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  • jquery: popup menu upon clicking link ?

    - by wefwgeweg
    is there any way to "wait for user action on popupmenu" after an element is clicked ? for example: person A clicks on link. javascript menu popups asking what the user would like to do with this link. user should not be allowed to click anywhere else but the popup menu. after user clicks an action on the menu, the default browser action should happen (ie. link to the next page)

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  • how to check if a path is actual or symbolic link

    - by hits_lucky
    Hi, I am writing my own shell program. I am currently implementing the cd command using chdir. I want to implement the cd with the below options : -P Do not follow symbolic links -L Follow symbolic links (default) My query is that , when a given path is entered on the shell how to figure out if the path is a symbolic link or an absolute path progamatically? Thanks

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  • A problem in my windows boot menu

    - by user210332
    Hi, One i had kept a supervisor password to my windows boot screen, but now i forgot that password, Now i am unable to access the boot menu since its asking the password, all menu options are disabled. Is it possible to remove that password and can i get the boot menu default settings back? Processor: Intel Pentium dual core (2) OS : XP Thanks in Advance,

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • ASP.net MVC How to change the Textbox Class upon validation failure?

    - by Harry
    I notice in the default MVC template project that the Account registration fields are highlighted via a class change. I can't seem to get the same behavour out of my own code (in the same project - same CSS etc) What might be stopping this from occuring? Update I believe this relates to one of my other questions Because I was having trouble with NullReferenceExceptions I have changed the Html.ValidationMessage fields to have different names than the target fields. So really, I need to resolve this question

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  • Symfony 1.4 : can't use flash method in prod environment

    - by Gaff
    Hello, I'm using the setFlash and hasFlash methods of symfony 1.4 with WAMP 2.0 Locally with my frontend_dev app, all work fine. But in production environment, my test $this->forward404Unless($user->hasFlash('resultsArray')); fails. I thought that the flash methods where enabled by default. What can I do to make it works please ? Thanks in advance, Gaff.

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  • VB6 Printer Page Size Problem

    - by mRt
    I am trying to set a custom paper size by doing: Printer.Height = 2160 Printer.Width = 11900 But it doesn't seen to have any effect. After setting this up, i ask for that values and it returns the default ones. And this: Printer.PaperSize = 256 Returns an error... Any ideas??

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  • Zend Framework Module Based Error Handling

    - by cnkt
    Zend_Controller_Plugin_ErrorHandler always forwards to ErrorController::errorAction() in the default module but i want it be module aware. For example when a exception throws it must be call the module's ErrorController like Admin_ErrorController:errorAction. How can i do this? Thanks.

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  • How to change defaultUrl through in C#?

    - by kingdom manga
    I got 2 folder, one is "Lectures" where only lecture can login, and another is "Students" where only students can login. and i use role-based authorization. but the problem is i only can assign one value for defaultUrl in web.config, if i assign it to "~/Lectures/Default.aspx" and this make lecture can login without any problem, but when student login, the student will stuck at login page, so any idea to change defaultUrl in web.config through C#???

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  • Is it possible to render a template from middleware?

    - by pajton
    I have a middleware that does some processing. On certain conditions it raises an exception and the user sees my 500.html template - correctly responding to 500 http status. Now, on some exceptions I would like to render different template than default 500.html. Is it possible/how to achieve that?

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  • Using - Instead of + in WordPress Search Permalink

    - by poer
    Options +FollowSymLinks RewriteEngine On RewriteCond %{THE_REQUEST} ^[A-Z]+ /(#[^?& ]*)??([^& ]*&)?s=([^& ]+)[^ ]* HTTP/ RewriteRule ^$ http://wordpressblog.com/search/%3? [R=301,L] Currently I use the above .htaccess mod_rewrite rule to convert default WordPress search permalink: http://wordpressblog.com/?s=key+word into nice permalink like this: http://wordpressblog.com/search/key+word My question is: What part of the mod_rewrite rule above that I need to change to get a nicer permalink like this one: http://wordpressblog.com/search/key-word.html Thanks.

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  • Rearranged columns in C#

    - by chown
    How can I get the rearranged columns out of a datagridview in C#? I need to get all the columns currently being displayed in order. I can get the default columns order by setting datagridview.AutoGenerateColumns=false but I get the same old order even after I've rearranged the columns in my table. Thanks

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  • Multimonitor taskbar in .Net

    - by kalan
    I have an idea to write a multimotor taskbar application in c# for windows xp. So, does anyone have any information how to put a taskbar on the second monitor, to make it use windows styles, to prevent aplications running on the second monitor to appear in default taskbar, so on... Any help would be ...helpful )))

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  • Who can give me a link for the operator= of vector in MSDN?

    - by 8888q8888
    Who can give me a link for the operator= of vector in MSDN? Why I can only find operator[]? If operator= is just something default, like copy everything in A to B, how this following code works? vector<double> v(100,1); v = vector<double>(200,2); // if operator= is just a trivail version, how to make sure the old v get cleared?

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  • What happens to orphaned/killed async AJAX WebMethod or PageMethod calls?

    - by Armchair Bronco
    What happens behind the scenes if I make an AJAX PageMethod or WebMethod call from, say, "Default.aspx" and then I quickly navigate away to a different page, say, "Settings.aspx" before the initial PageMethod has returned? What kind of housekeeping, if any, takes place on either the browser or the ASP.NET back end? In other words, where do abandoned AJAX PageMethod calls go to die...and what is their funeral like?

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  • jQuery: preventdefault does not work

    - by Kent Miller
    I somehow cannot achieve that the a-tag looses its default action when clicking it: <a href="#" class="button dismiss">dismiss</a> $(document).ready(function() { $('.dismiss').click(function(e) { e.preventDefault(); $('#output').empty(); $('#MyUploadForm .button').show(); }); }); When I click the button, the browser window scrolls to the top. What is wrong here?

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  • How to activate revision info in line number view

    - by Joshua
    I know of an Eclipse feature to show revision information (gradual coloring, more info like revisionnumber, date and author on mouseover) for the last changes in a line in the linenumbers-view. Does anyone know how to activate this feature for a file, or even better, by default? I accidently hit some shortcut lately which made it show in one file, it does not show up in the others, though.

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  • CheckBox in silverlight

    - by Malcolm
    I have 4 check boxes and by default they are checked and depending on these check boxes i have to show a value some where else. for ex: suppose for first checkbox i say 1, second 2 ,third 3 and fourth 4 so initially i store this value in a string name dg="1,2,3,4" if the user unchecks the second check box the value in my dg must be showing : dg="1,3,4" And again if the user checks the second chekbox , my dg must store the value : dg="1,2,3,4" How to achieve this? TX in advance

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