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  • Ubuntu 12.04 Can't Login-Tty Console said: -bash: /usr/bin/byobu/-launch: no such file or directory

    - by zuhudfm
    I face problem in login to Ubuntu 12.04. I think it's caused by accessing super user (if not wrong). I type sudo nautilus to put a background to burg, but i fail x_x. After reboot, i can't login to desktop. But i can login as guest. I had 'googling' for problem solving. Most of it is login to screen like terminal (maybe tty console) by pressing ctrl+alt+F1. But after i login system says: -bash: /usr/bin/byobu/-launch: no such file or directory help help help :(

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  • Choppy/unresponsive keyboard and mouse pointer until suspend

    - by Stefan Thyberg
    I had a problem where my mouse and keyboard would be choppy. The mouse pointer would work at "1-2 fps" and the keyboard would keep missing letters as i was typing them. Since both are USB-Devices, i suspected a problem there immediately, so whenever i got this problem, i would suspend the computer and start it again, for the problem to be gone. The problem started appearing when I plugged the mouse and keyboard directly into the computer rather than the USB-Hub in the screen. I'm using a Logitech UltraX Flat and a Razer Lachesis, on a Dell Latitude E6510.

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  • In dual boot PC, the boot/GRUB menu suddenly disappeared (Ubuntu option is not appearing anymore)

    - by iammilind
    I have been using Ubuntu 13.04 as my primary OS for quite sometime on Sony VAIO laptop with other OS being windows 8 (never use it). Till today, everything was fine. In the evening I had shut down my PC and closed the lid; Typically I do this when the shutting down screen is still on. But probably this time it was fatal. When I again restarted my PC, now no menu is appearing for selecting OS and it directly goes for Windows 8. My question is similar to this thread, but I don't have Ubuntu CD as I had installed using pen drive sometime back. Is there any (genuine or workaround) easier way to get back the GRUB menu back in the place? Note that keyboard shortcuts in Sony VAIO is different, here I have an "Assist" menu as well to get those internal options.

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  • When attempting to install ubuntu 12.04 from CD, I am stuck on black streen with "loading bootlogo..."

    - by Jessica K
    I downloaded Ubuntu 12.04 to my desktop and burned to a CD using Infra Recorder and instructions on ubuntu website. Restarted PC to boot from CD receive black screen with "Loading bootlogo..." then nothing happens and I have to restart with windows. The CD seems to be correct. Folders include .disk, boot, casper, dists, install, isolinux, pics, pool, preseed, autorun file, md5sum text file, readme.diskdefines file, wubi app. System Information Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.120824-0336) System Manufacturer: TOSHIBA System Model: Satellite L305 BIOS: Default System BIOS Processor: Intel(R) Pentium(R) Dual CPU T2390 @ 1.86GHz (2 CPUs), ~1.9GHz Memory: 3062MB RAM Page File: 1553MB used, 4772MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found DxDiag Version: 7.00.6002.18107 32bit Unicode Drive: D: Model: PIONEER DVD-RW DVRKD08L ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.00.6002.18005 (English), 4/11/2009 00:39:17, 67072 bytes

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  • Installing updates from hard drive [closed]

    - by Ajay
    I am using Oneiric Beta 2. Installed it yesterday. Then downloaded 350+ MB of updates and installed it. Then when I tried to auto-mount my drives using Storage manager, I screwed up and the system will boot right up to the Ubuntu Splash screen, then turn off. Anyways planning to reinstall Ubuntu again. But I do not want to have to download the updates again. I have a copy of all the downloaded update files with me. Can anyone tell me how I can install the updates from the hard drive without downloading them again ?? Thanks in advance.....

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  • Scrolling Box2D DebugDraw

    - by onedayitwillmake
    I'm developing a game using Box2D (javascript implementation - Box2DWeb), and I would like to know how I can pan the debug draw. I know the usual answer is - don't use debug draw, it's just for debugging. I'm not, however not all my objects are on the same screen, and i'd like to see where they are in the physics representation. How can I pan the debug drawing? As you can see the debug draw stuff, is show on the top left, but it only shows a small part of the world. Here is an example of what I mean: http://onedayitwillmake.com/ChuClone/ The game is open source, If you'd like to poke through and note something that perhaps i'm doing something that is obviously wrong: https://github.com/onedayitwillmake/ChuClone Here's my hacky way that I'm using now to scroll the b2DebugDraw view, in which I added a property offsetX and offsetY into b2DebugDraw

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  • How can menu bars that require a right click be activated?

    - by Amos Annoy
    I've noticed that NetworkManager only has a single, left or right, click menu and no longer has an About menu option to show it's splash screen. In fact all the top bar mini short cut icons have been amputated and crippled leaving them with no rights. This severely impacts on our custom aps., similar to FireFox bookmarks, which can no longer be right clicked to bring up a context menu. It is possible to disengage FF's File|Edit|... menu bar from the top by running it in safe-mode so the menu bar is resident in a window, restoring right clicks, but our aps. do not have "safe modes". How can right clicks in menu bars be restored? reference

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  • Netbeans shows only blank window

    - by aGr
    I am not able to launch Netbeans. When I launch it for the first time I normally get the netbeans splash screen, but after that nothing happens. When I try to launch it again, a small blank window appears. I am able to enlarge the window, but it is completely blank. Any ideas? As far as I remember this didn't come after some update/new install or whatever. Netbeans worked perfectly, but then all from the sudden...

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  • Struck with a serious issue when upgrading to ubuntu 13.10 from 13.04

    - by Piyush Deshmukh
    I installed ubuntu 13.04 alongside windows xp professional. When I tried to upgrade to 13.10 from 13.04, it took some time to download and then it started cleaning the files and then message was displayed that xp cleaned (this msg was seen by my younger brother and then he cut the power off) . Now the computer when starts displays this screen and I dont know how to proceed. To anyone giving solution I would like tell you that I prefer xp over linux(personal reasons). So is there any way to get out of this problem, neithet I can open xp nor linux?

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  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

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  • Ask the Readers: Do You Prefer Print Magazines, Online Articles, or Both for Your Important Geeky Reading Needs?

    - by Asian Angel
    We all love to read information about new computer hardware, gadgets, software, and how-to articles to help us and satisfy our need for geeky knowledge. This week we would like to know if you prefer subscribing to/buying print magazines, doing all of your reading online, or using a combination of both Latest Features How-To Geek ETC RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image Google Cloud Print Extension Lets You Print Doc/PDF/Txt Files from Web Sites Hack a $10 Flashlight into an Ultra-bright Premium One Firefox Personas Arrive on Firefox Mobile Focus Booster Is a Sleek and Free Productivity Timer What is the Internet? From the Today Show January 1994 [Historical Video] Take Screenshots and Edit Them in Chrome and Iron Using Aviary Screen Capture

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  • Grub Rescue Error: Unknown Filesystem

    - by James
    I was trying to dual boot Windows with Linux (linux installed first). I read that it was easier to do so if windows was installed first. So I tried to install windows, by creating a partition for it. There wasn't enough room on the drive so I tried changing the filesystem of my existing partition to support windows. Now whenever I try to start my computer I get the grub rescue screen. I've tried booting from CD and USB with ubuntu and also with windows, but nothing happens. I ran ls in grub rescue and got hd0, (hd0,msdos5), cd (with an install disc inserted), fd0, and fd1. However if I run ls on any of these I receive the error: unknown filesystem. Can anyone help me out?

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  • Ubuntu 12.04, web cam light flashing

    - by user205877
    Have been running Ubuntu on my Compaq C757 reliably since 9.10. Currently running a fresh install of 12.04 LTS. Somewhere during my regular updates, my webcam started flashing its power light. Light flashes from logon screen all throughout my session. I am not running Google Chrome but chromium and firefox. Webcam works normally whenever I run Cheese webcam booth, light comes on solid and webcam works normally. I close out of Cheese, webcam shuts off, and then the light starts blinking again. My system is dual boot, when I boot into Windows 7, webcam does not exhibit this problem. I suspect issue may be related to new laptop power management settings in kernel based on research on the web of similar problems, but I do not know how to instruct it to treat webcam differently.

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  • OpenGL 2D Rasterization Sub-Pixel Translations

    - by Armin Ronacher
    I have a tile based 2D engine where the projection matrix is an orthographic view of the world without any scaling applied. Thus: one pixel texture is drawn on the screen in the same size. That all works well and looks nice but if the camera makes a sub-pixel movement small lines appear between the tiles. I can tell you in advance what does not fix the problem: GL_NEAREST texture interpolation GL_CLAMP_TO_EDGE What does “fix” the problem is anchoring the camera to the nearest pixel instead of doing a sub-pixel translation. I can live with that, but the camera movement becomes jerky. Any ideas how to fix that problem without resorting to the rounding trick I do currently?

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  • How can I figure out why Suspend sometimes fails?

    - by Isaac
    Something is causing suspend crash occasionally. When it does crash, the system freezes with a black screen and stays on, not suspending. This makes me have to hold the power button until the system shuts down. One setting difference I have from most people is, I don't use the option that lets you suspend when the laptop lid is closed. So opening and closing the laptop lid has no actions. I like to press suspend manually. Could this preference change be the cause? How can I start looking for what's causing the crash, since the crash doesn't display errors?

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  • Network does not connect at boot

    - by Daniel Svozil
    I am on Ubuntu 12.04, fresh install. When I boot a machine, the boot screen says Connecting to network, later it is changed to something like Did not connect, trying for another 60s. However, the network does not connect at the boot. But I can then log in without a network connection, and if I start a network manager service manually from the terminal (sudo service network-manager start), the network is connected without any problems. Please, does anybody know where the problem could be? I don't want to wait more than two minutes every computer restart :-). I am new to Ubuntu (and also to upstart) so I am a bit lost. There is no /var/log/messages, in dmesg I found this record, though it may not be related: init: network-interface (eth1) pre-start process (492) terminated with status 1 init: network-interface (eth1) post-stop process (548) terminated with status 1 Thanks Daniel

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  • What is the replacement of the floppy

    - by alexanderpas
    While CD (and to an lesser extend DVD) disks have reached the price-point of the floppy, they have one significant downside, it is WORM (Write-Once Read-Many) media, allowing it to be used only one single time, and you need to be explicit in writing the data to the actual media (you need to burn it.) While CD-RW solves the "use only once" problem, it is still EWORM (Erasable Write-Once Read-Many) media, which still means you need to be explicit in writing the data to the actual media (you still need to burn it.), and also, you still need to be very explicit in erasing it. (simple delete is not possible.) Okay, we can use a CD-RW in Packet Writing mode, however the downside to that, is that this mode is not very universal, and also, not the native mode of the media. Now, while USB-sticks and SD-cards may not have the poblems of the CD, they have a whole other kind of problem: their PRICE! USB-sticks and SD cards are generally 10 to 100 times as expensive as diskettes per piece. SD-cards, in addition have an added problem, because they need a reader to operate. While it is a very standard thing, it is not default equipment on the computer like the CD drive or USB port (or historically the diskette drive). You wouldn't give out an USB stick or SD card with a 100 kB text file, not caring weither you would get it back or not. So, to recap: CD & DVD are basically WORM media. SD cards and USB sticks are relatively expensive. SD cards also needs special readers. Diskettes have a very low data-rate Diskettes have a very low storage capacity. Now, is there a media out there that solves all these problems, or is there a way to get (very) small USB sticks or SD cards for a very low price (as they're the closest thing to diskette).

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  • How do I unlock a user account?

    - by John Kotrla
    I've been to system settings and to User Accounts. My account is the only one on the system and I have previously been able to UnLock the screen so that I could set my account to login without password prompt. That didn't make any effect on the system. I still have to enter a password to log in, but now I can't unlock the User Accounts dialog to make any changes at all. What do I need to reset? note how the unlock box in the upper right hand corner isn't available for selection...

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  • Fastest bit-blit in C# ?

    - by AttackingHobo
    I know there is Unity, and XNA that both use C#, but I am don't know what else I could use. The reason I say C# is that the syntax and style is similar to AS3, which I am familiar with, and I want to choose the correct framework to start learning with. What should I use to be able to do the most possible bit-blit(direct pixel copy) objects per frame. EDIT: I should not need to add this, but I am looking for the most possible amount of objects per frame because I am making a few Bullet-Hell SHMUPS. I need thousands and thousands of bullets, particles, and hundreds of enemies on the screen at once. I am looking for a solution to do as many bit-blit operations per frame, I am not looking for a general purpose engine. EDIT2: I want bit-blitting because I do not want to exclude people who have lower end video cards but a fast processor from playing my games.

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  • How can I enable auto-switching HDMI sound on Ubuntu 12.04?

    - by João Ciocca
    I've just installed Ubuntu 12.04 on my Lenovo G550 notebook and decided to test the main thing I use it for, on Windows: watching movies and series on my living room TV. Plugged in the HDMI cable, screen auto-configured nicely - awesome. But the sound is coming through my notebook's speakers, instead of my TV. Searched for almost an hour on Google, found a couple of things - nothing that helped, though. Here are two links that made me sad: Another question on AskUbuntu "a better sounding world" post about HDMI On 2, David says that autoswitching was disabled... so how can I enable it?

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  • Cinnamon Settings blank after update

    - by Seth Balmore
    Using Ubuntu 12.04 with the cinnamon desktop, I installed the most recent updates and now when I open "System Settings" the entire window appears as a blank white screen. The headers for APPEARANCE, PREFERENCES, and HARDWARE are present, but the usual icons for *Background, *Hot Corners, *Printers, etc. are no longer visible. Some of these settings can still be altered via the terminal: cinnamon-settings backgrounds cinnamon-settings applets cinnamon-settings mouse and touchpad But other commands, such as cinnamon-settings hot corners are met with an error. This is obviously a problem with cinnamon, so I just want to bring it to attention and find out when they plan on fixing the bug. A workaround can be found on the web, but it seems way to risky to rely on.

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  • How to present an Android Augmented Reality application?

    - by Egor
    I'm currently working on my diploma project - an application for Android that uses the Augmented Reality technology. I'll have to make a presentation of my app and I can't really think of a way to show this kind of application to the crowd. Anyone has ideas? Will really appreciate an elegant solution! EDIT The application shows users the information about the places around, some kind of Layar + Google Places. So the issue is that to use the application you must turn around with your device in hands to see the icons on the screen. Presentation would have been easier if I could just lay the device on the table and use the app.

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  • Probelm with ATI catalyst drivers in ubuntu 13.10

    - by Raja
    Recently I've installed dual boot ubuntu 13.10 alongside windows 8. My Laptop is Dell Inspiron 15, with AMD Radeon HD 7670 Video Card. Without fglrx my battery is draining to 1:30 hrs from 3:30hrs (In Ubuntu 13.04 but very slow booting ) so I installed fglrx using What is the correct way to install ATI Catalyst Video Drivers (fglrx)? But the problem is as you all know, Black Screen after logging into ubuntu. Tried so many solutions for this like reinstalling unity , ubuntu-desktop , compizconfig , etc.. but none helped except removing fglrx* completely. (But I need them very badly due to battery) Assuming that all hope is lost., Posting here as a final try.! Will be highly greatfull for those who helped :) PS : For those who think this question is a duplicate., Though the question may be a duplicate, but the answer is not! (so give me a assured solution for this problem before flagging this as duplicate., Kindly understand my frustation) Thank You !

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  • How to drag from a background window to the front window

    - by Luis Alvarado
    Is the following I will explain possible with a key combination? Here is the image: As you can see, the terminal is the focus window (Front window) and Nautilus is in the background (Back Window). How can I grab a folder or file from Nautilus without loosing focus on the terminal (Without making the terminal go to the background and Nautilus to the front) and drop it in the terminal?. What I want is not to have to ALT+TAB again just to do this. Options like resizing the windows to fit the screen are not what I am looking for. Like in the image, we have a fullscreen window that we want it to stay like that. We can drag the terminal window around but anytime I access the background nautilus window, I should not loose focus on the terminal (It should not go to the background every time I access Nautilus). Maybe like a key combination that freezes the current focus windows positions and I can drag from background windows to background windows or background windows to the front focused one.

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  • Exporting .jar files with Jarsplice

    - by SystemNetworks
    Help! I'm Using Mac OS X 10.8 Mountain Lion and Using Eclipse. I'm using the library called Slick and Lwjgl. When i first exported it, it has a .jar file. I followed some You Tube Tutorials (Different, they don't have slick) It worked for them. I don't know why it dosen't work for me. Should i put Slick-util too? I didn't even use lwjgl btw. Please help!!! Jars I used(Libraries) Slick LWJGL(I didn't use it) Tutorials I followed TheCodingUniverse(Exporting) TheNewBoston(The Code and Set-up) Programs I used Eclipse IDE Java Jarsplice No warnings found or errors. It is perfect! But Nothing shows up in the screen everytime I pressed the jar(After Jarsplice) Help!!!

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