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  • Deserialize Stream to List<T> or any other type

    - by Sam
    Attempting to deserialize a stream to List<T> (or any other type) and am failing with the error: The type arguments for method 'Foo.Deserialize<T>(System.IO.Stream)' cannot be inferred from the usage. Try specifying the type arguments explicitly. This fails: public static T Deserialize<T>(this Stream stream) { BinaryFormatter bin = new BinaryFormatter(); return (T)bin.Deserialize(stream); } But this works: public static List<MyClass.MyStruct> Deserialize(this Stream stream) { BinaryFormatter bin = new BinaryFormatter(); return (List<MyClass.MyStruct>)bin.Deserialize(stream); } or: public static object Deserialize(this Stream stream) { BinaryFormatter bin = new BinaryFormatter(); return bin.Deserialize(stream); } Is it possible to do this without casting, e.g. (List<MyStruct>)stream.Deserialize()?

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  • error handeling in informatca power center

    - by user223541
    i want to devlop a mapping for followinfg scenerio . I have a 1 source and 1 target and 1 error table.Target and Error tables have all fields that are present in source tables.But the data type o of all fieds for error table are varchar .Error table dont have integirty or foreign key and other constraints . Error table also have2 more fileds .Error no and error msg. Now when the workflow is executed if there is erro while inserting any record then that recored shold be moved to error table.Also the data base error code and error message should be logged in error no and error message in error tables fields as mentioned. How can i devlop such a mappng?Where can i find exaples of such mapping ?

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  • How to dynamically set validation messages on properties with a class validation attribute

    - by Dan
    I'm writing Validation attribute that sits on the class but inspects the properties of the class. I want it to set a validation message on each of the properties it finds to be invalid. How do I do this? This is what I have got so far: [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)] public class LinkedFieldValidationAttribute : ValidationAttribute { private readonly string[] _properiesToValidate; public LinkedFieldValidationAttribute(params string[] properiesToValidate) { _properiesToValidate = properiesToValidate; } public override bool IsValid(object value) { PropertyDescriptorCollection properties = TypeDescriptor.GetProperties(value); foreach (var propertyName in _properiesToValidate) { var propertyValue = properties.Find(propertyName, false).GetValue(value); //if value is invalid add message from base } //return validity } }

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  • Windows Azure access POST data

    - by Mohamed Nuur
    Ok, so I can't seem to find decent Windows Azure examples. I have a simple hello world application that's based on this tutorial. I want to have custom output instead of JSON or XML. So I created my interface like: [ServiceContract] public interface IService { [OperationContract] [WebInvoke(UriTemplate = "session/create", Method = "POST")] string createSession(); } public class MyService : IService { public string createSession() { // get access to POST data here: user, pass string sessionid = Session.Create(user, pass); return "sessionid=" + sessionid; } } For the life of me, I can't seem to figure out how to access the POST data. Please help. Thanks!

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  • Ruby on Rails: attr_accessor for submodels

    - by williamjones
    I'm working with some models where a lot of a given model's key attributes are actually stored in a submodel. Example: class WikiArticle has_many :revisions has_one :current_revision, :class_name => "Revision", :order => "created_at DESC" end class Revision has_one :wiki_article end The Revision class has a ton of database fields, and the WikiArticle has very few. However, I often have to access a Revision's fields from the context of a WikiArticle. The most important case of this is probably on creating an article. I've been doing that with lots of methods that look like this, one for each field: def description if @description @description elsif current_revision current_revision.description else "" end end def description=(string) @description = string end And then on my save, I save @description into a new revision. This whole thing reminds me a lot of attr_accessor, only it doesn't seem like I can get attr_accessor to do what I need. How can I define an attr_submodel_accessor such that I could just give field names and have it automatically create all those methods the way attr_accessor does?

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  • c# Generics problem

    - by UpTheCreek
    Can anyone tell me why this does not work? I would have thought the constraint would make it valid. public class ClassA<T> where T : ICommon { public ClassA() { ClassB b = new b(); IEnumerable<T> alist = new IList<T>; b.items = alist; //Error: cannot convert from IEnumerable<T> to IEnumerable<ICommon>' } } public class ClassB { IEnumerable<ICommon> items { get; set;} .... }

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  • Adding two different Objects by overloading operator+ C++

    - by lampshade
    Hello, I've been trying to figure out how to add a private member from Object A, to a private member from Object B. Both Cat and Dog Class's inheriate from the base class Animal. I have a thrid class 'MyClass', that I want to inheriate the private members of the Cat and Dog class. So in MyClass, I have a friend function to overload the + operator. THe friend function is defined as follows: MyClass operator+(const Dog &dObj, const Cat &cObj); I want to access dObj.age and cObj.age within the above function, invoke by this statement in main: mObj = dObj + cObj; Here is the entire source for a complete reference into the class objects: #include <iostream> #include <vld.h> using namespace std; class Animal { public : Animal() {}; virtual void eat() = 0 {}; virtual void walk() = 0 {}; }; class Dog : public Animal { public : Dog(const char * name, const char * gender, int age); Dog() : name(NULL), gender(NULL), age(0) {}; virtual ~Dog(); void eat(); void bark(); void walk(); private : char * name; char * gender; int age; }; class Cat : public Animal { public : Cat(const char * name, const char * gender, int age); Cat() : name(NULL), gender(NULL), age(0) {}; virtual ~Cat(); void eat(); void meow(); void walk(); private : char * name; char * gender; int age; }; class MyClass : private Cat, private Dog { public : MyClass() : action(NULL) {}; void setInstance(Animal &newInstance); void doSomething(); friend MyClass operator+(const Dog &dObj, const Cat &cObj); private : Animal * action; }; Cat::Cat(const char * name, const char * gender, int age) : name(new char[strlen(name)+1]), gender(new char[strlen(gender)+1]), age(age) { if (name) { size_t length = strlen(name) +1; strcpy_s(this->name, length, name); } else name = NULL; if (gender) { size_t length = strlen(gender) +1; strcpy_s(this->gender, length, gender); } else gender = NULL; if (age) { this->age = age; } } Cat::~Cat() { delete name; delete gender; age = 0; } void Cat::walk() { cout << name << " is walking now.. " << endl; } void Cat::eat() { cout << name << " is eating now.. " << endl; } void Cat::meow() { cout << name << " says meow.. " << endl; } Dog::Dog(const char * name, const char * gender, int age) : name(new char[strlen(name)+1]), gender(new char[strlen(gender)+1]), age(age) { if (name) { size_t length = strlen(name) +1; strcpy_s(this->name, length, name); } else name = NULL; if (gender) { size_t length = strlen(gender) +1; strcpy_s(this->gender, length, gender); } else gender = NULL; if (age) { this->age = age; } } Dog::~Dog() { delete name; delete gender; age = 0; } void Dog::eat() { cout << name << " is eating now.. " << endl; } void Dog::bark() { cout << name << " says woof.. " << endl; } void Dog::walk() { cout << name << " is walking now.." << endl; } void MyClass::setInstance(Animal &newInstance) { action = &newInstance; } void MyClass::doSomething() { action->walk(); action->eat(); } MyClass operator+(const Dog &dObj, const Cat &cObj) { MyClass A; //dObj.age; //cObj.age; return A; } int main() { MyClass mObj; Dog dObj("B", "Male", 4); Cat cObj("C", "Female", 5); mObj.setInstance(dObj); // set the instance specific to the object. mObj.doSomething(); // something happens based on which object is passed in dObj.bark(); mObj.setInstance(cObj); mObj.doSomething(); cObj.meow(); mObj = dObj + cObj; return 0; }

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  • Inheritance or identifier

    - by Lina
    Hi! Does anyone here have opinions about when to user inheritance and when to use an identifier instead? Inheritance example: class Animal { public int Name { get; set; } } class Dog : Animal {} class Cat : Animal {} Identifier example: class Animal { public int Name { get; set; } public AnimalType { get; set; } } In what situations should i prefer which solution and what are the pros and cons for them? /Lina

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  • How to retrieve MYSQL records as an INSERT statement.

    - by Aglystas
    I'm trying come up with the best method of synchronizing particular rows of 2 different database tables. So, for example there's 2 product tables in different databases as such... Origin Database product{ merchant_id, product_id, ... additional fields } Destination Database product{ merchant_id product_id ... additional fields } So, the database schema is the same for both. However I'm looking to select records with a particular merchant_id, remove all records from the destination table that have that merchant_id and replace those records with records from the origin database of the same merchant_id. My first thought was using mysqldump, parsing out the create table statements, and only running the Insert Statements. Seems like a pain though. So I was wondering if there is a better technique to do this. I would think mysql has some method of creating INSERT statements as output from a SELECT statement, so you can define how to insert specific record information into a new db. Any help would be appreciated, thank you much.

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  • Order of calls to set functions when invoking a flex component

    - by Jason
    I have a component called a TableDataViewer that contains the following pieces of data and their associated set functions: [Bindable] private var _dataSetLoader:DataSetLoader; public function get dataSetLoader():DataSetLoader {return _dataSetLoader;} public function set dataSetLoader(dataSetLoader:DataSetLoader):void { trace("setting dSL"); _dataSetLoader = dataSetLoader; } [Bindable] private var _table:Table = null; public function set table(table:Table):void { trace("setting table"); _table = table; _dataSetLoader.load(_table.definition.id, "viewData", _table.definition.id); } This component is nested in another component as follows: <ve:TableDataViewer width="100%" height="100%" paddingTop="10" dataSetLoader="{_openTable.dataSetLoader}" table="{_openTable.table}"/> Looking at the trace in the logs, the call to set table is coming before the call to set dataSetLoader. Which is a real shame because set table() needs dataSetLoader to already be set in order to call its load() function. So my question is, is there a way to enforce an order on the calls to the set functions when declaring a component?

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  • Perl, efficient parsing of csv file

    - by Mike
    I'm working on a project that involves parsing a large csv formatted file in Perl and am looking to make things more efficient. My approach has been to split() the file by lines first, and then split() each line again by commas to get the fields. But this suboptimal since at least two passes on the data are required. (once to split by lines, then once again for each line). This is a very large file, so cutting processing in half would be a significant improvement to the entire application. My question is, what is the most time efficient means of parsing a large CSV file using only built in tools? note: Each line has a varying number of tokens, so we can't just ignore lines and split by commas only. Also we can assume fields will contain only alphanumeric ascii data (no special characters or other tricks). Also, i don't want to get into parallel processing, although that might work effectively.

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  • Is it possible to use Dependency Injection/IoC on an ASP.NET MVC FilterAttribute ?

    - by Pure.Krome
    Hi folks, I've got a simple custom FilterAttribute which I use decorate various ActionMethods. eg. [AcceptVerbs(HttpVerbs.Get)] [MyCustomFilter] public ActionResult Bar(...) { ... } Now, I wish to add some logging to this CustomFilter Action .. so being a good boy, I'm using DI/IoC ... and as such wish to use this pattern for my custom FilterAttribute. So if i have the following... ILoggingService and wish to add this my custom FilterAttribute .. i'm not sure how. Like, it's easy for me to do the following... public class MyCustomFilterAttribute : FilterAttribute { public MyCustomFilterAttribute(ILoggingService loggingService) { ... } } But the compiler errors saying the attribute which decorates my ActionMethod (listed above...) requires 1 arg .. so i'm just not sure what to do :(

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  • C#: Problem trying to resolve a class when two namespaces are similar

    - by rally25rs
    I'm running into an issue where I can't make a reference to a class in a different namespace. I have 2 classes: namespace Foo { public class Class1 { ... } } namespace My.App.Foo { public class Class2 { public void SomeMethod() { var x = new Foo.Class1; // compile error! } } } The compile error is: The type or namespace name 'Class1' does not exist in the namespace 'My.App.Foo' In this situation, I can't seem to get Visual Studio to recognize that "Foo.Class1" refers to the first class. If I mouse-over "Foo", it shows that its trying to resolve that to "My.App.Foo.Class1" If I put the line: using Foo; at the top of the .cs file that contains Class2, then it also resolves that to "My.App.Foo". Is there some trick to referencing the right "Foo" namespace without just renaming the namespaces so they don't conflict? Both of these namespaces are in the same assembly.

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  • Class Destructor Problem

    - by user279691
    I am making a simple class that contains a StreamWrite class Logger { private StreamWriter sw; private DateTime LastTime; public Logger(string filename) { LastTime = DateTime.Now; sw = new StreamWriter(filename); } public void Write(string s) { sw.WriteLine((DateTime.Now-LastTime).Ticks/10000+":"+ s); LastTime = DateTime.Now; } public void Flush() { sw.Flush(); } ~Logger() { sw.Close();//Raises Exception! } } But when I close this StreamWriter in the destructor, it raises an exception that the StreamWriter was already deleted? Why? And how to make it work such that when the Logger class is deleted, the StreamWriter is closed before deletion? Thanks!

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  • Immutability of big objects

    - by Malax
    Hi StackOverflow! I have some big (more than 3 fields) Objects which can and should be immutable. Every time I run into that case i tend to create constructor abominations with long parameter lists. It doesn't feel right, is hard to use and readability suffers. It is even worse if the fields are some sort of collection type like lists. A simple addSibling(S s) would ease the object creation so much but renders the object mutable. What do you guys use in such cases? I'm on Scala and Java, but i think the problem is language agnostic as long as the language is object oriented. Solutions I can think of: "Constructor abominations with long parameter lists" The Builder Pattern Thanks for your input!

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  • (C++) Linking with namespaces causes duplicate symbol error

    - by user577072
    Hello. For the past few days, I have been trying to figure out how to link the files for a CLI gaming project I have been working on. There are two halves of the project, the Client and the Server code. The client needs two libraries I've made. The first is a general purpose game board. This is split between GameEngine.h and GameEngine.cpp. The header file looks something like this namespace gfdGaming { // struct sqr_size { // Index x; // Index y; // }; typedef struct { Index x, y; } sqr_size; const sqr_size sPos = {1, 1}; sqr_size sqr(Index x, Index y); sqr_size ePos; class board { // Prototypes / declarations for the class } } And the CPP file is just giving everything content #include "GameEngine.h" type gfdGaming::board::functions The client also has game-specific code (in this case, TicTacToe) split into declarations and definitions (TTT.h, Client.cpp). TTT.h is basically #include "GameEngine.h" #define TTTtar "localhost" #define TTTport 2886 using namespace gfdGaming; void* turnHandler(void*); namespace nsTicTacToe { GFDCON gfd; const char X = 'X'; const char O = 'O'; string MPhostname, mySID; board TTTboard; bool PlayerIsX = true, isMyTurn; char Player = X, Player2 = O; int recon(string* datHolder = NULL, bool force = false); void initMP(bool create = false, string hn = TTTtar); void init(); bool isTie(); int turnPlayer(Index loc, char lSym = Player); bool checkWin(char sym = Player); int mainloop(); int mainloopMP(); }; // NS I made the decision to put this in a namespace to group it instead of a class because there are some parts that would not work well in OOP, and it's much easier to implement later on. I have had trouble linking the client in the past, but this setup seems to work. My server is also split into two files, Server.h and Server.cpp. Server.h contains exactly: #include "../TicTacToe/TTT.h" // Server needs a full copy of TicTacToe code class TTTserv; struct TTTachievement_requirement { Index id; Index loc; bool inUse; }; struct TTTachievement_t { Index id; bool achieved; bool AND, inSameGame; bool inUse; bool (*lHandler)(TTTserv*); char mustBeSym; int mustBePlayer; string name, description; TTTachievement_requirement steps[safearray(8*8)]; }; class achievement_core_t : public GfdOogleTech { public: // May be shifted to private TTTachievement_t list[safearray(8*8)]; public: achievement_core_t(); int insert(string name, string d, bool samegame, bool lAnd, int lSteps[8*8], int mbP=0, char mbS=0); }; struct TTTplayer_t { Index id; bool inUse; string ip, sessionID; char sym; int desc; TTTachievement_t Ding[8*8]; }; struct TTTgame_t { TTTplayer_t Player[safearray(2)]; TTTplayer_t Spectator; achievement_core_t achievement_core; Index cTurn, players; port_t roomLoc; bool inGame, Xused, Oused, newEvent; }; class TTTserv : public gSserver { TTTgame_t Game; TTTplayer_t *cPlayer; port_t conPort; public: achievement_core_t *achiev; thread threads[8]; int parseit(string tDat, string tsIP); Index conCount; int parseit(string tDat, int tlUser, TTTplayer_t** retval); private: int parseProto(string dat, string sIP); int parseProto(string dat, int lUser); int cycleTurn(); void setup(port_t lPort = 0, bool complete = false); public: int newEvent; TTTserv(port_t tlPort = TTTport, bool tcomplete = true); TTTplayer_t* userDC(Index id, Index force = false); int sendToPlayers(string dat, bool asMSG = false); int mainLoop(volatile bool *play); }; // Other void* userHandler(void*); void* handleUser(void*); And in the CPP file I include Server.h and provide main() and the contents of all functions previously declared. Now to the problem at hand I am having issues when linking my server. More specifically, I get a duplicate symbol error for every variable in nsTicTacToe (and possibly in gfdGaming as well). Since I need the TicTacToe functions, I link Client.cpp ( without main() ) when building the server ld: duplicate symbol nsTicTacToe::PlayerIsX in Client.o and Server.o collect2: ld returned 1 exit status Command /Developer/usr/bin/g++-4.2 failed with exit code 1 It stops once a problem is encountered, but if PlayerIsX is removed / changed temporarily than another variable causes an error Essentially, I am looking for any advice on how to better organize my code to hopefully fix these errors. Disclaimers: -I apologize in advance if I provided too much or too little information, as it is my first time posting -I have tried using static and extern to fix these problems, but apparently those are not what I need Thank you to anyone who takes the time to read all of this and respond =)

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  • What should I name my files with generic class definitions?

    - by Tomas Lycken
    I'm writing a couple of classes that all have generic type arguments, but I need to overload the classes because I need a different number of arguments in different scenarios. Basically, I have public class MyGenericClass<T> { ... } public class MyGenericClass<T, K> { ... } public class MyGenericClass<T, K, L> { ... } // it could go on forever, but it won't... I want them all in the same namespace, but in one source file per class. What should I name the files? Is there a best practice?

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  • Does a C++ destructor always or only sometimes call data member destructors?

    - by Magnus
    I'm trying to validate my understanding of C++ destructors. I've read many times that C++ supplies a default destructor if I don't write one myself. But does this mean that if I DO write a destructor that the compiler WON'T still provide the default cleanup of stack-allocated class fields? My hunch is that the only sane behavior would be that all class fields are destroyed no matter what, whether I provide my own destructor or not. In which case the statement I've read so many times is actually a little misleading and could be better stated as: "Whether or not you write your own destructor, the C++ compiler always writes a default destructor-like sequence to deallocate the member variables of your class. You may then specify additional deallocations or other tasks as needed by defining your own destructor" Is this correct?

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  • username/password for ftp

    - by wowrt
    Hi, I tried to download the rpm for vim from ftp://public.dhe.ibm.com/aix/freeSoftware/aixtoolbox/RPMS/ppc/vim/vim-minimal-6.3-1.aix5.1.ppc.rpm . I am using "ftp" command in AIX. when I use, open public.dhe.ibm.com It's prompting for username/password. But no information regarding this is given on the linked page. How do I download the rpm using "ftp" command?. Thanks.

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  • How can I make my livebox route to my external IP address for a computer in the DMZ?

    - by Noli
    I have a sagem livebox 2 (Fiber optic model), and have placed my computer in a DMZ. People from outside of my network can access my comp fine via its external dyndns.org address, yet when I try to call the public dyndns.org address from inside my network, I get redirected to the internal admin site on the router. How can I make it so that I can see my comp from the public address like everyone else? What kinds of questions should I be asking or looking into? Thanks

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  • what is the exact difference between PHP static class and singleton class

    - by Saif Bechan
    I have always used a Singleton class for a registry object in PHP. As all Singleton classes I think the main method looks like this: class registry { public static function singleton() { if( !isset( self::$instance ) ) { self::$instance = new registry(); } return self::$instance; } public function doSomething() { echo 'something'; } } So whenever I need something of the registry class I use a function like this: registry::singleton()->doSomethine(); Now I do not understand what the difference is between creating just a normal static function. Will it create a new object if I just use a normal static class. class registry { public static function doSomething() { echo 'something'; } } Now I can just use: registry::doSomethine(); Can someone explain to me what the function is of the singleton class. I really do not understand this.

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  • Asp.net razor textbox array for list items

    - by yycdev
    I can't find or figure out how to take a list of items (cupcakes) and display them in razor with a quantity field. What is happening is I am not able to get the values for each cupcake quantity in the list. Can you do textbox arrays in Razor? VIEW <div class="form-group"> <label>Cupcakes</label> @foreach (var cupcake in Model.CupcakeList) { @Html.TextBox("CupcakeQuantities", cupcake.Id) @cupcake.Name <br/> } </div> MODEL public List<Cupcake> CupcakeList { get; set; } public List<int> CupcakeQuantities { get; set; } CONTROLLER public ActionResult Create() { var model = new PartyBookingModel() { CupcakeList = db.Cupcakes.ToList(), CupcakeQuantities = new List<int>() }; return View(model); }

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  • jQuery default/placeholder input text and problems with saved information

    - by user318106
    Hey Guys, I'm new to jQuery and have an annoying problem. I have some login fields that are filled with default text when the field is empty and then removed when clicked. My problem is that when the user has their username/password saved (with browser), if they return to the page the login fields are filled with the users saved input as well as the default input. $('#login input.text').each(function(i, field) { field = $(field); if (field.val().length 0) { field.prev().css('display', 'none'); } field.focus(function() { field.prev().css('display', 'none'); }).blur(function() { if (field.val() == '') field.prev().css('display', 'block'); }); })

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  • Microsoft SQL Server 2008 - 99% fragmentation on non-clustered, non-unique index

    - by user550441
    I have a table with several indexes (defined below). One of the indexes (IX_external_guid_3) has 99% fragmentation regardless of rebuilding/reorganizing the index. Anyone have any idea as to what might cause this, or the best way to fix it? We are using Entity Framework 4.0 to query this, the EF queries on the other indexed fields about 10x faster on average then the external_guid_3 field, however an ADO.Net query is roughly the same speed on both (though 2x slower than the EF Query to indexed fields). Table id(PK, int, not null) guid(uniqueidentifier, null, rowguid) external_guid_1(uniqueidentifier, not null) external_guid_2(uniqueidentifier, null) state(varchar(32), null) value(varchar(max), null) infoset(XML(.), null) -- usually 2-4K created_time(datetime, null) updated_time(datetime, null) external_guid_3(uniqueidentifier, not null) FK_id(FK, int, null) locking_guid(uniqueidentifer, null) locked_time(datetime, null) external_guid_4(uniqueidentifier, null) corrected_time(datetime, null) is_add(bit, not null) score(int, null) row_version(timestamp, null) Indexes PK_table(Clustered) IX_created_time(Non-Unique, Non-Clustered) IX_external_guid_1(Non-Unique, Non-Clustered) IX_guid(Non-Unique, Non-Clustered) IX_external_guid_3(Non-Unique, Non-Clustered) IX_state(Non-Unique, Non-Clustered)

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  • NHibernate - EventListener for SaveOrUpdateCopy

    - by t-kehl
    Hi. I do Update with SaveOrUpdateCopy(). Now, I have attached an event for this: this.EventListeners.SaveOrUpdateCopyEventListeners = new IMergeEventListener[] { new AuditableSaveOrUpdateCopyEventListener() }; In the AuditableSaveOrUpdateCopyEventListener, I have inherited from DefaultSaveOrUpdateCopyEventListener and overriden OnMerge(): public class AuditableSaveOrUpdateCopyEventListener : DefaultSaveOrUpdateCopyEventListener { public override void OnMerge(MergeEvent evt) { this.AddAuditableData(evt); base.OnMerge(evt); } public override void OnMerge(MergeEvent evt, System.Collections.IDictionary copyCache) { this.AddAuditableData(evt); base.OnMerge(evt, copyCache); } private void AddAuditableData(MergeEvent evt) { var entity = evt.Original as AuditableEntityBase; if (entity != null) { ... } } } But when I now change properties in entity, they will not be saved to the database. Can someone give me a tip, how I can add my auditable-data for SaveOrUpdateCopy? Thank you. Best Regards, Thomas

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