { $(\"#$uniqid\").draggable({ scroll: true, scrollSensitivity: 10, scrollSpeed: 10, revert: true, helper: 'clone', cursorAt: { cursor: 'move', top: 27, left: 27 } }); $(\"#droppable2, #droppable-background , #droppable2-innerer\").droppable({ greedy: true, activeClass: 'ui-state-hover', hoverClass: 'ui-state-active', drop: function(event, ui) { $(this).addClass('ui-state-highlight').find('> p').html('Dropped!'); $('#droppable-background').css(\"background-image\",\"url($dirname)\"); } }); }); </script>"; }

    Read the article

  • webpage scrollbar scrolls to top when typing in input box, how to fix?

    - by derei
    I have a HTML table that is scrollable and I'm forcing the scroll bar at the bottom. But every time I type something in a input box situated inside <thead> it scrolls back to top. I have no idea how to stop it to do that... I'm sorry for not explaining it better, if anybody wants to help, I could provide a link. I cannot place it public because is a private project. Thanks, let me know. EDIT -added jsfiddle example (below is the link) click here for jsfiddle example EDIT2 the issue seem to be present only in Chrome, but that it's more than enough (the app is intended to be used in chrome) EDIT3 I found a similar issue here: on webkit browsers typing into edit box causes scrolling , so the problem seem explained: the parent element gets focus on the side where the input-box is. I verified this on a mockup-template and it acts accordingly. *The question is:*how to prevent this to happen? I am forced by situation to have the input-box as child for the scrollable div, but I don't want that scroll to move (somehow to not give focus to the parent element, when I type in the input-box). Any idea?

    Read the article

  • Very very weird problem with UIImageView property - I can access it then I can't, and it's not nil.

    - by just_another_coder
    Very very weird problem with UIImageView property on iPad application @interface MyViewController : UIViewController { IBOutlet UIImageView* coverImage; } @property(nonatomic, retain) IBOutlet UIImageView* coverImage; … more code @implementation MyViewController @synthesize coverImage; … more code - (void)viewDidLoad { [super viewDidLoad]; NSString* imageName = @"my_image.png"; UIImage* tempImage = [UIImage imageNamed:imageName]; [self.coverImage setImage:tempImage]; } The above code WILL display the image. In another part of code: -(IBAction) stopButtonPressed:(id)sender { [self.coverImage setHidden:YES]; NSLog(@"coverImage desc: %@", [coverImage description]); } The image will NOT disappear. I know the reference to the image isn't nil, because it gives me this output: 2010-05-29 17:37:40.706 MyApp[95360:207] coverImage desc: UIImageView: 0x5128420; frame = (0 0; 1024 768); autoresize = RM+BM; userInteractionEnabled = NO; layer = CALayer: 0x512bed0 In addition, if I move the code in viewDidLoad to another part of the class, and try to execute it from there, it fails to show the image at all.

    Read the article

  • Anyone NOT using a Web Framework? Why?

    - by tom
    I'm well aware of the many reasons to use a web framework. I'm just wondering whether anyone out there is using absolutely no web framework whatsoever to develop their web projects. I would really love to know the reason(s) why you're not using a web framework. For the sake of this discussion, your programming language of choice does not matter. Some possibilities for discussion: You don't hide behind an ORM. You don't rely on any sort of templating system. You think MVC is a really nice TLA but lacks an essential vowel or two. No need for any additional javascript framework tomfoolery. You just write as much code as possible in your native programming language(s). Summary of reasons thus far: Language learning opportunities. Specific performance reasons (write-intensive transaction processing). Seeking more nuanced control over your data and applications (less abstraction). You're building your own framework! Prove to yourself that you can succeed (or fail) just like the big framework-building gurus. Integration issues with unpopular/legacy technologies (exotic databases or protocols come to mind). Big company, lots of code, no talent nor buy-in present to move to a web framework. Some frameworks really lock you in and cannot perpetually grow along with your needs. These few black sheep don't make it easy to jump outside of the framework, write some custom code, and easily jump back in. When you finally escape the asylum, you'll never look back.

    Read the article

  • I can learn either C or Java, which one should I choose first? Should I take them concurrently?

    - by GR1000
    I realize this is a subject of hot debate, but I'm interested in opinions that relate to my specific situation. I want to learn the basics and fundamentals of programming, so I'm already taking a college course in general programming concepts. It isn't covering a specific language, but it's giving me a solid foundation that I can build upon when I move on to a class that teaches a specific language. My two options for a specific language are Java and C because those are the two languages taught at the college I want to take classes from. What I want to do is learn a complex language so that I can apply that knowledge to languages that I use, or will eventually use, in my current job building web pages: XHTML, CSS, JavaScript, PHP, XML, ActionScript. I'm not necessariy interested in becoming a Java developer or a C developer in the immediate future, but I do have aspirations of developing web applications and iPod/iPhone applications. So, basically, I'm looking for answers to these questions and the reasoning behind them: Do I take the introductory course in Java first, and then take the intro course in C, or Do I take C first and then take Java? Is there any reason not to take them concurrently? Should I skip C altogether as Java covers everything I need to know? EDIT: Thanks everyone for your thoughtful and insightful responses.

    Read the article

  • Problem with "moveable-only types" in VC++ 2010

    - by Luc Touraille
    I recently installed Visual Studio 2010 Professional RC to try it out and test the few C++0x features that are implemented in VC++ 2010. I instantiated a std::vector of std::unique_ptr, without any problems. However, when I try to populate it by passing temporaries to push_back, the compiler complains that the copy constructor of unique_ptr is private. I tried inserting an lvalue by moving it, and it works just fine. #include <utility> #include <vector> int main() { typedef std::unique_ptr<int> int_ptr; int_ptr pi(new int(1)); std::vector<int_ptr> vec; vec.push_back(std::move(pi)); // OK vec.push_back(int_ptr(new int(2)); // compiler error } As it turns out, the problem is neither unique_ptr nor vector::push_back but the way VC++ resolves overloads when dealing with rvalues, as demonstrated by the following code: struct MoveOnly { MoveOnly() {} MoveOnly(MoveOnly && other) {} private: MoveOnly(const MoveOnly & other); }; void acceptRValue(MoveOnly && mo) {} int main() { acceptRValue(MoveOnly()); // Compiler error } The compiler complains that the copy constructor is not accessible. If I make it public, the program compiles (even though the copy constructor is not defined). Did I misunderstand something about rvalue references, or is it a (possibly known) bug in VC++ 2010 implementation of this feature?

    Read the article

  • ReWriteRule is redirecting rather rewriting

    - by James Doc
    At the moment I have two machines that I do web development on; an iMac for work at the office and a MacBook for when I have to work on the move. They both running OS X 10.6 have the same version of PHP, Apache, etc running on them. Both computers have the same files of the website, including the .htaccess file (see below). On the MacBook the URLs are rewritten nicely, masking the URL they are pointing to (eg site/page/page-name), however on the iMac they simply redirect to the page (eg site/index.php?method=page&value=page-name) which is making switching back and forth between machines a bit of a pain! I'm sure it must be a config setting somewhere, but I can't for the life of me find it. Has anyone got a remedy? Many thanks. I'm fairly convinced there is a much nice way of writing this htaccess file without loosing access several key folders as well! Options +FollowSymlinks RewriteEngine on RewriteBase /In%20Progress/Vila%20Maninga/ RewriteRule ^page/([a-z|0-9_&;=-]+) index.php?method=page&value=$1 [NC] RewriteRule ^tag/([a-z|0-9_]+) index.php?method=tag&value=$1 [NC] RewriteRule ^search/([a-z|0-9_"]+) index.php?method=search&value=$1 [NC] RewriteRule ^modpage/([con0-9-]+) index.php?method=modpage&value=$1 [NC] RewriteRule ^login index.php?method=login [NC] RewriteRule ^logout index.php?method=logout [NC] RewriteRule ^useraccounts index.php?method=useraccounts [NC]

    Read the article

  • Conditionaly strip the last line from a text file

    - by fraXis
    Hello, I posted this yesterday on SO, and I received an answer that works great, but I need to change it around and I don't know how. Here is my original message: I need to strip the last line from a text file. I know how to open and save text files in C#, but how would I strip the last line of the text file? The text file will always be different sizes (some have 80 lines, some have 20). Can someone please show me how to do this? Here is the code that someone gave me to do this (which works fine) //Delete the last line from the file. This line could be 8174, 10000, or anything. This is from SO string tempfile = @"C:\junk_temp.txt"; using (StreamReader reader2 = new StreamReader(newfilename)) { using (StreamWriter writer2 = new StreamWriter(tempfile)) { string line = reader2.ReadLine(); while (!reader2.EndOfStream) { writer2.WriteLine(line); line = reader2.ReadLine(); } // by reading ahead, will not write last line to file } } File.Delete(newfilename); File.Move(tempfile, newfilename); File.Delete(tempfile); How would I change this to only delete the last line of the text file if it is a 4 or 5 digit string (such as 8001 or 99999). If it is anything other than that, such as a %, then I don't want to delete the last line. Can someone please modify the above code to do this for me? Thanks so much.

    Read the article

  • JPanel not listening to key event when there is a child component with JButton on it

    - by Yifu
    I'm working on a map editor for my college project. And I had a problem that the map panel is not listening key event while it should. This happens when I add a ToolBarPane (which extends JPanel) with JComponent such as JButton, JComboBox that implements ActionListener on it AND the map panel (which extends the JPanel) together on to the Frame (I used BorderLayout). I have System.out.println statement to test if the key press is received, and it's not printing, if I remove the ToolBar, the key listener works again, so is the mouseListenner is disabled just like the keyListener, which means I can't handle press events etc, but the mouseListener works fine and I can still handle mouse move event. Here is a screen shot how it works without the ToolBarPane http://img684.imageshack.us/img684/3232/sampleku.png note that you can use the mouse to put images on the map, you can also select images using the mouse just like a laser tool, and by pressing number key you can switch between different images, this works fine until I add the ToolBarPane which shows like this: img291.imageshack.us/img291/8020/failve.png (please add http before that, i can only post one hyperlink) (I can't post images here cuz im a new user) With the ToolBarPane on I was no longer able to handle the key event. I guess it might by that the focus as been transfered to that panel somehow, but not sure at all. Does and body know this and can help me out? Thanks very much

    Read the article

  • I want tell the VC++ Compiler to compile all code. Can it be done?

    - by KGB
    I am using VS2005 VC++ for unmanaged C++. I have VSTS and am trying to use the code coverage tool to accomplish two things with regards to unit tests: See how much of my referenced code under test is getting executed See how many methods of my code under test (if any) are not unit tested at all Setting up the VSTS code coverage tool (see the link text) and accomplishing task #1 was straightforward. However #2 has been a surprising challenge for me. Here is my test code. class CodeCoverageTarget { public: std::string ThisMethodRuns() { return "Running"; } std::string ThisMethodDoesNotRun() { return "Not Running"; } }; #include <iostream> #include "CodeCoverageTarget.h" using namespace std; int main() { CodeCoverageTarget cct; cout<<cct.ThisMethodRuns()<<endl; } When both methods are defined within the class as above the compiler automatically eliminates the ThisMethodDoesNotRun() from the obj file. If I move it's definition outside the class then it is included in the obj file and the code coverage tool shows it has not been exercised at all. Under most circumstances I want the compiler to do this elimination for me but for the code coverage tool it defeats a significant portion of the value (e.g. finding untested methods). I have tried a number of things to tell the compiler to stop being smart for me and compile everything but I am stumped. It would be nice if the code coverage tool compensated for this (I suppose by scanning the source and matching it up with the linker output) but I didn't find anything to suggest it has a special mode to be turned on. Am I totally missing something simple here or is this not possible with the VC++ compiler + VSTS code coverage tool? Thanks in advance, KGB

    Read the article

  • array loop not complete

    - by user217582
    Whenever the cursor move over the note, it would call getCollision() function to store the name of the sprite. Can store more than one sprite in array but the normalNote() function failed to work correctly? When I click a button which called normalNote(), it would only loop once (one note was redraw) before the pop. After the pop, it should have continue to loop until the rest of the notes from getChildbyname is redraw. Wonder if there any missing code? private function getCollision(x:int, pt:int):void { for(var i:int=pt;i<tickArray.length;i++) { if(typeArray[i]=="eighth") { var getCurrentNote:String = "note"+i; var child:Sprite = c.getChildByName(getCurrentNote) as Sprite; drawEighthUp(child,"-","-",0xff0000); tempNote.push(getCurrentNote); } } } private function normalNote():void { for(var iii:int=0;iii<tempNote.length;iii++) { var child:Sprite = c.getChildByName(tempNote[iii]) as Sprite; trace("tt",tempNote.length); trace("iii",iii); var asd:String = tempNote[iii].toString(); var idx:int = int(asd.substr(4)); if(typeArray[idx]=="eighth") { drawEighthUp(child,"-","-",0x000000); tempNote.pop(); } } }

    Read the article

  • Actionscript Enterframe Movement

    - by David
    I am trying to make accelerated movement, but I am running into a problem that, for the life of me, I cannot understand. My class definition: public class Player extends MovieClip { private var stageRef:Stage; private var key:KeyObject; private var acceleration:int = .5; private var curSpeed:int = 0; public function Player(stageRef:Stage) { this.stageRef = stageRef; addEventListener(Event.ENTER_FRAME, enterFrame); key = new KeyObject(stageRef); } public function enterFrame(e:Event) : void { if(key.isDown(key.RIGHT)) { x += 5; } } } This works to move my position in the x direction at a constant rate. However, if I change enterFrame to public function enterFrame(e:Event) : void { if(key.isDown(key.RIGHT)) { x += acceleration; } } No movement occurs. Is there something going on in the event I do not understand? Why is it that I can have x increased by a constant value but not a constant value as defined in a variable in the class? Is it a scope issue?

    Read the article

  • Slider with buttons. How to improve?

    - by Kalinin
    I need to make slider. I have content (which should shift horizontally) and two buttons - "right" and "left". If you press the button and hold it, the content starts to move (in the appropriate direction). If you not hold the button, then the movement stops. This behavior is copies the behavior of usual window scrollbar. I wrote code: var animateTime = 1, offsetStep = 5; //event handling for buttons "left", "right" $('.bttR, .bttL') .mousedown(function() { scrollContent.data('loop', true).loopingAnimation($(this)); }) .bind("mouseup mouseout", function(){ scrollContent.data('loop', false); }); $.fn.loopingAnimation = function(el){ if(this.data('loop') == true){ var leftOffsetStr; leftOffsetInt = parseInt(this.css('marginLeft').slice(0, -2)); if(el.attr('class') == 'bttR') leftOffsetStr = (leftOffsetInt - offsetStep).toString() + 'px'; else if(el.attr('class') == 'bttL') leftOffsetStr = (leftOffsetInt + offsetStep).toString() + 'px'; this.animate({marginLeft: leftOffsetStr}, animateTime, function(){ $(this).loopingAnimation(el); }) } return this; } But it does have a few things that I do not like: Always call the function animation (loopingAnimation) - I think that this is an extra load (not good). When moving content he "twitches and trembling" - (it's not pretty). How can I solve this problem more elegantly and without the drawbacks of my code?

    Read the article

  • Android - Where to store generated bitmaps?

    - by Josh
    I've got an app which dynamically generates anywhere from 6 to 100 small bitmaps for the user to move around the screen in a given session. I currently generate them in onCreate and store them to the sd card, so that after an orientation change I can grab them out of external storage and display them again. However, this takes time (the loading) and I'd like to keep the bitmap references around between lifecyle changes for quicker access. My question is, is there a better place to store my generated bitmaps? I was thinking about creating a static storage library in my base activity, something that would only need to be reloaded when the app is completely removed from memory (shutdown, other apps need resources, 30 minute restart, etc). Ideally, I'd like the user to be able to back out to the title screen, click a "Resume" button, and in onCreate I just have access to those resident bitmap references instead of having to load them from storage again. For this reason I don't think Activity.onRetainNonConfigurationInstance is what I need. Alternatively, is there a better way to handle multiple generated bitmaps than what I'm doing or the plan I described?

    Read the article

  • Creating a HTTP handler for IIS that transparently forwards request to different port?

    - by Lasse V. Karlsen
    I have a public web server with the following software installed: IIS7 on port 80 Subversion over apache on port 81 TeamCity over apache on port 82 Unfortunately, both Subversion and TeamCity comes with their own web server installations, and they work flawlessly, so I don't really want to try to move them all to run under IIS, if that is even possible. However, I was looking at IIS and I noticed the HTTP redirect part, and I was wondering... Would it be possible for me to create a HTTP handler, and install it on a sub-domain under IIS7, so that all requests to, say, http://svn.vkarlsen.no/anything/here is passed to my HTTP handler, which then subsequently creates a request to http://localhost:81/anything/here, retrieves the data, and passes it on to the original requestee? In other words, I would like IIS to handle transparent forwards to port 81 and 82, without using the redirection features. For instance, Subversion doesn't like HTTP redirect and just says that the repository has been moved, and I need to relocate my working copy. That's not what I want. If anyone thinks this can be done, does anyone have any links to topics I need to read up on? I think I can manage the actual request parts, even with authentication, but I have no idea how to create a HTTP handler. Also bear in mind that I need to handle sub-paths and documents beneath the top-level domain, so http://svn.vkarlsen.no/whatever/here needs to be handled by a single handler, I cannot create copies of the handler for all sub-directories since paths are created from time to time.

    Read the article

  • In threads, WaitForMultipleObjects never returns if set to INFINITE

    - by AKN
    Let say I have three thread handles HandleList[0] = hThread1; HandleList[1] = hThread2; HandleList[2] = hThread3; /*All the above are of type HANDLE*/ Before closing the application, I want the thread to get its task done. So I want to make app wait till thread completes. So I do, WaitForMultipleObjects(3, HandleList, TRUE, INFINITE ); By this I'm able to make the thread, complete its task. But control never move to next line after the call to WaitForMultileObjects irrespective of all thread completing its task. If I use, some seconds instead of INFINITE, it comes to next line after that many secs, irrspective of whether thread completes its task or not. WaitForMultipleObjects(3, HandleList, TRUE, 10000 ); My problem here is, I'm can't go for seconds, as I may not be sure whether the threads will complete its task with the given time. To list my problem in simple words, I want all my thread to finish the task, before I close my app. How can I achieve it using WaitForMultipleObjects API?

    Read the article

  • Terminal-based snake game: input thread manipulates output

    - by enlightened
    I'm writing a snake game for the terminal, i.e. output via print. The following works just fine: while status[snake_monad] do print to_string draw canvas, compose_all([ frame, specs, snake_to_hash(snake[snake_monad]) ]) turn! snake_monad, get_dir move! snake_monad, specs sleep 0.25 end But I don't want the turn!ing to block, of course. So I put it into a new Thread and let it loop: Thread.new do loop do turn! snake_monad, get_dir end end while status[snake_monad] do ... # no turn! here ... end Which also works logically (the snake is turning), but the output is somehow interspersed with newlines. As soon as I kill the input thread (^C) it looks normal again. So why and how does the thread have any effect on my output? And how do I work around this issue? (I don't know much about threads, even less about them in ruby. Input and output concurrently on the same terminal make the matter worse, I guess...) Also (not really important): Wanting my program as pure as possible, would it be somewhat easily possible to get the input non-blockingly while passing everything around? Thank you!

    Read the article

  • How to refresh jQuery Selector Value after an execution?

    - by Devyn
    Hi, I have like this. $(document).ready(function() { var $clickable_pieces = $('.chess_piece').parent(); $($clickable_pieces).addClass('selectee'); // add selectee class var $selectee = $('.chess_square.selectee'); // wait for click $($selectee).bind('click',function(){ $('.chess_square.selected').removeClass('selected'); $(this).addClass('selected'); { ........... } }); I initially inject 'selectee' class to all div which has 'chess_piece' class then I select DIVs with that class $('.chess_square.selectee'). <div id="clickable"> <div id="div1" class="chess_square"> </div> <div id="div2" class="chess_square selectee"> <div id="sub1" class="chess_piece queen"></div> </div> <div id="div3" class="chess_square"> </div> </div> There are two type of DIV element with class named 'chess_square selectee' and 'chess_square' which doesn't meant to be clickable. I move around Sub DIV of 'rps_square selectee' from DIV2 to DIV1 and add and remove classes to be exactly same like this. The meaning is Queen Piece is moved from Div2 to Div1. <div id="div1" class="chess_square selectee"> <div id="sub1" class="chess_piece queen"></div> </div> <div id="div2" class="chess_square"> </div> <div id="div3" class="chess_square"> </div> However, the problem is jQuery doesn't update var $selectee = $('.rps_square.selectee');. Even though I changed class names, DIV1 is not clickable and DIV2 is still clickable. By the way, I've used jQuery UI selectable but doesn't refresh either.

    Read the article

  • Why are changes to classes ignored after dom changes?

    - by Lg102
    I have a price grid that uses relative positioning to move a field around, beneath a box with: overflow: hidden;. In this is field, there are absolute-positioned boxes containing prices. When this box is hovered, the matching values above and left of the will change color. In order to achieve this, a class is toggled using jQuery. This initially works. However, after the grid is moved, the class change doesn't affect the block above the grid anymore. In the Chrome console, i can see the class being added, but it's css-styling isn't applied. No other styles for the element have changed. I am 100% sure there is no other style-rule influencing the element, it just stops responding to the change in class after the DOM has been altered. Can i 'refresh' the DOM somehow? Edit: I've tried to get the relevant code only: Adding the cell in the first place: $("#price_dates_cells").append("<div id='"+weekday[theBeginDate.getDay()]+"-"+theBeginDate.getDate()+"-"+(theBeginDate.getMonth()-1)+"' class='datecell' style='left: "+( Math.floor( difference / ( 3600 * 24 * 1000) ) * ( cellwidth ) )+"px'>"+weekday[theBeginDate.getDay()]+"<br>"+theBeginDate.getDate()+" "+yearmonth[theBeginDate.getMonth()]+"</div>"); Toggle the class: var str_element = "#"+weekday[Bdate.getDay()]+"-"+Bdate.getDate()+"-"+(Bdate.getMonth()-1); $(str_element).toggleClass("red"); and the movement that seems to cause the problem: $('#price_grid').animate({"top": (( ( horizontalMovement ) * cellheight)) }, 'fast', 'linear');

    Read the article

  • Touch draw in Quatz 2D/Core Graphics

    - by OgreSwamp
    Hello, I'm trying to implement "hand draw tool". At the moment algorythm looks like that (I don't insert any code because methods are quite big, will try to explain an idea): Drawing In touchesStarted: method I create NSMutableArray *pointsArray and add point into it. Call setNeedsDisplay: method. In touchesMoved: method I calculate points between last added point from the pointsArray and current point. Add all points to the pointsArray. Call setNeedsDisplay: method. In touchesFinished: event I calculate points between last added point from the array and current point. Set flag touchesWereFinished. Call setNeedsDisplay:. Render: drawRect: method checks is pointsArray != nil and is there any data in it. If there is - it starts to traw circles in each point of this array. If flag touchesWereFinished is set - save current context to the UIImage, release pointsArray, set it to nil and reset the flag. There are a lot disadvantages of this method: It is slow It becomes extremely slow when user touches and move finger for long time. Array becomes enormous "Lines" composed by circles are ugly I would like to change my algorithm to make it bit faster and line smoother. In result I would like to have lines like on the picture at following URL (sorry, not enough reputation to insert an image): http://2.bp.blogspot.com/_r5VzEAUYXJ4/SrOYp8tJCPI/AAAAAAAAAMw/ZwDKXiHlhV0/s320/SketchBook+Mobile(4).png Can you advice me, ho I can draw lines this way (smooth and slim on the edges)? I thought to draw circles with alpha gradient on the edges (to make lines smoother), but it will be extremely slowly IMHO. Thanks for help

    Read the article

  • Ruby on Rails user login form in main layout

    - by Jimmy
    Hey guys I have a simple ror application for some demo stuff. I am running into a problem with trying to move my login form from the users controller and just have it displayed in the main navigation so that a user can easily log in from anywhere. The problem is the form doesn't generate the correct action for the html form. Ruby code: <% form_for(url_for(:action => 'login'), :method => 'post') do |f| %> <li><%= f.text_field("username") %></li> <li><%= f.password_field("password") %></li> <li><%= submit_tag("Login")%></li> <% end %> The problem is depending on the controller I am currently in this generates HTML actions like <form action="/home" method="post">...</form> when it should be generating HTML like so <form action="/login" method="post">...</form> I know I could simply do an HTML form here but I want to keep things as easy to maintain as possible. Any help?

    Read the article

< Previous Page | 400 401 402 403 404 405 406 407 408 409 410 411  | Next Page >