Search Results

Search found 15736 results on 630 pages for 'angular ui map'.

Page 41/630 | < Previous Page | 37 38 39 40 41 42 43 44 45 46 47 48  | Next Page >

  • Downloading jQuery UI: Ok, so what part of this mess do I copy to the server?

    - by Martha
    From the "should be simple, but..." files: Trying to get started with jQuery UI. Went to the site, used their custom builder thingy to assemble the parts I need, made myself a custom theme using the Theme Roller, downloaded the zip file thus produced, unzipped it on my local drive. Ok, so I have 37 folders, 311 files, and a total of 2.4 MB. Ain't no way in hell all this is going on the server. What parts do I need to put there? 'css' 'custom-theme': jquery-ui-1.8.custom.css, 'images' subfolder with 12 .png images 'development-bundle' 'demos': demos.css, index.html, plus 18 subfolders, but I'm guessing "not needed" 'docs': 17 .html files, but again, I'm guessing "not needed" 'external': 4 .js files, one .css 'themes': 'base' and 'custom-theme' subfolders, each with 8 or 9 .css files and an 'images' subfolder with about a dozen images 'ui': 25 .js files, an 'i18n' subfolder with 53 .js files, and a 'minified' subfolder with 24 .js files 'js': jquery-1.4.2.min.js and jquery-ui-1.8.custom.min.js Also, the file structure. Our server is set up something like this: root admin (administrative tools) css forms (the gist of the site lives here) images include (asp code snippets that are used by multiple pages) js (just a few things right now, like an ancient wheezing spelling checker) As far as I can tell, the jQuery css files assume that (1) each theme is in its own folder, and (2) each folder has its own images subfolder. How can I convince it otherwise? i.e. put the necessary .js files in the 'js' folder, the .css files in the 'css' folder, and the images in the 'images' folder?

    Read the article

  • google maps not showing actual map and postcode

    - by Andy
    Im trying to pass a dynamically generated postode to a page. But currently its not showing the map correctly. Any ideas? Heres my head tag <script src="http://www.google.com/jsapi?key=ABQIAAAANQzcZVPOkiHWMZO3zxREGRSlIja3KBL7jZ08tky_uJrV3vVYdxTCwTHJPA2Vn06DLdnCWvRW_w7VYQ" type="text/javascript"></script> <script language="Javascript" type="text/javascript"> var localSearch; var map; var icon; var addressMarkerOptions; google.load("search", "1"); google.load("maps", "2"); google.setOnLoadCallback(initialize); function initialize() { localSearch = new GlocalSearch(); icon = new GIcon(G_DEFAULT_ICON); addressMarkerOptions = { icon:icon , draggable: false}; map = new GMap2(document.getElementById("map")); map.addControl(new GLargeMapControl()); map.addControl(new GMapTypeControl()); plotAddress("OX4 1FJ"); } /** * This takes either a postcode or an address string * */ function plotAddress(address) { localSearch.setSearchCompleteCallback(null, function() { if (localSearch.results[0]) { var resultLat = localSearch.results[0].lat; var resultLng = localSearch.results[0].lng; var point = new GLatLng(resultLat,resultLng); var marker = new GMarker(point, addressMarkerOptions); map.addOverlay(marker); map.setCenter(point, 5, G_NORMAL_MAP); } else { alert('address not found'); } }); localSearch.execute(address + ", UK"); } </script> It slots into the code below: <div id="map">Loading...</div>

    Read the article

  • AI navigation around a 2d map - Avoiding obstacles.

    - by Curt Walker
    Hey there, I know my question seems pretty vague but I can't think of a better way to put it so I'll start off by explaining what I'm trying to do. I'm currently working on a project whereby I've been given a map and I'm coding a 'Critter' that should be able to navigate it's way around the map, the critter has various other functions but are not relevant to the current question. The whole program and solution is being written in C#. I can control the speed of the critter, and retrieve it's current location on the map by returning it's current X and Y position, I can also set it's direction when it collides with the terrain that blocks it. The only problem I have is that I can't think of a way to intelligently navigate my way around the map, so far I've been basing it around what direction the critter is facing when it collides with the terrain, and this is in no way a good way of moving around the map! I'm not a games programmer, and this is for a software assignment, so I have no clue on AI techniques. All I am after is a push in the right direction on how I could go about getting this critter to find it's way around any map given to me. Here's an image of the map and critters to give you an idea of what i'm talking about. Here's a link to an image of what the maps and critters look like. Map and Critter image I'm in no way looking for anyone to give me a full solution, just a push in the general direction on map navigation. Thanks in advance!

    Read the article

  • Java Concurrency : Volatile vs final in "cascaded" variables?

    - by Tom
    Hello Experts, is final Map<Integer,Map<String,Integer>> status = new ConcurrentHashMap<Integer, Map<String,Integer>>(); Map<Integer,Map<String,Integer>> statusInner = new ConcurrentHashMap<Integer, Map<String,Integer>>(); status.put(key,statusInner); the same as volatile Map<Integer,Map<String,Integer>> status = new ConcurrentHashMap<Integer, Map<String,Integer>>(); Map<Integer,Map<String,Integer>> statusInner = new ConcurrentHashMap<Integer, Map<String,Integer>>(); status.put(key,statusInner); in case the inner Map is accessed by different Threads? or is even something like this required: volatile Map<Integer,Map<String,Integer>> status = new ConcurrentHashMap<Integer, Map<String,Integer>>(); volatile Map<Integer,Map<String,Integer>> statusInner = new ConcurrentHashMap<Integer, Map<String,Integer>>(); status.put(key,statusInner); In case the it is NOT a "cascaded" map, final and volatile have in the end the same effect of making shure that all threads see always the correct contents of the Map... But what happens if the Map iteself contains a map, as in the example... How do I make shure that the inner Map is correctly "Memory barriered"? Tanks! Tom

    Read the article

  • Implement a threading to prevent UI block on a bug in an async function

    - by Marcx
    I think I ran up againt a bug in an async function... Precisely the getDirectoryListingAsync() of the File class... This method is supposted to return an object containing the lists of files in a specified folder. I found that calling this method on a direcory with a lot of files (in my tests more than 20k files), after few seconds there is a block on the UI until the process is completed... I think that this method is separated in two main block: 1) get the list of files 2) create the array with the details of the files The point 1 seems to be async (for a few second the ui is responsive), then when the process pass from point 1 to point 2 the block of the UI occurs until the complete event is dispathed... Here's some (simple) code: private function checkFiles(dir:File):void { if (dir.exists) { dir.addEventListener( FileListEvent.DIRECTORY_LISTING, listaImmaginiLocale); dir.getDirectoryListingAsync(); // after this point, for the firsts seconds the UI respond well (point 1), // few seconds later (point 2) the UI is frozen } } private function listaImmaginiLocale( event:FileListEvent ):void { // from this point on the UI is responsive again... } Actually in my projects there are some function that perform an heavy cpu usage and to prevent the UI block I implemented a simple function that after some iteration will wait giving time to UI to be refreshed. private var maxIteration:int = 150000; private function sampleFunct(offset:int = 0) :void { if (offset < maxIteration) { // do something // call the recursive function using a timeout.. // if the offset in multiple by 1000 the function will wait 15 millisec, // otherwise it will be called immediately // 1000 is a random number for the pourpose of this example, but I usually change the // value based on how much heavy is the function itself... setTimeout(function():void{aaa(++offset);}, (offset%1000?15:0)); } } Using this method I got a good responsive UI without afflicting performance... I'd like to implement it into the getDirectoryListingAsync method but I don't know if it's possibile how can I do it where is the file to edit or extend.. Any suggestion???

    Read the article

  • RoR routing problem. Calling custom action, but getting redirected to show action

    - by conorgil
    I am working on a project in ruby on rails and I am having a very difficult time with a basic problem. I am trying to call a custom action in one of my controllers, but the request is somehow getting redirected to the default 'show' action and I cannot figure out why. link in edit.html.erb: <%= link_to 'Mass Text Entry', :action=>"create_or_add_food_item_from_text" %> Error from development.log: ActiveRecord::RecordNotFound (Couldn't find Menu with ID=create_or_add_food_item_from_text): app/controllers/menus_controller.rb:20:in `show' routes.rb file: ActionController::Routing::Routes.draw do |map| map.resources :nutrition_objects map.resources :preference_objects map.resources :institutions map.resources :locations map.resources :menus map.resources :food_items map.resources :napkins map.resources :users map.resource :session, :controller => 'session' map.root :controller=>'pages', :action=>'index' map.about '/about', :controller=>'pages', :action=>'about' map.contact '/contact', :controller=>'pages', :action=>'contact' map.home '/home', :controller=>'pages', :action=>'index' map.user_home '/user/home', :controller=>'rater', :action=>'index' map.user_napkins '/user/napkins', :controller=>'rater', :action=>'view_napkins' map.user_preferences '/user/preferences',:controller=>'rater', :action=>'preferences' map.blog '/blog', :controller=>'pages', :action=>'blog' map.signup '/signup', :controller=>'users', :action=>'new' map.login '/login', :controller=>'session', :action=>'new' map.logout '/logout', :controller=>'session', :action=>'destroy' # Install the default routes as the lowest priority. map.connect ':controller/:action' map.connect ':controller/:action/:id' map.connect ':controller/:action/:id.:format' end Menus_controller.rb: class MenusController < ApplicationController ... def create_or_add_food_item_from_text end ... end create_or_add_food_item_from_text.html.erb simply has a div to show a form with a text box in it. I have the rest of my app working fine, but this is stumping me. Any help is appreciated.

    Read the article

  • Blackberry UI tool bar : fields alignment

    - by Galaxy
    i am developing custom toolbar manager, but i want to adjust the fields alignment to be centered not aligned to the left , any advice below is the code of toolbar package galaxy.bb.ui.container; import net.rim.device.api.ui.Color; import net.rim.device.api.ui.Graphics; import net.rim.device.api.ui.XYEdges; import net.rim.device.api.ui.container.HorizontalFieldManager; import net.rim.device.api.ui.decor.Background; import net.rim.device.api.ui.decor.BackgroundFactory; import net.rim.device.api.ui.decor.Border; import net.rim.device.api.ui.decor.BorderFactory; public class ToolBarManager extends HorizontalFieldManager { private int bgColor = Color.BLACK; private int borderColor = Color.WHITE; private int borderStyle= Border.STYLE_FILLED; public ToolBarManager(){ super(USE_ALL_WIDTH); } public ToolBarManager(int bgColor) { super(USE_ALL_WIDTH); this.bgColor = bgColor; } public ToolBarManager(int bgColor, int borderStyle) { super(USE_ALL_WIDTH); this.bgColor = bgColor; this.borderStyle = borderStyle; } public int getBgColor() { return bgColor; } public void setBgColor(int bgColor) { this.bgColor = bgColor; } public int getBorderColor() { return borderColor; } public void setBorderColor(int borderColor) { this.borderColor = borderColor; } public int getBorderStyle() { return borderStyle; } public void setBorderStyle(int borderStyle) { this.borderStyle = borderStyle; } protected void paint(Graphics graphics) { super.paint(graphics); XYEdges padding = new XYEdges(5, 5, 5, 5); Border roundedBorder = BorderFactory.createRoundedBorder(padding, borderColor, borderStyle); this.setBorder(roundedBorder); Background bg = BackgroundFactory.createSolidBackground(bgColor); this.setBackground(bg); } }

    Read the article

  • What's the difference between UI development and front-end development?

    - by Nick Lowman
    I'm a front-end developer and really enjoy jQuery and JavaScript. I've built a lot a websites, done some good jQuery work and built a few JavaScript based applications and would really like to get in UI development. Or so I thought. I guessed it would be pretty similar to what I already do except maybe a little more JavaScript heavy but when I looked into it all the job specs said I needed to know about Scrum or Agile development, knowledge of testing frameworks and a good knowledge of JavaScript frameworks and custom events. So, from the specs I get the idea that a UI developer is actually a dedicated JavaScript developer. Is that the case? I understand (with much help from the users on stackoverflow), about JavaScript OO, inheritance, closures, custom events, debugging in Firefox or Aptana etc, and the people I work with seem to think I pretty OK at what I do but clearly my knowledge is not good enough to go for UI jobs. If anyone could tell me a little more about UI development and if there are any good resources for learning about it I would be most grateful as I couldn't find much on the internet.

    Read the article

  • 2.5D game development

    - by ne5tebiu
    2.5D ("two-and-a-half-dimensional"), 3/4 perspective and pseudo-3D are terms used to describe either: graphical projections and techniques which cause a series of images or scenes to fake or appear to be three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane. (Information taken from Wikipedia.org) I have a question based on 2.5D game development. As stated before, 2.5D uses graphical projections and techniques to make fake 3d or a gameplay restricted to a two-dimensional plane. A good example is a TQ Digital made game: Zero Online (screenshot) the whole map is made of 2d images and only NPCs and players are 3d. The maps were drawn manually by hand without any 3d software rendering. As I'm playing the game I feel like I'm going from a lower part of the map (ground) to a higher one (some metal platform) and it feels like I'm moving in 3 dimensions. But when I look closely, I see that the player size didn't change and the shadow too but I'm still feeling like I'm somehow higher then before (I had rendered a simple map myself that I made in 3dmax but it didn't quite give the result I wanted). How to accomplish such an effect?

    Read the article

  • Translate jQuery UI Datepicker format to .Net Date format

    - by Michael Freidgeim
    I needed to use the same date format in client jQuery UI Datepicker and server ASP.NET code. The actual format can be different for different localization cultures.I decided to translate Datepicker format to .Net Date format similar as it was asked to do opposite operation in http://stackoverflow.com/questions/8531247/jquery-datepickers-dateformat-how-to-integrate-with-net-current-culture-date Note that replace command need to replace whole words and order of calls is importantFunction that does opposite operation (translate  .Net Date format toDatepicker format) is described in http://www.codeproject.com/Articles/62031/JQueryUI-Datepicker-in-ASP-NET-MVC /// <summary> /// Uses regex '\b' as suggested in //http://stackoverflow.com/questions/6143642/way-to-have-string-replace-only-hit-whole-words /// </summary> /// <param name="original"></param> /// <param name="wordToFind"></param> /// <param name="replacement"></param> /// <param name="regexOptions"></param> /// <returns></returns> static public string ReplaceWholeWord(this string original, string wordToFind, string replacement, RegexOptions regexOptions = RegexOptions.None) { string pattern = String.Format(@"\b{0}\b", wordToFind); string ret=Regex.Replace(original, pattern, replacement, regexOptions); return ret; } /// <summary> /// E.g "DD, d MM, yy" to ,"dddd, d MMMM, yyyy" /// </summary> /// <param name="datePickerFormat"></param> /// <returns></returns> /// <remarks> /// Idea to replace from http://stackoverflow.com/questions/8531247/jquery-datepickers-dateformat-how-to-integrate-with-net-current-culture-date ///From http://docs.jquery.com/UI/Datepicker/$.datepicker.formatDate to http://msdn.microsoft.com/en-us/library/8kb3ddd4.aspx ///Format a date into a string value with a specified format. ///d - day of month (no leading zero) ---.Net the same ///dd - day of month (two digit) ---.Net the same ///D - day name short ---.Net "ddd" ///DD - day name long ---.Net "dddd" ///m - month of year (no leading zero) ---.Net "M" ///mm - month of year (two digit) ---.Net "MM" ///M - month name short ---.Net "MMM" ///MM - month name long ---.Net "MMMM" ///y - year (two digit) ---.Net "yy" ///yy - year (four digit) ---.Net "yyyy" /// </remarks> public static string JQueryDatePickerFormatToDotNetDateFormat(string datePickerFormat) { string sRet = datePickerFormat.ReplaceWholeWord("DD", "dddd").ReplaceWholeWord("D", "ddd"); sRet = sRet.ReplaceWholeWord("M", "MMM").ReplaceWholeWord("MM", "MMMM").ReplaceWholeWord("m", "M").ReplaceWholeWord("mm", "MM");//order is important sRet = sRet.ReplaceWholeWord("yy", "yyyy").ReplaceWholeWord("y", "yy");//order is important return sRet; }

    Read the article

  • Algorithm to find all tiles within a given radius on staggered isometric map

    - by kasztelan
    Given staggered isometric map and a start tile what would be the best way to get all surrounding tiles within given radius(middle to middle)? I can get all neighbours of a given tile and distance between each of them without any problems but I'm not sure what path to take after that. This feature will be used quite often (along with A*) so I'd like to avoid unecessary calculations. If it makes any difference I'm using XNA and each tile is 64x32 pixels.

    Read the article

  • How to Map a CSV or Tab Delimited File to MySQL Multi-Table Database [migrated]

    - by Keefer
    I've got a pretty substantial XLS file a client provided 830 total tabs/sheets. I've designed a multi table database with PHPMyAdmin (MySQL obviously) to house the information that's in there, and have populated about 5 of those sheets by hand to ensure the data will fit into the designed database. Is there a piece of software or some sort of tool that will help me format this XLS document and map it to the right places in the database?

    Read the article

  • Scriptable user-interfaces/frameworks for automated UI testing

    - by AareP
    I'm planning on using scripting for automated UI testing. Main application is written in c#, and I want it to be scriptable, so I can do everything end-user can do, but programmatically. What do you think of software that provides an interface for scripting, like VBA macros in Excel? Can this be future of all programming, big and small? What is the best way to build such an interface for your own application, dll-based or by parsing own scripting language?

    Read the article

  • Help needed on a UI/Developer Interview

    - by AJ Seth
    I have a phone interview with a major Internet company and it is a mostly front-end developer position. If anyone has experience with UI/developer interviews and can give some advice/questions asked etc. that'll be great. Additionally, what resources can be read and reviewed for the following: Designing for performance, scalability and availability Internet and OS security fundamentals EDIT: Now I am told that the interview I am told will be mostly on coding, Data Structures, design questions etc. Anyone?

    Read the article

  • map data structure in pacman

    - by Sam Fisher
    i am trying to make a pacman game in c# using GDI+, i have done some basic work and i have previously replicated games like copter-it and minesweeper. but i am confused about how do i implement the map in pacman, i mean which datastructure to use, so i can use it for moving AI controlled objects and check collisions with walls. i thought of a 2d array of ints but that didnt make sense to me. looking for some help. thanks.

    Read the article

  • Sound Channel map incorrect on an ION 330 ASRock

    - by math
    I have a ION 330 ASRock just updated on Precise and the sound channel mapping is incorrect. Channel map is set as follow: Front Left = Front left Center = Rear Left Front Right = Font Right Rear Right = LFE Rear Left = Center LFE = Rear Right I am testing the sound channel using speaker-test -c 2 -t wav Can some one tell me how I can remap easily? I have tried several possible changes to /etc/pulse/defaut.pa unsuccessfully.

    Read the article

  • Using NBuilder to mock up a data driven UI - Part 2

    In this article we will continue our discussion by filling out the implementation in our service class with some NBuilder code. Once we have the working service class in place we can then create a working UI (in the ASP.NET MVC project we created in the last article).

    Read the article

  • Isometric layer moving inside map

    - by gronzzz
    i'm created isometric map and now trying to limit layer moving. Main idea, that i have left bottom, right bottom, left top, right top points, that camera can not move outside, so player will not see map out of bounds. But i can not understand algorithm of how to do that. It's my layer scale/moving code. - (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event { _isTouchBegin = YES; } - (void)touchMoved:(UITouch *)touch withEvent:(UIEvent *)event { NSArray *allTouches = [[event allTouches] allObjects]; UITouch *touchOne = [allTouches objectAtIndex:0]; CGPoint touchLocationOne = [touchOne locationInView: [touchOne view]]; CGPoint previousLocationOne = [touchOne previousLocationInView: [touchOne view]]; // Scaling if ([allTouches count] == 2) { _isDragging = NO; UITouch *touchTwo = [allTouches objectAtIndex:1]; CGPoint touchLocationTwo = [touchTwo locationInView: [touchTwo view]]; CGPoint previousLocationTwo = [touchTwo previousLocationInView: [touchTwo view]]; CGFloat currentDistance = sqrt( pow(touchLocationOne.x - touchLocationTwo.x, 2.0f) + pow(touchLocationOne.y - touchLocationTwo.y, 2.0f)); CGFloat previousDistance = sqrt( pow(previousLocationOne.x - previousLocationTwo.x, 2.0f) + pow(previousLocationOne.y - previousLocationTwo.y, 2.0f)); CGFloat distanceDelta = currentDistance - previousDistance; CGPoint pinchCenter = ccpMidpoint(touchLocationOne, touchLocationTwo); pinchCenter = [self convertToNodeSpace:pinchCenter]; CGFloat predictionScale = self.scale + (distanceDelta * PINCH_ZOOM_MULTIPLIER); if([self predictionScaleInBounds:predictionScale]) { [self scale:predictionScale scaleCenter:pinchCenter]; } } else { // Dragging _isDragging = YES; CGPoint previous = [[CCDirector sharedDirector] convertToGL:previousLocationOne]; CGPoint current = [[CCDirector sharedDirector] convertToGL:touchLocationOne]; CGPoint delta = ccpSub(current, previous); self.position = ccpAdd(self.position, delta); } } - (void)touchEnded:(UITouch *)touch withEvent:(UIEvent *)event { _isDragging = NO; _isTouchBegin = NO; // Check if i need to bounce _touchLoc = [touch locationInNode:self]; } #pragma mark - Update - (void)update:(CCTime)delta { CGPoint position = self.position; float scale = self.scale; static float friction = 0.92f; //0.96f; if(_isDragging && !_isScaleBounce) { _velocity = ccp((position.x - _lastPos.x)/2, (position.y - _lastPos.y)/2); _lastPos = position; } else { _velocity = ccp(_velocity.x * friction, _velocity.y *friction); position = ccpAdd(position, _velocity); self.position = position; } if (_isScaleBounce && !_isTouchBegin) { float min = fabsf(self.scale - MIN_SCALE); float max = fabsf(self.scale - MAX_SCALE); int dif = max > min ? 1 : -1; if ((scale > MAX_SCALE - SCALE_BOUNCE_AREA) || (scale < MIN_SCALE + SCALE_BOUNCE_AREA)) { CGFloat newSscale = scale + dif * (delta * friction); [self scale:newSscale scaleCenter:_touchLoc]; } else { _isScaleBounce = NO; } } }

    Read the article

  • Google I/O 2012 - Computing Map Tiles with Go on App Engine

    Google I/O 2012 - Computing Map Tiles with Go on App Engine Chris Broadfoot, Andrew Gerrand In this talk we use the Maps API and Go on App Engine to build an app to build custom tile sets for Google Maps. The app demonstrates using Go's suitability for computation in the cloud and App Engine's key scalability features, such as Task Queues and Backends. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1170 21 ratings Time: 47:22 More in Science & Technology

    Read the article

  • More Than a Map - Get Flight

    More Than a Map - Get Flight In Sydney, Australia, We met up with GetFlight founder Ian Cummings at the Fishburners coworking space. GetFlight is airfare search site based that uses the Google Maps API to help users discover cheap airfare to great destinations. Read more on morethanamap.com #morethanamap From: GoogleDevelopers Views: 864 20 ratings Time: 02:00 More in Science & Technology

    Read the article

  • More Than a Map - Computerlogy

    More Than a Map - Computerlogy In Bangkok, Thailand we met with the co-founder of Computerlogy, Vachara Aemavat. Computerlogy is a Google Maps API development shop. Among their many great projects, they have built a great store locator for Siam Commercial Bank and a viral maps app that helps people find high ground during the Thai flood seasons. Read more on morethanamap.com #morethanamap From: GoogleDevelopers Views: 60 4 ratings Time: 02:04 More in Science & Technology

    Read the article

  • map a sub page of a domain to google sites

    - by fred
    I control a subpage of a site: economics.university.edu/summerschool I have access to CNAME, etc. However I want to use Google sites to create the site and then map the URL above to my Google site. In other words, someone on the university site that navigated to the summer school page would be redirected to the Google site transparently. However I keep getting this error from Google: "The format of the web address is unsupported." Is this possible?

    Read the article

< Previous Page | 37 38 39 40 41 42 43 44 45 46 47 48  | Next Page >