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  • My GLSL shader isn't compiling even though it should. What should I investigate?

    - by reapz
    I'm porting an iOS game to Android. One of the shaders I'm using wouldn't compile until I reduced the number of uniform variables. Here are the uniform definitions: uniform highp mat4 ViewProjMatrix; uniform mediump vec3 LightDirWorld; uniform mediump int BoneCount; uniform highp mat4 BoneMatrixArray[8]; uniform highp mat3 BoneMatrixArrayIT[8]; uniform mediump int LightCount; uniform mediump vec3 LightPos[4]; // This used to be 12, but now 4, next lines also uniform lowp vec3 LightColour[4]; uniform mediump vec3 LightInnerOuterFalloff[4]; My issue is that the GLSL shader wouldn't compile until I reduced the count of the above arrays from 12 to 4. My understanding is that if those 3 lines were arrays of 12 then I would be using 56 vertex uniform vectors. I query the system at startup (GL_MAX_VERTEX_UNIFORM_VECTORS) and it says that 128 are available. Why wouldn't it compile with 56? I'm having issues on the Kindle Fire.

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  • Problems syncing photos and strange effects of uploaded files from other devices

    - by Daniel
    I have a Galaxy Spica (GT-i5700) Android v2.1, rooted with Leshak dev 7 #123. But never mind the root info, the problem would be the same unrooted. The photos from this phone is stored in "sdcard/images", nevertheless the phone also creates a "sdcard/DCIM" but only stores some thumbnails there. Problem nr 1: U1 only reads the DCIM-folder for automatic photo-upload. So photos stored in this phone is not uploaded. If I move photos to "DCIM" folder, U1 recognises the photos and start uploading them. Possible solution: Could there be an option in the settings, to set preferred photo folder? Problem nr 2: Out of 74 pictures, 12 did not get uploaded. Pressing "Retry failed transfers" in Settings does nothing. Pressing the files where status is "Upload failed, tap to retry" only changes the status to "Uploading..." but nothing gets uploaded. If I upload another file to U1, it is uploaded directly without any problem. It has nothing to do with file size, 1,1 MB files has been uploaded fine whilst some failed are 0,8 MB. Problem nr 3: The photos from DCIM are in my case uploaded to a folder called "Pictures - GT-I5700" in U1. If I log in to the homepage and from there upload another photo in "Pictures - GT-I5700", it shows up in U1 on my phone fine. But when I tap it, U1 downloads the photo to "sdcard/U1/Pictures - GT-I5700". If it sync photos from "sdcard/DCIM" to a specific folder, why not also download files to the same folder from which it is synced? After a while of usage, syncing and uploading files from different clients it would be a mishmash of folders and places files are stored and considering that I see no use of U1 at all. Another question: If my SD card in some way breaks down/some folders cannot be read/card temporarly changed and U1 is running, does U1 consider that as files deleted and also delete from the cloud?

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  • Keep cube spinning after fling

    - by Zero
    So I've been trying to get started with game development for Android using Unity3D. For my first project I've made a simple cube that you can spin using touch. For that I have the following code: using UnityEngine; using System.Collections; public class TouchScript : MonoBehaviour { float speed = 0.4f; bool canRotate = false; Transform cachedTransform; public bool CanRotate { get { return canRotate; } private set { canRotate = value; } } void Start () { // Make reference to transform cachedTransform = transform; } // Update is called once per frame void Update () { if (Input.touchCount > 0) { Touch touch = Input.GetTouch (0); // Switch through touch events switch (Input.GetTouch (0).phase) { case TouchPhase.Began: if (VerifyTouch (touch)) CanRotate = true; break; case TouchPhase.Moved: if (CanRotate) RotateObject (touch); break; case TouchPhase.Ended: CanRotate = false; break; } } } bool VerifyTouch (Touch touch) { Ray ray = Camera.main.ScreenPointToRay (touch.position); RaycastHit hit; // Check if there is a collider attached already, otherwise add one on the fly if (collider == null) gameObject.AddComponent (typeof(BoxCollider)); if (Physics.Raycast (ray, out hit)) { if (hit.collider.gameObject == this.gameObject) return true; } return false; } void RotateObject (Touch touch) { cachedTransform.Rotate (new Vector3 (touch.deltaPosition.y, -touch.deltaPosition.x, 0) * speed, Space.World); } } The above code works fine. However, I'm wondering how I can keep the cube spinning after the user lifts his finger. The user should be able to "fling" the cube, which would keep spinning and after a while would slowly come to a stop due to drag. Should I do this using AddForce or something? I'm really new to this stuff so I'd like it if you guys could point me in the right direction here :) .

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  • What are some ways to separate game logic from animations and the draw loop?

    - by TMV
    I have only previously made flash games, using MovieClips and such to separate out my animations from my game logic. Now I am getting into trying my hand at making a game for Android, but the game programming theory around separating these things still confuses me. I come from a background of developing non game web applications so I am versed in more MVC like patterns and am stuck in that mindset as I approach game programming. I want to do things like abstract my game by having, for example, a game board class that contains the data for a grid of tiles with instances of a tile class that each contain properties. I can give my draw loop access to this and have it draw the game board based on the properties of each tile on the game board, but I don't understand where exactly animation should go. As far as I can tell, animation sort of sits between the abstracted game logic (model) and the draw loop (view). With my MVC mindset, it's frustrating trying to decide where animation is actually supposed to go. It would have quite a bit of data associated with it like a model, but seemingly needs to be very closely coupled with the draw loop in order to have things like frame independent animation. How can I break out of this mindset and start thinking about patterns that make more sense for games?

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  • Rendering multiple squares fast?

    - by Sam
    so I'm doing my first steps with openGL development on android and I'm kinda stuck at some serious performance issues... What I'm trying to do is render a whole grid of single colored squares on to the screen and I'm getting framerates of ~7FPS. The squares are 9px in size right now with one pixel border in between, so I get a few thousand of them. I have a class "Square" and the Renderer iterates over all Squares every frame and calls the draw() method of each (just the iteration is fast enough, with no openGL code the whole thing runs smootlhy at 60FPS). Right now the draw() method looks like this: // Prepare the square coordinate data GLES20.glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, vertexStride, vertexBuffer); // Set color for drawing the square GLES20.glUniform4fv(mColorHandle, 1, color, 0); // Draw the square GLES20.glDrawElements(GLES20.GL_TRIANGLES, drawOrder.length, GLES20.GL_UNSIGNED_SHORT, drawListBuffer); So its actually only 3 openGL calls. Everything else (loading shaders, filling buffers, getting appropriate handles, etc.) is done in the Constructor and things like the Program and the handles are also static attributes. What am I missing here, why is it rendering so slow? I've also tried loading the buffer data into VBOs, but this is actually slower... Maybe I did something wrong though. Any help greatly appreciated! :)

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  • Ad Service That Lets You Choose Your Ad, and Then Some [on hold]

    - by user3634450
    I'm trying to build an app for both Android and/or iOS where part of the gameplay actually involves ads as a texture. I need to be able to choose which ads I would like to use. I need to be able to be able to identify the ads (which if I can choose which ads show up in the app shouldn't be that hard). I need to be able to swap in and out new ads on what could possibly be a daily basis (and don't want to have to update the app to do it). And as if that wasn't too needy a list, I need to be able to load 50 ads from the pool of ads I deem fit, all to each and every user of the app at least every couple of days. I don't care if the ads pay, I'm not looking for clicks, but I don't want to have to make 50 fake ads every couple of days, from an "artistic" level I don't want the content to feel phony or fake, and I don't really have a way to load content to each user via some internet source (if anyone could name one that would be great). I'm not sure what kind of ad provider would like or even approve of this, in fact just what I've described might be against Google Play's or iTunes' content developer policies, but if anyone could give me any advice to steer me in the right direction it would be greatly appreciated, thank you.

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  • Fun programming or something else?

    - by gion_13
    I've recently heard about android's isUserAGoat method and I didn't know what to think. At first I laughed my brains out, than I was embarrassed for my lack of professionalism and tried to look into it and see if it makes any normal sense. As it turns out it is a joke (as stated here) and it appears that other languages/apis have these sort of easter eggs implemented in their core. While I personally like them and feel they can be a fresh breath sometimes, I think that they also can be both frustrating and confusing (and you begin to ask yourself : "can users be goats?" or "I get it! "goat" is slang for.... wait.."). My question is are there any other examples of these kind of programming jokes and what are their intends? Should they be considered harmless or not (how do programmers feel about it) ? Do they reach their goal (if any other than to laugh) ? Where do you draw a line between a good joke and a disaster? (what if the method was called isUserStupid?)

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  • How come I cannot make this file executable (chmod permissions)?

    - by bappi48
    I downloaded Android Development Tool for linux (ADT) and placed it in home directory. After unzipping the files, when I double click the "eclipse" executable file; the eclipse works perfectly fine. But If I unzip the ADT in a different directory, in my case directory E: (is shown when I boot in windows 7) There double clicking the same "eclipse" executable file does not run eclipse. It shows error message: Could not display /media/Software/00.AndroidLinux/ADT/eclipse/eclipse. There is no application installed for executable files. Do you want to search for an application to open this file? If I press yes in the Dialog, it finds "Pypar2" which is not my solution. I found that the "eclipse" file permission is following -rw------- 1 tanvir tanvir 63050 Feb 4 19:05 eclipse I tried to change the permission by "chmod +x eclipse" , but no use. This command does not change the file permission at all in this case. what should I do? Relevant output of cat /proc/mounts: /dev/sda6 /media/Software fuseblk rw,nosuid,nodev,relatime,user_id=0,group_id=0,default_permissions,allow_other,blksize=4096 0 0 Please not that I'm new to Ubuntu and still learning day by day.

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  • Algorithm to zoom a plotted function

    - by astinx
    I'm making a game in android and I need plot a function, my algorithm is this: @Override protected void onDraw(Canvas canvas) { float e = 0.5f; //from -x axis to +x evaluate f(x) for (float x = -z(canvas.getWidth()); x < z(canvas.getWidth()); x+=e) { float x1,y1; x1 = x; y1 = f(x); canvas.drawPoint((canvas.getWidth()/2)+x1, (canvas.getHeight()/2)-y1, paintWhite); } super.onDraw(canvas); } This is how it works. If my function is, for example f(x)=x^2, then z(x) is sqrt(x). I evaluate each point between -z(x) to z(x) and then I draw them. As you can see I use the half of the size of the screen to put the function in the middle of the screen. The problem isn't that the code isn't working, actually plots the function. But if the screen is of 320*480 then this function will be really tiny like in the image below. My question is: how can I change this algorithm to scale the function?. BTW what I'm really wanting to do is trace a route to later display an animated sprite, so actually scale this image doesnt gonna help me. I need change the algorithm in order to draw the same interval but in a larger space. Any tip helps, thanks! Current working result Desired result UPDATE: I will try explain more in detail what the problem is. Given this interval [-15...15] (-z(x) to z(x)) I need divide this points in a bigger interval [-320...320] (-x to x). For example, when you use some plotting software like this one. Although the div where is contain the function has 640 px of width, you dont see that the interval is from -320 to 320, you see that the interval is from -6 to 6. How can I achieve this?

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  • Game with changing logic

    - by rsprat
    I'm planing to develop a puzzle like mobile game (android/ios) with a different logic for each puzzle. Say, for example one puzzle could be a Rubik's cube and another one a ball maze. Many more new puzzles will appear during the life of the game, and I want the users to be able to play those new puzzles. The standard way for managing this would be through application updates. Each time a new puzzle or bunch of puzzles appear, create a new update for the app that the user can download. However, I would like to do it in a more transparent way. When a new puzzle appears, the basic info of the puzzle would be displayed in the app menu, and the user would be able to play it by just clicking it. What comes to my mind is that the app would automatically download a .dll or .jar and inject it in the application at runtime. Is that even possible? Are there any restrictions from the OS? Is there a better way for solving it? Thanks alot

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  • mysql db connection

    - by Dragster
    hi there i have been searching the web for a connection between my android simulator and a mysql db. I've fount that you can't connect directly but via a webserver. The webserver wil handle my request from my android. I fount the following code on www.helloandroid.com But i don't understand. If i run this code on the simulator nothing happens. The screen stays black. Where does Log.i land. In the android screen or in the error log or somewhere else? Can somebody help me with this code? package app.android.ticket; import java.io.BufferedReader; import java.io.InputStream; import java.io.InputStreamReader; import java.util.ArrayList; import org.apache.http.HttpEntity; import org.apache.http.HttpResponse; import org.apache.http.NameValuePair; import org.apache.http.client.HttpClient; import org.apache.http.client.entity.UrlEncodedFormEntity; import org.apache.http.client.methods.HttpPost; import org.apache.http.impl.client.DefaultHttpClient; import org.apache.http.message.BasicNameValuePair; import org.json.JSONArray; import org.json.JSONException; import org.json.JSONObject; import android.app.Activity; import android.os.Bundle; import android.util.Log; public class fetchData extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); //call the method to run the data retreival getServerData(); } public static final String KEY_121 = "http://www.jorisdek.nl/android/getAllPeopleBornAfter.php"; public fetchData() { Log.e("fetchData", "Initialized ServerLink "); } private void getServerData() { InputStream is = null; String result = ""; //the year data to send ArrayList<NameValuePair> nameValuePairs = new ArrayList<NameValuePair>(); nameValuePairs.add(new BasicNameValuePair("year","1980")); //http post try{ HttpClient httpclient = new DefaultHttpClient(); HttpPost httppost = new HttpPost(KEY_121); httppost.setEntity(new UrlEncodedFormEntity(nameValuePairs)); HttpResponse response = httpclient.execute(httppost); HttpEntity entity = response.getEntity(); is = entity.getContent(); }catch(Exception e){ Log.e("log_tag", "Error in http connection "+e.toString()); } //convert response to string try{ BufferedReader reader = new BufferedReader(new InputStreamReader(is,"iso-8859-1"),8); StringBuilder sb = new StringBuilder(); String line = null; while ((line = reader.readLine()) != null) { sb.append(line + "\n"); } is.close(); result=sb.toString(); }catch(Exception e){ Log.e("log_tag", "Error converting result "+e.toString()); } //parse json data try{ JSONArray jArray = new JSONArray(result); for(int i=0;i<jArray.length();i++){ JSONObject json_data = jArray.getJSONObject(i); Log.i("log_tag","id: "+json_data.getInt("id")+ ", name: "+json_data.getString("name")+ ", sex: "+json_data.getInt("sex")+ ", birthyear: "+json_data.getInt("birthyear") ); } }catch(JSONException e){ Log.e("log_tag", "Error parsing data "+e.toString()); } } }

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  • Asus me302c create script crash

    - by wxfred
    State beforehand: So far, only Asus me302c would crash when it creates a script. This device can create renderscript context successfully 06-03 10:12:50.509: V/RenderScript_jni(3144): RS compat mode 06-03 10:12:50.509: V/RenderScript(3144): 0x610bbfc0 Launching thread(s), CPUs 4 06-03 10:12:50.549: D/libEGL(3144): loaded /vendor/lib/egl/libEGL_POWERVR_SGX544_115.so 06-03 10:12:50.559: D/libEGL(3144): loaded /vendor/lib/egl/libGLESv1_CM_POWERVR_SGX544_115.so 06-03 10:12:50.559: D/libEGL(3144): loaded /vendor/lib/egl/libGLESv2_POWERVR_SGX544_115.so 06-03 10:12:50.619: D/OpenGLRenderer(3144): Enabling debug mode 0 06-03 10:12:52.869: D/dalvikvm(3144): Rejecting registerization due to ushr-int/lit8 v4, v7, (#19) When create a script, it crashed. 06-03 09:55:09.859: D/basefilter(26682): ===createScript=== 06-03 09:55:09.869: E/RenderScript(26682): Unable to open shared library (/data/data/xxx.xxxxxxxxxxx.xxxxxxxxx.xxxxx.xxxx//lib/librs.basefilter.so): Cannot load library: soinfo_relocate(linker.cpp:975): cannot locate symbol "_Z3dotDv3_fS_" referenced by "librs.basefilter.so"... 06-03 09:55:09.869: E/RenderScript(26682): Unable to open system shared library (/system/lib/librs.basefilter.so): (null) 06-03 09:55:09.869: D/AndroidRuntime(26682): Shutting down VM 06-03 09:55:09.869: W/dalvikvm(26682): threadid=1: thread exiting with uncaught exception (group=0x418b9e10) 06-03 09:55:09.869: E/AndroidRuntime(26682): FATAL EXCEPTION: main 06-03 09:55:09.869: E/AndroidRuntime(26682): android.support.v8.renderscript.RSRuntimeException: Loading of ScriptC script failed. 06-03 09:55:09.869: E/AndroidRuntime(26682): at android.support.v8.renderscript.ScriptC.<init>(ScriptC.java:69) 06-03 09:55:09.869: E/AndroidRuntime(26682): at xxx.xxxxxxxxxxx.xxxxxxxxx.xxxxxxxxxx.xxxxxx.ScriptC_BaseFilter.<init>(ScriptC_BaseFilter.java:41) 06-03 09:55:09.869: E/AndroidRuntime(26682): at xxx.xxxxxxxxxxx.xxxxxxxxx.xxxxxxxxxx.xxxxxx.ScriptC_BaseFilter.<init>(ScriptC_BaseFilter.java:35) 06-03 09:55:09.869: E/AndroidRuntime(26682): at xxx.xxxxxxxxxxx.xxxxxxxxx.xxxxxxxxxx.xxxxxx.xxxxxx.TeethWhiteningRSFilter.onCreateScript(TeethWhiteningRSFilter.java:19) 06-03 09:55:09.869: E/AndroidRuntime(26682): at xxx.xxxxxxxxxxx.xxxxxxxxx.xxxxxxxxxx.xxxxxx.xxxxxx.TeethWhiteningRSFilter.onCreateScript(TeethWhiteningRSFilter.java:1) 06-03 09:55:09.869: E/AndroidRuntime(26682): at xxx.xxxxxxxxxxx.xxxxxxxxx.xxxxxxxxxx.BaseRSFilter.createScript(BaseRSFilter.java:39) 06-03 09:55:09.869: E/AndroidRuntime(26682): at xxx.xxxxxxxxxxx.xxxxxxxxx.xxxxxxxxxx.RSFilterEngine.addFilter(RSFilterEngine.java:76) 06-03 09:55:09.869: E/AndroidRuntime(26682): at xxx.xxxxxxxxxxx.xxxxxxxxx.xxxxx.xxxx.BeautyActivity.changeBeautyEffect(BeautyActivity.java:277) 06-03 09:55:09.869: E/AndroidRuntime(26682): at xxx.xxxxxxxxxxx.xxxxxxxxx.xxxxx.xxxx.BeautyActivity$2.onClick(BeautyActivity.java:100) 06-03 09:55:09.869: E/AndroidRuntime(26682): at com.android.internal.app.AlertController$ButtonHandler.handleMessage(AlertController.java:166) 06-03 09:55:09.869: E/AndroidRuntime(26682): at android.os.Handler.dispatchMessage(Handler.java:99) 06-03 09:55:09.869: E/AndroidRuntime(26682): at android.os.Looper.loop(Looper.java:152) 06-03 09:55:09.869: E/AndroidRuntime(26682): at android.app.ActivityThread.main(ActivityThread.java:5132) 06-03 09:55:09.869: E/AndroidRuntime(26682): at java.lang.reflect.Method.invokeNative(Native Method) 06-03 09:55:09.869: E/AndroidRuntime(26682): at java.lang.reflect.Method.invoke(Method.java:511) 06-03 09:55:09.869: E/AndroidRuntime(26682): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:793) 06-03 09:55:09.869: E/AndroidRuntime(26682): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:560) 06-03 09:55:09.869: E/AndroidRuntime(26682): at dalvik.system.NativeStart.main(Native Method) Now, I will post some related infomation. project.properties ... renderscript.target=9 renderscript.support.mode=true sdk.buildtools=19.0.3 device info Brand: Asus Model: ME302C OS: 4.2.2 CPU: Intel(R) Atom(TM) CPU Z2560 @1.60GHz GPU Renderer PowerVR SGX 544MP Finally, by the way, the same code runs well on Galaxy s2, s4, note 2.

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  • SQL Server Management Studio – tips for improving the TSQL coding process

    - by kristof
    I used to work in a place where a common practice was to use Pair Programming. I remember how many small things we could learn from each other when working together on the code. Picking up new shortcuts, code snippets etc. with time significantly improved our efficiency of writing code. Since I started working with SQL Server I have been left on my own. The best habits I would normally pick from working together with other people which I cannot do now. So here is the question: What are you tips on efficiently writing TSQL code using SQL Server Management Studio? Please keep the tips to 2 – 3 things/shortcuts that you think improve you speed of coding Please stay within the scope of TSQL and SQL Server Management Studio 2005/2008 If the feature is specific to the version of Management Studio please indicate: e.g. “Works with SQL Server 2008 only" Thanks EDIT: I am afraid that I could have been misunderstood by some of you. I am not looking for tips for writing efficient TSQL code but rather for advice on how to efficiently use Management Studio to speed up the coding process itself. The type of answers that I am looking for are: use of templates, keyboard-shortcuts, use of IntelliSense plugins etc. Basically those little things that make the coding experience a bit more efficient and pleasant. Thanks again

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  • MS Query Analyzer / Management Studio replacement?

    - by kprobst
    I've been using SQL Server since version 6.5 and I've always been a bit amazed at the fact that the tools seem to be targeted to DBAs rather than developers. I liked the simplicity and speed of the Query Analyzer for example, but hated the built-in editor, which was really no better than a syntax coloring-capable Notepad. Now that we have Management Studio the management part seems a bit better but from a developer standpoint the tools is even worse. Visual Studio's excellent text editor... without a way to customize keyboard bindings!? Don't get me started on how unusable is the tree-based management hierarchy. Why can't I re-root the tree on a list of stored procs for example the way the Enterprise Manager used to allow? Now I have a treeview that needs to be scrolled horizontally, which makes it eminently useless. The SQL server support in Visual Studio is fantastic for working with stored procedures and functions, but it's terrible as a general ad hoc data query tool. I've tried various tools over the years but invariably they seem to focus on the management side and shortchange the developer in me. I just want something with basic admin capabilities, good keyboard support and requisite DDL functionality (ideally something like the Query Analyzer). At this point I'm seriously thinking of using vim+sqlcmd and a console... I'm that desperate :) Those of you who work day in and day out with SQL Server and Visual Studio... do you find the tools to be adequate? Have you ever wished they were better and if you have found something better, could you share please? Thanks!

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  • MS Query Analizer/Management Studio replacement?

    - by kprobst
    I've been using SQL Server since version 6.5 and I've always been a bit amazed at the fact that the tools seem to be targeted to DBAs rather than developers. I liked the simplicity and speed of the Query Analizer for example, but hated the built-in editor, which was really no better than a syntax coloring-capable Notepad. Now that we have Management Studio the management part seems a bit better but from a developer standpoint the tools is even worse. Visual Studio's excellent text editor... without a way to customize keyboard bindings!? Don't get me started on how unusable is the tree-based management hierarchy. Why can't I re-root the tree on a list of stored procs for example the way the Enterprise Manager used to allow? Now I have a treeview that needs to be scrolled horizontally, which makes it eminently useless. The SQL server support in Visual Studio is fantastic for working with stored procedures and functions, but it's terrible as a general ad hoc data query tool. I've tried various tools over the years but invariably they seem to focus on the management side and shortchange the developer in me. I just want something with basic admin capabilities, good keyboard support and requisite DDL functionality (ideally something like the Query Analyzer). At this point I'm seriously thinking of using vim+sqlcmd and a console... I'm that desperate :) Those of you who work day in and day out with SQL Server and Visual Studio... do you find the tools to be adequate? Have you ever wished they were better and if you have found something better, could you share please? Thanks!

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  • Debian amd64 on Dell Studio 540 reboot hangs

    - by Shcheklein
    Hi, I have Dell Studio 540 desktop and Debian Lenny installed on it: 2.6.26-2-amd64 #1 SMP Tue Mar 9 22:29:32 UTC 2010 x86_64 GNU/Linux The problem is that I can't reboot it. It just hangs after "Will now restart" message. I've already tried: reboot=b, reboot=a, reboot=h kernel options. Nothing helps. Additional info (I can provide any other information): dmidecode System Information Manufacturer: Dell Inc. Product Name: Studio 540 lspci 00:00.0 Host bridge: Intel Corporation 4 Series Chipset DRAM Controller (rev 03) 00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) 00:02.1 Display controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) 00:1a.0 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #4 00:1a.1 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #5 00:1a.2 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #6 00:1a.7 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB2 EHCI Controller #2 00:1b.0 Audio device: Intel Corporation 82801JI (ICH10 Family) HD Audio Controller 00:1c.0 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Port 1 00:1c.2 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Port 3 00:1c.5 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Port 6 00:1d.0 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #1 00:1d.1 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #2 00:1d.2 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #3 00:1d.7 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB2 EHCI Controller #1 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev 90) 00:1f.0 ISA bridge: Intel Corporation 82801JIR (ICH10R) LPC Interface Controller 00:1f.2 IDE interface: Intel Corporation 82801JI (ICH10 Family) 4 port SATA IDE Controller 00:1f.3 SMBus: Intel Corporation 82801JI (ICH10 Family) SMBus Controller 00:1f.5 IDE interface: Intel Corporation 82801JI (ICH10 Family) 2 port SATA IDE Controller 02:00.0 FireWire (IEEE 1394): JMicron Technologies, Inc. Device 2380 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 02)

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  • windows 7 64 bit visual studio 2008 libtiff build nmake error

    - by user1244539
    I am trying to build tiff 4.0.2 on my Windows 7 x64 system with Visual Studio 2008, but it was showing errors: C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\mmsystem.h(2347) : error C2061: syntax error : identifier 'QINT' C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\mmsystem.h(2362) : error C2059: syntax error : '}' C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\mmsystem.h(2397) : error C2061: syntax error : identifier 'JOYCAPS' C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\mmsystem.h(2397) : error C2059: syntax error : ';' C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\mmsystem.h(2398) : error C2061: syntax error : identifier 'PJOYCAPS' C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\mmsystem.h(2398) : error C2059: syntax error : ';' C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\mmsystem.h(2399) : error C2061: syntax error : identifier 'NPJOYCAPS' C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\mmsystem.h(2399) : error C2059: syntax error : ';' C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\mmsystem.h(2400) : error C2061: syntax error : identifier 'LPJOYCAPS' C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\mmsystem.h(2400) : error C2059: syntax error : ';' C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\mmsystem.h(2534) : error C2146: syntax error : missing ')' before identifier 'pjc' C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\mmsystem.h(2534) : error C2081: 'LPJOYCAPSA' : name in formal parameter list illegal C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\mmsystem.h(2534) : error C2061: syntax error : identifier 'pjc' C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\mmsystem.h(2534) : error C2059: syntax error : ';' C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\mmsystem.h(2534) : error C2059: syntax error : ',' C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\mmsystem.h(2534) : error C2059: syntax error : ')' NMAKE: fatal error u1077: "c:\program files(x86)\microsoft visual studio 9.0\vc\bin\cl.exe": return code '0x2' This is what I was doing: Extracted tiff 4.0.2 In VS 2008 x64 Win 7 command prompt setting the environment for x86 by running vcvars32.bat Changing the path to tiff 4.0.2/libtiff folder Running nmake /f makefile.vc to create a static library of libtiff Following these steps in Windows XP generates the .lib file but in Windows 7 it fails. This is the first time I'm making any .lib files.

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  • Debian amd64 on Dell Studio 540 reboot hangs

    - by Shcheklein
    Hi, I have Dell Studio 540 desktop and Debian Lenny installed on it: 2.6.26-2-amd64 #1 SMP Tue Mar 9 22:29:32 UTC 2010 x86_64 GNU/Linux The problem is that I can't reboot it. It just hangs after "Will now restart" message. I've already tried: reboot=b, reboot=a, reboot=h kernel options. Nothing helps. Additional info (I can provide any other information): dmidecode System Information Manufacturer: Dell Inc. Product Name: Studio 540 lspci 00:00.0 Host bridge: Intel Corporation 4 Series Chipset DRAM Controller (rev 03) 00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) 00:02.1 Display controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) 00:1a.0 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #4 00:1a.1 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #5 00:1a.2 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #6 00:1a.7 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB2 EHCI Controller #2 00:1b.0 Audio device: Intel Corporation 82801JI (ICH10 Family) HD Audio Controller 00:1c.0 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Port 1 00:1c.2 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Port 3 00:1c.5 PCI bridge: Intel Corporation 82801JI (ICH10 Family) PCI Express Port 6 00:1d.0 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #1 00:1d.1 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #2 00:1d.2 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB UHCI Controller #3 00:1d.7 USB Controller: Intel Corporation 82801JI (ICH10 Family) USB2 EHCI Controller #1 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev 90) 00:1f.0 ISA bridge: Intel Corporation 82801JIR (ICH10R) LPC Interface Controller 00:1f.2 IDE interface: Intel Corporation 82801JI (ICH10 Family) 4 port SATA IDE Controller 00:1f.3 SMBus: Intel Corporation 82801JI (ICH10 Family) SMBus Controller 00:1f.5 IDE interface: Intel Corporation 82801JI (ICH10 Family) 2 port SATA IDE Controller 02:00.0 FireWire (IEEE 1394): JMicron Technologies, Inc. Device 2380 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 02)

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  • Can't Connect w/ SQL Management Studio After Domain Change

    - by Sam
    Our old Small Business Server 2003 (acting as our domain controller) was on the fritz, so we replaced it with a new Windows Server 2008 box and set the server up as our new domain controller. In hindsight, it may have been a mistake, but we set up the new server as a replacement and tried to keep as much the same as possible, including the DOMAIN name. The problem was, that even though the domain name was the same, the guest computers somehow still realized it was not the exact same domain. We had to unjoin and rejoin the domain and port over everyone's documents and settings. This morning, when I attempted to connect to my local SQL Server Instance, it was saying that my login failed. When I tried to use the SQL Management Studio, it throws the error "Package 'Microsoft SQL Management Studio Package' failed to load" on startup, then exits without giving me a chance to change the login. I am using Mixed Authentication and have an administrative account as a backup. Ideas? If there is a more appropriate stack, please let me know where to put it.

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  • WPF Binding Error reported when Binding appears to work fine

    - by Noldorin
    I am trying to create a custom TabItem template/style in my WPF 4.0 application (using VS 2010 Pro RTM), but inspite of everything seeming to work correctly, I am noticing a binding error in the trace window. The resource dictionary XAML I use to style the TabItems of a TabControl is given in full here. (Just create a simple TabControl with several items and apply the given ResourceDictionary to test it out.) Specifically, the error is occurring due to the following line (discovered through trial and error testing, since Visual Studio isn't actually reporting it at design tim <TranslateTransform X="{Binding ActualWidth, ElementName=leftSideBorderPath}"/> The full error given in the trace (Ouput window) is the following: System.Windows.Data Error: 2 : Cannot find governing FrameworkElement or FrameworkContentElement for target element. BindingExpression:Path=ActualWidth; DataItem=null; target element is 'TranslateTransform' (HashCode=35345840); target property is 'X' (type 'Double') The error occurs on load and is repeated 5 times then (note that I have 3 tab items in my example). It also occurs consistently and repeatedly whenever for the Window is resized, for example - filling the Output window. Perhaps every time the TabItem layout is updated? And again, though it is not reported, the error very much seems to be due to the fact that I am binding to any element at all, not specifically leftSideBorderPath or the the ActualWidth propertry. For example, changing this line to the following fixes things. <TranslateTransform X="25"/> Unfortunately, hard-coding the value isn't really an option. This issue seems very strange to me in that the binding does appear to be giving the correct results. (Inspecting the X value of the TranslateTransform at runtime clearly shows the correct bound value, and the ClipGeometry when viewed is exactly what it hsould be.) Neither Visual Studio nor WPF seems to be giving me any more information on the cause of the error perhaps (setting PresentationTraceSources.TraceLevel to High doesn't help), yet the fact that things are working despite the error being reported inclines me to think that this is some fringe-case WPF bug. As a side note, the Visual Studio WPF designer and XAML editor are giving me a problem with the following line: <PathGeometry Figures="{Binding Source={StaticResource TabSideFillFigures}}"/> Although WPF (at runtime) is perfectly happy binding Figures to the TabSideFillFigures string, with the Binding enforcing the use of the TypeConverter, the XAML editor and WPF designer are complaining. All the XAML code for the ControlTemplate is underlined and I get the following errors in the Error List: Error 9 '{DependencyProperty.UnsetValue}' is not a valid value for the 'System.Windows.Controls.Control.Template' property on a Setter. C:\Users\Alex\Documents\Visual Studio 2010\Projects\Ircsil\devel\Ircsil\MainWindow.xaml 1 1 Ircsil Error 10 Object reference not set to an instance of an object. C:\Users\Alex\Documents\Visual Studio 2010\Projects\Ircsil\devel\Ircsil\Skins\Default\MainSkin.xaml 58 17 Ircsil Again, to repeat, everything works perfectly well at runtime, which is what makes this particularly odd... Could someone perhaps shed some light on these issues, in particular the first (which seems to be a potential WPF bug), and the latter (which seems to be a Visual Studio bug). Any sort of feedback or suggestions would be much appreciated!

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  • Question about how to use strong typed dataset in N-tier application for .NET

    - by sb
    Hello All, I need some expert advice on strong typed data sets in ADO.NET that are generated by the Visual Studio. Here are the details. Thank you in advance. I want to write a N-tier application where Presentation layer is in C#/windows forms, Business Layer is a Web service and Data Access Layer is SQL db. So, I used Visual Studio 2005 for this and created 3 projects in a solution. project 1 is the Data access layer. In this I have used visual studio data set generator to create a strong typed data set and table adapter (to test I created this on the customers table in northwind). The data set is called NorthWindDataSet and the table inside is CustomersTable. project 2 has the web service which exposes only 1 method which is GetCustomersDataSet. This uses the project1 library's table adapter to fill the data set and return it to the caller. To be able to use the NorthWindDataSet and table adapter, I added a reference to the project 1. project 3 is a win forms app and this uses the web service as a reference and calls that service to get the data set. In the process of building this application, in the PL, I added a reference to the DataSet generated above in the project 1 and in form's load I call the web service and assign the received DataSet from the web service to this dataset. But I get the error: "Cannot implicitly convert type 'PL.WebServiceLayerReference.NorthwindDataSet' to 'BL.NorthwindDataSet' e:\My Documents\Visual Studio 2008\Projects\DataSetWebServiceExample\PL\Form1.cs". Both the data sets are same but because I added references from different locations, I am getting the above error I think. So, what I did was I added a reference to project 1 (which defines the data set) to project 3 (the UI) and used the web service to get the DataSet and assing to the right type, now when the project 3 (which has the web form) runs, I get the below runtime exception. "System.InvalidOperationException: There is an error in XML document (1, 5058). --- System.Xml.Schema.XmlSchemaException: Multiple definition of element 'http://tempuri.org/NorthwindDataSet.xsd:Customers' causes the content model to become ambiguous. A content model must be formed such that during validation of an element information item sequence, the particle contained directly, indirectly or implicitly therein with which to attempt to validate each item in the sequence in turn can be uniquely determined without examining the content or attributes of that item, and without any information about the items in the remainder of the sequence." I think this might be because of some cross referenceing errors. My question is, is there a way to use the visual studio generated DataSets in such a way that I can use the same DataSet in all layers (for reuse) but separate the Table Adapter logic to the Data Access Layer so that the front end is abstracted from all this by the web service? If I have hand write the code I loose the goodness the data set generator gives and also if there are columns added later I need to add it by hand etc so I want to use the visual studio wizard as much as possible. thanks for any help on this. sb

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  • phablet-flash aborting while installing Ubuntu Touch on Nexus 4

    - by Till B
    I have a Nexus 4 with Android 4.3 installed and I want to flash it to Ubuntu Touch. My system is Ubuntu 12.04, running inside a virtual machine on Mac OS 10.5.8. To use the VM, I opened an NAT bridge and forwarded port 5037 for adb, I can see the Nexus with adb and e.g. use the adb shell into it. USB ports are also forwarded to the VM. I follow these instructions to the letter. My bootloader is unlocked, just as it was described in the instructions. Now I encounter different issues, when executing sudo phablet-flash ubuntu-system --no-backup. On the first run, it got stuck in this state: INFO:phablet-flash:Decompressing partitions/recovery.img from /home/till/Downloads/phablet-flash/imageupdates/pool/device-5ba3031cb0d6fc624848266edba781e3e821b6e1e8dd21105725f0ab26077d0a.tar.xz INFO:phablet-flash:Restarting device... wait INFO:phablet-flash:Restarting device... wait complete INFO:phablet-flash:Booting /tmp/tmpMSN8bm/partitions/recovery.img < waiting for device > downloading 'boot.img'... OKAY [ 1.772s] booting... OKAY [ 0.005s] finished. total time: 1.779s INFO:phablet-flash:Waiting for recovery image to boot The following happened: around the line "INFO:phablet-flash: Restarting...", it rebooted into the bootloader. The bootloader shows only for two seconds, then the screen goes off and the phone stays off. But I do notice, that the screen is not off - it is just black, but the background light is on. If I wait long enough, phablet-flash aborts with ERROR:phablet-flash:Wait for recovery expired On the second try, I wanted to manually start the bootloader and choose "Recovery mode". Pressing "volume down+power" at first did nothing. Releasing the buttons and then pressing them again brought me into the bootloder. After choosing "Recovery mode", phablet-flash continued and after a while aborted with the following output: INFO:phablet-flash:Wait for recovery image to boot complete INFO:phablet-flash:Clearing /data and /cache INFO:phablet-flash:Pushing /home/till/Downloads/phablet-flash/imageupdates/pool/ubuntu-2b5345658b58e55207c4a4e7b6b3d8cd4f3d9a3187d2448fc9020c884234bac0.tar.xz to /cache/recovery/ failed to copy '/home/till/Downloads/phablet-flash/imageupdates/pool/ubuntu-2b5345658b58e55207c4a4e7b6b3d8cd4f3d9a3187d2448fc9020c884234bac0.tar.xz' to '/cache/recovery/': Permission denied ERROR:phablet-flash:Command 'adb push /home/till/Downloads/phablet-flash/imageupdates/pool/ubuntu-2b5345658b58e55207c4a4e7b6b3d8cd4f3d9a3187d2448fc9020c884234bac0.tar.xz /cache/recovery/' returned non-zero exit status 1 Removing directory /tmp/tmpDnbz6N Removing directory /tmp/tmpth4L6w What can I do to properly flash my phone with Ubuntu Touch? I noticed that adb does not show the phone in recovery mode: Typing adb devices, when the Nexus 4 is in recovery mode, shows the serial number and the state device, where it should show recovery. Should the phone be rooted? This is not mentioned in the instructions.

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  • SQL SERVER – Another lesser known feature of SQL Server Management Studio 2012 – Guest Post by Balmukund Lakhani

    - by Pinal Dave
    This is a fantastic blog post from my dear friend Balmukund ( blog | twitter | facebook ). He had presented a fantastic session in our last UG and there were lots of requests from attendees that he blogs about it. Well, here is the blog post about the same very popular UG session. Let us read the entire blog post in the voice of the Balmukund himself. In one of my previous guest blog on SQL Authority, I wrote about “Additional Connection Parameter” tab of login screen in SQL Server Management Studio (a.k.a. SSMS). On the similar lines, this blog is going to show little less known new feature of login main screen (“Connect to Server”) of SSMS 2012. You might have seen below screen countless times and you might wonder what is there is blog about in this simple screen. Well, continue reading and you would get the answer. Many times, DBA have to login to production server from non-regular machine, may be a developer’s workstation. Once you login to SQL, do your work and close the management studio. Do you know that your server name is saved in management studio? Of course, very useful feature because you may not like to type server name/IP address every time. Whatever servers you have connected, it would be stored by management studio. But sometime, it’s annoying! What you would do if you want SQL Server Management Studio to forget “all” the servers listed in drop down of Server name? To do that, you need to know how and where it’s stored. You can use one of my favorite tool from sysinternals called Process Monitor (also known as ProcMon) and easily figure out that this is stored in a file under your windows user profile. Below is the file in SQL 2008 R2 Management Studio. %appdata%\Microsoft\Microsoft SQL Server\100\Tools\Shell\SqlStudio.bin For SQL Server 2012, here is what we can see in ProcMon So, the path is %appdata%\Microsoft\Microsoft SQL Server\110\Tools\Shell\SqlStudio.bin So far, you might wonder, where is the new feature? I have been asked by many users to delete entries from SSMS “Connect to Server” server name list. Well, unofficially, you can delete the file directly which we found via ProcMon. Note that delete file to get rid of server list is not officially supported by Microsoft. Better way to achieve this is provided in SSMS 2012. To delete the servers from the list, highlight the name we want to delete (via keyboard or mouse) and then press delete key via keyboard. We can’t be multi-select and has to be done one by one. We can delete as many entries we want. I have delete few from first screenshot taken and here is the modified version. This is not available in SQL 2008 R2 and its previous version. This came from feedback given to SQL Server Product group. Hope you have learned something new today! Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL, Technology

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  • Can I install Visual Studio 2012 without a virtual machine in Ubuntu?

    - by kamil
    I am trying to get visual studio working in Unity without using any virtual machine or other IDE alternatives. I am convinced Visual Studio is the ultimate IDE for .Net programming languages. I'm not necessarily for dual booting. I have been working more than 10 years on visual studio and I prefer it over other IDEs. I have tried other IDEs but they didin't work too well for me. Does anyone know a way to get this working natively?

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  • Game Review: God of Light

    Luckily I came across this title at a very early stage. If I remember correctly, I took notice of God of Light on Twitter right on the weekend it has been published on the Play Store. "Sit back and become immersed into the world of God of Light, the game that rethinks the physics puzzle genre with its unique environment exploration gameplay, amazing graphics and exclusive soundtrack created by electronic music icon UNKLE. Join cute game mascot, Shiny, on his way to saving the universe from the impending darkness. Play through a variety of exciting game worlds and dozens of levels with mind-blowing puzzles. Your goal is to explore game levels, seek for game objects that reflect, split, combine, paint, bend and teleport rays of light energy to activate the Sources of Life and bring light back to the universe." Mastering the various reflection items in God of Light is very easy to learn and new elements are introduced during the game. Amazing puzzle game Here's the initial review I posted on the Play Store: "Great change in puzzles Fantastic and refreshing concept of puzzle solving. The effects and the music match very well, putting the player in the right mood to game. Get enlightened and grow your skills until you are a true God of Light." And it remains true, even after completing the first realm completely. Similar to Quell it took me only a couple of hours during the evening to complete all levels in the available three realms, unfortunately. God of Light currently consists of 75 levels, well it's 25 in each realm to be precise, and the challenges are increasing. Compared to the iOS version from the AppStore, God of Light is available for free on Android - at least the first realm (25 levels). Unlocking the other two remaining realms is done through an in-app purchase. The visual appearance, the sound effects and the background music provided by UNKLE makes God of Light a superb package for any puzzle gamer. Whether it is simply reflecting light over multiple mirrors, or later on bending the rays of light with black holes, or using prisms to either split, enforce, or colourise your beam, God of Light is great fun and offers a good amount of joy. Check out the following screenshots for some impressions. God of Light: Astonishing graphics and visual appeal throughout the game God of Light - Introduction to the game during the first levels. New light items are introduced at each stage during the game play God of Light: Increasing complexity and puzzle fun Hopefully, Playmous is going to provide more astonishing looking realms and interesting gimmicks in future versions. Play Store: God of Light Also, check out the latest game updates on the official web site of Playmous

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