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  • Several classes need to access the same data, where should the data be declared?

    - by Juicy
    I have a basic 2D tower defense game in C++. Each map is a separate class which inherits from GameState. The map delegates the logic and drawing code to each object in the game and sets data such as the map path. In pseudo-code the logic section might look something like this: update(): for each creep in creeps: creep.update() for each tower in towers: tower.update() for each missile in missiles: missile.update() The objects (creeps, towers and missiles) are stored in vector-of-pointers. The towers must have access to the vector-of-creeps and the vector-of-missiles to create new missiles and identify targets. The question is: where do I declare the vectors? Should they be members of the Map class, and passed as arguments to the tower.update() function? Or declared globally? Or are there other solutions I'm missing entirely?

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  • How can you easily determine the textureRect for tiled maps in SFML 2.0?

    - by ThePlan
    I'm working on creating a 2d map prototype, and I've come across the rendering bit of it. I have a tilesheet with tiles, each tile is 30x30 pixels, and there's a 1px border to delimitate them. In SFML the usual method of drawing a part of a tilesheet is declaring an IntRect with the rectangle coordinates then calling the setTextureRectangle() method to a sprite. In a small game it would work, but I have well over 45 tiles and adding more every day, I can't declare 45 intRects for every material, the map is not optimized yet, it would get even worse if I would have to call the setTextureRect() method, aside from declaring 45 rectangleInts. How could I simplify this task? All I need is a very simple and flexible solution for extracting a region of the tilesheet. Basically I have a Tile class. I create multiple instances of tiles (vectors) and each tile has a position and a material. I parse a map file and as I parse it I set the materials of the map according to the parsed map file, and all I need to do is render. Basically I need to do something like this: switch(tile.getMaterial()) { case GRASS: material_sprite.setTextureRect(something); window.draw(material_sprite); break; case WATER: material_sprite.setTextureRect(something); window.draw(material_sprite); break; // handle more cases }

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  • App Engine: Easier auth with OAuth2Decorator

    App Engine: Easier auth with OAuth2Decorator Here on the App Engine team, we're always trying to make it easier to call Google APIs from within your application. Using the library google-api-python-client, API calls can be a breeze, but performing authentication and authorization can sometimes (often?) take 50% of development time! We'll show how to get up and running with OAuth2Decorator to make auth as easy as the rest of the library. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • Managing game objects/components

    - by Xeon06
    Good day everyone, By far the biggest problem that has always dawned on my when programming games is how to structure my code. It just becomes an incredible mess after a while. The reason for that is because I have no idea how different classes should interact with each other. Let's have an example. Say I have a class Player, a class PlayerInput and a class Map. The player class contains information as to the location of the player, whereas the player input class handles changing that location, but by first making sure it's within a walkable area from the map class. How to structure this? My usual approach is to pass those components as parameters in the constructors of the parameters that need them, like so: var map = new Map(); var player = new Player(); var input = new PlayerInput(player, map); The problem with that is that it quickly gets messy, when you add new components you have to go through your constructors and update them, and it doesn't work well if you have mirroring references: var physics = new Physics(input); //Oops, doesn't work var input = new Input(physics); So, how do you guys usually manage this? Thanks.

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  • Why is the remove function not working for hashmaps? [migrated]

    - by John Marston
    I am working on a simple project that obtains data from an input file, gets what it needs and prints it to a file. I am basically getting word frequency so each key is a string and the value is its frequency in the document. The problem however, is that I need to print out these values to a file in descending order of frequency. After making my hashmap, this is the part of my program that sorts it and writes it to a file. //Hashmap I create Map<String, Integer> map = new ConcurrentHashMap<String, Integer>(); //function to sort hashmap while (map.isEmpty() == false){ for (Entry<String, Integer> entry: map.entrySet()){ if (entry.getValue() > valueMax){ max = entry.getKey(); System.out.println("max: " + max); valueMax = entry.getValue(); System.out.println("value: " + valueMax); } } map.remove(max); out.write(max + "\t" + valueMax + "\n"); System.out.println(max + "\t" + valueMax); } When I run this i get: t 9 t 9 t 9 t 9 t 9 .... so it appears the remove function is not working as it keeps getting the same value. I'm thinking i have an issue with a scope rule or I just don't understand hashmaps very well. If anyone knows of a better way to sort a hashmap and print it, I would welcome a suggestion. thanks

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  • Dynamic object creation with HashMap

    - by Salor
    I want to use a HashMap to dynamically create objects based on the key. I have a Random Map Generator that stores the maps in 3D Arrays of Type Integer[][][]. Upon creation of the actual map I iterate through this array and based on the Integer I want to create the right block. Example: Integer[][][] map ... map[6][6][6] = 3; 3 is a Earth-Block and now I want to initialize a new Block of this type and give it the right coordinates. Currently I store my Bindings from Integer to Class in a HashMap(Integer, String) and create my objects like that: int id = array[x][y][z]; String block_name = Blocks.map.get(id); Block block = (Block) Class.forName(block_name).newInstance(); block.setPosition(x,y,z); But I want to avoid newInstance() if possible. I've never worked that dynamically with Java before and I couldn't find a solution like changing the HashMap to (Integer, Class) or something. I just need to create a new Object based upon the Integer. Any ideas/solutions? Thanks in advance and have a wonderful day!

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  • Get on Local Search - Get Your Business Found

    The most recent critical change to how Google displays search results is the improvement and increased use of "local map" displays for search. Adding the map and phone book style results changes how much real estate is available for SEO's to compete. Getting a "Top 10" is no longer good enough, most screens can only show two or three organic entries after the new and improved map.

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  • Swing button repaint issue

    - by KáGé
    Hello, I'm new to java and I have to get a school project done by Sunday and got a problem. Here's the code: private abstract class GamePanel { JPanel panel = null; } private class PutPanel extends GamePanel { JButton putShip1 = new JButton(""); JButton putShip2 = new JButton(""); JButton putShip3 = new JButton(""); JButton putShip4 = new JButton(""); ShipDirection ship1Direction = ShipDirection.NORTH; ShipDirection ship2Direction = ShipDirection.NORTH; ShipDirection ship3Direction = ShipDirection.NORTH; ShipDirection ship4Direction = ShipDirection.NORTH; JButton startButton = new JButton("Start game"); public PutPanel(){ this.panel = new JPanel(); panel.setSize(200, Torpedo.session.map.size*Field.buttonSize+300); panel.setBackground(Color.blue); putShip1.setSize(90, 90); putShip1.setLocation(55, 5); putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_north.png", null)); putShip2.setSize(90, 90); putShip2.setLocation(55, 105); putShip2.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship2/full_north.png", null)); putShip3.setSize(90, 90); putShip3.setLocation(55, 205); putShip3.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship3/full_north.png", null)); putShip4.setSize(90, 90); putShip4.setLocation(55, 305); putShip4.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship4/full_north.png", null)); startButton.setSize(150, 30); startButton.setLocation(20, Torpedo.session.map.size*Field.buttonSize+205); panel.add(putShip1); panel.add(putShip2); panel.add(putShip3); panel.add(putShip4); panel.add(startButton); startButton.addActionListener(startButton()); startButton.addActionListener(putShip1()); startButton.addActionListener(putShip2()); startButton.addActionListener(putShip3()); startButton.addActionListener(putShip4()); panel.setLayout(null); panel.setVisible(true); } private ActionListener startButton(){ return new ActionListener(){ public void actionPerformed(ActionEvent e) { putPanel.panel.setVisible(false); actionPanel.panel.setVisible(true); } }; } private ActionListener putShip1(){ return new ActionListener(){ public void actionPerformed(ActionEvent e) { selectedShip = 1; putShip1.setBackground(Color.red); putShip2.setBackground(null); putShip3.setBackground(null); putShip4.setBackground(null); switch(ship1Direction){ case NORTH: ship1Direction = ShipDirection.EAST; putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_east.png", null)); break; case EAST: ship1Direction = ShipDirection.SOUTH; putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_south.png", null)); break; case SOUTH: ship1Direction = ShipDirection.WEST; putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_west.png", null)); break; case WEST: ship1Direction = ShipDirection.NORTH; putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_north.png", null)); break; } putShip1.repaint(); putShip2.repaint(); putShip3.repaint(); putShip4.repaint(); panel.repaint(); JOptionPane.showMessageDialog(new JFrame(), "Repaint finished", "Repaint status info", JOptionPane.INFORMATION_MESSAGE); //this here hangs the program when the method is finally called } }; When one of the putShip* buttons is clicked, it should rotate its own icon right 90° (means changing it to the next image), but it does nothing until the startButton is clicked, which changes the panel to an other one. (Only the first button's actionListener is here, the others' are practically the same). The panel is in a JFrame with two other panels that yet do nothing. How could I make it work properly? Thank you.

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  • matplotlib and python multithread file processing

    - by Napseis
    I have a large number of files to process. I have written a script that get, sort and plot the datas I want. So far, so good. I have tested it and it gives the desired result. Then I wanted to do this using multithreading. I have looked into the doc and examples on the internet, and using one thread in my program works fine. But when I use more, at some point I get random matplotlib error, and I suspect some conflict there, even though I use a function with names for the plots, and iI can't see where the problem could be. Here is the whole script should you need more comment, i'll add them. Thank you. #!/usr/bin/python import matplotlib matplotlib.use('GTKAgg') import numpy as np from scipy.interpolate import griddata import matplotlib.pyplot as plt import matplotlib.colors as mcl from matplotlib import rc #for latex import time as tm import sys import threading import Queue #queue in 3.2 and Queue in 2.7 ! import pdb #the debugger rc('text', usetex=True)#for latex map=0 #initialize the map index. It will be use to index the array like this: array[map,[x,y]] time=np.zeros(1) #an array to store the time middle_h=np.zeros((0,3)) #x phi c #for the middle of the box current_file=open("single_void_cyl_periodic_phi_c_middle_h_out",'r') for line in current_file: if line.startswith('# === time'): map+=1 np.append(time,[float(line.strip('# === time '))]) elif line.startswith('#'): pass else: v=np.fromstring(line,dtype=float,sep=' ') middle_h=np.vstack( (middle_h,v[[1,3,4]]) ) current_file.close() middle_h=middle_h.reshape((map,-1,3)) #3d array: map, x, phi,c ##### def load_and_plot(): #will load a map file, and plot it along with the corresponding profile loaded before while not exit_flag: print("fecthing work ...") #try: if not tasks_queue.empty(): map_index=tasks_queue.get() print("----> working on map: %s" %map_index) x,y,zp=np.loadtxt("single_void_cyl_growth_periodic_post_map_"+str(map_index),unpack=True, usecols=[1, 2,3]) for i,el in enumerate(zp): if el<0.: zp[i]=0. xv=np.unique(x) yv=np.unique(y) X,Y= np.meshgrid(xv,yv) Z = griddata((x, y), zp, (X, Y),method='nearest') figure=plt.figure(num=map_index,figsize=(14, 8)) ax1=plt.subplot2grid((2,2),(0,0)) ax1.plot(middle_h[map_index,:,0],middle_h[map_index,:,1],'*b') ax1.grid(True) ax1.axis([-15, 15, 0, 1]) ax1.set_title('Profiles') ax1.set_ylabel(r'$\phi$') ax1.set_xlabel('x') ax2=plt.subplot2grid((2,2),(1,0)) ax2.plot(middle_h[map_index,:,0],middle_h[map_index,:,2],'*r') ax2.grid(True) ax2.axis([-15, 15, 0, 1]) ax2.set_ylabel('c') ax2.set_xlabel('x') ax3=plt.subplot2grid((2,2),(0,1),rowspan=2,aspect='equal') sub_contour=ax3.contourf(X,Y,Z,np.linspace(0,1,11),vmin=0.) figure.colorbar(sub_contour,ax=ax3) figure.savefig('single_void_cyl_'+str(map_index)+'.png') plt.close(map_index) tasks_queue.task_done() else: print("nothing left to do, other threads finishing,sleeping 2 seconds...") tm.sleep(2) # except: # print("failed this time: %s" %map_index+". Sleeping 2 seconds") # tm.sleep(2) ##### exit_flag=0 nb_threads=2 tasks_queue=Queue.Queue() threads_list=[] jobs=list(range(map)) #each job is composed of a map print("inserting jobs in the queue...") for job in jobs: tasks_queue.put(job) print("done") #launch the threads for i in range(nb_threads): working_bee=threading.Thread(target=load_and_plot) working_bee.daemon=True print("starting thread "+str(i)+' ...') threads_list.append(working_bee) working_bee.start() #wait for all tasks to be treated tasks_queue.join() #flip the flag, so the threads know it's time to stop exit_flag=1 for t in threads_list: print("waiting for threads %s to stop..."%t) t.join() print("all threads stopped")

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  • Getting size of a webpage before parsing it

    - by user2869844
    I am trying to parse a webpage using jsoup and all is working good using this code: class DownloadSearchResultsTask extends AsyncTask<String, Integer, ArrayList> { private String link = "link"; private String title = "title"; private String vote = "vote"; private String age = "age"; private String size = "size"; private String seeders = "seeders"; private String leechers = "leachers"; @Override protected void onPreExecute() { // TODO Auto-generated method stub super.onPreExecute(); } @Override protected ArrayList doInBackground(String... params) { // TODO Auto-generated method stub ArrayList <HashMap<String, String>> searchResult = new ArrayList<HashMap<String, String>>(); HashMap<String, String> map; String link, title, vote, age, size, seeders, leechers; try { HttpURLConnection httpURLConnection=(HttpURLConnection) new URL("http://www.facebook.com").openConnection(); Log.d("VIVZ", httpURLConnection.getContentLength()+""); } catch (MalformedURLException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } catch (IOException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } Document mDocument; try { long l1=System.nanoTime(); Log.e("VIVZ",l1+""); mDocument = Jsoup .connect(params[0]) .userAgent( "Mozilla/5.0 (Windows; U; WindowsNT 5.1; en-US; rv1.8.1.6) Gecko/20070725 Firefox/2.0.0.6") .referrer("http://www.google.com").get(); long l2=System.nanoTime(); Log.e("VIVZ",(l2-l1)+""); Elements mResults = mDocument.select("div.results dl"); for (Element result : mResults) { map = new HashMap<String, String>(); Elements elements = result.select("dt a"); for (Element linkAndTitle : elements) { link = linkAndTitle.attr("abs:href"); title = linkAndTitle.text(); map.put(this.link, link); map.put(this.title, title); } elements = result.select("dd span.v"); for (Element v : elements) { vote = v.text(); map.put(this.vote, vote); } elements = result.select("dd span.a"); for (Element a : elements) { age = a.text(); map.put(this.age, age); } elements = result.select("dd span.s"); for (Element s : elements) { size = s.text(); map.put(this.size, size); } elements = result.select("dd span.u"); for (Element u : elements) { seeders = u.text(); map.put(this.seeders, seeders); } elements = result.select("dd span.d"); for (Element d : elements) { leechers = d.text(); map.put(this.leechers, leechers); } searchResult.add(map); } Log.e("VIVZ", searchResult.toString()); return searchResult; } catch (IOException e) { // TODO Auto-generated catch block Log.e("VIVZ",e+""); } return null; } @Override protected void onPostExecute(ArrayList result) { // TODO Auto-generated method stub super.onPostExecute(result); } } The problem is i want to get the size of page before parsing it and show a Determinate progress bar please help me ..... thanx in advance

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  • Are there any Simple and Clean Methods to implement Maps (Google or otherwise) in RoR 3?

    - by Port3M5
    I'm looking into building a group work app for my final year project next year. One of the core parts is organising group meetings. I plan to make this as powerful as possible and adding a map can help get rid of excuses such as "I didn't know where it was". I have been unable to find any simple solutions to embed maps into my Rails apps so far. An important issue is I need Rails 3 Compatibility. What are your suggestions? Gems, plugins or even something totally different?

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  • Which social sign-in (Google, twitter, fb, etc) is most often used (if I could only choose one, which would statistically retain the most users)?

    - by David
    I am working with a startup which is about to do it's launch in maybe 2-3 weeks. In order to see the primary features of the site, the user has to register or sign in if they have already registered. We quickly decided we wanted to incorporate social plugins as alternatives to a conventional sign up, just like stackexchange does. But seeing that we are strapped for time and fairly amateur developers, I'm trying to justify just choosing one or two social sign-ins to start with for the launch and then maybe add more later. Based on my experience as a user, I'm guessing that twitter and google (in no particular order of importance) would probably be the most important social sign-ins in order to retain as many users as possible, but have absolutely no statistics to back that up other than my own anecdotal experience. This question hasn't been visibly asked on the internet, so I figured I'd hop on stackexchange and give it a punt. Thanks.

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  • fluent nHibernate mapping of subclassed structure

    - by Codezy
    I have a workflow class that has a collection of phases, each phase has a collection of tasks. You can design a workflow that will be used by many engagements. When used in engagement I want to be able to add properties to each class (workflow, phase, and task). For example a task in the designer does not have people assigned, but a task in an engagement would need extra properties like who is assigned to it. I have tried many different approaches using subclasses or interfaces but I just can't get it to map the way I want. Currently I have the engagement level versions as subclasses, but I can't get Engagement phases to map to engagement workflows. Public Class WorkflowMapping Inherits ClassMap(Of Workflow) Sub New() Id(Function(x As Workflow) x.Id).Column("Workflow_Id").GeneratedBy.Identity() Map(Function(x As Workflow) x.Description) Map(Function(x As Workflow) x.Generation) Map(Function(x As Workflow) x.IsActive) HasMany(Function(x As Workflow) x.Phases).Cascade.All() End Sub End Class Public Class EngagementWorkflowMapping Inherits SubclassMap(Of EngagementWorkflow) Sub New() Map(Function(x As EngagementWorkflow) x.ClientNo) Map(Function(x As EngagementWorkflow) x.EngagementNo) End Sub End Class How would you approach mapping this in fluent (or hbm) so that you could load just the workflow base class when designing the flow, or the engagement subclass versions of each when being used by an engagement?

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  • Is JQuery UI meant to work only with Google Chrome??? (How about IE and Firefox??!)

    - by Richard77
    Hello, I'm using "Jquery UI 1./Dan Wellman/Packt Publishing" to learn JQuery UI. I'm working on the 'Dialog widget' chapiter. After I've completed a series of exercises in order to build a Dialog widget (using Google Chrome), I then tried my work with Internet Explorer and Firefox. The result has been disappointing. Chrome was perfet With Internet Explorer, (1) the title of the Dialog widget did not appear, (2) The location of the dialog widget was not correct (given the position: ["center", "center"]). It was rather offset toward left. With Firefox, the location was respected. However, only the outer container was visible. the content was missing, just a blank container. Also using Option Show:true and Hide:true did only work with Chrome. I wonder now if JQuery UI was meant to be used only with Google Chrome. I just think that I might be missing some directives to make it work with major browsers (as the author claimed in his book). Here's the code. Since, I'm using ASP.NET MVC, certain codes, such as the element to the css, do not appear. But, for the rest, all the functioning code is bellow. <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <p> The goal of this tutorial is to explain one method of creating model classes for an ASP.NET MVC application. In this tutorial, you learn how to build model classes and perform database access by taking advantage of Microsoft LINQ to SQL. In this tutorial, we build a basic Movie database application. We start by creating the Movie database application in the fastest and easiest way possible. We perform all of our data access directly from our controller actions. </p> <div style = "font-size:.7em" id = "myDialog" title = "This is the title"> In this tutorial -- in order to illustrate how you can build model classes -- we build a simple Movie database application. The first step is to create a new database. Right-click the App_Data folder in the Solution Explorer window and select the menu option Add, New Item. Select the SQL Server Database template, give it the name MoviesDB.mdf, and click the Add button (see Figure 1). </div> </asp:Content> <asp:Content ID="Content3" ContentPlaceHolderID="ScriptContent" runat="server"> <script src="../../Content/development-bundle/jquery-1.3.2.js" type="text/javascript"></script> <script src="../../Content/development-bundle/ui/ui.core.js" type="text/javascript"></script> <script src="../../Content/development-bundle/ui/ui.dialog.js" type="text/javascript"></script> <script src="../../Content/development-bundle/ui/ui.draggable.js" type="text/javascript"></script> <script src="../../Content/development-bundle/ui/ui.resizable.js" type="text/javascript"></script> <script src="../../Content/development-bundle/external/bgiframe/jquery.bgiframe.js" type="text/javascript"></script> <script type = "text/javascript"> $(function() { var execute = function() { } var cancel = function() { } var dialogOpts = { position: ["center", "center"], title: '<a href="/Home/About">A link title!<a>', modal: true, minWidth: 500, minHeight: 500, buttons: { "OK": execute, "Cancel": cancel }, show:true, hide: true, bgiframe:true }; $("#myDialog").dialog(dialogOpts); }); </script> Thank for helping.

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  • What would be the equivalent VB.NET code for this C# FluentNHibernate component mapping?

    - by Will Marcouiller
    I'm a C# programmer constrained to write VB.NET code. While exploring NHibernate further for my current client, I encountered FluentNHibernate, which I find real attractive. But now, I wonder how to "translate" this C# code for component mapping into VB.NET code: Component(x => x.Address, m => { m.Map(x => x.Number); m.Map(x => x.Street); m.Map(x => x.PostCode); }); I know from here: Component(Of Client)(Function(c) c.Address, ...) what I miss is how to continue with the brackets in VB.NET, since there's no Begin End keywords or so. EDIT 1: Following Mr. JaredPar instructions, I figured that his solution might work. If we take the time to read his answer, we may notice that we both don't know what the MType is within his solution. I might have found out that the MType is: FluentNHibernate.Mapping.ComponentPart(Of TComponent) Thus, TComponent is, from my understanding, an anonymous type that I shall parameter to use. From this point of view, since I wish to map the properties of my Address object, replacing TComponent in my help method signature seems not to work. Private Sub MapAdresseHelper(Of Adresse)(ByVal a As FluentNHibernate.Mapping.ComponentPart(Of Adresse)) a.Map(Function(m) m.Number) a.Map(Function(m) m.Street).Length(50) a.Map(Function(m) m.PostCode).Length(10) End Sub The error I get is that my Address class doesn't have a property member named Street, for instance. It sees my Address type, it recognizes it, but it seems buggy somehow. I guess VBNET is poorly designed for lambda expressions and is less evolved than C# (Sorry, a bit of frustration due to the constraint of working with it and not being capable of doing things VERY easily done in C#.) Thanks!

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  • Someone please help google create instuctions that windows users understand. googles "instructions"

    - by nathan
    Below are the only instructions i managed to find from google on how to install the android NDK, it is written as if we all run Linux and presumes we all understand what these obscure tools are. My comments and questions appear in Italics if somone who knows unix and windows would translate for google that would be great! Android NDK Installation Introduction: Please read docs/OVERVIEW.TXT to understand what the Android NDK is and is not. This file gives instructions on how to properly setup your NDK. I. Requirements: The Android NDK currently requires a Linux, OS X or Windows host operating system. Windows users will need to install Cygwin (http://www.cygwin.com) to use it. Note that running the NDK under MSys is not supported. You will need to have the Android SDK and its dependencies installed. The NDK cannot generate final application packages (.apk files), only the shared library files that can go into them. IMPORTANT: The Android NDK can only be used to target system images using the Cupcake (1.5) or later releases of the platform. This is due to subtle toolchain and ABI related changed that make it incompatible with 1.0 and 1.1 system images. The NDK requires GNU Make 3.81 or later being available on your development system. Earlier versions of GNU Make might work but have not been tested. You can check this by running 'make -v' from the command-line. The output should look like: GNU Make 3.81 Copyright (C) 2006 Free Software Foundation, Inc. ... On certain systems, GNU Make might be available through a different command like 'gmake' or 'gnumake'. For these systems, replace 'make' by the appropriate command when invoking the NDK build system as described in the documentation. Great some strange thing called gnu make.. if your not going to tell me what it does maybe you then at least you could give me a URL to it? The NDK also requires a Nawk or GNU Awk executable being available on your development system. Note that the original 'awk' program doesn't implement the 'match' and 'substr' functions used by the NDK build system. Ok another tool, with 1 of 2 possible names, but not the third... and again where should i download this?? On Windows, you will need to install a recent release of Cygwin to use the NDK. See http://www.cygwin.com for instructions. Woohoo a URL! download took about a day because these install instructions do not specify what parts to download. II. Preparing your installation prebuilt cross-toolchain binaries: After installing and unarchiving the NDK, you will need to run the following command from the root folder: build/host-setup.sh hello? windows dont run nothing but .exe .com or .dll, just tell me how you want me to run it.. This will test your setup and make sure the NDK can work properly. Nothing is said about where any of these things need to be installed to (what directory)

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  • events is not displayed on my fullcalendar

    - by ChangJiu
    Hi BalusC! I have used your method at above in my servelt. **[CalendarMap]** public void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { Map<String, Object> map = new HashMap<String, Object>(); map.put("id", 115); map.put("title", "changjiu"); map.put("start", new SimpleDateFormat("yyyy-MM-15").format(new Date())); map.put("url", "http://yahoo.com/"); // Convert to JSON string. String json = new Gson().toJson(map); // Write JSON string. response.setContentType("application/json"); response.setCharacterEncoding("UTF-8"); response.getWriter().write(json); } I want to display it my fullcalendar as follow. $(document).ready(function() { $('#calendar').fullCalendar({ eventSources: [ "CalendarMap" ] }); }); but it's not worked! Can you help me? thank you!

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  • How to produce output using show function.

    - by wilson88
    I am trying to use sho to show the output of another function.The first function was used to do sorting, and returned a List. now I want to make a function that uses show() to display the output.This is how I had tried it only to get an error. Its to diplay the results of two the two sorted lists which used this function. map Auctioneer::compareBidList(map& one, map& two) and //**return Sorted.** void show(const char *msg, map<int, Bid*>& Sorted) { cout << msg << endl; show(Sorted); } void compare(map<int, Bid*>& sellers, map<int, Bid*>& buyers) { compare(sellers.begin(), sellers.end(), buyers.begin(),buyers.end(),compareBidList); } //my call in the main after declaration was as follows map<int, Bid*> buyers, sellers; Auctioneer auctioneer; auctioneer.compare(sellers,buyers); show(("Bids after sorting:", sellers,buyers);)

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  • Why Can I Change Struct's int[] Property from Method Without Specifying "ref"?

    - by AMissico
    From a method, I can pass a struct which contains an array of integers, and change the values in the array. I am not sure I understand fully why I can do this. Can someone please explain why I can change the values stored in the int[]? private void DoIt(){ SearchInfo a = new SearchInfo(); a.Index = 1; a.Map = new int[] { 1 }; SearchInfo b = new SearchInfo(); b.Index = 1; b.Map = new int[] { 1 }; ModifyA(a); ModifyB(ref b); Debug.Assert(a.Index == 1); Debug.Assert(a.Map[0] == 1, "why did this change?"); Debug.Assert(b.Index == 99); Debug.Assert(b.Map[0] == 99); } void ModifyA(SearchInfo a) { a.Index = 99; a.Map[0] = 99; } void ModifyB(ref SearchInfo b) { b.Index = 99; b.Map[0] = 99; } struct SearchInfo { public int[] Map; public int Index; }

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  • Why does one of these statements compile in Scala but not the other?

    - by Jeff
    (Note: I'm using Scala 2.7.7 here, not 2.8). I'm doing something pretty simple -- creating a map based on the values in a simple, 2-column CSV file -- and I've completed it easily enough, but I'm perplexed at why my first attempt didn't compile. Here's the code: // Returns Iterator[String] private def getLines = Source.fromFile(csvFilePath).getLines // This doesn't compile: def mapping: Map[String,String] = { Map(getLines map { line: String => val pairArr = line.split(",") pairArr(0) -> pairArr(1).trim() }.toList:_*) } // This DOES compile def mapping: Map[String,String] = { def strPair(line: String): (String,String) = { val pairArr = line.split(",") pairArr(0) -> pairArr(1).trim() } Map(getLines.map( strPair(_) ).toList:_*) } The compiler error is CsvReader.scala:16: error: value toList is not a member of (St ring) = (java.lang.String, java.lang.String) [scalac] possible cause: maybe a semicolon is missing before `value toList'? [scalac] }.toList:_*) [scalac] ^ [scalac] one error found So what gives? They seem like they should be equivalent to me, apart from the explicit function definition (vs. anonymous in the nonworking example) and () vs. {}. If I replace the curly braces with parentheses in the nonworking example, the error is "';' expected, but 'val' found." But if I remove the local variable definition and split the string twice AND use parens instead of curly braces, it compiles. Can someone explain this difference to me, preferably with a link to Scala docs explaining the difference between parens and curly braces when used to surround method arguments?

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  • d2: assigning ranges/iterators to array slices

    - by modchan
    Consider following code: enum size = 16; double[size] arr1 = [...]; double[size] arr2 = [...]; process = (double x) { return (x + 1); }; arr2[] = map!(process)(arr1[]); // here I have trouble converting results of map back to my plain array. Problem applies not only to map, but also to take, repeat and all those fine tools from std.algorithm and std.range that operate on ranges. On this assignment, I get Error: cannot implicitly convert expression (map(arr1[])) of type Result to double[]. How can I evaluate range to array without using uint i = 0; foreach (x; map!(process)(arr1[])) { arr2[i] = x; i++; } ? Additionally, can someone please explain, why I must call map!(process)(arr1[]) instead of map!(process)(arr1) with static arrays? Shouldn't static arrays be compatible with dynamic for means of iteration, or I don't get something? Also, it seems that straightforward enumeration syntax foreach (index, item; sequence) does not work for ranges - are there workarounds? I guess the reason is the same as why ranges cannot be assigned to array slices.

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  • OpenGL ES - how to keep some object at a fixed size?

    - by OMH
    I'm working on a little game in OpenGL ES. In the background, there is a world/map. The map is just a large texture. Zoom/pinch/pan is used to move around. And I'm using glOrthof (left, right, bottom, top, zNear, zFar) to implement the zoom/pinch. When I zoom in, the sprites on top of the map is also zoomed in. But I would like to have some sprites stay at a fixed size. I could probably calculate a scale factor, depending on the parameters to glOrthof, but there must be a more natural and straightforward way of doing that, instead of scaling the sprites down when I zoom in. If I add some text or some GUI elements on top of the map, they should definately have a fixed size. Is there a solution to do this, or do I have to leave fixed values in glOrthof and implement zoom/pinch in another way? EDIT: To be more clear: I want sprites that zoom in/out along with the map, but stay at the same size. I have some elements that are like the pins on the iPhone's map application. When you zoom, the pins stay the same size, but move around on the screen to stay on the same spot on the map. That is mainly what I want a solution for. Solutions for this already came below, thanks!

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  • NHibernate / Fluent - Mapping multiple objects to single lookup table

    - by Al
    Hi all I am struggling a little in getting my mapping right. What I have is a single self joined table of look up values of certain types. Each lookup can have a parent, which can be of a different type. For simplicities sake lets take the Country and State example. So the lookup table would look like this: Lookups Id Key Value LookupType ParentId - self joining to Id base class public class Lookup : BaseEntity { public Lookup() {} public Lookup(string key, string value) { Key = key; Value = value; } public virtual Lookup Parent { get; set; } [DomainSignature] [NotNullNotEmpty] public virtual LookupType LookupType { get; set; } [NotNullNotEmpty] public virtual string Key { get; set; } [NotNullNotEmpty] public virtual string Value { get; set; } } The lookup map public class LookupMap : IAutoMappingOverride<DBLookup> { public void Override(AutoMapping<Lookup> map) { map.Table("Lookups"); map.References(x => x.Parent, "ParentId").ForeignKey("Id"); map.DiscriminateSubClassesOnColumn<string>("LookupType").CustomType(typeof(LookupType)); } } BASE SubClass map for subclasses public class BaseLookupMap : SubclassMap where T : DBLookup { protected BaseLookupMap() { } protected BaseLookupMap(LookupType lookupType) { DiscriminatorValue(lookupType); Table("Lookups"); } } Example subclass map public class StateMap : BaseLookupMap<State> { protected StateMap() : base(LookupType.State) { } } Now I've almost got my mappings set, however the mapping is still expecting a table-per-class setup, so is expecting a 'State' table to exist with a reference to the states Id in the Lookup table. I hope this makes sense. This doesn't seem like an uncommon approach when wanting to keep lookup-type values configurable. Thanks in advance. Al

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  • Java data structure suggestion.

    - by techoverflow
    Hi folks, I am a newbie in this field so please excuse my silly mistakes :) So the issue I am facing is: On my webpage, I am displaying a table. For now my issue is concerned with three columns of the table. First is : Area Code Second is : Zone Code Third is: Value The relationship between these three is: 1 Area Code has 6 different Zone code's and all those 6 Zone codes have corresponding "Value" I need a data structer that would give me the flexibility to get a "Value" for a Zone code, which falls under a particular Area code. I have the same zone codes for all the Area codes: Zone codes are: 111, 222, 333, 444, 555, 666 After surfing your stackoverflow, I thought I can go with this structure: Map<Integer, Map<Integer, Double>> retailPrices = new HashMap<Integer, Map<Integer, Double>>(); Map<Integer, Double> codes = new HashMap<Integer, Double>(); where reatailPrices would hold an Area Code and a Map of Zone code as Key and "Value" as Value. but when I am trying to populate this through a SQL resultset, I am getting the following error: The method put(Integer, Map<Integer,Double>) in the type Map is not applicable for the arguments (Integer, Double) on line: `while(oResult.next()) retailPrices.put((new Integer(oResult.getString("AREA"))), (pegPlPrices.put(new Integer(oResult.getString("ZONE_CODE")), new Double(oResult.getString("VALUE"))))); }` please help me figure out this problem. Am I following the right approach?

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