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  • How to make a custom installer for games, etc?

    - by Dodi300
    Hello. Can anyone tell me how to create a custom installer to 'install' games. I say custom meaning I don't want the user to have the option where the game is installed. I want it to be a straight forward process, maybe with just one loading bar. The program I'm developing is a 'center' for game playing, which includes a community and other features, such as a timer that records how long a game is played for. I just thought that installing each game in one place, with a simple installer would make the program easier to use. It also will allow me to do other features as the games will all be installed in one place. No need for the user to specify where the game is installed. Would this be possible?

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  • Loading jQuery multiple times in the same page

    - by Winaji
    I'm implementing a plug-in that's embeddable in different sites (a la Meebo, Wibiya), and I want to use jQuery. Problem is, the site I'm embedding to, may already have a jQuery script loaded. The question is, what's the best approach for this kind of problem: Should I just check if jQuery is already loaded and if so, use the original site's jQuery, otherwise load it myself? If I use this approach, am I not risking comaptibility problems (i.e. the site uses an old version of jQuery)? Should I load jQuery myself (whether it's already loaded or not) and call "jQuery.noConflict(true)" when it's finished loading? If so, how can I make sure that my jQuery has finished loading (hooking to the onLoad event doesn't seem to work all the time, and polling for "jQuery" won't work for obvious reasons)? Should I do something else? Thanks.

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  • HTML img scaling

    - by rwallace
    I'm trying to display some large images with HTML img tags. At the moment they go off the edge of the screen; how can I scale them to stay within the browser window? Or in the likely event that this is not possible, is it possible to at least say "display this image at 50% of its normal width and height"? The width and height attributes distort the image -- as far as I can tell, this is because they refer to whatever attributes the container may end up with, which will be unrelated to the image. I can't specify pixels because I have to deal with a large collection of images each with a different pixel size. Max-width doesn't work.

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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • Error logging/handling on application basis?

    - by Industrial
    Hi everybody, We have a web server that we're about to launch a number of applications on. On the server-level we have managed to work out the error handling with the help of Hyperic to notify the person who is in charge in the event of a database/memcached server is going down. However, we are still in the need of handling those eventual error and log events that happen on application level to improve the applications for our customers, before the customers notices. So, what's then a good solution to do this? Utilizing PHP:s own error log would quickly become cloggered if we would run a big number of applications at the same time. It's probably isn't the best option if you like structure. One idea is to build a off-site lightweight error-handling application that has a REST/JSON API that receives encrypted and serialized arrays of error messages and stores them into a database. Maybe it could, depending on the severity of the error also be directly inputted into our bug tracker. Could be a few well spent hours, but it seems like a quite fragile solution and I am sure that there's better more-reliable alternatives out there already. Thanks,

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  • Jquery Dropdown queue buildup problem

    - by Sarfraz
    Hello, I have created a drop down with JQuery that can be seen here by clicking the Preview button on top: http://jsbin.com/ubire3/edit It works fine except for one problem. When i hover over the main hover links (blue ones) quickly eg going horizontally quickly hovering each top menu, the some submenus don't close. How do i make it so that even if i hover fast over them all other submenus are closed? Thanks.

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  • Is it okay to store user data in XML files?

    - by rity
    I have an app that is being used by a few users (< 12 users). There are less than 2000 records so I decided to use an XML file and store the file under \company\product\p.xml. Is this okay or am I breaking some design guidelines without realizing it? EnvironmentL .net/c#/winforms

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  • JQuery: How to perform a "push" slide, not a slide up?

    - by Tedy
    I using the following JQuery: $("#pushSlideDiv").slideDown("fast"); However, this creates a "slide" effect. Meaning, if I do a slidedown, this makes the underlining DIV reveal it's self from a top-to-bottom reveal. I want a "push" effect, where the slidedown instead reveals as though the div is being pushed onto the page ... where you first see the bottom of the div. How can I do this with JQuery? UPDATE: This isn't a great example, but it does show a push effect that I'm trying to accomplish vs a "slide" effect.

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  • JavaScript: How do I create an Array into another Array?

    - by Timnkd
    I have the following JavaScript Array: var jsonArray = { 'homes' : [ { "home_id":"203", "price":"925", "sqft":"1100", "num_of_beds":"2", "num_of_baths":"2.0", }, { "home_id":"59", "price":"1425", "sqft":"1900", "num_of_beds":"4", "num_of_baths":"2.5", }, // ... (more homes) ... ]} I want to convert this in an Array like such (pseudo code): var newArray = new Array(); newArray.push(home_id's); How can I do that? Notice how the newArray only has home_ids from the big jsonArray array.

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  • Sys. engineer has decided to dynamically transform all XSLs into DLLs on website build process. DLL

    - by John Sullivan
    Hello, OS: Win XP. Here is my situation. I have a browser based application. It is "wrapped" in a Visual Basic application. Our "Systems Engineer Senior" has decided to spawn DLL files from all of our XSL pages (many of which have duplicate names) upon building a new instance of the website and have the active server pages (ASPX) use the DLL instead. This has created a "known issue" in which ~200 DLL naming conflicts occur and, thus, half of our application is broken. I think a solution to this problem is that, thankfully, we're generating the names of the DLLs and linking them up with our application dynamically. Therefore we can do something kludgy like generate a hash and append it to the end of the DLL file name when we build our website, then always reference the DLL that had some kind of random string / hash appended to its name. Aside from outright renaming the DLLs, is there another way to have multiple DLLs with the same name register for one application? I think the answer is "No, only between different applications using a special technique." Please confirm. Another question I have on my mind is whether this whole idea is a good practice -- converting our XSL pages (which we use in mass -- every time a response from our web app occurs) into DLL functions that call a "function" to do what the XSL page did via an active server page (ASPX), when we were before just sending an XML response to an XSL page via aspx.

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  • How do I submit a form from another page?

    - by Tommy
    I have a two page site. Each page contains a header with "tabs" at the top, to navigate between page 1 and 2. When a tab is selected, I need the selected page to re-POST to the server, to quickly refresh before it is displayed. I have a form on each page that allows a manual refresh from that page but need to submit that form from the other page. For example, page 2 is displayed. The tab for page 1 is selected (which is on page 2) It should then submit the refresh form on page 1. Any help is appreciated. (Using jQuery, js, html and CSS)

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  • Rendering field data as a link in Ruby on Rails...

    - by bgadoci
    Ok, I think this is probably an easy question but for the life of my I can't figure it out. I have created a table called ugtags and in that table I have two columns (beyond the basics), 'name' and 'link'. I am trying to allow a user to add a link to a page. Ideally they would enter the link title (name) and the url (link) and in the view it would display the title as a link to the url that was entered in the link column. I there a way to do it by simply affecting the <%= link_to h(ugtag.name) %> code?

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  • Widget_Controller for different types of data (MVC)

    - by steve-o
    Hello, I have a few widgets I need to show on a site - they are all relating to different types of data (e.g user, house). Each type of data and its relations is represented in specific models, but as far as a controller or helper is concerned, is it an ok plan to have a generic Widget controller/helper which generates the necessary widgets, even though each widget is dealing with distinct data? I don't really want to generate these widgets within the User and House controllers, as these controllers are dealing with different types of functionality. I'd imagine that the Widget_Controller could just contain static methods for generating these widgets, e.g: Widget_Controller::user_panel(); Does that make sense? Cheers!

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  • why does django-registration use an "activation window" for activating accounts?

    - by bharal
    i'm using django-registration, which is a django lib that helps with users registering on a django-built website. All well and dandy, except that it insists i have an "activation email" associated with all new users. It defaults to a 7 day window, after which, if someone signed up (and we then sent an email to confirm their email address) but didn't click on the link in the sent email within the 7 days, then they cannot sign up. Instead, they need to do the whole process all over again. I'm sure this is a concept that exists generally in web design, because why would django-registration make its own arbitrary signup process up? Anyway, the question is why? What do i gain by having the peace of mind knowing that all the users of my site are the kind of go-getters that click on registration emails with 7 days of receiving them? Why should i sleep easier knowing that my database isn't filled with users who, for whatever reason, clicked through to sign up but didn't actually want to sign up? cheers!

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  • Image Replacement (JS/JQuery) working in IE but not FF

    - by Sunburnt Ginger
    I have tried multiple solutions for replacing broken images (both JS & jQuery) and all work perfectly with IE but not in FF, is there a reason for this? Are images handled differently in FF that may cause this? JQuery Example: $("img").error(function(){ $(this).unbind("error").attr("src", "nopic.jpg"); }); Javascript Example: (triggered by onError event in img tag) function noimage(img){ img.onerror=""; img.src="nopic.jpg"; return true; } Both of these examples work perfectly in IE but not at all in FF. What gives? Thanks in advance!

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  • What are the downside of not having an index.html file to some directories

    - by Pennf0lio
    Hi, I'm curious what are some effects/downside of not putting an index.html file to your directories (e.g images). I know when an index file is not present to a directory, files inside that directory are no longer private and will be visible to the browsers when point (eg yoursite.com/images/). Aside from that what are some big effects to consider? and how to properly secure them. thanks!

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  • My Android game runs out of memory when it is closed and opened and couple times.

    - by sirconnorstack
    I have an Android game that has an activity for the menu, and then another activity for the game that creates a SurfaceView and Thread to deal with canvas drawing and game logic. When you exit the game and start it up again too much or if you open and close the keyboard (thus restarting the activity), the game runs out of memory, usually when loading a bitmap: java.lang.OutOfMemoryError: bitmap size exceeds VM budget How can I keep all my images in memory without loading them again when the game changes state, or how can I release them from memory and let them reload when the game is restarted?

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  • SkillsBank Module

    - by ferronrsmith
    I am working in Joomla trying to build a skillsbank. I am wondering if there exists any open-source module on the net that supports this operation. Can anyone help me please

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  • Creating a PHP web app to allow users to vote on submissions - How can I minimize abuse.

    - by sibliant
    Hi Community, I've only written a few small php web apps and I'm throwing code together right now to allow for users to submit short stories. these stories will display and allow others to vote them up. The winner receives something rather valuable and I'm paranoid people are going to try to manipulate it. Debian / Apache / PHP 5.2 / jquery users are not required to login / authenticate. users can vote multiple stories up but only once for each story Is it as simple as tagging each story with an IP address and not counting other submissions from that IP? Thanks for any advise.

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  • What will be the OOP approach? (or YOUR approach?)

    - by hsmit
    I'm having difficulties with some general OOP & Java approach. There are various ways to let classes/objects communicate with each other. To give a simple example: I need object A to perform action X. Object A needs P, Q and R to perform this action X. Will then Object A retrieve P, Q and R by itself (within action X), or must these values be parameters for action X?

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  • Are There Any Other Web Programming Languages That Can Be Used Without A Framework Aside From PHP?

    - by Ygam
    Python needs a framework, so does Java (for the web). I don't know much about Ruby or Coldfusion. But is there another language out there for the web that can stand alone as it is without a need for a framework or without strict adherence to a design pattern (MVC and the likes) aside from PHP? BTW, the statement that Python and Java needs a framework to work with the web came purely from my readings on articles and books; I might be mistaken.

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  • Advice needed: stay with Java team or move to C++ team?

    - by user68759
    Some background - I have been programming in Java as a professional for the last few years. This is mainly using Java SE. I have also touched bits and pieces of other various Java technologies and have some basic knowledge about them. I consider my self as an intermediate Java programmer. I like Java very much. I think it is only going to get bigger. Recently, my manager asked my opinion on whether I would like to be transferred to another team within the company that is developing a product in C++. This is mainly because my current Java team simply didn't make enough money due to poor sales and the economic downturn. Now, I have never had any experience with C++ nor have I ever coded a single line of code in C++. I have always wanted to learn it and now is my chance. But I really want to make sure I get benefit out of it in the future, in the sense that I will have the skills that will still be on-demand in the future. So, what do you experts think? Is C++ still the language to learn these days to secure yourself for the future? What will I learn more in C++ but not in Java? And are they worthy to learn considering the current and possible future demands in IT industry? (Apart from the obvious more control over memory management and something along that line.) What is a good excuse to refuse the offer in order to stay with the Java team? I don't want to blatantly refuse it because you can never predict the future and I could possibly come back to my manager in the future and ask him to transfer me to the C++ team. How do I say it nicely that I am taking the offer but I would like to still be involved with Java one way or another, such as when there is a new Java project I would like to be considered. I have to admit that I am kind of 50-50 at the moment. I want to learn C++ for the sake of improving my skills and also helping my company to reduce the fund required for the Java team. But it is also hard for me to leave Java because I know Java is going to get bigger, so I am afraid of getting behind when I start concentrating on C++. I could, of course, decide to just join the C++ team, and then spend my free time reading about Java to keep in touch with it, but I thought I would ask anyway in case some people can point out the strong points of either over the other given the current and possibly future circumstances.

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