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  • Dynamic (C# 4.0) &amp; Var in a nutshell.

    - by mbcrump
    A Var is static typed - the compiler and runtime know the type. This can be used to save some keystrokes. The following are identical. Code Snippet var mike = "var demo"; Console.WriteLine(mike.GetType());  //Returns System.String   string mike2 = "string Demo"; Console.WriteLine(mike2.GetType()); //Returns System.String A dynamic behaves like an object, but with dynamic dispatch. The compiler doesn’t know anything about it at compile time. Code Snippet dynamic duo = "dynamic duo"; Console.WriteLine(duo.GetType()); //System.String //duo.BlowUp(); //A dynamic type does not know if this exist until run-time. Console.ReadLine(); To further illustrate this point, the dynamic type called “duo” calls a method that does not exist called BlowUp(). As you can see from the screenshot below, the compiler is reporting no errors even though BlowUp() does not exist. The program will compile fine. It will however throw a runtimebinder exception after it hits that line of code in runtime. Let’s try the same thing with a Var. This time, we get a compiler error that says BlowUp() does not exist. This program will not compile until we add a BlowUp() method.  I hope this helps with your understand of the two. If not, then drop me a line and I’ll be glad to answer it.

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  • Configure FTP Server with two different IP addresses on different subnets and separate NICs

    - by Luke
    I have an FTP server that's on a low bandwidth connection. We want to set it up with a second IP address on a much higher bandwidth connection. I set up the second interface with a static IP address on the faster connection. This unfortunately does not work. I can verify that the second IP address works perfectly when I disable the first IP address. What do I need to do to get two separate interface IP addresses on different subnets working on the same server?

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  • How to deal with elimination of duplicate logic vs. cost of complexity increase?

    - by Gabriel
    I just wrote some code that is very representative of a recurring theme (in my coding world lately): repeated logic leads to an instinct to eliminate duplication which results in something that is more complex the tradeoff seems wrong to me (the examples of the negative side aren't worth posting - but this is probably the 20th console utility I've written in the past 12 months). I'm curious if I'm missing some techniques or if this is really just on of those "experience tells you when to do what" type of issues. Here's the code... I'm tempted to leave it as is, even though there will be about 20 of those if-blocks when I'm done. static void Main(string[] sargs) { try { var urls = new DirectTrackRestUrls(); var restCall = new DirectTrackRestCall(); var logger = new ConsoleLogger(); Args args = (Args)Enum.Parse(typeof(Args), string.Join(",", sargs)); if (args.HasFlag(Args.Campaigns)) { var getter = new ResourceGetter(logger, urls.ListAdvertisers, restCall); restCall.UriVariables.Add("access_id", 1); getter.GotResource += new ResourceGetter.GotResourceEventHandler(getter_GotResource); getter.GetResources(); SaveResources(); } if (args.HasFlag(Args.Advertisers)) { var getter = new ResourceGetter(logger, urls.ListAdvertisers, restCall); restCall.UriVariables.Add("access_id", 1); getter.GotResource += new ResourceGetter.GotResourceEventHandler(getter_GotResource); getter.GetResources(); SaveResources(); } if (args.HasFlag(Args.CampaignGroups)) { var getter = new ResourceGetter(logger, urls.ListCampaignGroups, restCall); getter.GotResource += new ResourceGetter.GotResourceEventHandler(getter_GotResource); getter.GetResources(); SaveResources(); } } catch (Exception e) { Console.WriteLine(e.InnerException); Console.WriteLine(e.StackTrace); }

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  • Allowing users in from an IP address without certificate client authentication

    - by John
    I need to allow access to my site without SSL certificates from my office network and with SSL certificates outside. Here is my configuration: <Directory /srv/www> AllowOverride All Order deny,allow Deny from all # office network static IP Allow from xxx.xxx.xxx.xxx SSLVerifyClient require SSLOptions +FakeBasicAuth AuthName "My secure area" AuthType Basic AuthUserFile /etc/httpd/ssl/index Require valid-user Satisfy Any </Directory> When I'm inside network and have certificate - I can access. When I'm inside network and haven't certificate - I can't access, it requires certificate. When I'm outside network and have certificate - I can't access, it shows me basic login screen When I'm outside network and haven't certificate - I can't access, it shows me basic login screen and following configuration works perfectly <Directory /srv/www> AllowOverride All Order deny,allow Deny from all Allow from xxx.xxx.xxx.xxx AuthUserFile /srv/www/htpasswd AuthName "Restricted Access" AuthType Basic Require valid-user Satisfy Any </Directory>

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  • Access Configuration Page of Modem (in bridge mode) through router

    - by Ujjwal Singh
    Given the Network Configuration: Internet (121.243.x.y/27) | (121.243.x.z) Static : Public Global IP Modem Bridge Mode | WiMAX (192.168.1.1/24) +169.254.1.1/24 : Modem Configuration Page | (192.168.1.2) Router DLink DIR 615 | Ethernet + WiFi (192.168.0.1/24) | Local network (192.168.0.2) Workstation Ethernet | no WiFi Is there any way, maybe using Routing Tables, to access the Modem configuration page at 169.254.1.1 from my local network, using a Windows 7 PC? Note that the modem is currently able to display its configuration page at 169.254.1.1, i.e. even while it is in bridge mode.

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  • Reasons behind polymorphism related behaviour in java

    - by Shades88
    I read this code somewhere class Foo { public int a; public Foo() { a = 3; } public void addFive() { a += 5; } public int getA() { System.out.println("we are here in base class!"); return a; } } public class Polymorphism extends Foo{ public int a; public Poylmorphism() { a = 5; } public void addFive() { System.out.println("we are here !" + a); a += 5; } public int getA() { System.out.println("we are here in sub class!"); return a; } public static void main(String [] main) { Foo f = new Polymorphism(); f.addFive(); System.out.println(f.getA()); // SOP 1 System.out.println(f.a); // SOP 2 } } For SOP1 we get answer 10 and for SOP2 we get answer 3. Reason for this is that you can't override variables whereas you can do so for methods. This happens because type of the reference variable is checked when a variable is accessed and type of the object is checked when a method is accessed. But I am wondering, just why is it that way? Can anyone explain me what is the reason for this behaviour

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  • How to prioritize related game entity components?

    - by Paul Manta
    I want to make a game where you have to run over a bunch of zombies with your car. When moving around, the zombies have a few things to take into consideration: When there's no player around they might just roam about randomly. And even when some other component dictates a specific direction, they should wobble to the left and right randomly (like drunk people). This implies a small, random, deviation in their movement. They should avoid static obstacles. When they see they are headed towards a wall, they should reorient themselves. They should avoid the car. They should try to predict where the car will be based on its velocity and try to move out of the way. When they can, they should try to get near the player. All these types of decisions they have to do seem like they should be implemented in different components. But how should I manage them? How can I give different components different weights that reflect the importance of each decision (in a given situation)? I would need some other component that acts as a manager, but do you have any tips on how I should implement it? Or maybe there's a better solution?...

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  • Old Fglrx Driver - AMD Radeon HD 3200 - ubuntu won't start

    - by Yohannes
    I've been using Ubuntu 12.04 64 bit for about 2 weeks now and I installed the latest Fglrx driver (Graphics Card- AMD HD 3200, PC- Acer Aspire 5336, 4GB RAM, 500GB Harddrive). The problem is that sometimes video's lag and play out of sync sometimes the windows take long to show up after I've clicked them etc. After looking around I found a video on Youtube by Ubuntu help guy and in the video he recommended using an older driver if you have an older graphics card, his was about 4 years old (same as mine) and he used the 11.10 catalyst driver so I decided to try it. I removed the previous installation of the driver and then installed the 11.10 driver. However, when I restarted it instead of going to the GUI it goes to a terminal like window and asks for my login. Now its pretty clear I need to remove the old driver and go back to using the latest one. The only problem is I'm not sure where I saved the latest driver and in order to connect to the Internet I need to change /etc/resolv.conf (I use a static IP). So what should I do? Also anyone from personal experience, what propitiatory driver works best with my graphics card? As in the version. Thanks

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  • Android Activity access Unity Classes

    - by Anomaly
    I have made my own C# classes in Unity, is there any way I can access these classes from the Android Activity that starts the UnityPlayer? Example: I have a C# class called testClass in Unity: class testClass{ public static string myString="test string"; } From the Android activity in Java I want to access that class: string str=testClass.myString; Is this possible? If so, how? Or is there some other way to do this? In the end I basically want to communicate between my Android activity and the UnityPlayer object. Thanks in advance. EDIT: Ok so I looked at building Android plugins for Unity but this wasn't satisfactory to me. I ended up building a socket client-server interface in Unity with C# and another one in Java for the Android app: So Unity listens on port X and broadcasts on port Y The Android activity listens on port Y and broadcasts on port X This is necessary as both interfaces are running on the same host. So that's how I solved my problem, but I'm open for any suggestions if anyone knows a better way of communicating between the Unityplayer and your app.

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  • Can't execute java files on command prompts when they work perfectly in Eclipse IDE, what to do?

    - by Eduardo de Luna
    I run the following code in Eclipse IDE: public class HelloWorld { public static void main(String[] args) { System.out.println("Hello World!" ) ; } } And it renders the expected output. When getting into the command prompt (DOS) already in the directory, I type this javac HelloWorld.java And then this java HelloWorld And the output reads Exception in thread "main" java.lang.NoClassDefFoundError: HelloWorld <wrong name:learning/HelloWorld> With a whole lot more errors, learning being the name of my general package. What's wrong? I have installed Eclipse x86 SDK 4.2.0 together bit with the latest JRE and JDK both in 64 bit as well.

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  • JiglibX addition to existing project questions

    - by SomeXnaChump
    Got a very simple existing project, that basically contains a lot of cubes. Now I am wanting to add a physics system to it and JiglibX seemed like the simplest one with some tutorials out there. My main problem is that the physics don't seem to be working how I imagined, I expected my tower of cubes to come crashing down, but they dont seem to do anything. I think my problem is that my cubes do not inherit DrawableGameComponent, they are managed by a world object that will update and render them. So they are at no point put into the games component list. I am not sure if this means that JiglibX will not be able to interact with them as in all the tutorials there are no explicit calls to add the Body objects to the physics system, so I can only presume that they are using a static/singleton under the hood which automatically hooks in all things, or they use the game objects component list somehow. I also noticed that in alot of the tutorials they use the following when setting up the physics system: float timeStep = (float)gameTime.ElapsedGameTime.Ticks / TimeSpan.TicksPerSecond; PhysicsSystem.CurrentPhysicsSystem.Integrate(timeStep); Would it not be better to keep a local instance of the created PhysicsSystem object and just call myPhysicsSystem.Integrate(timeStep)?

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  • Throwing and catching exceptions in the same function/method

    - by usr
    I've written a function that asks a user for input until user enters a positive integer (a natural number). Somebody said I shouldn't throw and catch exceptions in my function and should let the caller of my function handle them. I wonder what other developers think about this. I'm also probably misusing exceptions in the function. Here's the code in Java: private static int sideInput() { int side = 0; String input; Scanner scanner = new Scanner(System.in); do { System.out.print("Side length: "); input = scanner.nextLine(); try { side = Integer.parseInt(input); if (side <= 0) { // probably a misuse of exceptions throw new NumberFormatException(); } } catch (NumberFormatException numFormExc) { System.out.println("Invalid input. Enter a natural number."); } } while (side <= 0); return side; } I'm interested in two things: Should I let the caller worry about exceptions? The point of the function is that it nags the user until the user enters a natural number. Is the point of the function bad? I'm not talking about UI (user not being able to get out of the loop without proper input), but about looped input with exceptions handled. Would you say the throw statement (in this case) is a misuse of exceptions? I could easily create a flag for checking validity of the number and output the warning message based on that flag. But that would add more lines to the code and I think it's perfectly readable as it is. The thing is I often write a separate input function. If user has to input a number multiple times, I create a separate function for input that handles all formatting exceptions and limitations.

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  • Web dev/programmer with 4.5 yrs experience. Better for career: self-study or master's degree? [closed]

    - by Anonymous Programmer
    I'm a 28 year-old web developer/programmer with 4.5 years of experience, and I'm looking to jump-start my career. I'm trying to decide between self-study and a 1-year master's program in CS at a top school. I'm currently making 65K in a high cost-of-living area that is NOT a hot spot for technology firms. I code almost exclusively in Ruby/Rails, PHP/CodeIgniter, SQL, and JavaScript. I've slowly gained proficiency with Git. Roughly half the time I am architecting/coding, and half the time I am pounding out HTML/CSS for static brochureware sites. I'd like to make more more money while doing more challenging/interesting work, but I don't know where to start. I have an excellent academic record (math major with many CS credits, 3.9+ GPA), GRE scores, and recommendations, so I am confident that I could be admitted to a great CS master's program. On the other hand, there is the tuition and opportunity cost to consider. I feel like there are a number of practical languages/tools/skills worth knowing that I could teach myself - shell scripting, .NET, Python, Node.js, MongoDB, natural language processing techniques, etc. That said, it's one thing to read about a subject and another thing to have experience with it, which structured coursework provides. So, on to the concrete questions: What programming skills/knowledge should I develop to increase my earning potential and make me competitive for more interesting jobs? Will a master's degree in CS from a top school help me develop the above skills/knowledge, and if so, is it preferable to self-study (possibly for other reasons, e.g., the degree's value as a credential)?

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  • What is the most efficient way to add and remove Slick2D sprites?

    - by kirchhoff
    I'm making a game in Java with Slick2D and I want to create planes which shoots: int maxBullets = 40; static int bullet = 0; Missile missile[] = new Missile[maxBullets]; I want to create/move my missiles in the most efficient way, I would appreciate your advise: public void shoot() throws SlickException{ if(bullet<maxBullets){ if(missile[bullet] != null){ missile[bullet].resetLocation(plane.getCenterX(), plane.getCenterY(), plane.image.getRotation()); }else{ missile[bullet] = new Missile("resources/missile.png", plane.getCenterX(), plane.getCenterY(), plane.image.getRotation()); } }else{ bullet = 0; missile[bullet].resetLocation(plane.getCenterX(), plane.getCenterY(), plane.image.getRotation()); } bullet++; } I created the method resetLocation in my Missile class in order to avoid loading again the resource. Is it correct? In the update method I've got this to move all the missiles: if(bullet > 0 && bullet < maxBullets){ float hyp = 0.4f * delta; if(bullet == 1){ missile[0].move(hyp); }else{ for(int x = 0; x<bullet; x++){ missile[x].move(hyp); } } }

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  • Java game design question (graphical objects)

    - by vemalsar
    Hello Guys, I'm beginner in game development, in Java and here on this site too and I have a game design question. Please comment my idea: I have a main loop which call update and draw method. I want to use an ArrayList which store graphical objects, they have coordinate and image or text to draw and my game objects extends this class. In update, I can choose which objects should be put in the array and in draw method I'll display the elements of array on the screen. I'm using a buffer and draw first there, but it is not important now I guess...Here is a simple (not full) code, only the logic: public class GamePanel extends JPanel implements KeyListener { ArrayList<graphicalObjects> graphArray = new ArrayList<graphicalObjects>(); public void update() { //change the game scene, update the graphArray, process input etc. } public void draw() { //draws every element of graphArray to a JPanel } public static main(String[] args) { while(true) { update(); draw(); } } } My questions: Should have I use interface or abstract class for graphicalObjects? graphicalObjects class and the ArrayList really needs or there is some better solution? How to draw objects? They draw themself with their own method or in the draw method I have to draw manually based on graphicalObjects variables (x,y coordinates, image etc.)? If this conception is wrong, please suggest another one! All comments are welcome and sorry if this is dumb question, thanks!

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  • Integrating Amazon EC2 in Java via NetBeans IDE

    - by Geertjan
    Next, having looked at Amazon Associates services and Amazon S3, let's take a look at Amazon EC2, the elastic compute cloud which provides remote computing services. I started by launching an instance of Ubuntu Server 14.04 on Amazon EC2, which looks a bit like this in the on-line AWS Management Console, though I whitened out most of the details: Now that I have at least one running instance available on Amazon EC2, it makes sense to use the services that are integrated into NetBeans IDE:  I created a new application with one class, named "AmazonEC2Demo". Then I dragged the "describeInstances" service that you see above, with the mouse, into the class. Then the IDE automatically created all the other files you see below, i.e., 4 Java classes and one properties file: In the properties file, register the access ID and secret keys. These are read by the other generated Java classes. Signing and authentication are done automatically by the code that is generated, i.e., there's nothing generic you need to do and you can immediately begin working on your domain-specific code. Finally, you're now able to rewrite the code in "AmazonEC2Demo" to connect to Amazon EC2 and obtain information about your running instance: public class AmazonEC2Demo { public static void main(String[] args) { String instanceId1 = "i-something"; RestResponse result; try { result = AmazonEC2Service.describeInstances(instanceId1); System.out.println(result.getDataAsString()); } catch (IOException ex) { Logger.getLogger(AmazonEC2Demo.class.getName()).log(Level.SEVERE, null, ex); } } } From the above, you'll receive a chunk of XML with data about the running instance, it's name, status, dates, etc. In other words, you're now ready to integrate Amazon EC2 features directly into the applications you're writing, without very much work to get started. Within about 5 minutes, you're working on your business logic, rather than on the generic code that anyone needs when integrating with Amazon EC2.

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  • Why Can't Computers Off My Network See the Site?

    - by nmagerko
    Have just set up Apache, PHP, MySQL, etc. on my Ubuntu OS, and I was wondering why computers that are not on my network can not see the basic index.html that Apache uses as the default. I set up the static ip address for my computer, and I use 192.168.1.100 for computers to view the simple site. Is there something I am missing that will allow others to access my site? (It is REALLY simple; no graphics, CSS, etc.)

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  • cisco asa query dns external

    - by Alpacino
    my lab network asa firewall below 10.10.10.20 -- ASA --- 192.168.1.10 -- website external my client 10.10.10.20 want to access website external and i create nat nat (inside,outside) static 192.168.1.10 and access list access-list outside-acl extended permit tcp any host 10.10.10.20 eq www access-list outside-acl extended permit tcp any host 10.10.10.20 eq domain access-list inside-acl extended permit tcp 10.10.10.0 255.255.255.0 any eq www access-list inside-acl extended permit tcp 10.10.10.0 255.255.255.0 any eq domain access-group outside-acl in interface outside access-group inside-acl in interface inside when i access to website with domain name it can't access but i access website with ip address it work please help me to solve problem thank you

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  • ISO 12207 - testing being only validation activity? [closed]

    - by user970696
    Possible Duplicate: How come verification does not include actual testing? ISO norm 12207 states that testing is only validation activity, while all static inspections are verification (that requirement, code.. is complete, correct..). I did found some articles saying its not correct but you know, it is not "official". I would like to understand because there are two different concepts (in books & articles): 1) Verification is all testing except for UAT (because only user can really validate the use). E.g. here OR 2) Verification is everything but testing. All testing is validation. E.g. here Definitions are mostly the same, as Sommerville's: The aim of verification is to check that the software meets its stated functional and non-functional requirements. Validation, however, is a more general process. The aim of validation is to ensure that the software meets the customer’s expectations. It goes beyond simply checking conformance with the specification to demonstrating that the software does what the customer expects it to do It is really bugging me because I tend to agree that functional testing done on a product (SIT) is still verification because I just follow the requirements. But ISO does not agree..

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  • pointers to member functions in an event dispatcher

    - by derivative
    For the past few days I've been trying to come up with a robust event handling system for the game (using a component based entity system, C++, OpenGL) I've been toying with. class EventDispatcher { typedef void (*CallbackFunction)(Event* event); typedef std::unordered_map<TypeInfo, std::list<CallbackFunction>, hash_TypeInfo > TypeCallbacksMap; EventQueue* global_queue_; TypeCallbacksMap callbacks_; ... } global_queue_ is a pointer to a wrapper EventQueue of std::queue<Event*> where Event is a pure virtual class. For every type of event I want to handle, I create a new derived class of Event, e.g. SetPositionEvent. TypeInfo is a wrapper on type_info. When I initialize my data, I bind functions to events in an unordered_map using TypeInfo(typeid(Event)) as the key that corresponds to a std::list of function pointers. When an event is dispatched, I iterate over the list calling the functions on that event. Those functions then static_cast the event pointer to the actual event type, so the event dispatcher needs to know very little. The actual functions that are being bound are functions for my component managers. For instance, SetPositionEvent would be handled by void PositionManager::HandleSetPositionEvent(Event* event) { SetPositionEvent* s_p_event = static_cast<SetPositionEvent*>(event); ... } The problem I'm running into is that to store a pointer to this function, it has to be static (or so everything leads me to believe.) In a perfect world, I want to store pointers member functions of a component manager that is defined in a script or whatever. It looks like I can store the instance of the component manager as well, but the typedef for this function is no longer simple and I can't find an example of how to do it. Is there a way to store a pointer to a member function of a class (along with a class instance, or, I guess a pointer to a class instance)? Is there an easier way to address this problem?

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  • Failover NIC with Windows 7 running Apache Server

    - by Benjamin Jones
    I have a Apache Server running on a Windows 7 Desktop for a internal website (Intranet). I am trying to figure out how I can make this system as failover safe as possible. One thing I want to do is use the 2nd NIC card that is currently disable. I only have one gateway address to my router. I do not have any computer running a Server O/S. If NIC1 crashes by chance(just humor me!), how could NIC2's IP take on the host name (I have mapped in host file) . I don't really care if the static IP of NIC2 changes seeing that the host name is the only thing I need. Could I add two IP's to the host file, with same host email and maybe create some script that will run IF NIC 1 fails? OR is there any failover software that will do this for me?

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  • Frequent connection drops when playing online games (StarCraft 2, Battlefield 3) and behind NAT - how to diagnose? [migrated]

    - by Moshev
    I am having some trouble with (I suspect) my wireless router. It's connected to the internet with a regular lan cable and has a static, public IP address. Our two home PCs connect to the router with regular lan cables, plus there's a laptop which connects over wifi. diagram: Internet | | <- isp-supplied cat5 ethernet cable | D-Link D300 ...wifi... laptop / \ / <- cable -> \ PC1 PC2 The PCs and laptop are behind NAT and share the router's public IP. The router is a D-Link D300. PC1 is used for online gaming and I'm experiencing frequent "connection dropped" errors when playing Battlefield 3, StarCraft 2 and the Diablo 3 beta; but not with TeamFortress 2 or the Tribes Ascend beta. The issue goes away when I remove the router and connect PC1 directly to the ISP's cable. I have also tried disconnecting PC2 and the laptop, leaving PC1 as the only machine connected to the router - doesn't help. How can I diagnose what precisely the issue is?

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  • Trying to wrap my head around class structure for domain-specific language

    - by svaha
    My work is mostly in embedded systems programming in C, and the proper class structure to pull this off eludes me. Currently we communicate via C# and Visual Basic with a large collection of servos, pumps, and sensors via a USB-to-CAN hid device. Right now, it is quite cumbersome to communicate with the devices. To read the firmware version of controller number 1 you would use: SendCan(Controller,1,ReadFirmwareVersion) or SendCan(8,1,71) This sends three bytes on the CAN bus: (8,1,71) Connected to controllers are various sensors. SendCan(Controller,1,PassThroughCommand,O2Sensor,2,ReadO2) would tell Controller number 1 to pass a command to O2 Sensor number 2 to read O2 by sending the bytes 8,1,200,16,2,0 I would like to develop a domain-specific language for this setup. Instead of commands issued like they are currently, commands would be written like this: Controller1.SendCommand.O2Sensor2.ReadO2 to send the bytes 8,1,200,16,0 What's the best way to do this? Some machines have 20 O2 Sensors, others have 5 controllers, so the numbers and types of controllers and sensors, pumps, etc. aren't static.

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  • Windows Server 2003: Nat Port Forwarding Not Working

    - by jM2.me
    The setup is following: Internet (108.99.XXX.XX) <- Windows Server 2003 (10.0.0.1) <- Switch <- Office Computers (10.0.0.100-200 some static routes some manual some automatic) Windows Server has NAT installed on it and two network interfaces are configured properly. The problem is, whenever I try to forward port 80 (or any other) from office computer (lets say 10.0.0.100), it fails. Nic #1 Settings: All settings are obtained from ISP Nic #2 Settings: Set manually IP: 10.0.0.1 Mask: 255.255.255.0 Nat Server is configured to automatically assign IP addresses to private network. Settings are: IP: 10.0.0.0 Mask: 255.255.255.0 Forwarding was done in Routing and Remote Access (local) - IP Routing - NAT/Basic Firewall - Local Area Connection (right click_properties) - services and ports - Web Server HTTP - Private Address: 10.0.0.100 SO what is causing the problem of failure to forward any port from other computer inside private network?

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  • Win 2008 Server configuration

    - by user123790
    Let me preface my question by saying I'm a novice in regards to server configuration. It's been 12+ years since I've attempted this. What we (our small office) are trying to achieve is to setup a Win 2008 server (located in a home) in a home network configuration (basic wireless router w/DHCP) that we (the office) can VPN to from our office. I have installed the software, installed DHCP, removed DHCP from the router, set the scope for 100 IPs and am now looking for information as to where I go from here? I believe I need to configure DNS and possibly set up static routes on the router for the home devices that need internet? The wireless clients are not receiving IPs is the current issue that I'd like to tackle. Also, would it be feasible to use the router's DHCP to assign IPs rather than having the server do it? If so, what would be the most direct way to accomplish this? I appreciate any help in this matter. Thanks

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