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  • How can I get the google username on Android?

    - by tommy chheng
    I've seen references to using the AccountManager like http://stackoverflow.com/questions/2245545/accessing-google-account-id-username-via-android but it seems like it's for grabbing the authtoken? I just need access to the username, no passwords or any auth tokens. I'm using android 2.1 sdk.

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  • How to adding a toolbar (like google traslate) to a webpage opened through a link for saving/process

    - by arunas_t
    Hello, lets say I have bunch of hyperlinks. When link is clicked, I'd like an opened page (in a separate window) to have a google-translator style toolbox that I could use to save the page to a localdisk if I liked it, adding a few tags to the database using php. I understand how to save a file using php, but could You help me with ideas as how to add a toolbar and to send request from toolbar to my processing page? Here's graphic representation of my question.

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  • How do I prevent use of beta classes from google guava library?

    - by mjlee
    We have been using Google collections in the production for several months. We would like to start using guava for additional functions. However, I'm afraid to bring guava into our product stack b/c some developers may start to use 'beta' classes. We have various unit-tests in our code but at this point, I prefer not to include 'beta' class b/c it is subject to change in the future. Is there any easy way to do detect if the project includes any 'beta' guava classes?

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  • Which browser versions do YouTube and Google Apps support?

    - by Alex
    Hi. We're building a site and wish to build for the same set of browsers Google Apps/Docs and YouTube support. Though not recommended, they seem to be detecting specific browsers/versions vs. features/functionality. What's the best way to support a minimum set of browsers while displaying a message to the users of older browsers to upgrade? What's the minimum set of browsers that the major sites are supporting? Thanks.

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  • Is the Google Annotations Gallery useful in production code?

    - by cafe
    I could actually see a use for the Google Annotations Gallery in real code: Stumble across code that somehow works beyond all reason? Life's short. Mark it with @Magic and move on: @Magic public static int negate(int n) { return new Byte((byte) 0xFF).hashCode() / (int) (short) '\uFFFF' * ~0 * Character.digit ('0', 0) * n * (Integer.MAX_VALUE * 2 + 1) / (Byte.MIN_VALUE >> 7) * (~1 | 1); } This is a serious question. Could this be used in an actual code review?

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  • What is the name of google chrome rss plugin?

    - by zeina
    I want to detect if the user has already installed google chrome rss plugin or not. I want to do this using javascript like this : if (navigator.plugins[rss_chrome_plugin _name]) { // do some stuff if it is installed } The problem is that I don't know the name of the plugin.Any help?

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  • Is flash's geturl(...) spiderable by google?

    - by tom
    If I made a homepage with an embedded .swf which had buttons that linked to other html pages on my website using the getUrl() function, would those links be spiderable by google? Or should I also put in text links outside of the .swf (which would ruin the design a bit)? I know a lot of people will argue I shouldn't have flash as the main content on the homepage (and their comments are appreciated), but bear in mind, that's not my question.

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  • HTML: Creating tool in HTML which enables to mark on an image

    - by A.Amidi
    I am creating an online survey-monkey for conducting a research. Participants are asked to mark the preferred places for building the parking on the map (image). In other words, participants should be able to mark on the image (map) wherever they want and subsequently I could have an access to the saved locations after survey. I am writing to know how I can provide tools for participants to draw or mark on the map by using HTML codes.

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  • Control diamond square algorithm to generate islands/pangea.

    - by Gabriel A. Zorrilla
    I generated a height map with the diamond square algorithm. The thing is i do not manage to create islands, this is, restrict the height other than water level range to a certain value in the center of the map. I manualy seeded a circle in the middle of the map but the rest of the map still receives heights over the water level. I dont fully understand the Perlin noise algorithm so i'd like to work with my current implementation of the diamond square algorithm which took me 3 days to interpret and code in PHP. :P

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  • Game Design Dilemma

    - by Chris Williams
    I'm working on a 2d tilemapped RPG. I've actually made quite a fair amount of progress, but I'm at a point where I need to make a UI decision. I have the overland world completely mapped out, and I have several towns and special areas. I'm on the fence about how to integrate the two. Scenario 1: I have one ginormous map, where everything is the same scale. This means you can walk in and out of towns without having to load or wait and transition in any way. With everything the same scale, movement costs the same no matter where you are (in terms of time/turns/energy/hunger/whatever/etc...)  The potential downside to this is that it could take quite a long time to get anywhere on foot. Scenario 2: I have an overland map, a set of town maps, overland tactical maps, dungeon maps & special area maps. The overland map is at a different scale than the other maps. This means that time/turns/energy/hunger/whatever/etc is calculated at a different rate than on the other maps, which have a 1:1 scale. When entering a town, dungeon, special area or having a random encounter, you would effectively zoom in from the overland scale to the tactical scale. When you are done with combat, or exit a dungeon or town, it would zoom back out to the overland map. The downside to this is that at the zoomed out scale, the overland map isn't all that big (comparitively) and you can traverse it fairly quickly (in real time, not game world time.) Options: 1) Go with scenario 1, as is. 2) Go with scenario 1 and introduce a slightly speedier version of overland travel, such as a horse. 3) Go with scenario 1 and introduce "instant" travel, via portals or some kind of "click the big map" mechanism. This would only work with places you've already been, or somehow unlocked (perhaps via a quest.) 4) Go with Scenario 2, as is.   Thoughts, opinions, suggestions?  Feedback appreciated.

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  • Effectively implementing a game view using java

    - by kdavis8
    I am writing a 2d game in java. The game mechanics are similar to the Pokémon game boy advance series e.g. fire red, ruby, diamond and so on. I need a way to draw a huge map maybe 5000 by 5000 pixels and then load individual in game sprites to across the entirety of the map, like rendering a scene. Game sprites would be things like terrain objects, trees, rocks, bushes, also houses, castles, NPC's and so on. But i also need to implement some kind of camera view class that focuses on the player. the camera view class needs to follow the characters movements throughout the game map but it also needs to clip the rest of the map away from the user's field of view, so that the user can only see the arbitrary proximity adjacent to the player's sprite. The proximity's range could be something like 500 pixels in every direction around the player’s sprite. On top of this, i need to implement an independent resolution for the game world so that the game view will be uniform on all screen sizes and screen resolutions. I know that this does sound like a handful and may fall under the category of multiple questions, but the questions are all related and any advice would be very much appreciated. I don’t need a full source code listing but maybe some pointers to effective java API classes that could make doing what i need to do a lot simpler. Also any algorithmic/ design advice would greatly benefit me as well. example of what i am trying to do in source code form below package myPackage; /** * The Purpose of GameView is to: Render a scene using Scene class, Create a * clipping pane using CameraView class, and finally instantiate a coordinate * grid using Path class. * * Once all of these things have been done, GameView class should then be * instantiated and used jointly with its helper classes. CameraView should be * used as the main drawing image. CameraView is the the window to the game * world.Scene passes data constantly to CameraView so that the entire map flows * smoothly. Path uses the x and y coordinates from camera view to construct * cells for path finding algorithms. */ public class GameView { // Scene is a helper class to game view. it renders the entire map to memory // for the camera view. Scene scene; // Camera View is a helper class to game view. It clips the Scene into a // small image that follows the players coordinates. CameraView Camera; // Path is a helper class to game view. It observes and calculates the // coordinates of camera view and divides them into Grids/Cells for Path // finding. Path path; // this represents the player and has a getSprite() method that will return // the current frame column row combination of the passed sprite sheet. Sprite player; }

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  • SmartAssembly Support: How to change the maps folder

    - by Bart Read
    If you've set up SmartAssembly to store error reports in a SQL Server database, you'll also have specified a folder for the map files that are used to de-obfuscate error reports (see Figure 1). Whilst you can change the database easily enough you can't change the map folder path via the UI - if you click on it, it'll just open the folder in Explorer - but never fear, you can change it manually and fortunately it's not that difficult. (If you want to get to these settings click the Tools > Options link on the left-hand side of the SmartAssembly main window.)   Figure 1. Error reports database settings in SmartAssembly. The folder path is actually stored in the database, so you just need to open up SQL Server Management Studio, connect to the SQL Server where your error reports database is stored, then open a new query on the SmartAssembly database by right-clicking on it in the Object Explorer, then clicking New Query (see figure 2).     Figure 2. Opening a new query against the SmartAssembly error reports database in SQL Server. Now execute the following SQL query in the new query window: SELECT * FROM dbo.Information You should find that you get a result set rather like that shown in figure 3. You can see that the map folder path is stored in the MapFolderNetworkPath column.   Figure 3. Contents of the dbo.Information table, showing the map folder path I set in SmartAssembly. All I need to do to change this is execute the following SQL: UPDATE dbo.Information SET MapFolderNetworkPath = '\\UNCPATHTONEWFOLDER' WHERE MapFolderNetworkPath = '\\dev-ltbart\SAMaps' This will change the map folder path to whatever I supply in the SET clause. Once you've done this, you can verify the change by executing the following again: SELECT * FROM dbo.Information You should find the result set contains the new path you've set.

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  • How Do I Implement parameterMaps for ADF Regions and Dynamic Regions?

    - by david.giammona
    parameterMap objects defined by managed beans can help reduce the number of child <parameter> elements listed under an ADF region or dynamic region page definition task flow binding. But more importantly, the parameterMap approach also allows greater flexibility in determining what input parameters are passed to an ADF region or dynamic region. This can be especially helpful when using dynamic regions where each task flow utilized can provide an entirely different set of input parameters. The parameterMap is specified within an ADF region or dynamic region page definition task flow binding as shown below: <taskFlow id="checkoutflow1" taskFlowId="/WEB-INF/checkout-flow.xml#checkout-flow" activation="deferred" xmlns="http://xmlns.oracle.com/adf/controller/binding" parametersMap="#{pageFlowScope.userInfoBean.parameterMap}"/> The parameter map object must implement the java.util.Map interface. The keys it specifies match the names of input parameters defined by the task flows utilized within the task flow binding. An example parameterMap object class is shown below: import java.util.HashMap; import java.util.Map; public class UserInfoBean { private Map<String, Object> parameterMap = new HashMap<String, Object>(); public Map getParameterMap() { parameterMap.put("isLoggedIn", getSecurity().isAuthenticated()); parameterMap.put("principalName", getSecurity().getPrincipalName()); return parameterMap; }

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  • Yahoo sitemap validation

    - by Joel
    Hello, I am trying to submit sitemap.xml (index) to Yahoo Site Explorer but with no luck. I tried using website feed option in the site explorer to submit the sitemap, but I got validation errors. However, when submitting the same sitemap to google webmaster tools, the sitemap was validated successfully. Could it be for the fact that I am using sitemap with image tag: <image:image> <image:loc>http://www.domain.com/pic.jpg</image:loc> <image:title>picture</image:title> </image:image> When I tried validating the sitemap with inline tools such as http://www.xml-sitemaps.com/validate-xml-sitemap.html and http://www.w3.org/2001/03/webdata/xsv the error I received was: Attempt to load a schema document from http://www.google.com/schemas/sitemap-image/1.1 (source: new namespace) for http://www.google.com/schemas/sitemap-image/1.1, failed: Not recognised as W3C XML Schema or RDDL: html However, the declaration of the sitemap I use in the top of the document is the same as suggested by Google on their official page at http://www.google.com/support/webmasters/bin/answer.py?hl=en&answer=178636 : <?xml version="1.0" encoding="UTF-8"?> <urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:image="http://www.google.com/schemas/sitemap-image/1.1"> <url> Any ideas how to resolve this issue? Thanks, Joel Thanks, Joel

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  • Maps for Business: Generating Valid Signatures

    Maps for Business: Generating Valid Signatures This video shows developers how to generate signed requests to Google Maps for Business Web Services such as the Geocoding API. It also points Maps for Business developers to pertinent documentation like developers.google.com and shows an example of the Maps for Business Welcome Letter. To get a response from the Maps for Business API Web Services, developers need to know: how to find their Maps For Business client ID; how to include that client ID in requests; how to retrieve their Maps for Business digital signing key from the Maps for Business welcome materials; and how to use the key to generate a signature. The video will walk developers through the signature generation steps using Python, and provides pointers to examples in other languages. From: GoogleDevelopers Views: 7 0 ratings Time: 10:42 More in Science & Technology

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