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  • Adding a imageview to child elements in a expandable list query

    - by Thomas Millin
    I am looking to find out how to assign an image to a imageview in each child of an expandable list. If anyone has any information or links to find out how to do this I would be most appreciative. expListAdapter = new SimpleExpandableListAdapter( main.this, createGroupList(), R.layout.parentnode, new String[] { "day", "number" }, new int[] { R.id.TextView01, R.id.TextView02 }, createChildList(), R.layout.child_row, new String[] { "image", "childName", "date"}, new int[] { R.id.ImageView01, R.id.childname, R.id.date } ); setListAdapter( expListAdapter ); is what my adapter looks like at the moment, I have very little experience in customising adapters so I do not know where to start. Any help would be great :D

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  • ControlTemplate with "Control.IsMouseOver" Value="True" and "Control.IsMouseOver" Value="False">

    - by Vinjamuri
    In my WPF control, I have below code. If I don't have a trigger with false, I can see the my storyboard, but if I have both ture and false triggers, I don't see any thing. How to fix this? Appreciate your help! <Trigger Property="Control.IsMouseOver" Value="True"> <StoryBoard> Image with Opacity 1 </StoryBoard> </Trigger> <Trigger Property="Control.IsMouseOver" Value="False"> <StoryBoard> Image with Opacity 0 </StoryBoard> </Trigger>

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  • Using Sandy 3D AS3, fill the viewport (exact fit) with multiple 3D objects.

    - by Andrew Mullins
    I'm stitching together an image using multiple instances of the sandy.primitive.Box. Each box is 96x91 while the viewport is 960x273 which should make for an exact fit if I layout the boxes in a perfect grid of 10x3. However, I can't seem to get the exact camera fieldOfView. I've tried a couple formulas (one for adjusting the "focal length" and one for adjusting the fov, directly). Both of these formulas produce a fov angle that is too narrow. // focal length (stage.stageHeight/2) / Math.tan(cam.fov / 2 * Math.PI / 180) // field of view 2 * Math.atan2( (stage.stageHeight/2), -cam.z ) * (180 / Math.PI) Another question about the same project: I need to adjust the perspective of each cube so that the image appears to be in 2D space (flat)... Any ideas on the best method for calculating such a "correction"?

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  • Embedded Record is not getting loaded in Ember.js

    - by Venky
    Following is the JSON data I am trying to load using ember-data: { "product" : [ { "id" : 1, "name" : "product1", "master" : { "id" : 1, "name" : "product1", "images" : [ { "id" : 1, "productUrl" : "/images/product1_1.jpg" }, { "id" : 2, "productUrl" : "/images/product1_2.jpg" } ] } }, { "id" : 2, "name" : "product2", "master" : { "id" : 2, "name" : "product2", "images" : [ { "id" : 3, "productUrl" : "/images/product2_1.jpg" }, { "id" : 4, "productUrl" : "/images/product2_2.jpg" } ] } } ] } The models are as follows: App.Product = DS.Model.extend name: DS.attr('string') description: DS.attr('string') master: DS.belongsTo('master') App.Master = DS.Model.extend images: DS.hasMany('image') App.Image = DS.Model.extend productUrl: DS.attr('string') The Application Serializer code is as follows: App.ApplicationSerializer = DS.ActiveModelSerializer.extend(DS.EmbeddedRecordsMixin, attrs: { images: { embedded : 'always' } master: { embedded : 'always' } } ) The problem is that the "master" model records are being returned empty. I am not sure, where I am going wrong. I am using the following platform configuration: ember-source (1.4.0) ember-data-source (1.0.0.beta.7) ember-rails (0.15.0) Rails (4.1.0) Thanks

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  • Right method to build a online whiteboard - JAVA

    - by Nikhar Sharma
    I am building a whiteboard, which would have a server(teacher) and clients(students). Teacher would draw something on his side, which will be shown exactly same to the students. I want to know which component i should use to do the drawing? i am currently drawing on JPanel . I want the screen of Server gets copied on the clients, so for that what could be the right method to do this? option1: i save the JPanel as image, and send thru socket, and loads it on the screen of client, also it always saves the background image only, not what the user has drawn onto it. OR option2: both server and client JPanel dimensions are same, so i just send the new coordinates drawn everytime thru socket, with some protocol to understand whether it is rubber or pencil.. Any help would be appreciated.

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  • How to properly preload images, js and css files?

    - by Kenny Bones
    Hi, I'm creating a website from scratch and I was really into this in the late 90's but the web has changed alot since then! And I'm more of a designer so when I started putting this site together, I basically did a system of php includes to make the site more "dynamic" When you first visit the site, you'll be presented to a logon screen, if you're not already logged on (cookies). If you're not logged on, a page called access.php is introdused. I thought I'd preload the most heavy images at this point. So that when the user is done logging on, the images are already cached. And this is working as I want. But I still notice that the biggest image still isn't rendered immediatly anyway. So it's seems kinda pointless. All of this has made me rethink how the site is structured and how scripts and css files are loaded. Using FireBug and YSlow with Firefox I see a few pointers like expires headers and reducing the size of each script. But is this really the culprit? For example, would this be really really stupid in the main index.php? The entire site is basically structured like this <?php require("dbconnect.php"); ?> <?php include ("head.php"); ?> And below this is basically just the body and the content of the site. Head.php however consists of the doctype, head portions, linking of two css style sheets, jQuery library, jQuery validation engine, Cufon and Cufon font file, and then the small Cufon.Replace snippet. The rest of the body comes with the index.php file, but at the bottom of this again is an include of a file called "footer.php" which basically consists of loading of a couple of jsLoader scripts and a slidepanel and then a js function. All of this makes the end page source look like a typical complete webpage, but I'm wondering if any of you can see immediatly that "this is really really stupid" and "don't do that, do this instead" etc. :) Are includes a bad way to go? This site is also pretty image intensive and I can probably do a little more optimization. But I don't think that's its the primary culprit. YSlow gives me a report of what takes up the most space: doc(1) - 5.8K js(5) - 198.7K css(2) - 5.6K cssimage(8) - 634.7K image(6) - 110.8K I know it looks like it's cssimage(8) that weighs the most, but I've already preloaded these images from before and it doesn't really affect the rendering.

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  • Pseudo Transparant images

    - by Samuel
    Hello World! For an assignment at university we program in a pretty unknown language Modula 2, which lacks major graphic support. I was wondering how to achieve a 'transparency' effect on images, i figured it would work like this: Create a 2D array for the background area of the image filled with the colours of the different pixels in that area, create another 2D array of the image with again the colours of every picture and than merge the pixel colours and draw the different "new colours" on their appropriate place. What i was wondering about: how do i merge the colours (hexadecimals) just: ( colour1 + colour2 ) / 2 ? Thanks for your help!!

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  • How to create a clip region from a path that includes the 'outline'?

    - by mackenir
    I am creating a rounded rectangle GraphicsPath (see red outline image below), and then using this as a clip region both when drawing graphics, and as the Region of a Form. Unfortunately, although the path looks good, it doesn't work well as a region (see solid black image below) Is there a way that I can generate a clipping region from the path that includes all the 'outline' pixels of the path? Do I need to generate a bitmap and then process this to create a region? The rounded rectangle path: When used as a clip region: The discrepancy (red pixels are in the path outline, but outside the region. blue pixels are in both):

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  • wrapping the content of a span inside an li so it stays in its own column

    - by codergeek
    hello, I have a list, each li in it has this structure: <li> <img class="yes" src="..."> <img class="no" src="..."> <span class="a">...</span> <span class="b">...</span> </li> now if the content of class b is long, it will wrap around the image. I don't want it to wrap under the image, I want it to stay in its own column. If there is anyway to do this, please let me know as using tables to do it will be just wrong. Thanks! Nima

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  • Simple syntax error still eluding me.

    - by melee
    Here is the header for a class I started: #ifndef CANVAS_ #define CANVAS_ #include <iostream> #include <iomanip> #include <string> #include <stack> class Canvas { public: Canvas(); void Paint(int R, int C, char Color); const int Nrow; const int Ncol; string Title; int image[][100]; stack<int> path; struct PixelCoordinates { unsigned int r; unsigned int c; } position; Canvas operator<< (const Canvas& One ); Canvas operator>>( Canvas& One ); }; /*----------------------------------------------------------------------------- Name: operator<< Purpose: Put a Canvas into an output stream -----------------------------------------------------------------------------*/ ostream& operator<<( ostream& Out, const Canvas& One ) { Out << One.Title << endl; Out << "Rows: " << One.Nrow << " Columns: " << One.Ncol << endl; int i,j; for( i=0; i<One.Nrow; i++) { cout<<"\n\n\n"; cout<< " COLUMN\n"; cout<< " 1 2 3"; for(i=0;i<One.Nrow;i++) { cout<<"\nROW "<<i+1; for(j=0;j<One.Ncol;j++) cout<< One.image[i][j]; } } return Out; } /*----------------------------------------------------------------------------- Name: operator>> Purpose: Get a Canvas from an input stream -----------------------------------------------------------------------------*/ istream& operator>>( istream& In, Canvas& One ) { // string Line; // int Place = 0; // { // In >> Line; // if (In.good()) // { // One.image[Place][0] = Line; // Place++; // } // return In; #endif Here is my implementation file for class Canvas: using namespace std; #include <iostream> #include <iomanip> #include <string> #include <stack> #include "proj05.canvas.h" //----------------Constructor----------------// Canvas::Canvas() { Title = ""; Nrow = 0; Ncol = 0; image[][100] = {}; position.r = 0; position.c = 0; } //-------------------Paint------------------// void Canvas::Paint(int R, int C, char Color) { cout << "Paint to be implemented" << endl; } And the errors I'm getting are these: proj05.canvas.cpp: In function 'std::istream& operator>>(std::istream&, Canvas&)': proj05.canvas.cpp:11: error: expected `;' before '{' token proj05.canvas.cpp:24: error: expected `}' at end of input From my limited experience, they look like simple syntax errors but for the life of me, I cannot see what I am missing. I know putting a ; at the end of Canvas::Canvas() is wrong but that seems to be what it expects. Could someone please clarify for me? (Also, I know much of the code for the << and operator definitions look terrible, but unless that is the specific reason for the error please do not address it. This is a draft :) )

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  • Correcting Lighting in Stencil Reflections

    - by Reanimation
    I'm just playing around with OpenGL seeing how different methods of making shadows and reflections work. I've been following this tutorial which describes using GLUT_STENCIL's and MASK's to create a reasonable interpretation of a reflection. Following that and a bit of tweaking to get things to work, I've come up with the code below. Unfortunately, the lighting isn't correct when the reflection is created. glPushMatrix(); plane(); //draw plane that reflection appears on glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glDepthMask(GL_FALSE); glEnable(GL_STENCIL_TEST); glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF); glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); plane(); //draw plane that acts as clipping area for reflection glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glDepthMask(GL_TRUE); glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); glDisable(GL_DEPTH_TEST); glPushMatrix(); glScalef(1.0f, -1.0f, 1.0f); glTranslatef(0,2,0); glRotatef(180,0,1,0); sphere(radius, spherePos); //draw object that you want to have a reflection glPopMatrix(); glEnable(GL_DEPTH_TEST); glDisable(GL_STENCIL_TEST); sphere(radius, spherePos); //draw object that creates reflection glPopMatrix(); It looked really cool to start with, then I noticed that the light in the reflection isn't correct. I'm not sure that it's even a simple fix because effectively the reflection is also a sphere but I thought I'd ask here none-the-less. I've tried various rotations (seen above the first time the sphere is drawn) but it doesn't seem to work. I figure it needs to rotate around the Y and Z axis but that's not correct. Have I implemented the rotation wrong or is there a way to correct the lighting?

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  • Why does Java force user-agent through simple Socket IO?

    - by Zombies
    I am using nothing but raw Socket IO. There isn't one HttpURLConnection nor any http client libs in my project. When I run it through wireshark I see somethign very revealing: GET / HTTP/1.1 User-Agent: Java/1.6.0_15 Host: www.google.com Accept: text/html, image/gif, image/jpeg, *; q=.2, */*; q=.2 Connection: keep-alive Here is the crazy part, I never put ANY of that in my original request. My original request was: "GET http://www.google.com/ HTTP/1.1\r\n" + "Host: www.google.com\r\n" + "User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.9.1.8) Gecko/20100214 Ubuntu/9.10 (karmic) Firefox/3.5.8\r\n" + "Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8\r\n" + "Accept-Language: en-us,en;q=0.5\r\n" + "Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7\r\n" + "Keep-Alive: 300\r\n" + "\r\n"; I am using the default Sun JVM.

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  • Favicon for all the pages in my website

    - by Senthil Kumar
    I've learned that the way to add favicon for a web page is to have the following lines in the page. <link rel="SHORTCUT ICON" type="image/x-icon" href="http://mysite.com/faviconfilename.ico"/> <link rel="icon" type="image/x-icon" href="http://mysite.com/faviconfilename.ico" /> Should i add this code in each and every page my site has?? I use Apache - tomcat clustering to serve pages. Is there any other easy way to do this?

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  • Unity, changing gravity game & stopping character when he hit a wall.

    - by Sylario
    i am currently working on a 2d puzzle game in the unity engine. One of the aspect of this game is the possibility to rotate the level of 90°. It also rotate the gravity. The main character is not directly controlled by the player, but instead fall when the level is rotated. When the main character hit a wall, he should stop to move. If i do not stop it, it kind of blink ans shake against the wall. To stop it i detect collision and depending on the current rotation state, the player will stop at "vertical" or "horizontal" tags when a OnCollisonEnter occurs. I must do that because when the player fall on his relative ground, He must not stop like if he had touch a wall. My problem is the 'side' of platform, or the 'top' of wall, they use the same tag and thus do not give the correct tag to my character. I tried to put a very small invisible box on top/side of elements but the collision occurs nevertheless. It seems when the player falls and hit something he go through a bit before being replaced at correct position by unity. Is there a way : 1 ) to doesn't stop my character but to make it appear immobile on screen 2 ) To detect a "i cannot move anymore" collision other than by using collision?

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  • Evenly distribute items on the screen

    - by abolotnov
    I am trying to solve this little puzzle (the algorithm): I have N image icons and I want to distribute them evenly on users screen. Say, I put them in a table. If there is one image, there will be one cell in a table. If two - one row with two columns, if three - one row and three columns, if four - two rows, two columns... and so on until row space is gone and since then the table should only grow in columns without adding extra rows. I'm trying to figure an algorithm for this and perhaps this is something that has a solution already somewhere? My attempt is so far something like this: obtain_max_rows() obtain_visible_columns() if (number_of_pictures > max_rows*max_columns) { columns = roundup(number_of_pictures/max_rows) for(max_rows){generate row;for columns{generate column}} } else { **here comes to trouble...** } This logic is bit silly though - it somehow needs to think cases where there are 12 pictures on first screen and 2 on the other trying to balance it say 8/6 or somehow like that.

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  • javascript script innerhtml

    - by Sanjay
    hi i want to call function changeDivHTML which pass the image <a href="javascript:void(0)" onclick="changeDivHTML(<img src='.DIR_WS_IMAGES .$addimages_images[$item]['popimage'].'>)"> and the function add this images to particular id's div. function is this <script language="javascript" type="text/javascript"> function changeDivHTML(item) { alert(item); previousInnerHTML = 'item'; alert(previousInnerHTML); document.getElementById('image').innerHTML = previousInnerHTML; } </script> but when i click on images browser showas the javascript error. Error: invalid XML attribute value Source File: http://xxx.xxx.xxx.xxx:xxx/product_info.php?products_id=31 Line: 1, Column: 23 Source Code: changeDivHTML(<img src=images/products/top/product_big1.jpg>) plsease help how to remove this error.

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  • IE6 background appears-disappears on scrolling

    - by itarato
    Hi, Given IE6, an UL-LI list and a background image for the UL container. <style> ul {background-image: url(images/bgr.png);} </style> ... <ul> <li>...</li> ... </ul> When I load the page, the background is randomly loaded, some parts are visible, some are not. Moreover, it changes on runtime when I'm scrolling on the page. When I scroll out the UL list and scroll back, different parts of the background will be visible, depends on the speed of scrolling. Do you have any idea? Thanks in advance.

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  • Flash caroussel xml parse html link

    - by Marvin
    Hello I am trying to modify a carousel script I have in flash. Its normal function is making some icons rotate and when clicked they zoom in, fade all others and display a little text. On that text I would like to have a link like a "read more". If I use CDATA it wont display a thing, if I use alt char like &#60;a href=&#34;www.google.com&#34;&#62; Read more + &#60;/a&#62; It just displays the text as: <a href="www.google.com"> Read more + </a>. The flash dynamic text box wont render it as html. I dont enough as2 to figure out how to add this. My code: var xml:XML = new XML(); xml.ignoreWhite = true; //definições do xml xml.onLoad = function() { var nodes = this.firstChild.childNodes; numOfItems = nodes.length; for(var i=0;i<numOfItems;i++) { var t = home.attachMovie("item","item"+i,i+1); t.angle = i * ((Math.PI*2)/numOfItems); t.onEnterFrame = mover; t.toolText = nodes[i].attributes.tooltip; t.content = nodes[i].attributes.content; t.icon.inner.loadMovie(nodes[i].attributes.image); t.r.inner.loadMovie(nodes[i].attributes.image); t.icon.onRollOver = over; t.icon.onRollOut = out; t.icon.onRelease = released; } } And the xml: <?xml version="1.0" encoding="UTF-8"?> <icons> <icon image="images/product.swf" tooltip="Product" content="Hello this is some random text &#60;a href=&#34;www.google.com&#34;&#62; Read More + &#60;/a&#62; "/> </icons> Any suggestions? Thanks.

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  • Smiley Replace within CDATA of an HTML-String

    - by michaelm
    Hello, i have got a simple problem :( I need to replace text smilies with the according smiley-image. ok.. thats not really complex, but now i have to replace only smilie appereances outside of HTML Tags. short examplae: Text: Thats a good example :/ .. with a <a href="http://www.foobar.com">link</a> inside. i want to replace ":/" with the image of this smiley... ok, how to do that the best way?

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  • Nested Execution Flow Control

    - by chris
    I've read tens of answers related to callbacks, promises and other ways to control flow, but I can't still wrap my head around this task, obviously due to my lack of competence. I have a nested problem: In test_1() (and the other functions) I would like to ensure that the rows are added to the table according to the order in which the elements are in the object; I would like to execute either test_2 or test_3 (or both after each other) only after test_1 has finished completely. Actually the right sequence will only be known at runtime (there will be a switch with the possible sequences, like 1,2,3 or 1,3,2 or 1,2,1,3 or 1,3,3,2, etc...) Code: $(function () { // create table tbl = document.createElement('table'); tbl.className = "mainTbl"; $("body").append(tbl); }); function test_1() { $.each(obj, function () { var img = new Image(); img.onload = function () { // add row of data to table var row = tbl.insertRow(-1); var c1 = row.insertCell(0); c1.innerHTML = "loaded"; }; img.onerror = function () { // add row of data to table var row = tbl.insertRow(-1); var c1 = row.insertCell(0); c1.innerHTML = "not loaded"; }; img.src = this.url; }); } function test_2() { $.each(obj, function () { var img = new Image(); img.onload = function () { // add row of data to table var row = tbl.insertRow(-1); var c1 = row.insertCell(0); c1.innerHTML = "loaded"; }; img.onerror = function () { // add row of data to table var row = tbl.insertRow(-1); var c1 = row.insertCell(0); c1.innerHTML = "not loaded"; }; img.src = this.url; }); } function test_3() { $.each(obj, function () { var img = new Image(); img.onload = function () { // add row of data to table var row = tbl.insertRow(-1); var c1 = row.insertCell(0); c1.innerHTML = "loaded"; }; img.onerror = function () { // add row of data to table var row = tbl.insertRow(-1); var c1 = row.insertCell(0); c1.innerHTML = "not loaded"; }; img.src = this.url; }); } I know that calling the functions in sequence doesn't work as they don't wait for each other... I think promises are they way to go but I can't find the right combination and the documentation is way too complex for my skills. What's the best way to structure the code so that it's executed in the right order?

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  • Easy framework for OpenGL Shaders in C/C++

    - by Nils
    I just wanted to try out some shaders on a flat image. Turns out that writing a C program, which just takes a picture as a texture and applies, let's say a gaussian blur, as a fragment shader on it is not that easy: You have to initialize OpenGL which are like 100 lines of code, then understanding the GLBuffers, etc.. Also to communicate with the windowing system one has to use GLUT which is another framework.. Turns out that Nvidia's Fx composer is nice to play with shaders.. But I still would like to have a simple C or C++ program which just applies a given fragment shader to an image and displays the result. Does anybody have an example or is there a framework?

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  • Why isn't my other two constant buffers being updated to the shader?

    - by Paul Ske
    I posted previously before about my two dynamic buffers not being dynamically updating the constant shader. The tessellation buffer isn't working because I have to manually update the tessellation factor inside the hull shader. I believe the camera position isn't updating either because when I perform distance adaptation the far edges are more tessellated then the what's truly in front of the camera. I have all the buffers set to dynamic. Inside the render loop I have them set as: ID3D11Buffer *multiBuffers[3]; devcon->VSSetConstantBuffers(0,3,multiBuffers); ... devcon->DSSetConstantBuffers(0,3,multiBuffers); I only got that from a directX Sample. Inside the shader file I have the three cbuffer structs. cbuffer ConstantBuffer { float4x4 WorldMatrix; float4x4 viewMatrix; float4x4 projectionMatrix; float4x4 modelWorldMatrix; // the rotation matrix float3 lightvec; // the light's vector float4 lightcol; // the light's color float4 ambientcol; // the ambient light's color bool isSelected; } cbuffer cameraBuffer { float3 cameraDirection; float padding; } cbuffer TessellationBuffer { float tessellationAmount; float3 padding2; } Am I missing something or would anyone know why wouldn't my buffers update to the shader file?

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  • Bitmap manipulation in C++ on Windows

    - by Oliver
    Hi, I have myself a handle to a bitmap, in C++, on Windows: HBITMAP hBitmap; On this image I want to do some Image Recognition, pattern analysis, that sort of thing. In my studies at University, I have done this in Matlab, it is quite easy to get at the individual pixels based on their position, but I have no idea how to do this in C++ under Windows - I haven't really been able to understand what I have read so far. I have seen some references to a nice looking Bitmap class that lets you setPixel() and getPixel() and that sort of thing, but I think this is with .net . How should I go about turning my HBITMAP into something I can play with easily? I need to be able to get at the RGBA information. Are there libraries that allow me to work with the data without having to learn about DCs and BitBlt and that sort of thing?

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  • 3D physics engine for accurate collision handling on desktop/laptop computers (non-console)

    - by Georges Oates Larsen
    What are your suggestions for a physics engine that satisfies the following criteria? Capable of calculating collisions between multiple concave mesh-based colliders Handles many collisions going on at once (for instance one mesh being wedged between two others, which themselves may be wedged between two meshes) Does not allow for collider passthrough, even at high speeds. For instance, if I am applying force to a programmatically hinged object that makes it spin, I do not want it to pass through another rigidbody that it collides with while spinning. I have this problem using PhysX As implied before, reacts well to hinged objects, preferably has its own implementation of a hinge, but I am willing to program my own. The important part is that it has some sort of interface that guarantees accurate collision tracking even when dealing with these things Platform independent -- runs on mac as well as PC, also not tied down to specific graphics cards I think that's the best way to explain what I am looking for. Basically, I need SUPER reliable collisions. Something that can't be accomplished with a simple ray casting approach that sends a ray from the last position of the object to the current position (as this object may be potentially large and colliding with small objects via rotation) Bonus points for also including an OPEN SOURCE engine.

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  • Change the size of the panel dynamically

    - by C. Karunarathne
    Hi! I am implementing an application that needs to drag and drop image boxes in a panel.Image boxes are added dynamically from the program and so I have set the autoscroll property to true in panel.But when I have drag out the boxes at bottom in the panel the panel size got reduced.I have put autosize property false in panel.The panel is docked in another panel.I want to set the size of panel at run time.How can I achieve this. public form1(int[,] dummy, int columnSize, int rowSize) { this.dummy= dummy; numOfColumns = columnSize; numOfRows = rowSize; getData(); addIds = addIdArray; data = mylist; InitializeComponent(); //panel1.MinimumSize = new Size(columnSize * 40, rowSize * 40); //panel1.Height = rowSize * 40; //panel1.Width = columnSize * 40; //panel4.Height = rowSize * 40; //panel4.Width = columnSize * 40; int x, y; Structures.EmptyRectSpace space = new Structures.EmptyRectSpace(); for (int i = 0; i < data.Count; i++)// set picture boxes { space = (Structures.EmptyRectSpace)data[i]; x = space.startingJ; y = space.startingI; int h, w; h = space.length; w = space.width; p = new PictureBox(); p.Width = w * 40; p.Height = h * 40; p.BackColor = Color.DarkGreen; p.Image = Properties.Resources.v; p.BorderStyle = BorderStyle.FixedSingle; p.Name = addIdArray[i].ToString(); p.Location = new Point((x + 1 - w) * 40, (y + 1 - h) * 40); this.panel1.Controls.Add(p); } foreach (Control c in this.panel1.Controls) { if (c is PictureBox) { c.MouseDown += new MouseEventHandler(pictureBox1_MouseDown); } } this.panel1.DragOver += new System.Windows.Forms.DragEventHandler(this.panel1_DragOver); panel1.DragOver += new DragEventHandler(panel1_DragOver); panel1.DragDrop += new DragEventHandler(panel1_DragDrop); panel1.AllowDrop = true; panel2.AllowDrop = true; foreach (Control c in this.panel2.Controls) { c.MouseDown += new MouseEventHandler(pictureBox1_MouseDown); } this.panel2.DragOver += new System.Windows.Forms.DragEventHandler(this.panel2_DragOver); panel2.DragOver += new DragEventHandler(panel2_DragOver); panel2.DragDrop += new DragEventHandler(panel2_DragDrop); } This is the constructor of the form that contained panel.When it loaded the picture boxes must be added to the panel and there drag drop events of panel are implemented. Please give me a helping hand..

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