Search Results

Search found 13727 results on 550 pages for 'target platform'.

Page 409/550 | < Previous Page | 405 406 407 408 409 410 411 412 413 414 415 416  | Next Page >

  • Windows Phone 7 Design using Expression Blend - Resources

    - by Nikita Polyakov
    I’ve been doing a series of talks across Florida regarding Windows Phone 7 Design using Microsoft Expression Blend 4. I discuss the WP7 phone and application experience; show how to use Expression Blend toolset to effectively design such apps. Next presentation is on 5/4/2010 at 6:30PM EST will be a webcast format over LiveMeeting at Ft. Lauderdale Online group. Registration and the LiveMeeting link are both here: http://www.fladotnet.com/Reg.aspx?EventID=459 [I will post a link if it’s recorded]   Here are the resources from my presentations: The Biggest source is the Windows Phone UI and Design Language video from MIX10 Windows Phone 7 Design Guide as it’s found on the WP7 Dev Home Page Study The Silverlight Mobile Tutorials on official Silverlight website I will be blogging a separate entry for a new demo app that will showcase the elements I presented. I suggest you actually watch all of the MIX videos about SL and Design as great primer to get you thinking the WP7 way.   A lot happening with WP7Dev and it’s just the beginning! So watch these Twitter accounts and blogs: @Ckindel - Charlie Kindel - WP7 Dev Head http://blogs.msdn.com/ckindel @WP7Dev - Official Dev Twitter @WP7 - Official WP7 Twitter Peter Torr - http://blogs.msdn.com/ptorr Mike Harsh - http://blogs.msdn.com/mharsh Shawn Oster - http://www.shawnoster.com   Other worthwhile mention my local friends speaking and blogging about Windows Phone 7: Bill Reiss is doing great presentations on Building games with XNA for Windows Phone 7. Be on the lookout for those around Florida. Bill is a Silverlight MVP and has a legacy of XNA and Silverlight games, see his site. Kevin Wolf aka ByteMaster he is a Device Application Developer MVP with tremendous experience building mobile applications. He has developed WinMo-GF a multi-platform gaming framework. Get these tools and get creating! You will need the following components installed in this order: Expression Blend 4 Beta Windows Phone Developer Tools Microsoft Expression Blend Add-in Preview for Windows Phone Microsoft Expression Blend SDK Preview for Windows Phone Want more training? Don’t forget that Channel 9 has complete walkthroughs of their WP7 Training Kit posted online. PS: To continue with all this design talk check out Microsoft .toolbox “Learn to create Silverlight applications using Expression Studio and to apply fundamental design principles.” A great website with a lot of design tutorials set up as a wonderful full course on design all for free, including a great forum community and neat little avatars you can build yourself.

    Read the article

  • I can't install using Wubi due to permission denied error

    - by Taksh Sharma
    I can't install ubuntu 11.10 inside my windows 7. It shows permission denied while installation. It gave a log file having the following data: 03-29 20:19 DEBUG TaskList: # Running tasklist... 03-29 20:19 DEBUG TaskList: ## Running select_target_dir... 03-29 20:19 INFO WindowsBackend: Installing into D:\ubuntu 03-29 20:19 DEBUG TaskList: ## Finished select_target_dir 03-29 20:19 DEBUG TaskList: ## Running create_dir_structure... 03-29 20:19 DEBUG CommonBackend: Creating dir D:\ubuntu 03-29 20:19 DEBUG CommonBackend: Creating dir D:\ubuntu\disks 03-29 20:19 DEBUG CommonBackend: Creating dir D:\ubuntu\install 03-29 20:19 DEBUG CommonBackend: Creating dir D:\ubuntu\install\boot 03-29 20:19 DEBUG CommonBackend: Creating dir D:\ubuntu\disks\boot 03-29 20:19 DEBUG CommonBackend: Creating dir D:\ubuntu\disks\boot\grub 03-29 20:19 DEBUG CommonBackend: Creating dir D:\ubuntu\install\boot\grub 03-29 20:19 DEBUG TaskList: ## Finished create_dir_structure 03-29 20:19 DEBUG TaskList: ## Running uncompress_target_dir... 03-29 20:19 DEBUG TaskList: ## Finished uncompress_target_dir 03-29 20:19 DEBUG TaskList: ## Running create_uninstaller... 03-29 20:19 DEBUG WindowsBackend: Copying uninstaller E:\wubi.exe -> D:\ubuntu\uninstall-wubi.exe 03-29 20:19 DEBUG registry: Setting registry key -2147483646 Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi UninstallString D:\ubuntu\uninstall-wubi.exe 03-29 20:19 DEBUG registry: Setting registry key -2147483646 Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi InstallationDir D:\ubuntu 03-29 20:19 DEBUG registry: Setting registry key -2147483646 Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi DisplayName Ubuntu 03-29 20:19 DEBUG registry: Setting registry key -2147483646 Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi DisplayIcon D:\ubuntu\Ubuntu.ico 03-29 20:19 DEBUG registry: Setting registry key -2147483646 Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi DisplayVersion 11.10-rev241 03-29 20:19 DEBUG registry: Setting registry key -2147483646 Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi Publisher Ubuntu 03-29 20:19 DEBUG registry: Setting registry key -2147483646 Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi URLInfoAbout http://www.ubuntu.com 03-29 20:19 DEBUG registry: Setting registry key -2147483646 Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi HelpLink http://www.ubuntu.com/support 03-29 20:19 DEBUG TaskList: ## Finished create_uninstaller 03-29 20:19 DEBUG TaskList: ## Running copy_installation_files... 03-29 20:19 DEBUG WindowsBackend: Copying C:\Users\Home\AppData\Local\Temp\pylB911.tmp\data\custom-installation -> D:\ubuntu\install\custom-installation 03-29 20:19 DEBUG WindowsBackend: Copying C:\Users\Home\AppData\Local\Temp\pylB911.tmp\winboot -> D:\ubuntu\winboot 03-29 20:19 DEBUG WindowsBackend: Copying C:\Users\Home\AppData\Local\Temp\pylB911.tmp\data\images\Ubuntu.ico -> D:\ubuntu\Ubuntu.ico 03-29 20:19 DEBUG TaskList: ## Finished copy_installation_files 03-29 20:19 DEBUG TaskList: ## Running get_iso... 03-29 20:19 DEBUG TaskList: New task copy_file 03-29 20:19 DEBUG TaskList: ### Running copy_file... 03-29 20:23 ERROR TaskList: [Errno 13] Permission denied Traceback (most recent call last): File "\lib\wubi\backends\common\tasklist.py", line 197, in __call__ File "\lib\wubi\backends\common\utils.py", line 202, in copy_file IOError: [Errno 13] Permission denied 03-29 20:23 DEBUG TaskList: # Cancelling tasklist 03-29 20:23 DEBUG TaskList: New task check_iso 03-29 20:23 ERROR root: [Errno 13] Permission denied Traceback (most recent call last): File "\lib\wubi\application.py", line 58, in run File "\lib\wubi\application.py", line 130, in select_task File "\lib\wubi\application.py", line 205, in run_cd_menu File "\lib\wubi\application.py", line 120, in select_task File "\lib\wubi\application.py", line 158, in run_installer File "\lib\wubi\backends\common\tasklist.py", line 197, in __call__ File "\lib\wubi\backends\common\utils.py", line 202, in copy_file IOError: [Errno 13] Permission denied 03-29 20:23 ERROR TaskList: 'WindowsBackend' object has no attribute 'iso_path' Traceback (most recent call last): File "\lib\wubi\backends\common\tasklist.py", line 197, in __call__ File "\lib\wubi\backends\common\backend.py", line 579, in get_iso File "\lib\wubi\backends\common\backend.py", line 565, in use_iso AttributeError: 'WindowsBackend' object has no attribute 'iso_path' 03-29 20:23 DEBUG TaskList: # Cancelling tasklist 03-29 20:23 DEBUG TaskList: # Finished tasklist 03-29 20:29 INFO root: === wubi 11.10 rev241 === 03-29 20:29 DEBUG root: Logfile is c:\users\home\appdata\local\temp\wubi-11.10-rev241.log 03-29 20:29 DEBUG root: sys.argv = ['main.pyo', '--exefile="E:\\wubi.exe"'] 03-29 20:29 DEBUG CommonBackend: data_dir=C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\data 03-29 20:29 DEBUG WindowsBackend: 7z=C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\bin\7z.exe 03-29 20:29 DEBUG WindowsBackend: startup_folder=C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Startup 03-29 20:29 DEBUG CommonBackend: Fetching basic info... 03-29 20:29 DEBUG CommonBackend: original_exe=E:\wubi.exe 03-29 20:29 DEBUG CommonBackend: platform=win32 03-29 20:29 DEBUG CommonBackend: osname=nt 03-29 20:29 DEBUG CommonBackend: language=en_IN 03-29 20:29 DEBUG CommonBackend: encoding=cp1252 03-29 20:29 DEBUG WindowsBackend: arch=amd64 03-29 20:29 DEBUG CommonBackend: Parsing isolist=C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\data\isolist.ini 03-29 20:29 DEBUG CommonBackend: Adding distro Xubuntu-i386 03-29 20:29 DEBUG CommonBackend: Adding distro Xubuntu-amd64 03-29 20:29 DEBUG CommonBackend: Adding distro Kubuntu-amd64 03-29 20:29 DEBUG CommonBackend: Adding distro Mythbuntu-i386 03-29 20:29 DEBUG CommonBackend: Adding distro Ubuntu-amd64 03-29 20:29 DEBUG CommonBackend: Adding distro Ubuntu-i386 03-29 20:29 DEBUG CommonBackend: Adding distro Mythbuntu-amd64 03-29 20:29 DEBUG CommonBackend: Adding distro Kubuntu-i386 03-29 20:29 DEBUG WindowsBackend: Fetching host info... 03-29 20:29 DEBUG WindowsBackend: registry_key=Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi 03-29 20:29 DEBUG WindowsBackend: windows version=vista 03-29 20:29 DEBUG WindowsBackend: windows_version2=Windows 7 Home Basic 03-29 20:29 DEBUG WindowsBackend: windows_sp=None 03-29 20:29 DEBUG WindowsBackend: windows_build=7601 03-29 20:29 DEBUG WindowsBackend: gmt=5 03-29 20:29 DEBUG WindowsBackend: country=IN 03-29 20:29 DEBUG WindowsBackend: timezone=Asia/Calcutta 03-29 20:29 DEBUG WindowsBackend: windows_username=Home 03-29 20:29 DEBUG WindowsBackend: user_full_name=Home 03-29 20:29 DEBUG WindowsBackend: user_directory=C:\Users\Home 03-29 20:29 DEBUG WindowsBackend: windows_language_code=1033 03-29 20:29 DEBUG WindowsBackend: windows_language=English 03-29 20:29 DEBUG WindowsBackend: processor_name=Intel(R) Core(TM) i3 CPU M 370 @ 2.40GHz 03-29 20:29 DEBUG WindowsBackend: bootloader=vista 03-29 20:29 DEBUG WindowsBackend: system_drive=Drive(C: hd 61135.1523438 mb free ntfs) 03-29 20:29 DEBUG WindowsBackend: drive=Drive(C: hd 61135.1523438 mb free ntfs) 03-29 20:29 DEBUG WindowsBackend: drive=Drive(D: hd 12742.5507813 mb free ntfs) 03-29 20:29 DEBUG WindowsBackend: drive=Drive(E: cd 0.0 mb free cdfs) 03-29 20:29 DEBUG WindowsBackend: drive=Drive(F: cd 0.0 mb free ) 03-29 20:29 DEBUG WindowsBackend: drive=Drive(G: hd 93.22265625 mb free fat32) 03-29 20:29 DEBUG WindowsBackend: drive=Drive(Q: hd 0.0 mb free ) 03-29 20:29 DEBUG WindowsBackend: uninstaller_path=D:\ubuntu\uninstall-wubi.exe 03-29 20:29 DEBUG WindowsBackend: previous_target_dir=D:\ubuntu 03-29 20:29 DEBUG WindowsBackend: previous_distro_name=Ubuntu 03-29 20:29 DEBUG WindowsBackend: keyboard_id=67699721 03-29 20:29 DEBUG WindowsBackend: keyboard_layout=us 03-29 20:29 DEBUG WindowsBackend: keyboard_variant= 03-29 20:29 DEBUG CommonBackend: python locale=('en_IN', 'cp1252') 03-29 20:29 DEBUG CommonBackend: locale=en_IN 03-29 20:29 DEBUG WindowsBackend: total_memory_mb=3893.859375 03-29 20:29 DEBUG CommonBackend: Searching ISOs on USB devices 03-29 20:29 DEBUG CommonBackend: Searching for local CDs 03-29 20:29 DEBUG Distro: checking whether C:\Users\Home\AppData\Local\Temp\pyl3487.tmp is a valid Ubuntu CD 03-29 20:29 DEBUG Distro: does not contain C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether C:\Users\Home\AppData\Local\Temp\pyl3487.tmp is a valid Ubuntu CD 03-29 20:29 DEBUG Distro: does not contain C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether C:\Users\Home\AppData\Local\Temp\pyl3487.tmp is a valid Kubuntu CD 03-29 20:29 DEBUG Distro: does not contain C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether C:\Users\Home\AppData\Local\Temp\pyl3487.tmp is a valid Kubuntu CD 03-29 20:29 DEBUG Distro: does not contain C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether C:\Users\Home\AppData\Local\Temp\pyl3487.tmp is a valid Xubuntu CD 03-29 20:29 DEBUG Distro: does not contain C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether C:\Users\Home\AppData\Local\Temp\pyl3487.tmp is a valid Xubuntu CD 03-29 20:29 DEBUG Distro: does not contain C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether C:\Users\Home\AppData\Local\Temp\pyl3487.tmp is a valid Mythbuntu CD 03-29 20:29 DEBUG Distro: does not contain C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether C:\Users\Home\AppData\Local\Temp\pyl3487.tmp is a valid Mythbuntu CD 03-29 20:29 DEBUG Distro: does not contain C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether D:\ is a valid Ubuntu CD 03-29 20:29 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether D:\ is a valid Ubuntu CD 03-29 20:29 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether D:\ is a valid Kubuntu CD 03-29 20:29 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether D:\ is a valid Kubuntu CD 03-29 20:29 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether D:\ is a valid Xubuntu CD 03-29 20:29 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether D:\ is a valid Xubuntu CD 03-29 20:29 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether D:\ is a valid Mythbuntu CD 03-29 20:29 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether D:\ is a valid Mythbuntu CD 03-29 20:29 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether E:\ is a valid Ubuntu CD 03-29 20:29 DEBUG Distro: parsing info from str=Ubuntu 11.10 "Oneiric Ocelot" - Release i386 (20111012) 03-29 20:29 DEBUG Distro: parsed info={'name': 'Ubuntu', 'subversion': 'Release', 'version': '11.10', 'build': '20111012', 'codename': 'Oneiric Ocelot', 'arch': 'i386'} 03-29 20:29 INFO Distro: Found a valid CD for Ubuntu: E:\ 03-29 20:29 INFO root: Running the CD menu... 03-29 20:29 DEBUG WindowsFrontend: __init__... 03-29 20:29 DEBUG WindowsFrontend: on_init... 03-29 20:29 INFO WinuiPage: appname=wubi, localedir=C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\translations, languages=['en_IN', 'en'] 03-29 20:29 INFO WinuiPage: appname=wubi, localedir=C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\translations, languages=['en_IN', 'en'] 03-29 20:29 INFO root: CD menu finished 03-29 20:29 INFO root: Already installed, running the uninstaller... 03-29 20:29 INFO root: Running the uninstaller... 03-29 20:29 INFO CommonBackend: This is the uninstaller running 03-29 20:29 INFO WinuiPage: appname=wubi, localedir=C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\translations, languages=['en_IN', 'en'] 03-29 20:29 INFO root: Received settings 03-29 20:29 INFO WinuiPage: appname=wubi, localedir=C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\translations, languages=['en_IN', 'en'] 03-29 20:29 DEBUG TaskList: # Running tasklist... 03-29 20:29 DEBUG TaskList: ## Running Remove bootloader entry... 03-29 20:29 DEBUG WindowsBackend: Could not find bcd id 03-29 20:29 DEBUG WindowsBackend: undo_bootini C: 03-29 20:29 DEBUG WindowsBackend: undo_configsys Drive(C: hd 61135.1523438 mb free ntfs) 03-29 20:29 DEBUG WindowsBackend: undo_bootini D: 03-29 20:29 DEBUG WindowsBackend: undo_configsys Drive(D: hd 12742.5507813 mb free ntfs) 03-29 20:29 DEBUG WindowsBackend: undo_bootini G: 03-29 20:29 DEBUG WindowsBackend: undo_configsys Drive(G: hd 93.22265625 mb free fat32) 03-29 20:29 DEBUG WindowsBackend: undo_bootini Q: 03-29 20:29 DEBUG WindowsBackend: undo_configsys Drive(Q: hd 0.0 mb free ) 03-29 20:29 DEBUG TaskList: ## Finished Remove bootloader entry 03-29 20:29 DEBUG TaskList: ## Running Remove target dir... 03-29 20:29 DEBUG CommonBackend: Deleting D:\ubuntu 03-29 20:29 DEBUG TaskList: ## Finished Remove target dir 03-29 20:29 DEBUG TaskList: ## Running Remove registry key... 03-29 20:29 DEBUG TaskList: ## Finished Remove registry key 03-29 20:29 DEBUG TaskList: # Finished tasklist 03-29 20:29 INFO root: Almost finished uninstalling 03-29 20:29 INFO root: Finished uninstallation 03-29 20:29 DEBUG CommonBackend: Fetching basic info... 03-29 20:29 DEBUG CommonBackend: original_exe=E:\wubi.exe 03-29 20:29 DEBUG CommonBackend: platform=win32 03-29 20:29 DEBUG CommonBackend: osname=nt 03-29 20:29 DEBUG WindowsBackend: arch=amd64 03-29 20:29 DEBUG CommonBackend: Parsing isolist=C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\data\isolist.ini 03-29 20:29 DEBUG CommonBackend: Adding distro Xubuntu-i386 03-29 20:29 DEBUG CommonBackend: Adding distro Xubuntu-amd64 03-29 20:29 DEBUG CommonBackend: Adding distro Kubuntu-amd64 03-29 20:29 DEBUG CommonBackend: Adding distro Mythbuntu-i386 03-29 20:29 DEBUG CommonBackend: Adding distro Ubuntu-amd64 03-29 20:29 DEBUG CommonBackend: Adding distro Ubuntu-i386 03-29 20:29 DEBUG CommonBackend: Adding distro Mythbuntu-amd64 03-29 20:29 DEBUG CommonBackend: Adding distro Kubuntu-i386 03-29 20:29 DEBUG WindowsBackend: Fetching host info... 03-29 20:29 DEBUG WindowsBackend: registry_key=Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi 03-29 20:29 DEBUG WindowsBackend: windows version=vista 03-29 20:29 DEBUG WindowsBackend: windows_version2=Windows 7 Home Basic 03-29 20:29 DEBUG WindowsBackend: windows_sp=None 03-29 20:29 DEBUG WindowsBackend: windows_build=7601 03-29 20:29 DEBUG WindowsBackend: gmt=5 03-29 20:29 DEBUG WindowsBackend: country=IN 03-29 20:29 DEBUG WindowsBackend: timezone=Asia/Calcutta 03-29 20:29 DEBUG WindowsBackend: windows_username=Home 03-29 20:29 DEBUG WindowsBackend: user_full_name=Home 03-29 20:29 DEBUG WindowsBackend: user_directory=C:\Users\Home 03-29 20:29 DEBUG WindowsBackend: windows_language_code=1033 03-29 20:29 DEBUG WindowsBackend: windows_language=English 03-29 20:29 DEBUG WindowsBackend: processor_name=Intel(R) Core(TM) i3 CPU M 370 @ 2.40GHz 03-29 20:29 DEBUG WindowsBackend: bootloader=vista 03-29 20:29 DEBUG WindowsBackend: system_drive=Drive(C: hd 61134.8632813 mb free ntfs) 03-29 20:29 DEBUG WindowsBackend: drive=Drive(C: hd 61134.8632813 mb free ntfs) 03-29 20:29 DEBUG WindowsBackend: drive=Drive(D: hd 12953.140625 mb free ntfs) 03-29 20:29 DEBUG WindowsBackend: drive=Drive(E: cd 0.0 mb free cdfs) 03-29 20:29 DEBUG WindowsBackend: drive=Drive(F: cd 0.0 mb free ) 03-29 20:29 DEBUG WindowsBackend: drive=Drive(G: hd 93.22265625 mb free fat32) 03-29 20:29 DEBUG WindowsBackend: drive=Drive(Q: hd 0.0 mb free ) 03-29 20:29 DEBUG WindowsBackend: uninstaller_path=None 03-29 20:29 DEBUG WindowsBackend: previous_target_dir=None 03-29 20:29 DEBUG WindowsBackend: previous_distro_name=None 03-29 20:29 DEBUG WindowsBackend: keyboard_id=67699721 03-29 20:29 DEBUG WindowsBackend: keyboard_layout=us 03-29 20:29 DEBUG WindowsBackend: keyboard_variant= 03-29 20:29 DEBUG WindowsBackend: total_memory_mb=3893.859375 03-29 20:29 DEBUG CommonBackend: Searching ISOs on USB devices 03-29 20:29 DEBUG CommonBackend: Searching for local CDs 03-29 20:29 DEBUG Distro: checking whether C:\Users\Home\AppData\Local\Temp\pyl3487.tmp is a valid Ubuntu CD 03-29 20:29 DEBUG Distro: does not contain C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether C:\Users\Home\AppData\Local\Temp\pyl3487.tmp is a valid Ubuntu CD 03-29 20:29 DEBUG Distro: does not contain C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether C:\Users\Home\AppData\Local\Temp\pyl3487.tmp is a valid Kubuntu CD 03-29 20:29 DEBUG Distro: does not contain C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether C:\Users\Home\AppData\Local\Temp\pyl3487.tmp is a valid Kubuntu CD 03-29 20:29 DEBUG Distro: does not contain C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether C:\Users\Home\AppData\Local\Temp\pyl3487.tmp is a valid Xubuntu CD 03-29 20:29 DEBUG Distro: does not contain C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether C:\Users\Home\AppData\Local\Temp\pyl3487.tmp is a valid Xubuntu CD 03-29 20:29 DEBUG Distro: does not contain C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether C:\Users\Home\AppData\Local\Temp\pyl3487.tmp is a valid Mythbuntu CD 03-29 20:29 DEBUG Distro: does not contain C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether C:\Users\Home\AppData\Local\Temp\pyl3487.tmp is a valid Mythbuntu CD 03-29 20:29 DEBUG Distro: does not contain C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether D:\ is a valid Ubuntu CD 03-29 20:29 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether D:\ is a valid Ubuntu CD 03-29 20:29 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether D:\ is a valid Kubuntu CD 03-29 20:29 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether D:\ is a valid Kubuntu CD 03-29 20:29 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether D:\ is a valid Xubuntu CD 03-29 20:29 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether D:\ is a valid Xubuntu CD 03-29 20:29 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether D:\ is a valid Mythbuntu CD 03-29 20:29 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether D:\ is a valid Mythbuntu CD 03-29 20:29 DEBUG Distro: does not contain D:\casper\filesystem.squashfs 03-29 20:29 DEBUG Distro: checking whether E:\ is a valid Ubuntu CD 03-29 20:29 INFO Distro: Found a valid CD for Ubuntu: E:\ 03-29 20:29 INFO root: Running the installer... 03-29 20:29 INFO WinuiPage: appname=wubi, localedir=C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\translations, languages=['en_IN', 'en'] 03-29 20:29 INFO WinuiPage: appname=wubi, localedir=C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\translations, languages=['en_IN', 'en'] 03-29 20:30 DEBUG WinuiInstallationPage: target_drive=C:, installation_size=8000MB, distro_name=Ubuntu, language=en_US, locale=en_US.UTF-8, username=taksh 03-29 20:30 INFO root: Received settings 03-29 20:30 INFO WinuiPage: appname=wubi, localedir=C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\translations, languages=['en_US', 'en'] 03-29 20:30 DEBUG TaskList: # Running tasklist... 03-29 20:30 DEBUG TaskList: ## Running select_target_dir... 03-29 20:30 INFO WindowsBackend: Installing into C:\ubuntu 03-29 20:30 DEBUG TaskList: ## Finished select_target_dir 03-29 20:30 DEBUG TaskList: ## Running create_dir_structure... 03-29 20:30 DEBUG CommonBackend: Creating dir C:\ubuntu 03-29 20:30 DEBUG CommonBackend: Creating dir C:\ubuntu\disks 03-29 20:30 DEBUG CommonBackend: Creating dir C:\ubuntu\install 03-29 20:30 DEBUG CommonBackend: Creating dir C:\ubuntu\install\boot 03-29 20:30 DEBUG CommonBackend: Creating dir C:\ubuntu\disks\boot 03-29 20:30 DEBUG CommonBackend: Creating dir C:\ubuntu\disks\boot\grub 03-29 20:30 DEBUG CommonBackend: Creating dir C:\ubuntu\install\boot\grub 03-29 20:30 DEBUG TaskList: ## Finished create_dir_structure 03-29 20:30 DEBUG TaskList: ## Running uncompress_target_dir... 03-29 20:30 DEBUG TaskList: ## Finished uncompress_target_dir 03-29 20:30 DEBUG TaskList: ## Running create_uninstaller... 03-29 20:30 DEBUG WindowsBackend: Copying uninstaller E:\wubi.exe -> C:\ubuntu\uninstall-wubi.exe 03-29 20:30 DEBUG registry: Setting registry key -2147483646 Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi UninstallString C:\ubuntu\uninstall-wubi.exe 03-29 20:30 DEBUG registry: Setting registry key -2147483646 Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi InstallationDir C:\ubuntu 03-29 20:30 DEBUG registry: Setting registry key -2147483646 Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi DisplayName Ubuntu 03-29 20:30 DEBUG registry: Setting registry key -2147483646 Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi DisplayIcon C:\ubuntu\Ubuntu.ico 03-29 20:30 DEBUG registry: Setting registry key -2147483646 Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi DisplayVersion 11.10-rev241 03-29 20:30 DEBUG registry: Setting registry key -2147483646 Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi Publisher Ubuntu 03-29 20:30 DEBUG registry: Setting registry key -2147483646 Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi URLInfoAbout http://www.ubuntu.com 03-29 20:30 DEBUG registry: Setting registry key -2147483646 Software\Microsoft\Windows\CurrentVersion\Uninstall\Wubi HelpLink http://www.ubuntu.com/support 03-29 20:30 DEBUG TaskList: ## Finished create_uninstaller 03-29 20:30 DEBUG TaskList: ## Running copy_installation_files... 03-29 20:30 DEBUG WindowsBackend: Copying C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\data\custom-installation -> C:\ubuntu\install\custom-installation 03-29 20:30 DEBUG WindowsBackend: Copying C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\winboot -> C:\ubuntu\winboot 03-29 20:30 DEBUG WindowsBackend: Copying C:\Users\Home\AppData\Local\Temp\pyl3487.tmp\data\images\Ubuntu.ico -> C:\ubuntu\Ubuntu.ico 03-29 20:30 DEBUG TaskList: ## Finished copy_installation_files 03-29 20:30 DEBUG TaskList: ## Running get_iso... 03-29 20:30 DEBUG TaskList: New task copy_file 03-29 20:30 DEBUG TaskList: ### Running copy_file... 03-29 20:34 ERROR TaskList: [Errno 13] Permission denied Traceback (most recent call last): File "\lib\wubi\backends\common\tasklist.py", line 197, in __call__ File "\lib\wubi\backends\common\utils.py", line 202, in copy_file IOError: [Errno 13] Permission denied 03-29 20:34 DEBUG TaskList: # Cancelling tasklist 03-29 20:34 DEBUG TaskList: New task check_iso 03-29 20:34 ERROR root: [Errno 13] Permission denied Traceback (most recent call last): File "\lib\wubi\application.py", line 58, in run File "\lib\wubi\application.py", line 130, in select_task File "\lib\wubi\application.py", line 205, in run_cd_menu File "\lib\wubi\application.py", line 120, in select_task File "\lib\wubi\application.py", line 158, in run_installer File "\lib\wubi\backends\common\tasklist.py", line 197, in __call__ File "\lib\wubi\backends\common\utils.py", line 202, in copy_file IOError: [Errno 13] Permission denied 03-29 20:34 ERROR TaskList: 'WindowsBackend' object has no attribute 'iso_path' Traceback (most recent call last): File "\lib\wubi\backends\common\tasklist.py", line 197, in __call__ File "\lib\wubi\backends\common\backend.py", line 579, in get_iso File "\lib\wubi\backends\common\backend.py", line 565, in use_iso AttributeError: 'WindowsBackend' object has no attribute 'iso_path' 03-29 20:34 DEBUG TaskList: # Cancelling tasklist 03-29 20:34 DEBUG TaskList: # Finished tasklist I have no idea what's the problem is. I'm a kind of newbie. I'm using win7 64bit, and installing as an administrator. Please help me out!

    Read the article

  • Silverlight Cream for April 01, 2010 -- #827

    - by Dave Campbell
    In this Issue: Max Paulousky, Hassan, Viktor Larsson, Fons Sonnemans, Jim McCurdy, Scott Marlowe, Mike Taulty, Brad Abrams, Jesse Liberty, Scott Barnes, Christopher Bennage, and John Papa and Ward Bell. Shoutouts: Tim Heuer posted a survey: What tools are the minimum to get started in Silverlight?... have you responded yet? Don't want to miss this discussion: Channel 9 Live at MIX10: Bill Buxton & Erik Meijer - Perspectives on Design Bookmark this... Jesse Liberty has moved his site: Silverlight Geek I stand with Tim Heuer on this: Congratulations to latest 2nd quarter Silverlight MVPs From SilverlightCream.com: Wizards. Prototype of sketching Wizard for WPF - 1 Max Paulousky is creating a SketchFlow WPF wizard in Expression Blend... looks like good Expression Blend and SketchFlow no matter what the target is Windows Phone 7 Navigation Hassan has another WP7 Video up, and this one is on Navigation and passing data from page to page. Silverlight 4 PathListBox Viktor Larsson is blogging about the PathListBox, and definitely had a good time doing so.. lots of fun examples. CountDown Clock in Silverlight 4 Fons Sonnemans has reworked his Sivlerlight 3 FlipClock to be this Silverlight 4 CountDown Clock utilizing the Viewbox control to make it scalable. Generic class for deep clone of Silverlight and CLR objects Jim McCurdy has a Silverlight 3 and 4-tested CloneObject class that he's using for creating a deep copy of an object and all it's properties... think drag/drop or undo/redo. Animating the Fill Color of a Silverlight Ellipse Scott Marlowe has a tutorial up that animates a pass/fail indicator with a smooth transition from a red to a green state... all with code. Silverlight 4, Blend 4, MVVM, Binding, DependencyObject Mike Taulty has a great tutorial up on Blend4 and binding... he's got a somewhat contrived example going, but it certainly looks good to me :) Silverlight 4 + RIA Services - Ready for Business: Authentication and Personalization Next up in Brad Abrams' series is Authentication and Personalization. RIA Services makes this easy to do... let Brad show you! An Annotated Line of Business Application Jesse Liberty is walking through the design and delivery of his HyperVideo project with this mini tutorial. Want to understand the thought process behind the LOB app, check this out. How to hack Expression Blend Seems like there was just some discussion about some of this today and here Scott Barnes posts this hack job for Expression Blend... pretty cool actually :) d:DesignInstance in Blend 4 Christopher Bennage has a follow-on post about using d:DesignInstance in Blend 4, and this is a very nice tutorial on the subject Silverlight TV 19: Hidden Gems from MIX10, UFC's Multi-Touch App John Papa and Ward Bell front and center for Silverlight TV number 19... and check out those threads! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

    Read the article

  • juju bootstrap fails with a local environment, why?

    - by Braiam
    Each time I try to bootstrap juju using a local enviroment it fails starting the juju-db-braiam-local script as follows: $ sudo juju --debug --verbose bootstrap 2013-10-20 02:28:53 INFO juju.provider.local environprovider.go:32 opening environment "local" 2013-10-20 02:28:53 DEBUG juju.provider.local environ.go:210 found "10.0.3.1" as address for "lxcbr0" 2013-10-20 02:28:53 DEBUG juju.provider.local environ.go:234 checking 10.0.3.1:8040 to see if machine agent running storage listener 2013-10-20 02:28:53 DEBUG juju.provider.local environ.go:237 nope, start some 2013-10-20 02:28:53 DEBUG juju.environs.tools storage.go:87 Uploading tools for [raring precise] 2013-10-20 02:28:53 DEBUG juju.environs.tools build.go:109 looking for: juju 2013-10-20 02:28:53 DEBUG juju.environs.tools build.go:150 checking: /usr/bin/jujud 2013-10-20 02:28:53 INFO juju.environs.tools build.go:156 found existing jujud 2013-10-20 02:28:53 INFO juju.environs.tools build.go:166 target: /tmp/juju-tools243949228/jujud 2013-10-20 02:28:53 DEBUG juju.environs.tools build.go:217 forcing version to 1.14.1.1 2013-10-20 02:28:53 DEBUG juju.environs.tools build.go:37 adding entry: &tar.Header{Name:"FORCE-VERSION", Mode:420, Uid:0, Gid:0, Size:8, ModTime:time.Time{sec:63517832933, nsec:278894120, loc:(*time.Location)(0x108fda0)}, Typeflag:0x30, Linkname:"", Uname:"ubuntu", Gname:"ubuntu", Devmajor:0, Devminor:0, AccessTime:time.Time{sec:63517832933, nsec:278894120, loc:(*time.Location)(0x108fda0)}, ChangeTime:time.Time{sec:63517832933, nsec:278894120, loc:(*time.Location)(0x108fda0)}} 2013-10-20 02:28:53 DEBUG juju.environs.tools build.go:37 adding entry: &tar.Header{Name:"jujud", Mode:493, Uid:0, Gid:0, Size:19179512, ModTime:time.Time{sec:63517832933, nsec:274894120, loc:(*time.Location)(0x108fda0)}, Typeflag:0x30, Linkname:"", Uname:"ubuntu", Gname:"ubuntu", Devmajor:0, Devminor:0, AccessTime:time.Time{sec:63517832933, nsec:274894120, loc:(*time.Location)(0x108fda0)}, ChangeTime:time.Time{sec:63517832933, nsec:274894120, loc:(*time.Location)(0x108fda0)}} 2013-10-20 02:28:55 INFO juju.environs.tools storage.go:106 built 1.14.1.1-raring-amd64 (4196kB) 2013-10-20 02:28:55 INFO juju.environs.tools storage.go:112 uploading 1.14.1.1-precise-amd64 2013-10-20 02:28:55 INFO juju.environs.tools storage.go:112 uploading 1.14.1.1-raring-amd64 2013-10-20 02:28:55 INFO juju.environs.tools tools.go:29 reading tools with major version 1 2013-10-20 02:28:55 INFO juju.environs.tools tools.go:34 filtering tools by version: 1.14.1.1 2013-10-20 02:28:55 INFO juju.environs.tools tools.go:37 filtering tools by series: precise 2013-10-20 02:28:55 DEBUG juju.environs.tools storage.go:41 reading v1.* tools 2013-10-20 02:28:55 DEBUG juju.environs.tools storage.go:61 found 1.14.1.1-precise-amd64 2013-10-20 02:28:55 DEBUG juju.environs.tools storage.go:61 found 1.14.1.1-raring-amd64 2013-10-20 02:28:55 INFO juju.environs.boostrap bootstrap.go:57 bootstrapping environment "local" 2013-10-20 02:28:55 INFO juju.environs.tools tools.go:29 reading tools with major version 1 2013-10-20 02:28:55 INFO juju.environs.tools tools.go:34 filtering tools by version: 1.14.1.1 2013-10-20 02:28:55 INFO juju.environs.tools tools.go:37 filtering tools by series: precise 2013-10-20 02:28:55 DEBUG juju.environs.tools storage.go:41 reading v1.* tools 2013-10-20 02:28:55 DEBUG juju.environs.tools storage.go:61 found 1.14.1.1-precise-amd64 2013-10-20 02:28:55 DEBUG juju.environs.tools storage.go:61 found 1.14.1.1-raring-amd64 2013-10-20 02:28:55 DEBUG juju.provider.local environ.go:395 create mongo journal dir: /home/braiam/.juju/local/db/journal 2013-10-20 02:28:55 DEBUG juju.provider.local environ.go:401 generate server cert 2013-10-20 02:28:55 INFO juju.provider.local environ.go:421 installing service juju-db-braiam-local to /etc/init 2013-10-20 02:28:56 ERROR juju.provider.local environ.go:423 could not install mongo service: exec ["start" "juju-db-braiam-local"]: exit status 1 (start: Job failed to start) 2013-10-20 02:28:56 ERROR juju supercommand.go:282 command failed: exec ["start" "juju-db-braiam-local"]: exit status 1 (start: Job failed to start) error: exec ["start" "juju-db-braiam-local"]: exit status 1 (start: Job failed to start) What is the reason for this error and how to solve it?

    Read the article

  • Deployment Options for AutoVue 20.0 Users

    - by celine.beck
    AutoVue release 20.0 boasts a brand new architecture. As part of this product rearchitecture, AutoVue can now be deployed either as a desktop deployment to serve the needs of individual users in their personal productivity; or in a Client / Server deployment for those that require connections to enterprise applications / back-end systems. The most common question that we hear from our customers about this new architecture is the following: "Is AutoVue Desktop Version still part of release 20.0 and if so, what is the difference between AutoVue Desktop Version and the Desktop deployment of AutoVue release 20.0?" A detailed answer to these questions is provided in a very complete article entitled Understanding Deployment Options for AutoVue 19.3 Desktop Version users upgrading to AutoVue 20.0 (note 1058254.1) which was posted on My Oracle Support. Is AutoVue Desktop Version still part of AutoVue 20.0? Yes, AutoVue Desktop Version 20.0 is still available to customers and partners, as a maintenance release of AutoVue 19.3. As such, it will not contain any of the new capabilities featured in AutoVue release 20.0. All format enhancements and new format support have been added to release 20.0 Desktop Version though. What is the different between AutoVue Desktop Version 20.0 and the Desktop Deployment of AutoVue release 20.0? AutoVue 20.0 Desktop deployment works like the AutoVue Desktop version. It is installed as a standalone product on each user's machine and runs a local instance of AutoVue. The AutoVue 20.0 Desktop deployment includes all new features, formats and performance enhancements included in release 20.0 (walkthrough capability, improved compare, ...) What deployment options are available to AutoVue 19.3 Desktop Version customers? AutoVue Desktop Version users can evolve at their own pace to the new AutoVue platform. With release 20.0, customers can opt to: Option 1: Stay on AutoVue Desktop Version 20.0 Option 2: Migrate to AutoVue and select the desktop deployment method Option 3: Migrate to AutoVue and select the Client/Server deployment method What is the Client / Server deployment of AutoVue 20.0? The Client/Server deployment has AutoVue installed on a server, to which local client machines connect to access and view documents. AutoVue 20.0 Client Server Deployment allows users to leverage the new online/offline capabilities in release 20.0 and easily switch between online and offline modes of operation. With the Client/Server deployment, customers also get a complete, open and standards-based set of integration tools that allows them to tie AutoVue to any enterprise applications to provide users with a consistent view of data and business objects and expand workflow automation to document-based processes. Related articles: AutoVue Release 20.0 Now Available, New Walkthrough Capability in AutoVue 20.0, Watch the AutoVue 20.0 Release Webcast, April 27 at 12pm EST

    Read the article

  • SOA’s People Problem by Bob Rhubart

    - by JuergenKress
    Are reluctant passengers slowing down your SOA train? Based on my conversations with various experts in service-oriented architecture (SOA), the consensus is that SOA tools and technology have achieved a high level of maturity. Some even use the term industrialization to describe the current state of SOA. Given that scenario, one might assume that SOA has been wildly successful for every organization that has adopted its principles. Obviously SOA could not have achieved its current level of maturity and industrialization without having reached a tipping point in the volume of success stories to drive continued adoption. But some organizations continue to struggle with SOA. The problem, according to some experts, has little to do with tools or technologies. “One of the greatest challenges to implementing SOA has nothing to do with the intrinsic complexity behind a SOA technology platform,” says Oracle ACE Luis Augusto Weir, senior Oracle solution director at HCL AXON. “The real difficulty lies in dealing with people and processes from different parts of the business and aligning them to deliver enterprisewide solutions.” What can an organization do to meet that challenge? “Staff the right people,” says Weir. “For example, the role of a SOA architect should be as much about integrating people as it is about integrating systems. Dealing with people from different departments, backgrounds, and agendas is a huge challenge. The SOA architect role requires someone that not only has a sound architectural and technological background but also has charisma and human skills, and can communicate equally well to the business and technical teams.” The SOA architect’s communication skills are instrumental in establishing service orientation as the guiding principle across the organization. “A consistent architecture comprising both business services and IT services can comprehensively redefine the role of IT at the process level,” says Danilo Schmiedel, solution architect at Opitz Consulting. That helps to shift the focus from siloes to services and get SOA on track. To that end, Oracle ACE Director Lonneke Dikmans, a managing partner at Vennster, stresses the importance of replacing individual, uncoordinated projects with a focused program that promotes communication, cooperation, and service reuse. “Having support among lead developers and architects helps, as does having sponsors that see the business case and understand the strategic value,” she says. Read the complete article here. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Technorati Tags: Bob Rhubard,OTN,Lonneke Dikmans,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

    Read the article

  • On configuring GC 10.2.0.5 to monitor LISTENER SCAN using UDMs ...

    - by [email protected]
    Hi,Looks like Grid Control 10.2.0.5 is not fully prepared for monitoringthe Grid Infrastructure (11gR2).Even I'm pretty sure the upcoming version of GC (11g) will of course support all the new features of 11gR2, some customersare asking for some "hand-made" procedures for monitoring all the new stuff.I think one of the most critical components that cant be monitored are the LISTENER SCAN, so I have developed a little script for doing sousing the GC User Defined Metrics ( at host level )I am more than happy to share with you:#!/bin/ksh   ###    NAME###     monitor_scan.sh######    DESCRIPTION###      SCAN Listener monitoring######    RETURNS######    NOTES######    MODIFIED           (DD/MM/YY)###      Oracle            25/03/10     - Creation###export ORACLE_HOME=/opt/oracle/soft/11.2/gridRSC_KEY=$1AWK=/sbin/awk   LISTENER_DOWN_COUNT=$(${ORACLE_HOME}/bin/crsctl status resource -w 'TYPE = ora.scan_listener.type' | grep OFFLINE | wc -l)if [ ${LISTENER_DOWN_COUNT} != 0 ]; then  SCAN_DOWN_LIST=$(${ORACLE_HOME}/bin/crsctl status resource  -w 'TYPE = ora.scan_listener.type' | $AWK \ 'BEGIN { FS="="; state = 0; }  $1~/NAME/ && $2~/'$RSC_KEY'/ {appname = $2; state=1};  state == 0 {next;}  $1~/TARGET/ && state == 1 {apptarget = $2; state=2;}  $1~/STATE/ && state == 2 {appstate = $2; state=3;}  state == 3 {printf "%-45s %-10s %-18s\n", appname, apptarget, appstate; state=0;}' | grep OFFLINE | awk '{ print $1 }')  echo em_result=ALERT  echo em_message=There are LISTENER SCAN with down status: [${SCAN_DOWN_LIST}]else  echo em_result=NORMAL  echo em_message=All SCAN Listener are UPfiHope it helpsL

    Read the article

  • Stackify Aims to Put More ‘Dev’ in ‘DevOps’

    - by Matt Watson
    Originally published on VisualStudioMagazine.com on 8/22/2012 by Keith Ward.The Kansas City-based startup wants to make it easier for developers to examine the network stack and find problems in code.The first part of “DevOps” is “Dev”. But according to Matt Watson, Devs aren’t connected enough with Ops, and it’s time that changed.He founded the startup company Stackify earlier this year to do something about it. Stackify gives developers unprecedented access to the IT side of the equation, Watson says, without putting additional burden on the system and network administrators who ultimately ensure the health of the environment.“We need a product designed for developers, with the goal of getting them more involved in operations and app support. Now, there’s next to nothing designed for developers,” Watson says. Stackify allows developers to search the network stack to troubleshoot problems in their software that might otherwise take days of coordination between development and IT teams to solve.Stackify allows developers to search log files, configuration files, databases and other infrastructure to locate errors. A key to this is that the developers are normally granted read-only access, soothing admin fears that developers will upload bad code to their servers.Implementation starts with data collection on the servers. Among the information gleaned is application discovery, server monitoring, file access, and other data collection, according to Stackify’s Web site. Watson confirmed that Stackify works seamlessly with virtualized environments as well.Although the data collection software must be installed on Windows servers, it can monitor both Windows and Linux servers. Once collection’s finished, developers have the kind of information they need, without causing heartburn for the IT staff.Stackify is a 100 percent cloud-based service. The company uses Windows Azure for hosting, a decision Watson’s happy with. With Azure, he says, “It’s nice to have all the dev tools like cache and table storage.” Although there have been a few glitches here and there with the service, it’s run very smoothly for the most part, he adds.Stackify is currently in a closed beta, with a public release scheduled for October. Watson says that pricing is expected to be $25 per month, per server, with volume discounts available. He adds that the target audience is companies with at least five developers.Watson founded Stackify after selling his last company, VinSolutions, to AutoTrader.com for “close to $150 million”, according to press accounts. Watson has since  founded the Watson Technology Group, which focuses on angel investing.About the Author: Keith Ward is the editor in chief of Visual Studio Magazine.

    Read the article

  • Facebook Sponsored Results: Is It Getting Results?

    - by Mike Stiles
    Social marketers who like to focus on the paid aspect of the paid/earned hybrid Facebook represents may want to keep themselves aware of how the network’s new Sponsored Results ad product is performing. The ads, which appear when a user conducts a search from the Facebook search bar, have only been around a week or so. But the first statistics coming out of them are not bad. Marketer Nanigans says click-through rates on the Sponsored Results have been nearly 23 times better than regular Facebook ads. Some click-through rates have even gone over 3%. Just to give you some perspective, a TechCrunch article points out that’s the same kind of click-through rates that were being enjoyed during the go-go dot com boom of the 90’s. The average across the Internet in its entirety is now somewhere around .3% on a good day, so a 3% number should be enough to raise an eyebrow. Plus the cost-per-click price is turning up 78% lower than regular Facebook ads, so that should raise the other eyebrow. Marketers have gotten pretty used to being able to buy ads against certain keywords. Most any digital property worth its salt that sells ads offers this, and so does Facebook with its Sponsored Results product. But the unique prize Facebook brings to the table is the ability to also buy based on demographic and interest information gleaned from Facebook user profiles. With almost 950 million logging in, this is exactly the kind of leveraging of those users conventional wisdom says is necessary for Facebook to deliver on its amazing potential. So how does the Facebook user fit into this? Notorious for finding out exactly where sponsored marketing messages are appearing and training their eyeballs to avoid those areas, will the Facebook user reject these Sponsored Results? Well, Facebook may have found an area in addition to the News Feed where paid elements can’t be avoided and will be tolerated. If users want to read their News Feed, and they do, they’re going to see sponsored posts. Likewise, if they want to search for friends or Pages, and they do, they’re going to see Sponsored Results. The paid results are clearly marked as such. As long as their organic search results are not tainted or compromised, they will continue using search. But something more is going on. The early click-through rate numbers say not only do users not mind seeing these Sponsored Results, they’re finding them relevant enough to click on. And once they click, they seem to be liking what they find, with a reported 14% higher install rate than Marketplace Ads. It’s early, and obviously the jury is still out. But this is a new social paid marketing opportunity that’s well worth keeping an eye on, and that may wind up hitting the trifecta of being effective for the platform, the consumer, and the marketer.

    Read the article

  • Introducing AutoVue Document Print Service

    - by celine.beck
    We recently announced the availability of our new AutoVue Document Print Service products. For more information, please read the article entitled Print Any Document Type with AutoVue Document Print Services that was posted on our blog. The AutoVue Document Print Service products help address a trivial, yet very common challenge: printing and batch printing documents. The AutoVue Document Print Service is a Web-Services based interface, which allows developers to complement their print server solutions by leveraging AutoVue's printing capabilities within broader enterprise applications like Asset Lifecycle Management, Product Lifecycle Management, Enterprise Content Management solutions, etc. This means that you can leverage the AutoVue Document Print Service products as part of your printing solution to automate the printing of virtually any document type required in any business process. Clients that consume AutoVue's Document Print Service can be written in any language (for example Java or .NET) as long as they understand Web Services Description Language (WSDL) and communicate using Simple Object Access Protocol (SOAP). The print solution consists of three main components, as described in the diagram below: a print server (not included in the AutoVue Document Print Service offering) that will interact with your application to identify the files that need to be printed, the printer to send each file, as well as the print options needed for each file (paper size, page orientation, etc), and collate the print job requests. The print server will also take care of calling the AutoVue Document Print Service to perform the actual printing. The AutoVue Document Print Services send files to a printer for printing. The AutoVue Document Print Service products leverage AutoVue's format- and platform agnostic technology to let you print/batch virtually any type of files, without requiring the authoring application installed on your machine. and Printers As shown above, you can trigger printing from your application either programmatically through automated business processes or manually through human interaction. If documents that need to be printed from your application are stored inside a content repository/Document Management System (DMS) such as Oracle Universal Content Management System (UCM), then the Print Server will need to identify the list of documents and pass the ID of each document to the AutoVue DPS to print. In this case, AutoVue DPS leverages the AutoVue VueLink integration (note: AutoVue VueLink integrations are pre-packaged AutoVue integrations with most common enterprise systems. Check our Website for more information on the subject) to fetch documents out of the document management system for printing. In lieu of the AutoVue VueLink integration, you can also leverage the AutoVue Integration Software Development Kit (iSDK) to build your own connector. If the documents you need to print from your application are not stored in a content management system, the Print Server will need to ensure that files are made available to the AutoVue Document Print Service. The Print Server could for example fetch the files out of your application or an extension to the application could be developed to fetch the files and make them available to the AutoVue DPS. More information on methods to pass on file information to the AutoVue Document Print Service products can be found in the AutoVue Document Print Service Overview documentation available on the Oracle Technology Network. Related article: Any Document Type with AutoVue Document Print Services

    Read the article

  • A Few Words from Oracle’s Channel Chief

    - by Meghan Fritz-Oracle
    As Oracle enters a new fiscal year, I want to take a moment and reflect on my time at Oracle thus far. The technology industry is currently at an inflection point trying to figure out where growth will come from. When you look at Oracle’s portfolio of products, it's a complete stack from applications to disc, offering differentiation in the marketplace. I was initially drawn to Oracle’s leadership, strategy, and world-class technology. Since joining the Oracle team in October 2013, I’ve had the privilege of traveling around the globe visiting our partners and customers, and wanted to share several common themes that came up during these meetings. Cloud: Many partners are trying to figure out how to build a business around the cloud. Oracle partners can currently resell or refer our cloud services. We saw over 300 percent growth from cloud resale last quarter. Engineered Systems: Hardware and software integrated together to simplify IT allows our joint customers to focus on the innovation they need to compete in a complex marketplace. We're seeing great success in a several areas, with more partners saying, “Let’s start with Oracle on Oracle.” The Internet of Things: This is the next big opportunity for device manufacturers and ISV‘s to capture market share in what is projected to be a mulit-trillion-dollar opportunity, according to Gartner.  Competition: We've got a tremendous middleware platform and a tremendous database install base. We’re not just a database company; we are a complete provider. So looking ahead, what are my priorities for fiscal 2015? Oracle PartnerNetwork has some very exciting plans on the horizon. There’s a lot more leadership and announcements to unfold, especially at this year’s Global Partner Kickoff taking place on June 25 + 26 depending on your region and time zone. I along with several other Oracle executives will be shedding light on Oracle’s strategy for the upcoming year, the latest opportunities within the OPN Specialized Program and sales strategies that will help you to continue to grow and profit with Oracle. Stay tuned for registration information next week.We also have Oracle OpenWorld and JavaOne to look forward to. These conferences are taking place in San Francisco from September 28 – October 2. We’ll have a variety of partner-specific activities for you at OPN Central @ OpenWorld including the OPN keynote, the famed AfterDark networking reception, access to the OPN Lounge and more.In the meantime, I hope that everyone has a great end to fiscal 2014.Best regards,Rich Geraffo Senior Vice President, Worldwide Alliances and Channels

    Read the article

  • Nginx and PHP Fundamentals

    - by Elton Stoneman
    Originally posted on: http://geekswithblogs.net/EltonStoneman/archive/2013/08/01/nginx-and-php-fundamentals.aspxHot on the heels of my .NET caching course, I’ve had my first “fundamentals” course released on Pluralsight: Nginx and PHP Fundamentals. It’s a practical look at two of the biggest technologies on the web – Nginx, which is the fastest growing HTTP server around (currently hosting 100+ million sites), and PHP, which powers more websites than any other server-side framework (currently 240+ million sites). The two technologies work well together, both are open-source and cross-platform and both are lightweight and easy to get started with - you just need to download and unzip the runtimes, and with a text editor you can create and host dynamic websites. I’ve used PHP as a second (sometimes third) language since 2005 when I was brought cold into an established codebase to help improve performance, and Nginx to host tier 2 apps for the last couple of years. As with any training course, you learn new things as you produce it, and it was good to focus on a different stack from my commercial .NET world. In the course I start with a website in two parts – one which is just static content, and one which processes a user registration form using ASP.NET MVC, both running in IIS. Over four modules I migrate the app to Nginx and PHP: Hosting Static Content in Nginx – how to deploy and configure Nginx for a basic website; PHP Part 1: Basic Web Forms – installing PHP and an IDE, and building a simple form with server-side validation; PHP Part 2: Packages and Integration – using PECL and Composer for packages to connect to Azure, AWS, Mongo and reCAPTCHA; Hosting PHP in Nginx – configuring Nginx to host our PHP site. Along the way I run some performance stats with JMeter, and the headlines are that Nginx running on Linux outperforms IIS on Windows for static content,by 800 requests per second over 1000 concurrent requests; and Linux+Ngnix+PHP outperforms Windows+IIS+ASP.NET MVC by 700 request per second with the same load. Of course, the headline stats don’t tell the whole story, and when you add OpCode caching for PHP and the ASP.NET Output Cache, the results are very different. As Web architecture moves away from heavy server-side processing, to Single Page Apps with client-side frameworks like AngularJS and Knockout, I think there’s an increasing need for high-performance, low-cost server technologies, and the combination of Nginx and PHP makes a compelling case.

    Read the article

  • AxCMS.net 10 with Microsoft Silverlight 4 and Microsoft Visual Studio 2010

    - by Axinom
    Axinom, European WCM vendor, today announced the next version of its WCM solution AxCMS.net 10, which streamlines the processes involved in creating, managing and distributing corporate content on the internet. The new solution helps reducing ongoing costs for managing and distributing to large audiences, while at the same time drastically reducing time-to-market and one-time setup costs. http://www.AxCMS.net Axinom’s WCM portfolio, based on the Microsoft .NET Framework 4, Microsoft Visual Studio 2010 and Microsoft Silverlight 4, allows enterprises to increase process efficiency, reduce operating costs and more effectively manage delivery of rich media assets on the Web and mobile devices. Axinom solutions are widely used by major European online brands in IT, telco, retail, media and entertainment industries such as Siemens, American Express, Microsoft Corp., ZDF, Pro7Sat1 Media, and Deutsche Post. Brand New User Interface built with Silverlight 4By using Silverlight 4, Axinom’s team created a new user interface for AxCMS.net 10 that is optimized for improved usability and speed. WYSIWYG mode, integrated image editor, extended list views, and detail views of objects allow a substantial acceleration of typical editor tasks. Axinom’s team worked with Silverlight Rough Cut Editor for video management and Silverlight Analytics Framework for extended reporting to complete the wide range of capabilities included in the new release. “Axinom’s release of AxCMS.net 10 enables developers to take advantage of the latest features in Silverlight 4,” said Brian Goldfarb, director of the developer platform group at Microsoft Corp. “Microsoft is excited about the opportunity this creates for Web developers to streamline the creating, managing and distributing of online corporate content using AxCMS.net 10 and Silverlight.” Rapid Web Development with Visual Studio 2010AxCMS.net 10 is extended by additional products that enable developers to get productive quickly and help solve typical customer scenarios. AxCMS.net template projects come with documented source code that help kick-start projects and learn best practices in all aspects of Web application development. AxCMS.net overcomes many hard-to-solve technical obstacles in an out-of-the-box manner by providing a set of ready-to-use vertical solutions such as corporate Web site, Web shop, Web campaign management, email marketing, multi-channel distribution, management of rich Internet applications, and Web business intelligence. Extended Multi-Site ManagementAxCMS.net has been supporting the management of an unlimited number of Web sites for a long time. The new version 10 of AxCMS.net will further improve multi-site management and provide features to editors and developers that will simplify and accelerate multi-site and multi-language management. Extended publication workflow will take into account additional dependencies of dynamic objects, pages, and documents. “The customer requests evolved from static html pages to dynamic Web applications content with the emergence of rich media assets seamlessly combined across many channels including Web, mobile and IPTV. With the.NET Framework 4 and Silverlight 4, we’re on the fast track to making the three screen strategy a reality for our customers,” said Damir Tomicic, CEO of Axinom Group. “Our customers enjoy substantial competitive advantages of using latest Microsoft technologies. We have a long-standing, relationship with Microsoft and are committed to continued development using Microsoft tools and technologies to deliver innovative Web solutions in the future.”  

    Read the article

  • How to apply programatical changes to the Terrain SplatPrototype

    - by Shivan Dragon
    I have a script to which I add a Terrain object (I drag and drop the terrain in the public Terrain field). The Terrain is already setup in Unity to have 2 PaintTextures: 1 is a Square (set up with a tile size so that it forms a checkered pattern) and the 2nd one is a grass image: Also the Target Strength of the first PaintTexture is lowered so that the checkered pattern also reveals some of the grass underneath. Now I want, at run time, to change the Tile Size of the first PaintTexture, i.e. have more or less checkers depending on various run time conditions. I've looked through Unity's documentation and I've seen you have the Terrain.terrainData.SplatPrototype array which allows you to change this. Also there's a RefreshPrototypes() method on the terrainData object and a Flush() method on the Terrain object. So I made a script like this: public class AStarTerrain : MonoBehaviour { public int aStarCellColumns, aStarCellRows; public GameObject aStarCellHighlightPrefab; public GameObject aStarPathMarkerPrefab; public GameObject utilityRobotPrefab; public Terrain aStarTerrain; void Start () { //I've also tried NOT drag and dropping the Terrain on the public field //and instead just using the commented line below, but I get the same results //aStarTerrain = this.GetComponents<Terrain>()[0]; Debug.Log ("Got terrain "+aStarTerrain.name); SplatPrototype[] splatPrototypes = aStarTerrain.terrainData.splatPrototypes; Debug.Log("Terrain has "+splatPrototypes.Length+" splat prototypes"); SplatPrototype aStarCellSplat = splatPrototypes[0]; Debug.Log("Re-tyling splat prototype "+aStarCellSplat.texture.name); aStarCellSplat.tileSize = new Vector2(2000,2000); Debug.Log("Tyling is now "+aStarCellSplat.tileSize.x+"/"+aStarCellSplat.tileSize.y); aStarTerrain.terrainData.RefreshPrototypes(); aStarTerrain.Flush(); } //... Problem is, nothing gets changed, the checker map is not re-tiled. The console outputs correctly tell me that I've got the Terrain object with the right name, that it has the right number of splat prototypes and that I'm modifying the tileSize on the SplatPrototype object corresponding to the right texture. It also tells me the value has changed. But nothing gets updated in the actual graphical view. So please, what am I missing?

    Read the article

  • BIWA Wednesday TechCast Series - Opposition to Data Warehouse Initiatives

    - by jenny.gelhausen
    BIWA Wednesday TechCast Series - 19th Event! Opposition to Data Warehouse Initiatives Please join us for this webcast on Wednesday, March 24, 12 noon Eastern or check your local area's time Webcast is open to clients, prospects and partners. No matter how good your technology and technical skills, organizational issues can derail a data warehousing or BI project. Therefore BIWA presents a vital topic that crosses product boundaries: organizational resistance to data warehouse initiatives - how to recognize it and what to do about it. Many a DW/BI professional has been surprised by organizational resistance to DW/BI initiatives. Yet real organizational imperatives may be behind this apparently irrational behavior. Based on in-depth interviews with IT professionals, industry consultants, and power users, our speaker Bruce Jenks will present his research findings about what drives organizational resistance to data warehouse initiatives. The talk will cover specific behaviors that can signal organizational resistance to a data warehouse program and what organizations have done to address such resistance. Presenter: Bruce Jenks of Dun and Bradstreet Bruce Jenks has over 20 years experience in data warehousing and business intelligence, much of it as a consultant to large organizations spanning the US. Bruce's data warehousing clients have included firms such as Sprint, Gallo Wines, Southern California Edison, The Gap, and Safeway. He started his data warehousing career at Metaphor Computers, a pioneering DW/BI firm from which a number of industry luminaries sprang including Ralph Kimball (author of The Data Warehouse Toolkit ). Bruce continued his data warehousing career at HP, Stanford University and other firms. Bruce is currently completing his doctorate in business administration at Golden Gate University, and today's material arises from his doctoral research. He is also a principal consultant for Dun and Bradstreet. Audio Dial-In: 866 682 4770 Audio Meeting ID: 1683901 Audio Meeting Passcode: 334451 Web Conference: Please register at https://www1.gotomeeting.com/register/807185273 After you register you will be provided with a link to the TechCast. Invitation to Speakers: All BIWA members and Oracle professionals (experts, end users, managers, DBAs, developers, data analysts, ISVs, partners, etc.) may submit abstracts for 45 minute technical webcasts to our Oracle BIWA (IOUG SIG) Community. Submit your BIWA TechCast abstract today! BIWA is a worldwide forum with over 2000 members who are business intelligence, warehousing and analytics professionals. BIWA presents information, experiences and best practices in successfully deploying Oracle Database-centric BI, Data Warehousing, and Analytics products, features and Options--the Oracle Database "BIWA" platform. Attendance Information & Replays at the BIWA website: oraclebiwa.org var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); try { var pageTracker = _gat._getTracker("UA-13185312-1"); pageTracker._trackPageview(); } catch(err) {}

    Read the article

  • box2D simulation doesn't work

    - by shadow_of__soul
    has been a while since last time i used box2D, and i needed to make some stuff, and i saw that my simulation don't worked (compiles, but do anything). i haven't been able to even have working the examples or this simple example i'm pasting below: package { import flash.display.Sprite; import flash.events.Event; import Box2D.Common.Math.b2Vec2; import Box2D.Dynamics.b2World; import Box2D.Dynamics.b2BodyDef; import Box2D.Dynamics.b2Body; import Box2D.Collision.Shapes.b2CircleShape; import Box2D.Dynamics.b2Fixture; import Box2D.Dynamics.b2FixtureDef; import org.flashdevelop.utils.FlashConnect; import flash.events.TimerEvent; import flash.utils.Timer; public class Main extends Sprite { public var world:b2World; public var wheelBody:b2Body; public var stepTimer:Timer; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); var gravity:b2Vec2 = new b2Vec2(0, 10); world = new b2World(gravity, true); var wheelBodyDef:b2BodyDef = new b2BodyDef(); wheelBodyDef.type = b2Body.b2_dynamicBody; wheelBody = world.CreateBody(wheelBodyDef); var circleShape:b2CircleShape = new b2CircleShape(5); var wheelFixtureDef:b2FixtureDef = new b2FixtureDef(); wheelFixtureDef.shape = circleShape; var wheelFixture:b2Fixture = wheelBody.CreateFixture(wheelFixtureDef); stepTimer = new Timer(0.025 * 1000); stepTimer.addEventListener(TimerEvent.TIMER, onTick); FlashConnect.trace(wheelBody.GetPosition().x, wheelBody.GetPosition().y); stepTimer.start(); // entry point } private function onTick(a_event:TimerEvent):void { world.Step(0.025, 10, 10); FlashConnect.trace(wheelBody.GetPosition().x, wheelBody.GetPosition().y); } } } on this, the object should fall down, but the positions reported me by the trace method, are always 0. so is not a display problem, that i see everything freeze, is why the simulation is not working, and i have no idea why :( can anyone point me to the right direction of where i need to look for the problem? my settings are: windows 7 flashdevelop 4.2.1 SDK: 4.6.0 compiling for flash 10, but i tried every target i have available (till flash 11.5) project set at 30fps

    Read the article

  • Metro: Using Templates

    - by Stephen.Walther
    The goal of this blog post is to describe how templates work in the WinJS library. In particular, you learn how to use a template to display both a single item and an array of items. You also learn how to load a template from an external file. Why use Templates? Imagine that you want to display a list of products in a page. The following code is bad: var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productsHTML = ""; for (var i = 0; i < products.length; i++) { productsHTML += "<h1>Product Details</h1>" + "<div>Product Name: " + products[i].name + "</div>" + "<div>Product Price: " + products[i].price + "</div>"; } document.getElementById("productContainer").innerHTML = productsHTML; In the code above, an array of products is displayed by creating a for..next loop which loops through each element in the array. A string which represents a list of products is built through concatenation. The code above is a designer’s nightmare. You cannot modify the appearance of the list of products without modifying the JavaScript code. A much better approach is to use a template like this: <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> A template is simply a fragment of HTML that contains placeholders. Instead of displaying a list of products by concatenating together a string, you can render a template for each product. Creating a Simple Template Let’s start by using a template to render a single product. The following HTML page contains a template and a placeholder for rendering the template: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> <!-- Place where Product Template is Rendered --> <div id="productContainer"></div> </body> </html> In the page above, the template is defined in a DIV element with the id productTemplate. The contents of the productTemplate are not displayed when the page is opened in the browser. The contents of a template are automatically hidden when you convert the productTemplate into a template in your JavaScript code. Notice that the template uses data-win-bind attributes to display the product name and price properties. You can use both data-win-bind and data-win-bindsource attributes within a template. To learn more about these attributes, see my earlier blog post on WinJS data binding: http://stephenwalther.com/blog/archive/2012/02/26/windows-web-applications-declarative-data-binding.aspx The page above also includes a DIV element named productContainer. The rendered template is added to this element. Here’s the code for the default.js script which creates and renders the template: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var product = { name: "Tesla", price: 80000 }; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); productTemplate.render(product, document.getElementById("productContainer")); } }; app.start(); })(); In the code above, a single product object is created with the following line of code: var product = { name: "Tesla", price: 80000 }; Next, the productTemplate element from the page is converted into an actual WinJS template with the following line of code: var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); The template is rendered to the templateContainer element with the following line of code: productTemplate.render(product, document.getElementById("productContainer")); The result of this work is that the product details are displayed: Notice that you do not need to call WinJS.Binding.processAll(). The Template render() method takes care of the binding for you. Displaying an Array in a Template If you want to display an array of products using a template then you simply need to create a for..next loop and iterate through the array calling the Template render() method for each element. (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); var productContainer = document.getElementById("productContainer"); var i, product; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product, productContainer); } } }; app.start(); })(); After each product in the array is rendered with the template, the result is appended to the productContainer element. No changes need to be made to the HTML page discussed in the previous section to display an array of products instead of a single product. The same product template can be used in both scenarios. Rendering an HTML TABLE with a Template When using the WinJS library, you create a template by creating an HTML element in your page. One drawback to this approach of creating templates is that your templates are part of your HTML page. In order for your HTML page to validate, the HTML within your templates must also validate. This means, for example, that you cannot enclose a single HTML table row within a template. The following HTML is invalid because you cannot place a TR element directly within the body of an HTML document:   <!-- Product Template --> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> This template won’t validate because, in a valid HTML5 document, a TR element must appear within a THEAD or TBODY element. Instead, you must create the entire TABLE element in the template. The following HTML page illustrates how you can create a template which contains a TR element: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Product Template --> <div id="productTemplate"> <table> <tbody> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> </tbody> </table> </div> <!-- Place where Product Template is Rendered --> <table> <thead> <tr> <th>Name</th><th>Price</th> </tr> </thead> <tbody id="productContainer"> </tbody> </table> </body> </html>   In the HTML page above, the product template includes TABLE and TBODY elements: <!-- Product Template --> <div id="productTemplate"> <table> <tbody> <tr> <td data-win-bind="innerText:name"></td> <td data-win-bind="innerText:price"></td> </tr> </tbody> </table> </div> We discard these elements when we render the template. The only reason that we include the TABLE and THEAD elements in the template is to make the HTML page validate as valid HTML5 markup. Notice that the productContainer (the target of the template) in the page above is a TBODY element. We want to add the rows rendered by the template to the TBODY element in the page. The productTemplate is rendered in the default.js file: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(document.getElementById("productTemplate")); var productContainer = document.getElementById("productContainer"); var i, product, row; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product).then(function (result) { row = WinJS.Utilities.query("tr", result).get(0); productContainer.appendChild(row); }); } } }; app.start(); })(); When the product template is rendered, the TR element is extracted from the rendered template by using the WinJS.Utilities.query() method. Next, only the TR element is added to the productContainer: productTemplate.render(product).then(function (result) { row = WinJS.Utilities.query("tr", result).get(0); productContainer.appendChild(row); }); I discuss the WinJS.Utilities.query() method in depth in a previous blog entry: http://stephenwalther.com/blog/archive/2012/02/23/windows-web-applications-query-selectors.aspx When everything gets rendered, the products are displayed in an HTML table: You can see the actual HTML rendered by looking at the Visual Studio DOM Explorer window:   Loading an External Template Instead of embedding a template in an HTML page, you can place your template in an external HTML file. It makes sense to create a template in an external file when you need to use the same template in multiple pages. For example, you might need to use the same product template in multiple pages in your application. The following HTML page does not contain a template. It only contains a container that will act as a target for the rendered template: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>Application1</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- Application1 references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> </head> <body> <!-- Place where Product Template is Rendered --> <div id="productContainer"></div> </body> </html> The template is contained in a separate file located at the path /templates/productTemplate.html:   Here’s the contents of the productTemplate.html file: <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> Notice that the template file only contains the template and not the standard opening and closing HTML elements. It is an HTML fragment. If you prefer, you can include all of the standard opening and closing HTML elements in your external template – these elements get stripped away automatically: <html> <head><title>product template</title></head> <body> <!-- Product Template --> <div id="productTemplate"> <h1>Product Details</h1> <div> Product Name: <span data-win-bind="innerText:name"></span> </div> <div> Product Price: <span data-win-bind="innerText:price"></span> </div> </div> </body> </html> Either approach – using a fragment or using a full HTML document  — works fine. Finally, the following default.js file loads the external template, renders the template for each product, and appends the result to the product container: (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { var products = [ { name: "Tesla", price: 80000 }, { name: "VW Rabbit", price: 200 }, { name: "BMW", price: 60000 } ]; var productTemplate = new WinJS.Binding.Template(null, { href: "/templates/productTemplate.html" }); var productContainer = document.getElementById("productContainer"); var i, product, row; for (i = 0; i < products.length; i++) { product = products[i]; productTemplate.render(product, productContainer); } } }; app.start(); })(); The path to the external template is passed to the constructor for the Template class as one of the options: var productTemplate = new WinJS.Binding.Template(null, {href:"/templates/productTemplate.html"}); When a template is contained in a page then you use the first parameter of the WinJS.Binding.Template constructor to represent the template – instead of null, you pass the element which contains the template. When a template is located in an external file, you pass the href for the file as part of the second parameter for the WinJS.Binding.Template constructor. Summary The goal of this blog entry was to describe how you can use WinJS templates to render either a single item or an array of items to a page. We also explored two advanced topics. You learned how to render an HTML table by extracting the TR element from a template. You also learned how to place a template in an external file.

    Read the article

  • Oracle collaborates with leading IT vendors on Cloud Management Standards

    - by Anand Akela
    During the last couple of days, two key specifications for cloud management standards have been announced. Oracle collaborated with leading technology vendors from the IT industry on both of these cloud management specifications. One of the specifications focuses "Infrastructure as a Service" ( IaaS )  cloud service model , while the other specification announced today focuses on "Platform as a Service" ( PaaS ) cloud service model. Please see The NIST Definition of Cloud Computing to learn more about IaaS and PaaS . Earlier today Oracle , CloudBees, Cloudsoft, Huawei, Rackspace, Red Hat, and Software AG   announced the Cloud Application Management for Platforms (CAMP) specification that will be submitted to Organization for the Advancement of Structured Information Standards (OASIS) for development of an industry standard, in an effort to help ensure interoperability for deploying and managing applications across cloud environments.  Typical PaaS architecture - Source : CAMP specification The CAMP specification defines the artifacts and APIs that need to be offered by a PaaS cloud to manage the building, running, administration, monitoring and patching of applications in the cloud. Its purpose is to enable interoperability among self-service interfaces to PaaS clouds by defining artifacts and formats that can be used with any conforming cloud and enable independent vendors to create tools and services that interact with any conforming cloud using the defined interfaces. Cloud vendors can use these interfaces to develop new PaaS offerings that will interact with independently developed tools and components. In a separate cloud standards announcement yesterday, the Distributed Management Task Force ( DMTF ), the organization bringing the IT industry together to collaborate on systems management standards development, validation, promotion and adoption, released the new Cloud Infrastructure Management Interface (CIMI) specification. Oracle collaborated with various technology vendors and industry organizations on this specification. CIMI standardizes interactions between cloud environments to achieve interoperable cloud infrastructure management between service providers and their consumers and developers, enabling users to manage their cloud infrastructure use easily and without complexity. DMTF developed CIMI as a self-service interface for infrastructure clouds ( IaaS focus ) , allowing users to dynamically provision, configure and administer their cloud usage with a high-level interface that greatly simplifies cloud systems management. Mark Carlson, Principal Cloud Strategist at Oracle provides more details about CAMP  and CIMI his blog . Stay Connected: Twitter |  Face book |  You Tube |  Linked in |  Newsletter

    Read the article

  • A few things I learned regarding Azure billing policies

    - by Vincent Grondin
    An hour of small computing time: 0,12$ per hour A Gig of storage in the cloud: 0,15$ per hour 1 Gig of relational database using Azure SQL: 9,99$  per month A Visual Studio Professional with MSDN Premium account: 2500$ per year Winning an MSDN Professional account that comes preloaded with 750 free hours of Azure per month:  PRICELESS !!!      But was it really free???? Hmmm… Let’s see.....   Here's a few things I learned regarding Azure billing policies when I attended a promotional training at Microsoft last week...   1)  An instance deployed in the cloud really means whatever you upload in there... it doesn't matter if it's in STAGING OR PRODUCTION!!!!   Your MSDN account comes with 750 free hours of small computing time per month which should be enough hours per month for one instance of one application deployed in the cloud...  So we're cool, the application you run in the cloud doesn't cost you a penny....  BUT the one that's in staging is still consuming time!!!   So if you don’t want to end up having to pay 42$ at the end of the month on your credit card like this happened to a friend of mine, DELETE them staging applications once you’ve put them in production! This also applies to the instance count you can modify in the configuration file… So stop and think before you decide you want to spawn 50 of those hello world apps  .     2) If you have an MSDN account, then you have the promotional 750 hours of Azure credits per month and can use the Azure credits to explore the Cloud! But be aware, this promotion ends in 8 months (maybe more like 7 now) and then you will most likely go back to the standard 250 hours of Azure credits. If you do not delete your applications by then, you’ll get billed for the extra hours, believe me…   There is a switch that you can toggle and which will STOP your automatic enrollment after the promotion and prevent you from renewing the Azure Account automatically. Yes the default setting is to automatically renew your account and remember, you entered your credit card information in the registration process so, yes, you WILL be billed…  Go disable that ASAP    Log into your account, go to “Windows Azure Platform” then click the “Subscriptions” tab and on the right side, you’ll see a drop down with different “Actions” into it… Choose “Opt out of auto renew” and, NOW you’re safe…   Still, this is a great offer by Microsoft and I think everyone that has a chance should play a bit with Azure to get to know this technology a bit more...     Happy Cloud Computing All

    Read the article

  • Four Emerging Payment Stories

    - by David Dorf
    The world of alternate payments has been moving fast of late.  Innovation in this area will help both consumers and retailers, but probably hurt the banks (at least that's the plan).  Here are four recent news items in this area: Dwolla, a start-up in Iowa, is trying to make credit cards obsolete.  Twelve guys in Des Moines are using $1.3M they raised to allow businesses to skip the credit card networks and avoid the fees.  Today they move about $1M a day across their network with an average transaction size of $500. Instead of charging merchants 2.9% plus $.30 per transaction, Dwolla charges a quarter -- yep, that coin featuring George Washington. Dwolla (Web + Dollar = Dwolla) avoids the credit networks and connects directly to bank accounts using the bank's ACH network.  They are signing up banks and merchants targeting both B2B and C2B as well as P2P payments.  They leverage social networks to notify people they have a money transfer, and also have a mobile app that uses GPS location. However, all is not rosy.  There have been complaints about unexpected chargebacks and with debit fees being reduced by the big banks, the need is not as pronounced.  The big banks are working on their own network called clearXchange that could provide stiff competition. VeriFone just bought European payment processor Point for around $1B.  By itself this would not have caught my attention except for the fact that VeriFone also announced the acquisition of GlobalBay earlier this month.  In addition to their core business of selling stand-beside payment terminals, with GlobalBay they get employee-operated mobile selling tools and with Point they get a very big payment processing platform. MasterCard and Intel announced a partnership around payments, starting with PayPass, MasterCard's new payment technology.  Intel will lend its expertise to add additional levels of security, which seems to be the biggest barrier for consumer adoption.  Everyone is scrambling to get their piece of cash transactions, which still represents 85% of all transactions. Apple was awarded another mobile payment patent further cementing the rumors that the iPhone 5 will support NFC payments.  As usual, Apple is upsetting the apple cart (sorry) by moving control of key data from the carriers to Apple.  With Apple's vast number of iTunes accounts, they have a ready-made customer base to use the payment infrastructure, which I bet will slowly transition people away from credit cards and toward cheaper ACH.  Gary Schwartz explains the three step process Apple is taking to become a payment processor. Below is a picture I drew representing payments in the retail industry. There's certainly a lot of innovation happening.

    Read the article

  • A frequently updated mixed bag blog OR several seldom updated niche sites?

    - by Melanie
    Background I am a member of the website HubPages where I have about a hundred articles (and I'm always writing more.) Anyway, HubPages revenue model is 40% ad-share for them and 60% ad share for users. While the userbase there is really friendly, the site is REALLY slow, buggy and there is a ton of content on HubPages that is copied from other sources. Upon flagging these articles it takes a ton of time for mods to remove it and it's just generally dragging down my stuff. Furthermore, HubPages was hit really hard by Google's Panda Update: http://www.google.com/search?hl=en&rlz=1B3GGLL_enUS426US426&tbm=nws&q=google+panda& Aside from the temporary problems I would deal with when removing content from HubPages and putting it on my own domain (duplicate content, etc) I have another problem. Which would be the best for my articles? I have tons of articles in a wide variety of niches and would like to do what would help them perform the best. I'm not a huge niche writer and have received wide criticism from the HubPages community for my articles not performing as well as they could because I don't use enough keywords within the text of my articles. I prefer to write more naturally in a way that would appeal to an audience instead of keyword stuff. Anyway, this is aside the point. My Question After removing my articles from HubPages, should I put them on one domain or spread them across multiple domains grouped sort of by topic. For example: a-bunch-of-articles.com OR travel-articles.com and financial-articles.com and knitting-articles.com (I know those domains aren't available, but it's just kind of an example.) Here are the pros and cons of each: a mixed bag site like a-bunch-of-articles.com may not perform as well because of its mixed-bag nature a mixed bag site would be updated far more frequently than several niche sites... some niche sites may be updated so infrequently that a year could pass before one sees a new article a mixed bag site would be like putting all my eggs is one basket, where having several niche sites would spread out my portfolio, so to speak. a mixed bag site would be cheaper, $14 (two year registration) to start out with and hosting and I'm good to go. a mixed bag site wouldn't allow me to easily target keywords, but then again isn't HubPages pretty much a mixed bag site?

    Read the article

  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

    Read the article

  • So it comes to PASS…

    - by Tony Davis
    How does your company gauge the benefit of attending a technical conference? What's the best change you made as a direct result of attendance? It's time again for the PASS Summit and I, like most people go with a set of general goals for enhancing technical knowledge; to learn more about PowerShell, to drill into SQL Server performance tuning techniques, and so on. Most will write up a brief report on the event for the rest of the team. Ideally, however, it will go a bit further than that; each conference should result in a specific improvement to one of your systems, or in the way you do your job. As co-editor of Simple-talk.com, and responsible for the majority of our SQL books, my “high level” goals don't vary much from conference to conference. I'm always on the lookout for good new authors. I target interesting new technologies and tools and try to learn more. I return with a list of actions, new articles to commission, and potential new authors. Three years ago, however, I started setting myself the goal of implementing “one new thing” after each conference. After one, I adopted Kanban for managing my workload, a technique that places strict limits on “work in progress” and makes the overall workload, and backlog, highly visible. After another I trialled a community book project. At PASS 2010, one of my general goals was to delve deeper into SQL Server transaction log mechanics, but on top of that, I set a specific goal of writing something useful on the topic. I started a Stairway series and, ultimately, it's turned into a book! If you're attending the PASS Summit this year, take some time to consider what specific improvement or change you'll implement as a result. Also, try to drop by the Red Gate booth (#101). During the Vendor event on Wednesday evening, Gail Shaw and I will be there to discuss, and hand out copies of the book. Cheers, Tony.  

    Read the article

  • New Netra SPARC T3 Servers

    - by Ferhat Hatay
    Today at the Mobile World Congress 2011, Oracle announced two new carrier-grade NEBS Level 3- certified servers: Oracle’s Netra SPARC T3-1 rackmount server and Oracle’s Netra SPARC T3-1BA ATCA blade server bringing the performance, scalability and power efficiency of the newest SPARC T3 processor to the communications market.    The Netra SPARC T3-1 server enclosure has a compact 20inch-deep carrier-grade rack-optimized design The new Netra SPARC T3 servers further expand Oracle’s complete portfolio for the communications industry, which includes carrier-grade servers, storage and application software to run operations support systems and service delivery platforms with easy migration capabilities and unmatched investment protection via the binary compatibility guarantee of the Oracle Solaris operating system. With advanced reliability, networking and security features built-in to Oracle Solaris – the most widely deployed carrier-grade OS – the systems announced today are uniquely suited for mission-critical core network infrastructure and service delivery. The world’s first carrier-grade system using the 16-core, 128-thread SPARC T3 processor, the Netra SPARC T3-1 server supports 2x the I/O bandwidth, 2x the memory and is 35 percent faster than the previous generation. With integrated on-chip 10 Gigabit Ethernet, on-chip cryptographic acceleration, and built-in, no-cost Oracle VM Server for SPARC and Oracle Solaris Containers for virtualization, the Netra SPARC T3-1 server is an ideal platform for consolidation, offering 128 virtual systems in a single server. As the next generation Netra SPARC ATCA blade, Netra SPARC T3-1BA ATCA blade server brings the PICMG 3.0 compatibility, NEBS Level 3 Certification, ETSI compliance and the Netra business practices to the customer solution. The Netra SPARC T3-1BA ATCA blade server can be mixed in the Sun Netra CT900 blade chassis with other ATCA UltraSPARC and x86 blades.     The Netra SPARC T3-1BA ATCA blade server   The Netra SPARC T3-1BA ATCA blade server delivers industry-leading scalability, density and cost efficiency with up to 36 SPARC T3 processors (3456 processing threads) in a single rack – a 50 percent increase over the previous generation. The Netra SPARC T3-1BA blade server also offers high-bandwidth and high-capacity I/O, with greater memory capacity to tackle the increasing business demands of the communications industry. For service providers faced with the rapid growth of broadband networks and the dramatic surge in global smartphone adoption, the new Netra SPARC T3 systems deliver continuous availability with massive scalability, tested and certified to run in the harshest conditions. More information Oracle’s Sun Netra Servers Scaling Throughput and Managing TCO with Oracle’s Netra SPARC T3-1 Servers Enabling End-to-End 10 Gigabit Ethernet in Oracle's Sun Netra ATCA Product Family Data Sheet: Netra SPARC T3-1BA ATCA Blade Server Data Sheet: Netra SPARC T3-1 Server Oracle Solaris: The Carrier Grade Operating System

    Read the article

  • The Minimalist Approach to Content Governance - Retire Phase

    - by Kellsey Ruppel
     Originally posted by John Brunswick. Good news - the Retire Phase is actually more fun than the Manage Phase. During the Retire Phase our content management team should not have to track down content creators if the Request Phase of this process was completed successfully. The ownership meta data, success criteria and time stamp that was applied to the original content submission will help to manage content at the end of the content life cycle. The Retire Phase will provide the opportunity for us to prune irrelevant content items through archiving or deletion, keeping the content system clear of irrelevant information, streamlining users ability to browse and search for content.   1. Act on Metrics Established during the Request Phase Why - Some information is only relevant for a given amount of time. In Content Platform Migration Strategy - Artifacts vs Perishable Content we examined two content types - Artifacts and Perishable content. Understanding the differences between Artifacts and Perishable content will allow us to explicitly respect their various lifespans. Additionally, some content may have been part of a project that failed to meet the success criteria outlined in the Request Phase. Any content that did not meet the metrics outlined in the Request Phase should be considered for deletion. How - Thankfully by adhering to to The Minimalist Approach to Content Governance our content should have some level of meta data associated with it that will allow us to quickly sort and understand how to deal with it. Content Management Systems like Oracle's Universal Content Management (UCM) natively allow you to create and save advanced searches that can use content meta data like folders, author, expiration date, security settings and custom meta data to pull back listings of content for examination. Additionally, analytics are available for all content items that allow us to determine if the usage is meeting success criteria that may have been previously outlined during the request phase. The lists that are produced from these approaches can be quickly reviewed for each project with the content owners and based on the nature of the content and success criteria undergo archiving or deletion. Impact - Retiring content that is no longer relevant will allow end users to have fast and relevant access to information across your enterprise. As we mentioned in our first post in this series - it is easy to quickly start producing content, but the challenge is ensuring that the environment is easy to navigate and use on the third week and during the third year. The light level of effort that was placed into the Request Phase of this process will set us up to keep content clean and relevant for a long time to come. With an up-to-date content repository users will be able to quickly find access to the information that is critical to their work processes. You might not get a holiday named in your honor managing the content system, but will appreciate their quick access to quality information.

    Read the article

< Previous Page | 405 406 407 408 409 410 411 412 413 414 415 416  | Next Page >