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  • Transparent JPanel, Canvas background in JFrame

    - by Andy Tyurin
    I wanna make canvas background and add some elements on top of it. For this goal I made JPanel as transparent container with setOpaque(false) and added it as first of JFrame container, then I added canvas with black background (in future I wanna set animation) to JFrame as second element. But I can't undestand why i see grey background, not a black. Any suggestions? public class Game extends JFrame { public Container container; //Game container with components public Canvas backgroundLayer; //Background layer of a game public JPanel elementsLayer; //elements panel (top of backgroundLayer), holds different elements private Dimension startGameDimension = new Dimension(800,600); //start game dimension public Game() { //init main window super("Astra LaserForces"); setSize(startGameDimension); setBackground(Color.CYAN); container=getContentPane(); container.setLayout(null); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //init jpanel elements layer elementsLayer=new JPanel(); elementsLayer.setSize(startGameDimension); elementsLayer.setBackground(Color.BLUE); elementsLayer.setOpaque(false); container.add(elementsLayer); //init canvas background layer backgroundLayer = new Canvas(); backgroundLayer.setSize(startGameDimension); backgroundLayer.setBackground(Color.BLACK); //set default black color container.add(backgroundLayer); } //start game public void start() { setVisible(true); } //create new instance of game and start it public static void main(String[] args) { new Game().start(); } }

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  • XNA 4: RenderTarget2D textures getting transparent on fullscreen

    - by Shashwat
    I'm generating a Texture2D object using RenderTarget2D as in the following code public static Texture2D GetTextTexture(string text, Vector2 position, SpriteFont font, Color foreColor, Color backColor, Texture2D background=null) { int width = (int)font.MeasureString(text).X; int height = (int)font.MeasureString(text).Y; GraphicsDevice device = Settings.game.GraphicsDevice; SpriteBatch spriteBatch = Settings.game.spriteBatch; RenderTarget2D renderTarget = new RenderTarget2D(device, width, height, false, SurfaceFormat.Color, DepthFormat.Depth24Stencil8, device.PresentationParameters.MultiSampleCount, RenderTargetUsage.DiscardContents); device.SetRenderTarget(renderTarget); device.Clear(backColor); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque); if (background != null) spriteBatch.Draw(background, new Rectangle(0, 0, 70, 70), Color.White); spriteBatch.End(); spriteBatch.Begin(); spriteBatch.DrawString(font, text, position, foreColor, 0, new Vector2(0), 0.8f, SpriteEffects.None, 0); spriteBatch.End(); device.SetRenderTarget(null); ResetGraphicsDeviceSettings(); return (Texture2D)renderTarget; } It's working all fine. But when I ToggleFullScreen() (and vice-versa), the previous textures are getting transparent. However, the new textures after that are being generated correctly. What can be the reason for this?

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  • Windows 2003 - RAS service - VPN client can only connect to server, not internal network

    - by Gk
    Here is my diagram http://imageshack.us/photo/my-images/263/vpnt.png/ Server has two NIC: One connect to Internet, one connect to internal network. RAS service is configured with static IP pool on the same subnet of internal network (10.10.0.x). The problem is when a client connect to server, client can connect to server(10.10.0.10), but cannot connect to another host locate in internal network (10.10.0.11) even cannot ping to 10.10.0.50. RAS configured with IP routing enabled, client connect with options: Use default gateway on remote network. I'm messed up and can not figure out what wrong. Please help me T_T. TIA, giobuon

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  • How do I turn off caching in IIS7?

    - by jammus
    Hello. I'm developing an ASP classic site under Windows 7 (form a queue ladies). The problem is IIS seems to be heavily making use of its cache for both static and dynamic content which really conflicts with my 'make a small change, alt-tab, hit ctrl-F5' development style. Changes made to .asp files may take two or three refreshes to show up where as changes to .js files can take 20 times as many. How do I go about turning the caching off on my development machine? Cheers. in b4 stop using asp classic

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  • Dediced server for all network functions?

    - by Alan
    I want to set up a fictional network configuration for a school in my neighborhood. They have about 50 computers altogether, 2X20 in computer rooms for students and another 10 scattered around for various professors. They should all access the internet through a dedicated Linux router machine. What they would like is to have domain names for those three computer groups. Lab1, Lab2 and Professors. The computers in Lab2 and Lab1 should have static ip and should all be named by numbers. So there should be 1@Lab1, 2@Lab1.... etc. And the Professors network should have a DHCP, with authentication. Is it an ok solution to have all these functions on a single server? (The one which will be used as a router) Do I have to set a local DNS for domain naming? Do the host names for Lab computers have to be set on the clients, or can they be automatically assigned?

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  • The idea of functionN in Scala / Functionaljava

    - by Luke Murphy
    From brain driven development It turns out, that every Function you’ll ever define in Scala, will become an instance of an Implementation which will feature a certain Function Trait. There is a whole bunch of that Function Traits, ranging from Function1 up to Function22. Since Functions are Objects in Scala and Scala is a statically typed language, it has to provide an appropriate type for every Function which comes with a different number of arguments. If you define a Function with two arguments, the compiler picks Function2 as the underlying type. Also, from Michael Froh's blog You need to make FunctionN classes for each number of parameters that you want? Yes, but you define the classes once and then you use them forever, or ideally they're already defined in a library (e.g. Functional Java defines classes F, F2, ..., F8, and the Scala standard library defines classes Function1, ..., Function22) So we have a list of function traits (Scala), and a list of interfaces (Functional-java) to enable us to have first class funtions. I am trying to understand exactly why this is the case. I know, in Java for example, when I write a method say, public int add(int a, int b){ return a + b; } That I cannot go ahead and write add(3,4,5); ( error would be something like : method add cannot be applied to give types ) We simply have to define an interface/trait for functions with different parameters, because of static typing?

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  • Why does my mic boost automatically go to 100 on every boot?

    - by Ben
    When my computer turns on, it automatically sets the "mic boost" sound setting to 100. This causes a loud static sound in my speakers. I can manually go to alsamixer and turn the mic boost down manually, but I would prefer it if I didn't have to do this every time I turn the computer on. I've tried running sudo alsactl store after fixing the settings, and this does save them, but I have to run sudo alsactl restore to restore the settings. This means that I have to manually fix the sound every time I start the computer anyway, so it isn't really a fix. I tried putting sudo alsactl restore in my startup programs, but that didn't seem to fix anything. I'm running Ubuntu 12.04, but I started having this problem before upgrading from 11.10. I'm using a Sony Vaio laptop. I'm not really sure what made it start; it seemed like I just started having the problem randomly one day. Any help would be appreciated! Edit: here is the output from running amixer: http://paste.ubuntu.com/1060080/

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  • Setting up a externally facing server on Windows. How do i setup DNS/Nameservers?

    - by Jason Miesionczek
    So i have a domain name that i would like to host from my static ip internet connection. I have windows server 2008 r2 installed, and dns setup. The dns server is currently behind a firewall, and i have the appropriate rules to allow traffic to reach it. My question is, what entries do i need to create in the DNS so that i can have some nameservers to use at my domain registrar, so that the domain correctly points to the server? I know that most domains have nameservers like ns1.domain.com, ns2.domain.com, etc. What would i point those to in my DNS?

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  • Behaviour of nginx as proxy

    - by HD
    I'm testing nginx with different configurations to replace an architecture working with squid + apache. I know that I can use nginx to manage static requests and load balancing but I'm interested in one particular solution that I don't understand clearly: I'm using 2 nginx servers (balanced) with the proxy_pass setting to pass all requests to an apache server. When one client makes a request to the site one of the nginx servers process it and send it to the apache server. Now, how this behaviour could be an improvement to my system?, it seems that all requests are passing through apache and I don't see benefit at all. What happens when 100 simultaneous connections pass through nginx? The 100 connections will be going to the apache server or is some kind of internal behaviour that allows an small impact into apache?

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  • How to make WinServer's AD work with Linux DNS/DHCP on VMware?

    - by Borald
    Hope you're fine. I got 2 virtual machines : Windows Server 2008 with Active Directory installed. Linux that works as a DNS and DHCP Server I need to make them work together, but I don't if this is going to be possible because VMWARE is sharing the NIC with other virtual machines and computer itself. I've assigned different IP static adresses to the servers. Is there a way for me to make these things get interconnected and test them on some virtual clients ? Any help will be much appreciated... (useful links,tutorials,..) Thanks in advance !

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  • how get collision callback of two specific objects using bullet physics?

    - by sebap123
    I have got problem implementing collision callback into my project. I would like to have detection between two specific objects. I have got normall collision but I want one object to stop or change color or whatever when colides with another. I wrote code from bullet wiki: int numManifolds = dynamicsWorld->getDispatcher()->getNumManifolds(); for (int i=0;i<numManifolds;i++) { btPersistentManifold* contactManifold = dynamicsWorld->getDispatcher()->getManifoldByIndexInternal(i); btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0()); btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1()); int numContacts = contactManifold->getNumContacts(); for (int j=0;j<numContacts;j++) { btManifoldPoint& pt = contactManifold->getContactPoint(j); if (pt.getDistance()<0.f) { const btVector3& ptA = pt.getPositionWorldOnA(); const btVector3& ptB = pt.getPositionWorldOnB(); const btVector3& normalOnB = pt.m_normalWorldOnB; bool x = (ContactProcessedCallback)(pt,fallRigidBody,earthRigidBody); if(x) printf("collision\n"); } } } where fallRigidBody is a dynamic body - a sphere and earthRigiBody is static body - StaticPlaneShape and sphere isn't touching earthRigidBody all the time. I have got also other objects that are colliding with sphere and it works fine. But the program detects collision all the time. It doesn't matter if the objects are or aren't colliding. I have also added after declarations of rigid body: earthRigidBody->setCollisionFlags(earthRigidBody->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); fallRigidBody->setCollisionFlags(fallRigidBody->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); So can someone tell me what I am doing wrong? Maybe it is something simple?

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  • Cryptswap not mounted?

    - by woody
    I believe i have my swap set up but am not sure because on start up it says that it is something along the lines of "could not mount /dev/mapper/cryptswap1 M for manual S for skip". But it appears to be mounted. When i run free -m the output is: total used free shared buffers cached Mem: 3887 769 3117 0 54 348 -/+ buffers/cache: 366 3520 Swap: 4026 0 4026 and sudo bklid is: /dev/sda1: UUID="9fb3ccd6-3732-4989-bfa4-e943a09f1153" TYPE="ext4" /dev/mapper/cryptswap1: UUID="bd9fe154-8621-48b3-95d2-ae5c91f373fd" TYPE="swap" and cat /etc/crypttab is: cryptswap1 /dev/sda5 /dev/urandom swap,cipher=aes-cbc-essiv:sha256 my /etc/fstab is: # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # proc /proc proc nodev,noexec,nosuid 0 0 # / was on /dev/sda1 during installation UUID=9fb3ccd6-3732-4989-bfa4-e943a09f1153 / ext4 errors=remount-ro 0 1 # swap was on /dev/sda5 during installation #UUID=bb0e378e-8742-435a-beda-ae7788a7c1b0 none swap sw 0 0 /dev/mapper/cryptswap1 none swap sw 0 0 The file /etc/polkit-1/localauthority/50-local.d/com.ubuntu.enable-hibernate.pkla already exists and its contents are: [Re-enable hibernate by default] Identity=unix-user:* Action=org.freedesktop.upower.hibernate ResultActive=yes Is my swap not setup correctly or is it not mounting?

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  • virtualbox 2 vmware disk

    - by anol
    I have a virtualbox disk I'd like to convert to a vmware disk. The disk is dynamic which makes it a lot more trickier. If I follow the instructions at http://xpapad.wordpress.com/2010/02/21/migrating-from-virtualbox-to-vmware-in-linux, the vdi-to-raw conversion will result in a 2 TB file. I don't even have that much disk space! The first step therefore seems to be a dynamic to static conversion of the virtualbox disk, right? How do I do that or is there perhaps a better way to convert to vmware? Help!

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  • Need efficient way to keep enemy from getting hit multiple times by same source

    - by TenFour04
    My game's a simple 2D one, but this probably applies to many types of scenarios. Suppose my player has a sword, or a gun that shoots a projectile that can pass through and hit multiple enemies. While the sword is swinging, there is a duration where I am checking for the sword making contact with any enemy on every frame. But once an enemy is hit by that sword, I don't want him to continue getting hit over and over as the sword follows through. (I do want the sword to continue checking whether it is hitting other enemies.) I've thought of a couple different approaches (below), but they don't seem like good ones to me. I'm looking for a way that doesn't force cross-referencing (I don't want the enemy to have to send a message back to the sword/projectile). And I'd like to avoid generating/resetting multiple array lists with every attack. Each time the sword swings it generates a unique id (maybe by just incrementing a global static long). Every enemy keeps a list of id's of swipes or projectiles that have already hit them, so the enemy knows not to get hurt by something multiple times. Downside is that every enemy may have a big list to compare to. So projectiles and sword swipes would have to broadcast their end-of-life to all enemies and cause a search and remove on every enemy's array list. Seems kind of slow. Each sword swipe or projectile keeps its own list of enemies that it has already hit so it knows not to apply damage. Downsides: Have to generate a new list (probably pull from a pool and clear one) every time a sword is swung or a projectile shot. Also, this breaks down modularity, because now the sword has to send a message to the enemy, and the enemy has to send a message back to the sword. Seems to me that two-way streets like this are a great way to create very difficult-to-find bugs.

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  • Resource Acquisition is Initialization in C#

    - by codeWithoutFear
    Resource Acquisition Is Initialization (RAII) is a pattern I grew to love when working in C++.  It is perfectly suited for resource management such as matching all those pesky new's and delete's.  One of my goals was to limit the explicit deallocation statements I had to write.  Often these statements became victims of run-time control flow changes (i.e. exceptions, unhappy path) or development-time code refactoring. The beauty of RAII is realized by tying your resource creation (acquisition) to the construction (initialization) of a class instance.  Then bind the resource deallocation to the destruction of that instance.  That is well and good in a language with strong destructor semantics like C++, but languages like C# that run on garbage-collecting runtimes don't provide the same instance lifetime guarantees. Here is a class and sample that combines a few features of C# to provide an RAII-like solution: using System; namespace RAII { public class DisposableDelegate : IDisposable { private Action dispose; public DisposableDelegate(Action dispose) { if (dispose == null) { throw new ArgumentNullException("dispose"); } this.dispose = dispose; } public void Dispose() { if (this.dispose != null) { Action d = this.dispose; this.dispose = null; d(); } } } class Program { static void Main(string[] args) { Console.Out.WriteLine("Some resource allocated here."); using (new DisposableDelegate(() => Console.Out.WriteLine("Resource deallocated here."))) { Console.Out.WriteLine("Resource used here."); throw new InvalidOperationException("Test for resource leaks."); } } } } The output of this program is: Some resource allocated here. Resource used here. Unhandled Exception: System.InvalidOperationException: Test for resource leaks. at RAII.Program.Main(String[] args) in c:\Dev\RAII\RAII\Program.cs:line 40 Resource deallocated here. Code without fear! --Don

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  • Text on a model

    - by alecnash
    I am trying to put some text on a Model and I want it to be dynamic. Did some research and came up with drawing the text on the texture and then set it on the model. I use something like this: public static Texture2D SpriteFontTextToTexture(SpriteFont font, string text, Color backgroundColor, Color textColor) { Size = font.MeasureString(text); RenderTarget2D renderTarget = new RenderTarget2D(GraphicsDevice, (int)Size.X, (int)Size.Y); GraphicsDevice.SetRenderTarget(renderTarget); GraphicsDevice.Clear(Color.Transparent); Spritbatch.Begin(); //have to redo the ColorTexture Spritbatch.Draw(ColorTexture.Create(GraphicsDevice, 1024, 1024, backgroundColor), Vector2.Zero, Color.White); Spritbatch.DrawString(font, text, Vector2.Zero, textColor); Spritbatch.End(); GraphicsDevice.SetRenderTarget(null); return renderTarget; } When I was working with primitives and not models everything worked fine because I set the texture exactly where I wanted but with the model (RoundedRect 3D button). It now looks like that: Is there a way to have the text centered only on one side?

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  • Does it make sense to write tests for legacy code when there is no time for a complete refactoring?

    - by is4
    I usually try to follow the advice of the book Working Effectively with Legacy Code. I break dependencies, move parts of the code to @VisibleForTesting public static methods and to new classes to make the code (or at least some part of it) testable. And I write tests to make sure that I don't break anything when I'm modifying or adding new functions. A colleague says that I shouldn't do this. His reasoning: The original code might not work properly in the first place. And writing tests for it makes future fixes and modifications harder since devs have to understand and modify the tests too. If it's GUI code with some logic (~12 lines, 2-3 if/else block, for example), a test isn't worth the trouble since the code is too trivial to begin with. Similar bad patterns could exist in other parts of the codebase, too (which I haven't seen yet, I'm rather new); it will be easier to clean them all up in one big refactoring. Extracting out logic could undermine this future possibility. Should I avoid extracting out testable parts and writing tests if we don't have time for complete refactoring? Is there any disadvantage to this that I should consider?

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  • Reverse SCP over SSH connection

    - by pavpanchekha
    I pretty often need some file from some server when I'm on my laptop. But if I don't know where that file is, I have to ssh into the server, look around, exit, and then scp server:file .. If I'm working with my desktop and my server, both of which have static IPs, I can just SCP the file in reverse (scp desktop:~ file), but I can't do that for my laptop. Is there any nice way to SCP a file backwards over an SSH connection? So that the computer I connect to with SSH sends a file backwards to the client?

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  • How to switch a Sound Ouput Device before the Mac goes to sleep?

    - by Konzepz
    I've connected my MacBook to a set of external speakers with a USB. Now, every time the computer goes to Sleep Mode, there's an awful static sound coming from the speakers. I guess this is some bad wiring; but that's what I've got. However, I can use an idea for a script (AppleScript, bash, whatever) that will switch off the USB output sound in (System Preferences) before the computer goes to sleep, and will switch it back on (if exists) on Wake. Any ideas? Thanks!

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  • How to make a iOS plugin for Unity3d

    - by DannoEterno
    I've passed last 2 days reading articles and book for understand how can i make a plugin for iOS in Unity. Basically i need just a demo for understand how it work. For now i've tried to make this process (with really poor luck): I've started a new project in Unity and writed a simple script using UnityEngine; using System.Collections; using System; using System.Runtime.InteropServices; public class CallPlugin : MonoBehaviour { [DllImport ("__Internal")] private static extern int test(); void Start () { Debug.Log(test()); } } Then i've created a project in Xcode with this simple script: extern "C"{ int test() { int che = 5; return che; } } Then i've tried: to put the .mm and .h in the Assets/Plugins/iOS = nothing to build the unity project and than add the .h and .mm in the Xcode project = nothing In Unity i will always get the EntryPointNotFoundException, so unity see the file but is unable to reach the method. The problem is... how?! :) Maybe i miss something or i've done something wrong? Thanks a lot for every help that you can give me :)

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  • Single CAS web application in a cluster

    - by Dolf Dijkstra
    Recently a customer wanted to set up a cluster of CAS nodes to be used together with WebCenter Sites. In the process of setting this up they realized that they needed to create a web application per managed server. They did not want to have this management burden but would like to have one web application deployed to multiple nodes. The reason that there is a need for a unique application per node is that the web-application contains information that needs to be unique per node, the postfix for the ticket id.  My customer would like to externalize the node specific configuration to either a specific classpath per managed server or to system properties set at startup.It turns out that the postfix for ticket ids is managed through a property host.name and that this property can be externalized.The host.name property is used in: /webapps/cas/WEB-INF/spring-configuration/uniqueIdGenerators.xmlIt is set in /webapps/cas/WEB-INF/spring-configuration/propertyFileConfigurer.xmlin a PropertyPlaceholderConfigurer.The documentation for PropertyPlaceholderConfigurer:http://static.springsource.org/spring/docs/2.0.x/api/org/springframework/beans/factory/config/PropertyPlaceholderConfigurer.htmlThis indicates that the properties defined through the PropertyPlaceHolderConfigurer can be externalized.To enable this externalization you would need to change host.properties so it is generic for all the managed servers and thus can be reused for all the managed servers: host.name=${cluster.node.id}Next step is to change the startup scripts for the managed servers and add a system property for -Dcluster.node.id=<something unique and stable>.Viola, the postfix is externalized and the web application can be shared amongst the cluster nodes.

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  • Ubuntu Server 12.04, NAT, Router, DNS. It just doesnt work

    - by Bjørnar Kibsgaard
    I recently inherited some server hardware from work and decided that it could be my main router at home (among other things). Ubuntu 12.04 server installation harware wise goes well and everything is found and working when I boot up. So I begin with setting up eth1 with DHCP. This works fine and it gets a public IP address from my modem and we have a working internet connection. Then I set up my other NIC (eth0) as static (192.168.0.1) and this also works fine. I can access it from other computers in the network. The problems are coming when I am trying to set up a DHCP server with isc-dhcp-server. It seems like it is working and giving the computers IP adresses but after one reboot it stops working. After the reboot eth1 will get a public ip from the modem but it doesnt have internet access. I have to manually run dhcpcd eth1 to get it to work again. As far as I know I havent made any changes to DNS. What am I doing wrong? I have never really had problems with this before. :)

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  • load balancing two web servers each on two different isp's?

    - by Scott
    I have two ISP's that provide me hosting via apache / php / mysql. I am running drupal on them. On occasion the mysql server will go away (crash), so I was hoping to find a reasonable way to have a fail over, if server A SQL is down, all traffic is sent to server B. I know traditionally this is handled in DNS where a second alternate ip is given if there is a problem - or similar. But I do not have control over the isp, other than I can run php, perl and the usual apache stuff. Also, I have static ip's on each isp, and I can create dns entries (A/CNAME/TXT). So, I was hoping there might be a way for me to have a script that checks if drupal has a problem, and if so, somehow alter dns, or ? Or, any other ideas? (other than spending lots more $ on a better isp)

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  • Problem connecting to Ubuntu Server in same local network.

    - by frbry
    I have my LAN set up as below: 192.168.2.1: ADSL Router (DHCP Range: 192.168.2.2-192.168.2.250) 192.168.2.254: Wireless Access Point 192.168.2.253: Ubuntu Server (Static IP) 192.168.2.2: My Laptop (Connects to Internet via the Wireless AP) NAT in router is active and set up to transfer requests made over port 80 to 192.168.2.253. Router's firewall is inactive. No IPs in DMZ. My friends get Apache's It Works page when they try to enter http://my_external_ip. But I get Router's configuration page instead of that. What should I check or do? Thanks.

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  • Inbound connections using Internet Connection Sharing in Apple/Mac/Leopard

    - by tlianza
    I have a Mac mini which I'm using to give some other devices wireless access, by sharing it's Airport connection with the local ethernet, and that is plugged into a switch. All devices can get online no problem. (See how: http://www.macosxhints.com/article.php?story=20041112101646643 and http://www.macosxhints.com/article.php?story=20071223001432304 ) The issue is that I need to be able to connect in to these machines as well (at least, for the Slingbox to work). All the devices have 192.168.2.* addresses, and the rest of my local network is on 192.168.1.*. I tried setting a static route so that the 192.168.2.* addresses would use a gateway of 192.168.1.50 (my mac mini's address) but that didn't seem to help. Does anyone know if what I'm trying to do is possible? I admit I'm not certain what Internet Connection sharing is really doing under the hood... perhaps it just does basic nat, and doesn't do the type of routing I'm looking for. If so, anyone know if this is possible?

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