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  • jquery if statement animate back

    - by user295292
    how do i add a if statement when the right image is at +400px then animate back to -400px... when hovering the right image? $('#left img').mouseenter(function() { $('#right img').animate({ left: '+=400px' }, 700); }); $('#right img').mouseenter(function() { $('#left img').animate({ left: '-=400px' }, 700); }); something similar to this - http://www.hyundaiusa.com/ (the two main images on the site)

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  • How to get visible size of DisplayObject with perspective projection

    - by Ain
    The following is entirely a math question. As we know, PerspectiveProjection delivers perspective transformations in 3D represented by the interdependent values of fieldOfView and focalLength according to the following formula: focalLength = stageWidth/2 * (cos(fieldOfView/2) / sin(fieldOfView/2) Bjørn Gunnar Staal has prepared a good image to illustrate the situation. Q: How to get the visible on-screen size of the DisplayObject (Cube on the above-linked image) to which PerspectiveProjection has been applied?

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  • How to wrap images into a Excel Add-in 2003

    - by nimo
    hi, I'm having a excel add-in with several menu items. Each menu item embedded with a image. I'm loading picture to menu item using LoadPicture function where I gave the absolute path to image location. In order to make the add-in distributable I need to provide a relative path. Appropriate anyone can suggest me how to do this. Thank you

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  • A browser half way between Lynx and modern browsers.

    - by Majid
    Hi, I am looking for a simplistic browser with and without the following capabilities: No Javascript / Java / Flash No Image rendering (and ignoring image-related CSS) Supporting CSS Supporting cookies Supporting forms, anchors, and other HTML elements Supporting GET / POST, and POST with enctype="multipart/form-data" In fact I am looking for a GUI Lynx or something similar. Do you know anything resembling this? Thanks.

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  • Re-Add tabBarController's view into window and the device is in landscape mode

    - by user285553
    Hello, I have an app that is a tabBarController based app. I have 4 tabs on it and one of these is for logging in/out in my app. The main ideea is that when I logout, I release the tabBarController (this will release the all 4 view controllers too - I have done this becuse I want to refersh all the views after logging out to look just like the first time).After this, I alloc it again and add the view controllers aagin,set the tabBarItem's titles,etc.This work ok. The problem is when I am in landscape mode;my logout view is painted to fit the landscape area,but after disconnect(now I releasse and alloc again the tabbarController) the view is painted in portrait mode but my device is in lanscape. After disconnected, I call the releaseOldTabView and the createNewTabView.After this tabBarController is in portrait insead of landscape. -(void)releaseOldTabView:(BOOL)tabViewEnabled{ if(tabViewEnabled){ [tabBarController.view removeFromSuperview]; [tabBarController release]; } } -(void)createNewTabView{ tabBarController = [[UITabBarController alloc] init]; NSMutableArray *oneArray = [[NSMutableArray alloc] init]; tabBarController.delegate = self; LoginViewController *login= [[LoginViewController2 alloc] initWithNibName:@"LoginViewController" bundle:nil]; SecondViewController *secondController = [[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:nil]; ThirdViewController *thirdController = [[ThirdViewController alloc] init]; FourthViewController *fourthController = [[FourthViewController alloc] init]; login.tabBarItem = [[UITabBarItem alloc] initWithTitle:@"Login" image:[UIImage imageNamed:@"connect.png"] tag:0]; secondController.tabBarItem = [[UITabBarItem alloc] initWithTitle:@"TabBar2" image:[UIImage imageNamed:@"tabBar2.png"] tag:1]; thirdController.tabBarItem = [[UITabBarItem alloc] initWithTitle:@"TabBar3" image:[UIImage imageNamed:@"tabBar3.png"] tag:2]; fourthController.tabBarItem = [[UITabBarItem alloc] initWithTitle:@"TabBar4" image:[UIImage imageNamed:@"tabBar4.png"] tag:3]; [oneArray addObject:login]; [oneArray addObject:secondController]; [oneArray addObject:thirdController]; [oneArray addObject:fourthController]; [tabBarController setViewControllers:oneArray]; //[tabBarController.view convertRect:tabBarController.view.frame toView:window]; [window addSubview:tabBarController.view]; [oneArray release]; [login release]; [secondController release]; [thirdController release]; [fourthController release]; } After calling this method, the tabbar view is in portrait,but statusBar(the top bar which says the carrier name) is painted normally(landscape). I also tried the [tabBarController.view convertRect:tabBarController.view.frame toView:window]; but without any succes. Can anyone give a hand of help? Thanks in advance, Alex.

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  • Drupal: re-use same CCK Field in the same content type

    - by Patrick
    hi, I need a sequence of text, image, video CCK fields, repeated twice in my content type. I need to create 2 different groups (I don't want to use multi-upload functionality). I was wondering if I have to create a new field Image - File Upload for the second group, or I can somehow to re-use the first one (which is already added, and I would like to add it twice in the second group as well). thanks

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  • A help needed in java script

    - by raju.3bca
    i need to write a code to validate password the user enters if he/she enters the right one then i need to display the image which suggests the password as right or in the either case i need to display the cross image...so how can i do that using java script????

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  • Gradual memory leak in loop over contents of QTMovie

    - by Benji XVI
    I have a simple foundation tool that exports every frame of a movie as a .tiff file. Here is the relevant code: NSString* movieLoc = [NSString stringWithCString:argv[1]]; QTMovie *sourceMovie = [QTMovie movieWithFile:movieLoc error:nil]; int i=0; while (QTTimeCompare([sourceMovie currentTime], [sourceMovie duration]) != NSOrderedSame) { // save image of movie to disk NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSData *currentImageData = [[sourceMovie currentFrameImage] TIFFRepresentation]; [currentImageData writeToFile:filePath atomically:NO]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } [pool drain]; return 0; As you can see, in order to prevent very large memory buildups with the various transparently-autoreleased variables in the loop, we create, and flush, an autoreleasepool with every run through the loop. However, over the course of stepping through a movie, the amount of memory used by the program still gradually increases. Instruments is not detecting any memory leaks per se, but the object trace shows certain General Data blocks to be increasing in size. [Edited out reference to slowdown as it doesn't seem to be as much of a problem as I thought.] Edit: let's knock out some parts of the code inside the loop & see what we find out... Test 1 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } Here we simply loop over the whole movie, creating the filename and logging it. Memory characteristics: remains at 15MB usage for the duration. Test 2 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSImage *image = [sourceMovie currentFrameImage]; [sourceMovie stepForward]; [arp release]; } Here we add back in the creation of the NSImage from the current frame. Memory characteristics: gradually increasing memory usage. RSIZE is at 60MB by frame 200; 75MB by f300. Test 3 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSImage *image = [sourceMovie currentFrameImage]; NSData *imageData = [image TIFFRepresentation]; [sourceMovie stepForward]; [arp release]; } We've added back in the creation of an NSData object from the NSImage. Memory characteristics: Memory usage is again increasing: 62MB at f200; 75MB at f300. In other words, largely identical. It looks like a memory leak in the underlying system QTMovie uses to do currentFrameImage, to me.

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  • Android Bottombar with two buttons having different backgrounds and a common background for two butt

    - by cppdev
    Hi, I have a linear layout in my main.xml which has a listview. Now I want to create a bottom bar below listview. Bottombar has a background image and two buttons with their individual background images. I want to put these two buttons on common background image. I have read that this can be achieved using FrameLayout. But since I am using LinearLayout as base layout in my main.xml, is there any way to this design using linearlayout ?

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  • How do I create a nice-looking DMG for Mac OS X using command-line tools?

    - by Ludvig A Norin
    I need to create a nice installer for a Mac application. I want it to be a disk image (DMG), with a predefined size, layout and background image. I need to do this programmatically in a script, to be integrated in an existing build system (more of a pack system really, since it only create installers. The builds are done separately). I already have the DMG creation done using "hdiutil", what I haven't found out yet is how to make an icon layout and specify a background bitmap.

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  • The simplest way to resize an UIImage ?

    - by micropsari
    Hello ! In my iPhone app, I take a picture with the camera, then I want to resize it to 290*390 pixels. I was using this method to resize the image : UIImage *newImage = [image _imageScaledToSize:CGSizeMake(290, 390) interpolationQuality:1]; It works perfectly, but it's an undocumented function, so I can't use it anymore with iPhone OS4. So... what is the simplest way to resize an UIImage ? Thanks !

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  • Drop shadows to the div using images

    - by Shivanand
    I am working on a div which should show a drop shadow at the bottom and right. Here is the link to the html page. I dont know why the classes are not getting applied to the div. Your help is highly appreciated. Tooltip.html Here is the image mock-up which shows the Drop shadow affect Image-mockup

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  • How to create the screen in optimized way?

    - by Sachin
    Hello everybody I am trying to create a screen (to see the image click here) I have set it's backround image also created required list components which are click able by extending Field class. Now my problem is I am not able to set that rounded white color as backround of the list. Please help me. And also because I am new to the blackberry please also tell me the optimized way to create this screen.

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  • jQuery AJAX with multiple URLs

    - by Fernando Valente
    I'm using jQuery to load the images before displaying them. The problem is that I don't know how many images are going to be loaded. The page loads the image paths from a XML file. I'm using this: $.ajax({ url: 'images/BYLINE/1.png', dataType: "image/png", success: function(data) { alert('psil'); }, error: function(XMLHttpRequest, textStatus, errorThrown) { alert(textStatus); } });

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  • How could i use two background images in one page

    - by Mayur
    Hi All I have a one problem, I have one background image having 1000px height. which i used in body of css having fixed height but on some pages my content height goes incresed more than background image its not look good, so i searched on google and i got a way to solve this issue, then iused a height in body tag, and then i used a slice of bg-below of width="960px" which i used in html tag it works fine in all browser except Internet explorer plese tell me what to do how can i resolve this problem. Thanks Mayur

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  • CSS/Jquery tabs with different images

    - by Paul
    Hi I am trying when user clicks on one of the images seen here http://techavid.com/design/test.html That the image in background is only thing focused. All icons are greyed out until user clicks and when they do the colored version of the icon is only showing. Currently the color image of each icon appears behind the greyed out version when mouseover not active. Can this be done? thank you, paul

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  • SQLITE Blob OR file system for images

    - by saint cyr
    Hello, I am building an application based on a single table with a column with text. Occassionally, an adjacent column will have an image. Is it better to store this image as a BLOB in SQLITE or should I store them on the file system and reference them from my programs. Thanks!

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  • java double buffering problem

    - by russell
    Whats wrong with my applet code which does not render double buffering correctly.I am trying and trying.But failed to get a solution.Plz Plz someone tell me whats wrong with my code. import java.applet.* ; import java.awt.* ; import java.awt.event.* ; public class Ball extends Applet implements Runnable { // Initialisierung der Variablen int x_pos = 10; // x - Position des Balles int y_pos = 100; // y - Position des Balles int radius = 20; // Radius des Balles Image buffer=null; //Graphics graphic=null; int w,h; public void init() { Dimension d=getSize(); w=d.width; h=d.height; buffer=createImage(w,h); //graphic=buffer.getGraphics(); setBackground (Color.black); } public void start () { // Schaffen eines neuen Threads, in dem das Spiel l?uft Thread th = new Thread (this); // Starten des Threads th.start (); } public void stop() { } public void destroy() { } public void run () { // Erniedrigen der ThreadPriority um zeichnen zu erleichtern Thread.currentThread().setPriority(Thread.MIN_PRIORITY); // Solange true ist l?uft der Thread weiter while (true) { // Ver?ndern der x- Koordinate repaint(); x_pos++; y_pos++; //x2--; //y2--; // Neuzeichnen des Applets if(x_pos>410) x_pos=20; if(y_pos>410) y_pos=20; try { Thread.sleep (30); } catch (InterruptedException ex) { // do nothing } Thread.currentThread().setPriority(Thread.MAX_PRIORITY); } } public void paint (Graphics g) { Graphics screen=null; screen=g; g=buffer.getGraphics(); g.setColor(Color.red); g.fillOval(x_pos - radius, y_pos - radius, 2 * radius, 2 * radius); g.setColor(Color.green); screen.drawImage(buffer,0,0,this); } public void update(Graphics g) { paint(g); } } what change should i make.When offscreen image is drawn the previous image also remain in screen.How to erase the previous image from the screen??

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  • Ascii art generator for iPhone ?

    - by raaz
    Hi all, I want to devlop an application for iPhone which will convert the png image present in iPhone to an Ascii image. Any guidance to devlop such an application ? Is there any API/Library available for this ?

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  • With and Without Dot Notation?

    - by fuzzygoat
    I am trying to write the following without using dot notation ... [scrollView setMinimumZoomScale: scrollView.bounds.size.width / image.size.width]; Is this right? [scrollView setMinimumZoomScale: [scrollView bounds].size.width / [image size].width]; cheers Gary.

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