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  • DIY Weather-Aware Umbrella Stand Signals Stormy Weather

    - by Jason Fitzpatrick
    This clever DIY project adds ambient weather notification to your umbrella stand–simply walk by it on your way out the door to get a subtle reminder to take your umbrella. The clever setup involves a hobby board, motion detection, and LEDS to a rather clever end. As you walk by the semi-translucent umbrella stand all of it is mounted in, it lights up to indicate the weather conditions. Blue indicates the forecast for the day shows no sign of rain, green indicates rain, and red indicates thunderstorms. Check out the above video to see the hardware involves and the stand in action; hit up the link below for the full build guide including code. DIY Umbrella Stand Hack with Rain Alert [via Make] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Ubuntu on the Sony Vaio VPCY 21S1E

    - by tiax
    My girlfriend got a new Subnotebook for Christmas (Sony Vayo VPCY21S1E), which comes with an "Intel HD graphics" vga adaptor. When I try to boot the Ubuntu installer from USB, the screen goes blank after a short while, before I even see the Ubuntu logo. However, when I select "nomodeset" in the boot options, I can boot it to the CLI login prompt. When I start X, though, that only works in VESA mode (I've read Intel eventually got rid of Usermode Mode Setting and only offers KMS now, which I've disabled to get it to boot). What can I do to enable a) higher resolution than 1024x768 in VESA b) hardware acceleration for compiz, video playback, etc?

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  • New Exadata Book Available Soon

    - by Rob Reynolds
    Oracle Press is set to released the first book on data warehouse performance and Exadata on March 14th. Achieving Extreme Performance with Oracle Exadata , by my colleagues Rick Greenwald, Robert Stackowiak, Maqsood Alam, and Mans Bhuller will be available at your favorite booksellers next week. I've seen a sneak peak of the content in this book and its a great way to fully grasp the power of Exadata and how to best apply it to achieve extreme data warehouse performance. From the publisher's description: Achieving Extreme Performance with Oracle Exadata and the Sun Oracle Database Machine is filled with best practices for deployments, hardware sizing, architecting the database machine environments for maximum availability, and backup and recovery. Oracle Database 11gR2 features used within these offerings, as well as migration options and paths for Oracle and non-Oracle databases to Oracle Exadata are covered. This Oracle Press guide also discusses architecture, administration, maintenance, monitoring, and tuning of Oracle Exadata Storage Servers and the Sun Oracle Database Machine. If your company is considering Exadata, or if you need more horsepower out of your data warehouse, I highly recommend grabbing a copy of this book next week.

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  • A Quick Primer on SharePoint Customization

    - by PeterBrunone
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} This one goes out to all the people who have been asked to change the way a SharePoint site looks.  Management wants to know how long it will take, and you can whip that out by tomorrow, right?  If you don't have time to prepare a treatise on what's involved, or if you just want to lend some extra weight to your case by quoting a blogger who was an MVP for seven years, then dive right in; this post is for you. There are three main components of SharePoint visual customization:   1)       Theme – A theme encompasses all the standardized text formatting and coloring (borders, fonts, etc), including the background images of various sections. All told, there could be around 50 images involved, and a few hundred CSS (style) classes.  Installing a theme once it’s been created is no great feat.  Given the number of pieces, of course, creating a new theme could take anywhere from a day to a week… once decisions have been made about the desired appearance. 2)      Master Page – A master page provides the framework for page layout.  This includes all the top and side menus, where content shows up, et cetera.  Master pages have been around for a long time in ASP.NET (Microsoft’s web development platform), and they do require some .NET programming knowledge.  Beyond that, in SharePoint, there are a few dozen controls which the system expects find on a given page.  They’re not all used at once, but if they’re not there when they’re needed, chaos ensues.  Estimating a custom master page is difficult, as it depends on the level of customization.  I’ve been on projects where I was brought in simply to fix some problems and add a few finishing touches, and it took 2-3 weeks.  Master page customization requires a large amount of testing time to make sure that the HTML, JavaScript, CSS, and control placement all work well together. 3)      Individual page layout – Each page (ideally) uses a master page for its template, but within the content areas defined by the master page, web parts can be added, removed, and configured from within the browser.  The wireframe that Brent provided could most likely be completed simply by manipulating the content on the home page in this fashion, and we had allowed about a day of effort for the task.  If needed, further functionality can be provided by an experienced ASP.NET developer; custom forms are a common example.  This of course is a bit more in-depth than simple content manipulation and could take several days per page (or more; there’s really no way to quantify this without a set of requirements).   That’s basically it.  To recap:  Fonts and coloring are done with themes, and can take anywhere from a day to a week to create (not counting creative time); required technical skills include HTML, CSS, and image manipulation.  Templated layout is done with master pages, and generally requires a developer familiar with both ASP.NET and SharePoint in particular; it can have far-reaching consequences depending on the complexity of the changes, and could add weeks or months to a project.  Page layout can be as simple as content manipulation in the web browser, taking a few hours per page, or it can involve more detail, like custom forms, and can require programming expertise and significantly more development time.

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  • IFS Achieves Oracle Exadata Optimized and Oracle Exalogic Optimized Status

    - by Javier Puerta
    IFS, the global enterprise applications company, announces that it has earned Oracle Exadata Optimized and Oracle Exalogic Optimized status through Oracle PartnerNetwork (OPN), demonstrating that IFS Applications Release 8 has been tested and tuned on Oracle Exadata Database Machine and Oracle Exalogic Elastic Cloud to deliver speed, scalability and reliability to customers. By combining IFS Applications with the Oracle Exadata Database Machine and Oracle Exalogic Elastic Cloud, IFS customers will be able to leverage benefits such as faster time to implementation, increased performance, as well as reduced energy and hardware footprint. IFS is a Platinum level member in Oracle PartnerNetwork. Initial test results showed that IFS Applications Release 8 material resource planning (MRP) batch jobs achieved a 2.5x performance improvement and a 2.2x increase in user transactions on Oracle Exadata Database Machine and Oracle Exalogic Elastic Cloud. Additionally, IFS Applications 8 achieved a 37x higher compression ratio, resulting in significantly shorter time for daily backup routines and lowering storage costs. Read full press release here

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  • Sources (other than tutorials) on Game Mechanics

    - by Holland
    But, I'm not quite sure where I should start from here. I know I have to go and grab an engine to use with some prebuilt libraries, and then from there learn how to actually code a game, etc. All I have right now is some "program Tetris" tutorial for C++ open right now, but I'm not even sure if that will really help me with what I want to accomplish. I'm curious if there are is any good C++ documentation related to game development which provides information on building a game in more of a component model (by this I'm referring to the documentation, not the actual object-oriented design of the game itself), rather than an entire tutorial designed to do something specific. This could include information based on various design methodologies, or how to link hardware with OpenGL interfaces, or just simply even learning how to render 2D images on a canvas. I suppose this place is definitely a good source :P, but what I'm looking for is quite a bit of information - and I think posting a new question every ten minutes would just flood the site...

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  • How I understood monads, part 1/2: sleepless and self-loathing in Seattle

    For some time now, I had been noticing some interest for monads, mostly in the form of unintelligible (to me) blog posts and comments saying oh, yeah, thats a monad about random stuff as if it were absolutely obvious and if I didnt know what they were talking about, I was probably an uneducated idiot, ignorant about the simplest and most fundamental concepts of functional programming. Fair enough, I am pretty much exactly that. Being the kind of guy who can spend eight years in college just to...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • APress Deal of the Day 13/August/2014 - Pro ASP.NET MVC 4

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2014/08/13/apress-deal-of-the-day-13august2014---pro-asp.net-mvc.aspxToday’s $10 Deal of the Day from APress at http://www.apress.com/9781430242369 is Pro ASP.NET MVC 4. Adam Freeman is an excellent author and I recommend this book to all my readers. “The ASP.NET MVC 4 Framework is the latest evolution of Microsoft’s ASP.NET web platform. It provides a high-productivity programming model that promotes cleaner code architecture, test-driven development, and powerful extensibility, combined with all the benefits of ASP.NET.”

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  • how should I network my turn based game?

    - by ddriver1
    I'm writing a very basic turn based strategy game which allows a player to select units and attack enemy units on their turn. The game is written in Java using the slick2d library and I plan to use kyronet for the networking api. I want the game to be networked, but I do not know how I should go about it. My current idea is to connect two users together, and the first one to join the game becomes the game host, while the other becomes the client. However after reading http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/ it seems my game would be suited to a peer to peer lockstep model. Would that make programming the networking side much easier? Any suggestions on how I should structure my networking would be greatly appreciated

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  • Computer Science or Computer Engineering for Data Science and Machine Learning

    - by ATMathew
    I'm a 25 year old data consultant who is considering returning to school to get a second bachelors degree in computer science or engineering. My interest is data science and machine learning. I use programming as a means to an end, and use languages like Python, R, C, Java, and Hadoop to find meaning in large data sets. Would a computer science or computer engineering degree be better for this? I realize that a statistics degree may be even more beneficial, but I'll be at a school which dosn't have a stats department or a computational math department.

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  • CLR via C# 3rd Edition is out

    - by Abhijeet Patel
    Time for some book news update. CLR via C#, 3rd Edition seems to have been out for a little while now. The book was released in early Feb this year, and needless to say my copy is on it’s way. I can barely wait to dig in and chew on the goodies that one of the best technical authors and software professionals I respect has in store. The 2nd edition of the book was an absolute treat and this edition promises to be no less. Here is a brief description of what’s new and updated from the 2nd edition. Part I – CLR Basics Chapter 1-The CLR’s Execution Model Added about discussion about C#’s /optimize and /debug switches and how they relate to each other. Chapter 2-Building, Packaging, Deploying, and Administering Applications and Types Improved discussion about Win32 manifest information and version resource information. Chapter 3-Shared Assemblies and Strongly Named Assemblies Added discussion of TypeForwardedToAttribute and TypeForwardedFromAttribute. Part II – Designing Types Chapter 4-Type Fundamentals No new topics. Chapter 5-Primitive, Reference, and Value Types Enhanced discussion of checked and unchecked code and added discussion of new BigInteger type. Also added discussion of C# 4.0’s dynamic primitive type. Chapter 6-Type and Member Basics No new topics. Chapter 7-Constants and Fields No new topics. Chapter 8-Methods Added discussion of extension methods and partial methods. Chapter 9-Parameters Added discussion of optional/named parameters and implicitly-typed local variables. Chapter 10-Properties Added discussion of automatically-implemented properties, properties and the Visual Studio debugger, object and collection initializers, anonymous types, the System.Tuple type and the ExpandoObject type. Chapter 11-Events Added discussion of events and thread-safety as well as showing a cool extension method to simplify the raising of an event. Chapter 12-Generics Added discussion of delegate and interface generic type argument variance. Chapter 13-Interfaces No new topics. Part III – Essential Types Chapter 14-Chars, Strings, and Working with Text No new topics. Chapter 15-Enums Added coverage of new Enum and Type methods to access enumerated type instances. Chapter 16-Arrays Added new section on initializing array elements. Chapter 17-Delegates Added discussion of using generic delegates to avoid defining new delegate types. Also added discussion of lambda expressions. Chapter 18-Attributes No new topics. Chapter 19-Nullable Value Types Added discussion on performance. Part IV – CLR Facilities Chapter 20-Exception Handling and State Management This chapter has been completely rewritten. It is now about exception handling and state management. It includes discussions of code contracts and constrained execution regions (CERs). It also includes a new section on trade-offs between writing productive code and reliable code. Chapter 21-Automatic Memory Management Added discussion of C#’s fixed state and how it works to pin objects in the heap. Rewrote the code for weak delegates so you can use them with any class that exposes an event (the class doesn’t have to support weak delegates itself). Added discussion on the new ConditionalWeakTable class, GC Collection modes, Full GC notifications, garbage collection modes and latency modes. I also include a new sample showing how your application can receive notifications whenever Generation 0 or 2 collections occur. Chapter 22-CLR Hosting and AppDomains Added discussion of side-by-side support allowing multiple CLRs to be loaded in a single process. Added section on the performance of using MarshalByRefObject-derived types. Substantially rewrote the section on cross-AppDomain communication. Added section on AppDomain Monitoring and first chance exception notifications. Updated the section on the AppDomainManager class. Chapter 23-Assembly Loading and Reflection Added section on how to deploy a single file with dependent assemblies embedded inside it. Added section comparing reflection invoke vs bind/invoke vs bind/create delegate/invoke vs C#’s dynamic type. Chapter 24-Runtime Serialization This is a whole new chapter that was not in the 2nd Edition. Part V – Threading Chapter 25-Threading Basics Whole new chapter motivating why Windows supports threads, thread overhead, CPU trends, NUMA Architectures, the relationship between CLR threads and Windows threads, the Thread class, reasons to use threads, thread scheduling and priorities, foreground thread vs background threads. Chapter 26-Performing Compute-Bound Asynchronous Operations Whole new chapter explaining the CLR’s thread pool. This chapter covers all the new .NET 4.0 constructs including cooperative cancelation, Tasks, the aralle class, parallel language integrated query, timers, how the thread pool manages its threads, cache lines and false sharing. Chapter 27-Performing I/O-Bound Asynchronous Operations Whole new chapter explaining how Windows performs synchronous and asynchronous I/O operations. Then, I go into the CLR’s Asynchronous Programming Model, my AsyncEnumerator class, the APM and exceptions, Applications and their threading models, implementing a service asynchronously, the APM and Compute-bound operations, APM considerations, I/O request priorities, converting the APM to a Task, the event-based Asynchronous Pattern, programming model soup. Chapter 28-Primitive Thread Synchronization Constructs Whole new chapter discusses class libraries and thread safety, primitive user-mode, kernel-mode constructs, and data alignment. Chapter 29-Hybrid Thread Synchronization Constructs Whole new chapter discussion various hybrid constructs such as ManualResetEventSlim, SemaphoreSlim, CountdownEvent, Barrier, ReaderWriterLock(Slim), OneManyResourceLock, Monitor, 3 ways to solve the double-check locking technique, .NET 4.0’s Lazy and LazyInitializer classes, the condition variable pattern, .NET 4.0’s concurrent collection classes, the ReaderWriterGate and SyncGate classes.

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  • Prevent service from starting

    - by Evan Plaice
    So, I do Arduino development on my system to program arduinos using the FTDI USB programming interface (if you have no idea what this means don't worry). The issue arises because the FTDI interface uses tty to communicate and it conflicts with one of the default ubuntu services. The default service in question is called brltty (which enables braille accessibility for people with impaired vision). Considering that I don't have any particular use for this service and it's annoying to stop it manually (using 'service brltty stop') after I restart my system... Where would I configure this (or any) service to prevent it from loading on startup? Note: I also have this issue with qemu-kvm conflicting with virtualbox.

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  • Liskov Substitution Principle and the Oft Forgot Third Wheel

    - by Stacy Vicknair
    Liskov Substitution Principle (LSP) is a principle of object oriented programming that many might be familiar with from the SOLID principles mnemonic from Uncle Bob Martin. The principle highlights the relationship between a type and its subtypes, and, according to Wikipedia, is defined by Barbara Liskov and Jeanette Wing as the following principle:   Let be a property provable about objects of type . Then should be provable for objects of type where is a subtype of .   Rectangles gonna rectangulate The iconic example of this principle is illustrated with the relationship between a rectangle and a square. Let’s say we have a class named Rectangle that had a property to set width and a property to set its height. 1: Public Class Rectangle 2: Overridable Property Width As Integer 3: Overridable Property Height As Integer 4: End Class   We all at some point here that inheritance mocks an “IS A” relationship, and by gosh we all know square IS A rectangle. So let’s make a square class that inherits from rectangle. However, squares do maintain the same length on every side, so let’s override and add that behavior. 1: Public Class Square 2: Inherits Rectangle 3:  4: Private _sideLength As Integer 5:  6: Public Overrides Property Width As Integer 7: Get 8: Return _sideLength 9: End Get 10: Set(value As Integer) 11: _sideLength = value 12: End Set 13: End Property 14:  15: Public Overrides Property Height As Integer 16: Get 17: Return _sideLength 18: End Get 19: Set(value As Integer) 20: _sideLength = value 21: End Set 22: End Property 23: End Class   Now, say we had the following test: 1: Public Sub SetHeight_DoesNotAffectWidth(rectangle As Rectangle) 2: 'arrange 3: Dim expectedWidth = 4 4: rectangle.Width = 4 5:  6: 'act 7: rectangle.Height = 7 8:  9: 'assert 10: Assert.AreEqual(expectedWidth, rectangle.Width) 11: End Sub   If we pass in a rectangle, this test passes just fine. What if we pass in a square?   This is where we see the violation of Liskov’s Principle! A square might "IS A” to a rectangle, but we have differing expectations on how a rectangle should function than how a square should! Great expectations Here’s where we pat ourselves on the back and take a victory lap around the office and tell everyone about how we understand LSP like a boss. And all is good… until we start trying to apply it to our work. If I can’t even change functionality on a simple setter without breaking the expectations on a parent class, what can I do with subtyping? Did Liskov just tell me to never touch subtyping again? The short answer: NO, SHE DIDN’T. When I first learned LSP, and from those I’ve talked with as well, I overlooked a very important but not appropriately stressed quality of the principle: our expectations. Our inclination is to want a logical catch-all, where we can easily apply this principle and wipe our hands, drop the mic and exit stage left. That’s not the case because in every different programming scenario, our expectations of the parent class or type will be different. We have to set reasonable expectations on the behaviors that we expect out of the parent, then make sure that those expectations are met by the child. Any expectations not explicitly expected of the parent aren’t expected of the child either, and don’t register as a violation of LSP that prevents implementation. You can see the flexibility mentioned in the Wikipedia article itself: A typical example that violates LSP is a Square class that derives from a Rectangle class, assuming getter and setter methods exist for both width and height. The Square class always assumes that the width is equal with the height. If a Square object is used in a context where a Rectangle is expected, unexpected behavior may occur because the dimensions of a Square cannot (or rather should not) be modified independently. This problem cannot be easily fixed: if we can modify the setter methods in the Square class so that they preserve the Square invariant (i.e., keep the dimensions equal), then these methods will weaken (violate) the postconditions for the Rectangle setters, which state that dimensions can be modified independently. Violations of LSP, like this one, may or may not be a problem in practice, depending on the postconditions or invariants that are actually expected by the code that uses classes violating LSP. Mutability is a key issue here. If Square and Rectangle had only getter methods (i.e., they were immutable objects), then no violation of LSP could occur. What this means is that the above situation with a rectangle and a square can be acceptable if we do not have the expectation for width to leave height unaffected, or vice-versa, in our application. Conclusion – the oft forgot third wheel Liskov Substitution Principle is meant to act as a guidance and warn us against unexpected behaviors. Objects can be stateful and as a result we can end up with unexpected situations if we don’t code carefully. Specifically when subclassing, make sure that the subclass meets the expectations held to its parent. Don’t let LSP think you cannot deviate from the behaviors of the parent, but understand that LSP is meant to highlight the importance of not only the parent and the child class, but also of the expectations WE set for the parent class and the necessity of meeting those expectations in order to help prevent sticky situations.   Code examples, in both VB and C# Technorati Tags: LSV,Liskov Substitution Principle,Uncle Bob,Robert Martin,Barbara Liskov,Liskov

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  • Ubuntu Laptop Screen does not turn on after sleep

    - by Gage
    I recently put Ubuntu 10.10 on my laptop and after fixing the wireless problem I am only stuck on my screen turning back on after sleep. I have had this problem since Ubuntu 7. I tried using Ubuntu way back then and had a whole bunch of issues with the sleep and the wireless(Broadcom 4311). Anyways, I have an ATI Radeon express 200M graphics card (old laptop). When I go to Hardware drivers it doesn't give me any options to use the closed source drivers. Any suggestions on what I should do? I am going to try what is suggested in this thread but I am at work right now. Laptop does not wake up after sleep Thanks in advance for any help.

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  • DVI+HDMI out, at startup only HDMI is available

    - by Alasjo
    I have my computer next to my hdtv. The main screen is connected via DVI while the tv is connected via HDMI. If I start the computer without the HDMI plugged in, everything is ok: I see the login screen and sound is output through analog out. But if the HDMI is plugged in before I start the computer, only the tv gets an image (the login screen), the main screen is black or at some times purple, but even after login the main screen is black. Also sound is still output through analog out. Not sure whether it's a hw issue, or an Ubuntu issue, or a combined hardware/Ubuntu compatibility issue (Sandy Bridge). This is my setup: Ubuntu 11.10 Oneiric Ocelot (64bit) ASUS P8H67-M LE Intel Core i3-2100 I don't have any custom video settings, my main screen is recognized properly when HDMI is not plugged in at startup. Cheers.

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  • WebForms vs MVC (again)

    There's a new video up on www.asp.net which aims to help developers pick between ASP.NET WebForms and ASP.NET MVC. The video boils down to 5 benefits per technology which Microsoft thinks you should consider. Let's go over the points, shall we? First, ASP.NET WebForms: 1 - Familiar control and event base programming model The claim here is that the ASP.NET model is comfortable for WinForm programmers (thankfully this unbiased analysis left out who it's more familiar for). This is largely...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • List of Commonly Used Value Types in XNA Games

    - by Michael B. McLaughlin
    Most XNA programmers are concerned about generating garbage. More specifically about allocating GC-managed memory (GC stands for “garbage collector” and is both the name of the class that provides access to the garbage collector and an acronym for the garbage collector (as a concept) itself). Two of the major target platforms for XNA (Windows Phone 7 and Xbox 360) use variants of the .NET Compact Framework. On both variants, the GC runs under various circumstances (Windows Phone 7 and Xbox 360). Of concern to XNA programmers is the fact that it runs automatically after a fixed amount of GC-managed memory has been allocated (currently 1MB on both systems). Many beginning XNA programmers are unaware of what constitutes GC-managed memory, though. So here’s a quick overview. In .NET, there are two different “types” of types: value types and reference types. Only reference types are managed by the garbage collector. Value types are not managed by the garbage collector and are instead managed in other ways that are implementation dependent. For purposes of XNA programming, the important point is that they are not managed by the GC and thus do not, by themselves, increment that internal 1 MB allocation counter. (n.b. Structs are value types. If you have a struct that has a reference type as a member, then that reference type, when instantiated, will still be allocated in the GC-managed memory and will thus count against the 1 MB allocation counter. Putting it in a struct doesn’t change the fact that it gets allocated on the GC heap, but the struct itself is created outside of the GC’s purview). Both value types and reference types use the keyword ‘new’ to allocate a new instance of them. Sometimes this keyword is hidden by a method which creates new instances for you, e.g. XmlReader.Create. But the important thing to determine is whether or not you are dealing with a value types or a reference type. If it’s a value type, you can use the ‘new’ keyword to allocate new instances of that type without incrementing the GC allocation counter (except as above where it’s a struct with a reference type in it that is allocated by the constructor, but there are no .NET Framework or XNA Framework value types that do this so it would have to be a struct you created or that was in some third-party library you were using for that to even become an issue). The following is a list of most all of value types you are likely to use in a generic XNA game: AudioCategory (used with XACT; not available on WP7) AvatarExpression (Xbox 360 only, but exposed on Windows to ease Xbox development) bool BoundingBox BoundingSphere byte char Color DateTime decimal double any enum (System.Enum itself is a class, but all enums are value types such that there are no GC allocations for enums) float GamePadButtons GamePadCapabilities GamePadDPad GamePadState GamePadThumbSticks GamePadTriggers GestureSample int IntPtr (rarely but occasionally used in XNA) KeyboardState long Matrix MouseState nullable structs (anytime you see, e.g. int? something, that ‘?’ denotes a nullable struct, also called a nullable type) Plane Point Quaternion Ray Rectangle RenderTargetBinding sbyte (though I’ve never seen it used since most people would just use a short) short TimeSpan TouchCollection TouchLocation TouchPanelCapabilities uint ulong ushort Vector2 Vector3 Vector4 VertexBufferBinding VertexElement VertexPositionColor VertexPositionColorTexture VertexPositionNormalTexture VertexPositionTexture Viewport So there you have it. That’s not quite a complete list, mind you. For example: There are various structs in the .NET framework you might make use of. I left out everything from the Microsoft.Xna.Framework.Graphics.PackedVector namespace, since everything in there ventures into the realm of advanced XNA programming anyway (n.b. every single instantiable thing in that namespace is a struct and thus a value type; there are also two interfaces but interfaces cannot be instantiated at all and thus don’t figure in to this discussion). There are so many enums you’re likely to use (PlayerIndex, SpriteSortMode, SpriteEffects, SurfaceFormat, etc.) that including them would’ve flooded the list and reduced its utility. So I went with “any enum” and trust that you can figure out what the enums are (and it’s rare to use ‘new’ with an enum anyway). That list also doesn’t include any of the pre-defined static instances of some of the classes (e.g. BlendState.AlphaBlend, BlendState.Opaque, etc.) which are already allocated such that using them doesn’t cause any new allocations and therefore doesn’t increase that 1 MB counter. That list also has a few misleading things. VertexElement, VertexPositionColor, and all the other vertex types are structs. But you’re only likely to ever use them as an array (for use with VertexBuffer or DynamicVertexBuffer), and all arrays are reference types (even arrays of value types such as VertexPositionColor[ ] or int[ ]). * So that’s it for now. The note below may be a bit confusing (it deals with how the GC works and how arrays are managed in .NET). If so, you can probably safely ignore it for now but feel free to ask any questions regardless. * Arrays of value types (where the value type doesn’t contain any reference type members) are much faster for the GC to examine than arrays of reference types, so there is a definite benefit to using arrays of value types where it makes sense. But creating arrays of value types does cause the GC’s allocation counter to increase. Indeed, allocating a large array of a value type is one of the quickest ways to increment the allocation counter since a .NET array is a sequential block of memory. An array of reference types is just a sequential block of references (typically 4 bytes each) while an array of value types is a sequential block of instances of that type. So for an array of Vector3s it would be 12 bytes each since each float is 4 bytes and there are 3 in a Vector3; for an array of VertexPositionNormalTexture structs it would typically be 32 bytes each since it has two Vector3s and a Vector2. (Note that there are a few additional bytes taken up in the creation of an array, typically 12 but sometimes 16 or possibly even more, which depend on the implementation details of the array type on the particular platform the code is running on).

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  • How to hire a web-programmer : for non-programmer

    - by 0Complex
    I am a non-programmer that has used the services of : freelancer, odesk, etc I've tried asking for what i need but, I can't find anyone who can show me any type of example similar to what I request in the specs for the web-programming. They have front ends and back ends, but they don't fulfill true "live" website requirements. "live" as to be ready to support traffic, keys in hand, can be updated constantly by me, ... How do I figure how to evaluate a programmer ? How do I bid the appropriate price for the services ?

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  • Flixel Game Over Screen

    - by Jamie Read
    I am new to game development but familiar with programming languages. I have started using Flixel and have a working Breakout game with score and lives. I am just stuck on how I can create a new screen/game over screen if a player runs out of lives. I would like the process to be like following: Check IF lives are equal to 0 Pause the game and display a new screen (probably transparent) that says 'Game Over' When a user clicks or hits ENTER restart the level Here is the function I currently have to update the lives: private function loseLive(_ball:FlxObject, _bottomWall:FlxObject):void { // check for game over if (lives_count == 0) { } else { FlxG:lives_count -= 1; lives.text = 'Lives: ' + lives_count.toString() } } Here is my main game.as: package { import org.flixel.*; public class Game extends FlxGame { private const resolution:FlxPoint = new FlxPoint(640, 480); private const zoom:uint = 2; private const fps:uint = 60; public function Game() { super(resolution.x / zoom, resolution.y / zoom, PlayState, zoom); FlxG.flashFramerate = fps; } } }

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  • SPARC M7 Chip - 32 cores - Mind Blowing performance

    - by Angelo-Oracle
    The M7 Chip Oracle just announced its Next Generation Processor at the HotChips HC26 conference. As the Tech Lead in our Systems Division's Partner group, I had a front row seat to the extraordinary price performance advantage of Oracle current T5 and M6 based systems. Partner after partner tested  these systems and were impressed with it performance. Just read some of the quotes to see what our partner has been saying about our hardware. We just announced our next generation processor, the M7. This has 32 cores (up from 16-cores in T5 and 12-cores in M6). With 20 nm technology  this is our most advanced processor. The processor has more cores than anything else in the industry today. After the Sun acquisition Oracle has released 5 processors in 4 years and this is the 6th.  The S4 core  The M7 is built using the foundation of the S4 core. This is the next generation core technology. Like its predecessor, the S4 has 8 dynamic threads. It increases the frequency while maintaining the Pipeline depth. Each core has its own fine grain power estimator that keeps the core within its power envelop in 250 nano-sec granularity. Each core also includes Software in Silicon features for Application Acceleration Support. Each core includes features to improve Application Data Integrity, with almost no performance loss. The core also allows using part of the Virtual Address to store meta-data.  User-Level Synchronization Instructions are also part of the S4 core. Each core has 16 KB Instruction and 16 KB Data L1 cache. The Core Clusters  The cores on the M7 chip are organized in sets of 4-core clusters. The core clusters share  L2 cache.  All four cores in the complex share 256 KB of 4 way set associative L2 Instruction Cache, with over 1/2 TB/s of throughput. Two cores share 256 KB of 8 way set associative L2 Data Cache, with over 1/2 TB/s of throughput. With this innovative Core Cluster architecture, the M7 doubles core execution bandwidth. to maximize per-thread performance.  The Chip  Each  M7 chip has 8 sets of these core-clusters. The chip has 64 MB on-chip L3 cache. This L3 caches is shared among all the cores and is partitioned into 8 x 8 MB chunks. Each chunk is  8-way set associative cache. The aggregate bandwidth for the L3 cache on the chip is over 1.6TB/s. Each chip has 4 DDR4 memory controllers and can support upto 16 DDR4 DIMMs, allowing for 2 TB of RAM/chip. The chip also includes 4 internal links of PCIe Gen3 I/O controllers.  Each chip has 7 coherence links, allowing for 8 of these chips to be connected together gluelessly. Also 32 of these chips can be connected in an SMP configuration. A potential system with 32 chips will have 1024 cores and 8192 threads and 64 TB of RAM.  Software in Silicon The M7 chip has many built in Application Accelerators in Silicon. These features will be exposed to our Software partners using the SPARC Accelerator Program.  The M7  has built-in logic to decompress data at the speed of memory access. This means that applications can directly work on compressed data in memory increasing the data access rates. The VA Masking feature allows the use of part of the virtual address to store meta-data.  Realtime Application Data Integrity The Realtime Application Data Integrity feature helps applications safeguard against invalid, stale memory reference and buffer overflows. The first 4-bits if the Pointer can be used to store a version number and this version number is also maintained in the memory & cache lines. When a pointer accesses memory the hardware checks to make sure the two versions match. A SEGV signal is raised when there is a mismatch. This feature can be used by the Database, applications and the OS.  M7 Database In-Memory Query Accelerator The M7 chip also includes a In-Silicon Query Engines.  These accelerate tasks that work on In-Memory Columnar Vectors. Oracle In-Memory options stores data in Column Format. The M7 Query Engine can speed up In-Memory Format Conversion, Value and Range Comparisons and Set Membership lookups. This engine can work on Compressed data - this means not only are we accelerating the query performance but also increasing the memory bandwidth for queries.  SPARC Accelerated Program  At the Hotchips conference we also introduced the SPARC Accelerated Program to provide our partners and third part developers access to all the goodness of the M7's SPARC Application Acceleration features. Please get in touch with us if you are interested in knowing more about this program. 

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  • PandoraBar Packs Pandora Radio Client into a Compact Case

    - by Jason Fitzpatrick
    This stylish and compact build makes it easy to enjoy streaming radio without the bulk and overhead of running your entire computer to do so. Check out the video to see the compact streaming radio box in action. Courtesy of tinker blog Engscope, we find this clean Pandora-client-in-box build. Currently the project blog has a cursory overview of the project with the demo video but promises future updates detailing the software and hardware components of the build. If you can’t wait that long, make sure to check out some of the previous Wi-Fi radio builds we’ve shared: DIY Wi-Fi Radio Brings Wireless Tunes Anywhere in Your House and Wi-Fi Speakers Stream Music Anywhere. Pandobar [via Hacked Gadgets] How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Python's Django or Delphi's IntraWeb?

    - by Azad Salahli
    Well, forgive me if it is an off-topic question. I have no knowledge about web programming, so I apologize in advance, if it is a stupid question. I will start to build a web based application. To be more specific, I will make a webpage which will have components like buttons, textboxes and etc. It will use a database to store information. My question is, which one is better to learn for that purpose? Python's Django or Delphi's IntraWeb? I know both Delphi and Python(although I know Delphi better).

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  • Is it okay to be generalist?

    - by Londoner
    I work at a ~50 employee company (UK), where all the technical people do a bit of everything. Specialising in anything for very long (6 months) is discouraged. For example, last week, I built a new Debian webserver, refactored some Perl, sat on a sales phone call, did a tape backup, reviewed code, built and deployed an RPM, gave opinions about x, y, z... With such a work scheme, I have gained a general knowledge how many things work, and pretty specific knowledge. I maybe program for 5 hours a week, despite officially being a developer. Does anyone else work like this, (or is this company unique)? Is it a problem to have skills developed in this way? (i.e. know a bit about everything in a certain domain, rather than know everything about say, one programming language?) Is it okay to be a generalist?

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  • Unity Is The Swiss Army Knife of Game Console Mods

    - by Jason Fitzpatrick
    This expansive console modification blends over a dozen game systems into one unified console with a shared power source and controller. There are console mods and then there are builds like this. This impressive work in progress combines the hardware boards of multiple game systems into a single unified system that shares a single power source, video output, and controller. The attention to detail and outright gaming obsession and geekiness is definitely creeping to the top of the charts with this one. Hit up the link below to check out a detailed post about the build and see additional videos and photos. Bacteria’s Project Unity [via Hack A Day] HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now

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  • Create Device Reccieve SMS Parse To Text ( SMS Gateway )

    - by Chris Okyen
    I want to use a server as a device to run a script to parse a SMS text in the following way. I. The person types in a specific and special cell phone number (Similar to Facebook’s 32556 number used to post on your wall) II. The user types a text message. III. The user sends the text message. IV. The message is sent to some kind of Device (the server) or SMS Gateway and receives it. V. The thing described above that the message is sent to then parse the test message. I understand that these three question will mix Programming and Server Stuff and could reside here or at DBA.SE How would I make such a cell phone number (described in step I) that would be sent to the Device? How do I create the device that then would receive it? Finally, how do I Parse the text message?

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