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  • I am trying to move a rectangle in Pygame using coordinates but won't work

    - by user1821449
    this is my code import pygame from pygame.locals import * import sys pygame.init() pygame.display.set_caption("*no current mission*") size = (1280, 750) screen = pygame.display.set_mode(size) clock = pygame.time.Clock() bg = pygame.image.load("bg1.png") guy = pygame.image.load("hero_stand.png") rect = guy.get_rect() x = 10 y = 10 while True: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() if event.type == KEYDOWN: _if event.key == K_RIGHT: x += 5 rect.move(x,y)_ rect.move(x,y) screen.blit(bg,(0,0)) screen.blit(guy, rect) pygame.display.flip() it is just a simple test to see if i can get a rectangle to move. Everything seems to work except the code I put in italic.

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  • Core Animation performance on iphone

    - by nico
    I'm trying to do some animations using Core Animation on the iphone. I'm using CABasicAnimation on CALayer. It's a straight forward animation from a random place at the top of the screen to the bottom of the screen at random speed, I have 30 elements that doing the same animation continuously until another action happens. But the performance on the iPhone 3G is very sluggish when the animations start. The image is only 8k. Is this the right approach? How should I change so it performs better. // image cached somewhere else. CGImageRef imageRef = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:name ofType:@"png"]] CGImage]; - (void)animate:(NSTimer *)timer { int startX = round(radom() % 320); float speed = 1 / round(random() % 100 + 2); CALayer *layer = [CALayer layer]; layer.name = @"layer"; layer.contents = imageRef; // cached image layer.frame = CGRectMake(0, 0, CGImageGetWidth(imageRef), CGImageGetHeight(imageRef)); int width = layer.frame.size.width; int height = layer.frame.size.height; layer.frame = CGRectMake(startX, self.view.frame.origin.y, width, height); [effectLayer addSublayer:layer]; CGPoint start = CGPointMake(startX, 0); CGPoint end = CGPointMake(startX, self.view.frame.size.height); float repeatCount = 1e100; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"]; animation.delegate = self; animation.fromValue = [NSValue valueWithCGPoint:start]; animation.toValue = [NSValue valueWithCGPoint:end]; animation.duration = speed; animation.repeatCount = repeatCount; animation.autoreverses = NO; animation.removedOnCompletion = YES; animation.fillMode = kCAFillModeForwards; [layer addAnimation:animation forKey:@"position"]; } The animations are fired off using a NSTimer. animationTimer = [NSTimer timerWithTimeInterval:0.2 target:self selector:@selector(animate:) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:animationTimer forMode:NSDefaultRunLoopMode];

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  • argv[1] loadImage problem xcode 3.2 and snow leopard

    - by ignacionieto
    Hi Im on mac snow leopard and test these code on xcode3.2 of the Learning OpenCV everything works fine but the image doesnt appear and in the windows. I had try to understand searching for two days what does argv[1] means, but Im still no clear. Im a newbie en C++. I had the image in the same directory where the main.cpp is #include <OpenCV/cv.h> #include <OpenCV/highgui.h> int main(int argc, char** argv) { IplImage* interest_img; CvRect interest_rect; if( argc == 7 && ((interest_img= cvLoadImage( argv[1],1) ) != 0 )) { A more easy example is here: http://books.google.cl/books?id=seAgiOfu2EIC&pg=PA17&lpg=PA17&dq=cvLoadImage%28argv[1]&source=bl&ots=hRJ5bhkAOf&sig=gyYAqZBnS6lCCXJz9Fz7vzOsF-U&hl=es&ei=dvdvS-fWG8eWtgePy_WCBg&sa=X&oi=book_result&ct=result&resnum=6&ved=0CBwQ6AEwBTgK#v=onepage&q=cvLoadImage%28argv[1]&f=false both I have test it but they dont work. Please help me

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  • jquery hover propagation

    - by Chris
    I'm using this on an hover image : $('.img-style').hover (function(e) { var prixPlus = $(this).closest('a').attr('data-prix'); prixPlus = parseFloat(prixPlus); var prixNew = prix + prixPlus; $('#chgePrix').html(prixNew.toFixed(2)); $('#txtapart').fadeTo('fast', 0.1); }, function(e) { $('#chgePrix').html(prix.toFixed(2)); $('#txtapart').fadeTo('fast', 1); }); But if I pass quickly the mouse 2 or more times over the image, $('#txtapart') fade in and out 2 or more times ! How can I stop the fade propagation ? Thanks for your help...

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  • OpenCV to use in memory buffers or file pointers

    - by The Unknown
    The two functions in openCV cvLoadImage and cvSaveImage accept file path's as arguments. For example, when saving a image it's cvSaveImage("/tmp/output.jpg", dstIpl) and it writes on the disk. Is there any way to feed this a buffer already in memory? So instead of a disk write, the output image will be in memory. I would also like to know this for both cvSaveImage and cvLoadImage (read and write to memory buffers). Thanks! My goal is to store the Encoded (jpeg) version of the file in Memory. Same goes to cvLoadImage, I want to load a jpeg that's in memory in to the IplImage format.

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  • How to order the images in a mysql database?

    - by user305270
    Hy! Here is my problem: i have a profile and this profile has for example 100 images. When someone visit this profile the first image will be the first result of my query that sorts by updated_at. But if the user would want to put the image with the (id = 8) to be the first, then (id = 22) then (id = 88) and so on? I need to put another field or is really necessary a new table to make a custom sort on images? and maybe someone explain this to me how to do? thanks, i appreciate your help ;)

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  • Use jQuery and ASP.NET to Build a News Ticker

    Many websites display a news ticker of one sort or another. A news ticker is a user interface element that displays a subset of a list of items, cycling through them one at a time after a set interval. For example, on Cisco's website there is a news ticker that shows the company's latest news items. Each news item is a one sentence link, such as "Desktop Virtualization Gathers Steam," or "Cisco Reports First Quarter Earnings." Clicking a headline whisks you to a page that shows the full story. Cisco's news ticker shows one headline at a time; every few seconds the currently displayed headline fades out and the next one appears. In total, Cisco has five different headlines - the ticker displays each of the five and then starts back from the beginning. This article is the first in a series that explores how to create your own news ticker widget using jQuery and ASP.NET. jQuery is a free, popular, open-source JavaScript library that simplifies many common client-side tasks, like event handling, DOM manipulation, and Ajax. This article kicks off the series and shows how to build a fairly simple news ticker whose contents can be specified statically in HTML markup or created dynamically from server-side code. Future installments will explore adding bells and whistles, such as: stopping the news ticker rotation when the mouse is hovered over it; adding controls to start, stop and pause the headlines; loading new headlines dynamically using Ajax; and packaging the JavaScript used by the ticker into a jQuery plugin. Read on to learn more! Read More >

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  • how to get the camera data

    - by beof
    Hello ,guys, My app needs to get the camera data from Iphone. In my ImagePickerController, there is overlayView drawing realtime indications. I use UIGetScreenImage() to get the screenshot, and I also dump overlayview to image, then I can restore the original Image based on these two images. if the overlayView is still, it works quite well, but if the overlayView keeps changing, UIGetScreenImage() can not keep up with it. For example,if the overlayView changes from a rectangle to a circle, then calling UIGetScreenImage() returns with a rectangle on top of it. Is there a way to get the realtime camera data? I really appreciate if someone could help.

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  • Put an object in Handler message

    - by Tsimmi
    Hi! I need to download an image from the internet, in a different thread, and then send that image object in the handler message, to the UI thread. I already have this: ... Message msg = Message.obtain(); Bundle b = new Bundle(); b.putParcelable("MyObject", (Parcelable) object); msg.setData(b); handler.sendMessage(msg); And when I receive this message, I want to extract the object: ... public void handleMessage(Message msg) { super.handleMessage(msg); MyObject objectRcvd = (MyObject) msg.getData().getParcelable("IpTile"); addToCache(ipTile); mapView.invalidate(); } But this is giving me: ...java.lang.ClassCastException... Can anyone help? And by the way, is this the most efficient way to pass an object to the UI Thread? Thank you all!

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  • Jquery: how make div slide in and out

    - by Jeddizero
    Hi, I am currently learning jQuery. I'd like to know how to make an image slide in when you click on its edge, then click again and it slides away. Similar to this: http://www.karenmillen.com/ If you see the right hand side and click, there is the effect that i'm looking for. I assume this will involve making a div and giving it a background image then using some jquery to make the div slide into view. Of course the div could have other content such as html. Any ideas? Would the .slideDown() method work?

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  • Texture2D.GetData fails to return pixel colour data

    - by Chris Charabaruk
    Because I'm using sprite sheets instead of an individual texture per sprite, I need to pass in a Rectangle when calling Texture2D.GetData() in my collision detection for per-pixel tests. Unfortunately, without fail I get an ArgumentException percolated down from an internal method inside the Texture (not Texture2D) class. My code for getting the texture data looks like this: public override Color[] GetPixelData() { Color[] data = new Color[(int)size.Product()]; Rectangle rect = new Rectangle(hframe * (int)size.X, vframe * (int)size.Y, (int)size.X, (int)size.Y); #if DEBUG if (sprite.Bounds.Contains(rect) && sprite.Format == SurfaceFormat.Color) #endif sprite.GetData(0, rect, data, 0, 1); return data; } Even with the check to ensure I'm grabbing a valid rectangle and that the texture format matches what I'm trying to get, I still get that exception, claiming "The size of the data passed in is too large or too small for this resource." Unfortunately, the debugger won't let me check the locals within the Texture.ValidateTotalSize() method where the exception originates. Has anyone else had this problem and knows how to fix it? I'm relying on AABB testing only for now, but that doesn't really work for some of my game's entities due to odd shapes, rotation and scaling.

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  • Rope Colliding with a Rectangle

    - by Colton
    I have my rope, and I have my rectangles. The rope is similar to the implementation found here: http://nehe.gamedev.net/tutorial/rope_physics/17006/ Now, I want to make the rope properly collide with the rectangle such that the rope will not pass through a rectangle, and wrap around the rectangle and all that good stuff. Currently, I have it set so no rope node can pass through a rect (successfully), however, this means a rope segment can still pass through a block. Ex: So the question is, what can I do to fix this? What I have tried: I create a rectangle between two nodes of a rope, calculate rotation between the nodes, and get myself a transformed rectangle. I can successfully detect a collision between rope segments and a (non-transformed) rectangle. Create a new node or pivot point around the corner of the block, and rearrange nodes to point to the corner node. Trouble is determining what corner the rope segment is passing through. And then the current rope setup goes wonky (based on verlet integration, so a sudden change in position causes the rope to wiggle like a seismograph during a magnitude 8 earth quake.) Among other issues that might be solvable, but its turning into a case by case thing, which doesn't seem right. I think the best answer here would just be a link to a tutorial (I simply can't find any, most lead to box2D or farseer, but I want to at least learn how it works before I hide behind an engine).

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  • Why must "stride" in the System.Drawing.Bitmap constructor be a multiple of 4?

    - by Gorchestopher H
    I am writing an application that requires me to take a proprietary bitmap format (an MVTec Halcon HImage) and convert it into a System.Drawing.Bitmap in C#. The only proprietary functions given to me to help me do this involve me writing to file, except for the use of a "get pointer" function. This function is great, it gives me a pointer to the pixel data, the width, the height, and the type of the image. My issue is that when I create my System.Drawing.Bitmap using the constructor: new System.Drawing.Bitmap(width, height, stride, format, scan) I need to specify a "stride" that is a multiple of 4. This may be a problem as I am unsure what size bitmap my function will be hit with. Supposing I end up with a bitmap that is 111x111 pixels, I have no way to run this function other than adding a bogus column to my image or subtracting 3 columns. Is there a way I can sneak around this limitation?

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  • Call glutinit in a PHP extension

    - by Yijinsei
    Hi guys, I am developing a php extension that require the use of opengl. I tried to initialize the library with glutinit; it works in CLI environment but when I tried on browser it doesn't seem to execute the code. The code is actually executed on the server side. It is part of a process to extract features from an image, and the server will return a list of closest image to the user. I very new to opengl, so I'm not sure what kind of error is this, does anybody have any knowledge with this?

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  • iPhoneOS SDK - Remove Corner Rounding from views (iPad problem)

    - by norskben
    Hi Guys This might be a little bit picky, but in the iPad SplitViewController setup, there are 2 views. Each of the views has a very small black corner rounding. (This is probably the same with iPhone apps too). This rounding is visible in the image below. What I would like to do is remove the black rounding, so the UI doesnt get these two little bumps along the bottom. Has anyone done this, or know how to? -Its surely possible. Hopefully some one has seen this before. Thanks Image Link Mirror

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  • How to best deal with photos passed to IFilter?

    - by sharptooth
    I'm implementing an IFilter for indexing image formats. One problem is photos - many users have tons of photos, photos are huge and loading and searching for text on them is time consuming. Yes, sometimes people use cameras instead of scanners for digitizing documents, but the potential problems IMO far outweight the possibility of encountering a document digitized with a photo camera. So my implementation will not extract text from photos at all. What should the IFilter do once it detects that a given file is a photo image - indicate an error or return empty text?

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  • Automatically triggering standard spaceship controls to stop its motion

    - by Garan
    I have been working on a 2D top-down space strategy/shooting game. Right now it is only in the prototyping stage (I have gotten basic movement) but now I am trying to write a function that will stop the ship based on it's velocity. This is being written in Lua, using the Love2D engine. My code is as follows (note- object.dx is the x-velocity, object.dy is the y-velocity, object.acc is the acceleration, and object.r is the rotation in radians): function stopMoving(object, dt) local targetr = math.atan2(object.dy, object.dx) if targetr == object.r + math.pi then local currentspeed = math.sqrt(object.dx*object.dx+object.dy*object.dy) if currentspeed ~= 0 then object.dx = object.dx + object.acc*dt*math.cos(object.r) object.dy = object.dy + object.acc*dt*math.sin(object.r) end else if (targetr - object.r) >= math.pi then object.r = object.r - object.turnspeed*dt else object.r = object.r + object.turnspeed*dt end end end It is implemented in the update function as: if love.keyboard.isDown("backspace") then stopMoving(player, dt) end The problem is that when I am holding down backspace, it spins the player clockwise (though I am trying to have it go the direction that would be the most efficient at getting to the angle it would have to be) and then it never starts to accelerate the player in the direction opposite to it's velocity. What should I change in this code to get that to work? EDIT : I'm not trying to just stop the player in place, I'm trying to get it to use it's normal commands to neutralize it's existing velocity. I also changed math.atan to math.atan2, apparently it's better. I noticed no difference when running it, though.

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  • PHP + GD: imagetruecolortopalette not keeping transparency

    - by AlexMax
    I am using GD to output an image that is a truecolor+alpha channel PNG file using imagepng just fine. However, I would like to have the ability to also output an ie6-compatible 256-color PNG as well. According to the official documentation for imagetruecolortopalette: The code has been modified to preserve as much alpha channel information as possible in the resulting palette, in addition to preserving colors as well as possible. However, I am finding that the results of this function do not properly preserve any transparency at all. I used this firefox image with text superimposed on top of it as a test, and all the function did was give me a white background and a weird dark blue border. I know that I can't hope to preserve the full alpha channel, but surely this function would at least pick up on the transparent background. Is there something I'm missing? Are there any alternative approaches that I can take?

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  • Ubuntu 12.04 Precise on Dell Inspirion Duo

    - by Roman M. Kos
    I installed 12.04 version of Ubuntu on my Dell Inspiron Duo. After installing with help of program like UNetBootIn or smth like that. ( Besides i have no problem with kernel panic on chargin on/off like in 11.10. ) After that i followed with steps from here, in the first post here: http://ubuntuforums.org/showthread.php?t=1658635 There left one big problem with touchscreen: When i whant to drag with touchscreen like i`m doing it with mouse (for ex. selecting multile files with mouse) the selectable rectangular doesnot shows while im dragging, when dragging was finished (i put my finger off) it shows the rectangular and hides it. This thing disables all my tries to drag a window or smth else.... Also some time after using touchscreen such things are disabeling: - Often - click from a mouse (after keyboard using functinality restores) - less often - mouse movement disables (sometimes restores sometimes not) - lesser than other - keyboards works but no sygnals accepting (keyoards has indicator, so thay react, mouse of course not) The test from eTouchU utility passes perfeclty. Any idia for solving this problem? P.S.: Im from Ukraine, so sorry if my possible grammar mistakes. P.P.S.: Besides how to know the physicall position of my tabled mode? For automaticall rotating. Like on each rotation do some script.

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  • Linux, how to capture screen, and simulate mouse movements.

    - by 2di
    Hi All I need to capture screen (as print screen) in the way so I can access pixel color data, to do some image recognition, after that I will need to generate mouse events on the screen such as left click, drag and drop (moving mouse while button is pressed, and then release it). Once its done, image will be deleted. Note: I need to capture whole screen everything that user can see, and I need to simulate clicks outside window of my program (if it makes any difference) Spec: Linux ubuntu Language: C++ Performance is not very important,"print screen" function will be executed once every ~10 sec. Duration of the process can be up to 24 hours so method needs to be stable and memory leaks free (as usuall :) I was able to do in windows with win GDI and some windows events, but I'ev no idea how to do it in Linux. Thanks a lot

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  • Jquery Uploader not saving to a folder in the site root

    - by Iain Simpson
    im trying to integrate the Jquery Uploader into my website http://blueimp.github.com/jQuery-File-Upload/ The problem I am having is that I cant seem to get it save the folder I want to to save to. In the UploadHander.php I have the following settings 'script_url' => $this->get_full_url().'/', 'upload_dir' => dirname($_SERVER['SCRIPT_FILENAME']).'./images/machinery/', 'upload_url' => $this->get_full_url().'./images/machinery/', This results in an image uploaded url that looks like this http://domain.com/rcsetch/up/server/php/machinery/image.jpg Other than putting my php files in the root of the website, im not sure how to get it to work, as what I want it to do is upload the files to http://domain.com/images/machinery and not to the create a folder in the directory where all the php files for the uploader are located.

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  • How to pass parameters to Apache Pivot's wtkx:include tag?

    - by Andrew Swan
    I need to create a reusable UI component that accepts a number of parameters (e.g. an image URL and some label text), similar to how JSP tags can accept parameters. The Pivot docs for the "wtkx:include" tag say: The tag allows a WTKX file to embed content defined in an external WTKX file as if it was defined in the source file itself. This is useful for ... defining reusable content templates I was hoping that I could define my component in a WTKX file using standard Pivot components (e.g. a TextInput) and pass it one or more parameters; for example my reusable template called "row.wtkx" might contain a row with an image and a text field, like this (where the ${xxx} bits are the parameters): <TablePane.Row xmlns="org.apache.pivot.wtk"> <ImageView image="@images/${image_url}" /> <TextInput text="${title}" /> </TablePane.Row> I could then reuse this component within a TablePane as follows: <rows> <TablePane.Row> <Label text="Painting"/> <Label text="Title"/> </TablePane.Row> <wtkx:include src="row.wtkx" image_url="mona_lisa.jpg" title="Mona Lisa"/> <wtkx:include src="row.wtkx" image_url="pearl_earring.jpg" title="Girl with a Pearl Earring"/> <wtkx:include src="row.wtkx" image_url="melting_clocks.jpg" title="Melting Clocks"/> </rows> I've made up the ${...} syntax myself just to show what I'm trying to do. Also, there could be other ways to pass the parameter values other than using attributes of the "wtkx:include" tag itself, e.g. pass a JSON-style map called say "args". The ability to pass parameters like this would make the include tag much more powerful, e.g. in my case allow me to eliminate a lot of duplication between the table row declarations. Or is "wtkx:include" not the right way to be doing this?

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  • backface culling error (in world space)

    - by acrilige
    I write simple software renderer. In my pipeline i have stage of backface culling. But looks like it has some error (see picture). I perform culling right after world transformation (is it correct?). (i can't insert picture in post coz i don't have enough points, so i just upload it (cube model): http://imageshack.us/photo/my-images/705/bcerror.png/) Vector3F view_dir(0.0f, 0.0f, 1.0f); std::vector<Triangle> to_remove; for (Triangle &t : m_triangles) { Vector4F e1 = t.v2 - t.v1; Vector4F e2 = t.v3 - t.v1; Vector3F normal( e1.y * e2.z - e1.z * e2.y, e1.z * e2.x - e1.x * e2.z, e1.x * e2.y - e1.y * e2.x ); normal.Normalize(); float dot = Dot(view_dir, normal); if (dot <= 0) to_remove.push_back(t); } for (Triangle& t : to_remove) m_triangles.erase(std::remove(m_triangles.begin(), m_triangles.end(), t), m_triangles.end()); Camera sits in origin and points in screen (RH). What is the reason? For better explanation i upload picture with cube rotation screenshots: http://imageshack.us/photo/my-images/842/bcmove.png/ UPDATED: The error occurs only when triangle has non-zero offset from origin UPDATED 2: If i process backface culling in clip space (after transforming all vertices with view and projection matrix), and just check z coordinate of triangle normal - it works perfect... Can i perform culing RIGHT BEFORE view/proj transforms? In this case looks like culling will not depends of projection and it's not right?.. UPDATED 3: I found answer and will post it in two hours - again coz of reputation lack.

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