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  • C++ SDL State Machine Segfault

    - by user1602079
    The code compiles and builds fine, but it immediately segfaults. I've looked at this for a while and have no idea why. Any help is appreciated. Thank you! Here's the code: main.cpp #include "SDL/SDL.h" #include "Globals.h" #include "Core.h" #include "GameStates.h" #include "Introduction.h" int main(int argc, char** args) { if(core.Initilize() == false) { SDL_Quit(); } while(core.desiredstate != core.Quit) { currentstate->EventHandling(); currentstate->Logic(); core.ChangeState(); currentstate->Render(); currentstate->Update(); } SDL_Quit(); } Core.h #ifndef CORE_H #define CORE_H #include "SDL/SDL.h" #include <string> class Core { public: SDL_Surface* Load(std::string filename); void ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination); void SetState(int newstate); void ChangeState(); enum state { Intro, STATES_NULL, Quit }; int desiredstate, stateID; bool Initilize(); }; #endif Core.cpp #include "Core.h" #include "SDL/SDL.h" #include "Globals.h" #include "Introduction.h" #include <string> /* Initilizes SDL subsystems */ bool Core::Initilize() { //Inits subsystems, reutrns false upon error if(SDL_Init(SDL_INIT_EVERYTHING) == -1) { return false; } SDL_WM_SetCaption("Game", NULL); return true; } /* Loads surfaces and optimizes them */ SDL_Surface* Core::Load(std::string filename) { //The surface to be optimized SDL_Surface* original = SDL_LoadBMP(filename.c_str()); //The optimized surface SDL_Surface* optimized = NULL; //Optimizes the image if it loaded properly if(original != NULL) { optimized = SDL_DisplayFormat(original); SDL_FreeSurface(original); } else { //returns NULL upon error return NULL; } return optimized; } /* Blits surfaces */ void Core::ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination) { //Stores the coordinates of the surface SDL_Rect offsets; offsets.x = X; offsets.y = Y; //Bits the surface if both surfaces are present if(source != NULL && destination != NULL) { SDL_BlitSurface(source, NULL, destination, &offsets); } } /* Sets desiredstate to newstate */ void Core::SetState(int newstate) { if(desiredstate != Quit) { desiredstate = newstate; } } /* Changes the game state */ void Core::ChangeState() { if(desiredstate != STATES_NULL && desiredstate != Quit) { delete currentstate; switch(desiredstate) { case Intro: currentstate = new Introduction(); break; } stateID = desiredstate; desiredstate = core.STATES_NULL; } } Globals.h #ifndef GLOBALS_H #define GLOBALS_H #include "SDL/SDL.h" #include "Core.h" #include "GameStates.h" extern SDL_Surface* screen; extern Core core; extern GameStates* currentstate; #endif Globals.cpp #include "Globals.h" #include "SDL/SDL.h" #include "GameStates.h" SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); Core core; GameStates* currentstate = NULL; GameStates.h #ifndef GAMESTATES_H #define GAMESTATES_H class GameStates { public: virtual void EventHandling() = 0; virtual void Logic() = 0; virtual void Render() = 0; virtual void Update() = 0; }; #endif Introduction.h #ifndef INTRODUCTION_H #define INTRODUCTION_H #include "GameStates.h" #include "Globals.h" class Introduction : public GameStates { public: Introduction(); private: void EventHandling(); void Logic(); void Render(); void Update(); ~Introduction(); SDL_Surface* test; }; #endif Introduction.cpp #include "SDL/SDL.h" #include "Core.h" #include "Globals.h" #include "Introduction.h" /* Loads all the assets */ Introduction::Introduction() { test = core.Load("test.bmp"); } void Introduction::EventHandling() { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: core.SetState(core.Quit); break; } } } void Introduction::Logic() { //to be coded } void Introduction::Render() { core.ApplySurface(30, 30, test, screen); } void Introduction::Update() { SDL_Flip(screen); } Introduction::~Introduction() { SDL_FreeSurface(test); } Sorry if the formatting is a bit off... Having to put four spaces for it to be put into a code block offset it a bit. I ran it through gdb and this is what I got: Program received signal SIGSEGV, Segmentation fault. 0x0000000000400e46 in main () Which isn't incredibly useful... Any help is appreciated. Thank you!

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  • Xcode File management. What is best practice?

    - by ian1971
    I've been using Xcode for a while now. One thing that always bugs me is the way it handles files. I like to have my files all in nested folders rather than one big physical folder, but when you create a group in Xcode by default it does not create a folder just a virtual folder within the project. I can see that virtual folders are great for linking code in arbitrary places into your project but once you get beyond a few classes I find the one big folder approach really painful. And then if you try to fix it later it takes ages and is easy to break your build. Is it possible to change this behaviour so that by default it creates a physical folder? Or am I doing it wrong and trying to cling to some other way of working? How do other people work with files in Xcode?

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  • Delegates vs. events in Cocoa

    - by aaronstacy
    I'm writing my first iPhone app, and I've been exploring the design patterns in Cocoa and Objective-C. I come from a background of client-side web development, so I'm trying to wrap my head around delegates. Specifically, I don't see why delegate objects are needed instead of event handlers. For instance, when the user presses a button, it is handled with an event (UITouchUpInside), but when the user finishes inputting to a text box and closes it with the 'Done' button, the action is handled by calling a method on the text box's delegate (textFieldShouldReturn). Why use a delegate method instead of an event? I also notice this in the view controller with the viewDidLoad method. Why not just use events?

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  • How to close reconnect SocketIOClient on android?

    - by erginduran
    My problem is reconnect.I connect SocketIOClient.connect(..) in background service.I close service when internet connection is off.and I re-start service again connection on. How to close this reconnection?I don't want to reconnect SocketIOClient. Its my code: ConnectCallback mConnectCallback = new ConnectCallback() { @Override public void onConnectCompleted(Exception ex, SocketIOClient client) { if (ex != null) { ex.printStackTrace(); return; } client.setReconnectCallback(new ReconnectCallback() { @Override public void onReconnect() { // TODO Auto-generated method stub } }); client.setDisconnectCallback(new DisconnectCallback() { @Override public void onDisconnect(Exception arg0) { // TODO Auto-generated method stub } }); client.setErrorCallback(new ErrorCallback() { @Override public void onError(String arg0) { // TODO Auto-generated method stub } }); client.on("event", new EventCallback() { @Override public void onEvent(JSONArray jsonArray, Acknowledge acknowledge) { ///bla bla } }); ScreenChat.mClient = client; } };

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  • WCF methods sharing a dictionary

    - by YeomansLeo
    I'm creating a WCF Service Library and I have a question regarding thread-safety consuming a method inside this library, here is the full implementation that I have until now. namespace WCFConfiguration { [ServiceBehavior(InstanceContextMode = InstanceContextMode.PerCall, ConcurrencyMode = ConcurrencyMode.Single)] public class ConfigurationService : IConfigurationService { ConcurrentDictionary<Tuple<string,string>, string> configurationDictionary = new ConcurrentDictionary<Tuple<string,string>, string>(); public void Configuration(IEnumerable<Configuration> configurationSet) { Tuple<string, string> lookupStrings; foreach (var config in configurationSet) { lookupStrings = new Tuple<string, string>(config.BoxType, config.Size); configurationDictionary.TryAdd(lookupStrings, config.RowNumber); } } public void ScanReceived(string boxType, string size, string packerId = null) { } } } Imagine that I have a 10 values in my configurationDictionary and many people want to query this dictionary consuming ScanReceived method, are those 10 values be shared for each of the clients that request ScanReceived? Do I need to change my ServiceBehavior? The Configuration method is only consumed by one person by the way.

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  • Profiling and Graphics.updateDisplay0()

    - by AD
    I am profiling my BlackBerry application (a game) with the options 'In method only' and 'Time including native method'. Under the 'All methods' node (after a decent run of the game) the single most time consuming function is Graphics.updateDisplay0() with over 50% of the run time spent there. I don't quite know what is the purpose of that function or if I can do anything to reduce its processing time, so if anyone can shed some light on the matter, I would be grateful. Because from what I understand with the 'In method only' option, it means there is some processing within that function. ps. there is no information on that function in the documentation.

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  • How to Execute Base Class's ExtractPageData() Before Implementors's ExtractPageData()?

    - by DaveDev
    I have the following page public partial class GenericOfflineCommentary : OfflineFactsheetBase { } where OfflineFactsheetBase is defined as public class OfflineFactsheetBase : System.Web.UI.Page { public OfflineFactsheetBase() { this.Load += new EventHandler(this.Page_Load); this.PreInit += new EventHandler(this.Page_PreInit); } protected void Page_PreInit(object sender, EventArgs e) { if (Request.QueryString["data"] != null) { this.PageData = StringCompressor.DecompressString(Request.QueryString["data"]); this.ExtractPageData(); } } } OfflineFactsheetBase has the following virtual method: public virtual void ExtractPageData() { // get stuff relevant to all pages that impmement OfflineFactsheetBase } which is implemented in all pages that impmement OfflineFactsheetBase as follows: public partial class GenericOfflineCommentary : OfflineFactsheetBase { public override void ExtractPageData() { // get stuff relevant to an OfflineCommentary page. } } Currently, only GenericOfflineCommentary's ExtractPageData() is firing. How can I modify this to first run OfflineFactsheetBase's ExtractPageData() and then GenericOfflineCommentary's?

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  • c++ inheritance

    - by Meloun
    Hi, i am trouble with this.. Is there some solution or i have to keep exactly class types? //header file Class Car { public: Car(); virtual ~Car(); }; class Bmw:Car { public: Bmw(); virtual ~Bmw(); }; void Start(Car& mycar) {}; //cpp file Car::Car(){} Car::~Car() {} Bmw::Bmw() :Car::Car(){} Bmw::~Bmw() {} int main() { Car myCar; Bmw myBmw; Start(myCar); //works Start(myBmw); //!! doesnt work return 0; }

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  • What's a good place to unregister an observer from the notification center?

    - by mystify
    When I add an observer to the default notification center, where would I unregister that? Example: I have a UIView subclass which lives inside a view controller. That subclass is an observer for the FooBarNotification. If this notification is posted, that view will get it. But now, the view controller decides to throw away the view. Is the best place the -dealloc method of the view itself? Are there any rules like memory management rules? For example: Must I unregister an observer where I registered it? i.e. the view registers itself in it's init method, so it should unregister itself in it's -dealloc method? (not talking about push notifications, but NSNotificationCenter)

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  • Passing page control from jscript to pagemethod in the codebehind?

    - by brandonprry
    Hi, I am looking write a javascript method as such called when a dropdownlist changes value function GetStuff(sender, destID){ var dest = document.getElementById(destID); this.PageMethods.GetStuffs(sender, dest, null, null); } GetStuffs() is in the Codebehind as follows: [WebMethod] public static void GetStuffs(object sender, object dest) { DropDownList s = sender as DropDownList; DropDownList d = dest as DropDownList; d.Items.Add(new ListItem(s.SelectedValue)); } I have a break point set at the method and alerts in the GetStuff() jscript method fire up until the PageMethod call, at which nothing happens. I have set OnSuccess and OnFailure methods up with alerts and they don't get fired. Any thoughts? Am I doing something inherently wrong?

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  • DeferWindowPos and SWP_SHOWWINDOW/SWP_HIDEWINDOW

    - by Tom Bell
    I am writing a virtual desktop application which utilises the DeferWindowPos API functions. The current method I am using is moving the windows off the screen if they're not on the current virtual desktop. However I know wish to also hide the windows that are off-screen so they do not appear on the task bar. I have attempted this by also passing SWP_SHOWWINDOW/SWP_HIDEWINDOW to the DeferWindowPos() calls. I have read a few sites regarding this and one of them suggested that if SWP_SHOWWINDOW/SWP_HIDEWINDOW are passed, then the window will only show or hide, and no reposition. Can anyone confirm this, or am I doing something wrong?

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  • Indexing XMLType columns

    - by Chris
    Hello, I am working with a XMLType and currently experiencing significant performance issues and would like to incorporate indexing to the column type. Currently I am taking the approach of using the XMLTable() and XQuery functions to create a virtual table. I would like to use this Virtual Table to create a function based index on the table containing the XMLType, but I am receiving this error: Error report: SQL Error: ORA-00907: missing right parenthesis 00907. 00000 - "missing right parenthesis" *Cause: *Action: This is the index.. any assistance would be greatly appreciated. CREATE INDEX indx_medicinalproduct ON d.ProductName XMLTable('for $i at $a in /safetyreport/patient//drug for $j in $i/medicinalproduct return element r { $i/medicinalproduct }' PASSING s.safetyreport COLUMNS ProductName varchar2(70) PATH 'medicinalproduct') d;

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  • Specify a base classes template parameters while instantiating a derived class?

    - by DaClown
    Hi, I have no idea if the title makes any sense but I can't find the right words to descibe my "problem" in one line. Anyway, here is my problem. There is an interface for a search: template <typename InputType, typename ResultType> class Search { public: virtual void search (InputType) = 0; virtual void getResult(ResultType&) = 0; }; and several derived classes like: template <typename InputType, typename ResultType> class XMLSearch : public Search<InputType, ResultType> { public: void search (InputType) { ... }; void getResult(ResultType&) { ... }; }; The derived classes shall be used in the source code later on. I would like to hold a simple pointer to a Search without specifying the template parameters, then assign a new XMLSearch and thereby define the template parameters of Search and XMLSearch Search *s = new XMLSearch<int, int>(); I found a way that works syntactically like what I'm trying to do, but it seems a bit odd to really use it: template <typename T> class Derived; class Base { public: template <typename T> bool GetValue(T &value) { Derived<T> *castedThis=dynamic_cast<Derived<T>* >(this); if(castedThis) return castedThis->GetValue(value); return false; } virtual void Dummy() {} }; template <typename T> class Derived : public Base { public: Derived<T>() { mValue=17; } bool GetValue(T &value) { value=mValue; return true; } T mValue; }; int main(int argc, char* argv[]) { Base *v=new Derived<int>; int i=0; if(!v->GetValue(i)) std::cout<<"Wrong type int."<<std::endl; float f=0.0; if(!v->GetValue(f)) std::cout<<"Wrong type float."<<std::endl; std::cout<<i<<std::endl<<f; char c; std::cin>>c; return 0; } Is there a better way to accomplish this?

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  • How might you unobtrusively enhance the jQuery Datepicker class?

    - by Teflon Ted
    You can pass special strings into jQuery's Datepicker class setDate() method like "+7" which will be translated into "7 days from today": http://docs.jquery.com/UI/Datepicker#method-setDate But you can't get that "+7" back out. When you call getDate() you get the calculated resulting date. I have a use case where I need to pull out the special string "+7" for propagation. One chunk of code is passing a special string into the Datepicker and passing the Datepicker over to another chunk of code which pulls out the date, but the latter sometimes needs to know the special string rather than the calculated date. So I need to enhance the Datepicker tool to (a) store the special code internally and (b) expose it via a method like getOriginallyPassedInDate() or some such. I'm not a jQuery/Javascript ninja so I could really use some guidance on how I might preferably-unobtrusively add the necessary functionality to the Datepicker class, the way you might monkey-patch an object in Ruby I'm guessing.

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  • Yet Another Simple Retain Count Question

    - by yar
    [I'm sure this is not odd at all, but I need just a bit of help] I have two retain properties @property (nonatomic, retain) NSArray *listContent; @property (nonatomic, retain) NSArray *filteredListContent; and in the viewDidLoad method I set the second equal to the first self.filteredListContent = self.listContent; and then on every search I do this self.filteredListContent = [listContent filteredArrayUsingPredicate:predicate]; I thought I should do a release right above this assignment -- since the property should cause an extra retain, right? -- but that causes the program to explode the second time I run the search method. The retain counts (without the extra release) are 2 the first time I come into the search method, and 1 each subsequent time (which is what I expected). Some guidance would help, thanks! Is it correct to not release?

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  • What's the best way to return a subset of a list

    - by Pikrass
    I have a list of tasks. A task is defined by a name, a due date and a duration. My TaskManager class handles a std::list<Task> sorted by due date. It has to provide a way to get the tasks due for a specific date. How would you implement that ? I think a good way (from API point of view) would be to provide a std::list<Task>::iterator pair. So I would have a TaskManager::begin(date) method. Do you think this method should get the iterator by iterating from the start of the list until it finds the first task due on that date, or by getting it from a std::map<date, std::list<Task>::iterator> (but then we have to keep it up-to-date when adding or removing tasks) ? And then, how could I implement the TaskManager::end(date) method ?

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  • Statically Init a derived class

    - by AC
    With c++, Is there a way to get a derived class to inherit its own static initializer? I am trying to do something like the following: class Base { public: class StaticInit { public: virtual StaticInit() =0; }; }; class Derived: public Base { public: virtual StaticInit::StaticInit() { //do something with the derived class } static StaticInit init; } static Derived::StaticInit init; it would also be nice if I didn't have to define the init var in each derived class. I am currently redefining the StaticInit internal class in each derived class but it seems redundant. Each derived class is a singleton, and I need the instance to be stored in a lookup table at program startup.

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  • How to Dispose myClass with Garbage Collecter C#

    - by Ibrahim AKGUN
    Hi, I have a class and got a method that doin so many things in memory and need to be disposed when its jobs done.But i have looked for MSDN for solution.There is an example thats not solved my problem.When my Class is instanced and run this method my memory is getting bigger and bigger.How can i Dispose it when its job done ? Here is my CODES ; class Deneme { public Deneme() { } ~Deneme() { GC.Collect(); GC.SuppressFinalize(this); } public void TestMetodu() { System.Windows.Forms.MessageBox.Show("Test"); // This is my method that doing big jobs :) } } Deneme CCCX = new Deneme(); CCCX.TestMetodu(); CCCX = null; So i cant dispose it with this.

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  • Not found in protocol

    - by Alex
    I've subclassed MKAnnotation so that i can assign objects to annotations and then assign this object to a view controller like so: - (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control { PlaceDetailView *detailView = [[PlaceDetailView alloc] initWithStyle:UITableViewStyleGrouped]; detailView.place = [view.annotation place]; [self.navigationController pushViewController:detailView animated:YES]; [detailView release]; } This is working great but i'm having the following issues: If i try and access the place getter method like so view.annotation.place i recieve an error: Accessing unknown place getter method If i acces the place getter method like so [view.annotation place] i receive a warning: place not found in protocol From my understanding this is because the place object is not defined in the MKAnnotation protocol, although i'm aware of this i'm not sure how to tell the complier that place does exist and it's not calling it blind.

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  • Java - Handling Non-Blocking Calls

    - by sarav
    In my application I am using a third-party API. It is a non-blocking method which returns immediately. I have a collection of elements over which I have to invoke this method. Now, my problem is that I have to find a way till all the method execution gets completed and do my next operation. How can I handle this? I cannot modify the third-party API. In short it looks like this for(Object object: objects){ methodA(object); //this is a non-blocking call and returns immediately } // here I want to do my next task only after all the methodA calls completed execution

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  • Java vs C# - AddActionListener vs event subscription

    - by S.O.
    Very simple question from one somewhat new to Java: when adding an event handler (or whatever it is called in Java) to a Control, MUST it be an object? I mean, in C# I can do control.event += System.eventHandler(methodThatHandlesEvent) Sure, that's because we have delegate types in C#, but I was wondering if I can choose which method would be called when an event is raised in Java? I mean, in Java I can have something like control.AddActionListener(objectWhichClassImplementsActionListener) And then I have the stupid actionPerformed method in this class, which is the only method that is called. I know, there are more kinds of listeners, but I can't have a "ActionListenerHandler" class in which I implement several actionPerformed methods that can be assigned to different controls?

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  • OOP question about functions that struck me all of a sudden.

    - by Nitesh Panchal
    Hello, May be my question is stupid. But i would like to get it cleared. We know that functions are loaded in memory only once and when you create new objects, only instance variables gets created, functions are never created. My question is, say suppose there is server and all clients access a method named createCustomer(). Say suppose all clients do something which fired createCustomer on server. So, if the method is in middle of execution and new client fires it. Will the new request be put on wait? or new request also will start executing the method? How does it all get managed when there is only one copy of function in memory? No book mentions answers to this type of questions. So i am posting here where i am bound to get answers :).

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  • Error 400 in urllib2 when using cookies

    - by Hempage
    I've had some success using a different method to load cookies, but now I'm wanting to use the cookielib.MozillaCookieJar method to open a cookies.txt file. Here's the snippet of code that does this. cookieJar=MozillaCookieJar() cookieJar.load(argv[2]) After creating an HTTPCookieProcessor opener, and installing it, whenever I use urlopen, I get an HTTP 400 error. However, if I don't use a CookieJar, the urlopen method succeeds (though the response doesn't contain the data I need). I'm not sure whether the cookies.txt file is malformed, or whether there's something else going on.

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  • Can C++ Constructors be templates?

    - by Gokul
    Hi, I have non-template class with a templatized constructor. This code compiles for me. But i remember that somewhere i have referred that constructors cannot be templates. Can someone explain whether this is a valid usage? typedef double Vector; //enum Method {A, B, C, D, E, F}; struct A {}; class Butcher { public: template <class Method> Butcher(Method); private: Vector a, b, c; }; template <> Butcher::Butcher(struct A) : a(2), b(4), c(2) { // a = 0.5, 1; // b = -1, 1, 3, 2; // c = 0, 1; } Thanks, Gokul.

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