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  • Best industry to work for as a developer.

    - by The Elite Gentleman
    Hi guys, Hmmm, StackOverflow now warns me of: "The question you're asking appears subjective and is likely to be closed." I've been an avid java (J2SE, JEE) developer for over 5 years now (and I'm not complaining, even though I want to go back to Delphi & C++). My contract has just ended and I'm wondering of possible job to further tackle. I've done banking and insurance industry for all my career (with 1 year on a Fortuner 500 company) and pretty much, banking is the slowest (and boring) industry to work for (IMHO) since they're strict in their business practices (fair enough). The upside is that they pay. My question is: What is the best industry for a developer, who tends to get bored relatively quickly, to work for? Is it also worthwhile for me to do consultancy (and if so, what type of consultancy)? PS There's no gaming industry in South Africa, so suggesting it requires that I have to travel to a country where gaming is alive! I don't see the Community Wiki checkbox, so I don't know how to make this a wiki.

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  • Breakout ball collision detection, bouncing against the walls

    - by Sri Harsha Chilakapati
    I'm currently trying to program a breakout game to distribute it as an example game for my own game engine. http://game-engine-for-java.googlecode.com/ But the problem here is that I can't get the bouncing condition working properly. Here's what I'm using. public void collision(GObject other){ if (other instanceof Bat || other instanceof Block){ bounce(); } else if (other instanceof Stone){ other.destroy(); bounce(); } //Breakout.HIT.play(); } And here's by bounce() method public void bounce(){ boolean left = false; boolean right = false; boolean up = false; boolean down = false; if (dx < 0) { left = true; } else if (dx > 0) { right = true; } if (dy < 0) { up = true; } else if (dy > 0) { down = true; } if (left && up) { dx = -dx; } if (left && down) { dy = -dy; } if (right && up) { dx = -dx; } if (right && down) { dy = -dy; } } The ball bounces the bat and blocks but when the block is on top of the ball, it won't bounce and moves upwards out of the game. What I'm missing? Is there anything to implement? Please help me.. Thanks

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  • "Programming error" exceptions - Is my approach sound?

    - by Medo42
    I am currently trying to improve my use of exceptions, and found the important distinction between exceptions that signify programming errors (e.g. someone passed null as argument, or called a method on an object after it was disposed) and those that signify a failure in the operation that is not the caller's fault (e.g. an I/O exception). As far as I understand, it makes little sense for an immediate caller to actually handle programming error exceptions, he should instead assure that the preconditions are met. Only "outer" exception handlers at task boundaries should catch them, so they can keep the system running if a task fails. In order to ensure that client code can cleanly catch "failure" exceptions without catching error exceptions by mistake, I create my own exception classes for all failure exceptions now, and document them in the methods that throw them. I would make them checked exceptions in Java. Now I have a few questions: Before, I tried to document all exceptions that a method could throw, but that sometimes creates an unwiedly list that needs to be documented in every method up the call chain until you can show that the error won't happen. Instead, I document the preconditions in the summary / parameter descriptions and don't even mention what happens if they are not met. The idea is that people should not try to catch these exceptions explicitly anyway, so there is no need to document their types. Would you agree that this is enough? Going further, do you think all preconditions even need to be documented for every method? For example, calling methods in IDisposable objects after calling Dispose is an error, but since IDisposable is such a widely used interface, can I just assume a programmer will know this? A similar case is with reference type parameters where passing null makes no conceivable sense: Should I document "non-null" anyway? IMO, documentation should only cover things that are not obvious, but I am not sure where "obvious" ends.

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  • How do I separate codes with classes?

    - by Trycon
    I have this main class: package javagame; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; public class tests extends BasicGameState{ public boolean render=false; tests1 test = new tests1(); public tests(int test) { // TODO Auto-generated constructor stub } @Override public void init(GameContainer arg0, StateBasedGame arg1) throws SlickException { // TODO Auto-generated method stub } @Override public void render(GameContainer arg0, StateBasedGame arg1, Graphics g) throws SlickException { // TODO Auto-generated method stub if(render==true) { g.drawString("Hello",100,100); } } @Override public void update(GameContainer gc, StateBasedGame s, int delta) throws SlickException { // TODO Auto-generated method stub test.render=render; test.update(gc, s, delta); } @Override public int getID() { // TODO Auto-generated method stub return 1000; } } and its sub-class: package javagame; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Input; import org.newdawn.slick.state.StateBasedGame; public class tests1 { public boolean render; public void update(GameContainer gc, StateBasedGame s, int delta) { Input input = gc.getInput(); if(input.isKeyPressed(Input.KEY_X)) { render=true; } } } I was finding a way to prevent many codes in one class. I'm new to java. When I try running my game, then when I press X, it does not work. How am I suppose to fix that?

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  • Good practice or service for monitoring unhandled application errors for a small organization

    - by palto
    I'm working with multiple software with varying ways of monitoring for errors. When I make software, I usually send email with the stack trace to admins(usually me). Some customer software is monitored by a team who check that a particular batch run was successfull. Other software might not have any monitoring at all(someone will call when things go wrong horribly). Sending emails is good, except when things start going wrong, my mail gets filled fast. Also I don't want to solve the same problem in code for every software. Is there some relatively cheap and low maintenance software or practice to handle this. I want it to be cheap/low maintenance because usually I work alone or in teams of 5 or smaller. For example it would be great if errors would be aggregated so I don't get 10 000 emails when something unexpected happens... For clarification: By unhandled errors I mean Exceptions that were unhandled by application code that were propagated to Tomcat or Jboss. I don't need help with how to catch those errors. I need help with what to do with them. Is there any cloud application that I could send my errors to? Or some simple server to install? Or some library that can handle errors using configuration files. I use Java if that is any help.

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  • Floodfill algorithm for GO

    - by user1048606
    The floodfill algorithm is used in the bucket tool in MS paint and photoshop, but it can also be used for GO and minesweeper. http://en.wikipedia.org/wiki/Flood_fill In go you can capture groups of stones, this website portrays it with two stones. http://www.connectedglobe.com/mindy/cap6.html This is my floodfill method in Java, it is not capturing a group of stones and I have no idea why because to me it makes sense. public void floodfill(int turn, int col, int row){ for(int a = col; a<19; a++){ for(int b = row; b<19; b++){ if(turn == black){ if(stones[col][row] == white){ stones[col][row] = 0; floodfill(black, col-1, row); floodfill(black, col+1, row); floodfill(black, col, row-1); floodfill(black, col, row+1); } } } } } It searches up, down, left, right for all the stones on the board. If the stones are white it captures them by making them 0, which represents empty.

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  • Technology Choice for a Client Application [on hold]

    - by AK_
    Not sure this is the right place to ask... I'm involved in the development of a new system, and now we are passing the demos stage. We need to build a proper client application. The platform we care most about is Windows, for now at least, but we would love to support other platforms, as long as it's free :-). Or at least very cheap. We anticipate two kinds of users: Occasional, coming mostly from the web. Professional, who would probably require more features, and better performance, and probably would prefer to see a native client. Our server exposes two APIs: A SOAP API, WCF behind the scenes, that supports 100% of the functionality. A small and very fast UDP + Binary API, that duplicates some of the functionality and is intended for the sake of performance for certain real-time scenarios. Our team is mostly proficient in .Net, C#, C++ development, and rather familiar with Web development (HTML, JavaScript). We are probably intending to develop two clients (for both user profiles), a web app, and a native app. Architecturally, we would like to have as many common components as possible. We would like to have several layers: Communication, Client Model, Client Logic, shared by both of the clients. We would also like to be able to add features to both clients when only the actual UI is a dual cost, and the rest is shared. We are looking at several technologies: WPF + Silverlight, Pure HTML, Flash / Flex (AIR?), Java (JavaFx?), and we are considering poking at WinRT(or whatever the proper name is). The question is which technology would you recommend and why? And which advantages or disadvantages will it have regarding our requirements?

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  • Compressing 2D level data

    - by Lucius
    So, I'm developing a 2D, tile based game and a map maker thingy - all in Java. The problem is that recently I've been having some memory issues when about 4 maps are loaded. Each one of these maps are composed of 128x128 tiles and have 4 layers (for details and stuff). I already spent a good amount of time searching for solutions and the best thing I found was run-length enconding (RLE). It seems easy enough to use with static data, but is there a way to use it with data that is constantly changing, without a big drop in performance? In my maps, supposing I'm compressing the columns, I would have 128 rows, each with some amount of data (hopefully less than it would be without RLE). Whenever I change a tile, that whole row would have to be checked and I'm affraid that would slow down too much the production (and I'm in a somewhat tight schedule). Well, worst case scenario I work on each map individually, and save them using RLE, but it would be really nice if I could avoind that. EDIT: What I'm currently using to store the data for the tiles is a 2D array of HashMaps that use the layer as key and store the id of the tile in that position - like this: private HashMap< Integer, Integer [][]

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  • My first time in the gambling industry

    - by sfrj
    I am a Java enterprise developer with almost 3 years of professional experience. Soon i am going to have a face to face interview with a company in the gambling industry. I already did successfully a phone screening and now for the personal interview i suppose they will ask me about some kind of white board problem or system design task. I think i am in the right place to ask about this, and would appreciate a lot if someone would give me some tips or share something related to his own experience. The things i am more interested in regarding my interview are: What are the most common challenges for programmers, in this industry? Any idea or suggestion on a white board problem they may ask me? Could you point me to some links where i can find information on the topic or sample problems in this industry?. I personally find this question very interesting not just for me. Also i think, the given answers can help also others in a similar situation. Just what i want to say whit this last comment is: Please avoid, answers like: www.google.com and so on...

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  • Prepared statement alternatives for this middle-man program?

    - by user2813274
    I have an program that is using a prepared statement to connect and write to a database working nicely, and now need to create a middle-man program to insert between this program and the database. This middle-man program will actually write to multiple databases and handle any errors and connection issues. I would like advice as to how to replicate the prepared statements such as to create minimal impact to the existing program, however I am not sure where to start. I have thought about creating a "SQL statement class" that mimics the prepared statement, only that seems silly. The existing program is in Java, although it's going to be networked anyways so I would be open to writing it in just about anything that would make sense. The databases are currently MySQL, although I would like to be open to changing the database type in the future. My main question is what should the interface for this program look like, and does doing this even make sense? A distributed DB would be the ideal solution, but they seem overly complex and expensive for my needs. I am hoping to replicate the main functionality of a distributed DB via this middle-man. I am not too familiar with sql-based servers distributing data (or database in general...) - perhaps I am fighting an uphill battle by trying to solve it via programming, but I would like to make an attempt at least.

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  • Is there ever a reason to do all an object's work in a constructor?

    - by Kane
    Let me preface this by saying this is not my code nor my coworkers' code. Years ago when our company was smaller, we had some projects we needed done that we did not have the capacity for, so they were outsourced. Now, I have nothing against outsourcing or contractors in general, but the codebase they produced is a mass of WTFs. That being said, it does (mostly) work, so I suppose it's in the top 10% of outsourced projects I've seen. As our company has grown, we've tried to take more of our development in house. This particular project landed in my lap so I've been going over it, cleaning it up, adding tests, etc etc. There's one pattern I see repeated a lot and it seems so mindblowingly awful that I wondered if maybe there is a reason and I just don't see it. The pattern is an object with no public methods or members, just a public constructor that does all the work of the object. For example, (the code is in Java, if that matters, but I hope this to be a more general question): public class Foo { private int bar; private String baz; public Foo(File f) { execute(f); } private void execute(File f) { // FTP the file to some hardcoded location, // or parse the file and commit to the database, or whatever } } If you're wondering, this type of code is often called in the following manner: for(File f : someListOfFiles) { new Foo(f); } Now, I was taught long ago that instantiated objects in a loop is generally a bad idea, and that constructors should do a minimum of work. Looking at this code it looks like it would be better to drop the constructor and make execute a public static method. I did ask the contractor why it was done this way, and the response I got was "We can change it if you want". Which was not really helpful. Anyway, is there ever a reason to do something like this, in any programming language, or is this just another submission to the Daily WTF?

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  • Should you create a class within a method?

    - by Amndeep7
    I have made a program using Java that is an implementation of this project: http://nifty.stanford.edu/2009/stone-random-art/sml/index.html. Essentially, you create a mathematical expression and, using the pixel coordinate as input, make a picture. After I initially implemented this in serial, I then implemented it in parallel due to the fact that if the picture size is too large or if the mathematical expression is too complex (especially considering the fact that I made the expression recursively), it takes a really long time. During this process, I realized that I needed two classes which implemented the Runnable interface as I had to put in parameters for the run method, which you aren't allowed to do directly. One of these classes ended up being a medium sized static inner class (not large enough to make an independent class file for it though). The other though, just needed a few parameters to determine some indexes and the size of the for loop that I was making run in parallel - here it is: class DataConversionRunnable implements Runnable { int jj, kk, w; DataConversionRunnable(int column, int matrix, int wid) { jj = column; kk = matrix; w = wid; } public void run() { for(int i = 0; i < w; i++) colorvals[kk][jj][i] = (int) ((raw[kk][jj][i] + 1.0) * 255 / 2.0); increaseCounter(); } } My question is should I make it a static inner class or can I just create it in a method? What is the general programming convention followed in this case?

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  • how Computer Networks is related to Web/Desktop Java programming

    - by C4CodeE4Exe
    Being a Java programmer , I am wondering how could my work experience would help me learning networking skills. I know C language is used in network socket programming. I know if one knows how to program in one language its not tough to learn another language. Question is I am not able to find much on networks when it comes to Java(may be my knowledge is limited). Do companies like CISCO,TELUS Inc. rely heavily on programmers with such background.

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  • A project idea I've got...

    - by Mr Teeth
    Hi, Next year I will be doing a final year project at Uni. I've already thought of one and was wondering what you guys think of it. I want to create a University Information Search for prospective students who are trying to look for an affordable University to attend. It will depend on the student's family income and the grades they get. They enter in those two parameters (and some more) and it comes up with a list of suitable Unis based on their criteria. This is not about the price of tution fee. It's mostly to do with the cost of living. Stuff like: Rent (if living in a private flat). Student Accomadation. Cost of traveling to your home and back (for holidays). ...and some other stuff stuff I haven't thought about yet. It'll mostly be GUI driven with some textual information. I'm also thinking of using it as a website interface. What do you guys think? Can I program something like this Java? If there's any holes you see in my idea please tell me.

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  • Qt Jambi : codons notre première fenêtre avec le binding Java de Qt, un tutoriel de Natim

    Vous avez envie d'avoir des interfaces qui s'adaptent à votre environnement de travail ? Et, en plus, pour tout un tas de raisons, vous souhaitez le faire en Java plutôt qu'en C++ ? Allons-y, je vais vous expliquer pas à pas ma démarche. Ce tutoriel n'a pas pour vocation d'être la bible du Qt Jambi mais plutôt de vous aider à vous jeter dans la gueule du loup relativement simplement (ce qui est écrit juste après est le fruit de plusieurs heures de recherches). Du Qt en Java avec Qt Jambi...

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  • Which is a better practice - helper methods as instance or static?

    - by Ilian Pinzon
    This question is subjective but I was just curious how most programmers approach this. The sample below is in pseudo-C# but this should apply to Java, C++, and other OOP languages as well. Anyway, when writing helper methods in my classes, I tend to declare them as static and just pass the fields if the helper method needs them. For example, given the code below, I prefer to use Method Call #2. class Foo { Bar _bar; public void DoSomethingWithBar() { // Method Call #1. DoSomethingWithBarImpl(); // Method Call #2. DoSomethingWithBarImpl(_bar); } private void DoSomethingWithBarImpl() { _bar.DoSomething(); } private static void DoSomethingWithBarImpl(Bar bar) { bar.DoSomething(); } } My reason for doing this is that it makes it clear (to my eyes at least) that the helper method has a possible side-effect on other objects - even without reading its implementation. I find that I can quickly grok methods that use this practice and thus help me in debugging things. Which do you prefer to do in your own code and what are your reasons for doing so?

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  • Which programming language should i choose? (much more info inside) [closed]

    - by Andreas
    I am not completely sure if this is the right place to put this question, but since it's the programming thread I guessed that there's many experienced programmers here. :) Ok, hello! My name is Andreas and I am a 16 years old guy from Norway. For some time now I've wanted to learn a programming language. Six months ago I started learning C++, but quit withing a week due to lack of motivation. The same thing happend only 2 months ago when I tried to learn Lua. I wanted to program mods to the game Garry's mod, and was really motivated. Then I stopped playing the game, and the programming stopped with it. Today though I am ready again. The only difference is that I am not completely sure what I want to do with the language. I only want to create something, and I miss the progress of failing and enduring hard work until I finally solve the problem I've worked on for hours. What I am trying to say is; Is there any program out there that allows me, a complete noob (I didn't learn that much in a week, so I like to call myself a beginner), to create apps, mods or something similar but at the same time being qualified as a first time language? I was thinking of Java, because Android, Minecraft and many other applications and games use it. But I've heard that it is going to be replaced by a program called HTML 5 (whatever that is), is this true? I certainly don't want to spend many hours of my life on something that is useless in a year or two. Hopefully I didn't make this too complicated. I know that it is hard to recommend something when I don't have a goal, but I really don't know what to say. Have a good day kind folks! - Andreas EDIT:* I did not know that this was an off topic question, really sorry!

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  • What is the most efficient way to add and removed Slick2D sprites?

    - by kirchhoff
    I'm making a game in Java with Slick2D and I want to create planes which shoots: int maxBullets = 40; static int bullet = 0; Missile missile[] = new Missile[maxBullets]; I want to create/move my missiles in the most efficient way, I would appreciate your advise: public void shoot() throws SlickException{ if(bullet<maxBullets){ if(missile[bullet] != null){ missile[bullet].resetLocation(plane.getCentreX(), plane.getCentreY(), plane.image.getRotation()); }else{ missile[bullet] = new Missile("resources/missile.png", plane.getCentreX(), plane.getCentreY(), plane.image.getRotation()); } }else{ bullet = 0; missile[bullet].resetLocation(plane.getCentreX(), plane.getCentreY(), plane.image.getRotation()); } bullet++; } I created the method resetLocation in my Missile class in order to avoid loading again the resource. Is it correct? In the update method I've got this to move all the missiles: if(bullet > 0 && bullet < maxBullets){ float hyp = 0.4f * delta; if(bullet == 1){ missile[0].move(hyp); }else{ for(int x = 0; x<bullet; x++){ missile[x].move(hyp); } } }

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  • Java-Powered Robot Named NAO Wows Crowds

    - by Tori Wieldt
    He drew a crowd where he went at JavaOne. And only being 22.5 inches/573 mm tall, that's pretty impressive. Nao (pronounced now) is an autonomous, programmable humanoid robot developed by Aldebaran Robotics, a French robotics company. Over 200 academic institutions worldwide have made use of the robot. In this video from JavaOne, Nicolas Rigaud shows off the NAO robot which you can control with Java. We are eager to see what Java developers can do with a robot that can walk, talk, see, hear, and dance. &amp;amp;amp;amp;amp;amp;lt;span id=&amp;amp;amp;amp;amp;amp;quot;XinhaEditingPostion&amp;amp;amp;amp;amp;amp;quot;&amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;lt;/span&amp;amp;amp;amp;amp;amp;gt; You can see several pictures in the blog Aldebaran Robotics at JavaOne. Learn more about the Aldebaran robotics developer program.

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  • When running a .jar application with OpenJDK, my keyboard becomes unresponsive?

    - by Mochan
    I recently downloaded a Java application with the .jar format, and had it running on my computer not so long ago. Now that I'm using my desktop instead of laptop temporarily, I want it to run. On my laptop it was a tremendous hassle to get OpenJDK to even run the application without it going black, and now on my desktop I don't have that problem. However, when I run the application, my keyboard becomes unresponsive and doesn't type at all. This is a really big problem because it's demands the use of a keyboard. It works as normal on my laptop though, and it works perfectly. But now on the desktop its completely useless. I don't know if there's like a keyboard driver I'm missing, but there shouldn't be because the keyboard runs flawlessly everywhere else. I'm using OpenJDK 6 because the 7 has the same 'black screen' I mentioned, so I need this to work within OpenJDK 6. Thanks so much in advance and I'll try to specify as many details as I can. M

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  • Approach to retrieve files from server

    - by Aerus
    I'm in the process of making a Java application with a corresponding update application. At any given time the user may want to update the application and the updater will ask for a list of files of the latest release. Based on this list, the updater can determine which files need to be downloaded to complete the update. I now have 2 approaches to solve this, but i would like to know what approach will put the least stress on my application and server. I could send a list of files i want to download to my server and the server zips the files and simply returns this compressed file to the application. The updater sents a request for each seperate file to the server, which simply returns the file The application will be used mainly in Belgium and The Netherlands and connections/bandwidth tend to be pretty decent in here. The average size of a single file should be around 100Kb and at most 1Mb. I expect an update to have anywhere between 10 to 50 new files. I expect at most 100 persons/day to update the application, i.e. in the week when a new version is released. I hope this is enough information to sketch my problem and any advice is welcome. If there is another common way to tackle this, i'd be glad to hear it.

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  • Inheritance vs containment while extending a large legacy project

    - by Flot2011
    I have got a legacy Java project with a lot of code. The code uses MVC pattern and is well structured and well written. It also has a lot of unit tests and it is still actively maintained (bug fixing, minor features adding). Therefore I want to preserve the original structure and code style as much as possible. The new feature I am going to add is a conceptual one, so I have to make my changes all over the code. In order to minimize changes I decided not to extend existing classes but to use containment: class ExistingClass { // .... existing code // my code adding new functionality private ExistingClassExtension extension = new ExistingClassExtension(); public ExistingClassExtension getExtension() {return extension;} } ... // somewhere in code ExistingClass instance = new ExistingClass(); ... // when I need a new functionality instance.getExtension().newMethod1(); All functionality that I am adding is inside a new ExistingClassExtension class. Actually I am adding only these 2 lines to each class that needs to be extended. By doing so I also do not need to instantiate new, extended classes all over the code and I may use existing tests to make sure there is no regression. However my colleagues argue that in this situation doing so isn't a proper OOP approach, and I need to inherit from ExistingClass in order to add a new functionality. What do you think? I am aware of numerous inheritance/containment questions here, but I think my question is different.

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  • With Slick, how to change the resolution during gameplay?

    - by TheLima
    I am developing a tile-based strategy game using Java and the Slick API. So far so good, but I've come to a standstill on my options menu. I have plans for the user to be able to change the resolution during gameplay (it is pretty common, after all). I can already change to fullscreen and back to windowed, this was pretty simple... //"fullScreenOption" is a checkbox-like button. if (fullScreenOption.isMouseOver(mouseX, mouseY)) { if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) { fullScreenOption.state = !fullScreenOption.state; container.setFullscreen(fullScreenOption.state); } } But the container class (Implemented by Slick, not me), contrary to my previous beliefs, does not seem to have any resolution-change functions! And that's pretty much the situation...I know it's possible, but i don't know how to do it, nor what is the class responsible! The AppGameContainer class, used on the very start of the game's initialization, is the only place with any functions for changing the display-mode that I've found so far, but it's only used at the very start, and i haven't found a way to travel back to it from my options menu. //This is my implementation of it... public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer(new Main()); // app.setTargetFrameRate(60); app.setVSync(true); app.setDisplayMode(800, 600, false); app.start(); } I can define it as a static global on the Main, but it's probably a (very) bad way to do it...

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