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  • What is AGL on .NET Compact Framework?

    - by SmartJJ
    What is AGL on .NET Compact Framework?? Any information about it would be very appreciated! For Example(Code from .NET Compact Framework): DllImport("AGL", EntryPoint="@106")] public static extern PAL_ERROR Blt(IntPtr howThis, IntPtr howSrc, ref RC rcSrc, ref RC rcDst, int cvKey, AGL_BLT md); public void Save(Stream stream, ImageFormat format) { if (stream == null) { throw new ArgumentNullException("stream"); } if (!stream.CanSeek || !stream.CanWrite) { throw new ArgumentException(); } MISC.HandleAr(GL.SaveImage(this.m_how, format.m_imgfmt, StreamWrapper.CreateStreamCallback(stream))); }

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  • Why is native libmpg123 taking so long on android with libgdx?

    - by cmbryan
    I'm trying to use the gdx-audio extensions, but am having trouble decoding mp3s. It works, but very slowly!! A 10-second file is taking 6.57 seconds to decode :( Here is the method: public void decode() { Mpg123Decoder decoder = new Mpg123Decoder(externalFile); short[] sampleArray = new short[1024]; // read until we reach the end of the file while (decoder.readSamples(sampleArray, 0, sampleArray.length) > 0) {} } Can anyone tell me why this is taking so long?

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  • Setting the focus of listboxItem on pageload in Silverlight.

    - by Subhen
    Hi, I want to set focus on the first item of the listbox , on pageload. I can not use : listArtist.SelectedIndex= as I navigate to another page on selected indexChanged. I have the following code , but it is not working: void Event_Completed(object sender, RMSResponseEventArgs e) { listArtist.ItemsSource = e.eOutData; listArtist.Focus(); }

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  • FlexUnit 4 Error

    - by OXMO456
    Hi, I am facing a strange FlexUnit Error: Whoa... been asked to send another complete and I already did that The error seem to occur when the number of test exceede 27...? test exemple: [Test] public function whenDoingThat_expectThatIsTrue():void{ //blabla assertTrue(...) } Any help welcome !

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  • Efficient algorithm to distribute work?

    - by Zwei Steinen
    It's a bit complicated to explain but here we go. We have problems like this (code is pseudo-code, and is only for illustrating the problem. Sorry it's in java. If you don't understand, I'd be glad to explain.). class Problem { final Set<Integer> allSectionIds = { 1,2,4,6,7,8,10 }; final Data data = //Some data } And a subproblem is: class SubProblem { final Set<Integer> targetedSectionIds; final Data data; SubProblem(Set<Integer> targetedSectionsIds, Data data){ this.targetedSectionIds = targetedSectionIds; this.data = data; } } Work will look like this, then. class Work implements Runnable { final Set<Section> subSections; final Data data; final Result result; Work(Set<Section> subSections, Data data) { this.sections = SubSections; this.data = data; } @Override public void run(){ for(Section section : subSections){ result.addUp(compute(data, section)); } } } Now we have instances of 'Worker', that have their own state sections I have. class Worker implements ExecutorService { final Map<Integer,Section> sectionsIHave; { sectionsIHave = {1:section1, 5:section5, 8:section8 }; } final ExecutorService executor = //some executor. @Override public void execute(SubProblem problem){ Set<Section> sectionsNeeded = fetchSections(problem.targetedSectionIds); super.execute(new Work(sectionsNeeded, problem.data); } } phew. So, we have a lot of Problems and Workers are constantly asking for more SubProblems. My task is to break up Problems into SubProblem and give it to them. The difficulty is however, that I have to later collect all the results for the SubProblems and merge (reduce) them into a Result for the whole Problem. This is however, costly, so I want to give the workers "chunks" that are as big as possible (has as many targetedSections as possible). It doesn't have to be perfect (mathematically as efficient as possible or something). I mean, I guess that it is impossible to have a perfect solution, because you can't predict how long each computation will take, etc.. But is there a good heuristic solution for this? Or maybe some resources I can read up before I go into designing? Any advice is highly appreciated!

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  • Id property not populated

    - by fingers
    I have an identity mapping like so: Id(x => x.GuidId).Column("GuidId") .GeneratedBy.GuidComb().UnsavedValue(Guid.Empty); When I retrieve an object from the database, the GuidId property of my object is Guid.Empty, not the actual Guid (the property in the class is of type System.Guid). However, all of the other properties in the object are populated just fine. The database field's data type (SQL Server 2005) is uniqueidentifier, and marked as RowGuid. The application that is connecting to the database is a VB.NET Web Site project (not a "Web Application" or "MVC Web Application" - just a regular "Web Site" project). I open the NHibernate session through a custom HttpModule. Here is the HttpModule: public class NHibernateModule : System.Web.IHttpModule { public static ISessionFactory SessionFactory; public static ISession Session; private static FluentConfiguration Configuration; static NHibernateModule() { if (Configuration == null) { string connectionString = cfg.ConfigurationManager.ConnectionStrings["myDatabase"].ConnectionString; Configuration = Fluently.Configure() .Database(MsSqlConfiguration.MsSql2005.ConnectionString(cs => cs.Is(connectionString))) .ExposeConfiguration(c => c.Properties.Add("current_session_context_class", "web")) .Mappings(x => x.FluentMappings.AddFromAssemblyOf<LeadMap>().ExportTo("C:\\Mappings")); } SessionFactory = Configuration.BuildSessionFactory(); } public void Init(HttpApplication context) { context.BeginRequest += delegate { Session = SessionFactory.OpenSession(); CurrentSessionContext.Bind(Session); }; context.EndRequest += delegate { CurrentSessionContext.Unbind(SessionFactory); }; } public void Dispose() { Session.Dispose(); } } The strangest part of all, is that from my unit test project, the GuidId property is returned as I would expect. I even rigged it to go for the exact row in the exact database as the web site was hitting. The only differences I can think of between the two projects are The unit test project is in C# Something with the way the session is managed between the HttpModule and my unit tests The configuration for the unit tests is as follows: Fluently.Configure() .Database(MsSqlConfiguration.MsSql2005.ConnectionString(cs => cs.Is(connectionString))) .Mappings(x => x.FluentMappings.AddFromAssemblyOf<LeadDetailMap>()); I am fresh out of ideas. Any help would be greatly appreciated. Thanks

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  • Dragging Custom Node in JavaFX

    - by Karussell
    I cannot get it working although I am very close to an acceptable solution. I can drag the Dock if it is only a rectangle. But if I add a node (e.g. an image) to this dock I am not able to get a working solution. Do you have a code snippet, link or other advices for me? Here is my code: public class Dock extends CustomNode { // initialize this with an 64x64 image of your choice // via ImageView { image: Image {..}} public var content: Node[]; public var width = 64; public var height = 64; public var xOffset: Number = 0; public var yOffset: Number = 0; var imgX: Number = 0; var imgY: Number = 0; var distX: Number; var distY: Number; public var rasterX = function (n: Number): Number { var MAX = 4 * 64; if (n < 0) { return 0 } else if (n > MAX) { return MAX } else return n } public var rasterY = rasterX; override protected function create(): Node { Group { // if we place the translate here then the whole dock will flicker //translateX: bind imgX; //translateY: bind imgY; content: [ Rectangle { // ... and here 'content' won't be dragged translateX: bind imgX; translateY: bind imgY; height: bind height width: bind width fill: Color.LIGHTGRAY strokeWidth: 4 stroke: Color.BLACK }, content] onMousePressed: function (e: MouseEvent): Void { xOffset = e.x; yOffset = e.y; // Calculate the distance of the mouse point from the image // top-left corner which will always come out as positive value distX = e.x - imgX; distY = e.y - imgY; } onMouseDragged: function (e: MouseEvent): Void { // Find out the new image postion by subtracting the distance // part from the mouse point. imgX = rasterX(e.x - distX); imgY = rasterY(e.y - distY); } } }

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  • Java method: retrieve the inheriting type

    - by DrDro
    I have several classes that extend C and I would need a method that accepts any argument of type C. But in this method I would like to know if I'm dealing with A or B. * public A extends C public B extends C public void goForIt(C c)() If I cast how can I retrieve the type in a clean way (I just read using getClass or instanceof is often not the best way). *Sorry but I can't type closing braces

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  • I want to trace logs using a Macro multi parameter always null. problem c++ windows

    - by sxingfeng
    I am using the following way to cout a function's time: #define TIME_COST(message, ...)\ char szMessageBuffer[2048] = {0};\ va_list ArgList;\ va_start(ArgList, message);\ vsprintf_s(szMessageBuffer, 2048, message, ArgList);\ va_end(ArgList); \ string strMessage(szMessageBuffer);\ CQLogTimer t(strMessage); // CQLogTimer is a self destructor,which will cout life time of its own and print szMessageBuffer. However when I use the macro this : void fun { TIME_COST("hello->%s", filePath); XXXXXX } The message generated always is hello-(null) Can Any one help? Many thanks!

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  • extending c# textbox control

    - by scatman
    I am extending the textBox control, and i want to call a javascript function on its OnLoad(EventArgs e). how can i do this? public partial class MyTextBox: TextBox { protected override void OnLoad(EventArgs e) { base.OnLoad(e); //call to javascript function? } }

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  • Cant change text in custom cell

    - by darkman
    I created a custom cell to display a text a two images, when the user select the cell, the image is suposed to change, i can acess the properties of the cell, but cant change then : - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [tableView deselectRowAtIndexPath:indexPath animated:YES]; CustomCell *cell = (CustomCell *)[self.tableView cellForRowAtIndexPath:indexPath]; cell.check.image = setImage:[UIImage imageNamed:@"1355327732_checkbox-checked"]; [cell.check setImage:[UIImage imageNamed:@"1355327732_checkbox-checked"]]; } cell.check is a UIImageView Am i missing something?

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  • Using methods from the "outer" class in inner classes

    - by devoured elysium
    When defining nested classes, is it possible to access the "outer" class' methods? I know it's possible to access its attributes, but I can't seem to find a way to use its methods. addMouseListener(new MouseAdapter() { @Override public void mouseClicked(MouseEvent e) { if (e.getClickCount() == 2 && //<-- Here I'd like to } // reference a method }); //from the class where //addMouseListener() is defined! Thanks

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  • C++ function not found during compilation

    - by forthewinwin
    For a homework assignment: I'm supposed to create randomized alphabetial keys, print them to a file, and then hash each of them into a hash table using the function "goodHash", found in my below code. When I try to run the below code, it says my "goodHash" "identifier isn't found". What's wrong with my code? #include <iostream> #include <vector> #include <cstdlib> #include "math.h" #include <fstream> #include <time.h> using namespace std; // "makeKey" function to create an alphabetical key // based on 8 randomized numbers 0 - 25. string makeKey() { int k; string key = ""; for (k = 0; k < 8; k++) { int keyNumber = (rand() % 25); if (keyNumber == 0) key.append("A"); if (keyNumber == 1) key.append("B"); if (keyNumber == 2) key.append("C"); if (keyNumber == 3) key.append("D"); if (keyNumber == 4) key.append("E"); if (keyNumber == 5) key.append("F"); if (keyNumber == 6) key.append("G"); if (keyNumber == 7) key.append("H"); if (keyNumber == 8) key.append("I"); if (keyNumber == 9) key.append("J"); if (keyNumber == 10) key.append("K"); if (keyNumber == 11) key.append("L"); if (keyNumber == 12) key.append("M"); if (keyNumber == 13) key.append("N"); if (keyNumber == 14) key.append("O"); if (keyNumber == 15) key.append("P"); if (keyNumber == 16) key.append("Q"); if (keyNumber == 17) key.append("R"); if (keyNumber == 18) key.append("S"); if (keyNumber == 19) key.append("T"); if (keyNumber == 20) key.append("U"); if (keyNumber == 21) key.append("V"); if (keyNumber == 22) key.append("W"); if (keyNumber == 23) key.append("X"); if (keyNumber == 24) key.append("Y"); if (keyNumber == 25) key.append("Z"); } return key; } // "makeFile" function to produce the desired text file. // Note this only works as intended if you include the ".txt" extension, // and that a file of the same name doesn't already exist. void makeFile(string fileName, int n) { ofstream ourFile; ourFile.open(fileName); int k; // For use in below loop to compare with n. int l; // For use in the loop inside the below loop. string keyToPassTogoodHash = ""; for (k = 1; k <= n; k++) { for (l = 0; l < 8; l++) { // For-loop to write to the file ONE key ourFile << makeKey()[l]; keyToPassTogoodHash += (makeKey()[l]); } ourFile << " " << k << "\n";// Writes two spaces and the data value goodHash(keyToPassTogoodHash); // I think this has to do with the problem makeKey(); // Call again to make a new key. } } // Primary function to create our desired file! void mainFunction(string fileName, int n) { makeKey(); makeFile(fileName, n); } // Hash Table for Part 2 struct Node { int key; string value; Node* next; }; const int hashTableSize = 10; Node* hashTable[hashTableSize]; // "goodHash" function for Part 2 void goodHash(string key) { int x = 0; int y; int keyConvertedToNumber = 0; // For-loop to produce a numeric value based on the alphabetic key, // which is then hashed into hashTable using the hash function // declared below the loop (hashFunction). for (y = 0; y < 8; y++) { if (key[y] == 'A' || 'B' || 'C') x = 0; if (key[y] == 'D' || 'E' || 'F') x = 1; if (key[y] == 'G' || 'H' || 'I') x = 2; if (key[y] == 'J' || 'K' || 'L') x = 3; if (key[y] == 'M' || 'N' || 'O') x = 4; if (key[y] == 'P' || 'Q' || 'R') x = 5; if (key[y] == 'S' || 'T') x = 6; if (key[y] == 'U' || 'V') x = 7; if (key[y] == 'W' || 'X') x = 8; if (key[y] == 'Y' || 'Z') x = 9; keyConvertedToNumber = x + keyConvertedToNumber; } int hashFunction = keyConvertedToNumber % hashTableSize; Node *temp; temp = new Node; temp->value = key; temp->next = hashTable[hashFunction]; hashTable[hashFunction] = temp; } // First two lines are for Part 1, to call the functions key to Part 1. int main() { srand ( time(NULL) ); // To make sure our randomization works. mainFunction("sandwich.txt", 5); // To test program cin.get(); return 0; } I realize my code is cumbersome in some sections, but I'm a noob at C++ and don't know much to do it better. I'm guessing another way I could do it is to AFTER writing the alphabetical keys to the file, read them from the file and hash each key as I do that, but I wouldn't know how to go about coding that.

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  • Errors in Layout Cant figure it out!!

    - by Wahid
    Please Help. I'm trying to create a menu that pops up if an android user clicks "menu" on his phone. and i want on the screen a button so when the user clicks it a sound starts playing for a second or two. && this error keeps popping up in my java class in the part where it says " public boolean onCreateTutorial(Menu menu) {" heres my code. package com.Tutorial; import com.Tutorial.R; import android.app.Activity; import android.os.Bundle; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.Toast; public class Tutorial extends Activity { private SoundManager mSoundManager; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mSoundManager = new SoundManager(); mSoundManager.initSounds(getBaseContext()); mSoundManager.addSound(1, R.raw.sound); Button SoundButton = (Button)findViewById(R.id.Button); SoundButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { mSoundManager.playSound(1); @Override public boolean onCreateTutorial(Menu menu) { MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.menu, menu); return true; } } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case R.id.icon: Toast.makeText(this, "Rate this app on Android Market!", Toast.LENGTH_LONG).show(); break; case R.id.text: Toast.makeText(this, "Name: Wahid", Toast.LENGTH_LONG).show(); break; case R.id.icontext: Toast.makeText(this, "MeSoundFx Pro on the Android Market! (Coming Soon)", Toast.LENGTH_LONG).show(); break; } return true; } }); } }

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  • How to create a database deadlock using jdbc and JUNIT

    - by Isawpalmetto
    I am trying to create a database deadlock and I am using JUnit. I have two concurrent tests running which are both updating the same row in a table over and over again in a loop. My idea is that you update say row A in Table A and then row B in Table B over and over again in one test. Then at the same time you update row B table B and then row A Table A over and over again. From my understanding this should eventually result in a deadlock. Here is the code For the first test. public static void testEditCC() { try{ int rows = 0; int counter = 0; int large=10000000; Connection c=DataBase.getConnection(); while(counter<large) { int pid = 87855; int cCode = 655; String newCountry="Egypt"; int bpl = 0; stmt = c.createStatement(); rows = stmt.executeUpdate("UPDATE main " + //create lock on main table "SET BPL="+cCode+ "WHERE ID="+pid); rows = stmt.executeUpdate("UPDATE BPL SET DESCRIPTION='SomeWhere' WHERE ID=602"); //create lock on bpl table counter++; } assertTrue(rows == 1); //rows = stmt.executeUpdate("Insert into BPL (ID, DESCRIPTION) VALUES ("+cCode+", '"+newCountry+"')"); } catch(SQLException ex) { ex.printStackTrace(); //ex.getMessage(); } } And here is the code for the second test. public static void testEditCC() { try{ int rows = 0; int counter = 0; int large=10000000; Connection c=DataBase.getConnection(); while(counter<large) { int pid = 87855; int cCode = 655; String newCountry="Jordan"; int bpl = 0; stmt = c.createStatement(); //stmt.close(); rows = stmt.executeUpdate("UPDATE BPL SET DESCRIPTION='SomeWhere' WHERE ID=602"); //create lock on bpl table rows = stmt.executeUpdate("UPDATE main " + //create lock on main table "SET BPL="+cCode+ "WHERE ID="+pid); counter++; } assertTrue(rows == 1); //rows = stmt.executeUpdate("Insert into BPL (ID, DESCRIPTION) VALUES ("+cCode+", '"+newCountry+"')"); } catch(SQLException ex) { ex.printStackTrace(); } } I am running these two separate JUnit tests at the same time and am connecting to an apache Derby database that I am running in network mode within Eclipse. Can anyone help me figure out why a deadlock is not occurring? Perhaps I am using JUnit wrong.

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  • User controls Stopped working after Migration from 3.7 to 5.2

    - by user1400290
    I recently Migrated my 3.7 sp4 project to 5.2, but I had issues while doing so. Currently, my user controls are not working after migration in 5.2 project. Below is the code: User Control Code: <%@ Control Language="C#" AutoEventWireup="true" CodeFile="SiteMenu.ascx.cs" Inherits="UserControls_Nav_SiteMenu" %> <%@ Register TagPrefix="telerik" Assembly="Telerik.Web.UI" Namespace="Telerik.Web.UI" %> <asp:SiteMapDataSource ID="SiteMapDataSource1" runat="server" ShowStartingNode="false" /> <telerik:RadMenu ID="RadMenu1" runat="server" DataSourceID="SitemapDataSource1" OnItemDataBound="RadMenu1_ItemDataBound"> </telerik:RadMenu> User Control's Class code: using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using System.ComponentModel; using System.Drawing; using Telerik; using Telerik.Cms; using Telerik.Cms.Web; using Telerik.Web.UI; using Telerik.Caching; using Telerik.Cms.Web.UI; [DefaultProperty("StartingNodeOffset")] public partial class UserControls_Nav_SiteMenu : System.Web.UI.UserControl, ICacheableObject { protected void Page_Load(object sender, EventArgs e) { } protected override void Render(HtmlTextWriter writer) { // Checks if this is called by the Search Indexer and does not render anything if so. // Navigation controls are present in every page and should NOT be indexed multiple times. if (!CmsContext.IsRequestCrawler(this.Context)) base.Render(writer); } #region Data Fields private bool hideUrlForGroupPages = false; private string selectedItemCssClass = "selectedItem"; #endregion #region Properties [Browsable(true)] [Category("Behavior")] public int LastExpandLevel { get { if (this.RadMenu1.MaxDataBindDepth < 0) return 0; return this.RadMenu1.MaxDataBindDepth; } set { if (value == 0) this.RadMenu1.MaxDataBindDepth = -1; else this.RadMenu1.MaxDataBindDepth = value; } } [Browsable(true)] [Category("Behavior")] public int ExpandDelay { get { return this.RadMenu1.ExpandDelay; } set { this.RadMenu1.ExpandDelay = value; } } [Browsable(true)] [Category("Behavior")] public bool ClickToOpen { get { return this.RadMenu1.ClickToOpen; } set { this.RadMenu1.ClickToOpen = value; } } [Browsable(true)] [Category("Behavior")] [DefaultValue(false)] public bool HideUrlForGroupPages { get { return this.hideUrlForGroupPages; } set { this.hideUrlForGroupPages = value; } } [Browsable(true)] [Category("Appearance")] public string SelectedItemCssClass { get { return this.selectedItemCssClass; } set { this.selectedItemCssClass = value; } } [Browsable(true)] [Category("Appearance")] public string CssClass { get { return this.RadMenu1.CssClass; } set { this.RadMenu1.CssClass = value; } } [Browsable(true)] public RadMenu Menu { get { return this.RadMenu1; } set { this.RadMenu1 = value; } } [Browsable(true)] [Category("Navigation")] public int StartingNodeOffset { get { return this.SiteMapDataSource1.StartingNodeOffset; } set { this.SiteMapDataSource1.StartingNodeOffset = value; } } [WebEditor("Telerik.Cms.Web.UI.UrlEditorWrapper, Telerik.Cms")] [Browsable(true)] [Category("Navigation")] public string StartingNodeUrl { get { return this.SiteMapDataSource1.StartingNodeUrl; } set { this.SiteMapDataSource1.StartingNodeUrl = value; } } [Browsable(true)] [Category("Navigation")] public bool StartFromCurrentNode { get { return this.SiteMapDataSource1.StartFromCurrentNode; } set { this.SiteMapDataSource1.StartFromCurrentNode = value; } } [Browsable(true)] [Category("Navigation")] public bool ShowStartingNode { get { return this.SiteMapDataSource1.ShowStartingNode; } set { this.SiteMapDataSource1.ShowStartingNode = value; } } /// <summary>(Exposed from contained RadMenu.)</summary> [Browsable(true)] [Category("Appearance")] public string SkinID { get { return this.RadMenu1.SkinID; } set { this.RadMenu1.SkinID = value; } } [Browsable(true)] [Category("Appearance")] public string Skin { get { return this.RadMenu1.Skin; } set { this.RadMenu1.Skin = value; } } #endregion #region Methods public void RadMenu1_ItemDataBound(object sender, RadMenuEventArgs e) { CmsSiteMapNode node = e.Item.DataItem as CmsSiteMapNode; if (this.hideUrlForGroupPages) { if (node != null) { // save the PageID in the attributes of the menu item e.Item.Attributes.Add("PageID", node.Key); if (node.PageType == CmsPageType.Group) { e.Item.NavigateUrl = ""; } } } if (node.CmsPage != null) { if (node.CmsPage.PageType == CmsPageType.External) { e.Item.Target = "_blank"; } } } #endregion #region ICacheableObject Members public System.Web.Caching.CacheDependency[] GetDependencies() { CmsSiteMapProvider provider = null; if (!String.IsNullOrEmpty(this.SiteMapDataSource1.SiteMapProvider)) provider = SiteMap.Providers[this.SiteMapDataSource1.SiteMapProvider] as CmsSiteMapProvider; else provider = SiteMap.Provider as CmsSiteMapProvider; if (provider != null) { return new System.Web.Caching.CacheDependency[]{ provider.CloneCacheDependency()}; } return null; } #endregion } When I edit the Template(in Admin mode), the following error is displayed in control location: Both DataSource and DataSourceID are defined on 'RadMenu1'. Remove one definition. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.InvalidOperationException: Both DataSource and DataSourceID are defined on 'RadMenu1'. Remove one definition. Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Stack Trace: [InvalidOperationException: Both DataSource and DataSourceID are defined on 'RadMenu1'. Remove one definition.] System.Web.UI.WebControls.DataBoundControl.ConnectToDataSourceView() +3234866 System.Web.UI.WebControls.DataBoundControl.OnLoad(EventArgs e) +28 System.Web.UI.Control.LoadRecursive() +71 System.Web.UI.Control.LoadRecursive() +190 System.Web.UI.Control.LoadRecursive() +190 System.Web.UI.Control.AddedControl(Control control, Int32 index) +11422584 System.Web.UI.Control.EnsureChildControls() +182 System.Web.UI.Control.PreRenderRecursiveInternal() +60 System.Web.UI.Control.PreRenderRecursiveInternal() +222 System.Web.UI.Control.PreRenderRecursiveInternal() +222 System.Web.UI.Control.PreRenderRecursiveInternal() +222 System.Web.UI.Control.PreRenderRecursiveInternal() +222 System.Web.UI.Control.PreRenderRecursiveInternal() +222 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +4201 Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.272 but I searched in my code as you can see above there's only DataSourceID is defined. What should I do? Thanks

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  • UIVIewController not released when view is dismissed

    - by Nelson Ko
    I have a main view, mainWindow, which presents a couple of buttons. Both buttons create a new UIViewController (mapViewController), but one will start a game and the other will resume it. Both buttons are linked via StoryBoard to the same View. They are segued to modal views as I'm not using the NavigationController. So in a typical game, if a person starts a game, but then goes back to the main menu, he triggers: [self dismissViewControllerAnimated:YES completion:nil ]; to return to the main menu. I would assume the view controller is released at this point. The user resumes the game with the second button by opening another instance of mapViewController. What is happening, tho, is some touch events will trigger methods on the original instance (and write status updates to them - therefore invisible to the current view). When I put a breakpoint in the mapViewController code, I can see the instance will be one or the other (one of which should be released). I have tried putting a delegate to the mainWindow clearing the view: [self.delegate clearMapView]; where in the mainWindow - (void) clearMapView{ gameWindow = nil; } I have also tried self.view=nil; in the mapViewController. The mapViewController code contains MVC code, where the model is static. I wonder if this may prevent ARC from releasing the view. The model.m contains: static CanShieldModel *sharedInstance; + (CanShieldModel *) sharedModel { @synchronized(self) { if (!sharedInstance) sharedInstance = [[CanShieldModel alloc] init]; return sharedInstance; } return sharedInstance; } Another post which may have a lead, but so far not successful, is UIViewController not being released when popped I have in ViewDidLoad: // checks to see if app goes inactive - saves. [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(resignActive) name:UIApplicationWillResignActiveNotification object:nil]; with the corresponding in ViewDidUnload: [[NSNotificationCenter defaultCenter] removeObserver:self name:UIApplicationWillResignActiveNotification object:nil]; Does anyone have any suggestions? EDIT: - (void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{ NSString *identifier = segue.identifier; if ([identifier isEqualToString: @"Start Game"]){ gameWindow = (ViewController *)[segue destinationViewController]; gameWindow.newgame=-1; gameWindow.delegate = self; } else if ([identifier isEqualToString: @"Resume Game"]){ gameWindow = (ViewController *)[segue destinationViewController]; gameWindow.newgame=0; gameWindow.delegate = self;

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  • Get highlighted state for NSButtonCell

    - by dvg
    I have a NSTableView that contains a NSButtonCell in one of the columns. To draw a custom background in neighbor cells (based on NSTextFieldCell) I use isHighlighted method: - (void)drawWithFrame:(NSRect)cellFrame inView:(NSView *)controlView { if ([self isHighlighted]) { //here I draw the cell background But for NSButtonCell isHighlighted shows only the button pressed state. How to determine when the NSButtonCell is selected, i.e. when it's highlighted in the row?

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  • OpenGL, how to set a monocrome texture to a colored shape?

    - by Santiago
    I'm developing on Android with OpenGL ES, I draw some cubes and I change its colors with glColor4f. Now, what I want is to give a more realistic effect on the cubes, so I create a monochromatic 8bit depth, 64x64 pixel size PNG file. I loaded on a texture, and here is my problem, witch is the way to combine the color and the texture to get a colorized and textured cubes onto the screen? I'm not an expert on OpenGL, I tried this: On create: public void asignBitmap(GL10 gl, Bitmap bitmap) { int[] textures = new int[1]; gl.glGenTextures(1, textures, 0); mTexture = textures[0]; gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexture); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_REPLACE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_ALPHA, bitmap, 0); ByteBuffer tbb = ByteBuffer.allocateDirect(texCoords.length * 4); tbb.order(ByteOrder.nativeOrder()); mTexBuffer = tbb.asFloatBuffer(); for (int i = 0; i < 48; i++) mTexBuffer.put(texCoords[i]); mTexBuffer.position(0); } And OnDraw: public void draw(GL10 gl, int alphawires) { gl.glColor4f(1.0f, 0.0f, 0.0f, 0.5f); //RED gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexture); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer); //Set the face rotation gl.glFrontFace(GL10.GL_CW); //Point to our buffers gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); //Enable the vertex and color state gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //Draw the vertices as triangles, based on the Index Buffer information gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDisable(GL10.GL_BLEND); gl.glDisable(GL10.GL_TEXTURE_2D); } I'm even not sure if I have to use a blend option, because I don't need transparency, but is a plus :) Thank's

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  • C# Generics - Strange Interview Question

    - by udana
    An interviewer argued me "Genrics are not completely Genrics", He provided the example (Parameters int k,int d are not generic) public static void PrintThis<T>(T a, T b, T c, int k,int d) { } He asked me if i prove still it is generics , i will be allowed to take up the next round. I did not know what he is expecting from me,and what he really means by showing such example. Guide me how to smartly face such a strange interview ?. Thanks in advance.

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  • Applying styles to a GridView matching certain criteria

    - by NickK
    Hi everyone. I'm fairly new to ASP.Net so it's probably just me being a bit stupid, but I just can't figure out why this isn't working. Basically, I have a GridView control (GridView1) on a page which is reading from a database. I already have a CSS style applied to the GridView and all I want to do is change the background image applied in the style depending on if a certain cell has data in it or not. The way I'm trying to handle this change is updating the CSS class applied to each row through C#. I have the code below doing this: protected void GridView1_RowDataBound(object sender, GridViewRowEventArgs e) { GridViewRow row = e.Row; string s = row.Cells[7].Text; if (s.Length > 0) { row.CssClass = "newRowBackground"; } else { row.CssClass = "oldRowBackground"; } } In theory, the data from Cell[7] will either be null or be a string (in this case, likely a person's name). The problem is that when the page loads, every row in the GridView has the new style applied to it, whether it's empty or not. However, when I change it to use hard coded examples, it works fine. So for example, the below would work exactly how I want it to: protected void GridView1_RowDataBound(object sender, GridViewRowEventArgs e) { GridViewRow row = e.Row; string s = row.Cells[7].Text; if (s == "Smith") //Matching a name in one of the rows { row.CssClass = "newRowBackground"; } else { row.CssClass = "oldRowBackground"; } } It seems as if the top piece of code is always returning the string with a value greater than 0, but when I check the database the fields are all null (except for my test record of "Smith"). I'm probably doing something very simple that's wrong here, but I can't see what. Like I said, I'm still very new to this. One thing I have tried is changing the argument in the if statement to things like: if (s != null), if (s != "") and if (s == string.empty) all with no luck. Any help is greatly appreciated and don't hesitate to tell me if I'm just being stupid here. :)

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  • Exception when access inner class reflectively

    - by MikeJiang
    Hi Folk, Here is a sample java program. I wonder why the two approaches reslut different stories. Is it a bug or kind of bitter java feature? And I run the sample upon java 1.5 package test; public class TestOut{ public static void main(String[] args){ new TestIn();//it works Class.forName("test.TestOut$TestIn").newInstance();// throw IllegalAccessException } private static class TestIn{} }

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  • Save previous context

    - by Ann
    I use CALayers and I`ve override this delegate -(void)drawLayer:(CALayer*)layer inContext:(CGContextRef)context { //draw some rectangle depends on some custom parameters } Then I want to add to this layer another rectangle. And when I call [layer setNeedsDisplay] I expect to see 2 different rectangles in layer but I see only last added rectangle. So please advice me how can I do what I want. Thank you in advance.

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  • complex arguments for function

    - by myPost1
    My task is to create function funCall taking four arguments : pointer for 2d array of ints that stores pairs of numbers variable int maintaining number of numbers in 2d array pointer for table of pointers to functions int variable storing info about number of pointers to functions I was thinking about something like this : typedef int(*funPtr)(int, int); funPtr arrayOfFuncPtrs[]; void funCall( *int[][]k, int a, *funPtr z, int b); { }

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