Algorithm to find all tiles within a given radius on staggered isometric map

Posted by kasztelan on Game Development See other posts from Game Development or by kasztelan
Published on 2013-08-02T21:02:11Z Indexed on 2013/11/02 4:11 UTC
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Given staggered isometric map and a start tile what would be the best way to get all surrounding tiles within given radius(middle to middle)?

I can get all neighbours of a given tile and distance between each of them without any problems but I'm not sure what path to take after that. This feature will be used quite often (along with A*) so I'd like to avoid unecessary calculations.

If it makes any difference I'm using XNA and each tile is 64x32 pixels.

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