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  • Cocos2dx- Draw primitives(polygons) on Update

    - by Haider
    In my game I'm trying to draw polygons on on each step i.e. update method. I call draw() method to draw new polygon with dynamic vertices. Following is my code: void HelloWorld::draw(){glLineWidth(1);CCPoint filledVertices[] = {ccp(drawX1,drawY1),ccp(drawX2,drawY2), ccp(drawX3,drawY3), ccp(drawX4,drawY4)};ccDrawSolidPoly( filledVertices, 4, ccc4f(0.5f, 0.5f, 1, 1 ));} I call the draw() method from the update(float dt) method. The engine is behaving inconsistently i.e. sometimes it displays the polygons and on other occasions it does not. Is it the right approach to do such a task? If not what is the best way to display large number of primitives?

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  • Receive data in same order as that of NSOperationQueue

    - by Nishit
    Hi, I have an NSOperationQueue, in which I keep on adding NSOperation objects that hit server and brings data. Is there a way to store the received data in the order in which they were fired? For example, suppose the A, B and C objects are added in NSOperationQueue in the order ABC. Now each of the three A, B and C will bring data in their corresponding threads. I want to store the results in the same order in an array so that the contents of array becomes "Result A", "Result B" and "Result C". Please provide a solution or a direction towards the right answer for this problems. Thanks Guys Basically, I want to design an autosuggest component which brings data from server (same as in google app), and I thought NSOperationQueue to be the best method to implement this. Currently I set the maxConcurrentOperationCount to 1, but I want to set it to more than 1, as data comes from the server very slowly. Please point out the right dolution or direction towards this question. Thanks

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  • How to build, sort and print a tree of a sort?

    - by Tuplanolla
    This is more of an algorithmic dilemma than a language-specific problem, but since I'm currently using Ruby I'll tag this as such. I've already spent over 20 hours on this and I would've never believed it if someone told me writing a LaTeX parser was a walk in the park in comparison. I have a loop to read hierarchies (that are prefixed with \m) from different files art.tex: \m{Art} graphical.tex: \m{Art}{Graphical} me.tex: \m{About}{Me} music.tex: \m{Art}{Music} notes.tex: \m{Art}{Music}{Sheet Music} site.tex: \m{About}{Site} something.tex: \m{Something} whatever.tex: \m{Something}{That}{Does Not}{Matter} and I need to sort them alphabetically and print them out as a tree About Me (me.tex) Site (site.tex) Art (art.tex) Graphical (graphical.tex) Music (music.tex) Sheet Music (notes.tex) Something (something.tex) That Does Not Matter (whatever.tex) in (X)HTML <ul> <li>About</li> <ul> <li><a href="me.tex">Me</a></li> <li><a href="site.tex">Site</a></li> </ul> <li><a href="art.tex">Art</a></li> <ul> <li><a href="graphical.tex">Graphical</a></li> <li><a href="music.tex">Music</a></li> <ul> <li><a href="notes.tex">Sheet Music</a></li> </ul> </ul> <li><a href="something.tex">Something</a></li> <ul> <li>That</li> <ul> <li>Doesn't</li> <ul> <li><a href="whatever.tex">Matter</a></li> </ul> </ul> </ul> </ul> using Ruby without Rails, which means that at least Array.sort and Dir.glob are available. All of my attempts were formed like this (as this part should work just fine). def fss_brace_array(ss_input)#a concise version of another function; converts {1}{2}...{n} into an array [1, 2, ..., n] or returns an empty array ss_output = ss_input[1].scan(%r{\{(.*?)\}}) rescue ss_output = [] ensure return ss_output end #define tree s_handle = File.join(:content.to_s, "*") Dir.glob("#{s_handle}.tex").each do |s_handle| File.open(s_handle, "r") do |f_handle| while s_line = f_handle.gets if s_all = s_line.match(%r{\\m\{(\{.*?\})+\}}) s_all = s_all.to_a #do something with tree, fss_brace_array(s_all) and s_handle break end end end end #do something else with tree

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  • How to split a path platform independent?

    - by Janusz
    I'm using the following code to get an array with all sub directories from a given path. String[] subDirs = path.split(File.separator); I need the array to check if certain folders are at the right place in this path. This looked like a good solution until findBugs complains that File.separator is used as a regular expression. It seems that passing the windows file separator to a function that is building a regex from it is a bad idea because the backslash being an escape character. How can I split the path in a cross platform way without using File.separator? Or is code like this okay? String[] subDirs = path.split("/");

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  • Reading UDP Packets

    - by Thomas Mathiesen
    I am having some trouble dissecting a UDP packet. I am receiving the packets and storing the data and sender-address in variables 'data' and 'addr' with: data,addr = UDPSock.recvfrom(buf) This parses the data as a string, that I am now unable to turn into bytes. I know the structure of the datagram packet which is a total of 28 bytes, and that the data I am trying to get out is in bytes 17:28. I have tried doing this: mybytes = data[16:19] print struct.unpack('>I', mybytes) --> struct.error: unpack str size does not match format And this: response = (0, 0, data[16], data[17], 6) bytes = array('B', response[:-1]) print struct.unpack('>I', bytes) --> TypeError: Type not compatible with array type And this: print "\nData byte 17:", str.encode(data[17]) --> UnicodeEncodeError: 'ascii' codec can't encode character u'\xff' in position 0: ordinal not in range(128) And I am not sure what to try next. I am completely new to sockets and byte-conversions in Python, so any advice would be helpful :) Thanks, Thomas

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  • Problem with order by in LINQ

    - by vikitor
    Hi, I'm passing from the controller an array generated by the next code: public ActionResult GetClasses(bool ajax, string kingdom) { int _kingdom = _taxon.getKingdom(kingdom); var query = (from c in vwAnimalsTaxon.All() orderby c.ClaName select new { taxRecID = c.ClaRecID, taxName = c.ClaName }).Distinct(); return Json(query, JsonRequestBehavior.AllowGet); } The query List should be ordered, but it doesn't work, I get the names of the classes ordered wrong in the array, because I've seen it debugging that the names are not ordered.The view is just a dropdownbox loaded automatically, so I'm almost sure the problem is with the action. Do you see anything wrong?Am I missing something?

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  • A Quantity class with units

    - by Ryan Ohs
    Goals Create a class that associates a numeric quantity with a unit of measurement. Provide support for simple arithmetic and comparison operations. Implementation An immutable class (Could have been struct but I may try inheritance later) Unit is stored in an enumeration Supported operations: Addition w/ like units Subtraction w/ like units Multiplication by scalar Division by scalar Modulus by scalar Equals() >, >=, <, <=, == IComparable ToString() Implicit cast to Decimal The Source The souce can be downloaded from Github. Notes This class does not support any arithmetic that would modify the unit. This class is not suitable for manipulating currencies. Future Ideas Have a CompositeQuantity class that would allow quantities with unlike units to be combined. Similar currency class with support for allocations/distributions. Provide conversion between units. (Actually I think this would be best placed in an external service. Many situations I deal with require some sort of dynamic conversion ratio.)

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  • iPhone: Grouped Table Confusion

    - by senfo
    I'm trying to follow along with this UITableView tutorial and I'm afraid I'm getting confused. What I hope to accomplish is to create a grouped table, which resembles the look and feel of the following image (image source): For each "break" in the table, I assume that I need another section. I understand there is a global NSMutableArray, which acts as the data source to the UITableView. Inside this global array, there are dictionaries for sections and for data, but this is where I start getting confused. Should I create a unique table to store each section in addition to a new table for the rows that are part of that section? In other words, if I have five sections, will I end up with ten unique collections of data (one for each section and one to store the rows related to the section), which all eventually get stored in the global array?

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  • Yii - Custom GridView with Multiple Tables

    - by savinger
    So, I've extended GridView to include an Advanced Search feature tailored to the needs of my organization. Filter - lets you show/hide columns in the table, and you can also reorder columns by dragging the little drag icon to the left of each item. Sort - Allows for the selection of multiple columns, specify Ascending or Descending. Search - Select your column and insert search parameters. Operators tailored to data type of selected column. Version 1 works, albeit slowly. Basically, I had my hands in the inner workings of CGridView, where I snatch the results from the DataProvider and do the searching and sorting in PHP before rendering the table contents. Now writing Version 2, where I aim to focus on clever CDbCriteria creation, allowing MySQL to do the heavy lifting so it will run quicker. The implementation is trivial when dealing with a single database table. The difficulty arises when I'm dealing with 2 or more tables... For example, if the user intends to search on a field that is a STAT relation, I need that relation to be present in my query. Here's the question. How do I assure that Yii includes all with relations in my query so that I include comparisons? I've included all my relations with my criteria in the model's search function and I've tried CDbCriteria's together ... public function search() { $criteria=new CDbCriteria; $criteria->compare('id', $this->id); $criteria->compare( ... ... $criteria->with = array('relation1','relation2','relation3'); $criteria->together = true; return new CActiveDataProvider( get_class($this), array( 'criteria'=>$criteria, 'pagination' => array('pageSize' => 50) ));} But I still get errors like this... CDbCommand failed to execute the SQL statement: SQLSTATE[42S22]: Column not found: 1054 Unknown column 't.relation3' in 'where clause'. The SQL statement executed was: SELECT COUNT(DISTINCT `t`.`id`) FROM `table` `t` LEFT OUTER JOIN `relation_table` `relation0` ON (`t`.`id`=`relation0`.`id`) LEFT OUTER JOIN `relation_table` `relation1` ON (`t`.`id`=`relation1`.`id`) WHERE (`t`.`relation3` < 1234567890) Where relation0 and relation1 are BELONGS_TO relations, but any STAT relations are missing. Furthermore, why is the query a SELECT COUNT(DISTINCT 't'.'id') ?

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  • Datatype to use for collection of QT buttons

    - by different
    Hi Everyone, I am brand new to QT and need to develop the Mancala game. Since I'm brand new to the QT environment, my plan it to keep things very simple. I will be using the "Push Button" widget as pieces on the game. Since two players play this game, my idea is to have to arrays of buttons. One array for player 1 and the other for player 2. My question is since I am using "Push Button" widgets, how can I group them to iterate through? I notice that QT has both the array and vector data types but I'm confused on how these data types can be used to "group" the buttons. Does anyone know of any sample code or tutorials to look at to learn more? Thanks for your time and any input provided.

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  • Why ruby object has two to_s and inspect methods that do the same thing? Or, so it seems.

    - by prosseek
    The p calls inspect, and puts/print calls to_s for representing its object. If I run class Graph def initialize @nodeArray = Array.new @wireArray = Array.new end def to_s # called with print / puts "Graph : #{@nodeArray.size}" end def inspect # called with p "G" end end if __FILE__ == $0 gr = Graph.new p gr print gr puts gr end I get G Graph : 0Graph : 0 Then, why does ruby has two functions do the same thing? What makes the difference between to_s and inspect? And what's the difference between puts/print/p? If I comment out the to_s or inspect function, I get as follows. #<Graph:0x100124b88>#<Graph:0x100124b88>

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  • jquery repeat process once get reply from php file

    - by air
    i have one php file which process adding of record in Database fro array. for example in array i have 5 items aray an='abc','xyz','ert','wer','oiu' i want to call one php file in j query ajax method um = an.split(','); var counter = 0; if(counter < uemail.length) { $("#sending_count").html("Processing Record "+ ecounter +" of " + an.length); var data = {uid: um[counter] $.ajax({ type: "POST", url: "save.php", data: data, success: function(html){ echo "added"; counter++; } what it do, it complete all the prcess but save.php is still working what i want after one process it stop untill process of save.php complete then it wait for next 10 sec and start adding of 2nd element. Thanks

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  • SQLSTATE[HY093]: Invalid parameter number: mixed named and positional parameters

    - by Gremo
    Weird error and this is driving me crazy all the day. To me it seems a bug because there are no positional parameters in my query. Here is the method: public function getAll(User $user, DateTime $start = null, DateTime $end = null) { $params = array('user_id' => $user->getId()); $rsm = new \Doctrine\ORM\Query\ResultSetMapping(); // Result set mapping $rsm->addScalarResult('subtype', 'subtype'); $rsm->addScalarResult('count', 'count'); $sms_sql = "SELECT CONCAT('sms_', IF(is_auto = 0, 'user' , 'auto')) AS subtype, " . "SUM(messages_count * (customers_count + recipients_count)) AS count " . "FROM outgoing_message AS m INNER JOIN small_text_message AS s ON " . "m.id = s.id WHERE status <> 'pending' AND user_id = :user_id"; $news_sql = "SELECT CONCAT('news_', IF(is_auto = 0, 'user' , 'auto')) AS subtype, " . "SUM(customers_count + recipients_count) AS count " . "FROM outgoing_message AS m JOIN newsletter AS n ON m.id = n.id " . "WHERE status <> 'pending' AND user_id = :user_id"; if($start) : $sms_sql .= " AND sent_at >= :start"; $news_sql .= " AND sent_at >= :start"; $params['start'] = $start->format('Y-m-d'); endif; $sms_sql .= ' GROUP BY type, is_auto'; $news_sql .= ' GROUP BY type, is_auto'; return $this->_em->createNativeQuery("$sms_sql UNION ALL $news_sql", $rsm) >setParameters($params)->getResult(); } And this throws the exception: SQLSTATE[HY093]: Invalid parameter number: mixed named and positional parameters Array $arams is OK and so generated SQL: var_dump($params); array (size=2) 'user_id' => int 1 'start' => string '2012-01-01' (length=10) Strangest thing is that it works with "$sms_sql" only! Any help would make my day, thanks. Update Found another strange thing. If i change only the name (to start_date instead of start): if($start) : $sms_sql .= " AND sent_at >= :start_date"; $news_sql .= " AND sent_at >= :start_date"; $params['start_date'] = $start->format('Y-m-d'); endif; What happens is that Doctrine/PDO says: SQLSTATE[42S22]: Column not found: 1054 Unknown column 'sent1rt_date' in 'where clause' ... as string 1rt was added in the middle of the column name! Crazy...

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  • PyOpenGL - passing transformation matrix into shader

    - by M-V
    I am having trouble passing projection and modelview matrices into the GLSL shader from my PyOpenGL code. My understanding is that OpenGL matrices are column major, but when I pass in projection and modelview matrices as shown, I don't see anything. I tried the transpose of the matrices, and it worked for the modelview matrix, but the projection matrix doesn't work either way. Here is the code: import OpenGL from OpenGL.GL import * from OpenGL.GL.shaders import * from OpenGL.GLU import * from OpenGL.GLUT import * from OpenGL.GLUT.freeglut import * from OpenGL.arrays import vbo import numpy, math, sys strVS = """ attribute vec3 aVert; uniform mat4 uMVMatrix; uniform mat4 uPMatrix; uniform vec4 uColor; varying vec4 vCol; void main() { // option #1 - fails gl_Position = uPMatrix * uMVMatrix * vec4(aVert, 1.0); // option #2 - works gl_Position = vec4(aVert, 1.0); // set color vCol = vec4(uColor.rgb, 1.0); } """ strFS = """ varying vec4 vCol; void main() { // use vertex color gl_FragColor = vCol; } """ # particle system class class Scene: # initialization def __init__(self): # create shader self.program = compileProgram(compileShader(strVS, GL_VERTEX_SHADER), compileShader(strFS, GL_FRAGMENT_SHADER)) glUseProgram(self.program) self.pMatrixUniform = glGetUniformLocation(self.program, 'uPMatrix') self.mvMatrixUniform = glGetUniformLocation(self.program, "uMVMatrix") self.colorU = glGetUniformLocation(self.program, "uColor") # attributes self.vertIndex = glGetAttribLocation(self.program, "aVert") # color self.col0 = [1.0, 1.0, 0.0, 1.0] # define quad vertices s = 0.2 quadV = [ -s, s, 0.0, -s, -s, 0.0, s, s, 0.0, s, s, 0.0, -s, -s, 0.0, s, -s, 0.0 ] # vertices self.vertexBuffer = glGenBuffers(1) glBindBuffer(GL_ARRAY_BUFFER, self.vertexBuffer) vertexData = numpy.array(quadV, numpy.float32) glBufferData(GL_ARRAY_BUFFER, 4*len(vertexData), vertexData, GL_STATIC_DRAW) # render def render(self, pMatrix, mvMatrix): # use shader glUseProgram(self.program) # set proj matrix glUniformMatrix4fv(self.pMatrixUniform, 1, GL_FALSE, pMatrix) # set modelview matrix glUniformMatrix4fv(self.mvMatrixUniform, 1, GL_FALSE, mvMatrix) # set color glUniform4fv(self.colorU, 1, self.col0) #enable arrays glEnableVertexAttribArray(self.vertIndex) # set buffers glBindBuffer(GL_ARRAY_BUFFER, self.vertexBuffer) glVertexAttribPointer(self.vertIndex, 3, GL_FLOAT, GL_FALSE, 0, None) # draw glDrawArrays(GL_TRIANGLES, 0, 6) # disable arrays glDisableVertexAttribArray(self.vertIndex) class Renderer: def __init__(self): pass def reshape(self, width, height): self.width = width self.height = height self.aspect = width/float(height) glViewport(0, 0, self.width, self.height) glEnable(GL_DEPTH_TEST) glDisable(GL_CULL_FACE) glClearColor(0.8, 0.8, 0.8,1.0) glutPostRedisplay() def keyPressed(self, *args): sys.exit() def draw(self): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # build projection matrix fov = math.radians(45.0) f = 1.0/math.tan(fov/2.0) zN, zF = (0.1, 100.0) a = self.aspect pMatrix = numpy.array([f/a, 0.0, 0.0, 0.0, 0.0, f, 0.0, 0.0, 0.0, 0.0, (zF+zN)/(zN-zF), -1.0, 0.0, 0.0, 2.0*zF*zN/(zN-zF), 0.0], numpy.float32) # modelview matrix mvMatrix = numpy.array([1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.5, 0.0, -5.0, 1.0], numpy.float32) # render self.scene.render(pMatrix, mvMatrix) # swap buffers glutSwapBuffers() def run(self): glutInitDisplayMode(GLUT_RGBA) glutInitWindowSize(400, 400) self.window = glutCreateWindow("Minimal") glutReshapeFunc(self.reshape) glutDisplayFunc(self.draw) glutKeyboardFunc(self.keyPressed) # Checks for key strokes self.scene = Scene() glutMainLoop() glutInit(sys.argv) prog = Renderer() prog.run() When I use option #2 in the shader without either matrix, I get the following output: What am I doing wrong?

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  • Wordpress: how to call a plugin function with an ajax call?

    - by Bee
    I'm writing a Wordpress MU plugin, it includes a link with each post and I want to use ajax to call one of the plugin functions when the user clicks on this link, and then dynamically update the link-text with output from that function. I'm stuck with the ajax query. I've got this complicated, clearly hack-ish, way to do it, but it is not quite working. What is the 'correct' or 'wordpress' way to include ajax functionality in a plugin? (My current hack code is below. When I click the generate link I don't get the same output I get in the wp page as when I go directly to sample-ajax.php in my browser.) I've got my code[1] set up as follows: mu-plugins/sample.php: <?php /* Plugin Name: Sample Plugin */ if (!class_exists("SamplePlugin")) { class SamplePlugin { function SamplePlugin() {} function addHeaderCode() { echo '<link type="text/css" rel="stylesheet" href="'.get_bloginfo('wpurl'). '/wp-content/mu-plugins/sample/sample.css" />\n'; wp_enqueue_script('sample-ajax', get_bloginfo('wpurl') . '/wp-content/mu-plugins/sample/sample-ajax.js.php', array('jquery'), '1.0'); } // adds the link to post content. function addLink($content = '') { $content .= "<span class='foobar clicked'><a href='#'>click</a></span>"; return $content; } function doAjax() { // echo "<a href='#'>AJAX!</a>"; } } } if (class_exists("SamplePlugin")) { $sample_plugin = new SamplePlugin(); } if (isset($sample_plugin)) { add_action('wp_head',array(&$sample_plugin,'addHeaderCode'),1); add_filter('the_content', array(&$sample_plugin, 'addLink')); } mu-plugins/sample/sample-ajax.js.php: <?php if (!function_exists('add_action')) { require_once("../../../wp-config.php"); } ?> jQuery(document).ready(function(){ jQuery(".foobar").bind("click", function() { var aref = this; jQuery(this).toggleClass('clicked'); jQuery.ajax({ url: "http://mysite/wp-content/mu-plugins/sample/sample-ajax.php", success: function(value) { jQuery(aref).html(value); } }); }); }); mu-plugins/sample/sample-ajax.php: <?php if (!function_exists('add_action')) { require_once("../../../wp-config.php"); } if (isset($sample_plugin)) { $sample_plugin->doAjax(); } else { echo "unset"; } ?> [1] Note: The following tutorial got me this far, but I'm stumped at this point. http://www.devlounge.net/articles/using-ajax-with-your-wordpress-plugin

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  • Passing parameter to controller from route in laravel

    - by bretterer
    Given the following route Route::get('groups/(:any)', array('as' => 'group', 'uses' => 'groups@show')); And the URL I would like to use, http://www.example.com/groups/1 I would like to be able to use the (:any) value in my controller. My controller looks like class Groups_Controller extends Base_Controller { public $restful = true; public function get_show($groupID) { return 'I am group id ' . $groupID; } } How is this possible to do? I have tried a few things including the following Route::get('groups/(:any)', array('as' => 'group', 'uses' => 'groups@show((:1))')); but it did not work. UPDATE Anytime I try to pass in the arguments as show above i get a 404 error. Thanks for the help!

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  • JSON - msg.d is undefined error

    - by Narmatha Balasundaram
    Hi - Webmethod returns an array of objects - something like this {"d": [[{"Amount":100,"Name":"StackOverflow"}, {"Amount":200,"Name":"Badges"}, {"Amount":300,"Name":"Questions"}]]} On the client-side, when the JSON is referenced using msg.d, I get a msg.d is undefined error. I am using jQuery JavaScript Library v1.4.2 How do I access the elements in the array of objects? Adding more findings, code and questions: I don't see __type in the JSON object that is returned. Does that mean that the object sent from the server is not JSON formatted? When the __type is not a part of the response, I will not be able to use msg.d? (msg.d is undefined) Some more: 1. I can access the elements from client side using msg[0][0].Amount - How can I specifically JSON format my return object (from the server)

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  • How to make rigid bodies collide with Apex Clothing in PhysX for Maya

    - by b1nary.atr0phy
    According to the [Apex] Clothing Overview section of the documentation: Colliding with Rigid Bodies Rigid bodies present in your scene will push clothing around roughly as you might expect. Well, I beg to differ. The Apex Cloth collides with the floor just fine, but that's about the only thing it collides with (unless I add ragdoll to the same skeleton that the cloth is attached to.) So for example, if I try to bounce a ball (dynamic rigid body) into the cloth, it simply bounces through it. If I try to walk an actor with ragdoll through it, he simply clips through it as well. Anyone have any insight on this?

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  • Optimizing a 3D World Javascript Animation

    - by johnny
    Hi! I've recently come up with the idea to create a tag cloud like animation shaped like the earth. I've extracted the coastline coordinates from ngdc.noaa.gov and wrote a little script that displayed it in my browser. Now as you can imagine, the whole coastline consists of about 48919 points, which my script would individually render (each coordinate being represented by one span). Obviously no browser is capable of rendering this fluently - but it would be nice if I could render as much as let's say 200 spans (twice as much as now) on my old p4 2.8 Ghz (as a representative benchmark). Are there any javascript optimizations I could use in order to speed up the display of those spans? One 'coordinate': <div id="world_pixels"> <span id="wp_0" style="position:fixed; top:0px; left:0px; z-index:1; font-size:20px; cursor:pointer;cursor:hand;" onmouseover="magnify_world_pixel('wp_0');" onmouseout="shrink_world_pixel('wp_0');" onClick="set_askcue_bar('', 'new york')">new york</span> </div> The script: $(document).ready(function(){ world_pixels = $("#world_pixels span"); world_pixels.spin(); setInterval("world_pixels.spin()",1500); }); z = new Array(); $.fn.spin = function () { for(i=0; i<this.length; i++) { /*actual screen coordinates: x/y/z --> left/font-size/top 300/13/0 300/6/300 | / |/ 0/13/300 ----|---- 600/13/300 /| / | 300/20/300 300/13/600 */ /*scale font size*/ var resize_x = 1; /*scale width*/ var resize_y = 2.5; /*scale height*/ var resize_z = 2.5; var from_left = 300; var from_top = 20; /*actual math coordinates: 1 -1 | / |/ 1 ----|---- -1 /| / | 1 -1 */ //var get_element = document.getElementById(); //var font_size = parseInt(this.style.fontSize); var font_size = parseInt($(this[i]).css("font-size")); var left = parseInt($(this[i]).css("left")); if (coast_line_array[i][1]) { } else { var top = parseInt($(this[i]).css("top")); z[i] = from_top + (top - (300 * resize_z)) / (300 * resize_z); //global beacause it's used in other functions later on var top_new = from_top + Math.round(Math.cos(coast_line_array[i][2]/90*Math.PI) * (300 * resize_z) + (300 * resize_z)); $(this[i]).css("top", top_new); coast_line_array[i][3] = 1; } var x = resize_x * (font_size - 13) / 7; var y = from_left + (left- (300 * resize_y)) / (300 * resize_y); if (y >= 0) { this[i].phi = Math.acos(x/(Math.sqrt(x^2 + y^2))); } else { this[i].phi = 2*Math.PI - Math.acos(x/(Math.sqrt(x^2 + y^2))); i } this[i].theta = Math.acos(z[i]/Math.sqrt(x^2 + y^2 + z[i]^2)); var font_size_new = resize_x * Math.round(Math.sin(coast_line_array[i][4]/90*Math.PI) * Math.cos(coast_line_array[i][0]/180*Math.PI) * 7 + 13); var left_new = from_left + Math.round(Math.sin(coast_line_array[i][5]/90*Math.PI) * Math.sin(coast_line_array[i][0]/180*Math.PI) * (300 * resize_y) + (300 * resize_y)); //coast_line_array[i][6] = coast_line_array[i][7]+1; if ((coast_line_array[i][0] + 1) > 180) { coast_line_array[i][0] = -180; } else { coast_line_array[i][0] = coast_line_array[i][0] + 0.25; } $(this[i]).css("font-size", font_size_new); $(this[i]).css("left", left_new); } } resize_x = 1; function magnify_world_pixel(element) { $("#"+element).animate({ fontSize: resize_x*30+"px" }, { duration: 1000 }); } function shrink_world_pixel(element) { $("#"+element).animate({ fontSize: resize_x*6+"px" }, { duration: 1000 }); } I'd appreciate any suggestions to optimize my script, maybe there is even a totally different approach on how to go about this. The whole .js file which stores the array for all the coordinates is available on my page, the file is about 2.9 mb, so you might consider pulling the .zip for local testing: metaroulette.com/files/31218.zip metaroulette.com/files/31218.js P.S. the php I use to create the spans: <?php //$arbitrary_characters = array('a','b','c','ddsfsdfsdf','e','f','g','h','isdfsdffd','j','k','l','mfdgcvbcvbs','n','o','p','q','r','s','t','uasdfsdf','v','w','x','y','z','0','1','2','3','4','5','6','7','8','9',); $arbitrary_characters = array('cat','table','cool','deloitte','askcue','what','more','less','adjective','nice','clinton','mars','jupiter','testversion','beta','hilarious','lolcatz','funny','obama','president','nice','what','misplaced','category','people','religion','global','skyscraper','new york','dubai','helsinki','volcano','iceland','peter','telephone','internet', 'dialer', 'cord', 'movie', 'party', 'chris', 'guitar', 'bentley', 'ford', 'ferrari', 'etc', 'de facto'); for ($i=0; $i<96; $i++) { $arb_digits = rand (0,45); $arbitrary_character = $arbitrary_characters[$arb_digits]; //$arbitrary_character = "."; echo "<span id=\"wp_$i\" style=\"position:fixed; top:0px; left:0px; z-index:1; font-size:20px; cursor:pointer;cursor:hand;\" onmouseover=\"magnify_world_pixel('wp_$i');\" onmouseout=\"shrink_world_pixel('wp_$i');\" onClick=\"set_askcue_bar('', '$arbitrary_character')\">$arbitrary_character</span>\n"; } ?>

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  • The second argument to copy() function cannot be a directory

    - by Jorm
    Anyone know why this: $title = trim($_POST['title']); $description = trim($_POST['description']); // Array of allowed image file formats $allowedExtensions = array('jpeg', 'jpg', 'jfif', 'png', 'gif', 'bmp'); foreach ($_FILES as $file) { if ($file['tmp_name'] > '') { if (!in_array(end(explode(".", strtolower($file['name']))), $allowedExtensions)) { echo '<div class="error">Invalid file type.</div>'; } } } if (strlen($title) < 3) echo '<div class="error">Too short title</div>'; else if (strlen($description) > 70) echo '<div class="error">Too long desccription.</div>'; else { move_uploaded_file($_FILES['userfile']['tmp_name'], 'c:\wamp\www\uploads\images/'); } Gives: Warning: move_uploaded_file() [function.move-uploaded-file]: The second argument to copy() function cannot be a directory in C:\wamp\www\upload.php on line 41 Warning: move_uploaded_file() [function.move-uploaded-file]: Unable to move 'C:\wamp\tmp\php1AB.tmp' to 'c:\wamp\www\uploads\images/' in C:\wamp\www\upload.php on line 41

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  • print matrix in dialog box

    - by Edan
    Hello, I'm having a little difficulty to print a matrix array on dialog box. The matrix is integer and as far as i understood i need to change it into string? anyway, here's the code: public void print_Matrix(int row, int column) { for (int i = 0; i <= row; i++) { for (int j = 0; j <= column; j++) { JOptionPane.showMessageDialog(null, matrix_Of_Life); } } what I need to do in order to print array into dialog box? thanks.

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  • Save the Date for the Oracle Storage Community Forum at Oracle OpenWorld

    - by Ritu Chhibber-Oracle
    Dear Partners, Come and meet Oracle's Top Storage Executives, Architects and Fellow Customers & Partners at the Oracle Storage Community Forum at Oracle OpenWorld on October 1, 2014. This special event will feature interactive sessions on Oracle's Application Engineered Storage strategy, product directions, and real-world customer implementations. Discover the possibilities, as only Oracle can co-engineer hardware with Oracle Database and applications to deliver extreme performance, dynamic automation, management efficiency and cost savings. Storage Forum at Oracle OpenWorld Wednesday, October 1, 20143:30 p.m. - 5:00 p.m. Forum5:00 p.m. - 6:00 p.m. Reception Venue:Metreon – City View135 Fourth Street, Suite 4000,San Francisco, CA 94103 For more details and to register, please click here.

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  • OBIEE 11g 11.1.1.7.1 is Available For BI Enterprise

    - by p.anda
    (in via Ian) The Business Intelligence Enterprise Edition (OBIEE) 11.1.1.7.1 patch set has been released.  This patch set is available for all customers who are using Oracle Business Intelligence Enterprise Edition 11.1.1.7.0. Now available to download from My Oracle Support Patch 16556157: OBIEE BUNDLE PATCH 11.1.1.7.1 This single OBIEE 11.1.1.7.1 patch set download is comprised of the following: 1 of 6 Oracle Business Intelligence Installer (BIINST) 2 of 6 Oracle Business Intelligence Publisher (BIP) 3 of 6 EPM Components Installed from BI Installer 11.1.1.7.0 (BIFNDNEPM)) 4 of 6 Oracle Business Intelligence Server (BIS) 5 of 6 Oracle Business Intelligence Presentation Services (BIPS) 6 of 6 Oracle Business Intelligence Platform Client Installers and MapViewer Ensure to review the readme file on the Installer download for important installation instructions The following is also required to be downloaded and applied: Patch 16569379: Dynamic Monitoring Service patch Additional important notes are available in  the following document: Document 1566124.1: OBIEE 11g 11.1.1.7.1 is Available for Oracle Business Intelligence Enterprise Edition

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  • Google maps cluster manager

    - by Prashant
    Hello all I am using google maps in my application. I have to show 100 markers on map. First I prepared a markers array from these markers. When markers are added using addOverlay from markers array, it takes some time and they are being added in some animated way (in sequence). I want all of them to get added to map in a single shot, so no flickering effect. I tried MarkerClusterer but it shows a cluster of markers where the need be. Instead I want all the markers to appear, not a cluster. Only they should be added faster. var point = new GLatLng(latArr[i],lonArr[i]); var marker = new GMarker(point,markerOptions); markers[i] = marker; var markerCluster = new MarkerClusterer(map, markers); Any suggestions please? Thank you.

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