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  • trouble setting node['chef-client']['interval']

    - by atiniir
    I've searched many places and haven't get found the answer to this, I suspect I'm missing something either fundamental or basic (maybe both) I'm using the chef-client::windows_service recipe and trying to set the interval and can't seem to sort it out. I've tried at the role level with: { "defaults": { "chef_client": { "interval":15 } }, "overrides":{ } } and at the node level with: { "chef_client": { "interval":25 }, "tags":[] } but the interval on the node is still 1800 (default)

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  • Focus problem with multiple EditText's.

    - by Ashish
    I have an activity with two edittext controls. I am calling the requestFocus on the second edittext field since by default the focus goes to the first edittext control. The focus appears to be in the second edittext field (the second one gets the highlighted border), but if we try to enter any characters using the hardware keyboard the text appears in the first edittext control. Any ideas why it would be happening?

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  • Java: Cannot find a method's symbol even though that method is declared later in the class. The remaining code is looking for a class.

    - by Midimistro
    This is an assignment that we use strings in Java to analyze a phone number. The error I am having is anything below tester=invalidCharacters(c); does not compile because every line past tester=invalidCharacters(c); is looking for a symbol or the class. In get invalidResults, all I am trying to do is evaluate a given string for non-alphabetical characters such as *,(,^,&,%,@,#,), and so on. What to answer: Why is it producing an error, what will work, and is there an easier method WITHOUT using regex. Here is the link to the assignment: http://cis.csuohio.edu/~hwang/teaching/cis260/assignments/assignment9.html public class PhoneNumber { private int areacode; private int number; private int ext; /////Constructors///// //Third Constructor (given one string arg) "xxx-xxxxxxx" where first three are numbers and the remaining (7) are numbers or letters public PhoneNumber(String newNumber){ //Note: Set default ext to 0 ext=0; ////Declare Temporary Storage and other variables//// //for the first three numbers String areaCodeString; //for the remaining seven characters String newNumberString; //For use in testing the second half of the string boolean containsLetters; boolean containsInvalid; /////Separate the two parts of string///// //Get the area code part of the string areaCodeString=newNumber.substring(0,2); //Convert the string and set it to the area code areacode=Integer.parseInt(areaCodeString); //Skip the "-" and Get the remaining part of the string newNumberString=newNumber.substring(4); //Create an array of characters from newNumberString to reuse in later methods for int length=newNumberString.length(); char [] myCharacters= new char [length]; int i; for (i=0;i<length;i++){ myCharacters [i]=newNumberString.charAt(i); } //Test if newNumberString contains letters & converting them into numbers String reNewNumber=""; //Test for invalid characters containsInvalid=getInvalidResults(newNumberString,length); if (containsInvalid==false){ containsLetters=getCharResults(newNumberString,length); if (containsLetters==true){ for (i=0;i<length;i++){ myCharacters [i]=(char)convertLetNum((myCharacters [i])); reNewNumber=reNewNumber+myCharacters[i]; } } } if (containsInvalid==false){ number=Integer.parseInt(reNewNumber); } else{ System.out.println("Error!"+"\t"+newNumber+" contains illegal characters. This number will be ignored and skipped."); } } //////Primary Methods/Behaviors/////// //Compare this phone number with the one passed by the caller public boolean equals(PhoneNumber pn){ boolean equal; String concat=(areacode+"-"+number); String pN=pn.toString(); if (concat==pN){ equal=true; } else{ equal=false; } return equal; } //Convert the stored number to a certain string depending on extension public String toString(){ String returned; if(ext==0){ returned=(areacode+"-"+number); } else{ returned=(areacode+"-"+number+" ext "+ext); } return returned; } //////Secondary Methods/////// //Method for testing if the second part of the string contains any letters public static boolean getCharResults(String newNumString,int getLength){ //Recreate a character array int i; char [] myCharacters= new char [getLength]; for (i=0;i<getLength;i++){ myCharacters [i]=newNumString.charAt(i); } boolean doesContainLetter=false; int j; for (j=0;j<getLength;j++){ if ((Character.isDigit(myCharacters[j])==true)){ doesContainLetter=false; } else{ doesContainLetter=true; return doesContainLetter; } } return doesContainLetter; } //Method for testing if the second part of the string contains any letters public static boolean getInvalidResults(String newNumString,int getLength){ boolean doesContainInvalid=false; int i; char c; boolean tester; char [] invalidCharacters= new char [getLength]; for (i=0;i<getLength;i++){ invalidCharacters [i]=newNumString.charAt(i); c=invalidCharacters [i]; tester=invalidCharacters(c); if(tester==true)){ doesContainInvalid=false; } else{ doesContainInvalid=true; return doesContainInvalid; } } return doesContainInvalid; } //Method for evaluating string for invalid characters public boolean invalidCharacters(char letter){ boolean returnNum=false; switch (letter){ case 'A': return returnNum; case 'B': return returnNum; case 'C': return returnNum; case 'D': return returnNum; case 'E': return returnNum; case 'F': return returnNum; case 'G': return returnNum; case 'H': return returnNum; case 'I': return returnNum; case 'J': return returnNum; case 'K': return returnNum; case 'L': return returnNum; case 'M': return returnNum; case 'N': return returnNum; case 'O': return returnNum; case 'P': return returnNum; case 'Q': return returnNum; case 'R': return returnNum; case 'S': return returnNum; case 'T': return returnNum; case 'U': return returnNum; case 'V': return returnNum; case 'W': return returnNum; case 'X': return returnNum; case 'Y': return returnNum; case 'Z': return returnNum; default: return true; } } //Method for converting letters to numbers public int convertLetNum(char letter){ int returnNum; switch (letter){ case 'A': returnNum=2;return returnNum; case 'B': returnNum=2;return returnNum; case 'C': returnNum=2;return returnNum; case 'D': returnNum=3;return returnNum; case 'E': returnNum=3;return returnNum; case 'F': returnNum=3;return returnNum; case 'G': returnNum=4;return returnNum; case 'H': returnNum=4;return returnNum; case 'I': returnNum=4;return returnNum; case 'J': returnNum=5;return returnNum; case 'K': returnNum=5;return returnNum; case 'L': returnNum=5;return returnNum; case 'M': returnNum=6;return returnNum; case 'N': returnNum=6;return returnNum; case 'O': returnNum=6;return returnNum; case 'P': returnNum=7;return returnNum; case 'Q': returnNum=7;return returnNum; case 'R': returnNum=7;return returnNum; case 'S': returnNum=7;return returnNum; case 'T': returnNum=8;return returnNum; case 'U': returnNum=8;return returnNum; case 'V': returnNum=8;return returnNum; case 'W': returnNum=9;return returnNum; case 'X': returnNum=9;return returnNum; case 'Y': returnNum=9;return returnNum; case 'Z': returnNum=9;return returnNum; default: return 0; } } } Note: Please Do not use this program to cheat in your own class. To ensure of this, I will take this question down if it has not been answered by the end of 2013, if I no longer need an explanation for it, or if the term for the class has ended.

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  • Why is there the need for browser resets?

    - by viatropos
    Okay that's probably not the best title, I know why we need browser resets: because browsers have different defaults set. My question that was too long to put into a title is: If everyone needs to use a reset stylesheet 90% of the time, why do browsers need to set default styles? We're just going to remove them anyways, right?

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  • File size in Python server

    - by Anna
    We have server on Python and client + web service on Ruby. That works only if file from URL is less than 800 k. It seems like "socket.puts data" in a client works, but "output = socket.gets" - not. I think problem is in a Python part. For big files tests run "Connection reset by peer". Is it buffer size variable by default somewhere in a Python?

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  • How to rename or relabel a Network Drive label

    - by Subhen
    I am mounting a network drive to windows using WNetAddConnection2 which is working fine but while mounting the drive by default it assigns the name as Server IP and FolderName , NDSTestFolder on 'NAS server (172.24.17.116)'(R:) I need to rename the drive label using SetVolumeLabel but this fails for the network drive saying invalid parameter while SetVolumeLabel works fine for the local drives. Is there a way I can rename or relabel a network drive? So that I can change NDSTestFolder on 'NAS server (172.24.17.116)'(R:) to NDS@MyFolder (R:)

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  • How to Read texfile etch.. from Application folder where Application is Installed?

    - by Crimsonland
    I Added textfile on my Application Folder where the application is also located. I having a problem where to locate and read the content of the texfile regarding what location the users specify the application to be installed. Example: CASE 1: If Application Installed on C Get the path of: C:\Textfile.txt CASE 2:If Application Installed on Program files Get the path of C:\Program Files\Default Company Name\Textfile.Text Thanks in Regards.

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • tumblr.com-like uneditable text value

    - by cutty
    Hello, Im looking a way to create a text input that has content set as its value, but when selected cannot be change, only have a value added to it. The perfect example is at tumblr.com the third input down shows a text input whos default value is ".tumblr.com" on focus you can add your subdomain to it. Thanks!

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  • VS: Separating headers from source files?

    - by jco
    I know this is completely subjective, but I'm curious: do you use separate filters for headers and source files in your Visual Studio solutions? Visual Studio creates "Header Files" and "Source Files" filters by default. To me, this dichotomy causes more annoyance than anything else. What's your take on this?

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  • zend framework - view not rendering

    - by Ashley
    Hi My zend framework render function returns: Warning: include(C:\wamp\www\cms\application\modules\default\views\scripts) [function.include]: failed to open stream: Permission denied... It's being called in a postDispatch function on the controller, but that doesn't matter as no matter where i put it, it fails. Any ideas? My view and layout are started in the bootstrap. Thanks

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  • What pattern to use in this scenario?

    - by jess
    Hi, We have got many forms(windows app C#) in our application.We have similar steps in most of them - user adds a new object(in a grid),fills values and save.On,save,we validate,and save if everything ok,else show message.Now,adding of object usually means we add a new row with some default values.

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  • Switch Statement Case Evaluation?

    - by TheDarkIn1978
    i would like to have cases that evaluate the expression in my switch statement. is this not possible? switch (zSpeed) { case (zSpeed > zMax): this.zSpeed = zMax; break; case (zSpeed < 0): this.zSpeed = 0; break; default: this.zSpeed = zSpeed; }

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  • How do you keep the order using SELECT WHERE IN()?

    - by Pepper
    Is there a way to keep the order when using SELECT WHERE IN()? For example, using the following query: SELECT id FROM data_table WHERE id IN(56,55,54,1,7); The results will come back using the default order by id. 1,7,54,55,56 When I want to keep the order used in the IN: 56,55,54,1,7 Is there a quick way to do this in mySQL or will I be forced to order it after in code. Thanks :)

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  • Can I embed a .png image into an html page?

    - by Ole Jak
    So I have a .png file. I am using windows OS. How can I embed my png file/image into (blank by default) file.html so that when you open that file in any browser you see that image, but the file is not anyhow linked to it - it is ebbeded into it? Step by step instructions would be nice.

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  • Reliable email encoding.

    - by Seba Illingworth
    What are the most reliable encodings for sending email? I had some problems recently with .NET's System.Net.Mail default of quoted-printable ('=0D=0A' scattered throughout the message). So I changed to iso-8859-1 for the body (set via alternative views), and 7bit for transfer (and base64 for embedded resources). Are there the better choices?

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  • Detect/Redirect core dumps (when a software crashes) on Windows

    - by ereOn
    Hi, For my work, I need to create a service that will detect an abnormal program termination and, instead of displaying a message to the user (default behavior), send the generated core dump to a remote server. I'm pretty sure this can be done, but I have absolutely no clue on where to start. Is there any API/registry settings for this ? Thank you.

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  • Displaying data points in Flex Line chart...

    - by dmose
    I have a flex line chart. Instead of the default behavior of having to hover over parts of the line to see the data points, is there a way to change the rendering of each point and have them always displayed? (almost like a connect the dots type view).

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  • Faster code with another compiler

    - by Andrei
    I'm using the standard gcc compiler in math software development with C-language. I don't know that much about compilers or compiler options, and I was just wondering, is it possible to make faster executables using another compiler or choosing better options? The default Makefile sets options -ffast-math and -O3 and I think both of them have some impact in the overall calculation time. My software is using memory quite extensively, so I imagine some options related to memory management might do the trick? Any ideas?

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  • Exceptions confusion

    - by Misiur
    Hi there. I'm trying to build site using OOP in PHP. Everyone is talking about Singleton, hermetization, MVC, and using exceptions. So I've tried to do it like this: Class building whole site: class Core { public $is_core; public $theme; private $db; public $language; private $info; static private $instance; public function __construct($lang = 'eng', $theme = 'default') { if(!self::$instance) { try { $this->db = new sdb(DB_TYPE.':host='.DB_HOST.';dbname='.DB_NAME, DB_USER, DB_PASS); } catch(PDOException $e) { throw new CoreException($e->getMessage()); } try { $this->language = new Language($lang); } catch(LangException $e) { throw new CoreException($e->getMessage()); } try { $this->theme = new Theme($theme); } catch(ThemeException $e) { throw new CoreException($e->getMessage()); } } return self::$instance; } public function getSite($what) { return $this->language->getLang(); } private function __clone() { } } Class managing themes class Theme { private $theme; public function __construct($name = 'default') { if(!is_dir("themes/$name")) { throw new ThemeException("Unable to load theme $name"); } else { $this->theme = $name; } } public function getTheme() { return $this->theme; } public function display($part) { if(!is_file("themes/$this->theme/$part.php")) { throw new ThemeException("Unable to load theme part: themes/$this->theme/$part.php"); } else { return 'So far so good'; } } } And usage: error_reporting(E_ALL); require_once('config.php'); require_once('functions.php'); try { $core = new Core(); } catch(CoreException $e) { echo 'Core Exception: '.$e->getMessage(); } echo $core->theme->getTheme(); echo "<br />"; echo $core->language->getLang(); try { $core->theme->display('footer'); } catch(ThemeException $e) { echo $e->getMessage(); } I don't like those exception handlers - i don't want to catch them like some pokemons... I want to use things simple: $core-theme-display('footer'); And if something is wrong, and debug mode is enabled, then aplication show error. What should i do?

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  • django multi-language (i18n) and seo

    - by fumer
    hi, I am developing a multi-language site in django. In order to improve SEO, i will give every language version a unique URL like below, english: www.foo.com/en/index.html french: www.foo.com/fr/index.html chinese: www.foo.com/zh/index.html However, Django looks for a "django_language" key in user's session or cookie to determine language in default, so,Despite which language user chose, URL is always the same. for instance: http://www.foo.com/index.html how to resolve this problem ? thank you!

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  • More trivia than really important: Why no new() constraint on Activator.CreateInstance<T>() ?

    - by flq
    I think there are people who may be able to answer this, this is a question out of curiosity: The generic CreateInstance method from System.Activator, introduced in .NET v2 has no type constraints on the generic argument but does require a default constructor on the activated type, otherwise a MissingMethodException is thrown. To me it seems obvious that this method should have a type constraint like Activator.CreateInstance<T>() where T : new() { ... } Just an omission or some anecdote lurking here?

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  • How to avoid links to map.root getting shortened?

    - by Guy C
    I have a Reports controller and various reports: http://localhost/reports/main/this_month http://localhost/reports/main/last_month http://localhost/reports/main/this_year I wanted http://localhost to default to http://localhost/reports/main/this_month. That is easy enough using map.root in my routes.rb. However when I do this any links to http://localhost/reports/main/this_month are now shortened to just http://localhost. I want the links to stay full

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