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  • Permanently Sync a wiimote with a computer

    - by Adam Geisweit
    i have tried to look up many ways to sync up my wiimotes to my computer so that i can program games with it, but every time it only syncs them up temporarily, or if it says it can permanently sync it, it doesn't actually do it. it gets tiresome when i have to keep on reconnecting it every time i want to save battery life. how would i be able to sync up my wiimote to my computer so that if i turn off my wiimote, i can just hit any button and it will automatically sync it up?

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  • Making Those PanelBoxes Behave

    - by Duncan Mills
    I have a little problem to solve earlier this week - misbehaving <af:panelBox> components... What do I mean by that? Well here's the scenario, I have a page fragment containing a set of panelBoxes arranged vertically. As it happens, they are stamped out in a loop but that does not really matter. What I want to be able to do is to provide the user with a simple UI to close and open all of the panelBoxes in concert. This could also apply to showDetailHeader and similar items with a disclosed attrubute, but in this case it's good old panelBoxes.  Ok, so the basic solution to this should be self evident. I can set up a suitable scoped managed bean that the panelBoxes all refer to for their disclosed attribute state. Then the open all / close commandButtons in the UI can simply set the state of that bean for all the panelBoxes to pick up via EL on their disclosed attribute. Sound OK? Well that works basically without a hitch, but turns out that there is a slight problem and this is where the framework is attempting to be a little too helpful. The issue is that is the user manually discloses or hides a panelBox then that will override the value that the EL is setting. So for example. I start the page with all panelBoxes collapsed, all set by the EL state I'm storing on the session I manually disclose panelBox no 1. I press the Expand All button - all works as you would hope and all the panelBoxes are now disclosed, including of course panelBox 1 which I just expanded manually. Finally I press the Collapse All button and everything collapses except that first panelBox that I manually disclosed.  The problem is that the component remembers this manual disclosure and that overrides the value provided by the expression. If I change the viewId (navigate away and back) then the panelBox will start to behave again, until of course I touch it again! Now, the more astute amoungst you would think (as I did) Ah, sound like the MDS personalizaton stuff is getting in the way and the solution should simply be to set the dontPersist attribute to disclosed | ALL. Alas this does not fix the issue.  After a little noodling on the best way to approach this I came up with a solution that works well, although if you think of an alternative way do let me know. The principle is simple. In the disclosureListener for the panelBox I take a note of the clientID of the panelBox component that has been touched by the user along with the state. This all gets stored in a Map of Booleans in ViewScope which is keyed by clientID and stores the current disclosed state in the Boolean value.  The listener looks like this (it's held in a request scope backing bean for the page): public void handlePBDisclosureEvent(DisclosureEvent disclosureEvent) { String clientId = disclosureEvent.getComponent().getClientId(FacesContext.getCurrentInstance()); boolean state = disclosureEvent.isExpanded(); pbState.addTouchedPanelBox(clientId, state); } The pbState variable referenced here is a reference to the bean which will hold the state of the panelBoxes that lives in viewScope (recall that everything is re-set when the viewid is changed so keeping this in viewScope is just fine and cleans things up automatically). The addTouchedPanelBox() method looks like this: public void addTouchedPanelBox(String clientId, boolean state) { //create the cache if needed this is just a Map<String,Boolean> if (_touchedPanelBoxState == null) { _touchedPanelBoxState = new HashMap<String, Boolean>(); } // Simply put / replace _touchedPanelBoxState.put(clientId, state); } So that's the first part, we now have a record of every panelBox that the user has touched. So what do we do when the Collapse All or Expand All buttons are pressed? Here we do some JavaScript magic. Basically for each clientID that we have stored away, we issue a client side disclosure event from JavaScript - just as if the user had gone back and changed it manually. So here's the Collapse All button action: public String CloseAllAction() { submitDiscloseOverride(pbState.getTouchedClientIds(true), false); _uiManager.closeAllBoxes(); return null; }  The _uiManager.closeAllBoxes() method is just manipulating the master-state that all of the panelBoxes are bound to using EL. The interesting bit though is the line:  submitDiscloseOverride(pbState.getTouchedClientIds(true), false); To break that down, the first part is a call to that viewScoped state holder to ask for a list of clientIDs that need to be "tweaked": public String getTouchedClientIds(boolean targetState) { StringBuilder sb = new StringBuilder(); if (_touchedPanelBoxState != null && _touchedPanelBoxState.size() > 0) { for (Map.Entry<String, Boolean> entry : _touchedPanelBoxState.entrySet()) { if (entry.getValue() == targetState) { if (sb.length() > 0) { sb.append(','); } sb.append(entry.getKey()); } } } return sb.toString(); } You'll notice that this method only processes those panelBoxes that will be in the wrong state and returns those as a comma separated list. This is then processed by the submitDiscloseOverride() method: private void submitDiscloseOverride(String clientIdList, boolean targetDisclosureState) { if (clientIdList != null && clientIdList.length() > 0) { FacesContext fctx = FacesContext.getCurrentInstance(); StringBuilder script = new StringBuilder(); script.append("overrideDiscloseHandler('"); script.append(clientIdList); script.append("',"); script.append(targetDisclosureState); script.append(");"); Service.getRenderKitService(fctx, ExtendedRenderKitService.class).addScript(fctx, script.toString()); } } This method constructs a JavaScript command to call a routine called overrideDiscloseHandler() in a script attached to the page (using the standard <af:resource> tag). That method parses out the list of clientIDs and sends the correct message to each one: function overrideDiscloseHandler(clientIdList, newState) { AdfLogger.LOGGER.logMessage(AdfLogger.INFO, "Disclosure Hander newState " + newState + " Called with: " + clientIdList); //Parse out the list of clientIds var clientIdArray = clientIdList.split(','); for (var i = 0; i < clientIdArray.length; i++){ var panelBox = flipPanel = AdfPage.PAGE.findComponentByAbsoluteId(clientIdArray[i]); if (panelBox.getComponentType() == "oracle.adf.RichPanelBox"){ panelBox.broadcast(new AdfDisclosureEvent(panelBox, newState)); } }  }  So there you go. You can see how, with a few tweaks the same code could be used for other components with disclosure that might suffer from the same problem, although I'd point out that the behavior I'm working around here us usually desirable. You can download the running example (11.1.2.2) from here. 

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  • How come Indiegogo links shared on G+ link to their page instead of displaying URL?

    - by Ivan Vucica
    If an Indiegogo link, such as this one, gets shared on G+, their G+ page is displayed in the post in the place where commonly the URL would be displayed. I've tried looking analyzing the HTML, but came up empty handed: there's Twitter cards metadata, there's OpenGraph, there is a G+ button -- but I found nothing that links to Indiegogo's page, not even rel="publisher". So, how does Indiegogo achieve this?

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  • Proper way to implement Android XML onClick attribute in Activity

    - by Austyn Mahoney
    I have used the android:onClick attribute extensively in my XML layouts for my Android application. Example: <Button android:id="@+id/exampleButton" android:onClick="onButtonClick" /> Is it proper to create an Interface to enforce the implementation of those onClick methods in Activities that use that layout file? public interface MyButtonInterface { public onButtonClick(View v); }

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  • Ubuntu App Submission won't allow the "free" bubble to be checked

    - by Compt
    I am at the final stages of the Ubuntu App Developer Showdown, and I'm right at the point where I am submitting my app. The problem I run in to however, is that even though buy is at $0.00, it will not allow me to click on the "free" button, and keep that configuration saved. So when I go to "preview your app", it shows it saying "USD $0.00 ---- Buy" instead of saying "Free ---- Install". So I was wondering if it makes any difference or not.

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  • How are you coping with Ubuntu's Unity app launcher? (It auto-hides, can't minimize apps)

    - by Bad Learner
    [Firstly, let me tell you that this cannot be subjective in anyway, as I think at least Ubuntu beginners will have these questions boggling in their mind; and yes, this is a question that has a definite answer - - so, I am completely within the rules.] Okay, coming to the point, I see that Ubuntu uses Unity since v10.xx (netbook edition?) and carried the same to v11.04 & v11.10. As someone who's stuck to Windows for all these years, it's somewhat difficult to cope with Ubuntu's Unity, for the following reasons: [1] The Unity app launcher (to the screen's left) auto-hides when a window is maximized. [2]- And once launched, apps cannot be minimized by clicking the app's icon in the launcher. I have to go to the top-left of the screen and click the "_" button. I do know I can fix these issues by installing some configuration tool. But the thing is, if that's how it's meant to work, Canonical/Ubuntu would have designed it that way. But they didn't. Why? w.r.t above points [1], [2]: [1] EDITED: So, does it mean, it's good to work without maximizing the windows? Because if I maximize the window, the app launcher hides. And I need to hover the mouse to the left of the screen, wait a bit (even if it's a sec or even less, I can still feel the lag), and then click on the next app icon in the launcher to switch to it. I do know, I can use Alt+TAB to switch, but I am not sure which window comes next. This, I feel, isn't productive. Also, this makes me feel, Ubuntu is designed for large screens (it's nice on my 1920x1080p screen), because I can have two windows side-by-side or something like that on a large screen. This is not possible on smaller screens. [2]- Being able to minimize an application's window by clicking on its icon in the launcher (just like it works on Windows & probably elsewhere) would have been great, rather than having to go to the top-left and clicking the _ (minimize) button which brings up the app launcher itself (from hiding) most of the time. It's too tiring to have these small issues in the UI. I really would like to know how you are coping with these issues the way they are?

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  • yahoo media player not working

    - by luca590
    I have a yahoo media player embedded in my webpage. I am currently using Ruby on Rails to create/edit my web page. When i click the play button next to a track the YMP waits a while and then goes to the next track without playing the first one. I then get a warning on my second (last) track that its file could not be found. Does anyone has a better recommendation for an audio player or a way to fix this one?

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  • Oracle Customer Success Forum - Batesville - Oracle Sales Cloud - June 24th, 5pm CET

    - by Richard Lefebvre
    Batesville uses Oracle Sales Cloud to create a common platform and standardize processes for business transformation across field sales and telesales. Using real-time KPI dashboards, they are measuring their business success with consistency across their sales reps.We are pleased to invite you to a discussion with Batesville on industry trends, why sales automation is important, reasons for choosing Oracle Sales Cloud, and the vendor evaluation process. Please click on the register button to confirm your attendance by 5:00 p.m. Pacific Time on June 23, 2014.Speakers: Diane Kinker, Director CRM Program Chris Haven, Senior Director Product Management, Oracle (Moderator) Organization Profile:Batesville (www.Batesville.com), a wholly owned subsidiary of Hillenbrand, Inc. (NYSE:HI), is the leader in the North American death care industry. For more than 125 years, Batesville has been dedicated to helping families honor the lives of those they love®. Batesville’s innovation has changed the face of funeral service, from advancements in manufacturing and quality to patented features and memorialization offerings, technology and web-based solutions, and profit-enhancing merchandising systems and room displays. Our history of manufacturing excellence, product innovation, superior customer service and reliable delivery has helped Batesville become – and remain – a market leader. Event Description:In this informal reference call, you will have the opportunity to hear Batesville discuss industry trends, why sales automation is important, the decision making process for choosing Oracle Sales Cloud, and the vendor evaluation process. The call will open with a brief overview, followed by discussion, and an open question and answer session. Please allow one hour for the call.Why Oracle:Batesville looked to transform its sales automation processes. Oracle Sales Cloud met these needs and Batesville’s requirements for: Standardized end-to-end Sales Processes including Sales Performance Management (territory management, quota management and incentive compensation) Mobile capabilities with integration to Microsoft Outlook and Smartphones Creation of the WIG Dashboard (Wildly Important Goal) using reporting and analytics Click the Register Now button to confirm your attendance for this informative event. Registration will close at 5:00 p.m. Pacific Time on June 23, 2014.After you register your information will be forwarded through an Approval Process. Once your registration request has been validated against the invitation database, you will receive an email confirmation with your registration details as long as there is availability. Please be advised that Batesville will revise the registrants list and may dismiss registrations as they see fit. Register Now!

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  • How to make XFCE show the Shutdown Menu?

    - by topskip
    I have installed XFCE on an "Ubuntu Server" (in a Virtual Machine) so I have a small and fast environment. But when I want to log out, I usually (not always) see a gray shutdown and reboot button, but I like to be able to shutdown via that menu (I know of shutdown -h now, but the users of my machine don't necessarily know). I use the display manager 'slim'. Question: how can I enable these buttons permanently?

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  • upgrade:upgradation failed,13.10 issue

    - by Atul
    I was upgrading 13.04 to 13.10.And suddenly it hanged and upper part of the screen went black. So I stopped the upgradation and unfortunately I forcefully shutdown.But its already upgraded to 13.10(I feel upgradation is not complete though) Problems The desktop flickers now and sometimes the screen turns black. Sound stopped.No sound output detected in sound settings.And the shutdown button also not working. Is there a way to upgrade it again to 13.10(completely)?

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  • Why can't I install Windows 8 in Virtualbox on 12.04? [closed]

    - by The_Ubuntu_Kid
    I recently tried to install Windows 8 RP 32-bit in Virtualbox using Ubuntu 12.04 as the host. I have tried multiple settings for memory, hard drive size, etc. Every single time it has come up with this error Your PC needs to restart. Please hold down the power button Error code: 0x0000005D Parameters: 0x0306170A, 0x756E6547, 0x49656E69, 0x6C65746E I really like windows 8 and I would like to know how to fix this some time soon.

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  • Why does my ID3DXSprite appear to be incorrectly scaled?

    - by Bjoern
    I am using D3D9 for rendering some simple things (a movie) as the backmost layer, then on top of that some text messages, and now wanted to add some buttons to that. Before adding the buttons everything seemed to have worked fine, and I was using a ID3DXSprite for the text as well (ID3DXFont), now I am loading some graphics for the buttons, but they seem to be scaled to something like 1.2 times their original size. In my test window I centered the graphic, but it being too big it just doesnt fit well, for example the client area is 640x360, the graphic is 440, so I expect 100 pixel on left and right, left side is fine [I took screenshot and "counted" the pixels in photoshop], but on the right there is only about 20 pixels) My rendering code is very simple (I am omitting error checks, et cetera, for brevity) // initially viewport was set to width/height of client area // clear device m_d3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_STENCIL|D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB(0,0,0,0), 1.0f, 0 ); // begin scene m_d3dDevice->BeginScene(); // render movie surface (just two triangles to which the movie is rendered) m_d3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE,false); m_d3dDevice->SetSamplerState( 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR ); // bilinear filtering m_d3dDevice->SetSamplerState( 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR ); // bilinear filtering m_d3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE ); m_d3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE ); //Ignored m_d3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1 ); m_d3dDevice->SetTexture( 0, m_movieTexture ); m_d3dDevice->SetStreamSource(0, m_displayPlaneVertexBuffer, 0, sizeof(Vertex)); m_d3dDevice->SetFVF(Vertex::FVF_Flags); m_d3dDevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2); // render sprites m_sprite->Begin(D3DXSPRITE_ALPHABLEND | D3DXSPRITE_SORT_TEXTURE | D3DXSPRITE_DO_NOT_ADDREF_TEXTURE); // text drop shadow m_font->DrawText( m_playerSprite, m_currentMessage.c_str(), m_currentMessage.size(), &m_playerFontRectDropShadow, DT_RIGHT|DT_TOP|DT_NOCLIP, m_playerFontColorDropShadow ); // text m_font->DrawText( m_playerSprite, m_currentMessage.c_str(), m_currentMessage.size(), &m_playerFontRect, DT_RIGHT|DT_TOP|DT_NOCLIP, m_playerFontColorMessage ) ); // control object m_sprite->Draw( m_texture, 0, 0, &m_vecPos, 0xFFFFFFFF ); // draws a few objects like this m_sprite->End() // end scene m_d3dDevice->EndScene(); What did I forget to do here? Except for the control objects (play button, pause button etc which are placed on a "panel" which is about 440 pixels wide) everything seems fine, the objects are positioned where I expect them, but just too big. By the way I loaded the images using D3DXCreateTextureFromFileEx (resizing wnidow, and reacting to lost device, etc, works fine too). For experimenting, I added some code to take an identity matrix and scale is down on the x/y axis to 0.75f, which then gave me the expected result for the controls (but also made the text smaller and out of position), but I don't know why I would need to scale anything. My rendering code is so simple, I just wanted to draw my 2D objects 1;1 the size they came from the file... I am really very inexperienced in D3D, so the answer might be very simple...

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  • Week in Geek: Forced Facebook E-mail Changes are Altering Address Books, Causing Lost Mail

    - by Asian Angel
    Our first edition of WIG for July is filled with news link goodness covering topics such as why Microsoft killed the Start Button in Windows 8, how to outsmart websites trying to get you to pay top dollar, OS X Mountain Lion will check daily for security updates, and more. How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • Office 2010 Professional Plus (Top 10 reasons to upgrade)

    - by mbcrump
    Being a huge nerd, I decided that I would go ahead and upgrade to the latest and greatest office. That being, Office 2010 Professional Plus. The biggest concern that I had was loosing all my mail settings from Outlook 2007. Thankfully, it upgrade gracefully and worked like a charm. So lets start this top 10 list. 1) You can upgrade without fear of loosing all your stuff! As you can tell by the screenshot below, you can select what you want to do. I selected to remove all previous versions.    2) Outlook conversations: Just like GMail, you can now group emails by conversations. This is simply awesome and a must have. 3) The ability to ignore conversations. If you are on a email thread that has nothing to do with you. Simply “ignore” the conversation and all emails go into the deleted folder. 4) Quick Steps, do you send an email to the same team member or group constantly. With quick steps, its just one click away. 5) Spell check in the Subject line! 6)  Easier Screenshots, built in just click the button. No more ALT-Printscreen for those that are not aware of the awesome SnagIT 10 that's out. 7) Open in protected view. When you open a document from an email attachment, it lets you know the file may be unsafe. You can click a button to enable editing. This is great for preventing macros.       8) Excel has always had a variety of charts and graphs available to visually depict data and trends. With Excel 2010, though, Microsoft has added a new feature called Sparklines, which allows you to place a mini-graph or trend line in a single cell. The Sparklines are a cool way to quickly and simply add a visual element without having to go through the effort of inserting a graph or chart that overwhelms the worksheet. 9) Contact actions. If you hover over a name in the form or fields on an email, you get a popup giving you several actions you can perform on the person such as adding them to your Outlook contacts, scheduling a meeting, viewing their stored contact information if they are already in your contacts, sending an instant message or even starting a telephone call. 10) Windows 7 Task Bar Context Menu – I love the jumplist. I don’t know how much that I would actually use it but it just rocks.

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  • Perminantly Sync a wiimote with a computer

    - by Adam Geisweit
    i have tried to look up many ways to sync up my wiimotes to my computer so that i can program games with it, but every time it only syncs them up temporarily, or if it says it can permanently sync it, it doesn't actually do it. it gets tiresome when i have to keep on reconnecting it every time i want to save battery life. how would i be able to sync up my wiimote to my computer so that if i turn off my wiimote, i can just hit any button and it will automatically sync it up?

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  • Is paypal's IPN reliable enough?

    - by Joann
    I am creating my first ever major plugin for Wordpress and I intend to share it to the community. It integrates paypal's subscription button which is very useful for people who wishe to build a membership site using Wordpress. Question: Is IPN reliable enough that there's no need to control the subscription thru cron myself? I have not tested my plugin for a span of a month or so though because doing so would eat a lot of my time.

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  • Turn Your Desktop to the ‘Dark Side’ with the Moonlight Theme for Windows 7

    - by Asian Angel
    Do you love the peaceful, calming look moonlit scenery? Then you will definitely want to download the Moonlight Theme for Windows 7. This awesome theme comes with sixteen wallpapers full of moonlit goodness that will have your desktop howling at the nighttime skies. Download the Moonlight Theme [Windows 7 Personalization Gallery] How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage

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  • What does Ubuntu do when I signal undocking to a laptop?

    - by Seppo Erviälä
    It seems that Ubuntu runs some script or command when I signal that I want to undock my laptop by pressing the undock button on the dock. Most visible thing that happens is that resolution on external display is changed. After prepearing for undock my laptop is still connected to power, VGA-output and audio jacks through dock but not to any usb devices or optical drive. I'm running 11.04 on a ThinkPad X61s with X6 UltraBase. What happens when I signal undocking? This is what dmesg says after pressing undock button: [81459.990682] ata1.00: disabled [81459.990727] ata1.00: detaching (SCSI 0:0:0:0) [81459.991722] ACPI: \_SB_.GDCK - undocking [81460.009462] ehci_hcd 0000:00:1a.7: power state changed by ACPI to D0 [81460.020252] ehci_hcd 0000:00:1a.7: BAR 0: set to [mem 0xfe226c00-0xfe226fff] (PCI address [0xfe226c00-0xfe226fff]) [81460.020265] ehci_hcd 0000:00:1a.7: power state changed by ACPI to D0 [81460.020281] ehci_hcd 0000:00:1a.7: restoring config space at offset 0xf (was 0x300, writing 0x30b) [81460.020309] ehci_hcd 0000:00:1a.7: restoring config space at offset 0x1 (was 0x2900000, writing 0x2900102) [81460.020338] ehci_hcd 0000:00:1a.7: PME# disabled [81460.020346] ehci_hcd 0000:00:1a.7: power state changed by ACPI to D0 [81460.020352] ehci_hcd 0000:00:1a.7: power state changed by ACPI to D0 [81460.020363] ehci_hcd 0000:00:1a.7: PCI INT C -> GSI 22 (level, low) -> IRQ 22 [81460.020372] ehci_hcd 0000:00:1a.7: setting latency timer to 64 [81460.020432] ehci_hcd 0000:00:1d.7: power state changed by ACPI to D0 [81460.040071] ehci_hcd 0000:00:1d.7: BAR 0: set to [mem 0xfe227000-0xfe2273ff] (PCI address [0xfe227000-0xfe2273ff]) [81460.040085] ehci_hcd 0000:00:1d.7: power state changed by ACPI to D0 [81460.040104] ehci_hcd 0000:00:1d.7: restoring config space at offset 0xf (was 0x400, writing 0x40b) [81460.040133] ehci_hcd 0000:00:1d.7: restoring config space at offset 0x1 (was 0x2900000, writing 0x2900102) [81460.040170] ehci_hcd 0000:00:1d.7: PME# disabled [81460.040178] ehci_hcd 0000:00:1d.7: power state changed by ACPI to D0 [81460.040184] ehci_hcd 0000:00:1d.7: power state changed by ACPI to D0 [81460.040195] ehci_hcd 0000:00:1d.7: PCI INT D -> GSI 19 (level, low) -> IRQ 19 [81460.040204] ehci_hcd 0000:00:1d.7: setting latency timer to 64 [81460.040503] ehci_hcd 0000:00:1d.7: PCI INT D disabled [81460.040552] ehci_hcd 0000:00:1d.7: PME# enabled [81460.061657] ehci_hcd 0000:00:1d.7: power state changed by ACPI to D3 [81460.200414] usb 1-4: USB disconnect, address 14 [81462.220088] ehci_hcd 0000:00:1a.7: PCI INT C disabled [81462.220169] ehci_hcd 0000:00:1a.7: PME# enabled [81462.240115] ehci_hcd 0000:00:1a.7: power state changed by ACPI to D3

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  • Week in Geek: Google Chrome Becomes #1 Browser in the World for a Day

    - by Asian Angel
    Our last edition of WIG for March is filled with news link goodness such as 22% of users are keeping the Windows 8 Explorer Ribbon expanded, Facebook is upset with prospective employers asking for peoples’ account passwords, Firefox 14 nightly has added a new HTML5-based PDF viewer, and more. How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage

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  • Friday Fun: Museum of Thieves

    - by Asian Angel
    In this week’s game you are lured to the mysterious Museum of Dunt where adventure and an evil force awaits. Can you find the differences in the museum’s strange, shifting rooms as you work your way through it or will the restless evil that dwells within escape? Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

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  • Making a startscreen for an HTML5 game?

    - by hustlerinc
    How would I make a start screen for a game using HTML5 canvas? I'm not looking for something advanced, just the new game button and highscore link etc. The question might be stupid, but I've never done anything similar, and the tutorials out there don't cover the subject. Is it enough to just make a fillText with an onclick function? Is there a way to find out the size of the text? Help appreciated.

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