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  • How can i create a context menu in c# in a datagridview

    - by lanoxx
    Hi all, I have written a datagridview with a couple of columns to store data of a product, now i want to be able to right click any row and have a context menu appear with the options delete and copy. Copy should have the same functionality as if I press Ctrl+C. Any help would be appreciated. Im using C# and WinForms. I have never done context menus before, so I would be thank full for any hint or link to further readings. Cheers

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  • Filtering Linux command output

    - by Raajkumar
    Hi, I need to get a row based on column value just like querying a database. I have a command output like this, Name ID Mem VCPUs State Time(s) Domain-0 0 15485 16 r----- 1779042.1 prime95-01 512 1 -b---- 61.9 Here I need to list only those rows where state is "r". Something like this, Domain-0 0 15485 16 r----- 1779042.1 I have tried using "grep" and "awk" but still I am not able to succeed. Please help me on this issue. Regards, Raaj

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  • How to set clickable and highlightable a View?

    - by Pentium10
    I have ViewStubs in my layout. If I set clickable and implement the OnClickListener this does work only on the root of the element. But the layout holds parent elements, and when I click on those the click is not recognized. How do I make a full row/view of ViewStub as whole to be clickable and highlightable like a ListView elements? Also what do I have to add to get that orange highlight?

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  • XNA 4.0 SpriteBatch.Draw Out Of Memory Exception Thrown

    - by RustyGearGames
    Well, first of all, my guess is that I'm calling the spritebatch.draw() method to many times, but I need to (Or, it's the only way I can figure out how to) Draw my in-game windows. I'll just go ahead and dump my code; using System; using System.Text; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace System.Window { class Window { #region Variables public Texture2D importedTexture; public Texture2D WindowSkin; public RenderTarget2D currentWindow; public RenderTarget2D windowTexture; public Vector2 pos; public int prevWindowWidth; public int prevWindowHeight; public int windowWidth; public int windowHeight; public bool visible; public bool active; public bool drawNew; #region Rectangles public Rectangle clickRect; public Rectangle topLeftRect; public Rectangle topRightRect; public Rectangle buttonRect; public Rectangle botLeftRect; public Rectangle botRightRect; #endregion #endregion public Window() { } public void Initialize(GraphicsDevice g, Texture2D ws, Texture2D it, int w, int h, bool v, bool a) { WindowSkin = ws; importedTexture = it; windowWidth = w; prevWindowWidth = w; windowHeight = h; prevWindowHeight = h; windowTexture = new RenderTarget2D(g, windowWidth, windowHeight); currentWindow = windowTexture; visible = v; active = a; drawNew = true; topLeftRect = new Rectangle(0, 0, 32, 32); topRightRect = new Rectangle(32, 0, 32, 32); buttonRect = new Rectangle(64, 0, 32, 32); botLeftRect = new Rectangle(0, 64, 32, 32); botRightRect = new Rectangle(64, 64, 32, 32); } public void Update(GraphicsDevice g, Vector2 p, int width, int height) { prevWindowWidth = windowWidth; prevWindowHeight = windowHeight; pos = p; windowWidth = width; windowHeight = height; windowTexture = new RenderTarget2D(g, windowWidth+2, windowHeight+2); } public void Draw(SpriteBatch s, GraphicsDevice g) { s.Draw(currentWindow, pos, new Rectangle(0, 0, windowWidth, windowHeight), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } public void DrawNewWindow(SpriteBatch s, GraphicsDevice g) { g.SetRenderTarget(windowTexture); g.Clear(Color.Transparent); s.Begin(); #region Draw Background for (int w = 3; w < (windowWidth); w += 32) { for (int h = 32; h < (windowHeight); h += 32) { s.Draw(WindowSkin, new Vector2(w, h), new Rectangle(32, 32, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } } #endregion s.Draw(importedTexture, new Vector2(3, 32), new Rectangle(0, 0, importedTexture.Width, importedTexture.Height), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); #region Draw resizables for (int i = 32; i < (windowWidth - 64); i += 32) { s.Draw(WindowSkin, new Vector2(i, 0), new Rectangle(16, 0, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } for (int i = 32; i < (windowWidth - 32); i += 32) { s.Draw(WindowSkin, new Vector2(i, windowHeight - 32), new Rectangle(32, 64, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } for (int i = 64; i < (windowHeight - 32); i += 32) { s.Draw(WindowSkin, new Vector2(0, i), new Rectangle(0, 48, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } for (int i = 64; i < (windowHeight - 32); i += 32) { s.Draw(WindowSkin, new Vector2(windowWidth - 32, i), new Rectangle(64, 48, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } #endregion #region Draw Corners s.Draw(WindowSkin, new Vector2(0, 0), topLeftRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(0, 32), new Rectangle(0, 32, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 64, 0), topRightRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 32, 32), new Rectangle(64, 32, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 32, 0), buttonRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(0, windowHeight - 32), botLeftRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 32, windowHeight - 32), botRightRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); #endregion s.End(); currentWindow = windowTexture; } } } It's all nice and configured for my little windowskin texture, and such. the only problem is that it will get a little laggy, and then completely crash on me about a minute into running it. It throws an Out Of Memory Exception, but I don't know and can't find any other topic or post on this relating to spritebatch. Does anybody have any suggestions on how I can get this working and not take up much memory? I would think this as an easy, cost effective way of drawing a window. I'm just not sure how cut down on my draw calls, or get any of that memory back.

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  • retrieving the record which has only one value

    - by ashwani66476
    Hello All, Please suggest me a query, which retrieves only those record which has the single row in table. For Example table1. name age aaa 20 bbb 10 ccc 20 ddd 30 If I run "select distinct age from table1. result will be age 20 10 30 But I need a query, which give the result like name age bbb 10 ddd 30 Thanks....

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  • Usability of an endless/infinite scroll

    - by Anton Gogolev
    What are pros and cons of this technique (see Softfolio for an example). Two things I personally thought of are as follows: Impossible to tell someone where an item of interest is located (like, you probably won't say "324-th row, second column") Broken navigation when you return back to an infinitely scrolled page. What else can you think of? And what do you personally think of this approach in general. Would you use this in you projects?

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  • How to use jQuery to generate 2 new associated objects in a nested form?

    - by mind.blank
    I have a model called Pair, which has_many :questions, and each Question has_one :answer. I've been following this railscast on creating nested forms, however I want to generate both a Question field and it's Answer field when clicking on an "Add Question" link. After following the railscast this is what I have: ..javascripts/common.js.coffee: window.remove_fields = (link)-> $(link).closest(".question_remove").remove() window.add_fields = (link, association, content)-> new_id = new Date().getTime() regexp = new RegExp("new_" + association, "g") $(link).before(content.replace(regexp, new_id)) application_helper.rb: def link_to_add_fields(name, f, association) new_object = f.object.class.reflect_on_association(association).klass.new fields = f.simple_fields_for(association, new_object, :child_index => "new_#{association}") do |builder| render(association.to_s.singularize + "_fields", :f => builder) end link_to_function(name, "window.add_fields(this, \"#{association}\", \"#{escape_javascript(fields)}\")", class: "btn btn-inverse") end views/pairs/_form.html.erb: <%= simple_form_for(@pair) do |f| %> <div class="row"> <div class="well span4"> <%= f.input :sys_heading, label: "System Heading", placeholder: "required", input_html: { class: "span4" } %> <%= f.input :heading, label: "User Heading", input_html: { class: "span4" } %> <%= f.input :instructions, as: :text, input_html: { class: "span4 input_text" } %> </div> </div> <%= f.simple_fields_for :questions do |builder| %> <%= render 'question_fields', f: builder %> <% end %> <%= link_to_add_fields "<i class='icon-plus icon-white'></i> Add Another Question".html_safe, f, :questions %> <%= f.button :submit, "Save Pair", class: "btn btn-success" %> <% end %> _question_fields.html.erb partial: <div class="question_remove"> <div class="row"> <div class="well span4"> <%= f.input :text, label: "Question", input_html: { class: "span4" }, placeholder: "your question...?" %> <%= f.simple_fields_for :answer do |builder| %> <%= render 'answer_fields', f: builder %> <% end %> </div> </div> </div> _answer_fields.html.erb partial: <%= f.input :text, label: "Answer", input_html: { class: "span4" }, placeholder: "your answer" %> <%= link_to_function "remove", "remove_fields(this)", class: "float-right" %> I'm especially confused by the reflect_on_association part, for example how does calling .new there create an association? I usually need to use .build Also for a has_one I use .build_answer rather than answers.build - so what does this mean for the jQuery part?

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  • How to delete child table records during the update of parent table using Hibernate

    - by Harsha
    I have a Parent Table A and child tables B,C with many to one relations. Lets say I have data like, for primary key 1 in parent table A I have 3 rows in child table B and 4 rows in child table C. Now if I want to delete the rows of the child table during an update of the parent table(that means Now, I want to update the table only with one row in each child tables and delete the other rows in them) then how to handle this scenario in hibernate?

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  • How to get properties from Cassandra with get_slice in Erlang?

    - by Zubair
    I am using Erlang to interface with Cassandra and I cannot get the get_slice command to return a list of all the columns of a row. I use: X = thrift_client:call( C, 'get_slice', [ "Keyspace1", K, #columnParent{column_family="KeyValue"}, #slicePredicate{}, 1 ] ), : but I get back : invalidRequestException,<<"predicate column_names and slice_range may not both be null">> : However, using the cassandra-cli interface this works fine. Any ideas?

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  • [Zend Framework] How to format Zend_db Rowset output?

    - by rasouza
    I have a model which is referenced to a table registries extending Zend_Db and some methods which bascially uses fetchAll() all the time. What happens is: my table has a DATE field and I'd like it to output already formated when I call $row-reg_date. Is it possible by doing something in the model or do I have to manually format?

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  • Page not redirecting properly(php)

    - by user225269
    I want to do the login page this way so that I won't be having trouble posting the username in the userpage. But everytime I try to access login.php. I get an error in firefox, that the page is not redirecting properly. What do I do? This works when I separate them into two. Into something like, login.php and verifylogin.php as the form action. But if I do it like this, I get redirection errors: <?php $host="localhost"; $username="root"; $password="nitoryolai123$%^"; $db_name="school"; $tbl_name="users"; mysql_connect("$host", "$username", "$password")or die("cannot connect"); mysql_select_db("$db_name")or die("cannot select DB"); $uname = mysql_real_escape_string($_POST['username']); $pword = mysql_real_escape_string($_POST['password']); $SQL = "SELECT * FROM users WHERE username = '$uname' AND password = '$pword'"; $result = mysql_query($SQL); $num_rows = mysql_num_rows($result); if ($result) { if ($num_rows > 0) { session_start(); $_SESSION['login'] = "1"; header ("Location: userpage.php"); } else { session_start(); $_SESSION['login'] = ""; header ("Location: login.php"); } } else { $errorMessage = "Error logging on"; } ?> <tr> <form name="form1" method="post" action="login.php"> <td> <table> <tr> <td><strong><font size="2">Login User</strong></td> </tr> <tr> <td width="30" height="35"><font size="2">Username:</td> <td width="30"><input name="username" type="text" id="username" maxlength="17"></td> </tr> <tr> <td width="30" height="35" ><font size="2">Password:</td> <td width="30"><input name="password" type="password" id="password" maxlength="17"></td> </tr> <td><td align="right" width="30"><input type="submit" name="Submit" value="Submit" /></td> <td><input type="reset" name="Reset" value="Reset"></td></td> </tr> </form> please help, thanks.

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  • How to get ImageButton size within Android GridView?

    - by wufoo
    I'm subclassing ImageButton in order to draw lines on it and trying to figure out where the actual button coordinates are within my gridview. I am using onGlobalLayout to setup Top, Bottom, Right and Left, but these seem to be for the actual "square" within the grid, and not the actual button (see image). The purple lines are drawn in myImageButton.onDraw() using coords gathered from myImageButton.onGlobalLayout(). I thought these would be for the button, but they seem to be from something else. Not sure what. I'd like the purple lines to match the outline of the button so the lines I draw appear on the button and not just floating out in the LinearLayout somewhere. The light blue is the background color of the vertical LinearLayout holding the Textview (for the number) and myImageButton. Any way to get the actual button size? XML Layout: <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/lay_cellframe" android:layout_width="fill_parent" android:layout_height="fill_parent" > <LinearLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="fill_vertical|fill_horizontal" android:orientation="vertical" > <TextView android:id="@+id/tv_cell" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_margin="2dp" android:gravity="center" android:text="TextView" android:textSize="10sp" /> <com.example.icaltest2.myImageButton android:id="@+id/imageButton1" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center" android:layout_margin="0dp" android:adjustViewBounds="false" android:background="@android:drawable/btn_default" android:scaleType="fitXY" android:src="@android:color/transparent" /> </LinearLayout> </FrameLayout> myImageButton.java public myImageButton (Context context, AttributeSet attrs) { super (context, attrs); mBounds = new Rect(); ViewTreeObserver vto = this.getViewTreeObserver (); vto.addOnGlobalLayoutListener (ogl); Log.d (TAG, "myImageButton"); } ... OnGlobalLayoutListener ogl = new OnGlobalLayoutListener() { @Override public void onGlobalLayout () { Rect b = getDrawable ().getBounds (); mBtnTop = b.centerY () - (b.height () / 2); mBtnBot = b.centerY () + (b.height () / 2); mBtnLeft = b.centerX () - (b.width () / 2); mBtnRight = b.centerX () + (b.width () / 2); } }; ... @Override protected void onDraw (Canvas canvas) { super.onDraw (canvas); Paint p = new Paint (); p.setStyle (Paint.Style.STROKE); p.setStrokeWidth (1); p.setColor (Color.MAGENTA); canvas.drawCircle (mBtnLeft, mBtnTop, 2, p); canvas.drawCircle (mBtnLeft, mBtnBot, 2, p); canvas.drawCircle (mBtnRight, mBtnTop, 2, p); canvas.drawCircle (mBtnRight, mBtnBot, 2, p); canvas.drawRect (mBtnLeft, mBtnTop, mBtnRight, mBtnBot, p); }

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  • SSRS - Sort table based on column value

    - by Ehsan
    I am trying to sort the following table: hYear hSale ------------------------------------ [year] =Count(Fields!sale.Value) The table only has one row group (year) and no column group. I'd like to: -initially sort the table based on the calculated value; is it possible? -add interactive sort to calculated column based on the value. I assume I should sort 'Detail rows', but what will be the sort expression?

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  • Does SQL Server guarantee sequential inserting of an identity column?

    - by balpha
    In other words, is the following "cursoring" approach guaranteed to work: retrieve rows from DB save the largest ID from the returned records for later, e.g. in LastMax later, "SELECT * FROM MyTable WHERE Id > {0}", LastMax In order for that to work, I have to be sure that every row I didn't get in step 1 has an Id greater than LastMax. Is this guaranteed, or can I run into weird race conditions?

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  • Randomised objects are assigning themselves to more than one array location

    - by Thaddeus Aid
    this.size = 9; this.populationSize = 10; Random rand = new Random(); Integer[][] easy1 = new Integer[size][size]; easy1 = this.initializeEasy1(easy1); this.sudokuArray = new Sudoku[this.populationSize]; for (int i = 0; i < this.sudokuArray.length; i++){ long seed = rand.nextLong(); System.out.println("" + seed); this.sudokuArray[i] = new Sudoku(easy1, this.size, seed); } I am building an evolutionary sudoku solver and I am having a problem where the last Sudoku object is overwriting all the other objects in the array. Where in the code did I mess up? /edit here is the constructor of the class public Sudoku(Integer[][] givensGrid, int s, long seed){ this.size = s; this.givens = givensGrid; this.grid = this.givens.clone(); Random rand = new Random(seed); System.out.println("Random " + rand.nextInt()); // step though each row of the grid for (int i = 0; i < size; i++){ ArrayList<Integer> numbers = new ArrayList<Integer>(); numbers = this.makeNumbers(numbers); // step through each column to find the givens and remove from numbers for (int j = 0; j < size; j++){ if (this.grid[i][j] != 0){ numbers.remove(this.grid[i][j]); } } // go back through the row and assign the numbers randomly for (int j = 0; j < size; j++){ if (this.grid[i][j] == 0){ int r = rand.nextInt(numbers.size()); this.grid[i][j] = numbers.get(r); numbers.remove(r); } } } System.out.println("============="); System.out.println(this.toString()); }

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  • Indexing one-dimensional numpy.array as matrix

    - by Alain
    I am trying to index a numpy.array with varying dimensions during runtime. To retrieve e.g. the first row of a n*m array a, you can simply do a[0,:] However, in case a happens to be a 1xn vector, this code above returns an index error: IndexError: too many indices As the code needs to be executed as efficiently as possible I don't want to introduce an if statement. Does anybody have a convenient solution that ideally doesn't involve changing any data structure types?

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