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  • Android "first time" app user tutorial

    - by EGHDK
    I'm trying to create an opening tutorial that consists of four panes for my application, but since I'm new to Android, I want to make sure I'm considering all of my options before marking this task as "complete". I know of three ways, I can only really accomplish one. There are no requirements for this tutorial, but some "wanted features" would be a sliding action to each pane would be nice as well as the image and the bottom (navigation circles) not moving and the title on top not moving. One Way 4 separate activities and 4 separate layouts The red circled items are textViews that are centered horizontally and pushed off the top. The white circled items are imageViews that are centered horizontally and vertically. The purple circled are imageViews that are centered horizontally and pushed off the bottom. Second Way 4 fragments on one activity Fragments were difficult to learn, but the more I read about them/see tutorials on them, they seem to only really be used for tablets. Would it be a valid way to accomplish this? Third Way ViewPager? http://android-developers.blogspot.com/2011/08/horizontal-view-swiping-with-viewpager.html I've never used this before, but I know it's an option. Final Question Which way is used more often/what's the proper way to implement this? Is there any way to only have the middle part (the image) slide in, but the title (top) and the navigation images (bottom) just change once the image slides in?

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  • Android - Custom Widget doesnt update

    - by david
    Hi, I'm trying to make a widget to my app, but it doesnt update. I just need to change the textview text and open an activity when a press a button, but none of them works... the code public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.newswidget); views.setTextViewText(R.id.tvNews, "prueba1"); views.setString(R.id.tvNews, "setText", "prueba3"); Intent intent = new Intent(context, DoctorChatAndroid.class); PendingIntent pendingIntent = PendingIntent.getActivity(context, 0, intent, 0); views.setOnClickPendingIntent(R.id.ibNext, pendingIntent); for (int i = 0; i < appWidgetIds.length; i++) { appWidgetManager.updateAppWidget(i, views); } the layout <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content"> <ImageButton android:id="@+id/ibNext" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@android:drawable/ic_media_ff" android:layout_alignParentRight="true"/> <ImageButton android:id="@+id/ibLast" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@android:drawable/ic_media_rew" android:layout_toLeftOf="@id/ibNext"/> <TextView android:id="@+id/tvNews" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/nwNoNewAnswer" android:layout_toLeftOf="@id/ibLast"/> </RelativeLayout> the other xml thx a lot!!!

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  • Child Activity in Android

    - by Martin Marinov
    So I have two Activities. The main is called Main, and the child one is called Child. When a button is clicked in the main activity it triggers the following piece of code: Intent i = new Intent(Main.this, Child.class); Main.this.startActivity(i); That opens the Child activity. As soon as I call finish() or press the back button within the child activity instead of going back to the main one, the app just closes. Can you give me a hint where the problem might be :( P.S. By trial and error I found out that if edit AndroidManifest.xml and add android:theme="@android:style/Theme.Dialog" within the declaration of Child the back button and calling finish() behaves as expected: closes the child activity and brings the main into focus. The problem is that when I start typing in an EditText the screen starts flickering (rather bizzare). So I can't use it as a dialog. My main activity uses the camera, so that might be making problems. Although when the child activity is started, the onPause event is fired and it stops the camera until onResume is called.

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  • Google MapView doesn't work after signed the app.

    - by user164589
    Hi guys, I am facing to android application signing problem. My application contains Google MapView. When I compile the app and run on the emulator, MapView works fine. But signed the app, MapView doesn't work. I've get Google Map API. This works on the simulator. I could sign the app once 2 months ago. Then I've upgraded the app. Now I need to sign the app again. Actually I don't know why signed app's mapView doesn't work. How to fix it ? Please advice. I used following steps when sign the app: Run Eclipse. Select the project. Right Click - Android Tools - Export Signed Application Package - Then Filled forms. (In forms, Validity years: 200, and all passwords are same.) Can you suggest me ? Thanks in advance.

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  • List All Google Map Marker Images

    - by Dau Thanh Hai
    Do you often use image marker from google or copy it to your server? Where I can get all images list of available markers from google? The list of images such as : http://maps.gstatic.com/intl/en_ALL/mapfiles/dd-end.png http://maps.gstatic.com/intl/en_ALL/mapfiles/dd-start.png

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  • Android: Strange out of memory issue

    - by Chrispix
    I am not sure where to start to explain this one. I have a list view with a couple image buttons on each row. When you click the list row, it launches a new activity. If you review some of my other posts, I have had to build my own tabs because of an issue w/ the camera layout. The activity that gets launched for result is a map. If I click on my button to launch the image preview (load an image off the sd card) the application returns from the activity back to the listview activity to the result handler to relaunch my new activity which is nothing more than an image widget. So here is the issue, the image preview on the list view is being done w/ the cursor & listadapter. This makes it pretty simple, but I am not sure how I can put a resized (i.e. smaller bit size not pixel) image as the src for the imgbutton on the fly. So I just resized the image that came off the phone camera. The issue is that I get an out of memory error when it tries to go back and re-launch the 2nd activity. ** My question : is there a way I can build the list adapter easily row by row, where I can resize on the fly (bit wise)? - this would be preferable as I also need to make some changes to the properties of the widgets/elements in each row as I am unable to select a row w/ touch screen b/c of focus issue. (I can use roller ball). ** I know I can do an out of band resize and save of my image, but that is not really what I want to do, but some sample code for that would be nice if that is your suggestion. As soon as I disabled the image on the listview it worked fine again. FYI : This is how I was doing it : String[] from = new String[] { DBHelper.KEY_BUSINESSNAME, DBHelper.KEY_ADDRESS, DBHelper.KEY_CITY, DBHelper.KEY_GPSLONG, DBHelper.KEY_GPSLAT, DBHelper.KEY_IMAGEFILENAME + ""}; to = new int[] { R.id.businessname, R.id.address, R.id.city, R.id.gpslong, R.id.gpslat, R.id.imagefilename }; notes = new SimpleCursorAdapter(this, R.layout.notes_row, c, from, to); setListAdapter(notes); Where R.id.imagefilename is a ButtonImage Here is my LogCat 01-25 05:05:49.877: ERROR/dalvikvm-heap(3896): 6291456-byte external allocation too large for this process. 01-25 05:05:49.877: ERROR/(3896): VM won't let us allocate 6291456 bytes 01-25 05:05:49.877: ERROR/AndroidRuntime(3896): Uncaught handler: thread main exiting due to uncaught exception 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): java.lang.OutOfMemoryError: bitmap size exceeds VM budget 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.graphics.BitmapFactory.nativeDecodeStream(Native Method) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:304) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.graphics.BitmapFactory.decodeFile(BitmapFactory.java:149) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.graphics.BitmapFactory.decodeFile(BitmapFactory.java:174) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.graphics.drawable.Drawable.createFromPath(Drawable.java:729) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.ImageView.resolveUri(ImageView.java:484) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.ImageView.setImageURI(ImageView.java:281) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.SimpleCursorAdapter.setViewImage(SimpleCursorAdapter.java:183) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.SimpleCursorAdapter.bindView(SimpleCursorAdapter.java:129) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.CursorAdapter.getView(CursorAdapter.java:150) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.AbsListView.obtainView(AbsListView.java:1057) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.ListView.makeAndAddView(ListView.java:1616) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.ListView.fillSpecific(ListView.java:1177) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.ListView.layoutChildren(ListView.java:1454) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.AbsListView.onLayout(AbsListView.java:937) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.view.View.layout(View.java:5611) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.LinearLayout.setChildFrame(LinearLayout.java:1119) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.LinearLayout.layoutHorizontal(LinearLayout.java:1108) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.LinearLayout.onLayout(LinearLayout.java:922) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.view.View.layout(View.java:5611) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.FrameLayout.onLayout(FrameLayout.java:294) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.view.View.layout(View.java:5611) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.LinearLayout.setChildFrame(LinearLayout.java:1119) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.LinearLayout.layoutVertical(LinearLayout.java:999) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.LinearLayout.onLayout(LinearLayout.java:920) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.view.View.layout(View.java:5611) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.widget.FrameLayout.onLayout(FrameLayout.java:294) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.view.View.layout(View.java:5611) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.view.ViewRoot.performTraversals(ViewRoot.java:771) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.view.ViewRoot.handleMessage(ViewRoot.java:1103) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.os.Handler.dispatchMessage(Handler.java:88) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.os.Looper.loop(Looper.java:123) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at android.app.ActivityThread.main(ActivityThread.java:3742) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at java.lang.reflect.Method.invokeNative(Native Method) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at java.lang.reflect.Method.invoke(Method.java:515) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:739) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:497) 01-25 05:05:49.917: ERROR/AndroidRuntime(3896): at dalvik.system.NativeStart.main(Native Method) 01-25 05:10:01.127: ERROR/AndroidRuntime(3943): ERROR: thread attach failed I also have a new error when displaying an image : 01-25 22:13:18.594: DEBUG/skia(4204): xxxxxxxxxxx jpeg error 20 Improper call to JPEG library in state %d 01-25 22:13:18.604: INFO/System.out(4204): resolveUri failed on bad bitmap uri: 01-25 22:13:18.694: ERROR/dalvikvm-heap(4204): 6291456-byte external allocation too large for this process. 01-25 22:13:18.694: ERROR/(4204): VM won't let us allocate 6291456 bytes 01-25 22:13:18.694: DEBUG/skia(4204): xxxxxxxxxxxxxxxxxxxx allocPixelRef failed

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  • A stupid question regarding google gadgets. How to host a google gadget? How it works?

    - by sintaloo
    Hi, I spent 5 hours by checking google gadgets websites and FAQs. maybe I am really stupid. I have no idea how to host a gadget. What I knew from reading the google website: 1, I can write gadget with xml, javascript etc.. 2, gadget can be added to igoogle etc.. 3, google can host the gadget for you. 4, gadget can be hosted at anywhere??? All of the above information doesn't answer my question. For instance, with jQuery or Dojo Toolkit, I can download the javascript framework and use it. With google gadget, I can not find a download link for the framework. Why? Does google provide its framework? If no, why does google website say it can be hosted anywhere? I am totally confused. A download link is nowhere in google-gadget website. A brief explanation or some helpful links are very welcome!! Thanks a lot!!! Please don't blame me if you think this question is too silly.

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  • CastClassException on Custom View

    - by tuxGurl
    When I try to findViewById() on my custom view I keep getting a ClassCastException. I've tried so many things that I'm sure I've botched the code now! To make sure I'm not going insane I stripped down the classes to their bare minimum inorder to find what was wrong. I'm new to android programming and I'm sure I'm missing something basic. This is BaseImageView an extended view class. package com.company.product.client.android.gui.views; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.view.View; public class BaseImageView extends View { public BaseImageView(Context context) { super(context); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.drawColor(Color.GREEN); } } This is LiveImageView an extension of the BaseImageView class. package com.company.product.client.android.gui.views; import android.content.Context; import android.util.AttributeSet; public class LiveImageView extends BaseImageView { public LiveImageView(Context context, AttributeSet attrs) { super(context); } } Here is the Layout my_view.xml. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center"> <View class="com.company.product.client.android.gui.views.LiveImageView" android:id="@+id/lvImage" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> And here is the onCreate in my Activity LiveViewActivity. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); try { setContentView(R.layout.my_view); final LiveImageView lvImage = (LiveImageView) findViewById(R.id.lvImage); } catch (final Exception e) { Log.e(TAG, "onCreate() Exception: " + e.toString()); e.printStackTrace(); } Finally, this is stack trace. 02-11 17:25:24.829: ERROR/LiveViewActivity(1942): onCreate() Exception: java.lang.ClassCastException: android.view.View 02-11 17:25:24.839: WARN/System.err(1942): java.lang.ClassCastException: android.view.View 02-11 17:25:24.839: WARN/System.err(1942): at com.company.product.client.android.gui.screen.LiveViewActivity.onCreate(LiveViewActivity.java:26) 02-11 17:25:24.839: WARN/System.err(1942): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 02-11 17:25:24.849: WARN/System.err(1942): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2459) 02-11 17:25:24.849: WARN/System.err(1942): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 02-11 17:25:24.849: WARN/System.err(1942): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 02-11 17:25:24.849: WARN/System.err(1942): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 02-11 17:25:24.859: WARN/System.err(1942): at android.os.Handler.dispatchMessage(Handler.java:99) 02-11 17:25:24.859: WARN/System.err(1942): at android.os.Looper.loop(Looper.java:123) 02-11 17:25:24.859: WARN/System.err(1942): at android.app.ActivityThread.main(ActivityThread.java:4363) 02-11 17:25:24.869: WARN/System.err(1942): at java.lang.reflect.Method.invokeNative(Native Method) 02-11 17:25:24.869: WARN/System.err(1942): at java.lang.reflect.Method.invoke(Method.java:521) 02-11 17:25:24.869: WARN/System.err(1942): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 02-11 17:25:24.869: WARN/System.err(1942): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 02-11 17:25:24.879: WARN/System.err(1942): at dalvik.system.NativeStart.main(Native Method)

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  • RadioGroup onCheckedChanged function won't fire

    - by user1758088
    First time/long time. My app keeps track of restaurant servers' shift sales to help them budget. In the activity that displays past shifts, I've created a RadioGroup under the ListView so the server can choose lunch, dinner, or both. I've implemented RadioGroup.onCheckedChangeListener, but onCheckChanged never gets called. I also tried an anonymous inner class as listener, same result. I tried to copy/modify code from this answer: http://stackoverflow.com/a/9595528 ...but when I added the @Override to the callback function, the Eclipse compiler gave me an error (not warning) that the method must override a superclass, and the quick fix was to remove the override. I'm pretty sure the signatures are correct, as they were made with Eclipse's autocomplete and implement methods facilities. I then followed instructions to move my java compiler from 1.5 to 1.6, and none of the above listed behavior seemed to change. Here's the code I thing is relavent: public class DataActivity extends ListActivity implements OnCheckedChangeListener{ RadioButton rbBoth; RadioButton rbDinnerOnly; RadioButton rbLunchOnly; @Override public void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.database); ... final RadioGroup rgGroup = (RadioGroup)findViewById(R.id.DataRadioGroup); rbBoth = (RadioButton)findViewById(R.id.RadioBoth); rbDinnerOnly = (RadioButton)findViewById(R.id.RadioDinnerOnly); rbLunchOnly = (RadioButton)findViewById(R.id.RadioLunchOnly); rgGroup.setOnCheckedChangeListener(this); populateAllShifts(); } ... public void onCheckedChanged(RadioGroup group, int checkedId) { rbLunchOnly.setText("Click!"); Toast.makeText(getApplicationContext(), "Lunch Only", Toast.LENGTH_LONG).show(); if(group.getCheckedRadioButtonId() == R.id.RadioBoth){ populateAllShifts(); return; } if(group.getCheckedRadioButtonId() == R.id.RadioLunchOnly){ populatLunchShifts(); return; } if(group.getCheckedRadioButtonId() == R.id.RadioDinnerOnly){ populateDinnerShifts(); return; } } There is a ListView in this class with a custom adapter, but if my understanding and my XML are correct, the RadioGroup should be outside of the list: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/llDataLayout" android:weightSum="5" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <ListView android:layout_weight="4" android:layout_width="fill_parent" android:id="@android:id/list" android:layout_height="wrap_content"></ListView> <RadioGroup android:layout_weight="1" android:id="@+id/DataRadioGroup" android:orientation="horizontal" android:layout_height="wrap_content" android:layout_width="fill_parent"> <RadioButton android:text="Lunch and Dinner" android:textSize="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/RadioBoth"/> <RadioButton android:text="Dinner Only" android:textSize="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/RadioDinnerOnly"/> <RadioButton android:text="Lunch Only" android:textSize="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/RadioLunchOnly"/> </RadioGroup> </LinearLayout> Any ideas out there?

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  • How to handle business rules with a REST API?

    - by Ciprio
    I have a REST API to manage a booking system I'm searching how to manage this situation : A customer can book a time slot : A TimeSlot resource is created and linked to a Person resource. In order to create the link between a time lot and a person, the REST client send a POST request on the TimeSlot resource But if too many people booked the same slot (let's say the limit is 5 links), it must be impossible to create more associations. How can I handle this business restriction ? Can I return a 404 status code with a JSON response detailing the error with a status code ? Is it a RESTFul approach ? EDIT : Like suggested below I used status 409 Conflict in addition to a JSON response detailing the error

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  • Google I/O 2012 - Beyond Paper: Google Cloud Print and the Future of Printing

    Google I/O 2012 - Beyond Paper: Google Cloud Print and the Future of Printing Akshay Kannan Use Google Cloud Print's API to send documents to a printer (or anywhere else) quickly and easily. We're currently integrated with Chrome, ChromeOS, mobile Gmail/Docs, and most new printers, and that's just the start. We provide a configurable JavaScript API, an Android Intent, as well as HTTP and XMPP interfaces for sending documents and receiving them in virtually any format. Come learn how to enable printing from your web and mobile apps on any device to any printer in the world, with just a few lines of code! For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 41 1 ratings Time: 01:06:43 More in Science & Technology

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  • Google I/O 2012 - Empower Local Shopping Through Google Shopping

    Google I/O 2012 - Empower Local Shopping Through Google Shopping Thomas Kotzmann, Claudia Ciorascu More and more of consumers research online first before going to a local store to purchase a product and we can expect this trend to continue to rise. How can merchants and retailers take advantage of this trend? Local shopping enables merchants to declare product price and availability per local store. In this session, we will show you how to set up and manage local shopping accounts in the Google Merchant Center and how to use the Content API to upload local products and do live inventory updates. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 100 1 ratings Time: 49:01 More in Science & Technology

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  • Google I/O 2011: Optimizing Android Apps with Google Analytics

    Google I/O 2011: Optimizing Android Apps with Google Analytics Nick Mihailovski, Philip Mui, Jim Cotugno Thousands of apps have taken advantage of Google Analytics' native Android tracking capabilities to improve the adoption and usability of Andriod Apps. This session covers best practices for tracking apps on mobile, TV and other devices. We'll also show you how to gain actionable insights from new tracking and reporting capabilities. From: GoogleDevelopers Views: 6819 34 ratings Time: 47:40 More in Science & Technology

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  • adding many points to a personalized google map

    - by Tal Galili
    Hi all, I wish to create a personalized google map (as is shown here), I see it is possible to import a geo file (KML, KMZ or GeoRSS) with many points. I would love to use that but don't know how to create such a geo file in the first place. Which one should I use? What is the best way to create them? Thanks.

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  • 3D BSP rendering for maps made in 2d platform style

    - by Dev Joy
    I wish to render a 3D map which is always seen from top, camera is in sky and always looking at earth. Sample of a floor layout: I don't think I need complex structures like BSP trees to render them. I mean I can divide the map in grids and render them like done in 2D platform games. I just want to know if this is a good idea and what may go wrong if I don't choose a BSP tree rendering here. Please also mention is any better known rendering techniques are available for such situations.

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  • Google I/O 2012 - Google Play: Marketing 101 for Developers

    Google I/O 2012 - Google Play: Marketing 101 for Developers Patrick Mork, Kushagra Shrivastava As soon as you hit the "Publish" button on your app, you become (partly) a marketer; you might as well try to be a good one. We'll share everything we know about promoting apps on Google play: building a strategic marketing framework, making good use of media channels, taking advantage of the assets we've built for developers, and convincing the Play team to feature your app. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1522 15 ratings Time: 56:13 More in Science & Technology

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  • Google I/O 2012 - Deep Dive into the Next Version of the Google Drive API

    Google I/O 2012 - Deep Dive into the Next Version of the Google Drive API Ali Afshar, Ivan Lee This session discusses a number of best practices with the new Google Drive API. We'll cover how to properly sync files, how to manage sharing, and how to make your applications faster and more efficient than ever before. We'll go through an entire working application that exposes best practices. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 17 0 ratings Time: 45:50 More in Science & Technology

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  • Google I/O 2012 - Writing Polished Apps that have Deep Integration into the Google Drive UI

    Google I/O 2012 - Writing Polished Apps that have Deep Integration into the Google Drive UI Mike Procopio, Steve Bazyl We'll go through how to implement complete Drive apps. This is not an introduction to Drive apps, but rather how to build your product into Google Drive, and ensure that the experience is seamless for a user. We will also discuss how to effectively distribute your app in the Chrome Web Store. The example app built in this talk will demonstrate an example use case, but otherwise be production-ready. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 829 5 ratings Time: 50:59 More in Science & Technology

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  • RESTful API design - should a PUT return related data?

    - by alexmcroberts
    I have an API which allows a user to update their system status; and a separate call to retrieve system status updates from other users. Would it make sense to unify them under a PUT request where a user would request a PUT update with their own status update, and they would receive the status updates of other users? My solution would allow the PUT request to call the GET request method internally. The reason behind this is that when a user updates their system status they should be informed of other users status immediately, and I don't feel that having 2 seperate requests is necessary - and should be optional. I intend to keep the GET request for other users status as a status update for a user is not necessarily required in order to retrieve other users status', but once they update their own status is it vital that they get information about other users.

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  • Google I/O 2012 - Optimizing Your Code Using Features of Google APIs

    Google I/O 2012 - Optimizing Your Code Using Features of Google APIs Sven Mawson Google APIs support a variety of features designed to enable state of the art development. In this session, you will learn how to create applications that use performance enhancing features to make your code run faster and use fewer resources. Some features we'll describe include batching, requests for partial response, and efficient ways to handle media. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 0 0 ratings Time: 44:50 More in Science & Technology

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  • Game maps with "counties" that are split along lines that aren't necessarily straight

    - by pm_2
    I want to create a game environment that supports a 2D map. This is a really basic map, but must be split along lines that are not necessarily straight. So imagine a country with county boundaries. I then want to be able to detect drag / drop events within these counties. What I'm really looking for here is a pointer to where to start on this (how it has been done before - any existing libraries out there), as I'm sure that what I'm trying to do is not new - although I can't find a beginners guide for this anywhere.

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  • Gigantic 2d maps?

    - by Jesper Hallenberg
    I've been thinking about a game idea for a week or two and the last few hours I was thinking of some technical stuff and came up with that the map would need to be 360,000x360,000 pixels in size. To me it sounds insane, but I've never done much in depth game development so I'm not sure if its reasonable or not to have a map that large. Basicly my question is, would it work to have a map that large in a 2D game?

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  • Using google maps as an input method

    - by Vasiliy Sharapov
    I'm wondering if it's possible to use gmaps pretty much as a type of input. Normally for Location a user has to enter: street address town/city state/province postal code country This seems too clunky to me, does anyone here know of a more elegant process? My perfect address-entering interface is a gmaps search bar with a map under it. When the user clicks a marker instead of a speech bubble containing location information they get one containing a submit button or equivalent. I'm not sure anything like this has been implemented before.

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  • Alternative ways to construct maps

    - by sideways8
    I've searched around and it seems like most people are using tile-based map systems. I suppose this question is more theoretical than practical (I am not very concerned about memory or performance speed), but I want to know: what other ways can a map be created in a game? A map being a graphic representation of terrain that can be navigated, has entrances and exits, and boundares (no-go zones). Besides using text files to store and arrays to load tile data, one idea I had was to store a map entirely as a graphic file and use queries on the pixel colour to determine boundaries (ie, you can only move in a certain direction if the way is bright enough in that direction). What other creative map systems are out there?

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